______ _______ _ / _____) (_______) (_) ( (____ _ _ ____ _____ ____ _ _ _ _____ ____ _ ___ \____ \| | | | _ \| ___ |/ ___) | ||_|| |(____ |/ ___) |/ _ \ _____) ) |_| | |_| | ____| | | | | |/ ___ | | | | |_| ) (______/|____/| __/|_____)_| |_| |_|\_____|_| |_|\___/ |_| ______ ______ (____ \ (_____ \ ____) ) ____ ___ ___ _____) ) | __ ( / ___) _ \ /___) (_____ ( | |__) ) | | |_| |___ | _____) ) |______/|_| \___/(___(_) (______/ Super Mario Bros. 3 for the NES FAQ/Walkthrough Copyright 2003 Michael Tyler Created by: Reptile E-mail: reptile654@bitwiser.com Created on: 08/01/2003 Version: 1.0 =================================================================== | --- Table Of Contents --- | =================================================================== I......................................................Introduction II.................................................The Story So Far III.................................................The Walkthrough ..A.....................................................World One.. ..B.....................................................World Two.. ..C...................................................World Three.. ..D....................................................World Four.. ..E....................................................World Five.. ..F.....................................................World Six.. ..G...................................................World Seven.. ..H...................................................World Eight.. IV..................................................Secrets/Bonuses V........................................................In Closing VI...................................................Special Thanks VII.....................................................FAQ History VIII..........................................Copyright Information ======================================================================= |-I.------------------------ INTRODUCTION ----------------------------| ======================================================================= This document is a complete walkthrough for every stage of the game "Super Mario Bros. 3" on the Nintendo Entertainment System. This game is one of the best Mario games ever created; some say THE best ever. It has some of the best graphics you can find on the NES, and its levels are complex and full of secrets. That's exactly the reason why I wrote this walkthrough. There is a whole lot to be discovered in this game, and I want to make sure you find every last coin and 1-up! ======================================================================= |-II.---------------------- THE STORY SO FAR -------------------------| ======================================================================= Once again Mario is back! With is brother Luigi by his side, he embarks on another adventure into a strange world of flying turtles and magic mushrooms. He's back in a world much more like Super Mario Bros. 1, and much less like Super Mario Bros 2. The princess is kidnapped, and it's up to Mario to rescue her from the clutches of the Koopa Clan. Bowser, the king of the Koopas, has enlisted the help of any members of his family tree that share his lust for Princess Peach and the total control of the Mushroom Kingdom. Help Mario and Luigi rescue the Priness once and for all! (or at least until Super Mario World) ======================================================================= |-III.---------------------- THE WALKTHROUGH -------------------------| ======================================================================= Okay, now let's get down to business. This game is split up into a toal of 8 "Worlds". Each of these contain a number of stages. The stages are listed as what world they are in, a dash, and then what number they are assigned on the World Map. Example: Stage 5-3 is the 3rd stage in World 5. Also please take note that this walkthrough was written under the assumption that you will begin each stage as small Mario. Keep that in mind when I tell you what power-ups you will recieve from the ? blocks; because obviously if you are already Big Mario, you will not recieve a Magic Mushroom from a ? block, but rather a Fire Flower or a Feather. Got it?...good, then let's get to it. -----------=========================----------- | World One | -----------=========================----------- ==---------------== | Stage 1 - 1 | ==---------------== Wait till the Goomba passes by the ? blocks and then hop on him. Hit both of the first two ? blocks you come to, and the jump up onto that pink square. Hit the one on the right first, and pick up the Magic Mushroom that pops out. Then hit the the ? block on the left. Now run over to the green pipe, and wait next to it a second for the Piranah Plant to slide back down the hole. Then jump over it and onto the green rectangle. Let the Goomba pass by underneath you and jump over to the next green rectangle when you see that the red koopa is out of the way. When you land, hop on the Koopa once and pick up his stunned shell. Now walk over to the right, as you still carry the shell, and throw it at the ? block you see sitting on the ground. Then quickly jump over to the opposite side of that block and pick up the feather. Continue to the right, hitting the next block above your head and kill all the Goombas you run into, including the red one that can fly. Then turn around and run back to the ? block you got your feather from. Now face the right again, hold down the B button, and press right on the directional pad. Press the A button when you see that your Power Meter is full, and keep tapping it to fly up. Follow the trail of coins in the sky as you fly upward, and you will be lead to pink rectangle floating in mid air. Land on it and pick up the three coins above your head. Then jump onto the smiling clouds to your right and hit the gold block above your head. Hop up there to get your Extra Life Mushroom before it gets away. Now hop up onto the next set of smiling clouds, picking up the two coins along the way. Now walk along this path and pick up all of the coins you see over head. When you reach the edge, turn back to face the left and walk back over to where this cloud path began. Now turn to face the left and start running. You should fill up your Power Meter just before you reach the end. Press the A button when it is filled up, and then keep pressing it to flutter forward and pick up the coins dangling in the sky. Keep fluttering foward and eventually you will start to hover back down to the surface. You should land on a small pink square, that is just before a break in a long green pipe that ascends far into the sky. Hop on the red Koopa that is on your left and pick up his shell. While standing on the block he once occupied, face the left and throw it at the small pile of golden bricks. Stay up on the block until the red Koopa shell fly competely off screen and does not come back. There is now one block that you can hit from below. So hit it and you will revel a Power Switch. Jump on it to activate it, and it will turn all of the surrounding golden bricks into coins. But the effect is only temporary, so you need to scramble to pick them all up. Now start heading to the right again and jump through the hole in the green pipe. Jump over the next green pipe and just keep running to the right, which will eventually lead to the end of this stage. ----------------------------------------------------------------------- ==---------------== | Stage 1 - 2 | ==---------------== Run to the right until you reach a pipe laying down on its side. Jump over that pipe, and hold the down on the direction key to slide to the bottom of the hill. This will kill the first Goomba. Then wait at the bottom of the hill for the second Goomba to make his way down the hill, and stop on him. Hit the ? block above you, and then hop up on top of it to pick up the Magic Mushroom. Jump up onto the sidways pipe and hop back down onto the grassy path on the other side. Carefully walk up the hill ahead, and either avoid or stomp the red flying Goomba. Jump over the green pipe you find at the top, but DON'T pick up any of the coins floating in the air. Instead just walk down the hill and avoid touching those coins completely. At the very bottom of that hill you should get a running start, and then both stop and press down to slide under the golden bricks that sit just off of the grass. Jump when you are directly under the first brick and you will reveal a Power Switch. Hit it to turn all of the coins in this area into golden blocks. You need to then, as fast as you can, use the blocks to jump up to the green pipe above. Wait for the Piranah Plant to slide back down the pipe, and then jump onto it. Press the down button to enter into a secret area. When the music stops the pile of golden bricks in this room will turn back into coins, and you can collect them all up. Then exit this room via the black pipe on the left side of the screen. You will resurface out of the pipe you ran into just before you hit the switch. Now you can collect all of the coins in the air as you go down the hill. Run to the right and hop all the way to the top of the next steep hill. On the other side below, you will see a red flying Koopa bouncing underneath a couple of musical blocks. Jump down there and kill the Koopa, and then stand under the music block and hit it. Pick up the feather that floats down to you. Slide down the hill that follows to quickly clear out the Koopas, and wait next to the green pipe until the Piranah Plant slides down into his pipe. Hop up onto this green pipe and use white musical blocks ahead to carry you over to large gap. You need to bounce off of each one, so that means you have to press "A" each time you land on one to have enough bounce to reach the next one. The third one you bounce off of will release a Star Man. Pick it up if it goes to the right, but let is go if it heads to the left. When the next pipe is clear jump over it and hit the block on the other side. Then climb up the hill and jump over the stubby little green pipe laying on its side. Slide down this last hill, and you'll be carried right to the end of this stage. ----------------------------------------------------------------------- ==---------------== | Stage 1 - 3 | ==---------------== Kill the Koopa that is pacing around just ahead of you and pick up his discared shell. Carry it with you, and throw it at the Hammer Brother that is just ahead. Jump up to avoid the ricocheting shell to come flying right back at you. Continue right and hop up onto the pile of golden bricks. When its clear jump over to the right half of the pile and jump on the red Koopa once. Pick up his shell and throw it to your left. Give it a few seconds to finish boucning around, and then jump down into the remains. There are four bricks to your right that are just above the ground. Run under and hit the first one from the left to reveal a Magic Mushroom. Now hop up into the ruins above and pick him up. Now hop back out of them and start walking to your left. Kill the green Koopa you run into, but don't worry about using his shell for anything. Jump over the vertical pillar made of four blocks, and kill the Goomba pacing around on the other side. Then walk right up to the next vertical pillar of blocks and jump. This will knock a feather out of the top block, so jump up there and get it. And then turn around and go left again, over the vertical pillar and back to the broken golden brick pile. The red Koopa is back on top of it, but you can ignore it for now. You will see that there is a white musical note brick floating on the left side, and it has three golden bricks underneath it. Stand to "Mario-lengthes" to the right of that white musical not brick and jump up. This will reveal a red musical note brick, jump onto this brick and you will then be shot up into a bonus area. This area is a big time coin pickup, but it also hides a secret up high in the clouds. Just keep walking forward and picking up coins, up until you come to a fourth collection of coins. At that time you need to run all the way to the left, turn around, and run right until you get your Power Meter up to full strength. Then press "A" to become airborne, and keep pressing "A" to flutter up into the clouds above. Up there you will find a single golden brick surrounded by a lot of coins. Hit the golden brick from underneath, and fly over it to pick up the extra life. Try to pick up as many coins as you can up here while you are still airborne. Then you will drop back down to the cloud below. Pick up all the remaining coins, and then go down the pipe at the end. This pipe will drop you just outside the end of this stage, but you aren't done just yet. Instead go left until you come to a white block. Kill the red Koopa that is pacing around up there and throw his shell out of your way. Now stand on the block and hold the down direction key for about 6 seconds. You will eventually drop down into the background. Now run as fast as you can all the way to the end. You need to jump over any enemies in your way. You are in the background, however they can still hurt you. Run all the way to the end, back behind the black background. Now you find yourself in a hidden pick-up room. Oddly enough there is only one chest to choose here. Open it up and you will recieve a magic whistle!, which will be placed in your Item Storage. This whistle, when used anytime on the Map Screen, will transport you to an area where you may skip to a new world. It's best to save it for when the stages get a little harder than these, but you can use it whenever you wish. ----------------------------------------------------------------------- ==---------------== | Stage 1 - 4 | ==---------------== If you have any feathers in your Item Storage, this would be a good time to use one. This stage is not really neccessary, as I think you'll find Stage 1 - 3 a whole lot easier. But for those of you who like to do everything... You don't move in this stage, so much as the stage moves you! It will scroll to the side as you play, which will force you to keep moving. First jump off of the green block and unto the golden bricks ahead. Wait until the floating brown pad is directly in-between the you and the next line of golden bricks, and use it to get you over there. These brown pads will start to drop as soon as you land on them, so you can't stand on them for any length of time. Just jump onto it, land, and then jump onto what ever is ahead of you. Jump up and snatch the three coins overhead as you wait for the next brown pad to arrive. Wait until TWO are visible on screen. Then jump onto the lower one first, then the one above that, and then onto the next line of golden bricks following that. Stand on this one until the next brown pad flys in, and then jump onto it and then onto the "L" shaped golden bricks. Wait until more of the screen is revealed to you, and then jump onto the next set of golden bricks in the "L" shape. Then jump over onto the three bricks that form a smaller "L" shape, and then over onto the line of bricks holding a red Koopa. Jump on him once and then throw his shell out of your way. Then quickly jump up onto the upper-most brown pad, and off of that jump onto the line of golden bricks that look like a "L" turned on its side. Wait up here a second for two brown pads to appear on screen and then use them both to reach the line of three golden bricks. Wait here until the next brown pad is perpendicular to the line of coins, and then jump onto it. Ride it down to pick up all of the coins, and then jump threw the hole and onto the next "L" of golden bricks. In just a second another brown pad will arrive, and you need to jump onto it as soon as you can, even though you can't see the next one yet. By the time you land it should be in view. So jump up onto that next pad, and then up onto the vertical column of thre golden bricks. Then jump down onto horizontal line of bricks. When the red flying Koopa is up as high as he goes, you need to jump off of him and use that extra bounce to reach the green pipe on the other side. To accomplish this you must press "A" as soon as you land on him. Go down the green pipe and you will be dropped off near the end of this stage. Ignore the Hammer Brother to your left, and just run to your right. ----------------------------------------------------------------------- ==--------------== | Koopa Castle | ==--------------== Jump up the three steps ahead and stop at the first lava pit. Wait until the fireball disappears below before you leap over it. The same goes for the next one and the next one after that. Now you are standing on a line of grey blocks. Hit the ? block above your head and pick up the Magic Mushroom. Jump over one more lava pit and go down the three steps. Wait until the spinning ball is all the way to the right, and then run forward. This will ensure it will be out of your way by the time you get there. Do the same for the next spinning ball that is at the top of the next set of three steps. Walk down to more steps and wait until both fireballs have disappeared below you, and then jump over the pit. Then wait for the next spinning ball to be all the way on the left and then jump onto that next section of stone. Stand directly on top of the red circle while you wait for the next fireball to disappear below, and then leap over the pit. Time you jump so that the spinning ball is on the other side of you, your left side. On the other side of the lava pit is a ? block. Jump up to hit it, and then pick up the feather. Hop on the skeleton that is coming your way to crumble it for a second, and then walk over to the brown rectangle in the corner. Press up while standing in it to enter into the next area of the castle. From here immediately run forward, but stop when you are standing under the area of the ceiling that is slightly elevated. This is the only place around here that you won't be damaged by the spikes above. Wait here for the ceiling to rise completelly, and when it does you should make a running leap onto the next stack of blue blocks, and then onto the floor that is just ahead. Run all the way to the back wall and wait for the ceiling to come down. You'll be safe standing here. When the ceiling raises back up, you can press Up on the direction key to enter the boss battle for this castle. The key to beating this guy is never giving him enough time to attack. Jump on him once and he will termporarily put his spikes up. Then wait just ONE second and jump up high directly above him, even though he still has his spikes up. By the time you land he will have just let his guard down and you will score a successful hit. Do this one more time and he is down for good. Pick up the circle marked with the ? to end the castle and open up the barriers it was holding up. **Look near the bottom of this document for info on how to get the Warp Whistle from this stage.** ----------------------------------------------------------------------- ==---------------== | Stage 1 - 5 | ==---------------== First, slide down the hill and clear out the 5 Buzzy Bettles that are heading your way. Collect the four coins from the small ice pond, and start ascending the hill in front of you. Stop for a second at the top, and wait for the Piranah Plant to disappear into the green pipe above. Then stomp on the bettle and toss his shell off to the side. Then wait until the Piranah Plant in the pipe below you is gone and jump onto it. From ther go right and collect the coins floating above the first pond you come to. Then you'll come to a comple of "Mario-sized" ponds, and then up to a slightly larger pond that contains a ? block. Jump into the water and hit the block. Just let the Magic Mushroom float down to you. Now climb up the steep hill ahead, and at the top you can then jump up onto the top of another steep hill. Slide down this hill to kill the Koopa trying to get at you, and then jump down the hole you find at the end. But DON'T slide down this hill, because there is a Piranah Plant waiting for you at the bottm. Instead wait for him to enter his pipe, and then jump over it. Then walk over infront of the pipe coming down from the ceiling, and wait for this next Piranah Plant to be gone. When he's gone you can run straight ahead until you come to a dead end and one final pipe coming down from above. Jump up into this pipe to be transported to the end of this stage. Now just run to the right and you are done. ----------------------------------------------------------------------- ==---------------== | Stage 1 - 6 | ==---------------== Jump up onto the striped square just ahead of you, and then up onto the striped square just past and above that one. Jump up onto the next thin platform you see and jump on the red Koopa. Pick up his shell and take a few steps to the right until you can see the next red Koopa. Throw your shell down at him to clear him out of the way. And then hop down there where he use to be. Hit the ? block above your head and snatch up the Magic Mushroom. Jump up on top of that block and then up onto the next striped platform. Walk to the right edge and you will see another platform that is sliding up and down a zig-zag line. Jump onto that platform and wait there for just a second. Carefully walk to the far edge of this platform and you will see a couple of white musical note blocks, as well as the edge of another platform. Jump over onto the white blocks, and bounce off of them and onto the next brown platform. Then wait for the red flying Koopa to fly as low as he goes, and then jump over him and into the small area that confines the green Koopa. Jump on him once and throw his shell OUT of this little confined area. Hit the golden brick that is above you and on the far right. Then hit the brick that is now on the far right and pick up the extra life that pops out. Then jump off of this green platform and onto the next green platform, which is about 1/4 the size of the one you were just on. From there jump onto the long brown platform that appears to be suspended by a couple of blue cables, and then onto the next short little platform. From here you can see that here is a break between this, and the next, brown platform. And at the bottom of that gap is a tiny little piece of a platform that you can land on. Jump down the gap and be sure you land on the little square. Then, jump onto platform on your right and be prepared for a little ride. Pick up the first two coins you pass, and jump off of the red flying Koopa and use that extra bounce to reach the next couple of coins. Just be sure you do land on the platform moving below you. At the end of the thin black line the platform you are one will drop, so before that happens you should jump onto the three small squares. Walk over to far right edge of this platform and you will see another platform sliding around to your right. Wait until is slides over to you and then jump onto it. Then let is slide over to the right, and jump onto the platform you see going up and down the zig-zag path. Walk over to the right edge of this platform you and will see there is land just to the right of the red flying Koopa. So walk back over to the other edge of this platform, turn around, and make a flying leap off the right edge and over the red flying Koopa. Now just run to your right and straight to the finish. ----------------------------------------------------------------------- ==-----------------------== | The Koopas' Airship | ==-----------------------== This, as is the case with all Airship stages, is a scrolling stage. In other words it will move to the side, and you need to keep moving with it, or else! So first keep running to the right until your reach the first cannon. Stand on top of it so you will destroy every cannon ball as soon as it is fired. When the second Cannon comes into view, jump over it, but not on top of it. Because there is a large Gun about to come into view. Stay low to the ground and wait for a bullet to be fired. Then you know you will have enough time to jump up onto the Gun. But you can't stay there too long either, because there is another cannon pointed at this exact location. So let the screen scroll just a little jump over onto the next Cannon on the bround below, and then onto that brown wooden square. Then quickly step down into the open area below you so as to avoid the Gun straight ahead on the right. You will be safe here for just a moment. When the coast is clear you can jump over the pillar the Gun sits on and over to the ? block. Hit it and pick up the Magic Mushroom that pops out. But don't stay up on top of it for too long. Now wait unitl the Multi-Cannon formes a cross (NOT an X) and jump over the thin wooden pillar in front of you. Keep running forward, jumping over the next cannon, and up to the next short pillar that is holding up another Gun. Let the screen scroll for a while and eventually a staircase will come into view. Jump up on top of the Gun, and then do a flying leap over to the very top of the staircase. Go down the grey pipe at the top to enter into the Boss Fight. This is you first fight with one of Bowser's seven minions. This guy can hurt you one of two ways: either by shooting you with his magic wand or by you accidently landing on his spiked back. Jump on him once and then quickly jump away again to avoid his spinning shell. He will then fire off a shot from his wand. So jump over those three little rings and pound him again. Now run to one side to allow his shell to flip up over you and then jump away again to avoid his crazy spinning. Let him fire one last time, and then jump over those little magic rings and onto him to finish him off. When the magic wand drops down, you can just go over there to pick it up, and then go take it back down to the gracious King below. Nice Job! ----------------------------------------------------------------------- -----------=========================----------- | World Two | -----------=========================----------- ==---------------== | Stage 2 - 1 | ==---------------== Run straight for the pile of three golden bricks you see straight ahead of you, and jump up and land on the top brick. Then jump over onto the top brick in the next stack of three. This will reveal an enemy in disguise; something you wil run into a lot in this stage. Then jump over into the area underneath the ? block, and wait there a second for the next enemy to land on the ? block. When it does you can hit the block to both destroy the enemy, and out pops a Magic Mushroom. Hop up onto that ? block to pick it up. Then jump onto the tallest pillar of golden bricks that is just infront of you, and then jump onto the pillar that ends the first pile to kill another hidden enemy. From here jump onto the next three pillars to hop on three more enemies. Then step down from the third pillar and hop on the Koopa one time. Pick up his shell and throw it out of the way, and then hit the two ? blocks above your head. Pick up the Star Man and make a mad dash to the right, taking down all enemies in your path. You will come to a couple of white musical not blocks that lead onto a purple pipe structure. Use the white blocks to bounce onto the piping and kill the Goomba up there. Walk the length of the pipe, and drop off of the edge when you reach the other side. Then walk over to the left and break the golden brick that is in the piping over your head. Jump up and step into the area incased by the purple pipe. Go to your left and pick up the four coins, and then hit the golden brick and retrieve your extra life. Then walk just a little farther left, and break the golden brick above you to get back to the top of the pipe. Once you are back on top you can run to the right and jump over the gap between this, and the next purple pipe. Walk to the end of this pipe and step off of the right edge when it comes to an end. Then walk to the left and hit the first golden brick you come to above you head. Then wait a second for the fire to jump out of the piped-in area, and then you jump up in there and collect all of the coins inside. Then hit the golden brick above your head on the left and jump back to the top of this purple pipe. From here run to the right, and up to the first orange pipe you come to. Wait until the Piranah Plant drops down into its pipe, and then jump that pipe, and then onto the golden brick that is directly to the stack of three bricks to kill the last of the hidden enemies. Now jump over the next orange pipe and run to the finish. ----------------------------------------------------------------------- ==---------------== | Stage 2 - 2 | ==---------------== Run up the hill ahead and slide down the next one to kill a Goomba. But jump before you reach the bottom to avoid the quicksand pit, and the Piranah Plant that sits inside it. Run up the next step hill and bump into the wooden block at the top. This will reveal a Magic Mushroom. Pick up the three coins as you jump onto the orange pipe on the other side of the narrow pit, and then jump forward over the Piranah Plant below and onto another steep hill. Walk straight up it and you will find a body of water, and a little pad for you to ride on. Jump onto the brown pad and it will start to slide forward. Hop on the green flying Koopa you pass by, and jump to reach the three floating coins. Now crouch down to slide under the next two golden bricks, and jump when you are directly underneath the second one. Quickly jump on the Power Switch that you reveal, and then quickly back onto the floating brown pad. It will now take you through a series of coins that used to be bricks. You can now ride the pad all the way to the end of the water, and it will disappear into the right wall when you arrive at a orange pipe, but DON'T enter into this pipe yet. Instead you should go back to the water and retrieve all of the missed coins and non-broken bricks. Never sink