Path: news1.ucsd.edu!ihnp4.ucsd.edu!munnari.OZ.AU!news.mel.connect.com.au!news.mira.net.au!Germany.EU.net!main.Germany.EU.net!EU.net!enews.sgi.com!news.mathworks.com!bloom-beacon.mit.edu!senator-bedfellow.mit.edu!faqserv From: errera@ese.ogi.edu (Claude Errera) Newsgroups: alt.games.marathon,comp.sys.mac.games.action,comp.sys.mac.games.announce,comp.answers,alt.answers,news.answers Subject: [alt.games.marathon] FAQ-monthly posting Supersedes: <games/marathon-faq_836440148@rtfm.mit.edu> Followup-To: alt.games.marathon, comp.sys.mac.games.action Date: 1 Aug 1996 18:23:36 GMT Organization: none Lines: 1226 Approved: news-answers-request@MIT.EDU Expires: 14 Sep 1996 18:14:04 GMT Message-ID: <games/marathon-faq_838923244@rtfm.mit.edu> NNTP-Posting-Host: bloom-picayune.mit.edu Summary: This posting contains frequently asked questions for the newsgroup alt.games.marathon, including where to find more information. It should be read by anyone who wishes to post to the alt.games.marathon newsgroup, or any related mac games group. X-Last-Updated: 1996/07/31 Originator: faqserv@bloom-picayune.MIT.EDU Xref: news1.ucsd.edu alt.games.marathon:9030 comp.sys.mac.games.action:21623 comp.sys.mac.games.announce:202 comp.answers:15878 alt.answers:12844 news.answers:63425 Version: 1.6 Posting-Frequency: monthly Archive-name: games/marathon-faq Last-modified: 1996/07/31 URL: http://www.ese.ogi.edu/pub/entertainment/marathon/utilities/a.g.m.faq.html Welcome to the Alt.Games Marathon FAQ! If after reading this, you still have questions (or know of questions that belong here), feel free to send them along. (My email address is errera@ese.ogi.edu.) All links are valid as of July 31, 1996. I'll try to make sure that new ones make it in (you can help by mailing any I've missed to me), and broken/disappeared ones (like that word?) get removed. This file will *not* cover information that's already covered in a current marathon FAQ. As of today, that list includes the Marathon Spoiler Guide: http://ftp.amug.org/~marathon/spoiler/ (Recently updated) and the Grenade Jumping FAQ: http://w3.adb.gu.se/~g95outer/gj_faq.html or the low-bandwidth version: http://w3.adb.gu.se/%7Eg95outer/gj_faq_txt.html or in downloadable format at http://www.ese.ogi.edu/pub/entertainment/marathon/utilities/gren.jump.faq.11.hqx and the Devil in a Blue Dress FAQ: http://www.ese.ogi.edu/pub/entertainment/marathon/combo/devilfaq.html or in downloadable form at http://www.ese.ogi.edu//pub/entertainment/marathon/combo/devilfaq.hqx and the Net Play Tips FAQ (still in its infancy, but send questions, and he'll update it): http://www.ames.net/marathon/net/ (Did I miss any? I'm not including the Marathon FAQ 3.0 because it is no longer being maintained.) This file will be reposted monthly, unless there is demand for a more frequent posting (or all the info needs updating). It is also available in html format at http://www.ese.ogi.edu/pub/entertainment/marathon/utilities/a.g.m.faq.html or text format at ftp://wmj.ese.ogi.edu//pub/mac/entertainment/marathon/a.g.m.faq.txt Any major (or even minor) errors should be pointed out to me, so that I can fix them. Now, finally, when someone asks a FAQ on a.g.m, you can finally say, "Go read the FAQ!" Won't that feel good? Claude Errera errera@ese.ogi.edu ----------------------------------------------------------------------- CHANGES/ADDITIONS IN THIS VERSION: - Updated PC version question - Updated serial numbers question - Updated screenshots question - Lots of link additions/subtractions ----------------------------------------------------------------------- General What kind of game is Marathon? Is there a PC version? How do I get more serial #s? Could someone mail me/post the game? Is there a way to start on any level I want? Are there any secret codes for Marathon? How about cheat programs? How do you take screen shots in Marathon? How do I find out what frame rate my machine is running at? Are there any useful commands not mentioned in TFM? Does Bungie rock, or what? Gameplay How do I get past Colony Ship/G4 Sunbathing/whatever? How do I get aliens to turn on in M2 net play? What's with the two greyed-out net game options in M2? Can I play Marathon over the Internet? Can I play Marathon over a modem? Is there any way to run faster than normal? Modifying Marathon What's a good ftp site for Marathon stuff? What's available in terms of editors? How do I use this 3rd party Map/Physics Model/stupid thing? Are there any maps designed after real buildings? How can I use Shapes patches on PCI macs? I made a very simple map, but I can walk through the walls! What gives? I'd like to add terms to my M2 map, but Pfhorte only let's me add 1! Why? Is there a sight patch for M2? Troubleshooting How come lots of map crash on my 68K mac? Can I stop this? How come my net-games keep fragmenting and what can I do about it? How come certain key combinations don't work? How can I get 16-bit sound on M2? How come I can't make films off of saved games? Is there a way to make films of later levels? I can't get Music to work! What's going on? I couldn't get the real-time mic to work in M2. What's going on? Why can't I use the mic in M1? Everyone else can... How do I change views in net games/films? Appendix 1: Marathon Web Sites Credits ----------------------------------------------------------------------- GENERAL ----------------------------------------------------------------------- * What kind of game is Marathon? It's a first-person, 3D texture-mapped shoot-em-up in the same genre as Doom, among others. It's better than the rest, but