|
| squarefoot wrote:
| From the screenshot: "Processor: 0 MHz"
| seg_lol wrote:
| Down thread folks were asking to run BeOS binaries on it, sounds
| like a great opportunity for a couple fun hacks.
|
| * ppc -> risc-v binary translator, much more tractable with fixed
| width 32 bit instructions
|
| * running this on an FPGA that already includes a RISC-V core
| like PolarFire and then instantiate a softcore PPC. hack Haiku to
| run the PPC processes on that core. Extra bonus points to
| dynamically instantiate PPC cores to meet load, make fast ones,
| wide ones, slow ones.
|
| What a time to be alive!
|
| https://github.com/antonblanchard/microwatt
| fogihujy wrote:
| > hack Haiku to run the PPC processes on that core
|
| That sounds like the Amiga PowerUp cards with extra steps. :D
| compressedgas wrote:
| The extra steps are what ensures an invariant.
| seg_lol wrote:
| I am reading this paper you posted,
| https://news.ycombinator.com/item?id=26844036 this is
| really good.
|
| > the path of least resistance when choosing a strategy is
| to trust folklore, but the folklore is also suspect.
|
| love it.
|
| The bibliography itself is a work of art.
| seg_lol wrote:
| https://en.wikipedia.org/wiki/PowerUP_(accelerator)
|
| This is cool.
| ulzeraj wrote:
| It doesn't look like there is an obvious download link (or I'm
| too dumb to locate it). but you can grab an image from here:
| https://download.haiku-os.org/nightly-images/riscv64/ Please
| refer to waddlesplash's reply.
|
| I guess you can try it on Qemu. Might test it later. UTM offers
| "Risc-V Spike board" among others.
| waddlesplash wrote:
| The screenshots in the linked thread come from an out-of-tree
| development branch; the "official" nightly builds do not
| contain any of this work yet.
|
| There is a download link in the thread for one of the test
| builds. It probably will not work on anything besides a VM,
| though.
| ulzeraj wrote:
| Thats right using the nightly build I had a black screen from
| every machine combination I've tried on Qemu.
|
| Does Haiku features a serial console?
| hestefisk wrote:
| Love this and love the idea of having a RISC based workstation as
| my daily driver. Any suggestions on where to buy it ?
| wheybags wrote:
| Sifive are already selling some boards:
| https://www.sifive.com/boards
| snvzz wrote:
| An announcement of Allwinner D1 based SBCs expected at cheap
| ($12 has been named before) pricing within weeks, if not days.
| I'd go for that.
| brucehoult wrote:
| The best performance this year will be SiFive's "HiFive
| Unmatched" with four cores more or less equivalent to an ARM
| A55. Raw speed should be a little quicker than a Raspberry Pi
| 3, but the user experience will be better because it has an M.2
| slot for a modern SSD, a PCIe slot that Radeon graphics cards
| work in (they demonstrate it with an RX 580), and 16 GB RAM.
| Pricey at $665 for the Mini-ITX motherboard with CPU and RAM,
| but it will give the best user experience. Production version
| is due to ship at the end of this month.
|
| Next is the BeagleV "StarLight". It uses the same SiFive cpu
| cores but in an SoC from a different company, and with a built
| in PowerVR GPU. It runs off SD card, but once booted can use
| USB3 disks. At $119 for 4 GB or $149 for 8 GB it's not a lot
| worse of a computer than the Unmatched. Due to ship September,
| I have a beta developer board now.
|
| Allwinner have their D1 chip in mass production right now. It
| has a single core running at 1.0 GHz with a draft version 0.7.1
| 128 bit RISC-V Vector unit, which improves the speed often
| 2-3x. Sipeed and Pine64 have promised Linux boards using the
| chip in the next couple of months starting at $10 or $12.
| Probably with only 256 MB or 512 MB RAM at that price. That's
| very competitive against Raspberry Pi Zero. I've had access to
| an Allwinner Evaluation Board for a couple of weeks and it's
| very very nice is they can get boards out at those prices.
|
| All the above are 64 bit and run Fedora, Debian, Ubuntu (I
| recommend Ubuntu as they have 21.04 images for RISC-V) and
| others coming.