in the water; instead always stay on the surface. Try to stay up in the air for as long as possible. When you ge back to the six remaining coins, you can jump up at the space inbetween the two groups of three to reveal a hidden block and out will pop an extra life. Jump up there before it falls into the water. Now just turn around and head back across the water. When you reach the end you can enter into the orange pipe. Finally, just make a run for the finish line. ----------------------------------------------------------------------- ==--------------== | Koopa Castle | ==--------------== Run down the stairs and hop on the first skeleton you run into. Then continue right, doing the same to the next two skeletons, and stopping in front of the Angry Spike Block. Let it drop, and then run under it while it is sliding back up to the ceiling. Then crush the next skeleton, jump up those stairs, and crush another skeleton. Run up to the Angry Spike Block and wait for him to drop. Then run under him, and don't stop running to you reach the green pipe ahead. Jump when you are standing underneath that pipe to travel up into the next area of the castle. Don't stand here for too long, because the Boo that was chasing you in the previous room can travel through the walls and still get you. Run to the right and jump onto the stone block that is floating in mid-air. Next jump on the line of 5 grey squares that are underneath the Angry Spike Block, and stand on the second square from the left. Wait for him to slam down, and then run underneath him when it is clear. Then jump over the bed of spikes and onto the next platform. Jump up to hit the gray brick over your head, and pick up the Magic Mushroom that pops up. Stand on this brick for a second, and turn to face the Boo. You will notice that he only chases after you when you are NOT facing him. So start running to the right and don't stop, even though their are Angry Spike Blocks overhead. If you never stop running, they won't be able to hit you. Run up to the blue rectangle in the back corner of this room, and press up to into into the next area of the castle. Wait for the bed of nails to hit the floor, and start sliding up. This is the time you should run under the first four spikes, but stop when you reach the gap between this, and the next bed of spikes. When the next set of spikes is up you can run under it but stop at the next gap. As soon as you reach that gap you need to turn and face the left, or else the Boo will start chasing after you. Then when the next bed of spikes is up you can run underneath it, but you will have to crouch towards the end to slide underneath the last of the spikes. Then turn to your left and allow the Boo to your right to move to the other side of you. Then both he, and the other Boo, will stop dead in their tracks. When the final bed of spikes lifts up, you can run under it and right up to the small gray rectangle. Press up while standing inside it to be transported to the final room of this castle. The key to beating this guy is never giving him enough time to attack. Jump on him once and he will termporarily put his spikes up. Then wait just ONE second and jump up high directly above him, even though he still has his spikes up. By the time you land he will have just let his guard down and you will score a successful hit. Do this one more time and he is down for good. Pick up the circle marked with the ? to end the castle and open up the barriers it was holding up. ----------------------------------------------------------------------- ==---------------== | Stage 2 - 3 | ==---------------== First jump up onto the lower level of the pyramid. Hop on the red Koopa and pick up his shell. Then jump up to the top level of the pyramid and stand on one of the two ? blocks. Throw the shell into the area directly between the two blocks to destroy the two golden bricks that block access to the ? blocks. Hit the ? block on the left to get a coin, and the one on the right to get a Magic Mushroom. Then climb down to the bottom of this pyramid and go right. Use the line of three brown squares to cross the gap in the ground, and jump up onto the next large yellow pyramid. Climb to the top of this pyramid and break the two golden bricks, and then the two ? blocks above them. The one on the right contains a Star Man. Then climb to the bottom of this pyramid, jump up onto the line of three little brown squares, and jump onto the next big pyramid. Jump on the green Koopa, and throw his shell at the fireball jumping around at the top of the pyramid. Then step onto the second level from the top and break the two golden bricks and the two ? blocks. The one on the left contains a feather. Walk down to the bottom of this last pyramid, and just as usual you can cross over the gap via the line of little brown squares. In front of you is a huge stack of golden bricks. Wait at the bottom until the green Koopa comes down to you. Then you can jump on him and throw his shell out of the way. Then jump up to the top of the "staircase" of golden bricks. Jump on the brick at the very top to kill a hidden enemy, and then use the little squares to cross from the top of one brick stack to the next. Climb up to the very top of the second stack, and then step down to bricks to the left. Then jump straight up to reveal a white musical note block. Now jump from the top of the brick stack up onto the white block above. Jump up from the white block just a little to the left, and you will reveal an invisible brick. Now jump from the white block up onto the now revealed block, and then up onto the line of golden bricks that is to your right. Pick up all of the coins off from up here and then, starting from the left edge, run to the right and make a flying leap off of the right edge. You will land on top of the final golden brick pile. You will see that below you are a couple of green Koopas; pacing back and forth and running into each other. Drop down the opening to your right to stun one of them, and then quickly jump back up because you will then start the shells moving. As the shell ricochets off of the walls, you will need to step down the staricase on your left as the shell moves down to the bottom of the brick pile. You can't allow it to disappear off screen. When the shell is at the very bottom of the structure, it is then safe to go down there. Jump on the shell just once to stun it. Next walk underneath the single block that is up against the orange pipe. Hit it until it you stop getting coins. Then you can jump up on top of, and go down, the orange pipe. And when you come back up on the other end, you can just run to the right to finish. ----------------------------------------------------------------------- ==---------------== | Sunny Sandstorm | ==---------------== This level involves eluding the grasp of a very sinister looking sun. At first he just sits up in the sky frowning down upon you, but about halfway into it he will start trying to attack you. First begin running towards the right side of the screen, and jump over the first three quicksand pits. When you pass the third pit you then need to start looking at the background. You will see on the horizon line behind you that there are these clusters of plants that look like "Cousin It" from the Addams Family. Anyway you need to start running and, when you pass the third one in the background, you need to jump up and carry yourself over the spinning sand tornado. And as soon as you land, the sun will start to attack you. It will spin around a couple of times in the air, and then swoop down to get you. When you see it about to swoop down you need to Stop, Let it get close to hitting you, And then jump over it. Then start running to the right until you see it is about to strike again. Be on the lookout for winged green Koopas as you run and jump across the sand and bricks, and up to the next quicksand pit. Jump over that pit, run up the hill that follows, and then jump over the much larger quicksand pit that follows. Then make a mad dash for the finish ahead. ----------------------------------------------------------------------- ==---------------== | Stage 2 - 4 | ==---------------== Walk to the right and kill the red flying Goomba you run into. Then hit the ? block that is not too far past him. Hop up on the first red Koopa and just throw his shell somewhere out of the way. Then jump over to the opposite pillar and jump on that Koopa. Pick up his shell and, while standing on the second pillar, turn to face the ? block below you and throw the red shell. Then immediately jump down and land on the ? block. By the time you get there, the shell you threw will hit it and reveal a Magic Mushroom. Now jump over the pillar and continue right. Jump on the next red Koopa and take it with you. Throw it at the Hammer Brother as soon as he comes into view, and then keep going right. Stop when you get to the flying green Koopa, hop on him twice, and pick up his shell. Then go back to throw it at the ? block lying on the ground behind you. Now you have a racoon tail. Continue you right, but when you reach the next red Koopa you need to pick up his shell and then use it to kill the Hammer Brother standing on the following platform. Jump over the long gap and hit the ? block to get some extra points, and also another feather just incase you lost your last one. Then jump up right infront of the green pipe and crouch down low to the ground. Wait for both of the fireballs to pass overhead and then jump over it and continue going right. Hop up onto the next Hammer Brother you see, and then go right and pick up all of the coins in the three gaps between the large yellow blocks. Then jump back over to the first block and, starting at the very left edge, start running to the right and then fly up in the air as soon as your Power Meter is full. Start pressing the "A" button to flutter to the left and up onto the pad overhead. The white musical note blocks will lead the way. Your first task up here is to collect all of the coins in this first area, but try not to destroy any of the golden bricks. Then hit the golden brick that is second from the top, and second from the right to reveal a Power Switch. Activate it and then get all of the coins before they turn back into bricks. Then run to your left, underneath the two flying red Koopas, and up to a long line of golden bricks. Hit each one of them to get a coin from each and every one, and then continue going left. Pick up all the coins that float between the palm trees as you make your way to the big fish tank. You will need a running start to fly up onto the top of it. Once you get up there, collect all of the coins that float above it, and then carefully enter the fish tank. Try your best to avoid the single green fish as you go to hit the 3 golden brick that is to the left of the entrance to the tank. Jump on the Power Switch that just popped up. and then start collecting the coins before the timer runs out. Finally, hop back out of the tank and go right. Run as fast as you can until the floor comes to and end, and then you can just jump off and fly to the finish line. ----------------------------------------------------------------------- ==---------------== | Stage 2 - 5 | ==---------------== First jump onto the first little pillar, and from there you need to leap over the chained up enemy and onto the next little pillar. Jump up to the second orange rectangle from the bottom to elude the grasp of the next chained up guy, and then jump over to the little platform made of golden bricks. Jump on the red Koopa there and pick up his shell. Now you need to run back over to the first chained up guy you ran into, stand on the stack of two squares to the right of him, and throw the red shell at him. With him out of the way you can hit the two ? blocks and get your Magic Mushroom. Now jump back over to where you got the first red Koopa and you will see that another one has taken its place. How conveinant for you! So stomp on him and pick up his shell. Now step over to the right edge of the platform you are currently standing on, turn to face the left and throw the shell at the block on the other side. Be sure to jump up before it bounces back at you. Then step down into the little hole the shell made and then bump into the bottom little brown square. Pick up the feather that flutters out of it. Use your racoon tail to destroy all of the remaining line of golden bricks, because you will need the room to make enough power to fly off. When all the bricks are gone you need to start running back and forth right here until you get a couple of arrows in your power meter. Then run from the left edge over to the right edge, and jump up JUST before you fall into the pit. Fly diagnally up and to the right, and you will eventually come to some Happy Clouds. Land on the first two, and start jumping from one small collection of Clouds to the other. Keep going right until the path of Happy Clouds comes to and end. Then turn around and hop left back across the Happy Cloud path, and then onto the orange pipe. Go down that pipe to enter a bonus room. In this room you first need to pick up the coins, but try not to destroy any golden bricks in the process You will notice that the blocks are arranged similar to what I have shown before, and the one I have marked with a letter "P" is the one that contains the Power Switch: X X X 4 X X X 5 2 X X 3 X X X 1 X X P X X Hit the one containing a Power Switch first. Then bust the one marked with a 1 using your tail, then jump up and hit the one marked with a 2, then break the 3 brick using your tail, and then break the 4 and b bricks with your tail and jump onto the Power Switch. Now run and jump to get all of the coins in the area, and then jump down the brown pipe on the lower-right. You will exit standing on a structure floating up in the sky. Jump up one level of orange blocks and walk over to the four ? blocks. Hit all four of them, and then jump up to the top of the orange block structure. Jump off of the right edge of it, and flutter down to the end of this stage, which is not too far to your right. ----------------------------------------------------------------------- ==---------------== | The Pyramid | ==---------------== Hop up onto the second level of the pyramid directly in front of you, and go through the ornage doorway. Jump on the Buzzy Beetle that is walking toward you, and throw his shell behind you and out of the way. Then jump up the odd staircase and jump up over the ? block and into the little bricked in area below it. Jump on the Buzzy Beetle down there, and then jump quickly back out and let him break the surrounding golden bricks. Hop down there when the coast is clear and hit the ? block to pick up a Magic Mushroom. Slide down the hill to your right and retrieve a Buzzy Beetle shell. Then hop up onto the second level in the dirt cave and throw the shell at the wall of golden bricks ahead of you. Jump up and let the ricocheting shell pass underneath you. Walk to the right and, when the Piranah Plant goes down, hop up onto the orange pipe. Wait there a second for the Buzzy Bettle above you to drop down and out of the way. Then jump up and to the left, and then up onto the next level of the cave that is above you. Walk to your right and use the BuzZy Beetle that is coming to break down the bottom of the next wall of golden bricks. Slide underneath it, and walk over just to the right of the orange pipe overhead. Walk three "Mario-lengths" over from the right wall surrounding the pipe, and jump up to reveal a hidden block. Jump up onto that block and then over the little wall and under the orange pipe. Jump up into the pipe to enter a secret room. In this room you need to first hit the block directly above you head. Then jump up to the first level bricks and run over to the left, collecting all the coins as you go. Then break the brick directly above your head and jump up into the top layer. Run around up there and pick up all of those coins. Then jump back down to the main floor. Break the two bricks above the lone brick, and then slide under that low brick and hit it from underneath. Then jump onto the Power Switch and start collecting the coins before they change back. Go back down the pipe to re-enter the main area of this stage. You will resurface somewhere else than from where you came in. Jump to the right and run up the steep hill. Then slowly make your way down the corridor ahead of you. Watch out for any Buzzy Beetles that you pass by above you, because they will drop down on you and start spinning. Jump on the first Buzzy Beetle you run into on the ground and pick up his shell. Carry it over to the right and throw it at the bottom brick in the little wall ahead. Slide underneath that wall and then jump over the orange pipe ahead. Then run to the right and jump up the orange pipe you find at the deadend. Then make a flying leap over the Hammer Brother and right into the finish of this stage. ----------------------------------------------------------------------- ==-----------------------== | The Koopas' Airship | ==-----------------------== As soon as you land on the green surface of the ship, you can start running to the right and jump onto the first gun you see. Then quickly jump onto the gun following that as soon as it comes into view. From there jump up onto the wooden plank just above you and to the right. Run across it, then down onto the gun below, and then run to the right and jump onto the gun siting directly on the ground just past the fifth round blue window. Stop here for a while until the gun above and to the rear of you fades away off screen. Then jump over to the green plank of wood that you see directly underneath the ? block. Jump up to hit the block and retrieve the Magic Mushroom that pops out. Then jump down to the big wooden crates and through the thin openings between them. The quickly dash to the right and climb to the top of the next pile of 3 large crates. You need to get up there before the guns can fire upon you. Wait there for a couple seconds and then jump onto the wooden platform to the right. Then jump down and run over the four round windows. Jump on any dogs that may pop up and try to throw bones at you. Continue going right and jump between the two guns resting on the pillars. Wait for the grey pipe to come into view, and then hope on top of it. Slide down the pipe to enter into the World 2 Boss Fight. This guy is just like the Boss you ran into at the end of World 1, except this guy will fire a shot off BEFORE you ever hit him. Also, the room you fight him is is slightly more difficult to manuever. Jump on him once and then quickly jump away again to avoid his spinning shell. He will then fire off another shot from his wand. So jump over those three little rings and pound him again. Now run to one side to allow his shell to flip up over you and then jump away again to avoid his crazy spinning. Let him fire one last time, and then jump over those little magic rings and onto him to finish him off. When the magic wand drops down, you can just go over there to pick it up, and then go take it back down to the gracious King below. Nice Job! ----------------------------------------------------------------------- -----------=========================----------- | World Three | -----------=========================----------- ==---------------== | Stage 3 - 1 | ==---------------== First let yourself float down the narrow pit on the right edge of the screen. Hit the ? block you find at the bottom and retrieve the Magic Mushroom. Then float back up the narrow pit and out onto the upper levels of the water. Stay low to the ground to avoid the Squid as you head right. Start to float straight down as soon as the gray spotted floor beneath you ends, and then float torwards the green pipe on the ocean floor. Float past it, and then grab those coins above before the Jellyfish Plant below you releases its red spores. Keep floating to your right, and collect all of the coins that surround the next Jellyfish Plant. But don't even try to get the ? blocks. Float up when you reach the gray spotted area, and start walking across it. Drop down the opening that directly follows that and you will find yourself among an assortment of white musical note blocks. Catiously continue right, and quickly float up and over the Jellyfish Plant. You must avoid the white block directly above the plant, or else you will be knocked directly into the deadly spores it releases. Just past it is a bunch of coins surrounding a single golden brick. Collect all of the coins first, and then hit the golden brick and catch the extra life that pops out. Float over to the green pipe and allow it to carry you upward. And once you get up there you should move quickly to avoid the Squid, and go up the pipe that is just above you. This pipe will drop you off just outside the end to this stage. ----------------------------------------------------------------------- ==---------------== | Stage 3 - 2 | ==---------------== Jump onto the first zig-zaging platform, then onto the second one, and then onto the pink object that is directly to the left of the ? block. Stay there until it drops off and disappears. Then jump to hit the ? block, and jump through the hole you created and retrieve the Magic Mushroom. Then jump onto the brown pad to your right to start it moving down the black-line path. The key to this stage is Star Man. It is possible to have him for the rest of this stage, IF you can always have him when you reach the next ? block. If you hit the block invincible, another Star Man will pop out. But if you are normal, than you will nothing. To get the first Star Man you must bump into the brown square that is coming up first. Retrieve it, and then jump back onto the moving pad. Ignore the next ? block, but be sure to hit the one following that to get your next Star Man. Collect any coins that are overhead as you enjoy the ride, and then jump onto one of the two pink objects that are below the ? block as soon as the track ends. Don't stand on either block for too long as you hit it and get your next Star Man. Then jump onto the pad on your right, and follow it all the way to the green pipe at the end of this area. Jump onto the line of golden bricks first, and then onto the green pipe when the Piranah Plant is gone. Slide down the pipe, and you will resurface up over a thin brown platform. Jump to avoid the incoming Flying Fish and make a run for the finish line. ----------------------------------------------------------------------- ==---------------== | Stage 3 - 3 | ==---------------== Start runing to the right and jump three platforms, but stop after you've picked up the first six coins. Keep jumping up in the air as you wait for the platform you are standing on to rise, and when it does you can jump over to the next one over. Jump on the white musical not block to discharge a Magic Mushroom and then run to the right. Jump on the green Koopa and throw his shell into the golden brick area just past him. About the time he clears out the first two golden bricks is when you can hop down there and retrieve the Magic Mushroom. Jump onto the highest golden brick there, and wait till you move up as high as you will go. Then jump three platforms over to the right, and stop when you are on top of a thin pillar of blue blocks. This time wait until you are as LOW as you can get and then jump onto the red stick as soon as it stops spinning. To time you landing correctly you must jump while it is still actually spinning, but it will have stopped by the time you land. Quickly jump from it over to platform up on the right that is holding the golden and blue bricks. Let it raise up as high as it will go, and then jump up and hit the golden brick to reveal a Fire Flower. Jump up there to retrieve it, and then from that high perch you need to take a second to shoot the Big Kahuna that is swiming around below you. This will not destroy him permanently, but it will get him out of the way for a few seconds. Then hop back down onto the blue platform and pick up one of the blue bricks that are to your right. Use one of them to hit the golden brick on your left, and then jump up onto the Power Switch. Now make a run for the end! Jump over the red Koopa and onto the line of golden bricks. Just keep running (and jumping over any gaps you may run into) down the line of golden bricks. When you hear that the music is about to stop, you can then jump up into the air and leap over to the green pipe. Go down that green pipe, jump over the little pit of water, and then run to the finish line. ----------------------------------------------------------------------- ==----------------== | Koopa Castle 1 | ==----------------== Start running as soon as the Stage begins and you will clear the spinning ball. Then quickly jump on the skeleton Koopa and over the blue block pillar. Wait for the next spinning ball to be at the bottom of the screen, and then jump onto the light gray ball. When that spinning ball is on your left, you can jump off of the gray ball and onto the blue staircase. Jump up that staricase and over the gray pipe. Up ahead is a line of three horizontal blue squares, that is directly under "Spike The Angry Block". Jump onto the first one, and then run underneath him while he is on his way back up to the ceiling. You will now notice that brown doors can be seen in the background. Jump over any skeleton Koopas you come upon and start counting the doors you pass by. You need to enter the door that is the 5th one, which is the one a little after the next Spike The Angry Block you run into. When you appear on the other side of the door, you must then jump up and hit the golden brick. And then chase after and retrieve your extra life. Now start swimming all the way to the left side of this indoor lake. Hit the first ? block you come to and pick up your Magic Mushroom, and then hit the second ? block you come to and pick up your Magic Feather. Jump up onto the platform you find on the left wall and hop up into the green pipe. You will pop back up from the gray pipe you jumped over earlier. When the coast is clear you can run underneath Spike and start counting doors behind you again. Enter into the sixth door that you run into, which is pretty far back. You will re-emerge standing on a blue platform above the water below. Jump up into the room on the upper-left and enter into the brown door up there. It will take you to the Boss fight of this Koopa Castle. The only difference between then, and the previous Castle Bosses is that this one can fly. But if you fight him correctly, he should never get a chance to use his wings. As always, the key to beating this guy is never giving him enough time to attack. Jump on him once and he will termporarily put his spikes up. Then wait just ONE second and jump up high directly above him, even though he still has his spikes up. By the time you land he will have just let his guard down and you will score a successful hit. Do this one more time and he is down for good. Go over and pick up the ? Ball to end this Castle Stage and clear out the barriers it was protecting. ----------------------------------------------------------------------- ==---------------== | Stage 3 - 4 | ==---------------== Run straight ahead and slide down the hill to knock off the incoming Goombas. Jump over the green pipe when the Piranah Plant is out of the way, and then jump over the little water pit. Run up to the next green pipe and stay still until the fireballs have passed safely overhead. Then jump over and hit the ? block. Retrieve the Magic Mushroom and jump over the hill. Skid down the hill to clear out the trio of green Koopas and jump up at the bottom so you can sail over the little pond. Slide down the next hill to clear out all enemies on it, and jump up to hit the next two ? blocks. Stand on these and wait for the flying Goomba to come your way. Stomp him now before he rains anymore of its little "babies" down upon you. Kill the red flying Goomba, and then get a running start to slide under the two golden bricks that are very close to the ground. Hit the second one to reveal a Power Switch, and then jump on it to activate it. Run and jump around in this area and pick up all of the blue coins you see. Then hit the ? block that is directly above the single brown square, and get the Magic Feather. Hit the next two ? blocks and then continue running to the right. Stop when you come to a line of golden bricks, and wait around for an "old friend" to arrive. In comes the most annoying enemy of all, Lakiuta! We haven't seen this little guy since Stage 4-2 of Mario 1. Anyway jump on him as soon as he arrives, and then wait a few seconds for his little "babies" to roll off screen. Then walk underneath the line of 6 golden bricks and hit the one that is second from the left. Now go right and jump over all those holes in the ground. Then jump up and hit both of the ? blocks above you. stand on there and you can once again get rid of Kakiuta for a while. Now just slide down the hill and run to the finish line. ----------------------------------------------------------------------- ==---------------== | Stage 3 - 5 | ==---------------== Walk off of the edge of the green pipe and down to the sea floor. Pick up the three coins between the two white plants and then swim over the gray speckled object. Float up over the Big Kahuna and hit the three ? blocks. The swim to the right and pick up the Magic Mushroom that pops out. Swim up over the Black Electric Jellyfish and the gray speckled wall that follows it. Walk along the seabed, picking up all six coins, and then jump over the white plant you run into next. Swim underneath the Electric Jellyfish and float down to the yellow floor of the ocean. Walk along it as you collect the next 7 coins and then let the green pipe carry you up to the yellow square with the white