it's in the same genre... (How was that for objective?) ----------------------------------------------------------------------- * Is there a PC version? On March 16, Cyberian Outpost, a mail-order software company, put up a web page stating that M2 for Windows95 was available. This touched off a firestorm of accusations and laments in the Marathon-related newsgroups. Bungie replied on Monday, saying that yes, a port was in the works, but that it wasn't to have been announced until the end of March, in order to coincide with the Computer Game Developer's Conference. CybOut simply jumped the gun. So the answer is, no there isn't a PC version-yet. CybOut is now listing mid-August on their web page, but Bungie has repeatedly said that no release date has been announced yet. However, they *have* released a demo for Window 95; you can find it at http://www.bungie.com/m295demo.html ----------------------------------------------------------------------- * How do I get more serial #s? Call Bungie at (800) 295-0600 and order them, for about $15 each. Or check out their store on the web: http://www.bungie.com/store.html ----------------------------------------------------------------------- * Could someone mail me/post the game? Get a life, okay? 1) Bungie's a great company-buy the software if you like playing the game. 2) It's illegal. 3) M1 is 12 megs total, and M2 is 52 megs. These are a bit large for posting... ----------------------------------------------------------------------- * Is there a way to start on any level I want? Just hold down the Command and Option keys as you click on Begin Game. Likewise, for Cooperative play, hold down Command and Option keys as you click on Gather Network Game. ----------------------------------------------------------------------- * Are there any secret codes for Marathon? You mean besides that command-option thing up above? Well, maybe. It's possible to empty an entire clip nearly at once by holding down the fire key and tapping next and previous weapon very quickly (emphasis on very). I'm not sure you'd call this a cheat code, but it's certainly undocumented in any Bungie literature. There were lots of cheat codes in the M1 beta (PATHWAYS, PZBXAY, TOASTER, FATMAN, PISTOL, FISHEYE, ISEEYOU, HAVESOME, OXYGEN, HEALTH, AMMO, ASLAG, and probably many more), but they were pulled out before release of the demo or the full commercial version, and they didn't seem to ever make it into M2 (although the really early stuff never got out...). ----------------------------------------------------------------------- * How about cheat programs? Sure. For adding weapons, ammo, health, powerups, oxygen, or objects (like uplink cards), the cheater to get is Eggert Thorlacius' Marathon Cheater 4.0. It currently works with Marathon, the Marathon Demo, Marathon 2, the Marathon 2 Sneak Preview, and the Marathon 2 Demo. Its only shortcoming is that it requires a saved game in order to function. (That is, you can't use it to give yourself unlimited powers at the beginning.) Also for both M1 and M2, you can use the Marathon Universal Patcher, which actually modifies the Marathon app to start your player out with greater stats. It was created by Naoki Yokoyama. For M2 only, you can grab a copy of Tim Swihart's Maramacros. These are MacsBug macros, and as such require MacsBug, available at finer Apple ftp sites everywhere. Once installed (and they come with extremely detailed installation instructions), they allow you to give yourself anything you want, without the necessity of saving first. Extremely handy... For M1, and for 68K only, there's the Plus Key Save Anywhere patch. This allows you to save anywhere using the Plus key. (Um, I guess the filename made that last sentence uneccessary...) Unfortunately, it doesn't work with PowerMacs, or with M2. ----------------------------------------------------------------------- * How do you take screen shots in Marathon? Command-shift-3 doesn't seem to work. Three ways: The free way is to hit Shift-5 *before* hitting command-shift-3. (The % sign (shift-5) gives more processing time to the OS, which allows the regular screen shot combo to work.) The fancy free way is to download PIXs, an exclusive MacUser screen-snap utility available only from ZiffNet's MacUser web site or from ZiffNet forums on online services. MacUser's Home Page: http://www.zdnet.com/macuser/ PIXs Page: http://www.hotfiles.com/swbrowse/MC10/5/5/mac-MC10556.html The not-free way (but it has other advantages) is to download Snapz, a screen-snap utility from Ambrosia Software <http://www.AmbrosiaSW.com/>. With any of these routes, here's a hint for getting clear shots (since screen shots are rarely instantaneous): instead of taking the shot during gameplay, replay the film and slow it down to nothing before taking the shot. (Obviously, this assumes you can get a film of the area in question. Remember Maramacros, if you're doing this in M2.) ----------------------------------------------------------------------- * I see all these posts comparing frame rates for Marathon. How do I find out what frame rate my machine is running at? Shift-/ (or ?, if that makes more sense to you). This works for both Marathon 1.2 and 2.0. It doesn't work for 1.0 or 1.1. ----------------------------------------------------------------------- * Are there any useful commands not mentioned in TFM? (like using the [] keys to speed up/slow down films, how to get frames per second, etc) Well, actually, the bracket keys thing *is* mentioned in the manual... and I don't know of any other ones. (Feel