o---------------------------------------o
                   | Mega Man X FAQ / Walkthrough          |
                   | by: Stephen "Warhawk" Harris          |
                   | Covers: Super Nintendo                |
                   | Date Created: 01.23.2013              |
                   | Last Updated: 06.18.2013              |
                   | Version: 3.0                          |
                   o---------------------------------------o


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                             Table of Contents                              |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. Introduction.....................................................[MMX 1]
2. Contact..........................................................[MMX 2]
3. Controls.........................................................[MMX 3]
4. Walkthrough......................................................[MMX 4]
       Prologue: Central Highway....................................[MMX 4.Pr]
       Chapter One: Snow Mountain Stage [C. Penguin]................[MMX 4.01]
       Chapter Two: Power Plant Stage [S. Mandrill].................[MMX 4.02]
       Chapter Three: Gallery Stage [A. Armadillo]..................[MMX 4.03]
       Chapter Four: Ocean Stage [L. Octopus].......................[MMX 4.04]
       Chapter Five: Tower Stage [B. Kuwanger]......................[MMX 4.05]
       Chapter Six: Forest Stage [S. Chameleon].....................[MMX 4.06]
       Chapter Seven: Sky Stage [S. Eagle]..........................[MMX 4.07]
       Chapter Eight: Factory Stage [F. Mammoth]....................[MMX 4.08]
       Chapter Nine: Sigma Stage 1..................................[MMX 4.09]
       Chapter Ten: Sigma Stage 2...................................[MMX 4.10]
       Chapter Eleven: Sigma Stage 3................................[MMX 4.11]
       Chapter Twelve: Sigma Stage 4................................[MMX 4.12]
5. Parts / Items / Boss Weakness....................................[MMX 5]
       Part One: Life Up Locations..................................[MMX 5.01]
       Part Two: Weapons / Boss Weakness............................[MMX 5.02]
       Part Three: Armor Upgrades...................................[MMX 5.03]
       Part Four: Tank Locations....................................[MMX 5.04]
       Part Five: Secrets...........................................[MMX 5.05]
6. Passwords........................................................[MMX 6]
7. Credits / Legal Notice...........................................[MMX 7]


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                               1. Introduction                              |
|                                    [MMX 1]                                 |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Welcome to my guide for Mega Man X.  While an older title and when the Mega
Man got a facelift on the newest console [at the time] the successor to the
Nintendo, the Super Nintendo.  I have been asked "Why do a guide for a game
that's like 20 years old?" and my answer is simple "I always wanted to do a
guide for one of the earlier Mega Man games whether if it was for the
"Classic" or the "X" series.  Although my "official" second project and I
really do hope that anyone that hasn't played this game that may pick it up
for the first time may be able to find this guide useful.  I do intend to
make this one of the best guides that I can make it and it'll be the first
since the most anticipated guide I done on Silent Hill.  Please enjoy this
guide as I had a fun time working on this.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                                  2. Contact                                |
|                                    [MMX 2]                                 |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

To be able to contact Stephen "Warhawk" Harris please drop me an e-mail at
gamefaqswarhawk [at] gmail [dot] com, with any questions, comments or any
information that you may believe that I may have missed in this guide.
Please don't send any hateful mail because I will not tolerate it because it
can be considered harassment, so please make sure you know what you want to 
ask / comment before you send the e-mail to me.  Be sure to have "Mega Man X"
in the subject so I don't accidentally delete the e-mail.  This includes
sending e-mails with some picture which may be inappropriate.  Please if you
send me any e-mails with any kind of vulgar language such as the "f" word.

You may also like me on Facebook to know about any future plans I will have
with guide writing and all.  Any questions asked on the page I will try my
best at answering to the best of my knowledge about any of the guides I have
done in the past, and yes even if it's a question on that game I done one
for.  Even if it is to ask me what I plan of doing next and all.  

http://www.facebook.com/WarhawkFAQs

Also,If you found this walkthrough useful and would like to make a small
donation on PayPal.  The e-mail is the same as above warhawkfaqs@ymail.com
and I will not force anyone to donate but is up to the reader if they choose
to.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                                 3. Controls                                |
|                                    [MMX 3]                                 |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-




            _.————————————._                      _.————————————._
        _.—¯—————— L ———————¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯——————— R ——————¯—._
      .'                                                 __.———.__    '.
    .'                          (  Nintendo  )       _.'`         `'._  '.
   /          _.————._                             .'           X     '.  \
  /        .—`        `—.                         /        .—.          \  \
 /        /     .——.     \                       /        (   )          \  \
|        /      |UP|      \        .—.     .—.  |     .—.  '—'         A  |  |
|       |   .———'  '———.   |      / /     / /   |    (   )        .—.     |  |
|       |   | LT    RT |   |     / /     / /    |     '—'        (   )    |  |
|       |   '———.  .———'   |    '—'     '—'     |  Y         .—.  '—'     |  |
 \       \      |DN|      /    SELECT   START    \          (   )        /  /
  \       \     '——'     /                        \          '—'        /  /
   \       `._        _.`                          `.     B           .`  /
    '.        `''——''`                               `-._         _.-`  .'
      '.                  _.—'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—._     ¯¯'————'¯    .'
        `—,_          _,—`                          `—,_          _,—`
            ¯¯¯'———'¯¯                                  ¯¯'———'¯¯¯



               o----------------------------------------------o
               |      Control       |         Function        |
               |--------------------|-------------------------|
               | A                  |  Dash*                  |
               | B                  |  Jump                   |
               | Y                  |  X-Buster               |
               | X                  |  No Use                 |
               | L                  |  Weapon Change          |
               | R                  |  Weapon Change          |
               | Start              |  Pause Game             |
               | Select             |  No Use                 |
               | Up                 |  Move Up ladders        |
               | Down               |  Move Down ladders      |
               | Left               |  Move "X" Left          |
               | Right              |  Move "X" Right         |
               o----------------------------------------------o


                           * - Not Available at start


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                                4. Walkthrough                              |
|                                     [MMX 4]                                |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


                             -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             | Prologue: Central Highway |
                             |        [MMX 4.Pr]         |
                             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Items: None
Weapons Aquired: None
Armor Upgrades: None
Boss: Vile

Cast of Enemies
---------------
Ball De Voux
Bee Blader
Bomb Been
Gun Volt
Jamminger
Road Attacker
Spiky


Welcome to the Central Highway Stage.  The first Mega Man game to introduce
what is known as the "Introductory Stage", allowing the player to get a feel
for the game before have to deal with the [usual] eight bosses.

As you start the level, one of the things that you'll notice that's different
from the "Classic" Mega Man games is the environment such as cars moving by
you as you make your way through.  There'll be a Spiky with a Gun Volt not far
afterwards.  When you do make the jump over then take care of a horde of
Jammingers.  Blast your way through them with a charged shot.  After making
another jump you'll have more of them to take care of and then another Gun
Volt to deal with.  Once you do there'll be a few more Jammingers and one more
Gun Volt before you come across what may be the first ever Sub Boss of the
game known as the "Bee Bladder".  There is no health meter to help you fight
it so the best course of action against this enemy is to try going for
charged shots against it.  Be careful due to the missiles that it'll fire
your way.

After a constant fire you should be able bring it down but it'll do more than
that it'll break the road that you're on but don't worry about dying.  Once it
comes to a stop then head towards the Bee Bladder jump over it and wall climb
your way out of there.  When you do you see an energy pellet that you can pick
up on the other side of the wall if you need to.  There'll be a Ball De Voux
to worry about after you climb out but then there's going to be another Bee
Bladder fight and same strategy for that one.

Upon the defeat of the second Bee Bladder wall climb out of there and watch
out for the spiky along with a few Bomb Been after that.  Careful cause some
parts of the highway for a bit due to some being able to fall after stepping
on them.  After making through watch out for the Jammingers, who come out of
nowhere.  Upon making one jump then you have to watch out for the Road
Attackers, and one good charged shot should be able to take care of the
Reploid driver.  After making a jump or two over an endless pit there'll be
two Road Attackers to worry about but when you keep going some ship will drop
down and sends out a few that you have to destroy.  Once that is done, then
it's time for the first ever boss fight of the game.


Boss: Vile
Attack[s]: Energy Ball, Dash, Punch
Weakess: None


As you see something come down and you think to yourself that this shouldn't
be a problem but there is one problem.  There's no health bar for him and no
way to know if you're doing any damage to him.  There is not much of a
strategy for this as there's no real way of not being able to not walk out of
it without having him take your health down just far enough for him to capture
you.  When he gets you down far enough he'll start shooting an energy ball at
you to trap you so he can try something to you but he won't be able to do
much anyways.



                          -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          | Chapter One: Snow Mountain Stage |
                          |            [MMX 4.1]             |
                          =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Items: Life Up
Weapons Aquired: Shotgun Ice
Armor Upgrades: Leg
Boss: Chill Penguin


Cast of Enemies
---------------
Axe Max
Batton Bone
Bomb Been
Flammingle
Jamminger
Snow Shooter
Spiky

                                                       _ _ _
                     _ _ _ _ _                       _|_|_|B|
                    |P|_|_|_|_|_         _ _ _ _ _ _|_|_|
     _ _ _ _ _      |_|     |_|_|_ _ _ _|_|H|_|_|_|_|_|
 _ _|_|_|_|_|_|_    |_|_      |_|_|_|_|M|_|_|_|_|
|E|_|_|     |_|_|_ _|_|_|
              |_|_|_|_|_|


From the start of the level dealing with a couple of snow shooters, along with
a couple Bomb Beens and an Axe Max. After those you'll have some more of the
same before you enter a cave like area where you have to deal with some Batton
Bones. As you enter the cave this is when the level starts going down some as
you have more of the Batton Bones to worry about and when you get to the very
bottom, there'll be a few more of them but watch out for the Spiky. Do what
you need to do to get past them to where you have to wall climb but be careful
of the Spiky. Wall climb to be sure to not take any damage from it and then
proceed up to the level where it came from. The only enemies you'll have to
worry about are the Spiky. This pattern goes on for three screens, 'til you
come to where you have to perform a wall climb.

Once you do the wall climb up and first thing you'll be noticing is a capsule
like thing in your path. When near this is the first capsule that one comes
across in the game and is the first one you need to enter if you want to get
to most of the others in the game. If you haven't guess [if first time
playing] this is for the leg upgrade that'll give you the ability to dash.
The dash function is similar to the slide ability in the classic series but
different and seems to be a little faster than that of the slide.

"So you've come...

X, I gave you the ability to choose your own path in life and I hoped the
world would allow you to choose a peaceful one.

