[HN Gopher] My app failed: lessons learned
___________________________________________________________________
 
My app failed: lessons learned
 
Author : kylebolt
Score  : 197 points
Date   : 2021-07-22 15:29 UTC (7 hours ago)
 
web link (rithm.app)
w3m dump (rithm.app)
 
| ChrisArchitect wrote:
| 
 
| henvic wrote:
| I know this pain.
| 
| In my case, I spent most of my life around 18-23 years old living
| in my parents' working about 100% of my time on something of my
| own I had a lot of negative support from friends, colleagues, and
| extended family as many don't see entrepreneurship with good eyes
| in Brazil.
| 
| The last project I worked
| (https://www.youtube.com/watch?v=dML0FQIUcTY, I spent 2013-2014
| on it), was heading to the right direction, but then my business
| partner (first and last one so far) always wanted more and more.
| 
| In the end I had other opportunities (go back to college, and
| start a new job), and we just ditched all our efforts. Of course,
| we both regret it. Especially each time when we see something
| similar sold for a couple of millions.
| 
| Good luck to us next time!
 
  | halflings wrote:
  | I wouldn't have any regrets re:seeing something "similar" sold
  | for millions of $.
  | 
  | Unless "heading in the right direction" means that you had a
  | growing user base and/or solid revenue, in all likelihood the
  | product you were building just wasn't succeeding. The idea in
  | itself is not worth much: think Uber, Coursera, Airbnb, ...
  | these are not novel ideas, many many people had the same ideas
  | but didn't manage to make them a success (bad execution, or
  | just bad luck/timing).
  | 
  | You seem to still be very very young, most successful companies
  | are founded by people in their mid 30s, so don't despair just
  | because a couple of your attempts were not successful. The best
  | is still ahead of you.
 
    | henvic wrote:
    | tl;dr: I don't regret working on it. Just not even trying to
    | market it!
    | 
    | By heading in the right direction, I mean that I've built the
    | 'minimum viable product' entirely in one year. Now it was
    | time to go after putting it in the market somehow, search for
    | a venture capitalist or anything like that. But, no, we
    | didn't even try.
    | 
    | We had many features that other sites didn't have back then.
    | Such as the 'Google-like' search with auto-complete, auto-
    | refresh appeal, etc. not so common back then, but we never
    | went out after a single potential consumer or investor.
    | 
    | I was in a situation that I had to stop developing on my own
    | and focus on other things in my life. However, my business
    | partner didn't want to stop adding new features. He wanted a
    | few more things that I could achieve in a month or two to
    | start looking for an investor, but I just didn't have the
    | throughput (no time due to new endeavors + saturated), and
    | things died off.
    | 
    | I blame him for chickening out when we had possibly a
    | tremendous competitive advantage that might make it an easy
    | sell. I blame myself for not doing my own research for
    | investors once I noticed that we reached a point of
    | stagnation.
    | 
    | Context: He had great designing ideas but was not technical.
    | I wasn't good at communication back then and counted on him
    | too much to make this happen. If this was today, it wouldn't
    | happen again, thanks to my experience now.
 
      | cubano wrote:
      | ahhh yes...you were working with an infamous "idea guy"
      | where you were expected to do all the work while he sits
      | back and just thinks of new ways to crack the whip with
      | you.
      | 
      | that sort of thing is _very rarely_ a good way to structure
      | a business. the people who do the actual work almost always
      | need to be the ones who decide on new features as only they
      | know the proper work /reward ratios.
      | 
      | if i had a nickle for all the proposals i've seen from the
      | "idea guys"...well i sure would have a lot of nickles.
 
  | rorykoehler wrote:
  | >as many don't see entrepreneurship with good eyes in Brazil.
  | 
  | How do they think the companies that offer salaried work
  | started?
 
    | sergiomattei wrote:
    | I sense snark in this comment, but I'll answer anyways.
    | 
    | In Latin America, our culture is extremely conservative about
    | taking risks. We're expected to get a job, settle down, live
    | a nice life.
    | 
    | Generally entrepreneurship is frowned upon by our families
    | and friends.
 
      | rorykoehler wrote:
      | What does society think of successful entrepreneurs?
 
| gumby wrote:
| I appreciate that the author really did think about things that
| went wrong rather than making excuses.
 
  | kylebolt wrote:
  | I've still got lots to learn! Thanks for watching / reading
 
| [deleted]
 
| tdaltonc wrote:
| Great write up!
| 
| I wrote a book on habit formation in apps.
| https://usetemper.com/digital-behavioral-design/
| 
| I run a sub-reddit that get's at least 1 post a month from
| someone launching a new habit tracking app.
| https://www.reddit.com/r/Habits/
| 
| My last company made SaaS to help app publishers understand and
| strengthen the habits in their app.
| https://www.crunchbase.com/organization/dopaminelabs
| 
| I'd add one item to your list: No one _wants_ a habit tracking
| app. A lot of people could benefit from one, but when people have
| a problem in their life (sleep, diet, productivity) they almost
| never conceptualize it as a habits problem. They look for tools
| to  "improve sleep," or "be more productive" but not a habit
| tracker.
| 
| My new company (https://usetemper.com/) is all about habits and
| behavior change, but that's mentioned almost no where on the
| website because that's not how our customers think about their
| problem.
 
  | kylebolt wrote:
  | This is true, "habits" is too general of a topic. This is why
  | Strava chose cycling as their first sport and expanded from
  | there. Smart of you to focus on fasting, hot topic! Wishing you
  | all the best.
 
| bastawhiz wrote:
| > I initially saw oh ok, there are a ton of people making these
| apps, it must be profitable.
| 
| If you look at a dense market and decide to join in because you
| see potential profit _because the market is dense_ , you're
| already destined for failure. Everyone else already has a head
| start, which means you need some sort of differentiating feature
| to be competitive.
| 
| Why would I pay for blog software that's half baked or doesn't
| offer anything new? Or a to-do list? Or time tracker? Or
| invoicing tool?
| 
| The author dances around this, but it honestly sounds like the
| product they built wasn't remarkably good or novel, and was
| positioned against incumbents that were plentiful and often had
| existing success. The failure here seems to be a lack of business
| plan beyond "join the pack and make money".
 
  | kylebolt wrote:
  | I thought habits might be an interesting market to work in +
  | using a chatbot as a novel approach but alas my approach did
  | not pan out.
 
    | bastawhiz wrote:
    | But what about being a chat bot made it _better_? Being a
    | chat bot doesn 't make it do anything different than the
    | competition, it's just a different interface. Being novel
    | doesn't make it useful.
 
| asdev wrote:
| This seems like a classic case of "build and they won't come". I
| feel like OP could've validated that the market for a product
| like this is too competitive quite easily before writing a line
| of code.
 