free to send 'em to me, if you do.) ----------------------------------------------------------------------- * Does Bungie rock, or what? Indubitably. ----------------------------------------------------------------------- GAMEPLAY ----------------------------------------------------------------------- * How do I get past Colony Ship/G4 Sunbathing? Read the Spoiler Guide: http://www.amug.org/~marathon/spoiler/m1/13.html and http://www.amug.org/~marathon/spoiler/m1/8.html (This is a general answer for all spoiler-type questions. Go to http://www.amug.org/~marathon/spoiler/ for other levels, of course...) ----------------------------------------------------------------------- * How do I get aliens to turn on in M2 net play? I've checked the aliens box in the Gather dialog, but they never show up! They don't show up because Bungie left them out of their net levels. (Whether this is a good or bad decision is totally a matter of personal opinion, but people seem to have almost religious convictions about it one way or the other. (Personally, I like not having them. They just got in the way of shooting my friends.) Bottom line, though.... that's the way it is, deal with it. There are at least three workarounds. 1) Add your own aliens to Bungie's net levels, using a tool like DOPE or Pfhorte. 2) Download one of the over 300 third-party M2 levels. A very large percentage contain aliens, and the same tools can be used to add them to the levels that don't have any (or don't have enough). 3) Shoot your friends more. ----------------------------------------------------------------------- * What's with the two greyed-out net game options (Keep Away from Rob and Pile on Greg) in M2? Are they just cruel jokes perpetrated on the adoring Marathon public by those meanies at Bungie? Or did they just never get around to finishing them? Here's the old answer: Well the wisdom for a long time was, they were planned but scrapped because of time considerations. However, recently Jack Lin <Jack_Lin@brown.edu) discovered that if you enabled the menus in Resedit, then played Keep Away from Rob with one of the players taking the name Rob, that player will receive invincibility and invisibility for the duration of the game. "Rob" is then rated on his kills per minute. Based on this info, it would be foolish to say indisputably that Pile on Greg doesn't work at all. (Here's a wild guess-I've never tested it: It's a variant of Kill the Guy with the Ball, where "Greg" can't actually drop the skull. Who knows... enable the menu, name one of your players Greg, and try it for yourself.) Update: Noone else has been able to get this to work (and lots of people have tried). Bungie has said these games don't work, so maybe it's time to take them at their word... ----------------------------------------------------------------------- * Can I play Marathon over the Internet? You can try playing over the internet. There haven't been too many reports of success, but all the info you need to get started can be found at http://www.xmission.com/~morrison/AoI/home.html There is some hope, though... Joe Kloss (of Netlink fame) has been hinting that he might release an internet-savvy version of Netlink... seems the problem is latency, not bandwidth. More info as it becomes available. ----------------------------------------------------------------------- * Can I play Marathon over a modem? For playing over a modem, Netlink is the way to go (easily 5-10 times better frame rates than ARA). You'll find all the info you need to get up to speed with Netlink at http://amug.org/~marathon/netlink/ Once you're functional, you can register with the NetLink directory, to find folks to shoot at: http://fluffy.neb.net/Netlink/ ----------------------------------------------------------------------- * Is there any way to run faster than normal? It can be shown that sidestepping while running forward is actually considerably faster than running forward by itself. To prove it to yourself, check out Bungie's M2 net level Everyone's Mortal But Me. Stand at the back of one of the alcoves, and run out towards the central pillar. You'll fall short. Now start in the same place, but turn a bit toward one wall or the other, and hold down your sidestep and forward keys simultaneously. You'll make it with ease... The one caveat here is if you're already running forward, holding down the sidestep key will slow you down drastically. Basically, you need to start running in this configuration. ----------------------------------------------------------------------- MODIFYING MARATHON ----------------------------------------------------------------------- * What's a good ftp site for Marathon stuff? Well, I'm biased... The acknowledged mecca for all things Marathon is AMUG, the Arizona Marathon Users Group. Their ftp server is usually (not always, but usually) the first place Marathon stuff shows up on the internet. Organized (hmph!) stuff can be found at ftp://ftp.amug.org/pub/contrib/marathon/ and new stuff that hasn't been moved over (generally the stuff you want RIGHT NOW) can be found at ftp://ftp.amug.org/approved_incoming/ However, support for Marathon on AMUG has gotten quite poor in the last six months, and finding anything specific can be a bear. (Get ready, here's where my bias starts showing...) Just about everything useful that has ever come out for either Marathon 1 or Marathon 2 can be found at the Marathon HyperArchive NorthWest: http://www.ese.ogi.edu/pub/entertainment/marathon/ One notable exception is a film archive. Also, some folks have had trouble