But now it seems that you're destined to fight. Because I thought the world
might need a new champion. I have hidden capsules like this one.

If you find and use them you will be able to increase your powers, beyond
anything the world has ever known.

Step into this capsule, and receive an acceleration to boost your speed.

Good luck, X"

After stepping in the capsule to receive the upgrade and have to wait 'til
after seeing a demonstration of how it works. Once that you have it you can
test it out by doing a fast dash jump over the next pit fall or two.  Then
have to worry about the Jammingers, especially after the third one with two
of them along with a Flammingle. After dealing with them get up there to
continue but there'll be another Flammingle to deal with. There'll be a
couple more Flammingles along with Jammingers before you get out of the
cave area.

Once out there should be a ride armor for you to get into and it'd be a wise
choice to get into it. Upon in it go along and there should be like a base
type thing for enemies that you can destroy by using the ride armor. Notice
that there's something up there as you jump over the first pit?  You can get
up there in a bit after getting through this section where you have to deal
with a few enemies including one in a ride armor itself.  Upon getting through
that you'll come across something that'll force you out of the armor to
continue on and where you can get up to that place but one problem.  You'll
need something to break open those things and without being able to take the
armor up there you'll need something else. Though there is a life up in one of
them but you'll need to come back later with the Fire Wave in order to get it.

When you have wall climbed up to that new area continue on and then you'll
start seeing snowballs coming towards you.  These aren't natural snowballs
coming at you either.  They're being thrown to get bigger.  Destory the ones
that are doing this as you have to deal with five of them while trying to get
over some pits as well. Try not getting hit by the snowballs while going over
a pit, now. Once that you have past the fifth one then it's on your way to
fight Chill Penguin.


Boss: Chill Penguin
Height: 5.34 ft
Weight:  237 lb.
Attack[s]: Shotgun Ice, Sliding, Ice Clones
Weakness: Fire Wave


For the most part Chill Penguin is the first Maverick of choice to go with not
only that his stage has the leg upgrade but he is by far one of the easiest
for beginner players to defeat.  As you go about fighting him you'll have to
watch out for when he does the ice clones due to that if you are near when he
does that you'll be frozen unless you either manage to break free or he jumps
to do a blizzard move.  Or decides to slide after doing so.  One of the best
if not the only best strategy going against him without the weapon that he is
weak against is by wall climbing and shooting a charged shot at him when 
you get a clear shot at him.  As long as you keep it at this then Chill
Penguin shouldn't be too much of a problem for you since his attack pattern
seems to be little easy to predict.  Once defeated you'll aquire his power,
Shotgun Ice.


                           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           | Chapter Two: Power Plant Stage |
                           |            [MMX 4.2]           |
                           =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Items: Life Up, Energy Tank
Weapons Aquired: Electric Spark
Armor Upgrades: None
Boss: Spark Mandrill


Cast of Enemies
---------------
Ball De Voux
Gun Volt
Hotarion
Flammingle
Rush Roader
Thunderslimer
Turn Cannon


     _ _ _ _ _ _ _ _                 _ _ _ _
   _|_|_|_|_|_|_|_|_|_ _ _ _ _      |_|_|_|H|
 _|_|_|_|_|       |_|_|_|_|_|_|_   _|_|   |_|_ _ _ _ _
|E|_|_|_|S|                 |_|_|_|_|_|   |_|_|_|_|_|B|
                              |_|_|_|


From the start of the level be on guard for a Gun Volt, and there'll be quite
a few of them in this part of the level. Make it past the first one and go up
the ladder only to run into another one. Get past that one then go up another
ladder, though I'd say go down the one to get the item but you'll need a
different weapon to acquire it. Once up you'll have one that's literally
blocking you from using the ladder to go down whatsoever. Do whatever is
necessary to dispose of it so you can head down. Though once down be careful
of the floor like you have to for the most part in this level then up another
ladder but with a Gun Volt not far away. Be careful of the spark in the floor
but as soon as you enter the next area it'll get dark and to some degree this
may remind some of Shadow Man's stage of the blackness.

Once in the area watch out for the Hotarion's due to them being able to go
across the screen real fast and there's going to be a couple of spots where
they can knock you down into one of the pits. When you get in the area
there'll be two of them before the first pit but these two shouldn't bother
you too much as you make a jump over only to run into a Flammingle and another
to follow not long after that one. After getting past the second one this is
one section where you have to be really careful cause this is one that can
send you into the pit if you're not ready for it. One of the best things you
can do is to be ready to shoot when you see it to take care of it before you
can be safe onto the platform.

The moment that you get past that and past another it there'll be another but
should be up high enough not to affect you too much. Let alone a Flammingle to
deal with. If you think that one was the only area to watch out for when
making a jump, after the Flammingle there'll be another time where you have to
watch out for a Hotarion. At least at this one you have some room to do a wall
slide if necessary for it to fly over so you can get up to the top of it.
Once through it'll get light but there'll be two Flammingles before you reach
a ladder. Head down the ladder and through a corridor but only to encounter
the sub-boss of the level known as the "Thunderslimer".


Sub-Boss: Thunderslimer
Attack[s]: Goo Drops, Lightning, Jump
Weakness: Fire Wave [if Flame Mammoth is destroyed]


Before you head into this fight if you don't have the Fire Wave and only have
the X-Buster best thing to do is to go about charging up the Buster. Once in
there do a wall climb and fire the charged shot at it before it has a chance
to go about making any kind of attacks at you. Be on the look out for the Goo
Drops due to those making it hard for you to move but if you do get stuck in
them keep on doing the dash move until you manage to break free from it.  The
reason to do that is it'll do one of two moves if you get stuck, Lightning or
it'll drop down and then belay itself up for a jump like move.

As long as you can try dashing to avoid most of its moves and be able to keep
doing the charged shots at it but if you can't do a full charged shot a
medium one can be effective though not as much as a full. Keep to this
strategy and when it's defeated you'll know since the slime around it will
start coming off of it.

Upon defeating it you'll be heading into an area where you'll have to go up
and down some areas even if you have to wall climb up any.  As there's a
challenging area here though watch out for a Rush Roader or two and after
getting past that then you have to go down but there'll be a hoard of Turn
Cannons that you have to watch out for. When you make it down there'll be
another Rush Roader but still have a horde of Turn Cannons.  Once you have to
start going back up once again another Rush Roader. The moment that you make
it back up there'll be another Rush Roader but be careful of the Mega Tortois
that'll be waiting for you. 

If you destroy it and then head over by the wall, do a wall climb and you
should be able to see a Life Up waiting for you. This one can be rather tricky
to get to.  One of the best things I can suggest is to try to do a wall climb
and then when you get near to try doing a dash wall climb away then back.  If
timed just right you can get it and to the life up to help out later in the
game.  Once that you have done that head down and down the ladder but there'll
be a Rush Roader there wait for it to bypass you.  When it starts heading back
drop down to take care of it. Head to the other ladder but it'll be the same
thing as last time.

Once that Rush Roader is taken care off, head on but there'll be some Mega
Tortois' to worry about along the way.  Head up the ladders and after you do
then once again you'll get in the area that's like Shadow Man's level again.
The first Hotarion isn't too much to handle as you drop down and should be
easy to take care of it.  Jump over and there'll be a Ball De Voux but when
you get ready to take care of it another Hotarion will come at you so be ready
for it.  Then after making the jump over the pit then onto the platform, make
the jump to the one higher but there's a Hotarion after you do. Make the jump
and you'll see the last Hotarion for the level before having to make a jump to
see the last Ball De Voux. Destory it and make the jump to where the Ball De
Voux was then enter the boss gate.  It is time to go about trying to get Spark
Mandrill out of the way.


Boss Fight: Spark Mandrill
Height: 10.0 ft.
Weight:  646 lb.
Attack[s]: Electric Spark, Dash Punch
Weakness: Shotgon Ice


If you don't have Shotgun Ice for this battle then you may be in for one of
hardest fights of the game.  When Mandrill uses Electric Spark you have to be
careful due to the sparks being big, though think of them as the charged shot
of Spark Man's power against you in Mega Man 3.  Another dedly attack is the
Dash Punch and the last one he does by jumping to the ceiling to climb then
come down when he's near you.  Most of his moves can be avoided but the Dash
Punch is the one that can be unpredictable at times to predict.  Though if
you have Shotgun Ice then this battle will be much easier to do.  With Shotgun
Ice all you can do is fire and it'll stop him in his tracks.  Keep this up
after he breaks loose then it should be easy but be careful if he manages to
try to get a move in or two.  Once you are successful either way you'll beat
him and recieve his power Electric Spark.


                            -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            | Chapter Three: Gallery Stage |
                            |           [MMX 4.3]          |
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Items: Life Up, Energy Tank
Weapons Aquired: Rolling Shield
Armor Upgrades: None
Boss: Armored Armadillo


Cast of Enemies
---------------
Batton Bone
Batton M-501
Flammingle
Mettool C-15
Metal Wing
Mole Borer
Spiky


 _ _
|E|_|_
  |_|_|_ _ _ _ _ _
    |_|_|_|_|_|_|_|_ _ _ _
              |S|_|_|_|_|_|_     _ _
                        |_|_|_ _|_|_|_ _
                          |_|_|_|_| |_|_|_
                                      |_|_|_ _ _             _ _
                                        |_|_|_|_|_ _ _ _ _ _|_|_|_
                                              |_|_|_|H|_|_|_|_|_|B|


This stage can be either easy or difficult for the player especially those
who never played these games before.  As you start the stage it isn't long
before you come across something that you may find in a mine but just not the
whole thing just the bottom with the wheel.  Best advice is to go about
jumping onto it and quickly jump off of it if you don't want to end up getting
killed where it ends.  By jumping off you can go about dashing to avoid a
horde of Batton Bones and as you reach the bottom there'll be a Batoon C-15
[similar to what you seen in Mega Man 2] along with a Flammingle.  When you
get near the end of where the ride would've ended there's another Flammingle
to deal with before having to make the jump over the pit.  Make the two jumps
and to deal with another Flammingle along with a Batton Bone or two.  After
them there'll be five more Batton Bones before having to drop down in a hole.

Once down there you'll have to deal with Mole Borer and the only way it
comes towards you is by getting near the ground.  If you manage to wall
climb before it gets near you without getting killed then after it passes
below drop down to where it came from and you'll be able to get a E-Tank.
Once you have that then you can go in the direction that you were originally
going to go.  There isn't much change of destroying it with the X-Buster
before it eventually lands on a pit of spikes but be on the lookout for
Mettool C-15's and some Batton Bones along the way.  Although being behind
it can be a bit of a drag since you can't really be in front of it without
having the thought of it making contact and instantly killing you.