|
| If you want a full featured desktop experience with web browser
| loading heavy sites, watching YouTube etc then you'll want the
| Unmatched, but the BeagleV will be close. Note: such a web
| browser isn't available yet, but once developers have these
| boards themselves as daily drivers it will happen.
|
| While the Unmatched / BeagleV CPU is similar to a Pi 3, with
| more RAM and better peripherals (especially in the Unmatched) I
| expect the overall experience to be like a Core 2 Duo from the
| mid 2000s, maybe better for many things with a decent video
| card. Think: original MacBook Air.
| p_l wrote:
| Probably wait for chinese risc-v workstations/servers to start
| showing up and get someone to buy it locally for you?
| davidcollantes wrote:
| Beagle (https://beaglev.seeed.cc).
| unwind wrote:
| Wow, getting Haiku on a board like that with proper "tight"
| hardware driver support would be so cool! Makes me think of
| the original BeBox and how much I wanted one. It, too, was
| dual-core! :)
| itomato wrote:
| GPIO, meet GeekPort.
|
| http://www.hardwarebook.info/GeekPort
| xrd wrote:
| What does this step really mean? Is HaikuOS usable as a daily
| desktop environment? Can you use all/some/? Linux applications on
| it?
|
| I'm really excited about using an ARM based laptop at some point
| but not sure if the Linux stack will work on it. Is this the same
| problem lots of Mac software wouldn't run on the M1 at first?
| sethhochberg wrote:
| HaikuOS, and the BeOS it is essentially a continuation of,
| isn't linux-compatible and doesn't have that as a goal. It has
| its own kernel and OS stack.
|
| Its not really any more usable as a daily driver on RISC-V than
| it was on any other architectures like x86, but RISC-V support
| is a milestone because its likely the applications where a very
| lightweight OS like HaikuOS would be most useful are things
| that would fit more into the "embedded" bucket than the
| "desktop computer" bucket - like others in the comments have
| mentioned, think media kiosks, display systems, hardware
| appliances, etc. For some perspective, BeOS was purchased by
| Palm (the handheld computer company) before that whole corner
| of the industry started dissolving in the smartphone era, so
| thats the kind of device it was being used on commercially.
|
| (Also, RISC-V isn't ARM - your mainstream ARM laptop is
| probably going to happen especially now that Apple has shown
| they can sell well, but RISC-V is still ramping up towards that
| point of popularity.)
| rcarmo wrote:
| I'm actually quite sad that the Haiku community never managed to
| marshal the effort to do a Raspberry Pi port. It would have been
| a killer OS on it, but somehow it never panned out.
|
| (I remember some early discussions in the forums where at first
| the Pi was dissed in favor of the BeagleBone, and then because of
| Broadcom, and then, later on, because of "lack of openness", so
| I'm chalking it down to a mixture of bias and a huge blind
| spot...)
| waddlesplash wrote:
| We were never opposed to a rpi port, but it was much more
| difficult in the days of rpi1/2, yes, and the BeagleBoard was
| the initial target instead. These days there is some rpi4 code
| in the tree, but nobody found the time or motivation to work on
| it seriously, I guess.
| smallstepforman wrote:
| Haiku is ideal for embedded graphical systems, since it's
| designed as a single user low latency unified system. As the
| technology stack is unified (from the higher level user space to
| low level kernel), with a unified desktop environment, unified
| IPC mechanism, unified file system, unified audio and media
| system etc, it allows system builders to make lean embedded
| applications and tools. Case in point - the Medo media editor
| which does 4K videos, dozens of OpenGL pluggins and binary
| addons, and the entire multilingual package is 1.28Mb. Crazy
| efficiency due to being a cohesive integrated system.
|
| Haiku is the ideal system for a Risc-V embedded device (think car
| console, tablet, media centre, info kiosk etc)
| nerdponx wrote:
| Could this kind of technology also one day make its way to
| consumer laptops? It seems like low-end computers are still so
| damn expensive for how shitty they are. I feel like I get more
| bang for my buck with a Lenovo x220 + a fresh SSD + a 8GB RAM
| upgrade (running Xubuntu, Mint XFCE, et al) than any new
| low/mid-market laptop.