getting large stuff with a web browser, so you can access the same files through the ftp side of this site: ftp://wmj.ese.ogi.edu//pub/mac/entertainment/marathon/ Lots of Marathon web pages are linked off of AMUG's Marathon Central: http://www.amug.org/~marathon/ and several pages with a significant amount of unique file content are not: http://apollo.ahabs.wisc.edu/individuals/students/hahn/marathonstuff.html Contains the home of MaraOS, a Marathon file manager, as well as some very well-done homegrown maps and some films. http://www.herringn.com/personal/aaron/marathon/hotlist.html Contains lots of stuff, on a nice fast connection. A bunch of good films can be found here. http://www.lava.net/~kirill/marathon/index.html A few nearly indispensable utilities for mapmakers, and some nice maps, too. http://members.aol.com/dakonsoft/index.html Films, and film utilities And finally, let's not forget Bungie's own site: http:/www.bungie.com/ and ftp://ftp.bungie.com/ Good for the demo (M1 or M2) and some other random stuff. (And recently updated to the point where it's actually useable, and very informative.) All these, and many more, are listed in Appendix 1. ----------------------------------------------------------------------- * What's available in terms of editors? Depends on what kind of editing you want to do, and for which game. All version numbers listed here are valid as of July 1, 1996. All files are available at the HyperArchive NorthWest, and most are available elsewhere as well. For Marathon 1: Editor Type Product (most recent version) Map Editor Pfhorte (1.0d26) Most useful interface Mia (1.0b19) "Cleanest" (tends to make more bug-free maps) Marathon Map Editor (1.0d7) Last updated over a year ago Shape Editor Pfhred (1.3.1) Lots of unique features, but still buggy (although much better than 1.3) Marathon Shape Installer (2.0b1) Less buggy than Pfhred, but not as capable Marathon Shapes Editor 1.2b Can make patches Shape Shifter (0.8d68) Allows actual graphics editing Physics Editor Physics Model Editor 1.1 Nice, and the only one Utilities NK Level Mover (1.0a2) Moves map levels between maps Object Placement Editor (1.4) A more convenient way to add objects to maps LiteEdit (1.0) The easiest way to change lighting types in a map Term Installer (2.1) By far the best way to install resource for a new Marathon scenario Shape Shuttle (1.0b1) Can make patches (but nothing else) Marathon Sound Transporter (not numbered) A pretty interface for sound patches Documentation Pfhorte Handbook (1.3) Tons of info on creating maps. Not only for Pfhorte Pfhorte Users Guide (2.2) Less complete than the Handbook, but still useful Marathon Engine FAQ 0.6 Very old, but still has a bunch of good info For Marathon 2 Editor Type Product (most recent version) Map Editor Pfhorte (2.0a14) The only editor currently available. Still in alpha development (read: not feature complete and buggy) but nevertheless quite powerful Shape Marathon Wall Extractor (0.8b) Extracts wall textures from M2, and puts them into a special kind of M1 Shapes file, where they can be edited with standard M1 Shapes Editors M2 Shape Shuttle (1.0a3) Like the Wall Extractor, except that it lets you install part of a single textureset, instead of all four full ones Physics Alchemist (1.0b3) By the same guy who made the M1 Physics Editor Utilities Hex! (0.99) Easy-to-use term editor Durandal Object Placement Editor (1.20) Does for M2 what OPE does for M1 M2 Sound Converter (0.5b) Converts M2 sounds to resources, to make them easy to edit, then back when you're through MapInfo 1.3.1 Gives you lots of info quickly on M1 and M2 maps, and M2 films Documentation Pfhorte 2.0a14 Guide (1.0) A very nicely laid out guide to using Pfhorte 2.0ax Marathon Map Making Assistant (1.0b3) An AppleGuide document with basic info about M2 mapmaking (also works in M1, but is less relevant) ----------------------------------------------------------------------- * How do I use this 3rd party Map/Physics Model/stupid thing? Take a deep breath... For Marathon 1, in order for Marathon to work at all, there needs to be the following four files in the same folder (with these names): Marathon (actually, this can be called anything) Shapes Sounds Map and if you want to use a physics model, it needs to be in that folder as well, and called Physics Model (All of those names are case-insensitive: MAP works as well as Map which works as well as mAp, but NewMap or MapNew won't work at all.) So, in order to use a third-party item (map, phys model, whatever), you need to move your original someplace safe (or rename it) so that it doesn't get overwritten by the file you move in. Then, simply rename the new file Map (or whatever), move it into your Marathon folder, and you're off! If you download a shapes patcher (or sound patcher), you'll need to run it on your existing file. Be aware that many patchers are not reversible-if you've got the disk space, you should make a copy of your shapes file before running the patcher. (If you don't have the disk space, make sure you've still got your original Marathon disks or CD before patching these files...) Music files are optional. (Marathon runs perfectly well without it.) If you decide to use a third party one, though, again, remember to name it Music in order to make it work... (See Music troubleshooting for more info about Music files.) For Marathon 2, things are (supposed to be) much more modular. You can place any M2 file in the M2 folder, and it will show up in the Environment preferences dialog. (That is, at the opening