After it ends up in the spikes you can do a normal or dash jump but be
careful of three Batton Bones before making it up on another mining cart area.
As you drop down the most you have to worry about are Batton Bones and
Mattool C-15's at least until you have to jump then you have to worry about a
Spiky.  As you have to deal with three types of enemies in this area until
you come to where you see spikes on the floor and have to wall climb but
dispose of the Batton Bone first before so.  After the wall climb you'll have
another chance to go about going on a ride in this stage.  This ride I
recommend getting on that way you can easily get past some Batton Bones as
well as a few Mole Borers.  Be careful of when the ride comes to a halt cause
of the spike floor and three Batton Bones.  If you time it right you can dash
onto the area  but if you can't let one of the Batton Bones hit you so you
don't die on the spikes right away.

Get up there and then drop down but wall slide down and to the right, cause
if you do you can get in front of Mole Borer.  If you are successful at it you
can stay ahead of it so you can go about getting a life up when you see it in a
area that should be accessible for you to get it.  Once you get the life up
you should be able to get back down and be able to beat it out along with
past the spike bottom.  Take care of the Batton Bone and jump over another
spike bottom.  Jump and wall climb to take the last ride of the stage.  This
is the one you have to be on your toes cause you'll be seeing Batton Bones,
Mole Borers and Metal Wings.  The Metal Wings are the ones you have to be
careful with cause when this ride gets in the air they can knock you off like
so.  At around three quarters of the way do a dash jump and you should be able
to come to a rock wall.  Slide down and you should be able to see the boss
gate to go about fighting Armored Armadillo.

**NOTE**

There is a hidden capsule that is only found when obtaining everything.  On
the final mine cart.  Ride it until the end and the area where the boss gate
is but you want to dash jump off on top.  You should be able to see due to
an energy capsule there.  Although in order to get this hidden capsule you
have to do this process five times.  On the fifth attempt it should appear
and you shall receive the fireball in the style of Ryu from Street Fighter.

Boss Fight: Armored Armadillo
Height: 6.36 ft.
Weight:  510 lb. 
Attack[s]: Rolling Shiled, Guarding
Weakness: Electric Spark


This fight can be rather difficult if you don't have Electric Spark aquired
from Spark Mandrill.  I say this due to Armadillo's use of the attack, Protect
which allows him to block your attack.  Due to this you'd have to wait for a
opening to get a shot in before or even after he uses this attack.  If you
have Electric Spark you should be able to use that attack to help take the
armor off of him.  And then he won't be able to use that attack then using
Electric Spark or the X-Buster won't make a difference in this fight.  If you
kee using Electric Spark you'll be able to get him defeated easier but if
you want to you can switch back to the X-Buster to finish him off.

Though if you want a real challenge don't use the Electric Spark, but be
careful of the Rolling Shield attack cause he can do laps around the walls,
ground and ceiling to up to the ceiling to the ground.  There's one other move
he does that he shoots like pellots towards you.  When he does that be sure
to wall climb to avoid.  If you can figure out his attack pattern it shouldn't
be too hard to get past him, just have to try to be one step ahead of this
Maverick.



                           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                           | Chapter Four: Ocean Stage |
                           |         [MMX 4.4]         |
                           =-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Items: Life Up
Weapons Aquired: Homing Torpedo
Armor Upgrades: None
Boss: Lanch Octopus


Cast of Enemies
---------------
Amenhopper
Angleage
Gulffer
Cruiziler
Mega Tortois
Sea Attacker
Utuboros


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From the start of the level there'll be a Amenhopper with a Mega Tortois not
long afterwards along with another one after that one.  Once past the second
Mega Tortois there'll be a few more Amenhoppers to deal with.  After getting
past those then it'll be time to get into some deep sea action but without
having to deal with some Sea Attackers that'll come up from the sea bottom.
There'll be quite a few of them to deal with as well as making your way past
some spike pits. You'll have to get past three spike pits before you come
across your first Gulffer of the stage.  Be careful of this one due to its
"suck" attack. If you shoot at the light it'll disable one of its moves and
then you'll have to watch out for the suck attack as well as torpedo like
move.  One of the best ways to get past it is by going with a few charged
shots along with rapid normal shots to help get past it.

Once you make it past that you'll have a hoard of Gulphers and be careful of
them cause if you get near them they can suck you in then drain you of your
health.  When you are past them and in the area where there's two spike pits
on two sides of a platform this is where the other Gulffer is located and may
prove to be the difficult one to get past.  This one will is like the other
but this one has a different move added to it.  You'll need to watch out for
the "blow" attack.  Having the spike its is what makes this one the most
challenging part of the game or even in this stage.  You'll be lucky if it
don't use the "blow" attack on you but try to use the same strategy on the
other one.

When you have made it past that one you'll come across something that'll help
you go up to the top of the water.  Keep going until you come to the third one
that can help you get up there near the top of the water.  The reason for this
is to get on the a Cruiziler and aim for like the crystal.  There are a couple
of ways of taking it down.  One is by doing charged shots at it only or if you
want to try going for like rapid fire at it until it goes down.  You want to
do that so that way you can obtain the Life Up from this stage.  Once it is
defeated and starts going down it'll crush through the ground and stay with it
until it crash lands into the ground. Head to the right for a sub boss of the
level.  Be careful of some parts of the floor having spikes in them.


Sub Boss: Utuboros [1, Optional]
Attack[s]: None
Weakness: None


If you're at the far right of the screen this is the best position to be for
this fight.  Best thing to do are charged shots at the head of it and when it
starts going away do the same at the tail of it.  Keep on repeating this until
the head falls off followed by the rest of the body.  Once that it happens you
should be able to go to the right to obtain the Life Up from this stage.  Once
obtained head back and then wall climb back up where the Cruiziler cashed
through the ocean floor.  When you are back up, head towards where you were
going to go if you didn't fight the Cruiziler.  Dash towards a pipe and wall
climb over it.  Only to find out it's another fight against the Utuboros.


Sub Boss: Utuboros [2]
Attack[s]: None
Weakness: None


Just like the last time but this time you don't have to worry about spikes so
you can go about doing one thing different this time around.  This time you
can get on it like trying to go for a ride on it and be able to do damage to it
better this time around.  You can go about doing a charged shot followed by
rapidly firing at the hed, but be careful when it wants to try doing a U- Turn
then you'll have to jump to land back on it.  Keep on doing this you should be
able to get past it a second time.

Wall climb out of there, and having to deal with some Gulphers in the area,
before having to go about facing Launch Octopus.  Take care of the ones you
know that you can deal with before entering the boss gate but don't let them
drain you of any necessary energy before going to face the Octopus.


Boss Fight: Launch Octopus
Height: 7.80 ft.
Weight:  348 lb.
Attack[s]: Homing Torpedo, Energy Drain
Weakness: Rolling Shield


When facing Launch Octopus he's probably one of the most deadliest Mavericks
you'll encounter in this game.  Probably due to the fact he's the only one
that can take your energy, suck it out of you for himself.  Not only that
you have to watch out for the Homing Torpedo and if you're not careful with
the Rolling Shield if you have it by now that when firing at Octopus that it
could destroy the torpedo if fired at the wrong moment.  Time it just right
to hit him with the Rolling Shield, though it can be a tougher battle if you
just have the X-Buster to fight him which can be a real good challenge if you
want it to be that way.  On the other hand you want to get him out of the
way better best way is to use the Rolling Shield aquired from Armored
Armadillo.  If you are able to dodge his Energy Drain and Homing Torpedos you
should be able to get past him without much of a problem.



                           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                           | Chapter Five: Tower Stage |
                           |         [MMX 4.5]         |
                           =-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Items: Life Up
Weapons Aquired: Boomerang Cutter
Armor Upgrades: None
Boss: Boomer Kuwanger


Cast of Enemies
---------------
Dodge Blaster
Sine Faller
Jamminger
Mega Tortois
Slide Cannon
Ladder Yadder
Hoganmer


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                        |_|_|_|_|_|H|     |_|
                                          |B|


From the start of the level there is no choice but to go up.  Once up the
third ladder you'll come across your first enemy a Hoganmer and there's only
one way to get past it.  Force him to lower his guard so you can fire away at
him but the best thing to do is to try doing a charged shot for the best
effect.  To do so go towards him to go into attack mode and when his shield
is out of the way blast him.  Go up the ladder only to find a Dodge Blaster
along with another Hoganmer.  Blast the Dodge Blaster head up the ladder and
up the ladder.  Destroy another Blast Dodger and ignore the Hoganmer along
with the other Blast Dodger as you make your way up the ladder.

Once up this ladder this is one of the areas in which you'll have to be
careful with.  I say that due to Sine Fallers as well as Ray Traps that if
triggered will fire at you.  There are five Ray Traps that you have to deal
with in this area and when you get past them it'll be time to climb some more
ladders [JOY!].  Five ladders you have to climb up and as you do there's some
Mega Tortois' along the way up them so be on guard.  After climbing the last
ladder go to the end then on to a elevator and this can be a tricky part.

I say it's tricky due to having to move out of the platforms that'll have
spikes on the bottom of them along with some Sine Fallers which won't make the
situation any better.  As you ride up it'll take around twenty to twenty-one
seconds before this ride is up and it can feel like a long twenty to twenty
one second ride.  And now we get to climb up more ladders [again].  This time
it's not like in the earlier parts of the stage, nosirree.  Now as you go up
the ladders you have to watch out for the Slide Cannons in the area.
Be aware that not all of the slides that'll be coming out are going to have
one on it.  The first couple ladders isn't much of a problem but when you get
to the third one, is one of the first where you'll need a use of the slide to
go about getting on to the ladder.

After getting on to that ladder and up to the top is when you'll encounter
another Ladder Yadder.  Take care of it and on to the ladder though there'll
be a Slide Cannon so watch out for that.  After getting up that ladder,
there'll be another Slide Cannon.  Make quick use of the wall climb to the
ledge on top of it so you can take care of the Ladder Yadder and onto that
ladder.  Here, you really need to make use of the wall climb to get to the
next ladder.  Once again a Ladder Yadder, destroy it, head up the ladder and
here's a challenge for anyone.  There'll be two Slide Cannons to worry about
along with a Ladder Yadder [last Ladder Yadder of the stage].  Once up the
ladder there'll be one more Slide Cannon to worry about but don't worry too
much about it.

