[HN Gopher] LucidVR open source force feedback VR gloves
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LucidVR open source force feedback VR gloves
 
Author : danboarder
Score  : 77 points
Date   : 2021-08-28 18:30 UTC (4 hours ago)
 
web link (github.com)
w3m dump (github.com)
 
| mdaniel wrote:
| > will be making a DIY treadmill eventually as well for those who
| would prefer that
| 
| Whoa, that could be neat and I don't even currently _have_ a VR
| setup
 
| kbenson wrote:
| The project page seems to be at
| https://hackaday.io/project/178243-lucidvr-budget-haptic-glo...,
| and has a good viudeo explaining the process he went through to
| get it working and what actually goes into it.
 
  | GekkePrutser wrote:
  | One usecase though for him is to use your hands in VR. Hand
  | tracking already has that covered though it's not yet perfect.
  | But much more natural than using gloves.
  | 
  | Being able to feel things in VR would be a big thing though.
  | Especially if the gloves can also push back. So you could push
  | against a wall and feel it. But in order for that to happen
  | they'd have to be attached to something, not sure how that
  | would work.
  | 
  | But it does look like he's got feedback of hand held objects
  | working which would be interesting too.
 
    | wizzwizz4 wrote:
    | > _But in order for that to happen they 'd have to be
    | attached to something,_
    | 
    | Only if you care about getting momentum right. If you push
    | against a wall, feel pressure on your hand, and your
    | viewpoint moves away from the wall, then (apart from the
    | motion sickness) that's a pretty good wall simulator.
 
| de6u99er wrote:
| Mainstream VR is dead IMO.
 
  | moron4hire wrote:
  | Not everything is built for you in particular. That doesn't
  | mean it's irrelevant. I don't care who you are, you aren't
  | representative of the aggregate.
 
  | owlbynight wrote:
  | You're very wrong. It's waiting for an app that gets shared
  | video viewing right. Bigscreen VR is close, but not quite
  | there.
 
    | nixpulvis wrote:
    | The headsets need to get _a lot_ more balanced and lighter
    | for extended use. I don 't want a buff neck.
 
    | GekkePrutser wrote:
    | I don't know, I love VR and I don't think it's dead but
    | shared video watching is not something I'd be remotely
    | interested in.
    | 
    | Meeting people in VR would be nice but I think it's nicer to
    | do something more interactive than watching video. The same
    | way I'd never want to go on a date to the cinema. It's not
    | really a social experience.
    | 
    | But of course interests vary. Maybe it's a big thing, I'm all
    | for it if it can drive VR more mainstream:)
 
  | shados wrote:
  | The oculus quest 2 sold like 6 million units in 8 months. It's
  | no Switch or PS4, but hardly niche.
 
  | rejectedandsad wrote:
  | The Oculus Quest 2 and Half Life Alyx beg to differ
 
  | swalls wrote:
  | The first real 'killer app' game (Half Life Alyx) released
  | coincident to GPU prices going nuts. People got interested in
  | VR... then couldn't upgrade their PCs to run it.
 
    | dexterhaslem wrote:
    | my 1080ti ran it fine so its not like you need bleeding edge
    | gpus
 
      | shados wrote:
      | no but you need a GPU, and your average person with a work
      | lap-top can't run it and probably postponed buying a
      | desktop computer, if they ever considered it.
 
    | scrollaway wrote:
    | Alyx is wonderful but it is not the Killer App for VR; Beat
    | Saber is.
    | 
    | Beat saber's popularity is absurd. Someone here on HN once
    | mentioned it's like if the most popular app on the App Store,
    | ahead of WhatsApp, YouTube and all such free apps, was a game
    | that costs 20 bucks.
 
| rejectedandsad wrote:
| Very cool project, though not yet at the point where non-MIT
| untermensch like me can build a replica easily. I'm eagerly
| awaiting prebuilt controller+force feedback kits that we can
| attach to our own gloves (instead of getting them from
| retractable badge holders).
 
  | tootie wrote:
  | This looks like a plausible build for an eager hobbyist. PhD
  | not required. There was an open source AR headset released a
  | few years back and my company put one together with a
  | smattering of off-the-shelf parts and a consumer-grade 3d
  | printer in a few weeks with just a few regular devs with
  | undergrad degrees. The parts list for this device is nothing
  | you can't find on amazon/aliexpress/digikey and it says you can
  | use an Ender or any other FDM printer (no mention of filament,
  | but I'm guessing that means PLA is ok).
  | 
  | https://developer.leapmotion.com/northstar
 
| josh8042 wrote:
| It never occurred to me that hardware could be open source, very
| interesting.
 
  | rtkwe wrote:
  | Really? Have you been living in a cave for the past two plus
  | decades? 3D printing, arduino, opencores, etc have been big
  | news and are all open source hardware.
  | 
  | https://en.wikipedia.org/wiki/Open-source_hardware
 
| rizkiheryandi wrote:
| I want to test this cool project
 
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(page generated 2021-08-28 23:00 UTC)