screen, select Preferences, and then select Environment from the popup menu.) The problem is, it doesn't always work this way... sometimes Marathon gets confused as to which map or physics or shapes file was selected. The solution here is to move all unused files out of the Marathon folder. You can also drag and drop any Marathon file (Map, Physics, Shapes, saved game, whatever) onto your Marathon app, and it will be opened. To play a film is a bit more difficult. In theory, Marathon 2 should be able to differentiate between map files, and choose the one that matches the film you're trying to play. In practice, it doesn't work that way. It opens the first map, alphabetically, that it finds in the Marathon folder. If the film you're trying to watch isn't playing with the proper map file, try renaming the map file by putting a 0 (zero) in front of it. ----------------------------------------------------------------------- * I'd really like to play maps that are designed after real places. Do you know of any? I made a list of these up a little while ago. If you made one, and it's not on the list, drop me mail and I'll rectify that. All of these can be found using the Maps Search page at the HyperArchive. Cro-will Kill this thing Oh Pfhuck Rumba Office The Woolen Mill 1.1 Chuck's Maps UCSC Hahn Student Center Hutch v1.0.1 Madd Ox/Hijacker Stardate 9508.18 Logan's Maps Clara Dickson ----------------------------------------------------------------------- * I have a PCI mac, and every shapes patch I download crashes my machine. How can I use these? Okay, since there are only two M2 shapes patches right now, I'll assume you're asking about M1. There seems to be a problem with the shapes patchers on some PCI macs (7500s and 8500s for sure). Workaround: Open the shapes patch with Resedit, and copy the .256 resource. Open your Shapes file (or preferably a copy of it) and paste. (Answer YES, not UNIQUE in the resulting dialog.) This works for MSE patches, and Shape Shuttle patches. Rescompare patches are harder... you'll need to find a machine that doesn't crash, install the patch there, then move the patched file back to your PCI mac. ----------------------------------------------------------------------- * I made a very simple map, but I can walk through the walls! What gives? Your simple map contains only one polygon, right? Marathon's engine can't deal with this, since it bases a lot of its decisions on inter-poly information (what monsters heard you on neighboring polys, where they can go, etc.). You need at least two polys for a map to function. ----------------------------------------------------------------------- * I want to add terms to my M2 map, but Pfhorte only let's me add 1! Why? Steve was being frugal. The same code that keeps track of lighting types also keeps track of terms... so in order to add new term options, you need to add new lighting types (in the Edit Lighting Types dialog). This is a good idea anyway... maps with one lighting type are boring. ----------------------------------------------------------------------- * Is there a sight patch for M2? No. There are no shapes editors for M2. (There won't *be* any shapes editors for M2 until Infinity comes out, it seems...) ----------------------------------------------------------------------- TROUBLESHOOTING ----------------------------------------------------------------------- * How come lots of map crash on my 68K mac? Can I stop this? Contrary to (very) popular belief, there is *no* truth to the rumor that any map made on a PPC mac will crash a 68K mac. If the map crashes, there are bugs. End of story. Type 1 errors usually mean you haven't allocated enough memory to Marathon. Solution: allocate more (via Get Info in the finder) until the crashing behavior goes away. (And turn off that nasty Ram Doubler!) Type 11 errors almost always mean the map maker made a nasty mistake. Contact him/her and yell a lot. Type 4 errors are some of the most common. They are usually (but not always) attributable to zero line length errors. If you're a map enduser (not a mapmaker), the easiest solution, by far, is to grab a copy of the very small, very handy program called Ignore Zero Divides. (It's available at finer Marathon sites everywhere.) This will cause your mac to ignore any divide-by-zero functions, and keep it from crashing with a Type 4 error. (This program is unneccessary on Powermacs, because the error checking Marathon does is a bit more robust in this area.) If you're a mapmaker, and want to fix the problem, you're better off if it happens in a Marathon 1 map. That's because Pfhorte 1.0d25 can detect these errors, and make them very obvious when you open the offending map. (Try it-you'll see.) If you're trying to fix a Marathon 2 map, try Randy Reddig's solution: "if you have a map with a dbz error somewhere in it, it is not impossible to correct. open it in marathon (keep in mind that i'm assuming you have a powermac), and walk around your map, looking at the most zoomed in map mode every few paces. a zero length line will usually show up as a bold green dot where there should normally be a crossing between a couple dim green lines." ----------------------------------------------------------------------- * How come my net-games keep fragmenting and is there a way to cut down/prevent it? Usually, it has to do with a big difference in speed among the computers in play (a problem that is exaggerated with a slower network, like localtalk or over NetLink Remote). Sometimes, it has to do with one or more players starting to move before