  | kylebolt wrote:
  | Well I built it, they came but they did not stay! Would love to
  | know your thoughts on how to validate something for retention.
 
| kranner wrote:
| Nice writeup! I see that the app is available only in English. In
| my experience with indie apps (admittedly not recent),
| localisation in at least Spanish and Portuguese can help drive a
| lot of sales. It can also be easier to rank higher with localised
| keywords, and it's easier to get featured in country-specific App
| Stores in non-English languages as well.
 
  | kylebolt wrote:
  | Good point! I'm working on localizing for Spanish, German and
  | Portuguese in next version.
 
| rexreed wrote:
| Good lessons. But so many common mistakes
| 
| To summarize:
| 
| 1) Build something people really need, not a nice-to-have
| 
| 2) Keeping customers is more important than just acquiring them
| 
| 3) If you're not keeping your customers that means they don't
| want or need what you have
| 
| 4) Changing people's behavior is really hard. Unless you have a
| significant amount of marketing budget, don't try to change
| people
| 
| 5) "Distribution" is key. I have a hard time with the word
| "distribution" when often people mean "marketing" or "promotion"
| or "channels". That's what is usually meant. If you can't get an
| audience with the people you are trying to sell to, you might as
| well be invisible. I still don't get why people use the awkward
| term distribution for this.
| 
| 6) You have to be better than what's already out there. If you're
| just as good, or worse, than the alternatives, then it's going to
| be really hard to make a sale. Alternatives don't mean direct
| competition. Anything that is an alternative for a customer to
| buy or use your product is real competition. This is especially
| the case if you're requiring the customer to change their habits
| to switch to your offering. You have to be MUCH better than the
| status quo and alternatives to do that.
| 
| 7) Know who your customer is. Your user might not be your
| customer. Your customer might not have the itch to scratch even
| if the user does.
| 
| A lot of these are pretty common reasons for business failure but
| I suppose everyone has to go through their own personal
| challenges to internalize them.
 
  | ensiferum wrote:
  | Most of these fall under the term "product - market fit". All
  | key points really. Fail at the these and it's an uphill battle
  | to acquire and esp. Retain customers.
  | 
  | Good stuff to read "the mom test" and "sell more faster".
 
  | mdorazio wrote:
  | To your #5, I find that developers tend to be allergic to the
  | term "marketing" because it's easy to think it's a waste of
  | money or the department of flashy do-nothings if you've never
  | tried to actually build a business yourself.
 
    | dnautics wrote:
    | I doubt that's why they are allergic to it. Perhaps I'm
    | projecting, but I suspect that developers have seen their
    | fair share of products which succeed (for some measure of
    | succeed, e.g. "raised a round" or "founders cashed out") with
    | only marketing and a crap or, worse, vaporware product. It's
    | a very common and easy fallacious inference to go from there
    | to "all marketing is bad", especially in a field where there
    | are a handful of success stories (e.g. craigslist) where the
    | success was built with very little or no marketing, and "the
    | product spoke for itself".
 
      | brianwawok wrote:
      | Marketing on a bad product sometimes lets you make money.
      | 
      | No marketing on a good product seldom lets you be
      | successful.
      | 
      | The mistake of founders is to let burns from the first
      | bucket, stop the second from having a chance.
 
        | dnautics wrote:
        | That's a paraphrase of what I wrote
 
    | wsc981 wrote:
    | I'd say it's also just not fun. For example setting up a
    | product page on Steam and the iOS AppStore is just a royal
    | pain for me, and I would think most developers would feel the
    | same. It's much more fun to code.
 
  | throwinawaysoon wrote:
  | 8.In hindsight, it's easy to give advice to others on their
  | flaws than making it a reality on your own. Making a list
  | really sells it to people.
  | 
  | 9.Stop making products, start writing personal
  | development/marketing books that contain things that seem
  | obvious in your head but you've never really tried it yourself.
  | 
  | 10. Make your fluff seem as authentic as you can
 
    | cercatrova wrote:
    | > Be kind. Don't be snarky. Have curious conversation; don't
    | cross-examine. Please don't fulminate. Please don't sneer,
    | including at the rest of the community.
    | 
    | > Please respond to the strongest plausible interpretation of
    | what someone says, not a weaker one that's easier to
    | criticize. Assume good faith.
    | 
    | https://news.ycombinator.com/newsguidelines.html
 
  | blacktriangle wrote:
  | Number 7 is a subtle but huge problem. I ran into this way back
  | when I was trying to sell a small, education-focused GIS system
  | I wrote as an alternative to the monstrosity that is ArcGIS.
  | Students loved it since it was easy to use (only had maybe 5%
  | of the functionality of ArcGIS, but it was the functionality
  | that covered 90% of basic analysis.) The department heads I
  | spoke to loved the idea since it was drastically cheaper than
  | Arc, they could push the cost to the student (less than a
  | textbook) rather than maintain ESRI contracts. The problem was
  | that the decision maker, ie the real customer, was the
  | professor, who did not experience either the ease of use
  | benefits or care about the expense. As such I got nowhere with
  | the product.
 
    | kylebolt wrote:
    | The worst part about a lesson like this is that it can take
    | years to really get to this conclusion. I'm trying to ask
    | myself "who is the buyer of this product". This is happening
    | a lot in digital health where the payor isn't the end user.
 
  | forkLding wrote:
  | I'm a lot more hesitant to say: Build something people really
  | need because of examples like Instagram/Snapchat etc. Were
  | those really needs? Were people really "needing" Instagram at
  | the start?
  | 
  | I think businesses should target pain points/needs but I'm now
  | of the opinion that its best to start with targeting a sizeable
  | target segment and then work out pain
  | points/products/needs/inspiration from there. As long as there
  | are customers/users/market, there will be possibilities.
  | 
  | I know it might sound similar to others but a need can always
  | be argued into existence or a need can be hidden so deep you
  | can't even qualify it until the company/product is out (hence
  | why some startups pivot or end up doing some exploration before
  | they take off). But it is much easier to have a target group in
  | mind and then target them and figure out a distribution channel
  | to reach them than figuring out needs from the start. I think
  | come up with your target customer group first, study them and
  | then figure out the marketing and messaging needed target them
  | and then things get easier from there.
 
  | kylebolt wrote:
  | Yes great re-cap, thank you!
  | 
  | Even though I've read and heard about these common mistakes,
  | sometimes we have to learn by doing to truly find out if they
  | apply to our use case.
 
