@@    @@@ @@@@  @@@@  @@@@@
                         @@@  @@@@ @@    @@      @@ @@
                        @@@@ @@@@@ @@@@@ @@@ @@  @@  @@
                       @@ @@@ @@@  @@    @@@  @@ @@  @@@
                      @@  @@ @@@@ @@@    @@@  @@  @@@@@@@
                     @@   @  @@@  @@@@@@  @@@@@@  @@  @@@@

                   @@@@@     @@@@     @@@     @@@@@     @@@@
                  @@@@@@    @@@@@    @@@@@    @@@@@@     @@@@
                 @@@@@@@  @@@@@@    @@@ @@@   @@@@@@@@@   @@@@
                @@@@@@@@@@@@@@@@   @@@@ @@@@   @@@@@@@@@@  @@@@
               @@  @@@@@@@@ @@@@   @@@   @@@   @@@@@  @@@@  @@@@
              @@   @@@@@@  @@@@   @@@@@@@@@@@   @@@@    @@@@@@@@@
             @@    @@@@    @@@@  @@@@@@@@@@@@@  @@@@@      @@@@@@@
            @@     @@     @@@@@ @@@@       @@@@ @@@@@        @@@@@@



                               XXXXXXX       XXXXXXX
                               X:::::X       X:::::X
                               X:::::X       X:::::X
                               X::::::X     X::::::X
                               XXX:::::X   X:::::XXX
                                  X:::::X X:::::X
                                   X:::::X:::::X
                                    X:::::::::X
                                    X:::::::::X
                                   X:::::X:::::X
                                  X:::::X X:::::X
                               XXX:::::X   X:::::XXX
                               X::::::X     X::::::X
                               X:::::X       X:::::X
                               X:::::X       X:::::X
                               XXXXXXX       XXXXXXX
 _____________________________________________________
|Megaman X                                            |
|FAQ                                                  |
|For the Super Nintendo Entertainment System          |
|By Meowthnum1 (Meowthnum1 [at] metacrawler [dot] com)|
|Last Updated: 10/20/02                               | 
|Version 1.4                                          |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_PLEASE_ visit http://pub84.ezboard.com/bmeowthnum1sgaming for help.  I now
delete all emails :P.


Table of Contents:

I. Introduction
II. Basics
    2.01: Controls
    2.02: Story
    2.03: Boss Order
III. FAQ
     3.01: FAQ
     3.02: Stage-Specific Hints/Tips
IV. Appendices
    4.01: Bosses
    4.02: Powers
    4.03: Heart Locations
    4.04: Sub-Tank Locations
    4.05: Capsule Locations
    4.06: My summery of the X stories
    4.07: Secrets
    4.08: Ending
V. Last Words
    5.01: Copyright Information
    5.02: Revision History
    5.03: Credits
    5.04: So long!

_____________________________________________________________________________
                             ---------------
                            |I. Introduction|
                             ---------------
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Hi, and welcome to my Mega Man X FAQ.  I'm Trace Jackson, I'm 19, and attend
University of Florida.  That is me in "real" life.  I am more known (and
that's just plain sad) as Meowthnum1.

If you have seen my other guides, you will notice that, in this one, I don't
have my AIM name.  This is because I said that I only wanted to be contacted
over AIM for CHATTING, NOT for asking questions.  Also, people would warn me
after helping them.  Thanks to the people that fall in to those categories, I
now have a closed buddy list.  You will also notice that now I have no email
address listed.  This is because I'm tired of Klez, and emails that contain
no intelligence whatsoever.  If you need help/wish to contribute/correct,
then: http://pub84.ezboard.com/bmeowthnum1sgaming

          -------------------------------------------------------
       -> http://www.gamefaqs.com/features/recognition/11356.html <-
          -------------------------------------------------------


Onward.  On a side note, like my new section header?


_____________________________________________________________________________
                                   ----------
                                  |II. Basics|
                                   ----------
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


-----------------------------------------------------------------------------
                    -                                -
                    =          2.01: Controls        =
                    -                                -
-----------------------------------------------------------------------------

This is the SNES, so the controls are a bit more complicated...

 ____________________________________
|Control    |       Function         |
|           |                        |
|  A        |  Dash                  |
|  B        |  Jump                  |
|  Y        |  Shoot                 |
|  X        |                        |
|  L        |  Weapon Quick-Change   |
|  R        |  Weapon Quick-Change   |
|Select     |                        |
|Start      |  Bring Up Menu         |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

-----------------------------------------------------------------------------
                    -                                -
                    =          2.02: Story           =
                    -                                -
-----------------------------------------------------------------------------

From the instruction manual:



                        THE JOURNAL OF DR. CAIN

April 8th

Still nothing. For the last month, I have been sifting through the dirt
trying to find a fossil record which would verify my findings on Mesozoic
plant life, but so far I have come up empty. Tomorrow, I'll move my
archaeological dig to a new site. Maybe I'll have better luck.

April 9th

Set up camp at the new site and laid out a preliminary groundwork for the
dig. I got some odd readings at location E-46. It looks like something
metallic is buried several meters below the surface.

April 10th

I can't believe what I found! Several meters below the surface was the
remains of a lab. Although most of the lab was damaged, I did manage to find
papers that indicate that it belonged to the famous robot designer, Dr.
Thomas Light. I've begun to review what is left of Dr. Light's notes and it
looks like he was onto a major breakthrough. The notes keep referring to
"the capsule".