| diegocg wrote:
| They don't have any kind of advanced power management, which
| is a requirement for laptops
| dejv wrote:
| Haiku is lacking full featured web browser like Chromium or
| Firefox. They do have some basic browser available, but its
| capability is very limited.
| waddlesplash wrote:
| There is no technical reason one could not port Chromium or
| Firefox at this point; it's simply that nobody has put the
| time in to do it (as you can imagine, porting a web browser
| is not an easy task.)
| yjftsjthsd-h wrote:
| > as you can imagine, porting a web browser is not an
| easy task
|
| I would imagine, but now I'm trying to figure out why; do
| they really use that much API surface? Network access
| should be simple enough, they need audio, keyboard input,
| and a canvas/surface to render to, but what else?
| phendrenad2 wrote:
| I think the problem is most modern browsers are a pile of
| open-source libraries at the bottom, any of which may use
| architecture-specific and/or compiler-specific native
| code. Also different systems have slightly different
| toolchains, for instance, compiling BSD on Linux can't be
| done because Linux GCC can't handle the divergent BSD GCC
| makefiles. D'oh! Wonder how that happened, surely they'll
| fix it soon...
| panta wrote:
| HW accelerated audio/video encoders/decoders (eg for
| WebRTC), mic, camera, crypto, ...
| ori_b wrote:
| There's 600+ patches needed to build chrome on BSD, and
| upstream is constantly churning, which means they need
| maintenance.
|
| Upstream refuses to import anything related to BSD
| support, so they need to be maintained out of tree.
|
| And this is for a much more popular set of projects.
|
| "Not an easy task" is a bit of an understatement.
| HeckFeck wrote:
| I've built Firefox on NetBSD. I wonder how many patches
| are required for it.
|
| Presumably the use of rust is a dependency that needs
| fulfilled for building FF. Looks like there has been some
| work on getting rust to play with Haiku at both the Rust
| and Haiku ends:
|
| https://docs.rs/haiku/0.2.0/haiku/
|
| https://www.haiku-
| os.org/blog/nielx/2020-09-06_rust_on_haiku...
| nix23 wrote:
| That much:
|
| https://github.com/NetBSD/pkgsrc/tree/trunk/www/firefox/p
| atc...
| rjsw wrote:
| Some of those are for optional features like WebRTC, they
| are not all needed for a functional browser.
| codetrotter wrote:
| This thread is about fully featured browsers though. I
| think without WebRTC you can not call the browser fully
| featured.
| rjsw wrote:
| Firefox 52 is the last version that can be built without
| Rust, it is kept in pkgsrc for that reason.
| leoc wrote:
| The demise of TenFourFox is relevant:
| http://tenfourfox.blogspot.com/2020/04/the-end-of-
| tenfourfox... .
| dleslie wrote:
| Honestly, as someone who uses Haiku casually I find the
| absence of a beastly browser to be a feature. There _is_ a
| browser, one featureful enough to read Wiki and such, but
| not featureful enough to blow away hours and hours on
| Javascript-heavy social web applications.
| maratc wrote:
| That's interesting but GP points out that major
| applications like
|
| > car console, tablet, media centre, info kiosk etc
|
| would be possible but hard without a mainstream browser.
| Sure, one can develop a native application, but this is
| not how mainstream development is done these days. E.g.
| info kiosks basically are browsers that display whatever
| there is on a (frequently updated) server, and so there's
| zero maintenance for a kiosk.
| caslon wrote:
| There are plenty of companies that make desktop apps. Car
| consoles (generally) don't use browsers. I am sure that
| those applications would get on just fine without running
| Chromium. A car with a web browser is a nightmare.
| f00zz wrote:
| Don't know about kiosks, but QML is quite popular in
| applications like in-vehicle infotainment systems.
| f00zz wrote:
| also, no Electron apps. all I see is upside
| scythe wrote:
| Sounds like it would be interesting for a small-form-factor
| not-so-smart phone that's still hackable and versatile.