  | jfengel wrote:
  | Is it really realistic to build something people "need"?
  | Humanity survived millions of years without a single piece of
  | software; it's unlikely that anything you write is ever going
  | to be a "need".
  | 
  | People buy stuff they don't need all the time. Games and other
  | entertainment are the very definition of "nice to have", and
  | they're vast markets. Even business tools are usually not
  | "needs" if all they do is improve an existing product.
  | 
  | It's incredibly hard to know what will attract people. Even if
  | you know categorically that a thing will make their lives
  | better, people often won't get it, and instead spend their
  | money on something objectively useless.
  | 
  | It seems to be luck as much as anything else, being in the
  | right place at the right time. It catches a "buzz" for whatever
  | reason and becomes popular, or fails to and doesn't. Knowing it
  | beforehand would be great, but nobody ever does.
 
    | rcurry wrote:
    | Sure, this is true. In 500 BC I would have lived in a cave.
    | But now I have a garage, it has a door, and one thing I need
    | is an app that lets me open the door when I get back from
    | cycling. Fortunately, there's an app for that!
 
    | throwawayboise wrote:
    | I think another lesson here is that the app was built to help
    | people do something hard (build/change habits) and all the
    | apps that are wildly successful are more oriented to
    | reforcing easy, lazy, and bad behaviors (gossip, idle
    | chatter, time-wasting, procrastination).
    | 
    | The people who really make up their minds to change habits
    | don't need an app. They just do it.
 
    | rexreed wrote:
    | If you're trying to run a business, then yes, it needs to be
    | something people need, because you're asking people to give
    | up something of value to them. Money and/or time. If you ask
    | for something of value you have to provide something of value
    | in return.
    | 
    | Of course, the need can be anything that people find
    | valuable. It could be a product or a service or just a way to
    | stay connected or entertainment. Whatever it is, it has to be
    | something people "need" from a value perspective, if you are
    | planning to make a business out of it.
    | 
    | Of course, you don't have to run a business. Many people do
    | things out of their own interests that are never turned into
    | businesses, and certainly humanity has been doing that for
    | millenia. You don't have to turn it into a business. The
    | points above are relevant to running a successful business.
 
      | cortesoft wrote:
      | I don't really understand your definition of need. You
      | define a 'need' as anything that people find valuable, but
      | I would classify 'nice to have' as also being things
      | someone finds valuable.
      | 
      | How do you distinguish something that is a 'nice to have'
      | and a 'need'?
 
        | mdorazio wrote:
        | Nice to have is a luxury - it doesn't solve any actual
        | problem people have, it just make life a little bit
        | nicer. Need is an actual value proposition - people are
        | already spending time or money to do a thing that you can
        | do better.
        | 
        | I think you're using the rigid definition of "need" like
        | the bottom of the Maslow hierarchy, but in the business
        | world "need" is more value driven, or in the B2C side
        | closer to the top of the hierarchy.
 
        | brianwawok wrote:
        | If you sell to a business, your software makes a job go
        | from needing 3 employees to 1 employee to do. You saved
        | the business say $6000 per month. As long as your
        | software cost less than $6000 per month, it helps the
        | business be more profitable.
        | 
        | Selling to a person, to learn a new habit.. what is the
        | dollar value to that? If a user cannot learn something on
        | their own, that shows low commitment to that task. What
        | then makes them open their wallet to commit to something
        | else?
        | 
        | I think it's really hard to make money off bettering
        | yourself, and really easy to make money selling to
        | businesses. At least that is my view, and why I do B2B
        | SAAS.
 
    | sombremesa wrote:
    | It doesn't have to be a Need with a capital N. I had the same
    | questions when I first encountered this advice, but I've
    | since realized that it's perfectly fine to address vague
    | needs like the need for entertainment.
 
    | marban wrote:
    | I would define "need" as per Reiss 16 Motives:
    | 
    | - Acceptance/Self-confidence - the need to be appreciated
    | 
    | - Curiosity, the need to gain knowledge
    | 
    | - Eating, the need for food - Family/Love, the need to take
    | care of one's offspring
    | 
    | - Honor, the need to be faithful to the customary values of
    | an individual's ethnic group, family or clan
    | 
    | - Idealism, the need for social justice
    | 
    | - Independence/Freedom, the need to be distinct and self-
    | reliant
    | 
    | - Order, the need for prepared, established, and conventional
    | environments
    | 
    | - Physical activity/Vitality, the need for work out of the
    | body
    | 
    | - Power/Efficacy, the need for control of will
    | 
    | - Romance, the need for mating or sex
    | 
    | - Saving/Ownership, the need to accumulate something
    | 
    | - Social contact/Fun, the need for relationship with others
    | 
    | - Social status/Self-Importance, the need for social
    | significance
    | 
    | - Tranquility/Safe, the need to be secure and protected
    | 
    | - Vengeance, the need to strike back against another person
 
      | stingraycharles wrote:
      | But that only defines human needs, and not whether a
      | specific app is a need and/or whether it's just a nice to
      | have.
      | 
      | I could make the best new social network, which addresses a
      | need, but hardly anyone really needs another social
      | network.
      | 
      | So how do I distinguish between a need or a nice to have
      | within this context?
 
        | marban wrote:
        | The process of getting from nice to have to need is
        | called marketing.
 
        | stingraycharles wrote:
        | I think that's an oversimplification, that downplays the
        | necessity of having an idea that's not just a nice to
        | have.
 
        | ijidak wrote:
        | You actually answered the question in your statement
        | above.
        | 
        | It has to be an unmet need. The key word being "un-met"
        | 
        | You said:
        | 
        | > "hardly anyone really needs another social network"
        | 
        | You're absolutely correct.
        | 
        | The first phase of social networks had a lot of early
        | adoption for many different social networks circa 2003,
        | because at that time the need was unmet.
        | 
        | Then the world settled on a winner, Facebook.
        | 
        | Now that's no longer an unmet need.
        | 
        | But in reality, there are limits to being able to predict
        | a winner.
        | 
        | If that existed, starting a winning business would be
        | easy.
        | 
        | We only have heuristics, no crystal ball.
        | 
        | Also, spotting a need is not the same as satisfying it.
        | 
        | It's why Steve Jobs could arrive late to the party and
        | build a winner that leapfrogged the competition over and
        | over again.
 
    | sizzle wrote:
    | unless you target necessary industries niches e.g. banking,
    | big pharma, etc.
 
    | [deleted]
 
    | LeonM wrote:
    | > Is it really realistic to build something people "need"?
    | Humanity survived millions of years without a single piece of
    | software; it's unlikely that anything you write is ever going
    | to be a "need".
    | 
    | Replace "need" with "desire" and suddenly it makes sense.
    | 
    | People have a desire to socialize (facebook), people have a
    | desire to be heard (twitter), people have a desire to
    | communicate (messenger apps, phones), people have a desire to
    | travel (automotive, travel), people have a desire to be
    | entertained (netflix et al). Etc. Etc.
    | 
    | You don't really 'need' any of it, but there is a very high
    | demand, and thus a big market.
 