It should be smooth sailing to the rest of the way to the top.  Upon reaching
there you'll see a Life Up.  There are two ways you can go about approaching
to obtain it.  Once is by defeating Boomer Kuwanger and come back with his
weapon to get it that way or if you have Shotgun Ice obtained by defeating
Chill Penguin but there's one catch to that.  You'll need the arm part of the
armor so you can charge up Shotgun Ice then jump on it and time it right on a
dash jump to obtain it that way.  If you manage to get it, then it's time to
turn our attention to some Turn Cannons as you go about heading up but it's
not going to be easy.  As the Turn Cannons are on a platform that you need to
get up on in order to get up to fight Boomer Kuwanger.

The first couple of them shouldn't be much of a problem to get past them to
advance going up.  The thrid one can be ignored but should watch out for if
it goes about shooting at you, as you make your way up a ladder.  Watch out
for the Dodge Blaster at the top of the ladder as well as a Turn Cannon.
Blast the Turn Cannon so you can make your way to the ladder.  Next area
there'll be two Turn Cannons along with a Dodge Blaster to worry about.  If
you can get rid of the Dodge Blaster and one of the Turn Cannons you can
probably make your way by wall climbing but watch out for the Turn cannon on
the ceiling as you try to get onto the ladder.  Once up it then it should be
time to go about facing Boomer Kuwanger.

Boss Fight: Boomer Kuwanger
Height: 7.93 ft.
Weight:  206 lb.
Attack[s]: Boomerang Cutter, Dead Lift
Weakness: Homing Torpedo


When facing Boomer Kuwanger, you'll need to watch out for the Boomerang Cutter
but most of all don't try to get too close or he could use the Dead Lift on
you which is probably his deadlist move.  Another thing he'll be able to do
what I would call the disappearing, reappearing act.  This can be troublesome
without having the Homing Torpedo which Kuwanger is most affected by.  On the
other hand if you have the Homing Torpedo, the most that you'll have to be
careful of is the disappearing and reappearing act that he'll do which can
be rather unpredictable to know where he'll reappear at.  One of the best
strategies that you can do when fighting Kuwanger is trying to avoid him at
best by wall climbing especially if you have Homing Torpedo aquired from
Launch Octopus.  As long as you keep to the wall with Homing Torpedo this
fight should be a walk in the park, but if you don't, well keep to the wall
is part of the strategy but keep an eye out when he throws the Boomerang
Cutter at you.



                           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                           | Chapter Six: Forest Stage |
                           |         [MMX 4.6]         |
                           =-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Items: Life Up
Weapons Aquired: Chameleon Sting
Armor Upgrades: Body Part
Boss: Sting Chameleon


Cast of Enemies
---------------
Planty
Iworm
Axe Max
Crag Man
Mad Pecker
Creeper
AT-55J
Amenhopper
Hoganmer
Armor Soldier

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|E|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
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What can I say about Sting Chameleon's stage?  Other that the Forest stage
that can remind one of Wood Man's stage but just different and revamped.
Starting off on this stage you'll come across an area where you'll come
across a Planty [a camouflage Met] with a Axe Max not long afterwards.  Ignore
the Planty and take care of the Axe Max.  Then you'll come across where you'll
have a choice to go up to deal with another Axe Max or go down to deal with
another Planty with an Amenhopper that follows suit after it.  Either way you
go you'll have to get over a stump to deal with yet another Axe Max.  Get past
that and there'll be a Amenhopper that can be ignored if you choose to.

Sub Boss: AT-55J
Attack[s]: Grab
Weakness: None

Once past that you'll be coming close to a cavern that you'll be able to enter
but don't just go in just yet.  If you go about doing a dash jump and quickly
start wall climbing you should be able to get to a platform that you can enter
an area.  Once in there you'll be enclosed in a small area to face the AT-55J.
Just like any other sub boss of the game it won't have any kind of life bar to
let you know how much of him you have left.  Best way to do any damage to this
thing is by focusing your shots at the head of it.  As I said there is only
one way of knowing when you start doing major damage to it and that's  when it
starts puffing smoke.  When the puffing starts getting quicker that means it's
getting that much closer to being beaten.  There is only one attack you need
to watch out for and that's when it wants to try grabbing you, and then slam
you against the wall.  Try avoiding by wall climbing when you can.  Once that
you have beat it, then you'll be awarded with a Armor Capsule and this is
going to be for the Body Armor.


"This capsule contains a new type of body armor.  It will reduce damage to
your systems by fifty percent."


Knowing that it'll be sure to help out in future battles in the game as well
as when going against enemies throughout the remaining stages.  Once that you
have the Body upgrade and the rock blocks crumble apart, leave the area but
before you go about entering the cavern, go down the pit.  By doing this
you'll come across a blocked off area in which can be breakable by two ways.
One way is by using wall climb to destroy the blocks or by destroying a couple
by wall climb then using the Head upgrade to take care of the rest.  At this
point if you have been going with the order I have, then the only option is to
go with the wall climb option.  Although by this point Launch Octopus should
have been defeated which should have water to allow you to make a dash jump to
obtain a Life Up.  Once you obtain it, head back up.

When you are between where the Armor capsule and Life Up is and in the cavern.
Since the AT-55J has been defeated you will not have to worry about rocks
falling down on you but the only thing you'll have to watch out for that'll
fall are the Crag Men.  There'll be five of them, though the first one is the
only one that I'd recommend taking care of as the rest can be easily dodged
for the most part.  Once out of the cavern there'll be a few Mad Peckers
although those can be easily bypassed without having to deal whatsoever with
them.  Jump over the pit only to deal with a Hoganmer if you choose to destroy
it, though it's not necessary to bother with it.

Make your way to the top and there won't be any enemies to worry about so you
can make a mad dash.  As you do you'll come across a Ride Armor, and be sure
to get in it as you may want to use this to help not take that much damage for
what I'd like to call the "swamp" area.  When you make it to the area, at
first there'll be Jammingers as well as Amenhoppers to deal with.  At least
until you get to a platform, and then you'll have a Armor Soldier to deal with
but with him you can take care of him in just a matter of a couple to few
punches.  For the rest of the way it should be just Jammingers and Amenhoppers
but be sure to keep the Ride Armor as close to the top so you can move faster.

When finally out of the "swamp" there'll be a Amenhopper as well as a Armor
Soldier to deal with.  And lastly one more Amenhopper to deal with before you
can go about fighting Sting Chameleon.  As you get close to the boss gate,
ditch the Ride Armor and be prepared for the fight against the Chameleon.


Boss Fight: Sting Chameleon
Height: 5.80 ft.
Weight:  169 lb.
Attack[s]: Chameleon Sting, Iron Tongue
Weakness: Boomerang Cutter


Now when fighting this one, you have to be not only on the lookout for his
Chameleon Sting but the Iron Tongue since he can use it to his advantage to
make a hit on you.  Although I'd like to make a joke that "it has at least a
six foot range" but I'm not even sure if his tongue is really that long.  If
planning of fighting him without the Boomerang Cutter be careful of when he
uses the tongue whether if he uses it to strike at you or if you decides to
use it to hang to help shake some stuff down at you.  Also keep in mind of
when he goes invisible but it shouldn't be too hard to keep track where he's
going.  This is one boss battle I don't recommend doing any kind of wall
climbing due to the spikes on top and no those won't kill you just damage
you that's all.

On the other hand if you have Boomer Kuwanger defeated and having Boomerang
Cutter than this is going to be a walk in the park.  I say that with knowing
once he gets hit with it he'll drop down and keep on trying to hang by his
tongue to shake things up, but do what you can to keep that to a very bare
minimum.  Keep that up with the Boomerang Cutter then this battle is going to
be over before you know it.



                           -=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           | Chapter Seven: Sky Stage |
                           |        [MMX 4.7]         |
                           =-=-=-=-=-=-=-=-=-=-=-=-=-=-

Items: Life Up, Energy Tank
Weapons Aquired: Storm Tornado
Armor Upgrades: Head Part
Boss: Storm Eagle


Cast of Enemies
---------------
Flamer
Gun Volt
Lift Cannon
Sky Claw
Ball De Voux


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The start of this stage is fairly unique.  With it being at Airport type stage
and keeping in mind that this isn't going to be an easy level to get through,
that I guarantee.  Dash if you wish to the edge but look out for the Sky Claw
and I do mean watch out cause it'll grab you and more than likely try to make
sure you lose a life.  Be prepared to take care of it so you can get onto the
first lift that comes your way.  Get onto it but then prepare to get on
another not long afterwards.  Once on the second one careful of other Sky
Claws that may try to upset while on the ride up.  When you get near the end
of the ride, you can do a dash jump to the right, and when you do you can
obtain the Life Up from this stage without much hesitation.  The only downfall
to it is that you'll have to go up those lifts again.

When you have taken the ride back up if you have went about obtaining the Life
Up, be sure to wait for the Sky Lift to go over the "Airport" sign so if it
grabs you that you'll have a chance to not fall to your doom.  I would
recommend dashing so you can get to the next area but there's going to be a
Turn Cannon.  Take care of that and jump onto the platform that it was on.  By
doing that you'll be able to ride it up to where you'll see glass.  Shoot at
the glass to get into that area but careful of the Gun Volt, do a charged shot
followed by rapidly shooting at it to get rid of it.  As that happens the rest
of the glass should shatter and then you should be able to obtain another
Energy [Sub] Tank.

After obtaining the Energy Tank you'll come across a Flamer at the end of the
glass area.  Wait for it to come back up, take care of it with a charged shot
along with rapid fire.  Jump onto that platform but once again another flamer
to deal with.  Do the same with that one and the one after that one.  This is
where you have to be careful due to those Flamers [just great, I know].
After the third one you'll have a short break from those things as you can
easily get to the next two without any interference from them.  Take care of
that one then onto that platform and onto a green platform before you have to
start having to work on those moving platforms once again.  The first one
there's no flamer on it but the one after it does have one along with the two
after that.  The next two you won't have to worry about any more of those
things.

Once that you are away from those go and to where you have to wall climb up a
tower like thing but if you drop down you'll have a chance to obtain another
piece of the armor.  Slide down the tower to a point to where you can do a
dash jump to you see some "Flammable" tanks.  Destroy them and once you have
enter in the area to receive the Head upgrade.


"This capsule contains an enhancement for your helmet which will allow you to
break some ceilings with a headbutt."


Once obtained it'll give a demonstration on how it's done.  Leave the area and
head on out.  When out and wall climb the tower, watch out for two Sky Claws.
Watch out for a few more of them along with Ball De Voux.  Dash jump to the
wall and climb up but like the last time you wall climbed there'll be two Sky
Claws to worry about.  There's one more to deal with before you get to the end
of the road but you have to be fast on these platforms.  Once you get onto
them you have a very short time to get to the next one and finally ontoa ship.
Once on the ship go take care of the cannons and down a ladder.   Then finally
through the boss gate, down a ladder and onto a platform that'll then see part
of the ship get destroyed.  And finally time to fight Storm Eagle.


