|
| azinman2 wrote:
| When you're going to sell low numbers of units you gotta make it
| up in cost.
| AlbertCory wrote:
| dang's reference doesn't seem to cover Lotus 1-2-3 ($499) or
| dBase II ($700) (or was it dBase III?)
|
| I vividly remember, in the early 80s, a guy who's now a
| successful VC telling me that there was no reason why software
| should cost more than a college textbook. This was radical at the
| time; now of course textbooks are much _more_ expensive if you
| want to actually buy them.
| flohofwoe wrote:
| That's why DLC, microtransactions and ingame payments were
| invented. Today the 60 dollars are just the symbolic entry fee to
| the ingame shop ;)
|
| (but for some niche genres this model works really well both for
| developers and users, high fidelity flight simulators for
| instance where aircraft are sold as DLC modules)
| dang wrote:
| Discussed at the time (of the article, not the software):
|
| _The high cost of software in the 1980s_ -
| https://news.ycombinator.com/item?id=20988512 - Sept 2019 (11
| comments)
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