      | zdragnar wrote:
      | Need in the context of the quote was used as opposed to
      | "want". I think the point was to drive home that people are
      | less likely to pay for, and continue using, things that
      | they "want" versus "need".
      | 
      | The problem is, needs (as prerequisite to survival) isn't
      | really what is being described here. "Desire" doesnt quite
      | sounds like the right term either, because it is
      | semantically no different than a want.
      | 
      | Rather than looking at the customer's spectrum of desire,
      | perhaps a better framing is fulfillment- does the app
      | fulfill a gap in a person's abilities, or does it sate an
      | idle fancy?
      | 
      | Facebook and twitter do both, I think, at different levels.
      | Perhaps that is why they are so successful.
 
    | stingraycharles wrote:
    | > Is it really realistic to build something people "need"?
    | 
    | I don't know about B2C, but with B2B it's fairly easy -- just
    | solve problems that cost them money, either in terms of
    | actual money, time saved, or delivers new value.
    | 
    | If you can't easily express the value a customer gets from
    | your solution (especially if you have competition!), chances
    | are you need to think again about the problem you're solving.
 
    | Ancapistani wrote:
    | > Humanity survived millions of years without a single piece
    | of software; it's unlikely that anything you write is ever
    | going to be a "need".
    | 
    | I would argue that the software itself isn't the need, but
    | rather a means of meeting the need.
    | 
    | Take Doordash for example. Humans have always needed to eat.
    | Long ago, we met that need by each individual directly
    | gathering food themselves. When a better solution came along
    | - agriculture - we embraced it and largely dropped the
    | previous one. Fast forward 12k years or so, and now we're
    | able to have food prepared and brought to within a few feet
    | of where we're sitting by tapping on a phone.
    | 
    | In other words, just because a problem has an existing
    | solution doesn't mean it's not a viable target niche. If you
    | can make a solution that's _better_ for some population (and
    | get it in front of those people) you have a product.
 
| bluedino wrote:
| How was this product marketed/advertised?
 
  | kylebolt wrote:
  | I tired Apple Ads, Facebook and Youtube. But no matter how many
  | folks I got in the top of funnel, most chured out... so adding
  | more marketing spend would just have me spending $2 to make $1.
 
  | mcraiha wrote:
  | This is the only question that needs to be asked nowadays. You
  | need user acquisition money. Sad fact is that otherwise it is
  | almost impossible to do anything.
 
    | ehnto wrote:
    | I think there is still paths available that don't require
    | advertising money. I think a lot of SaaS necessarily relies
    | on customers to come "From the ether" via the internet, and
    | sustain their business with $9/month accounts. That means
    | you're competing with people who can outspend you for
    | people's attention.
    | 
    | If you're in an industry niche and solving a valuable
    | problem, you can charge a lot more and afford to sell
    | directly to your customers, potentially in person.
    | Acquisition looks like it costs more, but if you're a one
    | person show and it's your time, then that's a sacrifice you
    | can make as you're trying to bootstrap your business.
    | 
    | Just a contrived example, if you're selling telemetry
    | software to motorsports garages, you could have the margin
    | and the value-add to go knock on workshop doors and sell if
    | it's valuable enough to them.
    | 
    | I think there's still a lot of hard software problems to
    | solve in grass roots industries, with customers that you can
    | go visit in your city. I think we get stuck in the idea of
    | selling software to the internet and software industries.
 
    | koalala wrote:
    | Exactly, I would recommend spending a few thousand on a good
    | PPC marketing agency and let them set up your marketing. You
    | might be amazed at what this would accomplish since your
    | product seems fine.
 
      | asdev wrote:
      | very interested if you know how to find a good agency for
      | this as well. please DM/message if you can, thanks
 
      | jpf0 wrote:
      | I'd be interested in hearing of any experience or
      | recommendations. If you have them available, please do send
      | me a message.
 
      | yorwba wrote:
      | "100% churn" doesn't sound like a product that is fine and
      | just needs more marketing.
 
        | kylebolt wrote:
        | This is exactly the moment I figured out this version is
        | dead. At first I was thinking "ok I have a good product
        | and now all I need are more folks in the top of funnel"
        | but when all users chured out within 60-90 days... adding
        | more marketing wasn't going to save it.
 
    | syshum wrote:
    | So the field of dreams of dead?
 
      | kylebolt wrote:
      | Well we will see have version 2 goes!
 
| kamilszybalski wrote:
| For a second I read $194m in revenue, is it Friday yet.
 
  | kylebolt wrote:
  | haha let me check my numbers again
 
| smoldesu wrote:
| The first red flag I see is that the app isn't multiplatform. I
| know there's plenty of iPhone/Android exclusive apps, but I will
| _very rarely_ use (much less spend money on) something that is
| locked-in to one app.
| 
| Also, does anyone else find it ironic that a habit tracking app
| has a monthly subscription? Feels darkly ironic looking at the
| IAP block towards the bottom.
 
  | handrous wrote:
  | > The first red flag I see is that the app isn't multiplatform.
  | 
  | This doesn't matter to most users (of a given target platform),
  | and if you're charging money for an app--rather than making
  | money with ads, or providing a service that needs maximum reach
  | or user base, or relying on network effects to somehow make
  | money as e.g. a messenger or social network might--then you
  | only need/want iOS until you are seeing enough traction to be
  | confident that the lower sales rate on Android will nonetheless
  | be high enough to make it worth it.
 
  | mrweasel wrote:
  | A few months ago I looked for a habit tracker, I don't recall
  | if this was one of those I looked at. As with all apps, for the
  | phone, I skip everything that has a subscription model or "in
  | app purchases" and I suspect many will do the same. To me
  | subscriptions and "in app purchases" has become synonymous with
  | "low quality".
  | 
  | Personally I don't care much if apps exclusive to iPhone, it's
  | not going to stop me from buying an app. It's not like I'd be
  | able to transfer the purchase to Android anyway.
 
  | kylebolt wrote:
  | Totally, relying on the apple app store alone was a mistake.
  | Next product I make will be cross platform. I was blinded by
  | the handful of successful ios apps out there.
 
| nowherebeen wrote:
| > The app landed as the #4 product of the day on ProductHunt, had
| some good initial traction which proceeded to fall off a cliff.
| 
| This is why you don't post on ProductHunt. Your target market
| isn't there. Its nothing more than an ego trip for so many
| founders.
 