Boss Fight: Storm Eagle
Height: 8.20 ft.
Weight:  275 lb.
Attack[s]: Storm Tornado, Diving
Weakness: Chameleon Sting


This definitely has to be one of the most interesting fights that you'll have
against any of the Mavericks in this game.  I say that cause Storm Eagle knows
how to put up a decent fight unlike most of the others that you encounter in
the game.  One of the moves I admire of Eagle is the random diving that he
does to help shake the fight up and you have to be on your very guard to make
sure you don't get struck by him.  Also watch out for the Storm Tornado if not
careful you can be pushed off to your doom, and one other move he does is a
ball he'll spit out which will form four birds to attack at once.  While the
Chameleon Sting does help make the fight easier but at the same time it
doesn’t stop him in his tracks like most of the other Mavericks.  As long as
you can dodge his diving along with dashing when he uses Storm Tornado,
you should be golden against Storm Eagle.



                           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           | Chapter Eight: Factory Stage |
                           |           [MMX 4.8]          |
                           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Items: Life Up, Energy Tank
Weapons Aquired: Fire Wave
Armor Upgrades: X-Buster Part
Boss: Flame Mammoth


Cast of Enemies
---------------
Scraff RGBG
Dig Labour
Rolling Gabyool
Hogammer
Scrap Robo
Sky Claw


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|E|_|_|_|_|_|P|_|_|_|_|_|
        |_|_|_|_|_|_|_|H|


If you been going in the order that is listed in this guide then it's time to
take on the final Maverick stage before moving on to try to move on to take
care of Sigma.  At the start of the stage, there should be like some form of
ash on the ground due to the effect of defeating Chill Penguin allowing this
stage to be have cooled.  Meaning by the time where you have some Scrap Robos
to deal with you can drop down to where the lava was without having to worry
about taking any damage.  If Chill Penguin isn't defeated by this point then
you'd have no choice but to worry about the Scrap Robos.  Should be able to
dash on the ash below them and wall climb but watch out for a Sky Claw when
you climb on out.  Once again another area where you can easily get through
if it's ash covered without too much of a hassle.

Jump out of the area onto the section keep going until you have to drop down
into another area.  There is a health pallet if you need it whether to fill
your health some or to help store it in one of the tanks.  After dropping down
dash and when you do you should notice a little path above you that looks to
be broken with the leg upgrade as well as the head.  In order to get up to it
you'll need to get on the platform above the ash then do a dash jump to get
to it.  Another tricky part of the game this is.  Once you get up there it
can be difficult to try to get it to go all the way and not have to worry
about having to get a few then not being able to get up there fully.  If you
are able to get up there fully there'll be a capsule waiting for you with the
final part of the armor.


"This capsule contains a part which will increase the capabilities of your X-
Buster.  You can use it to fire all types of weapons."


Step on in to claim it and like usual there'll be a demonstration on what the
effect of it is.  When you done that drop back down to where you were.  The
platform you were on, if you drop down to where the ash is, you can make like
a mad man and dash all the way to the end to claim the Life Up from this stage.
Although there will be a few Dig Labours to deal with that'll try slowing you
down in any way possible.  After obtaining the Life Up head back to the first
opening that you come to and get onto the platform.  Take care of the Dig
Labour but there'll be another two more on the way to the wall so you can
wall climb.

When you wall climb don't go all the way to the pathway that you see, instead
go to the left but be careful that the Dig Labour don't throw a pick at you.
Go until you see a platform with another Dig Labour, take care of that and
then jump onto that.  There'll be one more Dig Labour to rid of before you
have to make a dash jump be careful of the Met that is up there.  There'll
be one more of them before you can obtain another life and then do a dash
jump near the edge to get on the wall to see that there's the final Energy
[Sub] Tank to claim in the game.  Similar to when you got final piece of the
armor but different.  Getting this isn't going to be too difficult to claim
it.

Once you have claimed it head back out, even if it means getting on the lowest
platform and to the wall that you climbed up before making the left to claim
the last tank.  This time when climbing up the wall take the path that you
see.  Now we're in another room where you have to deal with Scrap Robos but
this time it’s going to be different.  You have to deal with something that'll
try to be crushing you.  Make quick work past the first one and then go below
on the ash so you don't have to worry about having to worry about trying to be
crushed in any way.  At least until the last one you have to worry about but
no Scrap Robo will be in your way of it or after it.

When past it get jump up and then drop down when you need to.  Now it's time
to enter the final area before you can face the one of the biggest Mavericks
you'll face in the entire game.  There'll be like Spine like enemies that'll
be on top or bottom, it don't matter to them.  Head up the ladder and dash
jump over it then head down the first [and only] ladder you come to.  When
you do try to trigger the Hoganmer to attack then drop down and shoot him
with a charged shot.  Be careful of the lava that can still seep out of the
pipes. Get up to the top to deal with another Hoganmer and don't go down any
ladders. Deal with another Spine like and a Hoganmer not long afterwards. 
There'll be two more Spines to dash jump over and one more Hoganmer before
you can enter the boss gate to go to fight the big mammoth.


Boss Fight: Flame Mammoth
Height: 10.5 ft.
Weight:  719 lb.
Attack[s]: Fire Wave, Oiling, Jump Press
Weakness: Storm Tornado


Now fighting this big boy you have to watch out for the Jump Press the most
due to if you're on the ground it could halt you on trying to do damage to him
for at least a second or two.  Also be careful when he shoots oil towards you
and then try the Fire Wave move not long afterwards to set the oil on fire.
One of the best things to do is wall climb when he does the Fire Wave as well
as the Oiling but mostly the Jump Press.  If you have Storm Eagle defeated
the Storm Tornado works best to beat him but just like Storm Eagle he is
another that don't get pushed back or anything when it touches him.  Another
way to help beat him is if you're on the ground and he goes for a jump it'll
give you good time to dash to avoid the jump but be careful when he does that.
As long as you keep up with this strategy, you should be able to get past this
massive enemy without too much trouble.



                           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                           | Chapter Nine: Sigma Stage 1 |
                           |           [MMX 4.9]         |
                           =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Items: None
Weapons Aquired: None
Armor Upgrades: None
Boss: Bospider


Now it is time to go in to try to deal with the main honcho himself, Sigma,
but that's not without having to deal with a few things before you can really
get to deal with him.  After Zero informs you what the plans is head on in and
have to deal with a few Mega Tortois'.  The best way to deal with them is to
use Storm Tornado and if you're lucky the Tornado may also get a few
Jammingers along the way.  This is how it is until you run out of land to be
on, and then it's time to get onto some moving platforms.  This is a really
tricky part and one of the best ways to get through this without having any
Jammingers push you off the platform is to equip the Chamelon Sting charge it
and let it help you not worry about having that happen.  Although the best
alternative would be to use the Homing Torpedo in this area.  There'll be at
least seven of them you have to jump on before you can get into the base.

Once in there'll be some Turn Cannons that you have to deal with.  As you get
further in this part there'll be many Turn Cannons to deal with along with a
couple Ball De Voux and a Gun Volt before you can descend up a ladder.  Making
it up the first two ladders you'll have to deal with Ball De Voux and the
third one you won't have to deal with anything.  Then as you make it up the
final ladder you'll see Vile once again and this time you know it's going to
be personal.  After you see him Zero comes in and tries ruining the fun
telling you to stay back as he says he'll deal with him.  When they take off
through the boss gate, as you head in, and as you do you hear some serious
fighting going on the other side.

Just around the time that the fighting ends, you should be able to move to the
other gate to enter.  As you do move a little ways you'll see the end result
of that battle that you was hearing.


Sub Boss: Vile
Attack[s]: Energy Orb
Weakness: Chameleon Sting


Once there it'll trigger a cut scene and finally to a fight against Vile in
his ride armor again just like back on the Central Highway stage.  You won't
be able to damage him in the armor this time around as well.  The only thing
you can do is take damage as you try putting up a fight against him.  No what
you throw at him while in the armor won't do any good, but he'll keep fighting
you until you are nearly done for.  Once he gets you there he'll go about
dishing out energy orbs to put your in your place.  When that happens he'll
think he got the best of you but there's only one problem with that.  While
he has his back on Zero, Zero will bust out and take care of the ride armor
Vile has.

Now Vile is out of a ride and now has to face you one on one in a fair battle.
Vile may talk a good game but now it's time to finish this little bout with
him once and for all.  Be sure to equip the Chameleon Sting to go against him.
He'll be firing energy orbs at you so he can get a free hit on you but do what
you can to dodge them.  Also look out for when he jumps then fires the orbs on
the floor to try hitting you that way.  If you time it right on some of the
jumps you can dash under him and get a hit in if you can.    Keeping up with
him can be tricky when he fires those orbs at you, and if you can keep up he
should be done with, without much problem.

Once Vile is defeated go check up on Zero but there's no chance he'll be able
to help you take down Sigma.  So it'll be basically just up to you to take
Sigma on singlehandedly.  On a side note, if you don't have the Arm upgrade
by this point you can obtain it via Zero.  Once you have talked with Zero and
must carry on the mission to put a end to Sigma, be careful of the next area.
There's going to be Ray Traps along with Hoganmers to deal with and one of the
best ways to get through this is a charged Chameleon Sting to get through
without worrying about taking any damage.  When through there should be a
ladder to go up and another area where the Chameleon Sting comes into play
if you have enough left to use in this area.  If not this can be little bit
of a pain to get through with the wall climbing, and dealing with Hoganmers,
Jammingers, as well as Dodge Blasters.  When you have made it to the top,
you'll be seeing another boss gate and be wondering "Finally, the end of the
level".  As much as I hate to break it to you, it's not the end of the road
for this level.  It's a boss fight but not what you're thinking.


Boss Fight: Boomer Kuwanger
Height: 7.93 ft.
Weight:  206 lb.
Attack[s]: Boomerang Cutter, Dead Lift
Weakness: Homing Torpedo


Upon entering the boss gate, to your surprise it's Boomer Kuwanger.  If you
never played the first Mega Man game on the NES, this is basically paying
homage to how you dealt with fighting each of the Mavericks again.  Best thing
to do is to remember how you went about fighting him previously and you should
be golden against the fight against Kuwanger.  There isn't nothing special
about this fight so, do what you can to dispose of him quickly.

Once he's out of the way [again], and head out, you'll have to deal with some
Mets along with some Spiky and Jammingers.  Best way to get past them is by
using Storm Tornado to help get past them by any means neccessary.  When
you're through there'll be another boss gate and this time it'll be for the
boss of the stage.