plant that is near the water's surface. Float down to the right, avoiding the Electric Jellyfish, and hit the three ? blocks. Then float up to the top of the middle block and pick up the Fire Flower. Now swim up and to the right, over the two gray speckled walls, and underneath the green pipe. Fight the current caused by the green pipe and you will hit an invisible block that is just below the bottom rim of the pipe. You have to swim fast to catch up with it. Then float up past the bottom Electric Jellyfish and pick up the three coins. Then float down through the opening between the bottom two Jellyfish, and then up over the gray speckled wall. Pick up the next three coins, but stay up against the yellow square above your head to avoid the Big Kahuna. Then swim past him and up into the green pipe. When you re-surface you will see a brown pad floating in the water. Jump onto it, and then over to the land on the right. Now make a run for the finish line. ----------------------------------------------------------------------- ==---------------== | Stage 3 - 6 | ==---------------== Let the screen move a little until you see a couple of small pink pads. Jump onto the first one, and then quickly onto the second one that is just below a ? block. Hit it, jump up to catch the Magic Mushroom, and then jump over onto the long brown pad that is above you and to the right. Wait there a second, until the red spinning platform is completely within view. Jump onto the red platform just after it begins to spin, and by the time you land it will have stopped. Then jump over onto one of the two little pink objects further on, and then over onto the next wooden platform that is just above you. Now slowly start walking to the right. Let the camera just a little so that you can always see what is in front of you. Jump on the red Koopa and pick up his shell. Throw the shell forward when you can see more of what is in front of you, and he will bounce down below you and start racking up some coins for you. Jump over the little gap in the brown platform and up to the blue brick. Pick it up, and then stand on the little pink object. Let the object fall down, but jump onto the brown platform near the bottom of the screen BEFORE you fall to your death. Throw the blue brick at the golden brick on the right, and run over and pick up your feather. Break the golden brick above your head and jump back up onto the upper platform. Then leap over the red flying Koopa and onto the next little brown platform. Swipe your tail at the golden brick to get a coin, and then jump over onto the next platform. Jump onto the Koopa and throw his shell out of the way. Then let the screen pan to the right just a little, and then jump down to the three blue bricks just below the next brown platform. Pick up one of those blue bricks and throw it at the golden brick that is closest to your right. Hit the Power Switch you reveal, and collect all the coins in this little area. Then jump up onto the upper platform and then jump onto the line of golden bricks. In just a few seconds the line will turn back into coins, but luckily you will be caught by the pink things underneath it. Keep hopping up and down on the pink objects so they will not fall through, and wait until you can see both a spinning platform and a green pipe. Jump onto that spinning platform, and then hop off of it on the right side and steer your fall onto the green pipe. Go down the pipe and you will re-appear on the other side and land on a small brown platform. Jump off of that platform over to the next one on your right, and then over to the finish line. ----------------------------------------------------------------------- ==---------------== | Stage 3 - 7 | ==---------------== First jump up and hit the ? block above your head. Then hop down to the ground and jump up to bump the top brown square, and then quickly jump up again to retrieve the Magic Mushroom. Kill the little guy coming your way, and then start running as fast as you can to the right. Ignore any enemies that you pass overhead, and be sure to jump over the two pits you run into. After the second pit you will find yourself inside a small area enclosed between two brown squares. Jump on the little green guy, and hop on the Koopa. Pick up his shell, and take it with you over the next pit and over the green pipe. Standing on the green pipe; throw the green shell just to the right of the next brown square, and then jump over the the green platform just above it. Let the shell you just threw clear out all of the enemies down there, but be sure to jump down onto the little brown square after it is activated and retrieve the Fire Flower. Now turn around and go back towards the left side of the screen. Jump over the next two little pits, and run underneath the green platform holding the two green guys. Stand on the brown square that is directly underneath the large mass of golden bricks. From here jump up clear a path out so you can hit the block that is in the top line, and second from the left. Hop down and kill any of those green guys that may try to throw bombs at you. Now you can start going to the right again. Jump over the first pit, and then hop on the green Koopa and pick up his shell. Take his shell with you over the second pit and up onto the green pipe. Then jump up to the golden bricks up at the top of the screen. Standing on the top brick on the left side, throw the brick to your right and you will open up a Magic Vine. Climb to the top of the vine and start collecting the coins. Jump from one small collection of clouds to another, until you come to a long line of clouds. Then head back over to the right, and climb back down the Magic Vine. Wait for the Piranah Plant below to drop back down, and then hop onto the green pipe. Jump up onto the green platform ahead, and then jump onto the next green pipe as soon as it is clear. Hop onto the little brown square that you can see on screen and kill the little green guy with a fireball. Do the same as you make your way to the top of the thick blue staircase. Then just jump down off of the other side and run into the finish line. ----------------------------------------------------------------------- ==---------------== | Stage 3 - 8 | ==---------------== First jump up onto the tall pillar straight ahead of you, and wait there as the water level shifts. Then jump over onto the second blue platform over to the right as soon as it comes into view. Hop on the green Koopa, and then jump on his shell to start it spinning. Jump up onto the Magic Vine as soon as it is revealed, and climb all the way up it as the tide begins to change again. When the blue platform below you is visible, you can jump onto the white note block and then jump down to pick up the Magic Mushroom. Then jump two platforms over to the right, and stand at the very top golden brick of the pillar of bricks. Stand there and allow the water level to rise all the way up, and then start jumping over platforms to the right. Eventually you will come to a single golden brick sitting in the sky. Jump onto it, and then once again let the water level change. You will need to keep jumping up when the water level is at its highest, or else the Big Kahuna will jump up and eat you. Just wait until the water level is at its lowest, (which means that you are as high up as you will get), and then start jumping over from platform to platform as you go right. Stop for a second when you come to a tall pillar of blue blocks, that is just before a small area that contains coins. Jump from the top of the tall pillar, onto the ceiling of the little coin area, and start walking right. Hop over the little wall of golden bricks, but ignore the coins behind you and continue right. You will eventually come to a green pipe that you can walk right into. Start running to the right as soon as you exit the other side of the green pipe, and make a flying leap to the finish. ----------------------------------------------------------------------- ==----------------== | Koopa Castle 2 | ==----------------== Jump into the water over to the right and take a trip down the green pipe. Once you come back out on the other side you need to start swimming right, over the blue wall and then down to the floor. Walk along the floor, right under the spinning death ball, and over to the ? block. Hit it from underneath and then chase after the Magic Mushroom that pops out. Now swim up to the ceiling of this "fish-tank" and pass over the death ball when it is over to the right. Then stay at the top as you pass over the Little Kahuna, and down the green pipe up ahead. In this next area of the castle you will have to avoid some Ghost Bars. Start swimming as low to the ground as possible, without going down the pits as you float underneath the white Ghost Bar above you. Then float up to the next one, except you will need to pass this one by staying as close to the ceiling as you can. Then, to make it pass the next couple of Ghost Bars you will have to swim in between them. Tap the A button quickly to maintain the exact depth you want. Don't press it too much or your will float up, but don't press it at all for too long and you will sink down the the one below you. Be patient and go as slow as you can. Then go down the green pipe that is just past them to enter into the mini-boss fight. The only added challenge in this fight is that there are a couple of stone blocks overhead that can get in the way of your fighting. But if you use the proper technique, they should not be a problem at all. As always, the key to beating this guy is never giving him enough time to attack. Jump on him once and he will termporarily put his spikes up. Then wait just ONE second and jump up high directly above him, even though he still has his spikes up. By the time you land he will have just let his guard down and you will score a successful hit. Do this one more time and he is down for good. Go over and pick up the ? Ball to end this Castle Stage and clear out the barriers it was protecting. ----------------------------------------------------------------------- ==---------------== | Stage 3 - 9 | ==---------------== Step down to the ground and start walking to the right. Jump on the green flying Koopa and pick up his discarded shell. You will be carrying it for a while. Run up to the green pipe and wait for the Piranah Plant to get out of your way. Then walk underneath the line of golden bricks and hit the 6th one from the left. Follow it to the right and pick it up when it falls off the other side. Then ump over the Bob-Bomb and over the black gun sitting on the ground. Throw the shell at the golden brick that is just past it to make yourself a little opening. Make a running slide to skid underneath it and over to the green pipe that is over to the far right. Hit all of the ? blocks above your head and then go down that pipe. The pipe will take you into a underwater secret area. Begin swimming to your left, and over that big blue block wall. Then start swimming down, underneath the wall of brown squares but over the green Little Kahuna. Go down the green pipe that is past him, and then immediately start holding right on the directional pad. This will take you onto an part of the bonus room that you otherwise would have missed. Hit the big ? block from underneath, and pick up your Frog Suit! Then jump down to your left and pick up the rest of the coins. Enter into the gray tube on the right wall to exit this bonus room, and re-enter the water. You will notice how much more control you have as you swim around in your Frog Suit. Swim over the green Little Kahuna, and continue to your right. Ignore the first green tube you come upon, and instead go up into the next one. Be sure to avoid the green Little Kahunas. This pipe will take you to the very end of this stage, so just hop over to the finish. ----------------------------------------------------------------------- ==-----------------------== | The Koopas' Airship | ==-----------------------== Let the screen shift a little, and then jump up onto the blue pillar. Wait up there a second and then jump down onto the Porthole Dogs as soon as they come into view. Keep hoping on them until the Gun comes into view above, and then quickly jump up onto it before it shoots you. Wait a second up here for the screen to shift to the right some more, and jump over any bones that the Porthole Dogs may throw at you. Then jump up onto the blue platform that is just above the Double Cannon. Then jump down underneath it, and then run under all 3 Double Cannons as soon as they are all in view. Then jump over onto the platform just past them, and then up to the ? block. Hit it and pick up the Magic Mushroom. Then jump over onto the Gun that trys to fire upon you. Let the screen pan some more to the right and you will see 4 Double Cannons are just ahead. Let them fire off a bunch of shots, and then jump off of those cannon balls and use the extra bounce to get up above them. Now you can just start walking to the right. Up ahead is a bunch of bolts sitting on a wire. Each time you jump up off of the bolt it will start to spin and move forward. But if you don't keep jumping you will fall through to the ground. So hop up and down on it until it carries you over far enough that you can jump onto the Flame Thrower you see on the far right. Stand on that gray little stub of pipe while you wait for the screen to reveal somemore of the ship to you. Then jump up onto the blue pillar that extends to the very top of the screen, and then jump over the 3 Porthole Dogs and onto the platform that is just past them. Now you can just jump up the steps and go down the shiny gray pipe. This is you third fight up against one of Bowser's minions. This lady can hurt you one of two ways: either by shooting you with her magic wand or by you accidently landing on her spiked back. Jump on her once and then quickly jump away again to avoid his spinning shell. She will then fire off a shot from his wand. So jump over that big ring and make sure you avoid it for the rest of the fight. They won't fade away after a while; they're here to stay for your entire fight with her. Now run to one side to allow her shell to flip up over you and then jump away again to avoid her crazy spinning. Let her fire one last time, and then jump over that last magic ring and right back down onto her to finish her off. When the magic wand drops down, you can just go over there to pick it up, and then go take it back down to the gracious King below. Nice Job! ----------------------------------------------------------------------- -----------=========================----------- | World Four | -----------=========================----------- ==---------------== | Stage 4 - 1 | ==---------------== Jump over that first huge green pipe, and then jump over the second one when the big Piranah Plant is down. Jump up and hit the huge ? block above your head, and then jump up onto the platform that is holding the great big red Koopa. Hop on him and throw his shell down to the right and it will break the huge golden brick. Jump down to the right and hit the big ? block from underneath. Then jump up to catch the Magic Mushroom before it falls down the pit on the right. Pick up the three coins as you jump up from the ground and over the next little green pipe. Continue right and avoid the big green flying Koopa, and then swim through the waterfall that is in between the four green pipes. Jump over the pillar of three golden bricks that is on the other side, and hop on that great big Goomba. Then jump up to the small golden brick that is under the large ? block and hit that block from underneath. Try to avoid hitting the green flying Koopa as you retrieve the magic feather. Jump through the hole in the wall of big golden bricks that is to your right, and then jump up onto the next green pipe. Step over to the right edge of that pipe and you will be able to see wherre you're going next. Jump over to the huge Smile Cloud, and then onto the pair that are just past it. Jump on the big red Koopa and throw it at the big ? block that you can see on the right. Then hop on the next red Koopa, and then over onto the ? block. From there jump up onto the big green pipe you see on the right and wait up there for just a second. Wait for the Piranah Plant to be clear and then you can hop down onto the green pipe you see on the platform below you and to the right. Jump over the green Koopa and run into the green pipe that leads into the right wall. When you pop up on the other side you can just make a run for the finish line. ----------------------------------------------------------------------- ==---------------== | Stage 4 - 2 | ==---------------== Immediately jump over onto the huge green pipe, and wait there for just a second. Then jump over to the next pipe over when the water level is very low and hop on the big red Koopa. Throw his shell off to the left, and then jump on the Koopa that is over on the next pipe. Pick up his shell and throw it at the big Piranah Plant. Then jump onto the pipe that the Piranah Plant was in and wait there for the water to go back down again. Next jump onto the green pipe that is covered in blue bricks. Pick one of these up and throw it down at the big ? block. Jump down there quickly so you can catch your Magic Mushroom, and then wait a second for the next Piranah Plant to go down. Then run over to the right edge of this blue platform and wait for the water level to go back down. When it is back down again you can jump over onto the next green pipe, and then up onto the pillar of golden bricks. Ignore the Power Switch and just jump over it; it will be more trouble than it's worth anyway. So once again let the water level go all the way down, and jump up onto the line of golden bricks that you see on the right. Jump over the big Piranah Plant and onto the next line of four golden bricks. Then over the next green pipe, and onto the next platform of golden bricks. Now jump up onto the big Smile Cloud that is above you, and then jump all the way to the right and you will land on a stack of blocks. Run across the line of brown squares and jump over onto the green pipe. Let the water level drop back down and then step down right in front of the pipe and walk right to enter into it. You will come back out on the other side right near the end. So just start running right and you'll all done here. ----------------------------------------------------------------------- ==---------------== | Stage 4 - 3 | ==---------------== First start running to the right and jump up as soon as have a full Power Meter. Drop down when you are on the other side of the little stack of three golden bricks, and then start running again and leap over the next big Hammer Brother. Jump up onto the green pipe and go down the one that points straight down. This pipe will take you down to an underground level of this stage. Once you get down there you can start walking to the right. Jump on the first Buzzy Beetle you run into and throw his shell to the right. Be sure to avoid the Beetle overhead as you continue right, and then jump onto the next one you run into and pick up his shell. Take that shell with you as you run and jump up to the platform on the right and throw it at the Buzzy Beetle pacing around underneath the four ? blocks. Jump up to hit all four of them, and then get a running start to jump over onto the next platform on the right. Jump over the Buzzy Beetle when he tries to drop down on you, and then jump over to the next platform on the lower right. On this platform you can jump up to hit the ? block and then jump onto in from the left side to retrieve the Magic Mushroom. Then jump onto the next platform on the right and jump over the Spiney Beetle when it tries to drop on you. Hop on the Buzzy Beetle, pick up his shell, and take it with you to the right. Wait for the flying red Koopa to be all the way at the bottom of the screen, and then knock him out of the sky using the Beetle shell. Then get a good running start and jump over to the right. You'll land on another light brown formation. Walk up to the top of the steep hill, and then jump over the Spiney Beetle when he comes down flying at you. Stand at the top of this platform and get a running start down the right hill and jump far over onto the next large brown landing. Stand there for a moment and let the Buzzy Beetles come up to you, but be sure to jump on them and knock their shells out of the way. Now you can continue walking to the right and jump up onto the little brown squares that are under the golden bricks. Hit the golden brick that is on the left, and then hop back down and start running to the right. Avoid the Spiney Beetles overhead and jump up onto the line of golden bricks at the end to catch your extra life. Then jump over to the small platform up and to the right, and then up to the platform following that. Try to avoid hitting the top brown square when you jump over there because it can knock you back down. Jump up onto it, and then over to the next brown square that is just higher than this one and on the right. make sure you run up to the top and don't accidently slide off. Finally jump over to the last brown platform to your right and jump up into the orange pipe. You will come up on the other side with the ending clearly in your sight. ----------------------------------------------------------------------- ==------------------== | Koopa Castle 1 | ==------------------== Run and jump up over the blue staircase ahead, and keep running across the blue block floor. You will drop down just in time to avoid the Angry Spike Block. Continue running right until you come to another Angry Spike Block. Wait for it to slide over to the left and then jump up and to the right, over its path back. Then step down to the line of gray pipes and go down the middle one. Follow the Skeleton Koopa down to the ground below and then squash him, as well as they next one you run into. Then continue right and hit the ? blocks. The one on the right contains a Magic Mushroom which you will have to jump up to catch. Now run over to the right, but turn around when you reach the wall so that the Boo can't get you. He can't attack you if you are facing him. Up above you will notice that the ceiling comes to an end. Walk over to just after the point where the ceiling stops and jump up to reveal a hidden block. Jump up there onto it, but then quicklu turn back to the left to halt that Boo in his traps. Then jump up and hit the hidden block that is above and just to the right of the one you are on now. Quickly jump up to that block and start running to the right. Slide up the green pipe you find up there, and you will be transported just outside of the mini-boss fight. So just run to the right to enter into the battle. Similar to the castle boss in World 3, there's a small platform made of stone blocks overhead that can get in the way of your fighting. But if you use the proper technique, it should not pose a problem at all. As always, the key to beating this guy is never giving him enough time to attack. Jump on him once and he will termporarily put his spikes up. Then wait just ONE second and jump up high directly above him, even though he still has his spikes up. By the time you land he will have just let his guard down and you will score a successful hit. Do this one more time and he is down for good. Go over and pick up the ? Ball to end this Castle Stage and clear out the barriers it was holding up to block your progress. ----------------------------------------------------------------------- ==---------------== | Stage 4 - 4 | ==---------------== The key to this level is a more passive approach than you usually use. First you can swim up to the surface of the water, and hop up onto the Lakitu that is flying around up there. He won't be permanently killed, but it will get him out of the way for just a while. Now swim down all the way to the bottom until you are caught by the green pipe emmiting a jet of water. Then you can start to the right and swim up to hit the ? block. You have to be quick to catch the Magic Mushroom that pops out. So swim over the wall of big brown blocks and head down, but go right when you come to the hole in the ocean floor. Continue right and over the large pink plant and small green pipe. Swim over the next pit and then start walking along the ocean floor on the other side. About now is when the Lakitu will make his return and once again start dropping his little babies down upon you. They are pretty easy to avoid, but watch out for them just the same. So continue onward as you fly around the red Spiny Beetles and over any pits you may come across. Remember it is best to stay as low as to the sea floor as possible, all the way until you come to a staircase made up of those big brown blocks. Then you can start swimming up it and enter into the green pipe at the top. Hurry up because you are very vulnerable up here to the Spiny Beetles that are droping down. When you pop up on the other side you can just run right into the end. ----------------------------------------------------------------------- ==---------------== | Stage 4 - 5 | ==---------------== Run and jump over the small pit directly in front of you, and up to the second block of the pyramid. Wait there for a green flying Koopa to fly over your head, and then jump up to the top. Jump down the other side and hop on the next green flying Koopa. Then pick up his shell and walk over to the very edge of the pink ground, just before the small pit, and throw the shell at the large golden brick. Jump up to avoid the shell and then run left and hit the big ? block from underneath. Hop up on top of it and get your Magic Mushroom. Now wait for the huge red Piranah Plant to slide back down his pipe, and then jump onto it. Then jump up onto the big Smile Cloud that is above you and on the right. Then jump down to the right and land on the Gun that fires Bullet Bill. Then step off of it to the right and crouch down to avoid the gun fire over your head. Walk to right underneath the middle ? block and jump up to hit it when the Bullet Bills aren't in your path. Then jump up onto the tall Gun on the right and up on top of the line of ? blocks to retrieve your Fire Flower. Jump over to the next line of ? blocks on the right, and then down onto the tall Gun. Step over to the right edge of the gun so you can get a better look at what is on the far right. Then jump over to the short Gun that is sitting on the platform of two brown blocks. From here you can jump up to shoot the Piranah Plant with a fireball, and then jump over onto the green pipe. next jump over onto the small platform of two brown blocks that is between this, and the next pipe, and crouch down low to avoid the Bullet Bills overhead. When the coast is clear you can jump up onto the small green pipe on the right, and then onto the second Gun you see. Standing on this Gun you can jump straight up and hit the block above your head. Now wait for one of those red flashing Bullet Bills to be over head, and jump off of it and up onto the block you just hit overhead. Climb up the Magic Vine and step onto the large Smile Cloud you find up there. Then jump up into the green pipe to enter into a bonus room. Jump over onto the line of golden bricks and jump up to hit the huge ? block that is over your head. Then jump up to the right and collect your fancy new Tanooki Suit! Now jump on the Power Switch and then go back down the black pipe, which will take you back to the Smile Cloud. Now jump off to the right and press A to float down to the right as you collect the blue coins and land on the large green pipe. Then jump over the very tall Gun and go through the green pipe that leads into the right wall. And when you end up on the other side you can just run over to the finish on the right. ----------------------------------------------------------------------- ==---------------== | Stage 4 - 6 | ==---------------== Jump on the first green flying Koopa you run into, and then pick up his shell and throw it at the next Koopa. Collect the six coins as you jump over the large pit and right in front of the green pipe. Wait for the Piranah Plant to disappear down the pipe and then hop over it and onto the large pink square. From here you must make a decision. You can either enter into the doorway below which will turn all of the jumbo sized characters back to normal size, or you can remain in the big world and just continue. It doesn't really matter which way you go, so you can do whatever you want. Anyway jump up onto the bigger, blue square and then jump over onto the green pipe that is on the other side of the tiny pit in the ground. Hit the ? block and then jump up to collect your Magic Mushroom. Continue right and run underneath the green flying Koopa when it jumps up high. Then run and stop when you come to the four brown squares. Kill the Goomba that drops down from the line of Golden Bricks, and then jump up and bump into the second square from the bottom. Now jump up onto the line of golden bricks and pick up your Star Man on the other side. Now run through the enemies as you jump up onto the green pipe, and then down between the two pipes. Stand just to the left of the small green bush that you see in the background and jump up to reveal a hidden block. Now just stay where you are and let the extra life fall down to you. Then jump up onto the next green pipe and up onto the big pink swaure that is on the other side of the pit. Step down from it and walk over to the next green pipe. Wait at the bottom for the Piranah Plant to slide back down its pipe, and then jump up onto it and then over onto the line of golden bricks. Hop up off of the red Koopa and kill the green Koopa before he drops down on you. Walk along this upper platform and jump onver onto the next one. Run underneath the flying green Koopa, then