| garaetjjte wrote:
| >Haiku is ideal for embedded graphical systems
|
| Well, except there's no accelerated graphics driver (for any
| device) :(
| yellowapple wrote:
| I ain't sure if that's strictly necessary for that use case,
| given how snappy I've found Haiku to be even with limited
| resources. It'd probably be nice, but having seen plenty of
| embedded graphics, I'd hardly call them "accelerated" anyway.
| swiley wrote:
| IME: hardware accelerated UI toolkits are very slow on all
| but the largest/newest computers.
|
| Rendering a GUI can be done in real time on ancient CPUs.
| This has been true since the 1980s and continues to be true
| today. If your app has a performance issue then you should
| consider cutting down on the animations/special
| effects/abstractions.
| zozbot234 wrote:
| > Rendering a GUI can be done in real time on ancient CPUs.
|
| That depends on the style of GUI. As soon as you introduce
| any amount of animation (even something as trivial as drag-
| and-drop, never mind touch-swipe or touch-zoom gestures),
| hardware acceleration can be quite useful.
| swiley wrote:
| It's certainly useful but it tends to break and in the
| context of embedded: constrain hardware choices to
| vendors known to have serious support problems.
|
| CPUs are more than capable of rendering graphics needed
| for gestures like you mentioned.
| rjsw wrote:
| The Macintosh did drag-and-drop with no hardware
| acceleration in 1984.
| slackfan wrote:
| Haiku does some amazingly impressive things software-
| only, drag & drop and _scroll_ really don 't need
| hardware acceleration. If they do, there's a problem with
| your code.
|
| Mind you, I can do real-time 1080p mp4 video scrubbing on
| haiku running on a thin client so...
| colejohnson66 wrote:
| > As soon as you introduce any amount of animation (even
| something as trivial as drag-and-drop, never mind touch-
| swipe or touch-zoom gestures), hardware acceleration can
| be quite useful.
|
| Didn't Windows XP (and prior) not render the window as it
| was dragged, but just a dashed box? And when you release
| the window, it'd be redrawn in the new spot.
| caslon wrote:
| XP rendered the window unless you had a few settings
| switched (or the classic theme on).
| unilynx wrote:
| In fact, dragging a window in XP was the quickest way to
| see if hardware acceleration was properly enabled.
|
| If you saw the window tearing while being dragged,
| chances were installing an extra driver would make the
| user a lot happier.
| [deleted]
| aspaceman wrote:
| You should look at GUI via ImGUI if this is an opinion you
| hold.
|
| Immediate mode GUI creation. Very straightforward and just
| requires an OpenGL context (which can be software of
| course, so all CPU based if you want). A lot of games use
| it because it can be easily added as an additional layer to
| your final image (and is represented as just an image).
| swiley wrote:
| Sure and ImGUIs are extremely unpleasant to use in
| power/resource constrained environments.
|
| You should look at GTK+, motif, or TCL/Tk. They're very
| straightforward and don't turn people's devices into hand
| warmers.
| garaetjjte wrote:
| GTK in resource constrained environment? Uh...
|
| Motif, along with X11 is just completely obsolete
| platform. (btw, this is what UHH thinks about it: "What
| Motif does is make Unix slow. Real slow.")
|
| There's some weird GPU hate in this thread that I don't
| quite understand. Try to render dragging content of 1080p
| window at 60fps on cheap mobile ARM core, and you will
| likely blow your whole time budget just on filling the
| window with solid color...
| livre wrote:
| >IME: hardware accelerated UI toolkits are very slow on all
| but the largest/newest computers.
|
| This has been my experience too with an old GMA GPU, I have
| to keep disabling hardware acceleration in everything I try
| to run (browsers, electron apps if possible, desktop
| environments). The UI runs order of magnitude faster on the
| CPU than on the GPU through OpenGL.
| garaetjjte wrote:
| I don't think these anachronistic comparisons make any
| sense. GMA might do OGL2.1 at best, it won't work well
| with software with modern assumptions. I wouldn't be
| surprised if it doesn't use GPU at all and falls back to
| software OGL renderer.
| livre wrote:
| It tries to do hardware rendering, I had to force
| software rendering due to artifacts and messed up colors
| in addition to slow rendering.
| dleslie wrote:
| For the apps it has this doesn't seem to matter; not
| everything needs pixel shaders to be performant.