April 13th

I found it. Standing 14 meters high and 8 meters wide, the capsule was hidden
underneath a collapsed ceiling. Even underneath all that rubble, the capsule
has remain intact and was still running some sort of diagnostic when I found
it. There is a warning on the capsule, but all the indicators on the capsule
show green. It should be safe to open it. I'll know tomorrow.

April 14th

Today I met "X". Not simply a robot, X is something totally different. Light
has given him the ability to think and make his own decisions. At times, X
seems more like a man than like a machine.

April 15th

Light was a genius! I've been going over his design notes and they are a
quantum leap beyond anything the world has ever seem. Using them as a guide,
I may be able to replicate his design and integrate them into a new
generation of robots. I'll begin transporting X and the rest of Dr. Light's
things back to my lab tomorrow.


November 22nd

With X's help I have completed my first "Reploid". Although I don't
completely understand how all of Dr. Light's systems works, I was able to
make some minor modifications and the Reploid seems to be functioning
perfectly. His strength and intelligence seem limitless and he is fully
able to make his own decisions. In fact, we got into our first argument.
How intriguing!

January 3rd

The new reploids have been running off the assembly line for several weeks.
It's amazing how easily they have been able to adapt to even the most
difficult jobs. It still is a bit odd to see them working side by side with
humans, but everyone seems to be happy to accept them.

February 16th

Three reploids went "maverick" today and injured two people before they were
stopped. This is the third instance of this type of behavior and I still have
no idea what is causing it! There is some talk about stopping the assembly of
any more reploids, but I don't think it will happend. Maybe we've become too
dependent on them....

The council has now decided to set up a group of "Hunters" to destroy any
maverick before it can cause injury. The reploid named Sigma has assigned to
lead the Hunters. Sigma is one of the most intelligent reploids I've created
and contains my latest circuit designs. His systems should be immune to any
problems.

May 16th

It's been two months since Sigma took control of the Maverick Hunters and he
and his hunters have been able to prevent any further injury to the
population. Everyone is starting to breath a little bit easier....

I am a little worried about X. He seems unsure of his place in life and what
Dr. Light had planned for him. But, given time, I'm sure he'll find his
way....


June 4th

My worst nightmare has just come true. Sigma went maverick today and took
most of the other hunters with him. His motives are unclear, but it seems
that he "decided" that humans are inferior and limiting the growth of the
Reploids. For that reason, he decided that all humans should be eradicated.

Most of the population is in hiding or trying to flee the city. I'm not sure
how long we can hold out against Sigma's forces. I fear I have built the
Reploids too well.

X is taking the news of the war very personally. He wants to join ZERO, the
new leader of the Maverick Hunters, when he goes after Sigma. I'm doubtful
of their chances, but I won't stop him. Something has to be done....



Right.

Or, as they used to say, Light out!.

-----------------------------------------------------------------------------
                    -                                -
                    =        2.03: Boss Order        =
                    -                                -
-----------------------------------------------------------------------------

CHILL PENGUIN        -> Use X-Buster         -> Go to Storm Eagle
STORM EAGLE          -> Use X-Buster         -> Go to Spark Mandrill
SPARK MANDRILL       -> Use Shotgun Ice      -> Go to Armored Armadillo
ARMORED ARMADILLO    -> Use Electric Spark   -> Go to Launch Octopus
LAUNCH OCTOPUS       -> Use Rolling Shield   -> Go to Boomer Kuwanger
BOOMER KUWANGER      -> Use Homing Missiles  -> Go to Sting Chameleon
STING CHAMELEON      -> Use Boomerang Cutter -> Go to Flame Mammoth
FLAME MAMMOTH        -> Use Storm Tornado    -> Go to Sigma's Fortress

_____________________________________________________________________________
                                 --------
                                |III. FAQ|
                                 --------
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

-----------------------------------------------------------------------------
                    -                                -
                    =           3.01: FAQ            =
                    -                                -
-----------------------------------------------------------------------------

Q: Who is Dr. Light?

A: The famous creator of the Blue Bomber, that Super Fighting Robot, Megaman!

--

Q: Who built Zero?

A: The same person who built Quickman

----------------------------*spoilers*------------------------

Q: Who built Quickman?

A: Dr. Wily

--

Q: How do I melt the igloos in Chill Penguin's stage?

A: With Fire Wave

--

Q: Why go to Storm Eagle's stage before you have his weakness?

A: Once you beat Storm Eagle, his plane crashes in to Spark Mandrill's level,
which cuts the power (so no more electric sparks) and allows you to get
certain items.  Plus Storm Tornado is an extremely effective weapon against
mini-bosses

--

Q: What's the best way to beat the mini-boss of Spark Mandrill's level?

A: Personally, I prefer to use Storm Tornado on him, and any other "Heavy"
enemy (IE the turtles, Sting Chameleon's mini-boss, etc.)

--

Q: What are the level differences?

A: If you beat Chill Penguin before beating Flame Mammoth, his stage is
frozen over, allowing you to walk on the lava.  If you beat Storm Eagle
before Spark Mandrill, Storm Eagle's ship falls in to Spark Mandrills level,
cutting the power.  If you beat Launch Octopus before Sting Chameleon, his
stage is flooded.  I *think* that is it...

--

Q: HOW DO I BEAT THE MINI-BOSS OF STING CHAMELEON'S STAGE?!