Boss Fight: Bospider
Attack[s]: Mini Spiders
Weakness: Shotgun Ice


This is for sure one of the interesting battles that you'll come across in
the game.  Only thing I can suggest on how to get past it is keep an eye on
the poles and see where you'll be seeing the green poles appear then try to
figure out where it's going to go.  Once it hits the bottom unleash Shotgun
Ice but do it quickly as possible.  There will be times it'll shoot out little
spiders to help slow you down to where you can't do any damage to it.  There
isn't much of any strategy to watch out for while facing this thing but keep
one thing in mind, the more damage you do to it the faster it'll become so
that's when you really need to watch out for in this fight.  By keeping to the
strategy of keep an eye on the green poles you should be able to get past it
without much of a problem.


                           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           | Chapter Ten: Sigma Stage 2 |
                           |         [MMX 4.10]         |
                           =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Items: None
Weapons Aquired: None
Armor Upgrades: None
Boss: Ranga Banga


Now the second Sigma Stage.  Although this may be a little easier level for
the most part compared to the first stage, but still challenging.  From the
start of the stage there'll be a Batton Bone followed by a Flammingle.  After
the Flammingle there'll be another Batton Bone and little similar to in the
first stage of a moving platform though this won't be as hard as that was.  If
it has moved out of range to get on wait for it to come back before jumping
onto it.  There'll be two more of them to jump onto as well as a few other
Batton Bones to deal with and after the third one another Batton Bone with a
Flammingle.  Keep going and will keep seeing nothing more of Batton Bones
and Flammingles even as you get to a wall, wall climb up to take care of one
more Flammingle with a Batton Bone.  When you do there's a boss gate already
and be prepared to tangle with another Maverick but who could it be this time?
There’s only one way to find out.


Sub Boss: Chill Penguin
Height: 5.34 ft
Weight:  237 lb.
Attack[s]: Shotgun Ice, Sliding, Ice Clones
Weakness: Fire Wave


As we find out it's none other than Chill Penguin.  Unlike the last time that
you fought him this time around you have the power that he's weak against,
the Fire Wave.  If you remember how he was during the original fight if he
was your first fight against him that you have to remember his attack
pattern from then.  If you decide to use Fire Wave against him it'll help
out greatly during this fight against him.  When you use it against him it'll
push him back some but he'll be coming back for more but you won't be able to
use it if he decides to slide, let alone if he's doing the Ice Clones and
there's no way of getting to the other side of him.  If this happens wait for
the right opportunity before getting an attack.  Keep up at this you should be
able to have two of the eight Mavericks down in no time.

After the defeat of Chill Penguin walk on out and you'll see a Armor Soldier
standing outside of the ride armor.  Be sure to destroy him if you want a
opportunity to get into the ride armor yourself for that extra protection
that you need.  If you manage to get in the ride armor yourself there'll be
a horde of Jammingers and Dig Labours which may be a little more to handle for
some.  Let alone a couple other Armor Soldiers that you have to deal with
before having to step out of the ride armor to get onto a ladder.  Once up the
ladder you can either use Chameleon Sting or Rolling Shield charged to help
get past this section.  I recommend taking the path on the right it'll be the
easiest for one to get past this section without too much of a hassle.

When you reach the top there's no other choice but to go right and when you do
you have a funny feeling who you're going to be facing next out of the
Mavericks.  If you have guessed right, it's none other than Storm Eagle.


Sub Boss: Storm Eagle
Height: 8.20 ft.
Weight:  275 lb.
Attack[s]: Storm Tornado, Diving
Weakness: Chameleon Sting


This time around you won't be on his ship when you face him but on a area that
may be just as close to being there.  Like before you have two sections in
which you can fall off if he uses the Storm Tornado on you.  Just when the
fight starts careful of the Storm Tornado and the Diving attacks.  Equip the
Chameleon Sting use it against Storm Eagle and do like before try to time your
attacks especially during the Diving attack.  And if done right this battle
shouldn't take too long as long as you can plan your attacks and be able to
keep yourself from being shoved over the edge in any way shape or form.

Once that battle is out of the way get to the edge and do a dash jump to the
next area then up the ladder.  Depending on how much of the Chameleon Sting
you used in the battle against Storm Eagle, charge it to help get past this
section loaded with Batton Bones and Hoganmers.  When you make it up to the
top and up tha ladder there'll be a Spiky to worry about before entering the
boss gate that'll take you to the boss battle of this stage.


Boss Fight:  Ranga Banga
Attack[s]: Eyes, Core
Weakness: Chameleon Sting


Now this is one boss battle that most may not have seen coming in any Mega Man
game whatsoever.  As the battle begins the eyes will open up and the Chameleon
Sting is the best choice of weapon to use on the eyes which does the most
damage done to them.  Both eyes will get a chance to try to attack before the
core part [nose] of it makes an attempt at you.  When the core plans to attack
you'll know when the walls start closing in on you.  The pattern of where it
goes can be unpredictable of which way it'll go so be on the lookout for which
way it goes but be sure to keep wall jumping, don't want to land on the spikes
now.  The Chameleon Sting also works well on the core but if you finish off the
core before you do with the eyes, the walls will stay and then have to finish
the eyes with the wall like that.  Best bet is to try to destroy the eyes before
you can proceed in defeating the core part of the Ranga Banga.  The only eyes
you have to worry about coming out are the green and blue, the red stays in the
socket it only fires at you.

If you manage to take care of the eyes, then you can now focus on just the core
part of the Ranga Banga, which shouldn't have much of a fight left in it. Use
this time to focus the remaining on the core and this fight should be done in
no time.



                           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                           | Chapter Eleven: Sigma Stage 3 |
                           |           [MMX 4.11]          |
                           =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Items: None
Weapons Aquired: None
Armor Upgrades: None
Boss: D-Rex


As we make it to the third Sigma Stage and wondered about the rest of the
Mavericks, don't worry the remaining five that you have left to fight are in
this stage here.  Some you will easily guess what the next one you'll have to
fight and some you may not know until you have reached the area to fight that
particular Maverick.

The stage starts out simple, just simply wall climb up to one wall then do
the same again but when you reach the top watch out for the Mega Tortois along
with a couple Turn Cannons.  Just worry about the Tortois that way you can
deal with Maverick number one of this stage.  Enter the boss gate to find out
the first one is Armored Amadillo.


Sub Boss: Armored Armadillo
Height: 6.36 ft.
Weight:  510 lb. 
Attack[s]: Rolling Shiled, Guarding
Weakness: Electric Spark


Remembering that he'll start off with a Rolling Shield so wanting to get that
armor off of him is going to be just as tough as the first time around with
him.  Wait for him to stop then use the Electric Spark on him and then it
won't matter which way you go about fighting him if it’s with the Electric
Spark or with the X-Buster on him.  Though I prefer using the Electric Spark
on him that way you can get past him easier and not have to waste any
unnecessary time on him.  As long as you can dodge his attacks the second
fight against him should be a breeze.

When the Armadillo comes to a fall, the next section although short like the
first part but there'll be some Dig Lebors to deal with but once past them
with some Batton Bones it should be on to the next Maverick to take care of.


Sub Boss: Sting Chameleon
Height: 5.80 ft.
Weight:  169 lb.
Attack[s]: Chameleon Sting, Iron Tongue
Weakness: Boomerang Cutter


Now it's on to fight Sting Chameleon.  Just like the area you originally
fought him in, be careful of the ceiling due to the spikes up there that'll
cause you damage.  By just using the X-Buster you'll have to watch out for
all of his moves like before but if you use the Boomerang Cutter you can help
keep him from using moves such as the Iron Tongue that has that illustrious
six foot reach when launching it at you.  When using the Boomerang Cutter
it'll mostly force him to stay hanging from the ceiling after getting knocked
down.  Keep up with this with the Cutter he'll be down in no time.

When leaving the area after defeating Sting Chameleon, drop down and have to
worry about two Dig Lebors to deal with along with a Rush Roader.  I'd worry
about the Rush Roader and the Dig Labor on the ground, once you have taken
care of those two; ignore the other Dig Lebor by heading to the boss gate to
fight the next Maverick.


Sub Boss: Spark Mandrill
Height: 10.0 ft.
Weight:  646 lb.
Attack[s]: Electric Spark, Dash Punch
Weakness: Shotgon Ice


It is time to fight Spark Mandrill.  As usual if using Shotgun Ice it'll
freeze him in his tracks which will make this battle seem ridiculously easy.
I say have some fun with him try some things such as trying to aim the weapon
at the wall and let the ice pellets from the break against the wall to freeze
him.  If you don't want this fight to be easy like the last time if you had
Shotgun Ice then I'd recommend using the X-Buster against him.  If you do
watch out for the Dash Punch mostly if he uses it against you.  Although if
you want to make this battle to be over quickly then I'd recommend using the
Shotgun Ice so that way the battle will be over before you know it.

When Mandrill has been taken care of that's six of eight Mavericks down,
leaving two more to deal with: Flame Mammoth and Launch Octopus.  As you
leave the area and drop down to see water and there's only one guess who the
order of the remaining two Mavericks are going to be.  Watch out for the
Gulphers in the water cause if you don't they'll suck you in then drain you
of your energy.  There'll only be five of them to worry about before getting
to the boss gate so you can face Launch Octopus.


Sub Boss: Launch Octopus
Height: 7.80 ft.
Weight:  348 lb.
Attack[s]: Homing Torpedo, Energy Drain
Weakness: Rolling Shield


Like before when fighting Launch Octopus the move you have to worry most of
all about is the Energy Drain.  This is shown by him going up and down in
like a spin cycle trying to pull you into it so he can latch onto you to start
taking your energy to help refill his energy.  When he does that be sure to
keep on dashing as much as you can and be on guard for the Homing Torpedoes.
Use the Rolling Shield on him but if you use it and if he shoots a Homing
Torpedo at you the shield will destroy the torpedo then not hitting Octopus at
all.  You want to try timing of the shield so it'll hit him.  Timing is one
thing that is important in this battle and do it just right then you'll earn
another victory against him.

It's time to get out of there by wall climbing out of there.  Once to the top
and onto the platform then get up to where you see some spikes, and then go to
Chameleon Sting, charge it up so you can go over the spikes without taking
damage let alone allowing yourself losing a life over it.  By doing this
you'll be able to avoid the Ray Traps, Turn Cannons and Jammingers before
facing the last Maverick before the final boss of the third Sigma Stage.