everyone has completely joined. Strategies for minimizing the problem: -Stick with maps that don't have huge amounts of open space (where you can see a lot) -Be sure everyone waits a few seconds at the start of a game, so that everyone has a chance to join properly -Let the slowest machine do the gathering (This is sort of a last resort, since it will slow down overall net play speed) Other possible reasons for fragmentation: Multiple versions of the game are in use (say, one player is using 1.1, because the mouse control is better, and the rest are using 1.2). Solution: Standardize. Not everyone's using the same physics model. Solution: Standardize (including on nothing). Someone's got a modified app/shape/sound file. (This is a less common reason, in my experience.) Solution: Standardize. (Seeing a pattern yet?) Network traffic (non-marathon) is heavy. Solution: Tell everyone on your LAN to quit it, you're playing an important game. ----------------------------------------------------------------------- * How come certain key combinations don't work? Some keyboards are not capable of four keystrokes at once, which is easy to achieve playing Marathon. And the Apple Adjustable keyboard has irritated many Marathon players, because trying to mix keys from the main section and the detached numeric pad is dicey at best. Bottom line-if it bothers you enough, get a better keyboard. (Both the AppleDesign keyboard and the Apple Extended II keyboard handle anything you can dish out, Marathonwise.) And if that advice bothers you, consider that an unhealthy number of people have used Marathon as a justification for a PowerMac... what's a keyboard, in the grand scheme of things? ----------------------------------------------------------------------- * How come the manual says Marathon 2 does 16-bit sound, but that option's always greyed out in the prefs dialog box? Three possible reasons. 1) You haven't allocated enough memory to Marathon. 2) You tried the Sneak Preview before installing the full version. The prefs file names for these two apps are the same, and the full version will run fine off the sneak preview's prefs. (Did you need to enter a serial number when you played the full version for the first time? That should have clued you in...) The sneak preview was not capable of 16-bit sound, so the option was permanently greyed out. Toss your prefs, enter your full serial number, and the option should become available again. 3) You don't have SoundManager 3.1 installed. (To recap, you need a minimum of v3.0 for M1 to play music, and 3.1 for M2 to play 16-bit sound.) ----------------------------------------------------------------------- * How come I can't make films off of saved games? Because. (That can be translated as "I don't really know, but my guess is, it was too hard for Bungie to make it work.") ----------------------------------------------------------------------- *Is there a way to make films of later levels? Yes. Simply use the command-option trick described above, and the film will work up to the point that you either quit or save. (If you're playing Marathon 2, you can use Maramacros to get around the fact that command-option starting means you're armed only with a pistol, three rounds of ammo, and your fist. Or you can just use the Marathon Universal Patcher... (for M1 or M2).) ----------------------------------------------------------------------- * I can't get Music to work! What am I doing wrong? Well, if you're using Marathon 2, there *is* no music. (Except for the bit that plays during the opening credits.) You can't get it to play because Bungie removed the option (and replaced it with ambient sounds, which are *way* cooler). If you're using Marathon 1, there are a few things to check: -Do you have QuickTime v2.0 or higher and Sound Manager 3.0 or higher installed? -Do you have QuickTime Musical Instruments installed? -Is the Music checkbox in the prefs dialog greyed out? (Try giving Marathon more memory.) -Still greyed out? Have you allocated any sound channels (same prefs dialog)? -Have you allocated enough memory to Marathon? (In the Finder, click on the Marathon App (once), then select Get Info. If you set the bottommost number to 5000K or higher, you should have enough memory (in most situations) to play music.) -From Matt at Bungie: RAM Doubler (aka Satan-In-A-Box(TM)) will occasionally keep the music option dimmed even if you have all the requisite extensions and memory. If you're using it, turn it off. -If your karma is so bad that after all this, it's *still* not working, then just grab a CD with appropriately dark music, toss it in your CD player, and fire up Marathon. ----------------------------------------------------------------------- * I followed the instructions in the manual, but I couldn't get the real-time mic to work in M2? What's going on? It's a bug. It'll get fixed, one of these days... ----------------------------------------------------------------------- * Everyone else seems to be able to use the mic in M1, but I can't! Why not? Slower machines seem to have a problem with the mic. (We turn it off for net games, because if someone inadvertently hits his mic key, our Q610 freezes hard, and is out of the game.) Get a faster machine, or live without your mic. ----------------------------------------------------------------------- * How do I change views in net games/films? This is actually a lot of questions, all rolled up into one. Starting with M1: You can't change views during the game, but the delete key (or backspace, or whatever it's labeled on your