  | Ancapistani wrote:
  | Full disclosure: I've not been down this road, so I'm talking
  | through my hat here.
  | 
  | Posting a project to ProductHunt is unlikely to get it in front
  | of your target demographic, but that doesn't mean it's
  | worthless. People will download your app and if all goes well
  | some of those people will leave you a positive review.
  | 
  | That matters for ranking, which gets your app in front of
  | people. If you get some good reviews, that matters for
  | conversion because it lends some social credit.
 
    | kylebolt wrote:
    | We also launched via paid ads (spent around 2k on Apple Ads
    | and FB ads)
 
  | folli wrote:
  | I guess it depends on the product. I just recently posted my
  | newest side project there (an NFT minting webservice) and I
  | even got a handful of paying clients. The conversation rate was
  | quite high, and it has dropped significantly afterwards.
  | 
  | So I guess if you want to reach a techie audience, it's not a
  | bad place to get the word out.
  | 
  | Edit: the website is https://Nuftu.com, you can find it on
  | producthunt by searching for the name
 
  | kylebolt wrote:
  | Very true, they are more product focused vs. habit / self
  | development focused.
 
  | allenu wrote:
  | I've posted on ProductHunt as well and so many of the upvotes I
  | get and comments that I get are clearly spambots.
 
    | seanwilson wrote:
    | > so many of the upvotes I get and comments that I get are
    | clearly spambots.
    | 
    | Is there any data on this? I'd be interested to see what % of
    | real users they have.
    | 
    | Many times I've visited ProductHunt there's a top 4 app that
    | doesn't seem useful at all that has tons of generic comments
    | like "Great work!", "Can't wait to see what you do next!",
    | "So useful!" (common on Twitter too).
    | 
    | Guessing you could get bots to vote + comment occasionally to
    | build up their reputation and then use or sell your bot army
    | to manipulate the votes for specific product launches later?
 
      | allenu wrote:
      | I don't know if there's data, but I've seen other people
      | posting about on Indie Hackers. I started noticing
      | something was up when I saw the same generic comments you
      | mentioned on my post as other people's posts.
      | 
      | Another thing that's interesting is after you post on
      | Product Hunt, you may get emails from third parties
      | offering services to boost your upvotes.
 
| yoble wrote:
| Regarding lesson 4 (Distribution), the author links to a tweet by
| Justin Kan saying "First time founders are obsessed with
| products. Second time founders are obsessed with distribution".
| 
| Justin Kan posted[0] today a video of himself criticizing that
| very tweet, saying that it didn't age well and he now believes
| product is 99% of the work, and the reason that many unicorns are
| founded by first-time founders is they don't get distracted by
| thoughts about anything other than product, like distribution.
| 
| [0] https://twitter.com/justinkan/status/1418003365695418373
 
  | orasis wrote:
  | A good enough product with great distribution can earn you a
  | fantastic income if you bootstrap.
 
| djrogers wrote:
| > The app landed as the #4 product of the day on ProductHunt
| 
| I honestly don't get this. I don't know a single smartphone user
| who looks at product hunt for new apps. None.
| 
| As far as I can tell, it's just an echo chamber of ego-seeking
| devs showing off their apps to other devs and spambots - that's
| _not_ a market (I guess unless your app is targeted at ego-
| seeking devs?).
 
  | lalos wrote:
  | Exactly, or even the feedback on the comments tends to be
  | congratulatory mostly.
 
  | PragmaticPulp wrote:
  | Product Hunt's customer base is largely product people,
  | designers, and a handful of developers and investors.
  | 
  | If your product's target demographic overlaps with that of
  | Product Hunt (design tools, project management tools) then it
  | can be useful to get ranked well on Product Hunt. If your
  | product targets the average consumer, Product Hunt is basically
  | useless for anything other than maybe networking.
 
| pacifika wrote:
| Sounds like a good fail you clearly learned a lot.
 
| bko wrote:
| He mentions a false positive of paying customers. I have some
| personal experience of customers paying for a product and not
| using it. We're all guilty of it in one way or another.
| 
| What percentage of paying customers should be active? 100% is
| unrealistic, but 0% is troubling since they are not getting any
| value from it and its not validating your idea. How does this
| depend on price of the product or whether its a subscription or
| not?
 
  | rexreed wrote:
  | There will always be inactive customers, but if your customer
  | growth month-over-month is not greater than your % of inactive
  | users (the inverse of % active users), then you will stall and
  | enter decline.
  | 
  | For example: if 80% of current customers login on a regular
  | basis (monthly, daily), and you're growing at 10% per month new
  | users, you will actually decline at some point because your 20%
  | inactive users is greater than 10% new customers. It might take
  | some time, but at some point customer churn will outpace new
  | customer growth.
  | 
  | So you have to measure new customer acquisition as a % of
  | current installed base, total % of actives (measured on a
  | logical period relevant for your solution), and total churn %
  | (non-renewals divided by renewals). If the churn measure is
  | measured differently you can think of it as the renewal rate
  | because you want to measure retention vs. acquisition.
  | 
  | To simplify: if acquisition is not greater than retention, then
  | you have problems. Retention is dependent on active use with
  | some factor and with some delay.
 
  | LimaBearz wrote:
  | When I first read that it completely made sense. But my mind
  | immediately ran to leetcodes subscription.
  | 
  | I imagine their churn is fairly high, but they can also
  | capitalize on new graduates or folks looking to up their game
  | to keep revenue flowing in so that by itself is only part of
  | the story. Likewise their active count maybe falls off a cliff
  | after 4-6 months for users who actively engage with platform,
  | and I'm sure some of them make the purchase and either never
  | use it or give up fairly quickly.
  | 
  | To toy with your question specifically let's use LC as an
  | example. Some percentage of users need to be engaged and
  | referring it via word of mouth for it to be validating. As for
  | retention and engagement, once you have a decent cycle of
  | customers coming in that becomes a game psychology. Think
  | Reddit emailing you on every comment you get, notifications,
  | gamey mechanics like Robinhood, or some other mechanism to
  | reinforce behavior
 
  | ehnto wrote:
  | My first and only paid subscription on one product I built was
  | from a user who never used the service, and also never
  | cancelled their subscription. It had no free trial, so they
  | knew they were paying money from the get go. After a while I
  | cancelled their subscription and sent them an email saying they
  | could re-enable if they wanted to keep using the service. I
  | felt bad for taking their money.
  | 
  | It was definitely motivating and I would say it was part of the
  | reason I kept working on it, but unfortunately no-one else
  | subscribed, and it wasn't to be.
 
| tvirosi wrote:
| This makes me wish there was a version of producthunt except
| where the culture was ok with brutally honest replies (rather
| than the forced encouragement on producthunt, which is nice and
| has its place too but you need to hear both voices).
 