step down to the next lower platform, and then down to the pink ground. Stay low to avoid the final green flying Koopa as you run to the finish line of this stage. ----------------------------------------------------------------------- ==------------------== | Koopa Castle 2 | ==------------------== Jump up the stone staircase and walk out to the edge of this gray platform. Jump over onto one of the dark brown objects out on the right, then quickly up to the next platform above you, and then down to the next long platform underneath the ? block. Hit it and jump up on top of it to retrieve your Magic Mushroom. Then keep running as you jump from brown platform to brown platform until you reach the gray stone blocks again on the other side. Hop on the Skeleton Koopa and, down the staircase ahead on the right. Wait there at the bottom for the next Skeleton Koopa to arrive near you and jump on him. Then continue to the right and hop on the next Skeleton Koopa. You will then come upon a single golden brick. Jump up to hit it and you will reveal a Power Switch. Now you must let a couple more Skeleton Koopas fall down from above, and then jump off of them and onto the Power Switch to reveal a few blue coins. Pick those up and then jump back up onto the block, and then up onto the platform of gray stone blocks above. Stand on the red pipe and wait for the Spinning Ball to be out of your way. Then jump onto the red ball and wait once again for the Spinning Ball to move and then run over to the right. On the other side of the platform you will arrive at the mini-boss fight for this castle. Similar to the castle boss in World 3, there's a small collection of stone blocks overhead that can get in the way of your fighting. But if you use the proper technique, it should not pose a problem at all. As always, the key to beating this guy is never giving him enough time to attack. Jump on him once and he will termporarily put his spikes up. Then wait just ONE second and jump up high directly above him, even though he still has his spikes up. By the time you land he will have just let his guard down and you will score a successful hit. Do this one more time and he is down for good. Go over and pick up the ? Ball to end this Castle Stage and create a bridge that will clear you a path to the big castle. ----------------------------------------------------------------------- ==-----------------------== | The Koopas' Airship | ==-----------------------== Stand at the beginning for just a few seconds to let the screen pan a little to the right. Then jump onto the FlameThrower as soon as it comes into view and once again start waiting for more screen to be revealed. Hit the three coins as you jump down onto the next FlameThrower, and then up to the wooden platform above the 8 coins. You need to use the blue line of bolts to make your way across the cable and safely over the flames below. You need to jump up and down on it to make it slide across the screen, but you can't stop jumping on it or else you will slide down. You need to carry it to at least over the middle FlameThrower, and then you should be able to jump over to the wooden platform at the ned of the black cable. Now let the screen pan a little more, and then jump on that Porthole Dog that pops his little head up. Then go right and hit the ? block to get a Magic Mushroom. Let the screen continue to pan right and walk over to the edge of that wooden platform. Jump over onto that gray FlameThrower and stand there while the screen pans right. Wait for the FlameThrower you are now standing on to extinguish, and then use that platform to get a running start to jump up onto the platform that is up high and on the far right. Jump down to the FlameThrower below you, and then down to the wooden platform below that. Let the screen pan a little, and wait for the FlameThrower on the bottom of the screen to go out. Then jump over it and walk past it. Wait for the FlameThrower above you to go out and then you can jump up to the second step from the bottom. Wait there for the next to FlameThrowers to go out, and then jump up to the top of the staircase. Jump over the pipe and hit the ? block that is on the other side and get the Magic Feather. Then jump down the gray pipe to enter into another battle with a Koopa cousin. This guy is exactly like the Boss you ran into at the end of World 2. Jump on him once and then quickly jump away again to avoid his spinning shell. He will then fire off another shot from his wand. So jump over those three little rings and pound him again. Now run to one side to allow his shell to flip up over you and then jump away again to avoid his crazy spinning. Let him fire one last time, and then jump over those little magic rings and onto him to finish him off. When the magic wand drops down, you can just go over there to pick it up, and then go take it back down to the gracious King below. Nice Job! ----------------------------------------------------------------------- ------------========================------------ | World Five | ------------========================------------ ==---------------== | Stage 5 - 1 | ==---------------== Stand right where you are for just a second, and then jump over the enemy when he runs at you. Jump up onto the line of 3 golden bricks that are up off of the ground, and run into the little brown square to reveal a Magic Mushroom. Jump up on top of that square to pick it up. Now take a look ahead. You will see a chained up Bow Wow trying to snap out and get you, but his chain prevents him from reaching you. Now jump over onto the top layer of blue blocks that is above him, and again you will be out of his reach. Stand here for a moment and you'll see another Bow Wow how can almost reach you. So jump over him, and then quickly jump up and stand on the single golden brick. Next walk right 2 blocks and drop down to the pillar of blue blocks that keeps you just out of reach of the next Bow Wow. Wait for him to stretch out to chain's length and then jump over him, and then quickly run as far right as you can. Jump up onto the blue block up above, and then jump up to hit the ? block. Hop up onto that block, and from there you can jump over the next White Snapper and get the three coins. Walk up to the next White Snapper and make a high jump to clear him as well. Then jump up and to the left, back over the previous one, and get those three coins. Then jump over this one again and approach the next Snapper. Jump up and over this next Snapper and walk out onto the third golden brick you come upon. Let the chained up Bow Wow reach out the length of his chain and then jump over him and run down below the ? blocks. Jump up to hit all of them, but save the one that is third from the right for last. Then hit that last one and jump up there to get your Star Man. No jump up to the right and kill that next Bow Wow. Then drop down to the right and run straight ahead and clear out the line of 3 White Snappers. Finally jump up and get that flying Goomba. Collect the six coins up above your head. Then jump over the pillar of golden bricks and run over to the finish. ----------------------------------------------------------------------- ==---------------== | Stage 5 - 2 | ==---------------== Run up the steep little snow-covered hill and go down the green pipe. Now just allow yourself to drop straight down until you reach a white note block. Then bounce off from that block, down onto the next one that is down and to the right, and then up onto the golden brick. From there jump down to the 2 golden bricks on the right, and then up to the 3 golden bricks just above that. Next jump up onto the path of 3 golden bricks that are up on the left, and wait there on that top brick for a moment. Eventually a couple of green Koopas will drop down into the bricked in area on your right. Hop up onto the brick that is closest to you, and then down onto one of those Koopas. Then kick his shell in the direction of the other Koopa and jump up to avoid it bouncing back and striking you. Let the shell fly off out of sight and then jump up into the green pipe above your head. From there jump up onto the top of the snow hill on your left and slide down the slope on the other side, knocking off the Goomba as you go. Jump up when you reach the end and sail over to the next slope, and you will clear out another set of Goombas. This slope has lead you to a small green pipe. Ingore this one and instead go up the very steep slope up on the right. Walk across the snow and drop down onto another green pipe. However ignore this one as well and instead jump up onto the ? blocks floating in the air. Stay there until the green flying Koopa is out of your way. Then hop on that Koopa a couple times and pick up his shell Throw it to the left while standing on the 3 ? blocks to let it hit the block on the ground. Now drop down and hit the three blocks above your head, and then continue right. All the way right you will find a long green pipe leading up into the sky. Jump up into it and it will take you just outside the finish line of this stage. ----------------------------------------------------------------------- ==---------------== | Stage 5 - 3 | ==---------------== Okay first jump down the green pipe right in front of you. You will then drop down onto the main portion of this stage. To your right is a walll so you must go left. Jump up onto the green pipe and just wait there a second for the Spiny Beetle to get out of your way. Then drop down and hit the ? block. Stand next to the pipe on the right and let the Magic Mushroon come down to you, and then hop up onto the golden bricks before the Spiny Beetle comes back and gets you. Wait for the Piranah Plant to slide down the next pipe, and then jump over that pipe and down underneath the three golden bricks just past him. Wait for a Goomba sporting a big green boot to jump on the block above your head, and then jump up and break that brick to knock him out of his big shoe. Now you jump into that shoe, which will protect you from both enemies and dangerous objects. So hop over the green pipe on your left and continue onward. With this boot you can hop on any enemy you want, so just jump on the Spiny Beetles as you pass them. Then jump over the next short little pipe and wait underneath the line of golden bricks. Eventually another green boot Goomba will drop down on the brick above you. Jump up to knock him away and pick up his boot just for the extra points. Start jumping up to hit the bricks above you. Some will just break, but others will give you a few more coins. Continue bouncing to the left and jump over the next green pipe you come to. Jump on the Bob-Bomb, as well as the Spiny Beetles, as you make your way to the next pipe. Now you will see that between this and the next green pipe are a bunch of Black Chompers. Lucky for you however, the boot you are in can protect your from their deadly mouths. So just walk along their surface and pick up the coins. Then jump up to hit the 2nd block from the left and let the extra life fall down to you. Now jump over the next few pipes and go down the last one you come to, which will take you into the next section of this stage. Once you land down there you can jump over the "cage" golding the green boot Goomba and jump on the Piranah Plant coming out of the pipe just past him. Next hop across the Black Chompers and be careful not to fall down the narrow pit. Bounce yourself over to the next green pipe and wait for the Piranah Plant to go down. Then jump over that pipe and pick up all of the coins as you make your way across the next set of Black Chompers and over the next green pipe. Jump up to hit the 3 ? blocks and retrieve the Magic Feather that pops out of the middle one. Jump up onto the 3 blocks and then up onto the tall green pipe. Now start jumping from pipe to pipe until you finally reach a long green pipe leading into a wall of blue blocks on the right. Enter into that pipe and you will be transported right next to the finish line of this stage. ----------------------------------------------------------------------- ==------------------== | Koopa Castle 1 | ==------------------== First hop down to the bottom step of the staircase, and then jump over the lava pit just after the fireball drops down out of your way. Walk over to the 5th gray stone block down below you and wait there for the Angry Spike Block to slam down. Then walk underneath it and continue right all the way until you come to the next stone staircase. Wait for the spinning ball to be behind you and then jump up onto the 3rd step from the bottom. Wait a couple more seconds and then jump up to the top as soon as this next spinning ball is out of your way. Continue walking to the right, but stop just underneath the first golden brick above. Wait for the Angry Stone Block to drop down, and then jump up to hit the golden brick above your head and run forward to catch the Magic Mushroom. But don't run too far or else you'll be in the path of another pair of spinning balls. Now wait for the Angry Stone Block to pound the ground again, and then run back under it going left. Run back over to the staircase and down to the 2nd step from the top. Wait right there for the spinning ball below you and to the left to be out of your way, and then run down to the bottom and stop underneath the line of 4 golden bricks. Up above you, you can see a break in the gray stone block ceiling. Jump up and hit the 2nd golden brick from the left, and then jump onto the golden brick that is 2nd from the right. Now hop up onto the platform on on the right and break the two golden bricks above your head. Now get a running start to jump up and hit the ? block on the right. Fall down and land on the golden brick below you and let the Magic Feather flutter down to you. Then drop back down to the main floor of this stage and break the golden brick you were just standing on. Now this next part is a little tricky. You first need to walk over to the left and stop when you reach the edge over looking the lava pit. You will need to duck down as you stand here in order to avoid the spinning ball. Then slowly walk over to Angry Spike Block and let him drop down. Then take a few steps back and start running under him and all the way to the right until you Power Meter is full. Then start flying up the hole between the 2 remaining golden bricks and all the way up to the red pipe at the very top. This may take a few tries in order to get it just right, but it will eventually work. Go down that red pipe to enter into a secret bonus room. Jump around to pick up all of the coins forming the arrow in the middle of this room, and then go down the gray pipe over to the right. Turn to face the right as soon as you drop back down in order to freeze the incoming Boo in his tracks. Now wait for the spinning ball to be as low to the ground as it gets and then jump up and flutter onto the red ball that is on top of the pillar of gray stone blocks. Turn back towards the left to once again halt that Boo, and then run right when the Angry Spike Block is one his way back up. Continue right and stop when you come to the next Angry Spike Block. Stand as close to the to the pile of gray blocks surronding the red circle as you can get in order to avoid the spinning ball. Then turn back to face the left so that Boo won't get too close. Wait for that Angry Spike Block above you to pound down and then jump underneath him on his way back up. Use your tail to flutter safely across the lava pit just ahead and walk to the very edge of the next platform. Jump over in the direction of the Angry Spike Block, but then make sure you land back on the platform you started on. Now wait for the Angry Stone Block to pound the ground and slide back up, and then you can jump onto the platform he just pounded and then quickly onto the one just past it. Hop up the little staircase and enter into the brown door that is at the top to enter into the mini-boss fight of this castle. As always, the key to beating this guy is never giving him enough time to attack. Jump on him once and he will termporarily put his spikes up. Then wait just ONE second and jump up high directly above him, even though he still has his spikes up. By the time you land he will have just let his guard down and you will score a successful hit. Do this one more time and he is down for good. Go over and pick up the ? Ball to end this Castle Stage and create a bridge that you can use to access this area of the map should you ever run out of lives. ----------------------------------------------------------------------- ==---------------------== | The Spiral Palace | ==---------------------== First jump up onto the platform of blue blocks and go right. Run over past the first spinning ball and jump up onto the gray circle on top of the pillar of blue blocks. You will be safe from the spinning balls up here. Next you can wait for the two spinning balls to move out of your way and jump down underneath the ? block. Quickly jump up to hit it and then up on top of it to get the Magic Mushroom. Then jump down to the right just after the next spinning ball is all the way down. Now jump up into the gray pipe to enter into the upper floor of this palace. Now walk to the left and wait for the Angry Spike Block to pound the ground. Then jump under him and continue running left, over the little bump in the path, and up to the next Angry Spike Block. Wait for this one to pound the ground and then jump underneath him while he is on his way back up. Run past him and up the staircase that is just beyond him. You will resurface up at the top of the palace, which is made up of golden bricks. Jump over to the second of the tower of this roor and jump on the third golden brick on the top row to kill the hidden enemy. Then jump over to the next tower and once again kill the enemy in the third brick. Then run left and jump up into the green pipe that leads back into the palace main floor. When you get down there you can slowly approach the Angry Spike Block and let him drop. Then run under him on his way back up and jump down onto the LOWER platform of blue blocks. Run underneath the spinning ball and over the pit of spikes. Go up the gray tube that is on the other side of those spikes to go up into an upper room of this palace. Up there you need just jump up the short staircase of blue blocks that is to your left and up the next gray pipe. When you pop up from the blue pipe you will once again find yourself up on the roof of the palace. Jump down to the right and walk over to the edge of the golden bricks. Jump on the red Koopa walking around on the platform of clouds and just kick his shell out of the way. Jump up to hit the golden brick above your head to reveal a blue Magic Vine. Climb up that vine and hop up onto the small cloud platform to your right. Then jump up off of that cloud and onto the longer cloud just above it. Jump up into the blue pipe to be magically transported to the 2nd half of this world. See, that's why they call it a Magic Vine! ----------------------------------------------------------------------- ==---------------== | Stage 5 - 4 | ==---------------== First walk towards the right edge of this thin cloud and jump up to hit the ? block. Pick up the Magic Mushroom and then run back to the left. From there you can start running to the right and leap over the spinning red platform and onto the cloud just beyond it. Then make a flying leap off of this platform and onto the cloud that is just to the right of the next spinning red platform. Walk to the right edge of this cloud and jump up onto the red platform that lies still above you. But then quickly jump onto the next spinning red platform when it pauses for just a second. Now, before it starts back up again, jump over onto the next still platform that is below you and on the right. This will start to lead over just like the first one did, so you must quickly jump down onto the cloud you can just barely see over on the lower right. From the left edge of this cloud you can start running and then leap over the spinning red platform and up onto the three brown blocks. Jump over the waterfall and onto the next three brown blocks. Then up onto the three above your head, and then over the next waterfall. Jump over to the right edge, then bounce off of the red flying Koopa and onto the spinning platform when it pauses for a moment. Then quickly over onto the platform below and then onto the next spinning red stick when it comes to a temporary halt. Hop up onto the cloud that is over on the right and duck down to avoid the green flying Koopa. Now run into the green pipe that leads off screen. Start running to the right as soon as you exit the pipe because you want to reach the finish before the Lakitu above starts dropping Spiny Brothers down on you. ----------------------------------------------------------------------- ==---------------== | Stage 5 - 5 | ==---------------== You will first notice that the floor is made up of those pink objects that fall down when you stand on them too long. So first jump straight over onto the brown block down on the right. Then run to the right, hop up off of the green flying Koopa and onto the next brown block. Then continue running right but jump up onto the stack of three brown blocks as soon as you can. Then jump over onto the golden bricks covering the green pipe, and then over onto the next set of them. Next jump over onto the next stack of three brown blocks and jump down onto the green flying koopa. Now be as quick as you can in running down to the right and jumping up to hit all of the ? blocks. Collect the Magic Mushroom from the first block and then jump back up onto the stack of brown blocks on the left. Jump over those green pipes and all the way back to the first stack of brown blocks. Bump into the top block and pick up the Magic Feather. Then jump over to the right and use your tail to break the golden bricks set up over the 2nd green pipe. Head down that pipe to enter into a secret room of this stage. Fall straight down to collect all of the coins, and then run over and hit that huge ? block in the middle of this room. Be sure to catch you new Tanooki Suit! Now jump up the gray pipe on the right wall to re-enter the main area of this stage. Jump over onto the brown block at the bottom of the screen as soon as you re-exit the pipe. Then walk directly underneath the two golden bricks and break them. Then jump up into the little "cage" and hit the three bricks. The one on the left will get you a coin, and the one on the right will get you a Magic Feather. But DON'T pick up the feather unless you want to lose your Tanooki Suit!!! Wait up on top of this "cage" until the Piranah Plant on the right is gone, and then jump down to the right and start running. Jump over the brown blocks and avoid the floating Goombas as you make a run for the finish. ----------------------------------------------------------------------- ==---------------== | Stage 5 - 6 | ==---------------== First run to the right and jump up onto the stack of brown blocks. Now wait here for a little red guy to come flying in. Jump up onto him and he will start to rise upward as he carries you. Jump from red guy to red guy until you reach a ? block below you. Then jump down there and hit it to get a Magic Mushroom. Then jump over the red flying Koopa and bounce off of the white musical not block onto the two brown blocks above and to the right. Let the screen pan a little more and then pick up as many coins overhead as you can when you jump off of the white musical note block and onto the next two brown squares. Jump over onto the line of golden bricks, and then jump up onto each vertical stack of golden bricks that leads you up to the top of the screen. Then jump off of the last one and down onto the line of four golden bricks below. Pick up the coins here and then jump over to the brown blocks on the right. Then let the screen pan a little more and jump over to the cloud holding up the green pipe. Enter into that pipe and you will come back out the other side right next to the finish. ----------------------------------------------------------------------- ==---------------== | Stage 5 - 7 | ==---------------== Begin by running to the right, jumping up over the green Koopa and onto the first stack of golden bricks. Then onto the next stack, and then up onto the next stack. Next jump down and hit those three ? blocks, and then run over and stand right up against the next stack of golden bricks. Let the hidden enemy jump over you and jump up to bump the brown block to reveal a Magic Mushroom. Pick that up and then go right and hit the next three ? blocks. Jump up onto the structure of golden bricks and let the first two enemies leap over you. Then jump on the third one in the line and drop down just to the right of the green pipe you see below you. Hit the three ? blocks to the right and left of that pipe and then go down it when that Piranah Plant is out of your way. You will exit that pipe high up in the air and drop down onto a completely different looking area. So now jump up onto the large pink square and then continue heading to the right. Pick up the coins floating in the air as you jump over the stacks of brown blocks. Bump into the top block of the last stack and jump up to get your Magic Feather. Then turn back around and head to the left, all the way back to where you landed when you fell out of the pipe. Jump on the red Koopa and throw his shell out of your way. Then start from the far left edge of the screen and begin running to the right. Jump up as soon as your Power Meter is full and fly up to the huge collection of golden bricks below. You need to hit the lowest brick that is in the 5th line of bricks from the left. Then fly back up there and destroy the line of bricks that is just to the left of the Power Switch you just opened up and land on the switch to set it off. Now hurry up and collect a few of the coins that are directly above you to clear a path all the way to the very top of this stage. Then let the Power Switch timer run out and allow all the other coins to turn bakc into blocks. Now jump up onto those blocks and start running over to the right. Jump off of the edge and fly over the green pipe and onto the gigantic wall of blue blocks. Then walk across the top of this wall (you will be off screen now) and drop down onto the other side. Now just run to the right, because you just took a short-cut that lead you straight to the finish! ----------------------------------------------------------------------- ==------------------== | Koopa Castle 2 | ==------------------== Carefully jump over onto the lone gray block, and then over onto the red pipe and go down it. When you drop down on the other side you must then immediately jump over the lava below and onto the next gray platform. Walk to the right edge and wait there for the two fire balls to pop up and then drop back down. Then jump over to the next platform and wait there. This next fireball is going to drop down from the ceiling and then raise back up. Don't try to jump over it, but instead wait for it to disappear into the ceiling and then jump onto the next gray platfrom. Do the same for the next fireball and jump down onto the next platform, which is much longer. Wait at the beginning of this platform for the fireball to come up from underneath, and then jump up onto the line of ? blocks when it has gone back down into the lava. Wait for the skeleton Koopa to pass by under you and then hop down and hit all of the ? blocks. Pick up the Star Man that pops out of the last ? block and then start jumping platforms over to the right since you are invincible for a while. Stop when you come to the Boo, because by then the Star Man's power has just about run out on you. Turn to face that Boo so that he won't head towards you, and then jump over onto the next tiny platform to the right as soon as the firball from underneath is gone. Turn over to the left as soon as you land so that the Boo will stop following you, and then jump over to the next platform as soon as it is all clear. Then jump over onto that next platform and wait there a moment. Face the left to stop the Boo from getting you and wait for the fireball dropping down from underneath to go back up. Then quickly jump over onto the next platform and hit those two ? blocks. Pick up the Magic Mushroom that pops out and then walk out to the right edge of this platform. Wait for the next fireball to go back down into the lava below and then leap over this large gap and out onto the next platform. There is a fireball popping about halfway between you and that Boo up ahead, so wait for it to drop back down before you start walking to the right. Then run underneath that Boo and turn to face the left when you are directly to the left of that fireball shooting up. Then run straight to the right and you will both avoid the fireballs and elude that Boo. You need to then face to the left when you are standing directly underneath the red pipe, and then jump up into it. When you come back up on the other side you must jump over the lava pit on the right and then go into the mini-boss battle for this castle. As always, the key to beating this guy is never giving him enough time to attack. Jump on him once and he will termporarily put his spikes up. Then wait just ONE second and jump up high directly above him, even though he still has his spikes up. By the time you land he will have just let his guard down and you will score a successful hit. Do this one more time and he is down for good. Go over and pick up the ? Ball to end this Castle Stage and clear out that barrier, which will allow you to go straight to stage 8 should you ever run out of lives and have to start over. ----------------------------------------------------------------------- ==---------------== | Stage 5 - 8 | ==---------------== First