keyboard-the key in the top right corner of the main bunch of keys) will toggle through views. (Control-H, which sends the same keystroke, will also work.) In M2, due to a bug, you can't toggle through views during either net games or in films, unless there are other players on your team. (Everyone can have different colored shirts, but they all have to wear the same pants.) Bungie is working on a fix for this right now, and it'll show up on their web site as soon as it's done. Assuming that there are players on your team, toggling views during films works fine. And if you're playing a cooperative net game, the toggling also works during net play. (Pretty helpful...) So you've saved a ton of M2 films, but never figured out how to watch them, and you'd hate to toss 'em? Never fear. There are two programs that you might want to check out. The first is the Marathon Film Patcher, and it allows you to edit saved films in order to place everyone on the same team. A more permanent solution was created by the same person, and it's called the Marathon FilmHandling Patcher. It actually patches the Marathon 2 app to allow post-game carnage reports and toggled views on *all* films. (It's not recommended to use the patched app to play a regular net game, though, so this solution requires you to have two versions of the marathon app lying around.) A third option is the Batch patcher, which does what the film patcher does, for many film files at once, but with fewer user options. All three of these tools were created by Naoki Yokoyama, and can be found on the Utilities page of the HyperArchive NW. Update-there are now two new apps that help with this problem. FilmEdit 1.0 allows you to change Team color, Shirt Color, and Player Name. Pfhilm Pfhixer 0.9b simply makes all players on the same team, and outputs a new film with a configurable extension at the end of its name. ----------------------------------------------------------------------- APPENDIX 1: MARATHON WEB SITES ----------------------------------------------------------------------- Start with this one: it has links to almost every Marathon site around: http://www.mit.edu:8001/people/dcoufal/mac3d.html or http://methane.mit.edu:8001/user/coufal/mac3d.html or http://www.amug.org/~marathon/dave/mac3d.html ---------------------- GENERAL (MULTIPURPOSE) ---------------------- http://www.ese.ogi.edu/pub/entertainment/marathon/ almost every downloadable file available for Marathon, links http://www.herringn.com/personal/aaron/marathon/hotlist.html lots of files, links, local maps http://www.amug.org/~marathon/ many marathon pages http://www.ames.net/marathon/ files, links (and lots of Netscape 2.0 stuff...) http://imlab9.landarch.uiuc.edu/~ken/marathon/ files, links, discussion pages http://www.amug.org/~marathon/story/ tons of info about Marathon's background http://www.bungie.com/ Bungie's home page http://www.amug.org/~marathon/netlink/ info on netlink http://www.cityscape.co.uk/users/ac53/TerminalSix/Marathon.html general info, links http://www.amug.org/~marathon/motm/ and http://www.amug.org/~marathon/motm/m2motm.html Map of the Month pages http://www.wolfenet.com/~stompbox/mara.html files, links, local maps, Pfhor Anatomy page http://www.amug.org/~marathon/maramag/ Marathon Magazine http://annubis.jrc.it:5757/MapSearch.html Search the Marathon Map Makers Guild mailing list (down often) http://www.mediablitz.com:80/palace/ The Marathon Palace (graphical chat) http://www.amug.org/~marathon/MMMG/ Marathon Map Makers Guild Homepage http://enterprise.cit.cornell.edu/Pages/Marathon Nick's Marathon Page (files, links) --------------- MARATHON 2 ONLY --------------- http://www.amug.org/~marathon/slurpee/marathon2/ http://www.grayphics.com/~brymen/ http://mac1.fast.net/marathonII/ (old) http://www.amug.org/~marathon/wilhelm/Mara2.html http://www.amug.org/~marathon/roland/ http://www.win.net/~utumno/marathon.html http://www.tiac.net/users/epidemic/marathon.htm --------------- MARATHON INFINITY ONLY --------------- http://www.bungie.com/infinity.html http://www.amug.org/~marathon/slurpee/marathon2/Files/Infinity/Infinity_Q_&_A.html http://152.160.53.241/Infinity/ http://www.psnw.com/~sax/infinity.html http://www.grayphics.com/~brymen/infinity.html http://www.westernappliance.com/ccn/marathon/mi/ --------------------------------------------------- MAP PAGES (DEVOTED TO LOCAL MAPS, AND/OR UTILITIES) --------------------------------------------------- http://www.ese.ogi.edu/testinggrounds/ A site devoted to improving mapmaking skills http://www.odsnet.com/pfhorte/index.html Pfhorte2 page http://www.odsnet.com/pfhactory/index.html ydnar's Pfhactory page http://www.amug.org:80/~marathon/physics/index.html MaraModelEdit's Home Page (Marathon 1 physics editor) http://www-leland.stanford.edu/~hanson/alchemist.html Alchemist's Home Page (Marathon 2 physics editor) http://www.ai.mit.edu/people/jknight/M2sndconv.html M2 Sound Converter Home Page http://www.ru.u-tokai.ac.jp/~nao/e.index.html Dr. nao's Marathon Utilities Workshop (lots and lots of good stuff) http://museum.cl.msu.edu/~hndrcksn/Shape_Shifter.html Shape Shifter Home Page (Marathon 1 shapes editor) http://www.cjnetworks.com/~cubsfan/marathon/main.html Marathon II Physics Archive http://www.lava.net/~kirill/marathon/index.html Bach's map/utilities page http://www.grayphics.com/~frigid/fm-maps.html FrigidMan's maps page http://www.teleport.com/~matasar/marathon.html Ben Matasar's maps page http://www.unm.edu/~grok/maranet.html Jim and David's Marathon Maps page http://www.globaldialog.com/~tv/Maps/maps.html