A: First off, calm down.  Use Storm Tornado on his HEAD.

--

Q: I see the sub-tank in Storm Eagle's stage.  I cannot get in.  How do I?

A: Jump off the window, shoot it, and then enter.

--

Q: I've heard of everything else, but what's a mandrill and a kuwanger?

A: A mandrill is a large baboon.  Kuwanger is Japanese for Cockroach.

--

Q: So why not translate Kuwanger?

A: Seriously, would you be afraid of a Maverick named Boomer Cockroach?

--

Q: I'm having trouble with a stage.  Any advice?

A: Go to Sting Chameleon's stage, and get the body upgrade.

--

Q: Is there anyway to save Zero in Sigma's Fortress?

A: No.

--

Q: [Insert your contributed question here]

A: [Insert my "gracious" answer here] (hint, hint).

-----------------------------------------------------------------------------
                   -                                 -
                   = 3.02: Stage-Specific Hints/Tips =
                   -                                 -
-----------------------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                CHILL PENGUIN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-Fire Wave can destroy (melt, actually) the igloos.

-If for some reason you have it, I seriously recommend going through this
 stage with a charged Rolling Shield through this level, given the large
 amount of enemies.

-When you get to an area that is made up of hills (in a cave), be sure to
 jump, wait, shoot the wheel, and climb.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               STORM EAGLE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-The lift part has many side ports with powerups, and many flying enemies.
 Use those side ports to your advantage to take the enemies out.

-The DR tanks can be blown up.

-The glass blocking the sub-tank is destroyed by simply shooting it once

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             SPARK MANDRILL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-Keep your finger on the jump button.  The large enemies shoot sparks on the
 floor.

-Keep trying for the sub-tank.  Remember that if the boomerang is not
 destroyed, you do not lose weapon energy for it.

-Use Storm Tornado on the mini-boss, and the turtle enemies.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             ARMORED ARMADILLO
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-Use Storm Tornado to take care of the mine diggers.

-The Bubble Bats (originally introduced in Woodman's stage of Megaman 2) will
 nine times out of ten give you a 1-up!

-Use a charged up X Buster to take out the enemies on the final mine-cart
 ride.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LAUNCH OCTOPUS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-I know I've said this before, use Storm Tornado on the ship to have it crash
 down and let you take out the first serpent.

-Use Shotgun Ice on the serpent boss.

-The upward cyclones REALLY help.

-For the fish mini-boss, use... *gasp* STORM TORNADO!!  Use it first on the
 top part (scope?), and then take out the rest.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               BOOMER KUWANGER
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-This music > j00

-As tempting as it is to rush through this stage, TAKE YOUR TIME!!

-Take out the guns on the tower.  It will really help.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                              STING CHAMELEON
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-Use *gasp* Storm Tornado on the secret mini-boss.  It is worth it to get
 this upgrade.

-Go as quick as you can in the first cave.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             SIGMA'S FORTRESS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-The first stage you only fight Boomer Kuwanger as far as re-fights go.

-Don't even bother with Vile until he's out of his carrier.

-THERE IS NO WAY TO SAVE ZERO!!!

-Go in with all four sub-tanks full.  The Bospider will take at least one!

-The second stage has Chill Penguin and Storm Eagle.

-The third stage is nothing but refights.

-Refill all of your sub-tanks before facing Sigma.  If you die during battle,
 and have used all of your sub-tanks, get a game over, and try again with
 full sub-tanks.

-At the start of the first stage, use Storm Tornado on the turtles, and use a
 charged up Rolling Shield for the lifts.

-In the first hallway of the fortress (after the lifts), run through it with a
 charged up Chameleon Sting.  This way you will not be hurt.
_____________________________________________________________________________
                             --------------
                            |IV. Appendices|
                             --------------
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The bulk of this FAQ.

-----------------------------------------------------------------------------
                    -                                -
                    =          4.01: Bosses          =
                    -                                -
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Vile
Location: Intro Stage: Highway
Weapon: None
Weakness: None
Strategy: This battle goes by quickly.  Let him hit you with his Mech until
          he uses these yellow balls.  Get hit by those, and then Zero will
          come rescue you.  I've not found a way to defeat Vile otherwise.
          It should be noted that you CAN DIE.  If he starts shooting the
          yellow balls, and you continue to get hit otherwise, you can and
          will die.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Chill Penguin
Location: Ice Mountains
Weapon: Shotgun Ice
Weakness: Fire Wave
Strategy: This guy is simple.  He has several attacks: Slide at you (jump
          (over), shoot Shotgun Ice at you (jump), create a blizzard (doesn't
          hurt), create statues (which slide at you in the blizzard; jump),
          and...breath ice on you (back off).  Blast him with a fully charged
          shot when he's on the ceiling, or when he's doing the statues
          (jump a little, and shoot so the shot goes just over the ice).
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Storm Eagle
Location: Air Base
Weapon: Storm Tornado
Weakness: Chameleon Sting
Strategy: But we're using the X-Buster.  When he shoots Storm Tornado at you,
          jump over it.  When he is flapping his wings causing you to go
          backwards, dash toward him, firing at him.  He'll also dive at you.
          When he does this, dash away, and try to fire at him.  On occasion,
          he'll drop an egg.  Try to shoot this egg before it hits the
          ground.  He'll go down quite quickly (hmph.  And he was supposed to
          be the second to last Maverick...)
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Spark Mandrill
Location: Power Plant
Weapon: Electric Spark
Weakness: Shotgun Ice
Strategy: Oh, please... At the start, fire a Shotgun Ice at him.  It will
          freeze him.  When he breaks out, just fire again.  Keep this up
          until he dies.  Believe it or not, this is the only thing you have
          to do to beat him... if only Sigma were this easy...
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Armored Armadillo
Location: Gallery
Weapon: Rolling Shield
Weakness: Electric Spark
Strategy: He'll roll around.