get a running start and jump up to the cloud on the upper right. Hit the four ? blocks and pick up the Magic Mushroom that comes out of the one that is 2nd from the right. Next jump down to the cloud far below you and to the right, and then make a blind leap over to the cloud that is there on the far right. Just when you land a Lakitu will appear overhead and make it clear he plans to bother you for the rest of this stage. Now you can start jumping to the right from cloud to cloud as you work to avoid his Spiny Brothers. You must avoid them both while they are still eggs in the air, as well as after they have hatched and begin walking around on the clouds. Eventually you will pass by a small cloud up high in the sky that is directly underneath a ? block. You can jump on the red flying Koopa that is near the cloud to the right of that, and jump off of him and onto the cloud up there. Then hit that block and get the Fire Flower. Now jump up onto that block and shoot the Lakitu. You won't kill him for good, but you will get rid of him for a little while. Now jump down jump back down to that cloud you were just on, and then up onto the cloud on the upper right. Then jump up onto the long cloud and about then the Lakitu will make his way back to you. Jump on him again, and then jump over the red flying Koopa. Run past him and enter into the green pipe that leads off screen somewhere. Start running to the right as soon as you drop back out of the pipe and you will make it to the finish line of this stage. ----------------------------------------------------------------------- ==---------------== | Stage 5 - 9 | ==---------------== Welcome to my #1 most hated stage of this entire game! This place is annoyingly hard, so you really should bring a power-up of some kind in here. A Magic Feather or a Tannoki suit would work the best, but a Magic Mushroom or a Fire Flower will at least allow you to take a few extra hits from the bad guys. First jump over the red flying Koopa and onto the small cloud. Then hop on the brown pad when it comes into view and wait there a couple of seconds. Then you will see a line of these pads is leading upward. Jump up them like a staircase leading up and to the right, and evertually you'll come to the last one. Then one will come sliding in from the right, so jump up onto that one. Then you see another pad up above you. Wait for the pad you are on to take you ALMOST off screen and then jump up to the left but pull yourslef back over to the right when you get up above the next brown pad to land safely on it. Wait on that one for a flying Bow-Wow to fly up from underneath and then jump up over him and onto the platform just past him on the right. Then you will once again start jumping from pad to pad as they lead you up and to the right. You can kill the flying Bow-Wow with a fireball if you came in as Fire Mario/Luigi, but otherwise you just have to work on avoiding his projectiles. Jump up to the next one and you will see that another flying Bow-Wow has flown in from below. This means you need to quickly get over to the brown pad on the right, because the first Bow-Wow is about to explode. And you don't want to be caught anywhere near it. Then jump up onto one last pad and let it carry you up to a cloud that is directly underneath the green pipe you will use to get out of here. So jump up into that green pipe, and make a mad dash for the finish line before that Lakitu up above gets you. ----------------------------------------------------------------------- ==-----------------------== | The Koopas' Airship | ==-----------------------== First let the screen pan over to the very far right, and then jump over onto the FlameThrower as soon as it comes into your view. Now wait for the screen to pan over a little more, and then jump down to the ? block over on the right and hit it. Pick up the Magic Mushroom that pops out and wait there on top of the block for a few seconds. Jump over past the two Cannons below and up onto the next large brown crate. Then jump up onto the gun, and then up to the top of the wooden staircase when it comes into view. From here run underneath the first cannon and then jump up between the gape between it, and the next cannon, and up onto the top of the large gray square. Allow your self to disappear off screen for just a second as the screen pans, and then make a running leap all the way over to that small brown platform on the far right. Avoid the cannon balls as you walk down across the metal stick and jump down to the other side of the wooden pole. Stand right in front of the Gun and kneel down to avoid its fire. Jump up and over it just when the Bullet Bill is off out of your way. Next you can jump off of one of those cannon balls being fired and right up onto the top of the gray square. You aren't competely safe up here, but you're much safer that you would be if you tried to run past them down there. So slowly begin walking along the top of this square and avoid all of those cannon balls begin fired at your from below. When you reach the end of this square you can then jump over the next Gun and drop down that gray pipe to enter into the fight with the Koopa Cousin of World 5! This guy is slightly different that all of the other Koopa Cousins you have so far run into, because this guy can hurt you a 3rd way. Not only can he hurt you with his spikes and his wand; but he can also pound the ground beneath him and cause you to be frozen in your place, thus making you a very easy target. Jump on him once and then quickly jump away again to avoid his spinning shell. He will then fire off another shot from his wand and pound into the ground in an attempt to stun you. So jump over those three little rings and, if you're still airborne, then you should be immune from his earthquake and free to jump on him again. Now run to one side to allow his shell to flip up over you and then jump away again to avoid his crazy spinning. Let him fire one last time, and then jump over those those rings and right onto him to finish him off for good. When the magic wand drops back downto you, just go over there to pick it up and then go take it back down to the gracious King below. Nice Job! ----------------------------------------------------------------------- ------------=========================------------ | World Six | ------------=========================------------ ==---------------== | Stage 6 - 1 | ==---------------== Jump up onto the four ice blocks up ono the right, and then over onto the ones that are under the golden bricks. Hit the ? block and jump up onto it to catch the Magic Mushroom. From up here you can see a Piranah Plant sitting in the green pipe blowing a spiked ball into the air. You need to wait until the ball has gone back done to the Plant, and then jump over the green pipe. Pick up the three coins and continue right. Now you will come upon another Piranah Plant, except this one is moving around on the ground. Wait for him to shoot his spiked ball up really high and then jump underneath it. Then run up to the next green pipe and wait for the Piranah Plant inside of that pipe to go back down. Now jump over that pipe and hit the ? block over on the other side. Continue walking right and jump over those two pits in the ground. Stand at the foot of this next pipe until the Piranah Plant goes down, and then jump over it and start walking to the right. Now you will come to a couple more walking Piranah Plants. Wait for the first spiked ball to shoot all the way up, and jump under the ball and then quickly underneath the next one as well. Hit the ? block and jump on top of the next green pipe you come to. Then jump over to the ? block and pick up the Fire Flower. Then hop over to the next three ice blocks on your right. Wait for the Piranah Plant below to be out of your way and then jump over two more ice block platforms. Jump over the next walking Piranah Plant and run over to the next pipe. Jump up just barely onto the left edge of this pipe and you'll be just out of range of the next enemy. Wait here for his spiked ball to shoot all the way up and then jump underneath it before it drops back down on you. Be sure you jump completely over the pit that is just to the right of that green pipe. Now just run right into the finsih line of this stage. ----------------------------------------------------------------------- ==---------------== | Stage 6 - 2 | ==---------------== This is another one of those stages where the screen is always panning over towards the right. Which means you have to keep moving in order to stay alive; but you shouldn't rush yourself either. First jump off of this line of brown blocks over onto the next one, and then hop down onto the first moving cloud that appears on screen. Make a running leap over onto the next one that comes in up above, and then get up onto the ice blocks above it. Hop down onto the cloud that flies in almost level with the ice block platform and then jump down onto the ice blocks near the bottom of the screen. Pick up the blue brick and throw it at the ? block on your right. Then jump up onto it and pick up the Magic Mushroom that pops out. Wait here just a moment and then jump up onto the 2nd cloud that comes onto the screen first. Next jump up onto the one just above it, and then make a tall vertical leap over the pillar of godlen bricks and land on the brown blocks on the other side. Now start jumping over from platform to platform, getting all the coins you can, and you will eventually see a very, very tall pillar of brown blocks ahead. When that happens you must quickly jump up onto the cloud above you, and then keep jumping up onto the next highest clouds until you can jump up on top that pillar Next jump down onto the cloud that is between you and the 4 ice blocks. Then jump over onto those blocks and up onto the platform of brown blocks just above it. Throw those two blue bricks out of the way and start hitting the golden brick until it stops giving you coins. Then jump over to the next platform and throw that Koopa out of the way. Now wait here a second and make a running leap over onto the 2nd cloud that flies into the screen. Stand on this for just a second and then drop down onto the line of four ice blocks you see down below. Let the screen pan just a little downward and jump onto the four brown blocks as soon as you can see them. Now quickly jump onto the next two clouds and up onto the platform of brown blocks that is above you. You will be off screen now, but that's okay. Just stand on the middle block of this platform and jump up. Then drop down onto the platform of four brown blocks that is down on the right, and stand there until the extra life drops down to you. Jump over onto the brown block platform over on the right, then up onto that cloud that flies into view, and then over onto the top of the green pipe. Go down that pipe, and start running to the right as soon as you drop down on the other side. You'll find the end of this stage there waiting for you. ----------------------------------------------------------------------- ==---------------== | Stage 6 - 3 | ==---------------== Jump over onto the white mucsical not blocks and just keep bouncing up and down until the brown pad comes into view below. Then hop down onto that pad and let it carry you till it is almost past the ice blocks above. Then jump over to the right and land on the block directly to the right of the ? block. Jump up onto that block and then jump up really high and to the right to land on the ice blocks holding that red Koopa. Jump on him and pick up his shell. Take that shell with you as you jump back down onto the ? block. Be careful because that ice is slipperey, and stand on the 2nd ice block from the ? block. Then throw the shell at the ? block and quickly jump up over the shell and onto the Magic Mushroom you just earned. Now start jumping CAREFULLY from thin platform to thin platform as you head to the right. Jump on the red Koopa pacing around on the big ice blocks and just throw his shell out of the way. Next jump over onto the 'L' shaped collection of blocks that is just on the right. Ignore that red Koopa and jump up onto that first golden brick. Then hop onto the next four ice blocks, and then over onto the ice blocks you can just barely see over on the right. Then jump over to the next three ice blocks and start hitting the golden brick until it stops paying off. Then hop up onto the block and down to the pair of ice blocks below on the right. Wait there for a brown pad to slide over to you, and then jump onto that pad. When it comes to the pillar of 4 ice blocks you must jump up onto it, and then back down onto the pad, and then over onto the line of ice blocks that resembles a backwards 'L'. Hop up onto the top block of this L and then up onto that single golden brick in the sky. Wait up there a second and hop down to the brown pad that slides over down there. Duck down to avoid hitting the pillar of ice blocks, and finally jump over the 1st red flying Koopa and off of the 2nd red flying Koopa to land on the snowy surface you see ahead of you. Now just start your run for the finish line of this stage. ----------------------------------------------------------------------- ==------------------== | Koopa Castle 1 | ==------------------== Okay first step forward to drop down onto the bottom platform of gray blocks, and then jump over onto the two green pads that will transport you around during this first half of this castle. It will take you up over the lava pit and then over a long spiked floor. When you get past the spiked floor you then need to stand over on the left half of this pad. Then, when the spinning ball passes by you, rush over to the right half of the platform to avoid the next spinning ball. Then go back over to the left half to avoid the next spinning ball, and jump off of the platform when you see the spikes below. Walk over to the brown door and enter into it to be taken into the next area of this castle. Jump up onto the gray circle in the middle of the spinning balls, and then hop down and hit the ? block. Run over to where the tall gray pillar in the background is, and wait there for the Magic Mushroom to come to you. Then continue to the right. Wait for this next spinning ball to be out of your way and then jump over the blue block sitting on the ground and run to the right. Press down to slide underneath the wall of blue blocks and jump up onto the next platform of blue blocks. Wait for that next spinning ball to move out of the way, and then jump onto that three blue block platform and hit the ? block. Now jump up onto that block and pick up your Magic Feather. You can safely stand up here for a while. Wait for the spinning block to be clear and then drop back down onto that platform and quickly jump up over to the next platform on the other side of the spikes. Enter into the brown door and you'll go into the battle room of this castle. As always, the key to beating this guy is never giving him enough time to attack. Jump on him once and he will termporarily put his spikes up. Then wait just ONE second and jump up high directly above him, even though he still has his spikes up. By the time you land he will have just let his guard down and you will score a successful hit. Do this one more time and he is down for good. Go over and pick up the ? Ball to end this Castle Stage and clear out the barrier that was blocking you off from the rest of the map. ----------------------------------------------------------------------- ==---------------== | Stage 6 - 4 | ==---------------== First run to the right and make a leap onto the top of the next platform. Wait for the red platform to stop spinning and then jump onto it, and then over onto the big ice block. DON'T jump down onto the next spinning red platform, but instead jump over onto the small ice block that is just down and to the left of the brown block. Wait for the 3 Goombas to drop off the edge, and then go down the little staircase made up of ice blocks. Jump over to the small ice block directly under the golden brick and be careful you don't slide off. Now jump up to hit that golden brick, and then jump up onto that brick to catch the extra life that popped out. Now jump up onto the wall of big ice blocks over on the right. Jump up onto the pad, but then quickly up onto the next two ice blocks and get the two coins. Wait up there a moment and then jump down onto the brown pad when it is on the right side below you. Ride this pad until you are underneath the ? block, and then jump up to hit that block. Jump up onto the block to catch your Magic Mushroom. Wait for the brown pad all the way at the botton of the screen to be underneath you, and then jump down onto it. Let it take you over to the right and then jump onto the two brown blocks. Walk over to the right edge and jump onto the brown pad you see going around the small track. Then jump onto the next pad, and then up onto the pillar of 4 large ice blocks. Up ahead you will see a Power Switch sitting atop a tall pillar of golden bricks. So jump out onto that Switch and fall straight down to collect those coins. Now start running to the right and crouch down to slide under the first big ice block you come to. Jump up over the next one and onto the two golden bricks. Jump up over the flying Bow-Wow and onto the next three golden bricks. Then continue running to the right and crouch down to slide under the next ice block. Jump over the next one, and then for the final one you must get a good running start to sail just out of reach of the spinning red platform. Now just run to the finish of this stage. ----------------------------------------------------------------------- ==---------------== | Stage 6 - 5 | ==---------------== First jump up over the three large ice blocks and run into the green pipe. You will pop back out inside the ice pyramid. Start walking to the right and jump up into the first green pipe you come to overhead. Hit the ? block and pick up your Magic Mushroom. Then, DON'T enter into the pipe on the left, but instead go back down the pipe you came in through. Then jump back up into the pipe to re-enter that room, and hit that same ? block again to get your magic feather. Go back down the pipe on your right and start spinning your tail. After you kill the two approaching enemies you can then start walking to the right. Jump up onto the ? block as soon as it comes into your view, and then jump down onto the enemy armed with a blue brick. Keep moving right and up the steep snow hill. Jump over the first enemy, and then onto the second one before he hits you with a blue brick. Walk down to the bottom of the hill on the right and throw each blue brick in the pillar over to the left. Then jump over the green Koopa and onto the next enemy before he throw a brick at you. Then walk back over to the left, hop on the Koopa, and pick up his shell. Now here's the tricky part. You need to now run back and forth down here until your Power Meter is full. Keep the green shell in your hand as you do so. And then, when your meter is full, you can fly straight up the hole in the ceiling that is above you and to the left of that pillar of four golden bricks that you see ahead. Once you get up there you can then stand on the two brown blocks and throw the green Koopa shell to the right. Let it break all of the golden bricks, as well as kill those little blue Chompers. Then, when the green shell goes flying back down and out of your way, you can step down and go into the green pipe that is now accessible. If for any reason you should lose your Magic Feather before you make it up there, you can always go back to that first pipe you went in and get another one. Also, you can get an extra life by flying up into the hole in the ceiling that is 2 over to the left from the one you go up into if you want to exit this stage. Just hit the 1st golden brick of the top three bricks to pop the extra life mushroom out, and then fall down to the floor to collect it. Anyway, when you exit the green pipe you cleared out earlier, you can run to the right and jump up to hit the usual finish of the stage. ----------------------------------------------------------------------- ==---------------== | Stage 6 - 6 | ==---------------== Your first move is, obviously, is to enter into the green pipe right in front of you. Then start walking to the right and jump up onto the brown blocks that sit above the staircase. Then jump up onto the snow platform above you, and then stomp onthe green enemy. Pick up the three coins above your head and then go right. Hop up the steep hill and jump over each small water pit. A fish will leap up from them from time to time, so only jump when you see he is not above you. Jump on the little green enemy in the area just past those pits and hit the ? block. Pick up your Magic Mushroom, and then go back down the hill to the left. Drop down the snowy staircase, and wait on the bottom step until you see the red little Kahuna to jump over to the water pit on the right. Then jump onto the snow between the two pits, and then continue going right when he jumps over you. Wait for the Piranah Plant to go back up the tube and then jump underneath it, and over the next little pit. Hop on that next green enemy as you continue forward, and jump up onto the next snow hill. Don't slide down it, because there is a Piranah Plant waiting for you at the bottom. So instead jump up high over it, and then walk underneath the next green pipe when it is clear. Enter into the water and stay near the top to avoid that first little green Kahuna. Drop back down when you pass over the second fish, and stay up against this new ice ceiling to make it past the next Kahunas. Swim up onto the two ? blocks and walk over to the right. Swim through the gap in the brown blocks that is to the right of the ? blocks, and hit those ? blocks when the little green Kahuna is over on the left. Then swim back up onto those blocks and get your Fire Flower. Now float back down to the platform of brown blocks below, and shoot the little green Kahuna with fireballs before he touches you. Then float up and swim to the right. Stay between the fish above and the brown blocks below. Swim over the fish that is right in front of you, and then over to the green pipes ahead. Start throwing fireballs at all of the Piranah Plants as you continue, and then kill that next Kahuna as well. Then hop up out of the water on the other side and drop down to the snow tunnel. Shoot those green guys with fireballs to quickly clear them out of your way as you continue to the next green pipe. Then kill that Piranah Plant and go up the steep hill. Carefully jump over the little water pits and avoid the little leaping Kahuna. At the top you can jump up into the green pipe. This pipe will take you to right outside the end of this stage. Be sure to shoot the last enemy as you run to the right and hit the finish. ----------------------------------------------------------------------- ==---------------== | Stage 6 - 7 | ==---------------== This stage is dangerous only if you really want to get coins. First let the screen pan for a while, until you can see two platforms up ahead. The blocks these platforms are made of will fall off when you stand on them for too long, but in this stage you use that to your advantage. So jump over to the first platform, and then over to the second. Stand on the last hollow block of that platform and let it drop you down ALMOST off screen. Jump up before it does and carry yourself onto the green platform. Jump up to hit the ? block, then hop up onto that block and get your Magic Mushroom. Now walk along the ice blocks and over to the next hollow block. Let it fall off, but jump over onto the four hollow blocks before you fall off screen. Stand on the third block of this platform and ride it down to pick up the coins below. Quickly jump up onto the next line of ice blocks, and from here you should be able to jump on the fling Bow-Wow. Jump onto the hollow block between the two ice platforms and drop down just enough to get those three coins. Then jump up onto the platform made of 5 ice blocks and jump up to get those 3 coins floating overhead. Next jump over onto the next line of hollow blocks and take the fourth one down to get the coins. Then jump onto the next three blocks that are underneath the ? block. Hit that block, and then ride the 3rd hollow block of this platform down to the three coins. Quickly jump up onto the next three hollow blocks down near the bottom of the screen, and then up onto the blocks underneath the golden brick. Hit that brick and jump up onto it. Then over onto the hollow block above those four coins and let it take you right into them. Jump onto the ice blocks before you drop down out of sight, and then hit that ? block. Jump up there to get your Fire Flower. Now jump over onto the two golden bricks on your right, and then up onto the two hollow blocks you see just above and to the right of them. Stand on the second one, and let it take you down to the platform of blocks you see down at the bottom of the screen. Jump down onto the ice blocks, and then jump up onto the hollow blocks above you and to the right. Keep jumping up and to the right to climb these platforms like a staircase, and ignore those coins down there. Eventually you'll come to a small green platform. Jump up onto that platform, and kill that flying Bow-Wow before he fires at you. Now jump up onto the ice blocks over on the right via the two hollow blocks. You will see that up here there is a hollow block where the 3rd ice block should be. Ride this hollow block down, but jump over onto the white musical note blocks just before you drop off screen. Bounce off of these blocks and onto the green tube. You'll drop down on the other side, and onto a big stack of frozen coins. If you were luck enough to hold onto that Fire Flower you got earlier, then you should now be able to melt the ice and get the coins. Just be careful of the green Koopa you release when you melt enough of that ice. Get all the coins you can, and then go right and hit the finish. ----------------------------------------------------------------------- ==------------------== | Koopa Castle 2 | ==------------------== First you must take note of that Boo you see in the upper-right corner of the screen. As with all Boo's, this guy can only attack you when you turn your back to him. So as you plat you must make every attempt to always face him. Jump up onto the ice above and run to the right. Jump over the little ice block in your way and drop down before the Angry Spike Block gets you. Turn back to face the Boo, so that he won't chase after you. Then continue running right, but stop when you reach the ? block. Becareful not to slide over the edge, and also turn back to the left and stop that Boo dead is his tracks. Jump up to hit that ? block, and jump up on top of it to then get your Magic Mushroom. Then jump over to the three little ice blocks to your right and face the left. Stand on the third little ice block and wait there for that Spike Block overhead to start slowly moving back over to the left. Then jump up into his path and quickly run to the right, over that little ice block. Now you come to the next Angry Spike Block. Wait here for it to hit the left wall of ice, and then quickly drop down behind it before it comes back. Drop down to the bottom ice platform and then continue to your right. Jump up onto the little ice block you see connected to the big ice block that is just over the pit. Wait there for the Angry Spike Block above you to hit the little wall of ice on the right. Then wait for him to be just enough over to the left for you to get past him, and then jump up ontop of those big blocks and crouch down to slide under that two little blocks. Walk down onto the two little ice blocks on the other side, and you can now see a spinning ball up ahead. Jump over onto that next platform, but stop when you are directly beneath the ? block. This can be tricky due to the slick icy floor. Then hit that ? block and jump up there to get your Fire Flower. Next drop back down onto the icy platform and go right. Wait fore the Angry Spike Block overhead to be out of your way, and then jump up onto BUT NOT OVER the little ice block that is in his way. Face the right so the next Boo won't attack you, and wait here for the next 2 spinning balls to get out of your way. Then make a mad dash over to the right, and drop down past that next Angry Spike Block as soon as he pounds into the right wall. Get all the way down to that bottom platform and then continue to the right. As soon as another Angry Spike Block comes into view you must jump up over him and onto the big ice blocks above him. Walk over to that orange door and press UP to enter into the mini-boss battle of this castle. As always, the key to beating this guy is never giving him enough time to attack. Jump on him once and he will termporarily put his spikes up. Then wait just ONE second and jump up high directly above him, even though he still has his spikes up. By the time you land he will have just let his guard down and you will score a successful hit. Do this one more time and he is down for good. Try to stay out of that little blocked in area on the lower-right corner of the screen, because he may attempt to trap you in this area where there is no escape. Go over and pick up the ? Ball to end this Castle Stage and clear out the barrier that was blocking you access to the rest of the map. ----------------------------------------------------------------------- ==---------------== | Stage 6 - 8 | ==---------------== Pick up one of those blue bricks, and take it up onto the top of that grassy hill. Throw it at the ? block and pick up the Magic Mushroom. From here you can jump up high over the Piranah Plant below and down onto the grass field on the other