| pjmlp wrote:
| I don't know, I would rather have something like RISC OS :)
|
| https://www.riscosopen.org/content/
| cmrdporcupine wrote:
| cooperative multitasking, no memory protection, can't take
| advantage of multiple cores, and very much tied to the ARM
| architecture?
| pjmlp wrote:
| Has Haiku already improved the crash friendly in
| multihreaded code experience, and software rendering from
| BeOS?
| canadianfella wrote:
| If you're running 4k videos does the difference between 1.28Mb
| or 128Mb really matter?
| pndy wrote:
| > Haiku is the ideal system for a Risc-V embedded device (think
| car console, tablet, media centre, info kiosk etc)
|
| Haiku predecessor BeOS was present in yet even smaller version
| (BeIA) on embedded systems and Internet appliances [1] so kinda
| ahead of the times already.
|
| [1] - https://en.wikipedia.org/wiki/BeIA
| emouryto wrote:
| This is very neat. Though, I still don't have an ARM
| workstation... Will we leap-frog to RISC-V workstations in a few
| years?
|
| I guess that new Apple M1 ARM would count but I have yet to get
| one.
| mlacks wrote:
| the m1 mini I'm using is quite nice. not perfect, but more than
| adequate for personal computing and media creation
| retrac wrote:
| It seems more likely RISC-V will displace ARM on the low-end
| where margins on things like licencing are the tightest. There
| are already high performance ARM designs for servers in
| particular, and that's more applicable to desktops than any
| RISC-V chip currently available. X86 will give them both a run
| for their money but it no longer seems completely obvious that
| everything hefty will still be running on x86 five or ten years
| from now, for the first time in a couple decades, really.
| ulzeraj wrote:
| Do you think adversarial country relations specially from
| sanctioned countries like China and Russia might count in
| favor of Risc-V development and adoption?
| retrac wrote:
| I cannot comment on Russia, not an area I am familiar with.
| But I believe that is already the case with China.
|
| An industry planning organization in China has indicated
| the plan to standardize on RISC-V across the board, with
| domestically designed and manufactured processors. The
| intent there is, I'm guessing, to disentangle China from
| any IP issues, or supply interruptions should trade be
| disrupted. Chinese media has openly stated as such, for
| example this article from Sina.com (in Chinese):
| https://finance.sina.com.cn/tech/2021-01-18/doc-
| ikftssan7728...
|
| Since it gives me reading practice, I've done a quick and
| probably slightly butchered partial translation:
|
| _Could expanding RISC-V be the cure to China 's shortage
| of ICs?_
|
| In April of 2020, RISC-V Foundation's CEO sent an email
| alerting the Foundation's members. The email stated that
| "We have now established the RISC-V International
| Association in Switzerland".
|
| The RISC-V foundation, which has been established now for
| five years, was originally founded in America. On account
| of worries about being influenced by political factors, it
| has moved to Switzerland, a country well known for its
| consistent neutrality and practice of supporting open
| source.
|
| [...]
|
| Over the last three to four years, in China's technology
| circles, more and more people have been discussing the
| adoption of RISC-V. This follows political factors having
| an increased influence on the science & technology
| industry, as well as ARM being purchased by NVIDIA. China's
| technology companies are ever more worried that the x86 and
| ARM architectures, in the hands of American organizations,
| may cut off from access in the future.
|
| In contrast, the open source RISC-V does not have similar
| concerns. "Regarding domestic Chinese companies, the
| relocation of the RISC-V Foundation's official headquarters
| to Switzerland is a very favourable development." said CEO
| Xu Tao of Saifang Technologies, a domestic Chinese
| manufacturer of RISC-V processors. "Most significantly,
| this means that the adoption of the open source RISC-V
| instruction set, open source software, and public standards
| can be utilized without any fear of unforeseen
| complications. It's my belief that this is an opportunity
| to establish the independence of IP for Chinese
| processors."
| Symmetry wrote:
| Also, RISC-V's "Choose the features you want to implement"
| system is a big advantage rather than a disadvantage in the
| embedded world.
| justaguy88 wrote:
| I imagine some companies that make SoCs are worried about the
| nvidia acquisition too and would want an alternative
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