            2   1  2


         1    2      1
           that's basically the order.  Anyways, when he lands, blast him
           with Electric Spark.  This will take off his armour.  Now you can
           hit him whenever you like, even when he's rolling around!  The
           only attack you have to watch out for besides the rolling is when
           he lands, he'll fire little plasma shots at you.  Just jump over
           them.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Launch Octopus AKA Octopardo (the person Squid Adler refers to in MMX5)
Location: Marine Base
Weapon: Homing Tornado
Weakness: Rolling Shield
Strategy: If you went in an odd order, you can use Boomerang Cutter to take
          off his arms (or maybe that's just Megaman XTreme).  Anyways, this
          guy jumps around the room firing homing tornadoes.  From time to
          time, he'll use a charged up Storm Tornado.  Just use Rolling
          Shield when you've a nice shot.  This guy is easier than most think
          he is.  And to think, Squid Adler was a disciple of this guy!
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Boomer Kuwanger (In Japanese, Kuwanger means Cockroach...)
Location: Tower
Weapon: Boomerang Cutter
Weakness: Homing Tornado
Strategy: This guy is a...weird person.  He'll teleport around the room, and
          throw boomerang cutter at you.  That's it.  Fire Homing Torpedoes
          every 2-3 seconds, and avoid his attacks.  Each torpedo should hit
          this way.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Sting Chameleon
Location: Forest
Weapon: Chameleon Sting
Weakness: Boomerang Cutter
Strategy: He'll cling to the wall, vanish, appear, and either fire Chameleon
          Sting at you, or stick his tongue at you.  If you constantly hit
          him with Boomerang Cutter (it helps to jump up right next to him),
          he'll have no chance to stay on too long, and he goes down easily.
          For some reason, I used to have a hard time with this guy...
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Flame Mammoth
Location: Oil Plant
Weapon: Fire Wave
Weakness: Storm Tornado
Strategy: To start off the battle, fire Boomerang Cutter at him. This will
          cut off his horn.  Now he cannot make the conveyor belt turn the
          opposite way, or spout oil at you.  Now you need only worry about
          Fire Wave and his jumps.  Shoot Storm Tornado at him while he's on
          the ground.  When he's about to jump, charge it up, and he'll jump
          on top of you.  If you release it at the right time, it'll hit him,
          and knock him back before he hits you!  This guy is too easy...
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Vile
Location: Sigma Fortress, Stage one
Weapon: None
Weakness: Rolling Shield
Strategy: At first, you'll see him being chased by Zero.  You, being the
          idiot you are, and despite the fact that Zero told you to stay put,
          decide to chase them in.  You have another round against Vile...
          just like the last one.  Once you are beaten, Zero will break out,
          and self-destruct on his armor.  Now you have to face Vile. He'll
          run around the room, while jumping.  No longer do you have to be
          afraid of those yellow things he shoots.  He jumps over you, shoots
          , runs at you, and repeats.  Unload on him with
          Rolling Shield, and pay him back for choking you earlier.  Of
          course, he's just the mid-boss of this level...
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Bospider
Location: Sigma Fortress, stage one
Weapon: None
Weakness: Shotgun Ice
Strategy: This guy is very hard.  He'll appear at the top, create vines to
          climb down.  At first, he'll go down slowly.  Once he gets to the
          bottom, he'll open the "eye" in the middle of his chest.  Hit him
          now with Shotgun Ice.  He'll continue this pattern, getting faster
          every time.  On occasion, he'll appear, drop miniature spiders,
          and go back up.  For these guys, just avoid them.  Repeat this
          process until he is destroyed.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Rangda-Bangda
Location: Sigma Fortress, stage two
Weapon: None
Weakness: Chameleon Sting
Strategy: Woo-hoo!  This guy is fun.  Use Chameleon Sting.  When an eye
          appears, hit it with everything you've got.  After each eye appears
          about twice, the room will close in.  Climb on the wall, and the
          "nose" will come at you.  Shoot this with Chameleon Sting, while
          avoiding the bottom (spikes).  You know you're getting closer when
          an eye/nose is destroyed.  A small note...destroy both eyes before
          the nose if you can help it.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: D-Rex
Location: Sigma Fortress, Stage three
Weapon: None
Weakness: Boomerang Cutter
Strategy: Attack the upper part of the vehicle.  You'll notice that the top
          and bottom parts of the vehicle are separated.  If you go through
          the middle, make it quick.  Often, the top will drop, and you'll be
          damaged.  When he goes up, and charges what looks like a giant
          Electric Spark, shoot him twice, and climb up the wall.  You'll
          avoid him this way.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Sigma's Dog
Location: Sigma Fortress, Stage Four
Weapon: None
Weakness: Shotgun Ice
Strategy: This is Sigma's...dog?  He'll shoot blasts of fire and ice at you.
          Just avoid these by jumping over, and shoot him.  When he dashes
          up the wall, dash under him, blast him, charge, and fire.  He goes
          down easily.  But there's a reason...
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Sigma
Location: Sigma Fortress, Stage Four
Weapon: None
Weakness: Electric Spark
Strategy: Heh... this guy is fun.  He'll jump up from one wall to another.
          Wait for him to jump once, dash under him, and then hit him.  He'll
          occasionally stand on the ground for a bit. When he does, fire a
          charged up Electric Spark at him.  Stay near the top of the wall
          otherwise.  When he holds his sword in front of him (so it covers
          his body), do not attack him.  It is a wasted effort.  This guy is
          easier than he looks.  But, as with Sigma's Pet, there is a
          reason... Once you kill Sigma off, he blows up...but his head still
          remains!  He floats up to become the...
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Velguader (thanks to Devin Morgan for confirming this name as opposed
                 to this being the name of his dog.)
Location: Sigma Fortress, Stage Four
Weapon: None
Weakness: Rolling Shield
Strategy: Holy ****!  This thing is...large.  Anyways, climb up on to the
          wall.  From here, jump on to a hand, and fire Rolling Shield at
          its head.  When the hand opens up, jump on to the wall to avoid
          lightning.  Be sure to stay on the wall or on the claws.  Use your
          sub-tanks if you need them...you'll have no more need for them
          after this battle.  It should also be noted that if you lose to
          any of these three bosses, you have to start all over again...
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
                    -                                -
                    =          4.02: Powers          =
                    -                                -
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: X-Buster
Won From: None
Use Against: Anybody
Description: Fire a chargeable plasma shot.