  | phgn wrote:
  | I'm feeling the same way, also can't stand all the self-
  | gratulating content on these sites.
  | 
  | But if you remove the status game, why would people engage with
  | the site instead of only posting their own questions? Shallow
  | social validation seems to be why people use twitter,
  | producthunt etc.
 
| bambax wrote:
| Slightly OT: I built myself a journaling app that sends one email
| every day to remind me to write about that day; I respond to that
| email and the response gets stored in a db as an entry for that
| day.
| 
| The system doesn't try to be clever in any way, it just sends and
| receives emails; it's proven quite effective. It's been running
| for about two years now and there are only a couple of days
| missing, if that. It's very interesting to be able to go back to
| any day in the past and know what happened, or what I was
| thinking about, that exact day.
| 
| The system can also be set up to handle different journals at
| different intervals; it helped me write a novel last year.
| 
| I'm the only user and it lacks many features to be called an
| actual product; but sometimes I wonder if others would find it
| useful.
 
  | lambo2991 wrote:
  | do you mind explaining your stack / tech a bit? would love to
  | whip up something similar for a pet project
 
  | jmcphers wrote:
  | This is almost exactly the feature set of OhLife, which tried
  | and failed to make this experience (replying to a daily email
  | as a form of journaling) into a product. It's a great idea but
  | kind of hard to make money on.
  | 
  | https://techcrunch.com/2010/08/17/ohlife-personal-journal-em...
  | 
  | http://ohlife.com/index.php
 
  | mdorazio wrote:
  | Also OT: I built something very similar, but with text messages
  | and asking for a positive thing that happened during the day
  | rather than a journal entry (forcing myself to look for
  | positive things in a day helped snap me out of a spiral toward
  | depression in the early days of lockdowns). I spent a weekend
  | getting it to the point where it was good enough to share with
  | friends and family, and about a dozen of them signed up. My mom
  | and I are the only ones who still use it.
  | 
  | I guess I have two thoughts: 1) simple, habit-based products
  | aren't nearly as sticky as I thought without some kind of
  | social validation component. 2) dogfooding your projects with
  | your personal network is a great way to see if they're actually
  | sticky and just to learn more about the market in general - I
  | recommend it.
 
    | lambo2991 wrote:
    | do you mind explaining your stack / tech a bit? would love to
    | whip up something similar for a pet project
 
    | kylebolt wrote:
    | Yes people find it hard to stick to new habits let alone
    | tracking them in an app. Good experience building these
    | things nevertheless.
 
  | kylebolt wrote:
  | This sounds interesting, I think the advantage here is that
  | you've focused on 1 use case where I was focused on many
  | habits. Keeping it focused on one niche like journaling makes
  | more sense.
 
| dzonga wrote:
| one thing, the OP is missing. with consumer oriented stuff, don't
| make the naive mistake of launching thinking you'll make money.
| do it as a vanity project. yeah, every now and then shout it out
| but don't expect it to make money. unless you're vc funded and
| you're trying to corner a market. b2b is different of course -
| there exists people willing to pay
 
| kylebolt wrote:
| So early 2020, I launched Rithm, an app that helps you build
| habits, reach your goals and stay motivated.
| 
| The 1st version was a chatbot app, think of it like an
| accountability coach that you text with to track habits and stay
| accountable.
| 
| Rithm landed as the #4 product of the day on ProductHunt, had
| some good initial traction which proceeded to fall off a cliff.
| 
| Here are the 8 lessons for a failed version 1, see video and blog
| post.
| 
| Hope this helps some makers out there!
 
  | pacman2 wrote:
  | You app with the chatbot is a bad nightmare. I would never use
  | something like it.
  | 
  | Combine a Tamagotchi with your app, have the user "feed" them
  | with his "habbits". At least you would combine two things.
  | 
  | With the chat bot? Move on.
 
  | somenewaccount1 wrote:
  | Looks like you are still working on learning distribution. I'm
  | typing on a mac, but own an android. i still can't use or try
  | your app :(
 
    | drewolbrich wrote:
    | At least for this particular flavor of app, building an
    | Android version is an optimization that should be made once
    | the product has been proven successful.
    | 
    | Until that happens, it would be a huge waste of time and
    | money for the developer to build an Android version, since it
    | too would fail as a product, just like the iOS version.
    | 
    | Multiplying 0 by 2 is still 0.
    | 
    | The situation might be different for an app whose success
    | depended on the user's ability to use the app to communicate
    | with all of their friends, some of which had Android phones.
 
      | throwawayboise wrote:
      | Why not build something like this cross-platform? The
      | functionality sounds simple enough that you don't really
      | need a native app for each platform.
 
        | realusername wrote:
        | Even when using about cross-platform frameworks, there's
        | quirks and time to invest to maintain the other platform.
        | My Flutter app is still not available on iOS for example.
 
        | allenu wrote:
        | It seems like it would be simple enough, but it's death
        | by a thousand cuts. Supporting Android means having to
        | keep track of even more screen sizes, OS versions,
        | updates, app store releases and so on. It just adds on
        | more and more. For one developer who is trying to prove
        | out an idea, the work to support the app on multiple
        | platforms just eats up your time and focus when you
        | really should be focusing on features and adjusting what
        | the product is as you get more info from your existing
        | customers.
        | 
        | There are of course frameworks out there to help you
        | build one codebase for multiple platforms, but if you go
        | down that route, if you aren't familiar with the
        | framework, you have to learn it. There are going to be
        | quirks in them that you're not aware of. Maybe framework
        | version X only works with iOS version Y and Android
        | version Z. It just goes on and on. Frameworks aren't
        | perfect either, and things don't work exactly the same
        | across platforms even with the framework.
 
      | somenewaccount1 wrote:
      | than i guess it _wasn 't_ actually a lesson worth learning,
      | although it was in his list of eight. ::shrugs::
 
    | kylebolt wrote:
    | I thought failing on 1 platform would be more economical than
    | failing on 2 :)
 
      | somenewaccount1 wrote:
      | Then.....extending distribution wasn't really a problem or
      | lesson learned. It's a nice to have.
 
      | allenu wrote:
      | For mobile apps, if you're a single developer, I think
      | going with a single platform is fine. You can only do so
      | much, and if you're familiar with the platform, you can
      | move much more quickly than having to support two. That's
      | the strategy I've chosen and it's helped a lot because I
      | was already an expert in iOS and a lot of the work is just
      | "figuring out what users want" and it's easier to change
      | your code on a single platform that you know really well.
 