side. Hop on that green Koopa and pick up his shell. Then take that shell and walk over to that first white Chomper you come to. Throw it at that enemy and then start chasing after it so it will clear out all the others. After them you can continue up the grassy hill, but you must jump on those little green guys that scatter the ground. When you reach the slope you can slide down it to get that next enemy, and then walk down to the blue bricks. Clear a path to the ? block, and then slide underneath it and hit it to reveal a Magic Feather. Pick it up before it falls off screen, and then jump down on that next enemy armed with a blue brick. Now you come to a large 'H' made up of blue bricks. Pick up the brick closest to the ground, and then throw it at the enemy that is trying to hit you on the other side. Now run and slide underneath the large H. But pick up a blue brick, and take it with you up to the top of the next grassy hill. Throw it at the little white chompers and chase after it to make sure it gets them all. Then slide down the slope to get the next enemy, and jump up at the end to leap over the little pit and land on the enemy armed with the brick. Then just jump over the next pit and keep running to the right. Eventually, you will come to the end of this stage. ----------------------------------------------------------------------- ==---------------== | Stage 6 - 9 | ==---------------== Jump up to the top of those three big ice blocks, and then go down the green tube you see there on the other side. As soon as you drop down into the water you need to start floating up to the surface. Stay as close as you can to the surface as you continue right, and hop up onto that little brown block you come to shortly. Then jump onto the snowy platform above. Hop up onto the the two brown blocks, and then jump over the black Chompers below and onto the other brown blocks. Step down onto the snow just to the right, and then jump over onto the brown blocks before the next set of little black Chompers. Now make a long leap over these next Chompers and hit the white note block on the other side. Pick up the Magic Mushroom that just popped out. Now wait for the next Piranah Plant to go back up the pipe, and then run under it. Notice that I said RUN and not jump. If you run fast enough you won't fall into those Chomper pits. Then drop back down into the water below you. Stay close to the water's surface as you swim to the right, and eventually you'll come to another little brown block. Now hop over this set of little Chompers just like the ones earlier, and then hit the golden brick above your head to reveal a Power Switch. Now step down to the left, onto the two little brown blocks. Then jump up and just a little to the left, and you'll hit a hidden block. Next jump back up onto the snow on the right, then up onto the block you just revealed, and then onto that Power Switch. This will turn all of those annoying little Chompers into coins! So start off to the right and pick up all of those coins before they change back. Then drop down onto the little brown block that is on the wall of the pit just past them. Jump up to hit that white musical note block above your head, and from here you should easily be able to catch the Fire Flower. Then hop up onto the snow above you and on the left, and the bounce off of the white note block and onto the brown blocks above the black chompers. Shoot that next Piranah Plant with fireballs, and then jump up to shoot the next one. Jump up onto that pipe, and hop up into the one directly above your head. When you exit this green pipe out on the other side, you can just start running to the right and you'll soon find the end to this stage. ----------------------------------------------------------------------- ==----------------== | Stage 6 - 10 | ==----------------== First hop up over that first little pit and over onto the three big ice blocks. Then jump up onto the platform of five ice blocks. Just ignore that pair of red Koopas and jump onto the three ice blocks below you on the right. Then jump over that first green pipe, and step down onto the large ice block just to the right of the second green pipe. Jump up to hit the ? block, and then quickly jump up onto the golden bricks and collect your Magic Mushroom. Hop on those two pacing Koopas and throw their shells to the left, NOT the right. Then jump down to the right and step up to the huge wall of bricks. Pick up one of the blue bricks that make up the bottom, and then throw it at the enemy as soon as he clears the way for you. Now pick up the blue shell to your left, and then slide underneath the golden brick and hit it to reveal a Magic Vine. Jump up onto that vine and climb it up to the very top. Break the 3 golden bricks up there and then jump on that Power Switch, which will turn all the bricks to your right into coins! So jump down to your right and collect as many coins as you can as you fall back to the ground. Now jump up onto the three ? blocks, and then onto that annoying little enemy that is holding the blue brick. Go back to hit those three ? blocks and pick up the Fire Flower. Now you can use your fireballs to melt the coins locked in ice. But make sure you don't accidently melt the blocks that contain enemies! Now continue right, and pick up any and all coins along the way. Ignore that green pipe covered by frozen Chompers, because although it looks like it contains something it is actually impossible to get down there. So just hop over that next red flying Koopa, and start collecting those coins that make up the platform beneath your feet. but watch out for those annoying little guys that throw bricks at you. The best way to kill them is by throwing a blue brick at them, rather than trying to destroy them with fireballs. Just keep heading down this platform, and eventually it will come to an end. Leave the coin that is at the very end intact, so you can jump off of it and onto the two large ice blocks. Then wait for that red spinning platform to stop, and then jump onto it and quickly over onto the next large ice block. Ignore that red Koopa and jump over to the small ice blocks you see on the lower right corner of the screen. And from there you can already clearly see the ending to this stage. ---------------------------------------------------------------------- ==------------------== | Koopa Castle 3 | ==------------------== Run to the right, and jump up onto that gray circle that is atop the three blue blocks. Wait there for those two spinning circles to get out of your way, and then jump over onto that thin striped platform. This thing is going to push you to the right, so be ready for that as you jump off of it and onto the next gray circle. Turn to face the left so that the Boo will head towards you, but turn back towards him before he actually touches you. You just need him to move out of your way so that you can jump up over him. So now wait for those two circles to be clear from your path, and then jump over that ghost and onto the next striped platform. This one will try to pull you to the left, so you need to fight it to run to the right. Quickly jump up off of it as soon as you reach the platform's edge, and sail over onto that ? block. Now wait for the Ghost Bar below you to move over to the left, and then quickly drop down there and hit the ? block down there. Then jump back up onto it to avoid that Ghost Bar and catch the Magic Mushroom. From here jump over to the far right, past the next Ghost Bar and over onto the pillar of four blue blocks. Jump over that next Boo and start running to the right. Go underneath that Ghost Bar and then up onto the gray circle just before the next thin little striped platform. Wait for the spinning ball to be out of your way, and then step down onto that platform. It will try to pull you over to the left, so you must run hard to the right to over-power it. First just run up to the Angry Spike Block to get it to drop, and then run underneath it while on its way back up and jump onto the next thin striped platform. Keep running to the right, and up to the next Ghost Bar. These next 2 Ghost Bars you can't jump over, or run under. So you will have to jump On them. Watch the pattern of the Boo in the Ghost Bar, and then jump from one to the other when the Boo is not in your path. Then jump far right off of the edge of the second Bar and enter into the brown door. Once you drop down onto the ground, you must immediately run to the right side of the screen. But be sure to face the left side once you get there so those Boos won't go after you. Wait here for the brown door to come down to you, and then press UP as soon as you hear the pounding noise. This door takes you into the mini-boss battle of this castle. The room you fight this guy in is a little difficult to manuever, due to the odd placement of blue blocks up above. These can make it hard to get a hit, but other than that this guy is as easy to beat as always. As always, the key to beating this guy is never giving him enough time to attack. Jump on him once and he will termporarily put his spikes up. Then wait just ONE second and jump up high directly above him, even though he still has his spikes up. By the time you land he will have just let his guard down and you will score a successful hit. Do this one more time and he is down for good. Go over and pick up the ? Ball to end this Castle Stage and clear out the barrier that was blocking you access to the rest of the map. ----------------------------------------------------------------------- ==-------------------== | Koopas' Airship | ==-------------------== Let the screen pan to the right a little until the blue bolts come into view. Then run and jump down onto those bolts, and start hopping up and down to get it to carry you over to the right. You don't need to take it all the way to the other side; you only need to get close enough to it to just jump over there. Then jump up the blue wooden planks and run past the ropes in the background. Drop down onto the blue bolts, and use them to get to the next one below you. Use those bolts to get over close enough to the next blue wooden planks, and then go stand on the port that shoots the FlameThrower. Wait there for the fire to end, and then drop down the big blue steps over to the next Flamethrower. Jump over it when the heat dies down, and over onto the next platform of blue wood. Wait for the first FlameThrower to die down, and then stand in between it and the one that is above your head. Wait for that one to shut off, and then stand between it and the next one that is on the ground. Let this next one shut off for a second and then jump up the staircase over on the right. Jump up onto the vent that spits the fire at the top of those stairs, and then over to the right. Hit those two ? blocks and pick up your Magic Mushroom that just popped out. Then quickly leap over to the platform on the right. It will take you off screen for just a second, but it won't kill you. Walk along this long plank, and at the end you will see another FlameThrower overhead. Wait for it to shut off and jump over to where the fire use to be, and then up onto the tall blue pillar over to the right. Then jump over to the gray pipe and drop down into it to enter the boss fight of World 6. This guy is balancing on a big green circus ball, and he will fire similar balls just like it from his magic wand rather than the usual rings. You can jump on the balls, but you can't ever destroy them. So jump on him the first time, and he'll throw a few out. Then quickly jump on him another time, and run over to the corner to avoid his wild shell. It is better to run than jump in here, because most of the space above you is occupied by the balls. Now do your best to manuever above, below, and around those green balls as you jump on him one last time to finish him off for good. Then just pick up that magic wand, and take it back down to the needy King below. ----------------------------------------------------------------------- ------------=========================------------ | World Seven | ------------=========================------------ ==---------------== | Stage 7 - 1 | ==---------------== First, run to the right and enter into the black doorway just past those first three pipes. You will then find yourself standing inside the main area of this stage. But the odd thing about this stage is that you progress through it by going up, not to either the right or left. If you walk off one side of the screen, then you will just re-enter on the other side. Jump up onto the thin green pipe to the right, and then up onto the pipe underneath the three ? blocks. Jump on the red Koopa shell and throw it out of your way. Hit those three ? blocks, and then jump up onto the thin green pipe over on the right. Stand on the left edge of this thin pipe, and jump up into the pipe that is above you. You will pop back up on the other side just over a couple of Piranah Plants. Wait for the one on the right to enter his pipe, and then drop down in front of his pipe. Now wait for the one on the left to be gone, and then run over there and jump up into the pipe directly above you. This pipe will take you up just below a trio of ? blocks. Jump up and hit them all, and then get a running start to jump up onto those blocks from the small gap to the left of them. Jump up while standing on the ? block up against the pipe to your right, and you'll reveal a hidden ? block. Pick up your extra life, and then drop down to the left hop on that Koopa. Throw his shell off the screen to the left, and then jump up the pipe above you that is on the left. Now jump up onto the curved green pipe to your right. Jump in between those two ? blocks and hit the red Koopa you see pacing back and forth. Then pick up his shell, and jump up to hit the ? block above your head. Next jump onto the ? block to the left, and throw this Koopa shell at the block on your right. The shell will spin over and hit that block, and then come back to hit the block you are standing on and give you a Magic Mushroom. Jump onto the white musical note block to your left, and then bounce up onto the stubby little pipe above you to the right. Hit the two golden bricks above your head, and then jump up onto them. Next jump over onto the thin green pipe to your left. Stand on the little brown block, and from there jump up onto the thin pipe above you. Ignore that red Koopa and, and jump up on top of the green pipe above your head. You should now see Piranah Plants in both the pipe above, and the pipe below, you. Jump up onto the next pipe above you, but stand on the very left edge of the pipe. About only half of your foot should actually be on the pipe, and you'll be just outside the reach of that Piranah Plant. From here you can wait for the Piranah Plant above you and on the left to go back into this pipe, and then jump over to where he use to be. Quickly jump up onto the two white musical note blocks above you and on the right. Just keep bouncing around up here for a moment. Look at the pipe to your right and you'll see another Piranah Plant. Wait for it to go back down and then hop onto that pipe. Then jump up onto that single white note block to your left, and use it to bounce up onto the two little brown blocks. Next jump up onto the next two brown blocks, which are just above and to the right of you, and then go up the green pipe above. Up there you will find a couple of green Koopas headed your way. Jump on the first one, and then kick he shell at the second one. Let that shell go past you and hit the wall on the far left. Then as it comes back you can jump over it and run as fast as you can to the left to jump up onto the two little brown blocks to safety. Now hop across the brown blocks to your right, and pick up the coins above on your way over to that green pipe leading into the ceiling. Go up that pipe, and you will be taken to just outside the ending to this stage. ----------------------------------------------------------------------- ==---------------== | Stage 7 - 2 | ==---------------== Start walking to the right, and jump over that first white Chompper. Then jump up over that first orange pipe, and down to the two ? blocks. Pick up and throw both of those blue bricks, and hit the two ? blocks you can now reach. Get the Magic Mushroom that just popped out, and then jump over onto the two blue bricks on your left. Pick one of them up and use it to kill the white Chompper sitting on the orange pipe on the right. Now go down that pipe, and into the water that is below this stage. Start swimming to the left, and don't hit any of those golden bricks above you. Pick up all of the coins you find at the end, and then jump on the Power Switch. Now quickly get back in the water and start swimming to the right. Pick up all of those coins before they switch back to golden bricks. Then continue swimming to the right, and go up into the very last orange pipe you come to. Now up here you will find a green flying Koopa. Wait for him to fly over to the other side, and then jump up to reveal a white musical note block. Keep jumping up to revealing blocks as you go to the right, until you have created a "ceiling" above you. Then go down the orange pipe on the right, and hit the ? block you find down there. Pick up your Magic Feather and then go back up that same pipe. Be careful to avoid that green flying Koopa as you run over to the orange pipe on the left, and then go down it to re-enter the water below. Start swimming to the left, and enter the 3rd orange pipe that you come to. Use your tail to kill that white Chompper, and jump up onto the next orange pipe as soon as the Piranah Plant goes down. Next jump up onto the wall on the right. Jump over the pit that leads down to the orange pipe, and continue right. Jump over that next white Chompper, and onto the first orange pipe. Then jump over onto the tall orange pipe over on the right. Bounce across the white musical note blocks, but be sure to bounce straight up from the 6th one from the right to reveal a hidden block. Pick up the extra life that just popped out, and then you can go down that first pipe you come to on the other side. Once you get down there you can start walking to the right. Jump over those two white Chomppers and onto the little brown block. Then jump up onto the large sandy blocks up above and on the right. Walk underneath those two orange pipes, and hit the ? block on the other side. Pick up the Fire Flower, and then turn around and start heading back. Kill those two white Chomppers and jump back up into the orange pipe you used to get down here. Once you get back up to the top, you can start jumping from pipe to pipe as you go right. There are a good number of Piranah Plants that will be popping up, but you can kill them easily using your fireballs. And eventually you will come to a wall. When you come to that wall you need to go down 4th orange pipe from the right, and then go down the orange pipe you find down there. That pipe will take you just outside the ending to this stage. ----------------------------------------------------------------------- ==---------------== | Stage 7 - 3 | ==---------------== In here it is possible to have a Star Man during the entire stage, but the catch is that you must already have a Star Man by the time you get to the block containing the next Star Man. If you are not invincible at that time, then you will not get one. So this means you will want to make the most of it and always run throughout most of this stage. So first, jump up and hit the ? blocks above your head. Pick up your Star Man and immediately start running to the right. Slide down the hill to pick off the line of green Koopas, and then start running again as soon as you reach the bottom. You will see in front of you a collection of ? blocks assembled like this: [?][?] [S][?] You must jump up and hit the one I've marked with an S, and then catch the Star Man that pops out. Then jump up onto the top two ? blocks, and onto the the next grassy hill. Slide down that hill just like you did the previous one, and at the bottom you'll find another collection of blocks exactly like the one earlier. Hit the same block you did in the previous set, and then get your Star Man. Hop up onto the top two ? blocks and over onto the next grassy hill. Slide all the way down, but jump over the pit at the end. Hit the golden brick, and then hurry to catch the next Star Man. Then once again start running to the right, jumping over any small pits that you may come to. Ignore the next golden brick you come to, and instead hit the one that is just before the stubby little green pipe to get another Star Man. Now you can continue to the right, but you need to slow down and be catious of the many pits ahead. Just past them is the ending to this stage. ----------------------------------------------------------------------- ==---------------== | Stage 7 - 4 | ==---------------== This stage is very odd for a under-water stage, in that the screen will continusly pan to the right like it does in some of the other land or air based stages. So first, run forward and go straight into the green pipe in front of you. Once you come out on the other side, you will find yourself under water and the screen will then start to move. Swim forward to collect those 5 coins, swim underneath those 3 little brown blocks but over the Jellyfish Plant. Hit the ? block ahead and hurry to catch the Magic Mushroom. Swim over the white circles and pick up those next 5 coins. As you continue to the right, you will soon come to a large collection of those little white circles. Stay up as high as possbile to avoid this first Big Kahuna, but be catious of the little black Kahunas. Then drop down to the sea floor so you can get underneath that Squid. Keep walking to the right until the screen stops moving to the right and starts moving upward. Now jump up off of the sea floor and swim up to the top of the water. Try your best to avoid the Squid up here, along with his little friends he shoots out. Eventually you will come to a large mass of Electric Jellyfish. Try to stay in the middle of this swarm, because that is where the easiest path to manuever is. Swim up over that next Big Kahuna, and then just past him is the end of the Electric Jellyfish. But awaiting you on the other side is a couple more Squids. Do your best to manuever around them, but don't swim too low or else you'll drop off screen and die. Next the screen will begin to move downward a little, and you'll see a ? block come into view. Swim down to hit it, and pick up your Fire Flower. Then swim down lower, and go underneath the white circles, but just over the JellyFish Plant on the sea floor. Continue right and pick up the next line of coins, but be aware that a Big Kahuna is close by. Swim over past him, and then up over the white circles not too far past him. Pick up those next four coins, and over the Jellyfish Plant. Walk into the green pipe that leads off to the right, and you'll be dropped just outside the finish to this stage. ----------------------------------------------------------------------- ==---------------== | Stage 7 - 5 | ==---------------== First, run straight into the green pipe that is right in front of you. When you drop back down on the other side, you can then jump on those two flying green Koopas and go up the green pipe over on the right. Ignore those two red Koopas overhead and just go down the next green pipe. Once you drop down on the other side of that pipe, you must then hop on the Bob-Bombs and start throwing them to the right. Let them blow up at a safe distance from you, and then continue to the right. Jump up when you come to the first gap overhead to reveal a couple of hidden blocks. Pick up the bottom blue brick, and take it with you. Throw it at those two green Koopas ahead, and then jump up into the next gap overhead to reveal a couple more hidden blocks. Then go right just a little farther, and jump up onto the platform of blue blocks you see above. Now walk to the left and jump up into the first pipe you come to. Up there you can jump to reveal another hidden block, and knock an extra life mushroom into the area to your left. Now go back down this green pipe, and then jump up the pipe that is directly to your left. You will pick up the extra life as soon as you come back up on the other side. Now jump up out of this area and go left. Go down the second pipe you come to, and you will drop down just beside a ? block. Hit that ? block and pick up your Magic Mushroom. Now jump over the little wall of blue blocks to your left, and down onto the floor below. Once down there you can start running to the right, and jump up into the green pipe you find at the end. Hit the ? block you find up there, and pick up your Magic Feather. Then drop back down that pipe, and jump up onto the platform of blue blocks to your right. Go up the second pipe you come to up there, and then hop out to the right. Run to the right and eventually you'll come to a golden brick. Break that golden brick with your tail, and then get a running start to slide underneath it and over to the other side. Jump on the red Koopa, but don't kick his shell. Jump down onto the green pipe below you, and then over onto the lower blue block platform. Look up above you and you'll see a large gap between the platforms above you. Jump up into that gap and reveal all of the hidden blocks. Now turn around and go back to the blue block platform that holds a red Koopa. From there jump up onto the blue platform above you and on the right. Now start running to the right, and soon you'll come to a green pipe down below you. Drop down that pipe, and once you land you can drop down to the right. Then jump up and hit all of the hidden blocks above your head, so they make a walkway from that pipe over to the pillar of blue blocks to the right. Now go over and jump up the 1st pipe you come to on your left. Up there you will find a green Koopa in a "cage" of blue bricks. Pick up and throw enough bricks to clear a path to the other side, and then run to the left. You will see that you are back in the room you were just in earlier. Now jump up onto the top blue platform just like you did earlier, and run to the right until you come to a green pipe below you. Drop down that pipe, and use the walkway you created earlier to walk over to the next green pipe. Jump up into that pipe, and it will take you to just outside the finish of this stage. ----------------------------------------------------------------------- ==-------------------------== | Piranah Plant Stage 1 | ==-------------------------== First, stand right where you are and let the Piranah Plant in front of you shoot off a couple of fireballs. Then get a running start to jump up onto his green pipe. Now carefully approach the right edge of this pipe, and wait for the next Piranah Plant to come into view. Wait for him to be out of sight and then jump over onto his pipe. From here you can see that there is a series of very thin pipes ahead, and each pipe has a little black Chompper coming out of the top. Watch them for a moment and you will see their pattern. Learn that pattern, and then hop over onto the first two thin pipes. Wait for the right time, and jump onto the next 2 pipes and the next 2 pipes, until you come to a normal sized pipe over head. Wait for the Piranah Plant to slide back up into his pipe, and then jump over onto the next pipe on the right. Jump onto the next vertical pipe ahead, and stand as far to the right as you can until the next Piranah Plant stops firing at you. Then jump up onto his pipe, and then down the stubby pipe below you directly to your right. This pipe will take you down into a secret underground pipe room. Walk over to the little treasure chest to pick up your Power Wing, and bring an end to this stage. ----------------------------------------------------------------------- ==------------------== | Koopa Castle 1 | ==------------------== ********************************************************************** *You probably don't want to beat this stage the first time through. * *Due to its never-ending supply of coins that can be collected, it is* *possible to collect three lives before the time runs out. That means* *although you lose one life for running out of time, you still make * *two lives in the process! Get as many lives as you can before you * *complete this stage, because you'll need them when you enter World 8* ********************************************************************** This is a really tricky castle, and you don't have much time to complete it in. First drop down to the floor of golden bricks and go right. Enter into the brown door you come to, and then start running to the right. There are no enemies in this place, so don't worry about anything hitting you. Enter into the next brown door that you will eventually come to at the end, and you will be taken onto a platform right next to a large lava pit. Jump over the lava pit and onto the platform of gray blocks on the right. Hit the three ? blocks above you, and then jump up onto them. Leap far over onto the platform of blocks on the left, above where you entered the room, and hit that ? block. Get the Magic Mushroom that just popped out, and then jump back over onto the three ? blocks. Then down onto the four gray blocks underneath them, and then over to the door you came through earlier. Go in that door, and it will take you back into the "dead room" you ran through earlier. Start running as fast as you can to the left, but stop and enter into the first brown door you come to. This takes you back into the first room you started in with all of the golden bricks. Go left, and stop when you are underneat the two gray blocks. Hit the line of bricks that is the 4th one from those two gray blocks, and you will reveal a Power Switch. Now jump up onto those