   C
UX -
   C

X = X
- = not charged
C = charged
U = Upgraded charge.

Charged Description: You fire a large, pink shot.
----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Shotgun Ice
Won From: Chill Penguin
Use Against: Spark Mandrill
Description: You shoot a pellet of ice that breaks when it hits something.

         B
          B
X IIIIIIII W
          B
         B

X = X
W = Wall
I = Ice
B = path it goes upon breaking.

            It should also be noted that it goes back when it breaks as well.

Charged Description: A penguin-shaped ice platform forms (and you can ride
                     it!).  It goes forward automatically, and bounces off
                     the wall.

  iiiiiiiiiiiiiii
X iiiiiiiiiiiiiii W

X = X
W = Wall
I = ice platform (it doesn't go up, but I used that to represent it came
back.)

-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Electric Spark
Won From: Spark Mandrill
Use Against: Armored Armadillo
Description: You shoot a medium sized ball of electricity.

X OOOOOOOOOOO

X = X
O = Spark

Charged Description: You shoot two large pillars of electricity in either
                     direction.


    PPPPPPPPP PPPPPPPPP
    PPPPPPPPP PPPPPPPPP
    PPPPPPPPPXPPPPPPPPP
    PPPPPPPPP PPPPPPPPP
    PPPPPPPPP PPPPPPPPP

X = X
P = Pillar of electricity

-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Rolling Shield
Won From: Armored Armadillo
Use Against: Launch Octopus
Description: You shoot a ball forward that appears to roll.

  O
XO OOOOOOO

X = X
O = Rolling Shield

Charged Description: A shield surrounds you that can destroy most minour
                     enemies in one hit.  If you cannot destroy an enemy, the
                     shield breaks.
  SSSSS
  SSXSS
  SSSSS

X = X
S = Shield
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Homing Torpedo
Won From: Launch Octopus
Use Against: Boomer Kuwanger
Description: You shoot a torpedo that homes in on the closest target.  Yeah.

        HHHHHH
X HHHHHHHHHHHH
        H
EHHHHHHHH

X = X
H = Homing Torpedo
E = Enemy
Charged Description: Four "Piranhas" come out and home in on the closest
                     target.
   PE
X PPE
  PPE
 PPPE

X = X
P = Piranha
E = Enemy
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Boomerang Cutter
Won From: Boomer Kuwanger
Use Against: Sting Chameleon
Description: You shoot a small boomerang that comes back to you if it missed
             an enemy.  It can be used to grab items such as 1-ups, sub-tanks
             (as in Spark Mandrill's stage), Heart Tanks
             (Boomer Cockroach's).
  IIIIIIIII
X BBBBBBBBH

X = X
B = Boomerang
I = Boomerang coming back with item
H = Heart Tank

Charged Description: Four extremely large boomerangs fly out diagonally.

                BBBBB     BBBBB
                 BBBBB   BBBBB
                  BBBBB BBBBB
                       X
                  BBBBB BBBBB
                 BBBBB   BBBBB
                BBBBB     BBBBB

X = X
B = Boomerang
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Chameleon Sting
Won From: Sting Chameleon
Use Against: Storm Eagle
Description: You shoot a shot that will fire off in to three shots.

    /
   /
X o-----
   \
    \
             X = X; o = large shot; /\- = new shot
Charged Description: You turn invisible and invincible...except to spikes.

NO ASCII
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Storm Tornado
Won From: Storm Eagle
Use Against: Flame Mammoth
Description: You shoot a slow-moving tornado horizontally.

XTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT

X = X
T = Tornado

Charged Description: You create a vertical cyclone.

T
T
T
T
X
T
T
T
T

X = X
T = Tornado

-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Name: Fire Wave
Won From: Flame Mammoth
Use Against: Chill Penguin
Description: You shoot a steady stream of fire.

