[HN Gopher] The Rise of Nintendo: A Story in 8 Bits (2014)
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The Rise of Nintendo: A Story in 8 Bits (2014)
 
Author : blkjam
Score  : 67 points
Date   : 2021-10-31 08:52 UTC (1 days ago)
 
web link (grantland.com)
w3m dump (grantland.com)
 
| brandnewlow wrote:
| Fun book. I've said this before on here but it purports to
| lionize the Sega of America folks but can't help but present them
| as non-technical marketers without much depth to them. Meanwhile
| the Nintendo crew, ostensibly the bad guys in the story's
| narrative, seem passionate, principled and serious about shipping
| great games people love.
 
| munk-a wrote:
| Am I the only person slightly disappointed that when I opened the
| article I didn't just see a single letter staring back at me?
 
  | wizzwizz4 wrote:
  | Here's your article:                 M
 
| [deleted]
 
| mttjj wrote:
| (2014)
| 
| > The following is an excerpt from Blake J. Harris's new book,
| "Console Wars".
| 
| From Amazon: Publication date May 13, 2014
 
  | zerocrates wrote:
  | Or more directly refer to the article's own publication date:
  | "ON MAY 14, 2014"
  | 
  | Grantland, the site as a whole, has been dead since 2015.
 
| dang wrote:
| Discussed at the time:
| 
|  _The Rise of Nintendo: A Story in 8 Bits_ -
| https://news.ycombinator.com/item?id=7747082 - May 2014 (20
| comments)
 
| spywaregorilla wrote:
| > 1. The Nintendo Seal of Quality: Ron Judy had the novel idea of
| mandating that all games pass a stringent series of tests to be
| deemed Nintendo-worthy, ensuring high-caliber product and making
| software developers beholden to Nintendo's approval.
| 
| See this is what apple should be doing in an open app store.
 
  | DizzyDoo wrote:
  | It's worth noting that the quality of games currently released
  | on the Nintendo Switch is currently pretty abysmal[1], with as
  | many Unity asset flips and low-effort 'games' as on Steam.
  | 
  | Perhaps it's not as bad as the situation on mobile, but a quick
  | look through the recently released list on the eShop shows how
  | bad things have gotten.
  | 
  | [1] https://kotaku.com/fans-are-pissed-about-the-switch-
  | eshop-s-...
 
  | mikestew wrote:
  | Yeah, and then Apple's review throughput drops through the
  | floor, leaving only "big names" at the top of the priority list
  | and indie developers can pound sand.
 
    | ghostbrainalpha wrote:
    | Don't only "big names" make it though to pop on the app store
    | anyway.
    | 
    | They essentially have the best of both worlds. Anyone can
    | publish their niche app, to a niche audience.
    | 
    | But only Apple decides what hundreds of millions of people
    | will be exposed to.
 
  | pjmlp wrote:
  | It is a kids game to publish something on Apple's store versus
  | on Nintendo.
 
  | bitwize wrote:
  | It's what Apple is already doing. The Nintendo situation was:
  | either your game gets the Nintendo Seal of Quality, or it
  | doesn't get published at all. The Seal of Quality was much more
  | an exclusive gateway of access to the platform and a censorship
  | device (to prevent repeats of the Custer's Revenge situation)
  | than it was an assurance of quality: if you watched AVGN videos
  | you'd know there were plenty of shitty NES games. Nintendo also
  | capped the number of published games per third party and
  | insisted on manufacturing all the carts. Some underground
  | publishers found ways around the NES lockout, but to do so
  | would be to invite lawsuits from Nintendo (and would be a
  | felony under today's DMCA).
 
    | LocalH wrote:
    | >Nintendo also capped the number of published games per third
    | party
    | 
    | They also allowed said third parties to get around this via
    | shell companies, if they were popular enough. See: Konami and
    | Ultra Games
 
    | NetHaven wrote:
    | This is absolutely true. If anyone remembers Tengen back in
    | the day putting stuff out without the Nintendo seal of
    | approval; Nintendo completely freaked out about it despite
    | the fact that Tengen's stuff was much higher quality than
    | many "approved" Nintendo games.
 
      | LocalH wrote:
      | Tengen started out as a licensee. They released three games
      | as licensees (Pac-Man, RBI Baseball, and Gauntlet). They
      | were also simultaneously cracking 10NES. Worried about
      | damage to consoles, they went to the Copyright Office and
      | falsely represented themselves as potentially entering into
      | litigation with Nintendo, and obtained the 10NES program
      | (which is honestly probably where they screwed up). They
      | started releasing the famous black unlicensed carts, and
      | proceeded to get sued.
 
| padobson wrote:
| From the interviews and histories that I've read/watched, the
| EAD[0] dev team was doing some of the highest level UI design in
| the world in the 80s and 90s.
| 
| They started each game from the interactive experience and then
| fleshed out the details from there. Think running and jumping in
| Mario - they spent months getting the gravity and speed right,
| the button presses, all before the first thoughts to art, level
| design or story.
| 
| It was very iterative. They'd start with a concept and then tweak
| and tweak and tweak until it was as fun as they could get it.
| 
| Another good example is the development story of Super Mario
| Kart[1], which was supposed to be the sequel to F-Zero[2], but
| they invented/discovered new gameplay elements that fit better
| with the Mario brand and they took the game in that direction.
| 
| [0]https://en.wikipedia.org/wiki/Nintendo_Entertainment_Analysi..
| . [1]https://en.wikipedia.org/wiki/Super_Mario_Kart
| [2]https://en.wikipedia.org/wiki/F-Zero_(video_game)
 
  | salamandersauce wrote:
  | It was also technical limitations that led to it being Mario
  | Kart and not F-Zero. To do two players simultaneously they had
  | to greatly reduce the track size and cut the framerate in half.
  | This led to something that really didn't feel like F-zero so
  | they eventually shifted it to go-karts and then from there they
  | got the idea to use Mario characters and add items.
  | 
  | Wrestling with gaming has a fantastic video on the making of
  | Super Mario Kart.
  | 
  | https://m.youtube.com/watch?v=MspqDuq5OZY
 
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(page generated 2021-11-01 23:01 UTC)