gray blocks, and then stomp on the Power Switch. All of the bricks around you will turn into coins, but you must ignore them and just jump back over onto the two gray blocks. Enter into that brown door before it disappears, and you'll be taken into a secret room of the castle. Once you appear on the other side, start running to the left and jump into that first vertical gray tube that you come to. You will drop onto some golden bricks, so just wait a moment for the music to end and they will turn back into coins. Let yourself drop down to the floor, and then walk over and hit the huge ? block. Catch your Tanooki Suit, and then jump up the gray tube over on the right. It will take you back up into the room you were in last. now walk into the tube on your right, and you'll be taken to a small platform just above the lava pit. Use your tail to safely flutter down to the three ? blocks, and then down to the platform on the far left. Enter into the brown door, and be taken back into the "dead" room. Once again run to the left, and enter into the first brown door you come to. Now, back in the golden brick room, you can go left and break the brick to reveal the Power Switch just like you did earlier. Only this time jump down to the very bottom floor of this room, and collect as many coins as you can get before the music stops. When all of those coins change back to golden bricks, you can then step into the brown door over in the right corner. This has taken you back into the "dead" room. Now you must run around down here until you can get your Power Meter filled completely up. Then float up to the ceiling and enter into the gray pipe that is poking out of the ceiling. This pipe is located easily, by first running all the way to the left wall of this room. Now run to the right, and fly up when you come to a second candle in the background. Directly above this candle is the gray pipe, which will lead you into the usual mini-boss battle for this castle. As always, the key to beating this guy is never giving him enough time to attack. Jump on him once and he will termporarily put his spikes up. Then wait just ONE second and jump up high directly above him, even though he still has his spikes up. By the time you land he will have just let his guard down and you will score a successful hit. Do this one more time and he is down for good. Go over and pick up the ? Ball to end this Castle Stage and clear out the barrier it was holding up. ----------------------------------------------------------------------- ==---------------== | Stage 7 - 6 | ==---------------== Run to the right, jump over the pipe, and enter into the black doorway. Now walk off screen to the left and you'll reappear over on the right. Jump up the staircase of brown blocks, and when you reach the top you can walk off-screen to the left again, and you'll once again appear over on the right. From here jump onto the white musical note block that lies between two pink hollow blocks, and wait for the Piranah Plant up on the left to go down. Then carefully bounce up onto that green pipe. From here you can see a couple of pink hollow blocks above you and to the right; and just to the right of those blocks is a Piranah Plant. Wait for that Plant to go back into its pipe, and then jump up onto the pink hollow blocks, and from then onto the stubby horizontal pipe. Hit the ? block above you, and then hop up onto it. Jump on the block above you that has a little white arrow, and stand on the left half of it as it rises up past the first ? block. Then stand on the right half as it passes th next block, then back over to the left half to clear the next block. Jump up onto the brown pad with a arrow pointing to the left, and let it carry you over to the green pipe on your left. Then quickly jump over that pipe and you should land on the outline pad when it reaches the other side. Allow the pad to carry you off screen to the left, and then jump up into the green pipe as soon as you are directly underneath it. When you re-appear back up on top of that pipe, you will see another transport pad above you. Jump up onto this pad, and hit every ? block above you head as it carries you to the next one. Jump down onto the brown blocks just below the platform pointing to the right, and wait for the Magic Mushroom to come to you. Now you see to your right is a pad with a fat little white "!" on it. Jump on that one, and then make a quick little jump up to cause the pad to change direction. Let it head to the left until you are right of the line of ? blocks above, and then jump again to make it start heading back up. Jump up again when you are above the ? blocks to start coasting to the right, and you'll avoid the spikes overhead. let yourself get past the spikes, and jump one more time when you are directly underneath the gap between the two sets of spikes. Let it carry you up past those white spikes, and then jump over to the transport pad on your right. Hit the two ? blocks above as you travel to the next pad, and then hop on that next pad to start heading up. Ignore the two ? blocks over head, and now jump onto the pad to your right. Let it carry you underneath the three ? blocks, hit those blocks as you pass, and then jump up onto the brown blocks above them. Hit the next ? block right above your head, and then jump onto that block. From there you should be able to reach the next transport pad, which has a fat little "!" on it. Jump up once to get this pad to carry you to the left, and then jump again when you are between the green pipe and the brown blocks. Stand on the left half of the pad to get past the Piranah Plant coming out of that pipe, and then jump up again as soon as you are above those spikes to change direction to the left. Jump one last time when you are underneath the green pipe to be carried up, and then jump up into the pipe to be dropped off just outside the ending to this stage. ----------------------------------------------------------------------- ==---------------== | Stage 7 - 7 | ==---------------== The trick to this next stage is: RUN AS FAST AS YOU CAN!!! It is one of those stages where you have to keep a Star Man on all the time, or else you won't be able to finish. And you can't get the next Star Man, unless you already have one on when you come to the block containing it. First, walk into the green pipe that is in front of you to enter into the main area of this stage. Up ahead are a couple of pipes with Piranah Plants, so just jump over them and walk up to the ? block. Hit it, catch the Star Man, and then immediately start running to the right as fast as you can. Your invincibility will protect you from those black Chomppers below, so you can use them to run on. Hit the next ? block, and then continue running. Eventually you'll come to another block, and you must get the Star Man from that one as well. Then continue right, and jump over the pipes you see ahead. Then leap over the three little brown blocks and get your final Star Man. Now run as fast as you can to the right, and you will come to a green pipe leading into the right wall. Enter into that pipe; and once you exit, just run right to find the finish to this stage. ----------------------------------------------------------------------- ==---------------== | Stage 7 - 8 | ==---------------== First start running to the right, and leap over that first little green pipe. Hit the four ? blocks above your head, and then jump up onto the tall green pipe to the right as soon as the Piranah Plant goes down. Wait for the next Piranah Plant in the next pipe to go down, and then jump down onto that pipe to hold him in. Now take a moment to learn the pattern of the two Piranah Plants ahead. One is above, and one is down below on the right. You must learn there pattern, and jump when the green one below is down, but the red one above has yet to reappear. Do the same for the next two Piranah Plants, and then jump up onto the large blue block in the background. Hit those three ? blocks, starting with the one on the right, and catch the Star Man that comes out of the block on the left. Use that to kill the next few Piranah Plants, but then turn back around to the golden bricks you just pased. Hit the first golden brick of the bottom four, and pick up your Magic Mushroom. Now jump up over the three green pipes you cleared just earlier, and jump over that little white Chompper. Drop down below the line of golden bricks that the Chommper is standing on, and break the 4th brick from the left to reveal an extra life. Pick that extra life up, and then jump onto the thin white block in the background. Wait for the Piranah Plant below you to shoot his spiked ball high up into the air, and then run underneath that ball and underneath that green pipe. Jump up over the next green pipe, and run to underneath those two golden bricks. Jump up to hit the one on the right, and keep hitting it to keep racking up coins. Then jump up onto it, and wait for this next spiked ball to be low to the ground. Then jump up over it and over the next Piranah Plant in that pipe. Jump over that next little white Chompper, and walk up to the next green pipe. Get a little running start to jump up onto it, and then quickly step down to the blue platform on your right to avoid the Piranah Plant coming down overhead. Now run straight across those little gaps in the platform, and at its end you can jump onto the next green pipe. Then jump over that large hole and onto the next pipe. Wait for the next two spiked balls to be down low, and then jump over both of them. It is a little diffficult, but it can be done. Walk across the thin green block and jump over that next green pipe when the Piranah Plant goes down. Don't go too far past this pipe, because the little white Chomppers ahead can spit fireballs. So quickly run and leap over onto the golden bricks above that fire-spitting Chompper, and then run to the right to find the finish to this stage. ----------------------------------------------------------------------- ==---------------== | Stage 7 - 9 | ==---------------== Okay, you don't get a lot of time in this stage, so you have to go really fast if you want to get everything. First run to the right, and jump up onto the three white musical note blocks. Bounce on the middle block to release a Magic Mushroom between the two brown blocks, so hop down there to get it. Let the red flying Goomba drop down from above, and then fly off to the right. Now jump up onto those white note blocks and from them bounce up through the crack in the blue pipe. Jump up through the next two cracks, and then go left. Pick up and throw those blue bricks out of your way, and just past the second set you will find a crack that allows access up to the top blue pipe. So jump up there, and walk over to the left edge. Visible below you is a wall of three blue bricks blocking access to a small section of the pipes. So drop down, and hold against the wall as you drop. Press the 'B' button when you pass by the blue bricks so that you will take one down with you. Throw that block away, and then get back up to the top of the blue piping the same way you got up earlier. Repeat this process until all three of the blue bricks are removed, and then you can drop down into that section of the piping. Fall down the crack in the area you just opened, and jump on that green flying Koopa. Then hit the three ? blocks, and jump up on top of them to pick up your Fire Flower. Now walk up to the three blue bricks to your right, and pick-up and throw them all. Then break the single golden brick above your head, and then the next one to gain access to a small area of coins. Then drop back down to two holes you just created, jump up onto the three ? blocks, up through the crack above, and drop down to the left. Then run to the right, and once again use the cracks in the blue pipe to get up to the top of the structure. Use your fireballs to kill the Goombas up here, as you go right. Jump down onto the brown blocks up ahead, and then back up onto the next section of blue piping. Drop down when you reach the white musical note blocks, and destroy the three blue bricks on the left. Jump up through the crack in the above pipe, and then break through the next three blue bricks. Drop down onto the bottom brown block, and shoot the green flying Koopa with your fireballs. Then jump up to the left and get those coins up there. Then drop back down, and run right past the three brown blocks. Continue right, and you will eventually drop down below a trio of ? blocks. Jump up to this them all and then continue running to the right. Drop through the first crack you come to, and down onto the sandy ground. Now run to the left, and break the golden brick in the pipe above. Jump through the hole you just created, and destroy those three blue bricks. Drop down the crack just past that, and then you can countinue going left. Break the next golden brick above, and pick up those three coins. Then you can once again start walking left, and shooting any red flying Goombas that you run into. Eventually you will come to another golden brick above you. Jump up to break it, and then collect all of the coins in the area you just gained access to. Now drop back down the same hole you used to get up here, and start running to the right until your path is blocks be a blue pipe. Then jump up through the crack that is directly above you, and down the hole that is not too far past it. Continue right, and you will come to a couple more cracks in the pipe that are both directly above you. Jump up through both of them and break the three blue bricks to you right. Hit the golden brick above you, and then jump up there to collect all those coins. Then break the next golden brick above your head, plow through the next wall of blue coins, and pick up the next three coins. Then turn around and go back through those two holes you created, and go right. Break through the next little wall of blue bricks, and up onto the three brown blocks. Then up onto the two brown blocks above and to the right of those, and then jump up onto the blue pipes to your right. Break through the wall of blue bricks ahead, and step forward to collect the three coins. Then knock down the next three blue bricks, and step down to get that next ? block. Drop down the crack to the right of that ? block, and pick up all of the coins to your left. Now turn back around, and go right. Break through the next little wall of blue bricks and jump up through the crack above you. Drop down onto the ground over on the right, and pick up those last seven coins over to the right before you go down the dark-orange pipe, which will take you to just outside the ending of this stage. ----------------------------------------------------------------------- ==------------------== | Koopa Castle 2 | ==------------------== Okay first, don't go down the staircase ahead. Instead stay up on the platform you begin on, and use it to make a running leap onto the red pipe as soon as the Piranah Plant goes down. Up ahead you can now see a Boo up high above a red pipe. Wait for this next Piranah Plant to go down, and then jump onto it, and then quickly onto the little red circle just past it. Turn to face the left so that the Boo will freeze in his place. Wait for that next Piranah Plant to go down, and then jump onto his pipe. Once again turn to face the left as soon as you land, or else the Boo will hit you. Now step down to the gray block to the right, and carefully hit the golden brick that is just barely within reach. Quickly pick up the Star Man that just popped out, and then start jumping from pipe-to-pipe as you continue right. Eventually the Star Man will wear off; which will be just a little after you reach the next Boo. Up ahead you see a red pipe sitting on top of four stone blocks, and just above it is another red pipe. Both of these have Piranah Plants coming out of them. The best way to go about this is first jump up onto the very left edge of the lower pipe. This should keep you out of reach of the lower Plant. Then wait for that lower Plant to go down, and you can walk over to the middle of this pipe. This will both keep the Piranah Plant below you down, while keeping you out of reach of the one above. Then carefully jump down to the pipe on your right when it is clear, and then up onto the on just past it. Up ahead you see a pipe that is just below a ? block. Jump down onto that pipe when the Piranah Plant goes down, and then hit the ? block. Jump up on top of that ? block to get your Magic Mushroom, and from there you can reach the little red pipe you see farther right. This pipe sits right in front of a Angry Spike Block. You must get this Block to pound the ground, and then go underneath it as it rises back up to the ceiling. So first jump up over towards it, but make sure you land back down on the red pipe you started on. Then, while the Angry Spike Block is on the way back up, go underneath it and hop up on top of the tall red pipe just past it. Jump over on the next red pipes, but be sure to face the left when you land on the structre of gray blocks. Now, as carefully as possible, jump down to the right and pull yourself to the left so you land on the red pipe below you. Go down this pipe to be taken into the next area of the castle. Once you land on the black/white checkered floor, you can start walking to the right. Let those next two skeleton Koopas come toward you, and jump on both of them to crush them for a few seconds. Then run underneath the walla of blue blocks, and underneath the Angry Spike Block that is just past them. Jump up the blue block staircase you now see in front of you, and on the other side you will find the mini-boss. As always, the key to beating this guy is never giving him enough time to attack. Jump on him once and he will termporarily put his spikes up. Then wait just ONE second and jump up high directly above him, even though he still has his spikes up. By the time you land he will have just let his guard down and you will score a successful hit. Do this one more time and he is down for good. Go over and pick up the ? Ball to end this Castle Stage and clear out the barrier it was holding up. ----------------------------------------------------------------------- ==-------------------------== | Piranah Plant Stage 2 | ==-------------------------== First, step down onto the horizontal green pipe to your right. Then, from there, you can reach the next pipe as soon as the Piranah Plant goes down. In front of you is a small group of black Chomppers that keep popping up from their narrow pipes. Take a second to learn their patten, and then jump onto one of those thin pipes, and then quickly up onto the next thick green pipe. Now drop down to your right, and run underneath the Piranah Plants above you. Wait at the foot of the next vertical pipe you come to, and let the two fireballs fly overhead. Then you can jump up onto that pipe once the Piranah Plant is down. To your right you see another mass of little black Chompers below. You can avoid dealing with these guys easily, by just jumping from white music block to white music block all the way past them. Now you come to a trio of green pipes. Go down the tall pipe in the middle to be taken into the final room of this stage, where you will find a treasure chest containing a Magic Mushroom. You will then automatically exit the stage and have a clear path to the King's castle. ----------------------------------------------------------------------- ==-------------------== | Koopas' Airship | ==-------------------== As usual, the screen will start to pan as soon as you begin this stage. So let it move to the right for a couple seconds, and then start walking down to the right. Ahead you will see a set of those blue bolts that you can use to move across, but don't jump onto them, because you don't need them. Instead wait for the FlameThrower ahead to momentarily shut off, and then jump down to the two gray bolts directly to the right of it. Wait there a little longer, and then jump over onto the two gray bolts to the right of the next FlameThrower. Now you can see the end of the cable above you, which is marked with two gray bolts. Jump up onto those two bolts, and then up onto the blue wood that is above it and to the right. Up there you can see a ? block down below you. Jump down there to hit it, and pick up your Magic Mushroom. Then jump up onto the blue pilllar to the right. Up ahead you can see another FlameThrower. Just like you did earlier; wait for the heat to die down and then jump over onto the gray bolts to the right of it. Let the screen reveal a little more of the boat, and jump over onto the next blue pillar. Wait here a moment, and then jump down to beside the next FlameThrower. Wait for the fire to go back down, and then use this platform to get a running start to leap over onto the next area of the boat. Hop over the next short blue pillar, and then start walking to the right. Jump on the Porthole Dogs that pop up, and you will soon come to a blue staircase. But before you go up that staircase, you can jump up onto the blue wooden platform beneath that ? block, and pick up your Fire Flower. Then jump up that little staircase, and kill the PortHole Dog at the top. Continue right and you will come to another set of those blue bolts. Let the screen reveal a little more to the right, and then jump over the short black cable. Stand on top of the short blue pillar, and jump over the gap and onto the Porthole Dog on the other side. Use a short running start to reach the blue platform above you, and jump onto that next Porthole Dog. Wait here a moment, and then jump onto the blue platform that holds the next set of blue bolts. Let the screen move for a while, and then use a running start to jump up onto the next blue platform. Jump forward once more of the ship is revealed, and land on the next small blue platform. This next set of blue bolts you will actually have to use in order to reach the next section of the boat, so hop up and down on it until you are within reach of the next platform. Jump onto the next short blue pillar, and ahead of you is three black cables. Let a good portion of the screen ahead be revealed to you, and then jump onto the blue bolts on the middle cable. Quickly jump up onto the blue bolts on the top cable, and then up onto the tall blue pillar that is past them all. Now jump up the staircase you see ahead, and head down the stubby gray pipe to enter into the World 7 Boss Battle. This guy can hurt you one of three ways: earthquake, spikes, and wand. He will fire off the wand once at the very begining, and then every time you hit him after that. He will cause an earthquake both right before you hit him, and then again directly after. His spikes can only hurt you if you land on them, and he will only put them up after you have successfully pounded him. Since this Boss tends to use the earthquake attack so much, it is best to stay in the air for as long as possible. Keep jumping up into the air, whether you are trying to attack him then or not. Jump on him once and then quickly jump away again to avoid his spinning shell. He will then fire off another shot from his wand and pound into the ground in an attempt to stun you. So jump over those three little rings and, if you're still airborne, then you should be immune from his earthquake and free to jump on him again. Now run to one side to allow his shell to flip up over you and then jump away again to avoid his crazy spinning. Let him fire one last time, and then jump over those those rings and right onto him to finish him off for good. When the magic wand drops back downto you, just go over there to pick it up and then go take it back down to the gracious King below. Nice Job! ----------------------------------------------------------------------- ------------=========================------------ | World Eight | ------------=========================------------ ==------------== | Tank One | ==------------== Let the tank ahead get close to you, and then jump up onto it. Wait for the next tank to roll onto the screen, and then jump onto the Cannon that is just past the short black gun barrel. Stand here, and you will halt the cannon balls as they shoot out. Let the tank roll onward, and then jump onto the little cannon just past the next black gun barrel. Then quickly over onto the next cannon, that is to the right of the next black gun barrel. As this tank ends another, smaller tank will roll on screen armed with a Flame Thrower. Walk along the ground until the fire goes out, and then jump onto that little tank and hop on the Porthole Dog. Stand on the little cannon on the edge of this small tank and you should be safe for a few seconds. Just up ahead another small tank will coming rolling in. Jump over onto it and stomp that Porthole Dog. Wait just a few seconds, and then jump over onto the next tank and do the same thing. Up ahead you will see another tank, which has a couple of black gun barrels pointing in your direction. Jump up onto the upper barrel, and then hop on that Porthole Dog before he gets you. Leap over onto the gun barrel of the next tank, and then hop on that next Porthole Dog. Just past him you can see a small white propeller, followed by a ? block. Hit that ? block and pick up the Magic Mushroom. Leap over onto the gun barrel of the next small tank, and once again hop on the Porthole Dog sitting at the top. Past the next little white propeller is a couple of cannons. Stand on the cannon on the left, and you'll be safe for the time being. Wait for that next Porthole Dog to throw his little bone, and then jump over it and land on top of him. Step down on top of the cannon to the right of that little propeller, and wait there for the next small tank to roll into view. Once it does, you can jump over onto that tank, and stomp the Porthole Dog that pops up. Then stand on top of the cannon to your right, and wait until it ALMOST takes you off screen. Then drop down onto the black floor and start walking to the right, but be sure to jump over the Bob-Bomb. Jump up onto the next tank as soon as it comes rolling in, but DON'T JUMP UP right now! There is a huge cannon just off screen and it will fire off great big cannon balls overhead. So let it fire once, and then quickly jump up onto it. Hop on that next Porthole Dog that popped up, and then stand up on top of the two cannons that are facing in opposite directions. Wait up there for the next tank to enter onto the screen, and then jump over onto it and go down the gray pipe. Once you land, you will then enter into a small fight with one of the Boomerang Brothers. Just hop on him one time, and be sure to avoid his boomerangs as they come flying back. Open up the treasure chest that drops down, and you'll pick up a Star Man before you exit this stage, completed. ----------------------------------------------------------------------- ==------------------== | Battleship One | ==------------------== You'll begin this stage on top of a black gun barrel. Jump on the Porthole Dog in front of you, and then jump over onto the platform above that ? block. Keep walking to the right, and when you drop down underneath the two cannons, you can quickly run over to the left and hit the ? block. Run back over to the black gun barrel over on your right, and wait there for the Magic Mushroom to come to you. Then jump up onto that gun barrel, and hop over onto that next Porthole Dog. Get up onto the cannon just to the right of him, and then jump over to the next area of the ship. As you walk right, you will eventually come to the end of the large black gun barrel. Wait for the gun below you to fire, and then jump over past it and into the brown water. Swim across the surface of that water, and jump up onto the next platform of the boat. Start walking to the right, but be sure to jump up onto the small black gun barrel as soon as it comes into screen, before it fires at you. Now crouch down and let the next gun fire overhead. Then jump up onto that gun barrel, and then onto the next Porthole Dog. Jump over to the right, and keep walking as you jump on the Porthole Dogs that keep popping up. Pretty soon you will come to another large black gun barrel. Walk to the very edge of the barrel, and pretty soon the next wooden platform will come into view. So let the gun below you fire off a shot, and then leap over onto that next platform. Look to your right, and be sure to jump up onto the next large gun barrel as soon as you can; before it fires right at you. Hop on the next Porthole Dog, and then wait up there for more of the ship to be revealed. Wait until you can what is to the right of the next three gun barrels, and then leap over there. Jump over that small gap and continue right. Wait on the edge of this next large gun barrel for the Bob-Bombs ahead to both blow up. Then you can jump over onto the gray pipe and go down it. One the other side of that pipe you will run into an old friend on yours. As always, the key to beating this guy is never giving him enough time to attack. Jump on him once and he will termporarily put his spikes up. Then wait just ONE second and jump up high directly above him, even though he still has his spikes up. By the time you land he will have just let his guard down and you will score a successful hit. Do this one more time and he is down for good. Go over and pick up the ? Ball to end this Stage, and it will clear out the barrier it was holding up. ----------------------------------------------------------------------- ==--------------------== | Pink Fire Bridge | ==--------------------== This bridge is split up into six squares, and three of them contain stages, while the other three contain nothing. As you cross this bridge you can sometimes avoid entering into any of them. But most of the time, a hand will rise up from below and pull you into at least one of them. The squares