Xffffff

X = X
f = Fire

Charged Description: You shoot a burst of fire that grows bigger as it goes
                     along the floor.

       FFFFFFFFFFFFFF
      FFFFFFFFFFFFFFFF
     FFFFFFFFFFFFFFFFFF
  F FFFFFFFFFFFFFFFFFFFF
XF FFFFFFFFFFFFFFFFFFFFFF

X = X
F = Fire
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
                    -                                -
                    =   4.03: Heart Tank Locations   =
                    -                                -
-----------------------------------------------------------------------------

These increase the amount of life you can have in your life bar.

CHILL PENGUIN

When you reach the cave with the Mech, use the Mech to jump on to the ceiling
of the cave (by jumping, and then jumping out).  Use Fire Wave on the igloos.

SPARK MANDRILL

When you see a ladder going down, climb on to the wall next to it.  Jump-dash
from the wall, and try to reach the ledge above you.

ARMORED ARMADILLO

When you reach the second spike tank, use Storm Tornado to rip it apart as
fast as you can.  Then go forward, and collect your heart!

LAUNCH OCTOPUS

When you reach the area with cyclones coming out of the water, use one to get
to the top, and jump on to the ship.  Use Storm Tornado to destroy the ship,
and stay on it until you reach the bottom.  Defeat the serpent, and go to the
far right of the room to get the heart.

BOOMER KUWANGER

There are two ways to get this.  When you get to the top of the area with the
platforms coming out with turrets on them (on the outside of the tower),
you'll see the tank.  You can use a regular Boomerang Cutter (which you get
from this stage), or use a charged up Shotgun Ice to create a platform to use
to get to this tank.

STING CHAMELEON

Before you reach the area where you enter in to a cave, and rocks begin to
fall on you, use your helmet upgrade (you do have it, right?) to break the
breakable blocks.  Dash all the way right to collect your reward.

STORM EAGLE

At the start of the level, ride the lifts up to the top.  When you reach the
very top, jump-dash to the left.  With luck, you'll reach the platform with
the heart tank.

FLAME MAMMOTH

You MUST have defeated Chill Penguin to get this.  When you reach the area
with hammer Mets, and frozen lava, go under the platforms, and grab the heart
at the very right.

-----------------------------------------------------------------------------
                    -                                -
                    =   4.04: Sub-Tank Locations     =
                    -                                -
-----------------------------------------------------------------------------

These allow you to store extra energy, and you can use them to rejuvenate
your life-bar.

STORM EAGLE

When you reach the area with platforms with fire turrets on them, get to the
top, and go in to the building on your left.  Here you will find the sub-
tank.

SPARK MANDRILL

When you reach the first "down-ladder," go right (you should be at the bottom
right of the room.)  Stand as close to the pillar blocking your way to the
sub-tank as possible, jump, hold right, and fire Boomerang Cutter.  It'll
come back to you, hopefully with the sub-tank.

ARMORED ARMADILLO

When you get to the first Spike-Tank, wait for it to pass, and enter the room
behind its previous location.

FLAME MAMMOTH

In the room with the Heart Tank, go to the top.  Once there, go all the way
left, and use a combination of the leg and head upgrades to destroy the
blocks.

-----------------------------------------------------------------------------
                    -                                -
                    =    4.05: Capsule Location      =
                    -                                -
-----------------------------------------------------------------------------

These are enhancement capsules left behind for X by Dr. Light.  His spirit
appears in them.  NOTE: Neither the hadoken capsule, nor the Z-Buster upgrade
are listed in the secret section.

CHILL PENGUIN

If you miss this one, I will hunt you down, and beat you with a dull spoon.
It's right in your path, as you enter the cave, and climb the walls.  This
allows you dash.  This becomes a default feature in later games...

STORM EAGLE

When you come to a large gray pillar, dash jump from it to the right.  If you
make it to the platform, you'll reach the head upgrade.  This allows you to
break certain blocks with your head.  Yeah.

STING CHAMELEON

This is the hardest capsule.  Not because of location, but because of its
guardian.  You'll reach a cave near the beginning of the level.  Climb up the
wall, and enter this seemingly empty place.  Blocks will come down,
and...well...block (haha) your path out.  A mini-boss will come down.  See
the FAQ for the strategy to beat him (coincidentally, he's harder than the
boss of this stage).  Once you beat him, Light's capsule will come up.  This
decreases your damage by 1/2!

FLAME MAMMOTH

This is the hardest to get due to location.  When you reach the area with
everything else useful in this game, climb on to the yellowish-gray platform.
Dash jump from there, and land on the blocks.  Climb on the wall until a
block breaks.  If you fall, and you destroy the first block, you have to
start over.  Once you get past the first two rows, you will make it up to the
top.  This not only allows you to get an extra powerful charge on your X-
Buster, but you can now charge Master Weapons!