  | OJFord wrote:
  | Just a minor copy note:
  | 
  | > There are a million and 1 habit and goal apps out there and I
  | made the mistake to think that just because there are a lot of
  | products in this space, doesn't mean that there is a lot of
  | businesses in that space.
  | 
  | I think you were thinking of two different ways to phrase that,
  | mixed them up, and the result is that it says the opposite?
  | 
  | As in, either remove 'I made the mistake to think that', or
  | 'doesn't mean that'.
 
    | kylebolt wrote:
    | Good spot, thank you!
 
| carlgreene wrote:
| This was really great and love the video with it as well! Best of
| luck on this new version
 
  | kylebolt wrote:
  | Thanks Carl, appreciate you taking the time to check it out!
 
| andreyk wrote:
| I use this sort of app, have for years. The idea of using a
| chatbot as UI is completely unappealing. So I think it comes down
| to there not being a need for this new take on this concept.
 
  | kylebolt wrote:
  | Yes totally, I thought "hey using a chatbot would be like
  | texting an accountability friend or coach" but in reality that
  | gimmick just doesn't work. Since tracking habits requires
  | displaying data, a user interface with visual elements is more
  | effective than a chat UI.
 
| JoeAltmaier wrote:
| Here's my take on selling:
| 
| 1) Sell to people who can write the check, and have a budget to
| spend
| 
| That's my entire advice. It seems obvious. If you're selling to
| an individual, choose a demographic with money to spend. And
| charge a price to fit into their budget.
| 
| If you're selling to a team, don't. Sell to the person buying
| products/tools for the team, the one with signing authority. They
| make the ultimate decision. And they have a budget to spend, and
| will likely spend it all on something.
 
  | Cantinflas wrote:
  | This is 100% on point... For selling to big companies. B2C is
  | another game!
 
  | kylebolt wrote:
  | My next product is going to be totally focused on this single
  | point -> Sell to people who can write the check, and have a
  | budget to spend
 
    | tjs8rj wrote:
    | Note that this isn't the first step. In order: identify a
    | problem, talk with people (first with those you think have
    | the problem) to learn more about it: Is it actually a
    | problem? How are people addressing/solving it? What are the
    | pain points? Is it severe enough to warrant a better
    | solution? Would anyone pay for a solution? How much would
    | they pay? How many people would pay for that solution? Can I
    | make the solution? Can I distribute the solution?
    | 
    | If you get a bad answer to any of these, you need to do some
    | thinking and talk with more/different users, and if no change
    | then you probably can't make a business on this (and don't
    | need to continue along the chain until then). Once those are
    | true, then yes, sell to the people who can write a check.
 
  | dcolkitt wrote:
  | This reminds me of the quote: "When a great team and product
  | meets a lousy market, market usually wins. When a mediocre team
  | and product meets a great market, market usually wins"
 
    | mettamage wrote:
    | I have experienced this directly.
 
    | Axsuul wrote:
    | What does this mean?
 
      | zem wrote:
      | it means a bad market will make even a good product
      | unsuccesful, and a good market will make even a mediocre
      | product successful. the quality of the market wins out over
      | the quality of the product.
 
        | bromuro wrote:
        | Does this mean the market works by manipulating
        | consumers?
 
        | whall6 wrote:
        | The market _is_ consumers.
 
| kfk wrote:
| My own lesson is to crunch the financials, always. Truth is when
| I crunch the numbers I almost always end up with the same result:
| if I am going to invest my own time and money, I must go b2b and
| charge >=100k per client. I can never find a way to fund myself
| and the marketing/content experts by charging a few dollars per
| subscription. Of course you might have a big existing audience or
| might find a cheap channel to get your product across quickly, I
| am just saying I find it easier to convince a few companies to
| pay tens of thousands euros than thousands of people to pay one
| hundred.
 
| JoblessWonder wrote:
| Stack Rank reminds me of a mistake our owner made... We purchased
| a tall Sprinter van for mobile work. When we went to purchase a
| second, he asked for feedback/complaints and heard it was "blown
| around in heavy winds." To compensate, the next one they bought
| was not a tall model. No one wants to use it because being able
| to stand up straight while in the rear is _much_ more important
| than the few times we drive in heavy winds. Had they stack ranked
| the feedback they would have seen that the complaint was small
| compared to the new issues they were creating.
 
  | kylebolt wrote:
  | Stack rank is very underrated as a prioritization tool
 
| cpcat wrote:
| From my experience, if an app takes more than a few months to
| build and launch, the risk is no longer worth it. Large companies
| also do this (years building before launching and i have yet to
| hear of a success)
 
  | Retric wrote:
  | Games generally take significant time to build sometimes years,
  | but can be quite successful.
  | 
  | You wider point is reasonable though as many people waste a lot
  | of time building something that never gets traction.
 
    | cpcat wrote:
    | Totally agree about certain games. You can't have certain
    | games before years of building, it's like making a movie.
 
      | kylebolt wrote:
      | Yes this is the confusing thing about creative endeavours.
      | Lean start up says to learn quickly and pivot yet so many
      | artists work on the movies, games, and books for years and
      | years. I guess we need to realize that most of us are not
      | James Cameron :)
 
    | forbiddenvoid wrote:
    | Stardew Valley might be the ultimate example for this:
    | https://en.wikipedia.org/wiki/Stardew_Valley
    | 
    | I think it's also important to recognize how much
    | survivorship bias there is in these stories, too, though.
    | 
    | There are plenty of people who have spent similar amounts of
    | time working on games or projects with nothing much to show
    | for it. The experience might be worth something to someone,
    | though, in terms of resume building, etc.
 
    | canniballectern wrote:
    | Games are really easy to test viability for, though. The game
    | has perfect information about itself, rarely connects in a
    | complex way to anything outside the game, and it's easy to
    | replicate the user's context just by sitting in a dark room
    | on your own. The test is simple - is it fun?
    | 
    | By contrast, most apps need to connect to people, software
    | and things outside themselves - they're part of complex
    | systems, and it's really hard to know if they work well
    | without putting them into use and seeing how they perform -
    | and that means selling and talking to users, not something
    | you can do in isolation.
 
      | Retric wrote:
      | It can take a long time to get enough of the game together
      | to test fun vs not fun. Racing games for example can be
      | play tested before the art is finished, but they are
      | heavily dependent on subtle interactions between the
      | tracks, cars, physics engine, and controls.
 