Sub Boss: Flame Mammoth
Height: 10.5 ft.
Weight:  719 lb.
Attack[s]: Fire Wave, Oiling, Jump Press
Weakness: Storm Tornado


Just as the last time you fought him be on the lookout for the Jump Press and
Fire Wave.  Two of his deadliest attacks, though the Fire Wave intensifies if
uses oil prior to Fire Wave.  Using Storm Tornado to help get past him as
quickly as possible.  By dodging his attack as best as you can while using
Storm Tornado, this fight should take as long as it previously did if you had
it for the first time against the Mammoth.  With that it should not take long
to get this fight with him over with.

Once that you have finished off Flame Mammoth, head out and there shouldn't be
any enemies between here and the other boss gate.  Once there you'll face the
stage boss.


Boss Fight: D-Rex
Attack[s]: Crush, Electric Spheres
Weakness: Boomerang Cutter


What can I say about this one?  Other than that it looks like a dinosaur tank
of some sort.  The main weakness of this one is Boomerang Cutter, and it
shouldn't be much of a problem but you have to be careful of the Electric
Spheres.  Not only that if you get between when it separates it can crush
doing much damage to you, so avoid trying to get in that position whenever
you possibly can.  When it starts charging up for the sphere wait for it and
wall climb to try avoiding it for the most part.  If you manage to keep firing
Boomerang Cutter at it should be able to go done within not much of a problem
for you.   This could be the hardest boss in the Sigma stages.  Once that
you're through then it should be the last you have to deal with before finally
having a chance to face Sigma.


                           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                           | Chapter Twelve: Sigma Stage 4 |
                           |           [MMX 4.12]          |
                           =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Items: None
Weapons Aquired: None
Armor Upgrades: None
Boss: Sigma


This is the shortest level that you'll have to get through in the entire game.
Only strategy to get to the boss in this level is by wall climbing but there's
a catch.  There'll be two holes in the wall on the way up that'll have Creeper
coming out.  At first you'll want to wall climb on the left 'til after you
have past the first one than quickly get over to the other by doing a wall
dash.  Once over there you'll be able to dodge the other one without much of a
problem.  Keep going up 'til you reach the top of where you'll finally face
Sigma, but there is one small problem.  He's not alone.  You'll have to face
his [pet] Velguader before you'll get your chance at Sigma.


Sub-Boss: Velguader
Attack[s]: Flamethrower,Wall Jump, Electric Spark
Weakness: Shotgun Ice


Fighting this shouldn't be too hard to do but some off its attacks you'll
have to watch out for especially when it comes to the flamethrower.  Mostly
due to that if you wall climb to avoid a few attacks it can come over and
start sending the flames up the wall so be careful when it does that.  When it
comes to the wall jump this is one you'll want to watch out for.  If you were
to drop down and when it follows suit it'll do like a curling jump on the way
down.  As for the electric spark like attack try to keep some distance if not
wall climb to avoid this attack if you can't have a safe distance between the
two of you.  Keep up doing this and you should have it down in no time.


Boss:Sigma [1st Form]
Attack[s]: Beam Sabre
Weakness: Electric Spark, Energy Ball, Wall Jump

Upon defeating [Velguader] it'll be time to take Sigma on and about time too,
after what has led to this moment of the game.  One thing that you'll think
when it's time to fight him is that he seems to be trying to go for a Star
Wars way of fighting.  This fight may be one of the easiest to do in the game 
all you mostly have to do is go with Electric Spark to use against Sigma.
The best way to go is to do wall climb while charging the Electric Spark for
most damage on Sigma.  Climb up to the top wait for him to jump up there
then drop down and hit him with the Electric Spark.  Only problem would be
that you'll run out of Electric Spark [most of the time] during this fight.

If you manage to get two hits on him at once with one hit then that'll help
you get past him with using one of the weapons.  If not then you'll have to
go back to the X-Buster to finish him off.  Finishing him off with the X-
Buster is the most likely way to put the finishing touch on him.  Keep in
mind that each time that you wall climb Sigma will go about Wall Jumping and
have to time it right each time.  If you're successful at beating him and
think that this is the end, you're far from it.


Boss: Sigma [2nd Form]
Attack[s]: Energy Ball, Flamethrower, Lightning
Weakness: Rolling Shield

Now the real fun begins here and probably one of the hardest boss fights
in this game [excluding Vile in Ride Armor].  As you take a look at the
second form of Sigma and wonder to yourself "How can I go about beating him?"
The answer is simple my friend, all you have to do is get to the head and use
Rolling Shield on that weak spot.  But if you wonder how to get up there then
the answer for that would be to get on the rotating hands [or claws] to wait
for one to come down or wall climb up onto one if you can.  Once on one wait
for it to stop before you can go about making a hit on the head of Sigma.

Sometimes you'll have to jump to make the hit while other times it'll get you
close enough without having to jump to make the hit.  If you're on the ground
you'll have to be careful if you see the eyes glow it means that there's an
attack on the way and it can be one of the following: Energy Balls, Flame-
thrower or Lightning.  The energy balls can be avoided if you can quickly
dash between them as Sigma fires them at you.  Flamethrower is the hardest one
to avoid since you have no idea which way it'll be coming [like energy ball
but different].  As for the lightning, it'll be through the hands [or claws]
from top to bottom but don't worry about having the ground electrified.

The best thing to do is to try staying on the rotating hands as best that you
can and try keep attacking when you get that opportunity to do so.  It may
sound rather hard to do especially if this is your first time playing the game
but keep on trying until you do.  Once you have managed to defeat him the head
will come crashing down as Sigma gets destroyed.

Now that you have defeated Sigma enjoy the ending:

"The war has ended for now and peace has been restored.  But those who
sacrificed themselves for the victory will never return.

Exhausted, X gazes at the destruction he helped caused and wonders why he
chose to fight.  Was there another way?

Standing on the cliff, the answers seem to escape him.  He only knows he'll
fight the Mavericks again before he finds his answer.

How long will he keep on fighting?  How long will his pain last?  Maybe only
the X-Buster on his hand knows for sure?"


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                          5. Parts / Items / Boss Weakness                  |
|                                    [MMX 5]                                 |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


                        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                        | Part One: Life Up Locations |
                        |           [MMX 5.1]         |
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Snow Mountain [C. Penguin]
--------------------------
Location:  Above mini cave with Armor Soldier and Tombot
Weapon Required:  Fire Wave
Armor Part Required: None

When reaching the cave of the Armor Soldier and the Tombots.  If you don't
have the Fire Wave, getting the Life Up after ditching the Ride Armor will
be impossible.  When ditching the Ride Armor and head to the top, use the Fire
Wave on the second Tombot hive you come to.  This should take a few seconds
before it breaks apart to obtain the Life Up.


Power Plant [S. Mandrill]
-------------------------
Location:  Above ladder going down after facing Thunderslimer
Weapon Required:  Boomerang Cutter*
Armor Part Required:  Leg Part

Upon defeating the Thunderslimer, the Life Up should be above the ladder that
heads down.  You will come to the area where you have to defeat a Mega Tortois
and after defeating it, then you can go about obtaining it.  Best thing is to
have the Leg Part so you can go about doing a dash jump off the wall then
quickly back to wall climb.  This may take some practice to get it.
Alternatively use the Booomerang Cutter.


Gallery Stage [A. Armadillo]
----------------------------
Location:  Second encounter with Mole Bearer
Weapon Required:  Fire Wave*
Armor Part Required:  Leg Part

Found during the second encounter with the Mole Borer.  If you get ahead of
it you can get to it quickly by dashing.  You will see it when you get near it
and jump up to get the Life Up.  An alternate way of obtaining it is by using
Fire Wave to quickly dispose of Mole Borer.


Ocean Stage [L. Octopus]
------------------------
Location:  Destroy Cruiziler
Weapon Required:  None
Armor Part Required:  None

Destroy the Cruiziler and force it to crash into the ocean floor.  When you
have done that and it falls into the ocean floor, it should help open a secret
passage.  Once in the secret passage watch out for spikes on certain parts of
the floor as well as a secret battle against the Uroboros.


Tower Stage [B. Kuwanger]
-------------------------
Location:  Before going up to fight Kuwanger
Weapon Required:  S. Ice / B. Cutter
Armor Part Required:  Arm Part and Leg Part*

After the elevator ride up and past the series of ladders, that consists of
Ladder Yadders along with Slide Cannons.  Upon reaching the top the Life Up
should be right there in view.  There are two ways of obtaining this one.
One is easy and the other takes some skill depending on the path that you want
to take.  The easy way is to defeat Boomer Kuwanger and come back to this
section to obtain it.  Other way consists of having the Arm and Leg upgrades
along with having Shotgun Ice obtained from Chill Penguin.  Charge up the
Shotgun Ice and when unleashed jump on to it and when at a good distance
perform a dash jump to obtain the Life Up.


Forest Stage [S. Chameleon]
---------------------------
Location:   Below entrance to cave
Weapon Required:  None
Armor Part Required:  Leg Part / Head Part

At the entrance to the cave, there are two options here.  Going up will be for
the Armor upgrade and the other being for the Life Up.  Head on down but there
is one problem.  If you don't have Launch Octopus defeated you will not be
able to get the Life Up from this stage.  Also you will need the Leg Part
to break the rocks by wall climbing but the Head Part upgrade can help break
the rocks easier.  Upon breaking most of the rocks, you should be able to do
a dash jump with the help of the water in the area.


Sky Stage [S. Eagle]
--------------------
Location:  At beginning above you
Weapon Required:  None
Armor Part Required:  Leg Part

The start of this stage is fairly unique.  With it being at Airport type stage
and keeping in mind that this isn't going to be an easy level to get through,
that I guarantee.  Dash if you wish to the edge but look out for the Sky Claw
and I do mean watch out cause it'll grab you and more than likely try to make
sure you lose a life.  Be prepared to take care of it so you can get onto the
first lift that comes your way.  Get onto it but then prepare to get on
another not long afterwards.  Once on the second one careful of other Sky
Claws that may try to upset while on the ride up.  When you get near the end
of the ride, you can do a dash jump to the right, and when you do you can
obtain the Life Up from this stage without much hesitation.


Factory Stage [F. Mammoth]
--------------------------
Location:  Same area of [Sub] Tank
Weapon Required:  NOne
Armor Part Required:  Body Part*

Same area as Energy [Sub] Tank down in the lava.  First tip is if Chill
Penguin isn't defeated by this point you will want to have the Body upgrade in
order to survive to get it.  That will depend on how many you have obtained
thus far.  If Chill Penguin has been defeated then having the Body upgrade is
not required to obtain it.