Mad Hackerz maps page http://www.rit.edu/~peg1485/OtherGraphicsPages/othergraphics10.html Patrick Gray's Marathon page http://apollo.ahabs.wisc.edu/individuals/students/hahn/marathonstuff.html Harry Hahn's map/utilities page (old) http://www-personal.engin.umich.edu/~mneylon/maramaps/ Mike Neylon's map page (old) http://www.artsci.wustl.edu/~acrosenk/gabe/filmstab.html a_fool's film table (old) http://members.aol.com/DMMC1/DMMC.html Durandal Map Maker's Club page http://rampages.onramp.net/~tkmower/Maps.html Kelly's map page http://www.amug.org/~marathon/coon/ Coon's map page (old) http://www.ese.ogi.edu/pub/entertainment/marathon/map/jesa.html Go wif Jeza page http://www.ese.ogi.edu/pub/entertainment/marathon/combo/canyonlands/ Canyonlands page http://www.ese.ogi.edu/pub/entertainment/marathon/combo/bobco/ Bob World HQ page http://www.teleport.com/~matasar/devil.html or http://www.amug.org/~marathon/matasar/ Devil in a Blue Dress page http://www.ese.ogi.edu/pub/entertainment/marathon/combo/fusion/ Fusion works http://www.ese.ogi.edu/pub/entertainment/marathon/combo/mwest/ Marathon West page http://www.unm.edu/~brew/seth.html Operation Tantalus page http://www.ese.ogi.edu/pub/entertainment/marathon/combo/specuthon.html Specuthon page http://www.acm.org/~mangefeste/durandal/map.html Tony Mangefeste's map page http://www.mailbag.com/users/dloebl/m2maps.html Daniel Loebl's Maps Page http://www.afn.org/~afn02635/marathon/ Jeremy Condit's Maps Page http://www.hypervision.be/marathon/marathon.html Pfhornicator http://members.aol.com/dakonsoft/index.html DAKONSoft's Film Utilities http://www.eskimo.com/~vampile/M2_html/ Thumper's M2 Netmap Page http://www.ctnet.com/marathon/ The Marathon Gang's Map Page http://www.ypn.com/games2/a660.html Netgames2 Marathon Directory http://www.teleport.com/~keiko/M2.html Zapranoth's Lair (films) http://www.usyd.edu.au/~jhead/Web_Pages/Marathon_1%262.html James Head's Marathon Page http://fluffy.neb.net/marathon/marathon1.html The Animated Marathon 1 & 2 Shapes Page (Shockwave required) http://www.magnet.com/~danr/marathon2.html Dan's Marathon 2 Page http://home.sprynet.com/sprynet/swein/marathon.htm Steve Weintraub's Marathon Maps http://www.algonet.se/~spiff/maramaps.html Spiff's Marathon Maps http://members.aol.com/cacanul/marathon.html Christopher Canul's Marathon Page http://www.amug.org/~marathon/pid/ender.html Ender's Marathon Maps http://www.widearea.co.uk./black-pyramid/ Black Pyramid Software (some of the best solo maps around) http://www.oberlin.edu/~mblecher/hf/hf.htm Home Fries Software http://www.zone.ca/~carnator/marathon/ DOH's Marathon 2 Page http://nic.smsu.edu:8080/~pvs649s/Marathon.html Big P's Marathon Page (maps, physics, links) http://spidey.usc.edu/~black/M2.html Alex Black's M2 page (physics, films) http://www.dartmouth.edu/people/dsantoro/marathon.html Dave Santoro's Maps Page http://www.mother.com/~malkin/shrine/4pillars/index.html The Four Pillars Home Page http://www.northcoast.com/~gldleder/marath.html Gold Leader's Marathon Page (maps) http://www.northpark.edu/~pmarks/index_html/marathon.html Run, boy, run... (icons, maps, links) -------------------------- MORE RANDOM MARATHON PAGES -------------------------- http://studwww.rug.ac.be/~tklskns/Marathon.html or http://mindscape.cyberkafee.be/Marathon.html Thomas Kluyskens' Marathon Page http://www.wolfe.net/~optica/marathon.html Marathon Junkies' HomePage http://www.haddonfield.com/marathon/ Marathon Junkies Home Page (different, and incomplete) http://polaris.net/~thorn7/marathon.html Thorn's Marathon Page http://www.lfa.lfc.edu/~bhinman/schedule.html Marathon Schedule Board http://www.amug.org/~marathon/icons/ Marathon's Icons (a must-read) http://www.inxpress.net/~alikchi/lingling/lingling.html The Unofficial Ling-Ling Home Page (Bungie's home page explained) http://www.webmedia.com.au/pfhrenzy/ Pfhrenzy! A CD-ROM Marathon peripherals collection http://www.scescape.com/marc/marathon/ Mark's Marathon Mayhem Manifest Page http://www.grayphics.com/marathon/gmt/ Grayphics Marathon Tournament 96 http://pepe.online.ee/~kutt/Marathon.htm Kutt's Marathon page (mostly links) http://www.angelfire.com/pages0/BOB16/index.html The Born On Board Bastard http://altitude.firsttech.com/ Minnesota Marathon Players Group http://www.bitstream.net/power7/ Power of 7 Home Page (Makers of M2 and M-Infinity music) http://gecko.desires.com/2.1/Toys/M2/m2p1.html Tech-Toys Marathon 2 Review http://www.junction.co.uk/bits_folder/marathon.html The Junction - Bits - Marathon http://www.undergrad.math.uwaterloo.ca/~njlomore/marathon.html Nick's Corner: Marathon/Marathon2 Did I forget you? Mail you URLs to me! <errera@ese.ogi.edu> ----------------------------------------------------------------------- CREDITS ----------------------------------------------------------------------- The following people have contributed to this document, either by submitting questions or answers. If you feel I've left you out, email me. ruin@netcom.com (Jeff R.) aaron_sommer@herringn.com (aaron sommer) corbeau@earth.execpc.com (Dennis Taylor) zed@screenhouse.com (Zed) mnbanek@rapidramp.com (Matt Banek) climax@grfn.org (Ben Chess) acrosenk@artsci.wustl.edu (gabe rosenkoetter) candys@wimsey.com (Candace Sherriff) kchang@u.washington.edu (Kay Chang) ben_wilkes@sciarc.edu gmcclell@pen.k12.va.us (george mcclelland) Jack_Lin@brown.edu (Jack T. Lin) Dan Martens (martensd@spots.ab.ca) rf reddig (ydnar@aol.com) Matt Soell (matt@bungie.com) ----------------------------------------------------------------------- Last edited 31 July 1996 CAE