  | brushfoot wrote:
  | Yes. I "wasted" 2019 building a platform that my customers
  | didn't need. Scare quotes because it wasn't really a waste; it
  | taught me a lot about what not to do.
  | 
  | In 2020, realizing it was going nowhere, I started talking more
  | with my target audience. Really talking and really listening.
  | It turned out that most of them had a very specific pain point.
  | 
  | I thought about how to solve it. I could build another gigantic
  | app. Or I could start as small as possible. I could write a
  | tiny script that addressed that pain point, and do everything
  | else by hand.
  | 
  | If I knew it would scale to x, I might have started with more.
  | But I realized I'm bad at predicting what will take off, so I
  | started as small as I could.
  | 
  | This year I'm getting close to $1K MRR. It's not much in the
  | grand scheme of things, but coming from no business experience,
  | it means a lot to me.
  | 
  | My biggest takeaway so far is, for those like me who don't have
  | an incredibly clear vision, start as small as possible. Not "if
  | you build it, they will come," but "when they come, you can
  | build it."
 
  | kylebolt wrote:
  | Yes I've now learned that lessons, luckily I've not quit my day
  | job.
 
| allenu wrote:
| I think the biggest myth with apps today is "if you build it,
| they will come". I think it was true 10 years ago when the iPhone
| App Store was getting started, but not today.
| 
| The thing is, having a ton of competitors in the space means you
| will have to work extra hard for your app to be seen and then
| picked. "Lesson 4: Distribution" in the post is probably the most
| important thing here. Marketing and SEO are huge in terms of
| getting people to know about your app.
| 
| I have an app of my own in the iOS app store and the times I've
| had jumps in sales have been tied to either me posting about it
| somewhere or someone else posting about it on their own. If I
| don't get the word out, nobody is going to know about my app.
| 
| Like the poster, my app is in a crowded space (flash cards), and
| so a search in the app store doesn't even show my app, at least
| not until you scroll for a minute or so...
 
  | kylebolt wrote:
  | Thanks for reading! I'm focusing more on distribution and
  | monetization (or ability to pay) on my next product.
 
  | albeebe1 wrote:
  | > I think it was true 10 years ago when the iPhone App Store
  | was getting started, but not today
  | 
  | In 2008 before the App Store when Cydia and Installer where the
  | only way to install apps on your iPhone, my app was getting
  | 10,000 installs per day with 0 marketing. I refer to that
  | period as the gold rush days.
 
    | allenu wrote:
    | I remember a coworker made a very basic compass app with a
    | friend in the early days of the iPhone and he disclosed that
    | they made something like $200k on it, which is absolutely
    | wild.
 
  | granshaw wrote:
  | > the biggest myth with apps today is "if you build it, they
  | will come"
  | 
  | Are there really people who still think that? I thought it was
  | common knowledge that market knowledge, sales, and marketing
  | are an order of magnitude more important than the tech.
  | 
  | I shudder to think of those who quit their jobs and jumped all
  | the way in without knowing this basic fact
 
| tommiegannert wrote:
| Thanks for sharing!
| 
| > So the lesson is that while all businesses have a product, not
| all products are a business.
| 
| And even products that look successful may not actually be good
| business, if they have negative net income and surviving on
| venture capital that eventually runs out.
 
  | kylebolt wrote:
  | Glad you enjoyed it! I've meditated on that point now for a few
  | months... it's an important distinction in the maker community.
  | Building a product vs. building a business.
 
| collaborative wrote:
| I prefer solving my own need and curiosity than focusing on
| market fit. This probably means I will never be game for
| investors but I also won't measure my success by the money I've
| made. It will be measured in passion and happiness
 
| nicoburns wrote:
| I've yet to see a single product that was improved by being a
| chatbot.
 
  | smoldesu wrote:
  | You also increase the revenue of Acme Chatbots Inc, who will
  | use those proceeds to hire more people to sell you a better,
  | more comprehensive package.
 
  | forbiddenvoid wrote:
  | Google Search is better as a chatbot when using a voice UI.
  | 
  | I don't know of any others that I would put in the same
  | category.
 
  | nkrisc wrote:
  | For a chat bot product to succeed, it has to be
  | indistinguishable from a real human in every way. Otherwise the
  | user will know its capabilities are limited, but won't know in
  | what way exactly they are limited. This is a perfect recipe for
  | endless frustration as you slowly uncover every way in which it
  | does not work how you expected it to, impeding whatever simple
  | talk you wanted to complete.
  | 
  | If I had nickel for every time a chat bot or phone bot told me
  | to speak to it like a human, and then was completely incapable
  | of handling that, I'd be rich.
 
    | conductr wrote:
    | Being indistinguishable from human is a high and low bar.
    | Chat is just a medium and it's not usually the best medium
    | (for me). When I use it, I expect speed and care less if it's
    | a human or AI. For example, I had a billing issue with my
    | electric company. I used chat because I didn't have a week to
    | ping-pong emails back and forth (they might cut my power). I
    | also didn't have time to call them and sit on the phone for
    | 30+ minutes. I knew it was something a human would need to
    | get involved with. So, it's really just chat that is helpful
    | as a medium. The _bot_ part almost always gets in the way of
    | speed to answer /solution.
    | 
    | That my personal experience anyways, would love to hear more
    | about how a chatbot was actually helpful to someone. Whenever
    | I see those chat pop ups on a SaaS home page, it makes me
    | think do people actually type "show me the pricing page
    | please" instead of just clicking the link to the pricing
    | page. It has to be just a friendlier nicer way to collect
    | emails and phone #s for sales to follow up with (?). I
    | totally don't get it.
 
  | travoc wrote:
  | Your competitors' products are relatively improved when you
  | deploy a chatbot.
 
  | kylebolt wrote:
  | So true, it's an inferior user experience is most all cases
  | where a UI could suffice. (A game product could be the
  | exception)
 
    | redisman wrote:
    | The early adventure games used a interpreter that was
    | basically like a chatbot. It got quickly replaced by more
    | direct controls.
    | 
    | Typing "walk north" instead of just pushing the up arrow or
    | clicking with a mouse was pretty frustrating
 
  | zem wrote:
  | i've seen one - my workplace briefly experimented with a
  | chatbot for taking vacation time. you would say something like
  | "i'm on vacation from tuesday to friday" and it would parse it,
  | extract or convert the input to a date range, and submit a
  | vacation request through the official tool. it would then ask
  | if you also wanted to display your vacation status on your
  | calendar and set up an email autoresponder, and do them for you
  | if you answered 'yes'. i was sad when they removed the bot - i
  | think they did it because they streamlined the website, but
  | even with the new improved web workflow i still preferred the
  | experience of doing it via chatbot.
 
| klausjensen wrote:
| Thanks for the openhearted blogpost.
| 
| It is very important to also see some of these failures, where
| the stars did not suddenly align and sparkling rainbows started
| raining money.
| 
| I think I learned more from your post than from 10 success posts,
| honestly.
 
  | kylebolt wrote:
  | Thanks for reading!
  | 
  | "Learn from the mistakes of others. You can't live long enough
  | to make them all yourself." - Eleanor Roosevelt
 
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