* - Optional


                        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                        | Part Two: Weapons / Boss Weakness |
                        |             [MMX 5.2]             |
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


        Maverick      ---->      Weapon Get      ---->      Weakness
        --------                 ----------                 --------
        L. Octopus               H. Torpedo                 R. Shield
        C. Penguin               S. Ice                     F. Wave
        A. Armadillo             R. Shield                  E. Spark
        F. Mammoth               F. Wave                    S. Tornado
        S. Eagle                 S. Tornado                 C. Sting
        B. Kuwanger              B. Cutter                  H. Torpedo
        S. Mandrill              E. Spark                   S. Ice
        S. Chameleon             C. Sting                   B. Cutter
        Vile [w/o Armor]         None                       C. Sting
        Bospider                 None                       S. Ice
        Ranga Banga              None                       C. Sting
        D-Rex                    None                       B. Cutter
        Velguader                None                       S. Ice
        Sigma [1st Form]         None                       E. Spark
        Sigma [2nd Form]         None                       R. Shield


                        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        | Part Three: Armor Upgrades |
                        |          [MMX 5.3]         |
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Snow Mountain [C. Penguin]
--------------------------
Location:  Stands out about mid-stage
Weapon Required:  None
Armor Part Required:  None

Once you do the wall climb up and first thing you'll be noticing is a capsule
like thing in your path.  When near this is the first capsule that one comes
across in the game and is the first one you need to enter if you want to get
to most of the others in the game.  If you haven't guess [if first time
playing] this is for the leg upgrade that'll give you the ability to dash.
The dash function is similar to the slide ability in the classic series but
different and seems to be a little faster than that of the slide.

"So you've come...

X, I gave you the ability to choose your own path in life and I hoped the
world would allow you to choose a peaceful one.

But now it seems that you're destined to fight.  Because I thought the world
might need a new champion.  I have hidden capsules like this one.

If you find and use them you will be able to increase your powers, beyond
anything the world has ever known.

Step into this capsule, and recieve a accerlation to boost your speed.

Good luck, X"


Forest Stage [S. Chameleon]
---------------------------
Location:  Above cave
Weapon Required:  None
Armor Part Required:  Leg Part

When you approach a cavern like area perform a dash jump to the top and enter
the area.  You will be enclosed off and have to face the AT-55J.  Just like
any other sub boss of the game it won't have any kind of life bar to let you
know how much of him you have left.  Best way to do any damage to this thing
is by focusing your shots at the head of it.  As I said there is only one way
of knowing when you start doing major damage to it and that's when it starts
puffing smoke.  When the puffing starts getting quicker that means it's
getting that much closer to being beaten.  There is only one attack you need
to watch out for and that's when it wants to try grabbing you, and then slam
you against the wall.  Try avoiding by wall climbing when you can.

Once that you have beat it, then you'll be awarded with a Armor Capsule and
this is going to be for the Body Armor.

"This capsule contains a new type of body armor.  It will reduce damage to
your systems by fifty percent."


Sky Stage [S. Eagle]
--------------------
Location:  Area of first Turn Cannon
Weapon Required:  None
Armor Part Required:  None

Once that you are away from those go and to where you have to wall climb up
a tower like thing but if you drop down you'll have a chance to obtain another
piece of the armor.  Slide down the tower to a point to where you can do a 
dash jump to you see some "Flammable" tanks.  Destroy them and once you have
entered in the area to receive the Head upgrade.

"This capsule contains an enhancement for your helmet which will allow you to
break some ceilings with a headbutt."


Factory Stage [F. Mammoth]
--------------------------
Location:  Area prior to obtaining Life Up
Weapon Required:  None
Armor Part Required:  Leg Part / Head Part

Jump out of the area onto the section keep going until you have to drop down
into another area.  There is a health pallet if you need it whether to fill
your health some or to help store it in one of the tanks.  After dropping down
dash and when you do you should notice a little path above you that looks to
be broken with the leg upgrade as well as the head.  In order to get up to it
you'll need to get on the platform above the ash then do a dash jump to get
to it.  Another tricky part of the game this is.  Once you get up there it
can be difficult to try to get it to go all the way and not have to worry
about having to get a few then not being able to get up there fully.  If you
are able to get up there fully there'll be a capsule waiting for you with
the final part of the armor.

"This capsule contains a part which will increase the capabilities of your
X-Buster.  You can use it to fire all types of weapons."


                        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                        | Part Four: Sub Tank Locations |
                        |            [MMX 5.4]          |
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Power Plant [S. Mandrill]
-------------------------
Location:  Near start of level, down first ladder
Weapon Required:  Boomerang Cutter
Armor Part Required:  None

From the start of the level head up the first ladder you come to, but without
having to deal with a Gun Volt beforehand.  Head up the ladder, and head to
the ladder that leads down, but there'll be another Gun Volt to deal with. 
Head down to deal with two more Gun Volts.  There is only problem is that you
need the Boomerang Cutter to go about retrieving it.  In order to get it
using it perform a good jump and the Boomerang Cutter should head down after
firing to grab onto it.


Gallery Stage [A. Armadillo]
----------------------------
Location:  Mole Borer [1st]
Weapon Required:  None
Armor Part Required:  None

Once down there you'll have to deal with Mole Borer and the only way it
comes towards you is by getting near the ground.  If you manage to wall
climb before it gets near you without getting killed then after it passes
below drop down to where it came from and you'll be able to get a E-Tank.


Sky Stage [S. Eagle]
--------------------
Location:  Area of first Turn Cannon
Weapon Required:  None
Armor Part Required:  None

When you have taken the ride back up if you have went about obtaining the
Life Up, be sure to wait for the Sky Lift to go over the "Airport" sign so
if it grabs you that you'll have a chance to not fall to your doom.  I would
recommend dashing so you can get to the next area but there's going to be a
Turn Cannon.  Take care of that and jump onto the platform that it was on.  By
doing that you'll be able to ride it up to where you'll see glass.  Shoot at
the glass to get into that area but careful of the Gun Volt, do a charged shot
followed by rapidly shooting at it to get rid of it.  As that happens the rest
of the glass should shatter and then you should be able to obtain another
Energy [Sub] Tank.


Factory Stage
-------------
Location:  Area of Life Up
Weapon Required:  None
Armor Part Required:  Leg Part / Head Part

When you wall climb do not go all the way to the pathway that you see, instead
go to the left but be careful that the Dig Labour don't throw a pick at you.
Go until you see a platform with another Dig Labour, take care of that and
then jump onto that.  There'll be one more Dig Labour to rid of before you
have to make a dash jump be careful of the Met that is up there.  There’ll be
one more of them before you can obtain another life and then do a dash jump
near the edge to get on the wall to see that there's the final Energy [Sub]
Tank to claim in the game.  Upon seeing it you’ll have to destroy some blocks
to get in and obtain it.  Getting this isn't going to be too difficult to
claim it.


                             -=-=-=-=-=-=-=-=-=-=-=
                             | Part Five: Secrets |
                             |     [MMX 5.05]     |
                             =-=-=-=-=-=-=-=-=-=-=-


Gallery [A. Armadillo]
----------------------
Location:  Above boss gate
Weapon Required:  All
Amor Required:  All
Energy Tanks:  All

There is a hidden capsule that is only found when obtaining everything.  On
the final mine cart.  Ride it until the end and the area where the boss gate
is but you want to dash jump off on top.  You should be able to see due to
an energy capsule there.  Although in order to get this hidden capsule you
have to do this process five times.  On the fifth attempt it should appear
and you shall receive the fireball in the style of Ryu from Street Fighter.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                                 6. Passwords                               |
|                                     [MMX 6]                                |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The "X" series has a different password setup than that of the "Classic"
series.  While the "Classic" series has always been known for the dot chart
password system, the X series introduces a number based password system. A
4 x 3 [4 numbers by 3 rows].  Each of the passwords below are those that I
got during a playthrough of Mega Man X and is for the following stage(s)
cleared as well as Items Obtained:



     Password            Stages Cleared            Items Obtained
     --------            --------------            --------------
       1768         C. Highway                    None
       5858
       3884

       5544         C. Highway, C. Penguin        Armor [4], Life Up [5]
       1278                                       Sub Tank [3]
       6266

       6172         C. Highway, C. Penguin,       Armor [4], Life Up [5]
       1276         S. Mandrill                   Sub Tank [3]
       5288

       5548         C. Highway, C. Penguin,       Armor [4], Life Up [5]
       7777         S. Mandrill, A. Armadillo     Sub Tank [3]
       6531

       4534         C. Highway, C. Penguin,       Armor [4], Life Up [5]
       6388         S. Mandrill, A. Armadillo,    Sub Tank [3]
       8126         L. Octopus

       1155         C. Highway, C. Penguin,       Armor [4], Life Up [5]
       2352         S. Mandrill, A. Armadillo,    Sub Tank [3]
       7414         L. Octopus, B. Kuwanger

       5575         C. Highway, C. Penguin,       Armor [4], Life Up [6]
       3137         S. Mandrill, A. Armadillo,    Sub Tank [3]
       5584         L. Octopus, B. Kuwanger,
                    F. Mammoth

       8444         C. Highway, C. Penguin,       Armor [4], Life Up [8],
       6626         S. Mandrill, A. Armadillo,    Sub Tank [4]
       6136         L. Octopus, B. Kuwanger,
                    F. Mammoth, S. Chameleon

       2653         C. Highway, C. Penguin,       Armor [4], Life Up [8],
       3858         S. Mandrill, A. Armadillo,    Sub Tank [4]
       7584         L. Octopus, B. Kuwanger,
                    F. Mammoth, S. Chameleon,
                    S. Eagle


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                           7. Credits / Legal Notice                        |
|                                   [MMX 7]                                  |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                -=-=-=-=-=-=-=-=
                                | Devin Morgan |
                                =-=-=-=-=-=-=-=-

For use of the stage layout of each of the eight Maverick stages.


  +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+    +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
  |         Allowed Sites        |    |          Banned Sites            |
  |------------------------------|    |----------------------------------|
  | GameFAQs: www.gamefaqs.com   |    | CheatCC: www.cheatcc.com         |
  | IGN: http://faqs.ign.com     |    | Cheats Guru: www.cheatsguru.com  |
  | Neoseeker: www.neoseeker.com |    | Cheat Codes: www.cheatcodes.com  |
  +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+    +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

This document is copyrighted ©2013 Stephen "Warhawk" Harris.  Any site wishing
to host this walkthrough will have to e-mail me in advance to ask permission.
If you post it and then e-mail me about it, I will have to ask you to remove
it from the site.  Plus please don't try anything stupid with this guide
because if any author finds out about someone doing something with their work
it is considered "copyright infringement" and is HIGHLY ILLEGAL.  So, if you
want to host it please come to me first and asks politely, then I'll think it
over.

------------------------------------------------------------------------------
End of Document.  ©2013, Stephen "Warhawk" Harris.