-----------------------------------------------------------------------------
               -                                        -
               =    4.06: My summary of the X story     =
               -                                        -
-----------------------------------------------------------------------------



MEGAMAN X

In this game, the Maverick Hunters were led by a great Hunter called Sigma.
He turned Maverick.  Zero took over.  X was discovered.  X was attacking
Mavericks on a highway.  At the end, he met a Maverick called Vile.  He was
in his Robot Ride armor.  As such, he took X down easily.  Zero rescued him,
though.  While Zero tried to gain information on Sigma's fortress, X had to
take down his former comrades that were now Mavericks: Launch Octopus, Chill
Penguin, Spark Mandrill, Armored Armadillo, Boomer Kuwanger, Sting Chameleon,
Storm Eagle, and Flame Mammoth.  After taking them down, Zero had the
location of the Fortress. They stormed it together. A little way through,
they ran in to Vile again. Zero chased after him, and instructed X to remain
behind.  X didn't.  When he walked in, he discovered that Vile had defeated
Zero.  X fought Vile, but couldn't defeat him.  Zero broke out, and self-
destructed on Vile.  It destroyed his Armor, but he was still alive (which is
more than we can say for Zero).  X broke out, and defeated Vile.  He talked
to Zero, and Zero died.  X continued through the fortress, not wanting his
friend's death to be in vain.  He defeated Sigma.  Defeating a leader does
not defeat the followers, and that is where Megaman X2 picks up.

MEGAMAN X2

This game takes place half a year after Megaman X.  In this game, the
Maverick Hunters have pretty much neutralized the Maverick resistance.  They
think they've tracked the remaining Mavericks to an old Reploid factory.
Soon after, they discover eight more Mavericks: Wheel Gator, Overdrive
Ostrich, Wire Sponge, Bubble Crab, Flame Stag, Morph Moth, Magna Centipede,
and Crystal Snail.  To make things worse, a group of Mavericks calling
themselves the (X-Hunters) stole all of Zero's parts.  They appear to be
trying to revive him.  After X fought through all of the X-Hunters, he
discovered that laughing behind the scenes was, in fact, Sigma.  Depending on
if you didn't take all of Zero's parts back, X had to fight Zero.  At the
end, Zero came to his senses.  If you got all of his parts back, the real
Zero comes in, and blasts the other one to shreds.  We also find out at the
end that Zero is, "The last of the doctor's creations."  I'll give ya a hint
on this: the doctor ain't Dr. Light

MEGAMAN X3

A Reploid scientist (the irony being that he himself was a Reploid) by the
name of Dr. Doppler found a way to neutralize all the Mavericks.  He used
this thing called the Neuro Computer.  However, the Sigma Virus corrupted
Doppler, and he destroyed the Neuro computer.  He sent out eight Mavericks:
Blast Hornet, Blizzard Buffalo, Acid Seahorse, Neon Tiger, Gravity Beetle,
Tunnel Rhino, Volt Catfish, and Crush Crawfish.  Along the way, X also met
Bit and Byte, two harder Mavericks.  He also ran in to Vile, whom was thought
to have been destroyed.  When he arrived in Doppler's lab, X beat Doppler
easily.  Doppler came to his senses.  He told X that he has been possessed by
the Virus, and had built Sigma a new body.  This body was invincible.  X went
to stop him.  After taking out his normal body, X faced the Kaiser Sigma, the
invincible battle body.  X managed to defeat him too.  Sigma then came to the
realization that he could not destroy X.  He did have a backup plan.  If
Sigma could not defeat X, he would possess him!  X escaped, but ran in to a
dead end.  Doppler came in, and sacrificed himself to save X (or, if Zero was
still around, Zero came in and used the anti-virus on his Z-Sabre).  Outside,
X came to the awful realization:

To save mankind...

                 He must destroy Zero.

MEGAMAN X4

The Sigma threat is gone (yeah, just like it was in Megaman X2 and 3).
Still, Mavericks live.  The Sky Lagoon is attacked.  X comes, and fends it
off, however a giant Maverick destroys the power generator, causing the
Lagoon to fall.  On the ground, he meets the Colonel of the Reploid Force
(whom I will now refer to as the Repliforce).  X asks the Colonel if it's his
doing, but the Colonel denies it.  X asks him to disarm, and come to the HQ.
Colonel refuses, and he is labeled as a Maverick.  After taking out the
Repliforce members Web Spider, Frost Walrus, Slash Beast, and Storm Owl, they
also noticed four Mavericks, whose allegiance was unknown: Magma Dragoon,
Cyber Peacock, Split Mushroom, and Jet Stingray.  The Repliforce has built a
giant weapon in space known as the Final Weapon.  X and Zero went up there to
investigate.  Zero had to confront Iris.  After working their way through the
Final Weapon, they found, as Split Mushroom said, "Take a wild guess."
Sigma!  We see a scene where Zero fights Sigma...however this one took place
prior to Megaman X.  Sigma leads the Maverick Hunters, and Zero is a
Maverick.  Sigma, in surprise, realizes that not only was Zero a Maverick,
but he was also the first Maverick.  The important part about that scene,
however, is that Zero almost beat Sigma, but suddenly a W appeared on his
head.  This caused him to crumble in pain.

MEGAMAN X5

It opens as Sigma openly attacks the Maverick Hunter base.  This is very odd.
When X and Zero defeat him, it turns out that he lost on purpose.  Now the
Sigma Virus is spreading rapidly all over the world.  What's worse is that
the space colony Eurasia has begun to fall.  In order to stop it, they have
to destroy it. The Maverick Hunters have two weapons: the Enigma cannon and a
Space Shuttle.  When they stop the colony after gaining the parts, a new
virus forms from the scraps of the Sigma virus and the colony virus, named
the Zero virus.  After meeting old friends (the Rock Monster and Rangda-
Bangda), they meet up with Sigma (*gasp!*)  Sigma fights them, and goes down.
The whole point of this game is to convince Zero to become Maverick again.
Odd...