that contain the stages are the one on the right, the one in the middle, and the one on the left. The one on the right is 1st, the one in the middle is 2nd, and the one on the right is 3rd. This is the order you will most likely play them in, so this is how I have listed them below: ==--------------------== | 1st Bridge Stage | ==--------------------== Straight ahead of you is a Fire Brother. Let him spit a couple of fire balls at you, and then jump up over them and right onto his head. Next jump down to the right, and start walking. Up above you is a couple of lines of golden bricks. Stay down on the bottom, and wait for one to be over you head. Then jump up to hit him. If one is already down at your level, then the safest place to stand is as close to him as possible. All of his hammers will miss you when you stand there. Then, when they both are dead, you can break 3rd golden brick from the right, on the bottom line of bricks, and catch your Magic Mushroom. Now break through the top line of golden bricks and go right. Pounce on both the Boomerang Brother, and the Jumbo Hammer Brother, as you walk to the right. Go up the red pipe that is just past them, and it will take you into the final room of this little stage. Open up the treasure chest over on the right to get a Magic Feather, and they you'll automatically exit this stage. ----------------------------------------------------------------------- ==--------------------== | 2nd Bridge Stage | ==--------------------== This stage is about as simple as it looks. Just jump from platform to platform, as you both pick up coins and avoid the fireballs. For longer jumps you may need a running start, but other than that the whole stage is a piece of cake. On the other side of the lava pit is a red pipe leading up into the ceiling. Jump up into the pipe to enter into the finaly room of this stage. Go over to open up the treasure chest, and pick up your Magic Feather and automatically exit this stage. ----------------------------------------------------------------------- ==--------------------== | 3rd Bridge Stage | ==--------------------== This stage takes you over a large lava pit, as you run to avoid the little Kahunas that jump up from underneath. First just start running to the right, and jump up to hit those two ? blocks you first come to. Then continue to the right, and carefully jump over the holes in the platform. You will then come to another ? block soon, however this one contains a Magic Mushroom. Jump up to catch that mushroom, and from atop that ? block you should be able to jump over the wall of brown blocks in front of you. Now just start going right again, and jump over any gaps in the platform that you may come across. You will soon come to a line of coins, which will lead to a red pipe leading up into the ceiling. Jump up that pipe to enter into the final room of this stage, and inside you will find a small treasure chest. Walk over to it to open it up, and you will both recieve a magic Mushroom, and automatically exit this stage. ---------------------------------------------------------------------- ==---------------------== | Small Airship One | ==---------------------== This stage is similar to other Airship stages you have been to, except this one has a much smaller area to travel on, and the screen is also moving much faster than usual. Since this stage is basically a combination of speed and very simple jumps, I can't really give you a step-by-step walkthrough for this stage. I cah however throw some of my strategy your way. From the very beginning, you should try to jump onto the port of a FlameThrower whenever possible, because they are usually the safest place to be. There will be a lot of Porthole Dogs around, but you shouldn't waste too much time fighting them. Jump on them once to get them out of your way, and then focus mainly on the platform you will jump over to next. NEVER make a "blind" leap onto something. Always know where you are landing, and what you have to avoid there. In fact most of the time, you can just ignore those Porthole Dogs completely, as they usually can't even hit you. Also, you want to always be on the highest platform you can get to. Because the higher up you are, the more options you have in regards to where you can land. Speaking of which; the jumps you will have to make will become considerably longer as you draw closer to the end. Go down the gray pipe when you do find the end of this little airship, and you will enter into another mini-boss battle. As always, the key to beating this guy is never giving him enough time to attack. Jump on him once and he will termporarily put his spikes up. Then wait just ONE second and jump up high directly above him, even though he still has his spikes up. By the time you land he will have just let his guard down and you will score a successful hit. Do this one more time and he is down for good. Go over and pick up the ? Ball to end this Stage, and it will clear out the barrier it was holding up. ----------------------------------------------------------------------- ==---------------== | Stage 8 - 1 | ==---------------== Get a running start and then jump over the gap right in front of you. Hit the ? block over on the other side, and then jump up onto the black pipe as soon as the Piranah Plant goes down. Drop down onto the ? block to the right of that pipe, and then CAREFULLY down below it. Jump up to hit that ? block, and quickly jump back up onto it to catch your Magic Mushroom. Crouce down to avoid the fireballs coming in from left, and then jump down onto the black pipe to your right. Wait there for the air above you to be free of fireballs, and then jump over onto the next black pipe, and then down to the ground below. Just be careful that the brown block doesn't knock you down the hole behind you. From here you can get a running start to jump up onto the bottom line of golden bricks that is above you. Jump up to hit the 2nd brick from the left in the upper line of golden bricks, and keep hitting it to keep racking up coins. Then you can jump up onto the top four golden bricks, and down onto two cannons stacked together you see down on your right. Wait for the gun aimed at you to fire, and then jump over the bullet and down to the ground underneath the blue blocks. Walk to the right, and hit the golden brick that is directly above the cannon on the ground. Start hitting the ? blocks as you go right, and be sure that you catch the extra life. Crouch down as you wait, or else the gun you see ahead of you may get you. Use a running start to slide underneath that gun, and hit the golden brick over on the other side. Catch the Magic Feather that floats down, but don't forget about the gun to your left. Now jump onto the large black squares to the right, but turn to face the left as soon as you land to stop that Boo from approaching. Jump up to hit those two ? blocks, and then jump over onto the black pipe that is just a little farther right. Step down to the other side of that gun and start walking to the right. You will come to another gun, that is on the very edge overlooking a large pit. So wait for that red flying Koopa to go pretty high up, and then jump on him and bounce up onto the two guns stacked up on the other side of the pit. Ignore the coins below you, and jump directly over onto the next black gun. Step down to the right, and just past the green Koopa you will find a white musical note block overlooking another large pit. Use that block to carefully bounce up onto that next black pipe, and then over onto the next pipe. From there you can step down to the right, and start running to the right to find the finish of this stage. ----------------------------------------------------------------------- ==---------------== | Stage 8 - 2 | ==---------------== The trick to this stage is almost impossible to find without a clue. What you need to do is drop down the yellow quicksand pit that you first come to. At the bottom, you will find a comple of gray pipes; on to your right and on to your left. The pipe to your right drops you off above a small collection of coins, and the one to your left will allow you to get a Magic Mushroom. I prefer to use the left one, but they both take you to the same place, which is pretty close to the end. So as soon as you get back up on top of the surface, you should start up the snowy hill to your right. Jump up over that Piranah Plant, and pick up those three coins at the top. Then slide all the way down the other side of that steep hill, but stop before you fall down the large pit at the bottom. Now make a running leap over onto the white musical note block, then onto the next musical block, and then onto the snow on the other side of the pit. The end of this stage is just a short walk to your right. ----------------------------------------------------------------------- ==------------------== | Koopa Castle 1 | ==------------------== First jump up onto the top of the stack of blue blocks in front of you, and then drop down below and to the right. Jump over the spinning ball and onto the little gray circle that is just past it. Then jump onto the golden brick, and then up to the blue platform that is above the next two spinning balls. Enter into that doorway, and then drop down to the striped platform on your left. Wait for the fireball farther left to drop back down, and then jump over the lava pit and onto the platform of gray blocks. Hit the ? block and pick up your Magic Mushroom. Then go back over and go through the same door you came in. Drop down to your left and avoid those two spinning balls. Jump up onto the blue block structure on the right, and jump up to hit the golden brick above you. Hop up there to get your Fire Flower. Now step down to the right, and jump past those next two spinning balls. Continue right and you will eventually come to a brown door surrounded by golden bricks. Break the two bricks to the left and enter into it. Immediately jump to the platform on your right, or else you'll be pulled down into the lava pit. Keep jumping right from platform-to-platform, until you come to an Angry Spike Block. Stand on the gray block that is just to the right of him to make him pound the ground, and then run underneath him and hit that ? block. Pick up your Magic Feather, and the start heading to the right again. When you reach the end of the lava pit, you will start to see blue windows in the background. Drop down the hole that takes you to the brown door below, but don't enter into it yet. Instead look at the hole you just fell through. It is about three blocks in length. If you jump up to where the right-most block would be, you will reveal one hidden block. Now just let the extra life come down to you. DON'T JUMP UP to get it, or else you will reveal a couple more hidden blocks and not be able to reach him. And now you can go through the brown door. Pick up the three coins to you left, and then run to the right and jump over that Boo. Pick up the three coins over here, and then enter into the door on this side. Crouch down as soon as you appear on the other side, and don't get back up until you are past the spiked ceiling. But press UP as soon as you do pass it, so you can enter the next door. Now start carefully making your way towards the right, and ignore that brown door that you pass by. Instead walk all the way to the dead end you find down here. Up above, and to the right of the spinning ball, are a couple of golden bricks. Break both of these bricks and allow the skeleton Koopa from above to drop down. Then jump off of him and up onto the top of the blue blocks. Now go right, and enter into the brown door that you'll come to soon. Once you the other side, you will see a couple of golden bricks above you and to your left. Break the one on the left first, and then hit the one on the right to reveal a Power Switch. Jump up there to hit that switch, and then walk along the striped platform to the right. Jump over onto the single gray block up against the right wall, and into into the brown doorway. The platform you fall upon will be frozen until the music stops. But when it does begin movin again, you must crouch down so you can slide underneath the ceiling of spikes. Eventually this platform will carry you over to the mini-boss battle. As always, the key to beating this guy is never giving him enough time to attack. Jump on him once and he will termporarily put his spikes up. Then wait just ONE second and jump up high directly above him, even though he still has his spikes up. By the time you land he will have just let his guard down and you will score a successful hit. Do this one more time and he is down for good. Go over and pick up the ? Ball to end this Stage, and it will clear out the barrier that stopped you from moving onward. ----------------------------------------------------------------------- ==------------== | Tank Two | ==------------== Get a running start, and jump up over that first small tank. Then jump up onto the bottom of the next tank, and wait just a moment. Up ahead you should see a close trio of cannons. Wait for the farthest one to fire, and then jump over all of them. Let more of the ship be revealed to you, and then jump over onto the black gun barrel that is up ahead. Stand on the top gun barrel, and wait for more of this ship to be visible to you. Then jump onto the platform up just ahead, and begin walking to the right. Avoid the cannon balls coming in overhead, and stomp on any Porthole Dogs that pop their little heads up. You will now come to small gap between this, and the next piece of the large tank. Just continue walking to the right, but be watchful of those cannons overhead. As you move along this next part of tank, the safest place to stand is direclty on top of the cannons. So jump from cannon-to-cannon to move along, rather than just walking. But avoid standing by any of those Bob-Bombs. Next you will come to a couple more black gun barrels. Jump up onto the top one, and then bounce on that Porthole Dog at the top. Then over the little tank that rolls on screen next. This tank is carrying the gray pipe that leads to the the mini-boss battle. As always, the key to beating this guy is never giving him enough time to attack. Jump on him once and he will termporarily put his spikes up. Then wait just ONE second and jump up high directly above him, even though he still has his spikes up. By the time you land he will have just let his guard down and you will score a successful hit. Do this one more time and he is down for good. Go over and pick up the ? Ball to end this Stage, and it will clear out the barrier that blocked the path to Bowser's Castle! ----------------------------------------------------------------------- ==-------------------== | Bowser's Castle | ==-------------------== First, start running to the right and don't stop until you reach the brick staircase. Then jump up that staircase, and jump on the bricks that are directly below the large hole above your head. Let those two hollow blue/green block take you up to the top, and then jump over to the right. Walk all the way to the right, and you'll come to another hollow block. Stand on this one and let it fall down, but only let it carry you down to the floor below and then jump off before you fall to your death. Now walk to the right, and you'll come to a large staircase made of red bricks. Start jumping up to the top of this staircase, but avoid the spinning balls. As you go up the safest place to stand is as close to the red circles as possible, because that holds you out of the spinning ball's reach. And then, once you reach the top, you can start your way back down the other side. Once you get down there, you can walk to the find a large lava pit is your next obstacle. Up ahead you must cross a large lava pit, and the only platforms you can stand on are those hollow blocks that fall down when you stand on them for too long. First jump up onto the three hollow blocks to your right, and then up to the two on the right, and then up to the one over on the left, and then the three to the left of that one, and then start jumping up to the ones on the right again. From there you can keep jumping from block-to-block to continue right, until you eventually come to some red brick platforms over on the right. In order to get onto the upper-most red brick platform, you must first reach the hollow brick that is highest up and on the right. Then stand on that brick and let it drop down just a tiny bit. This should give you jsut enough room to jump up over onto that top platform of red bricks. Once you are up there, you can walk to the right and enter into the brown door. Once you appear on the other side, you must once again avoid the lasers being shot from the Bowser statues. Jump up onto the first one, and then keep jumping from the top of one statue, to the next. Once you get past the fourth one, you can then drop back down to the floor and start walking again. About now you will start to see fireballs coming in over you head, which means you are getting very close to Bowser. Avoid these fireballs as best you can, as you jump from one hollow block to another as you cross this lava pit. Over on the other side you will find a door that takes you into the final fight with BOWSER!!! This is different from any other battle you have had so far. Unlike the others, you won't actually attack this guy. You simply let Bowser destroy himself. You see, Bowser has two forms of attack; he will stomp you, or he will shoot fireballs at you. The fireballs can be easily avoided, but the stomps are what you need to focus on. Because each time he stomps into the red bricks, he clears some of them away. So what you need to do is stand on the red bricks until he leaps up into the air, and then you can quickly jump away and let him break the red bricks. When he breaks enough of the red bricks, he will fall through the floor and down to his certain death. (well, dead up until Super Mario World anyway) Congratualtions, you've saved the Princess, and once again taken power away from Bowser and his Koopa minions. The ending isn't great, but it's not too bad either... Good Work! ----------------------------------------------------------------------- ======================================================================= |-IV.---------------------- SECRETS / BONUSES ------------------------| ======================================================================= First off I will go into the Warp Whistle locations. There are three in total that you can find, and each is well hidden in the game. After you get the whistle, you can find it in your Item Storage Bar just like any other item you collect from a treasure chest. Use the Warp Whistle while you are on the map screen, and you will be taken to a special area that allows you to skip over some stages of the game. ===---Warp Whistle One---=== The first Warp Whistle can be found in Stage 1-3. Near the end of this Stage, you will find a white rectangle in the background. If you stand on this rectangle and hold DOWN for about 6 seconds, you will drop down into the background. now start running to the right, and you will run behind the black ending to this stage. Eventually you will be taken into a hidden room where you willl find a toadstool offering a single treasure chest. Open that chest, and you will be recieve the Warp Whistle. ===---Warp Whistle Two---=== The second Warp Whistle is found in the Castle stage on World One. In order to get it, you first must be Racoon Mario. Now hold on to that form of Mario/Luigi until you come the final door. When you get there, you can run around until you get your Power Meter up. Then fly straight up, and soar over the wall to your right. When you land, you can keep heading to the right, and you will eventually find a small brown door. Go through that door to be dropped into the room that contains a small treasure chest, that is holding the Warp Whistle. If you want to remove the barrier, then you will have to now go back into the Castle and complete it the normal way. ===---Warp Whistle Three---=== The third Warp Whistle is not found in any one Stage. Instead, it is found by using the hammer while you are on the Map Screen of Stage 2. Up in the upper-right corner of this map is a single boulder. If you save the hammer you earn in one of the Hammer Brother fights until you reach it, you can use it to break the boulder and open up a hidden path. If you enter into this new path, you will battle a set of Fire Brothers. A little past them is a Mushroom House, in which you will find a Warp Whistle. ----------------------------------------------------------------- Every time you earn 80,000 points during the game, a N-card will appear on the map. When you walk into this Card, you will enter into a matching game. By flipping over cards, it is possible to earn items for your Ttem Storage Bar, as well as extra lives and coins. But the catch is that you can only flip over un-matching card two times, and then the game is over. But, if you look at the 8 possible combinations below, than you can get them all by using the process of elimination. ===---The N-Card Patterns---=== ~~Possibility One~~ ~~Possibility Two~~ 1UP MSH 10C MSH FLR STR FLR STR 1UP FLR 20C MSH MSH 10C STR 20C 20C FLR 10C MSH 20C 1UP MSH 10C STR 1UP FLR MSH FLR STR STR FLR STR MSH FLR STR ~~Possibility Three~~ ~~Possibility Four~~ FLR 20C MSH STR 1UP FLR FLR 10C 1UP FLR 1UP MSH 1UP FLR 10C MSH 20C STR STR MSH 20C STR MSH 10C MSH 10C STR MSH FLR STR STR FLR 20C MSH FLR STR ~~Possibility Five~~ ~~Possibility Six~~ MSH FLR 20C MSH 10C STR MSH FLR 20C FLR 10C STR FLR 1UP MSH 10C 1UP 20C 20C 1UP MSH 10C 1UP FLR STR FLR STR MSH FLR STR STR MSH STR MSH FLR STR ~~Possibility Seven~~ ~~Possibility Eight~~ MSH FLR 1UP FLR STR STR FLR STR 1UP FLR 1UP MSH 20C STR MSH 10C 1UP FLR 10C MSH FLR STR MSH 10C 20C MSH 10C MSH FLR STR STR 20C 20C MSH FLR STR ----------------------------------------------------------------- Some of the most difficult secrets to find are the White Mushroom Houses. These locations are only accessable after you have gotten a certain number of coins in a given stage. The only two prizes you will ever get from these White Mushroom Houses are P-wings and Anchors. P-wings can be used to give you a permanently full Power Meter that will only last for one stage, and a Anchor can be used to hold the Koopa Airship in place so that it can be more easily entered. Below is a simple list of the Stages, coin goals, and prizes to be earned. ====---White Mushroom House Locations---==== ------------------------------------------- ~~~ Stage 1 - 4 ~~~ Earn at least 44 coins to recieve a P-wing ------------------------------------------- ~~~ Stage 2 - 2 ~~~ Earn at least 30 coins to recieve an Anchor ------------------------------------------- ~~~ Stage 3 - 8 ~~~ Earn at least 44 coins to recieve a P-wing ------------------------------------------- ~~~ Stage 4 - 2 ~~~ Earn at least 22 coins to recieve an Anchor ------------------------------------------- ~~~ Stage 5 - 5 ~~~ Earn at least 28 coins to recieve a P-wing ------------------------------------------- ~~~ Stage 6 - 7 ~~~ Earn at least 78 coins to recieve an Anchor ------------------------------------------- ~~~ Stage 7 - 2 ~~~ Earn at least 46 coins to recieve a P-wing ------------------------------------------- ----------------------------------------------------------------- On the World Three Map, you can see a large boulder blocking the way to a path leading to a small canoe. If you save a hammer from earlier, you can smash through that rock and go for a little boat ride. Take the boat right, and you will find a couple of islands containing some Mushroom Houses and some Extra Life Games. ----------------------------------------------------------------- The trail to Bowser during the final World can be a daunting task, and you'll probably spend a lot of lives trying to finish it. But, you can make it a little easier for yourslef by stocking up on lives in the Castle 1 Stage of World Seven. As you can see this Castle is full of coins, and because the Power Switch returns after each time you go through a brown doorway, it is possible to collect a great deal of them. If you focus only on picking up coins, you can get somtimes as many as 5 lives before time runs out. You will lose a life for running out of time, but you will still have earned 4 lives! Repeat this until you think you have as many as you'll ever need, and then you can go ahead and completely finish the Stage to move on. ----------------------------------------------------------------- Each time you finish a numbered stage of the game, you will jump up to hit a card. The card is switching between three images: Magic Mushroom, Fire Flower, and Star Man. When you collect three of these cards and they do not match, then you will recieve one extra life. But if all three of the cards match, then you will recieve more. You get 5 extra lives for having all Star Man cards, 2 extra lives for having all Magic Mushroom cards, and 3 lives for having three Fire Flower cards. Since the Star Man cards are the most valuable, they are the ones you should be trying to get. The easiest way to assure you always get a Star Man card is by gettting a running start, and jumping up into the lower-left corner of the card box. ----------------------------------------------------------------- While you are playing a two-player game, and you see that the other player has a card that matches a couple of cards that you already have, then you may want to enter into a battle with him. If you hit him from underneath and catch his card, then it will enter into your "deck" and you will get the extra lives. ----------------------------------------------------------------- Here's another nice little surprise. After you beat Bowser and rescue the Princess, you will be taken through a little credits screen, and then a "The End" will show up over a red curtain in the background. If you press start from there, you will be taken back to the opening screen and be given the option of starting a new game. If you do start a game, you will begin with a full stock of 28 P-wings in your Item Storage Bar! ----------------------------------------------------------------- Although the final bout with Bowser is surprisingly easy, some people still have trouble with it. So if you are a player that wants, or needs a litle extra edge, than you want to battle the easier Koopa. The only way to combat the easier Koopas is to use a P-wing. Enter into the Koopa Castle Stage with a P-wing, and hold onto it all the way to the fight with Bowser. From there you can fly up over the wall to your left and enter into a battle with a Bowser that cannot shoot fireballs. If you find youself unable to beat normal Bowser, than this may give you the little extra edge you need. ----------------------------------------------------------------- ======================================================================= |-V.------------------------- IN CLOSING -----------------------------| ======================================================================= My e-mail address is at the top of this document. Please e-mail me if there are any corrections that need to be made or any missing information that I need to fill in. This document should only be visible on the websites www.GameFAQs.com, and www.IGN.com; so please contact me if you see it anywhere else. Also, don't forget to voice your opinion of this FAQ by using the GameFAQs.com FAQ-rating system. ======================================================================= |-VI.----------------------- SPECIAL THANKS --------------------------| ======================================================================= Thank you Nintendo, for creating creating this classic NES game. Thank you J. "Snow Dragon" Eubanks, for assisting me in a couple of details under the Secrets/Bonuses section of this document. Thank you Marianne Ibbotson of <xmoogle@lesbian.cjb.net> for helping me correct a small error in the "Secrets/Bonuses" section of this document. Thank you Jeff "CjayC" Veasey, for hosting this and all of my other walkthroughs and guides on your website www.GameFAQs.com Thank you IGN for posting this on your website www.IGN.com Thank YOU very much for reading this FAQ/Walkthrough. I hoped you found it useful and complete. ======================================================================= |-VII.----------------------- FAQ HISTORY ----------------------------| ======================================================================= 07/02/2003: Today I began work on my FAQ/Walkthrough for the game Super Mario Bros. 3 on the NES. 08/01/2003: Almost one month later and I have just completed the first version of this FAQ/Walkthrough. All stages of the game are covered, and the secrets/bonuses section covers a good deal of information. For now this is FAQ version 1.0 08/25/2003: I just fixed a small error in the "Secrets/Bonuses" section ======================================================================= |-VIII.----------------- COPYRIGHT INFORMATION -----------------------| ======================================================================= Since I, Michael Tyler (Reptile) wrote this document, it is protected by copyright law. I do not allow anyone else to distribute this for any reason. As of now, I allow only the websites www.GameFAQs.com, and www.IGN.com to display this document on their websites. If you want to put this on your site, you must ask me first. There will be a penalty if I find someone using this document without my written permission. This document was written for personal\private use only. Copyright 2003 Michael Tyler -----From The Twisted Mind Of----- __________ __ .__.__ \______ \ ____ _______/ |_|__| | ____ | _// __ \\____ \_ __\ | | _/ __ \ | | \ ___/| |_\ | | | | |_\ ___/ |____|_ /\___ \| __/|__| |__|____/\___ \ \/ \/|__| \/