-----------------------------------------------------------------------------
                    -                                -
                    =          4.07: Secrets         =
                    -                                -
-----------------------------------------------------------------------------

HADOUKEN CAPSULE

AKA the ninth capsule (which makes no sense, since its actually the fifth).

Anyways, you must have all sub-tanks, heart tanks, Master Weapons, etc.  Play
through Armored Armadillo's stage until you reach the end.  At the end, climb
up the ledge near the gate, get the energy capsule, and die (pit to the
right).  Continue this until a capsule is up there instead of the energy
capsule.  To use the Hadouken, press down + down-forward + forward + shoot.
You must have full energy to execute this, but it's extremely powerful.

EASY SUB-TANK FILL

Go to Armored Armadillo's stage.  Jump over the wagon, activate a charged
Rolling Shield, and jump around, destroying bats.  Just don't attack the
ostrich!

EASY 1UPS

Go to Armored Armadillo's (*gasp*) stage.  Do the same thing as the sub-tank
fill trick, but you'll also see a "bubble bat" from Megaman 2.  9/10 times,
when you destroy it, you get a 1-up!

EASY SUB-TANK FILL 2

At the start of Flame Mammoth's stage.  Take out the robots that come out of
the generators.

X-BUSTER UPGRADE

What's this doing here?  Simple.  To get this, do not collect the X-Buster
upgrade in Flame Mammoth's stage.  When you defeat Vile in Sigma's fortress,
and Zero is about to die, he'll give it to you.

-----------------------------------------------------------------------------
                    -                                -
                    =          4.08: Ending          =
                    -                                -
-----------------------------------------------------------------------------

X looks at the blazing Sigma fortress, and wonders why he's here.  That's it.
Except for the cast pages...

_____________________________________________________________________________
                             --------------
                            |V. Last Words |
                             --------------
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

-----------------------------------------------------------------------------
                     -                                -
                     =  5.01: Copyright Information   =
                     -                                -
-----------------------------------------------------------------------------

Mega Man X, and all characters, stages, items, and other related things are
copyright Capcom 1986-2002.  This guide/FAQ/walkthrough is copyrighted (c)
2002 to Trace Jackson, and is the intellectual property of Trace Jackson.
This guide/FAQ/walkthrough is protected under International Copyright Laws,
and it is prohibited to take any piece of this document and reproduce it in
anyway without the written consent of the author. Any website or other medium
found to have this document without permission will be dealt with to the
fullest extent of the law.  Feel free to print it, or any part of it FOR
PERSONAL USE ONLY.  Please contact the author (Meowthnum1@hotmail.com) if you
find this on ANY SITE but GameFAQs (http://www.gamefaqs.com), contact the
author ASAP.


-----------------------------------------------------------------------------
                    -                                -
                    =          5.02: Credits         =
                    -                                -
-----------------------------------------------------------------------------

-Devin (DMorgan) (http://www.gamefaqs.com/features/recognition/3579.html)

-Colin (CMoriarty) (http://www.gamefaqs.com/features/recognition/4280.html)

-Dallas (http://www.gamefaqs.com/features/recognition/3855.html)

-Matt (MHulbert) (http://www.gamefaqs.com/features/recognition/4150.html)

-Steve (Psycho Penguin),
(http://www.gamefaqs.com/features/recognition/9471.html)

-Dingo (DJellybean) (http://www.gamefaqs.com/features/recognition/2226.html)

-AstroBlue (http://www.gamefaqs.com/features/recognition/4127.html)

-Ronan (Alaska Fox) (http://www.gamefaqs.com/features/recognition/7818.html)

For being such great people, with whom I seem to be able to talk about to a
lot.  They are all great, and you should check out their work sometime!
Thanks guys!  You guys are truly > j00.  Wait...if you are greater than j00,
then that means...blargh.  Never mind.

-Devin Morgan (again) for contributing the name of Sigma's final form, as
opposed to that being the name of his dog.

-CJayC for being a great guy, and putting so much time in to GameFAQs, and for
 showing me what I did wrong.

-Me (http://www.gamefaqs.com/features/recognition/11356.html) for typing this
guide

-Alt + 0175 for help with the charts.  Alt + 0175 isn't a person; it's the
keystroke that allows a high underscore (an overscore, if you will).
Example: ¯ yay for that.

-----------------------------------------------------------------------------
                 -                                -
                 =      5.03: Revision History    =
                 -                                -
-----------------------------------------------------------------------------

Version 1.0- Everything is done.  Nice!

Version 1.1- Added two questions, two secrets, and revised some boss
             strategies.

Version 1.2- I added to Vile (second)'s boss strategy.

Version 1.3- Added/subtracted things of a very small amount.

Version 1.4- Added the stage-specific hints/tips section.

-----------------------------------------------------------------------------
                    -                                -
                    =          5.04: So Long!        =
                    -                                -
-----------------------------------------------------------------------------

I hope you enjoyed reading it.  Check out some of my other work some time.
Thanks!  =D.  Also...PLEASE NO MORE EMAILS!  VISIT THE MESSAGE BOARD LISTED
AT THE TOP TO GET MY HELP.  Please?  The Message Board is free!  Also, look
forward to a full FAQ on this game at some point.

                                -Trace
                                  "Meowthnum1"
                                        Jackson