***************************************************************************** Mega Man X FAQ For the Super Nintendo Version 1.1 (Last Updated 6/1/2007) By Devin Morgan This file is Copyright (c)1999-2007 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Controls 4. Stage Guide 5. Weapons 6. Bosses 7. Secrets/Tips and Tricks 8. Credits 9. Copyright Notice 10. Contact Information ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.1 (6/1/07): Made a small spelling correction, added an alternate method for obtaining the Heart Tank in Boomer Kuwanger's level, corrected the description of the Shotgun Ice weapon, and an alternate method for beating Launch Octopus. Version 1.05 (8/16/01): Corrected a small directional error regarding using the Hadoken fireball. Version 1.0 (7/12/00): The newly updated first version of this guide with a new look and layout. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= Mega Man X continues the series with one of the most popular video game characters around, which starred in the large Mega Man and Mega Man X series, spanning across many systems. This is a side-scrolling action game where the objective is to get through 8 levels, fight the Maverick bosses at the end of each level, and get new weapons to use in your plasma cannon. This particular game in the Mega Man X series is for the Super Nintendo and the PC, but this FAQ is based on the Super NES version since I wrote this guide while playing it. If you like pretty easy side-scrolling action games, then you just HAVE totry this game if you haven't already! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= Control Pad: Move Start: Pause game, bring up submenu A: Dash (after getting Leg upgrade), confirm selections on menu screens B: Jump, cancel selections on menu screens Y: Use X-Buster or selected weapon L/R: Cycle weapons list ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 4. Stage Guide -= -=-=-=-=-=-=-=-=-=-=-= For the maps I drew while going through each level, follow this key so you know what each letter means. After each map, I'll get into further detail on how to collect any special items in that level. Read the Bosses section for help on beating each level's boss. Key --- E - Entrance to Level M - Mech P - Power-Up S - Sub Tank H - Heart Tank B - Boss ============= Chill Penguin ============= _ _ _ _ _ _ _ _ _|_|_|B| |P|_|_|_|_|_ _ _ _ _ _ _|_|_| _ _ _ _ _ |_| |_|_|_ _ _ _|_|H|_|_|_|_|_| _ _|_|_|_|_|_|_ |_|_ |_|_|_|_|M|_|_|_|_| |E|_|_| |_|_|_ _|_|_| |_|_|_|_|_| Heart Tank: Use the Mech to jump up to the ledge with the 2 blue structures. Melt the left one with the Fire Wave to get the Heart. Power-Up (Boots): You can't miss this one, since you have to get it when you walk through this room. Just jump into the capsule and you'll have the new enhancement! =========== Storm Eagle =========== Note: On this level's map where I said the boss's room is, that's actually where you jump onto the plane you fight it on. You have to get through the plane in order to fight Storm Eagle. _ _ _ _ _ _ _|_|_|B| _|_|_|_|_|_| |_|_| _ _ _ _ _ _ _ _ _|_|_|P| _ _ _ _|_|_|S|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|_| |_| _|_| |H|_| |E|_| Heart Tank: Well, you need the leg upgrade in order to get this Heart Tank. Ride the very first lift up to the top left corner of its track. Then, dash jump to the left as far as you can reach, and you'll land on top of the building near the Heart. Sub Tank: When you reach the pillar with a robot on top of it, defeat the robot and ride the pillar up to the top. Jump onto the glass window, and shoot the glass apart. Walk through the building, defeat the big robot, and continue to reach the Sub Tank. Power-Up (Helmet): Climb up the tall wall near where it shows the capsule on the above map and get to the right side of it. Dash and jump to the ledge by some destroyable missiles in the wall and shoot them to reveal a passageway. Follow it to make the capsule appear. ============= Flame Mammoth ============= _ _ _ _ _ _ _ _ _ _ _|_|_|_|_|_|_|_|_ _ _ _ _ _ _ _ _ _ _ _ _ |S|_|_|_|_| |_|_|_|_|_|_|_|B| |E|_|_|_|_|_|P|_|_|_|_|_| |_|_|_|_|_|_|_|H| Heart Tank: Note that you MUST beat Chill Penguin's stage to thaw the ground and be able to reach the Heart Tank, or else you'll die instantly when touching the fiery ground. When you reach the section where the enemies are throwing pick axes at you, stay on the ground, and run all the way to the right to get the Heart. Sub Tank: In the big room with the pick axe throwing robots, work your way to the top left corner of the room and use your Helmet Enhancement to break the gray blocks to get the Tank. Power-Up (X-Buster): This one is very tricky and difficult to get. Just before the room with the pick axe throwers, you'll see a group of gray blocks in the ceiling. Go a little bit to the right of it and you'll reach a more elevated surface. Dash jump from the elevated surface onto the blocks and break them all with your Helmet Upgrade to reach the capsule with the Enhancement! It's a REAL pain in the ass to perform this, and if you jump and break the lowest block, but fall down, you'll have no choice but to restart the level since you can't reach that wall at that point. ============== Spark Mandrill ============== _ _ _ _ _ _ _ _ _ _ _ _ _|_|_|_|_|_|_|_|_|_ _ _ _ _ |_|_|_|H| _|_|_|_|_| |_|_|_|_|_|_|_ _|_| |_|_ _ _ _ _ |E|_|_|_|S| |_|_|_|_|_| |_|_|_|_|_|B| |_|_|_| Heart Tank: When you see the ladder going down, climb up the wall and you'll see a small ledge close to the ceiling with the Heart Tank on it. To jump onto that platform, cling to the wall below it, but leave room between yourself and the platform above you. Then, dash and jump up and left, then quickly to the right and with luck you should land on the platform with the Heart. It will take many tries to do this, so be prepared to be in this area for a while! Sub Tank: Stand next to the tube-like structure preventing you from getting the tank. Get as close to the wall as possible, then face right and jump in the air, then use a Boomerang Cutter and it'll fly right and down, and it should grab the Sub Tank on the way back to you. ================= Armored Armadillo ================= Note: The section of the map after the Heart Tank below has been shortened due to lack of room and the fact that it's all a straightforward ride on a moving platform. _ _ |E|_|_ |_|_|_ _ _ _ _ _ |_|_|_|_|_|_|_|_ _ _ _ |S|_|_|_|_|_|_ _ _ |_|_|_ _|_|_|_ _ |_|_|_|_| |_|_|_ |_|_|_ _ _ _ _ |_|_|_|_|_ _ _ _ _ _|_|_|_ |_|_|_|H|_|_|_|_|_|B| Sub Tank: After you drop for the first time in the level, as soon as you touch the ground, climb back up the wall. Wait for the robotic vehicle to pass, then go in the newly accessible room and get the Sub Tank. Heart Tank: When you reach the second big robot vehicle with spikes in front, quickly take it out with Storm Tornado or Fire Wave before it reaches the heart tank. If you destroy it before you see the tank, then you can climb up the wall to get it, if it already plowed the lower section of the wall, you'll have to start over! ============== Launch Octopus ============== _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _|_|_|_|_|_|_|_|_|_|_|_|_ _ |E|_|_|_|_|_|_|_|_ _ _|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|B| |_|_|_|_|_|_|_| |_|_ _ |_|_|_|_ |_|_|_|H| Heart Tank: In the area with the tornado shaped waters rushing upward, jump on one and let it carry you to the surface. Do that to reach the floating sub up there. Use the Storm Tornado to quickly submerge it, stay on it until it stops COMPLETELY at the bottom of the sea. Go in the next room and defeat the eel with a well-timed Storm Tornado shot to the head, then take the Heart Tank. =============== Boomer Kuwanger =============== Note: Since this stage's action goes vertically, I made this map horizontal instead with the beginning area on the left side of the screen. Just remember you're going up, not right! _ _ _ _ _ |E|_|_|_|_| |_| |_| |_|_ _ _ _ |_|_|_|_|_|_ _ _ _ _ _ _ _ _ |_|_|_|_|_|_ _ _ _|_|_|_|_|_| |_|_|_|_|_|H| |_| |B| Heart Tank: Enter the building and defeat the robot on the floating platform. Then charge up your X-Buster with the Shotgun Ice and face right to the outside. Right before you drop, dash and jump up onto the platform to get the Heart Tank. Alternatively, you could stand on the ledge directly left of the tank, next to the wall, and shoot a Boomerang Cutter to pick it up. =============== Sting Chameleon =============== _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |_|_|_|M|_|_|_|_|_|_|_|_|_|_|_|_|B| _ _ |_| _ _ _ _ _ _|_|P|_ _ _ _ _ _ _ _|_| |E|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|H| Heart Tank: Before you reach the area where rocks fall from the ceiling, jump in the water and use your Helmet upgrade to break the blocks. Then, dash jump all the way to the right and get the Tank on the ledge. Power-Up (Body Armor): When you reach the area where you can go right, down, or up, go up. A block wall will "lock" you in that room to fight a sub-boss. Use the Fire Wave or Storm Tornado on its head until he's destroyed! It does take a while, so be sure to have a lot of energy before taking this guy on. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 5. Weapons -= -=-=-=-=-=-=-=-=-= X-Buster Get From: N/A (You start the game with this weapon) Description: This is your primary weapon. When you press Y, you shoot a small yellow plasma pellet. If you hold Y for a second, you'll shoot a larger beam of energy than the regular pellet. If you hold Y until you're fully charged you'll shoot a large plasma ball. If you charge it after you obtain the X-Buster upgrade, you shoot out a wave of light-reddish colored plasma balls. Shotgun Ice Get From: Chill Penguin Description: You shoot a small, blue, spiky ball of ice. It damages enemies when shot at them; if shot at a wall, it will split into three pieces that will ricochet back. When charged with the X-Buster upgrade, you'll make an ice penguin that you can stand on and it'll move like a sled! Storm Tornado Get From: Storm Eagle Description: You shoot a horizontal whirlwind in front of you. It goes slowly, so it takes lots of damage as it passes. When you fully charge it using the X-Buster upgrade, a large vertical whirlwind surrounds you for a moment, hitting anything above and below you! Fire Wave Get From: Flame Mammoth Description: This weapon shoots a steady steam of fire from your buster, just like a flame-thrower! When it's fully charged with the X-Buster upgrade, it makes a "wave" of flames like its name implies. Electric Spark Get From: Spark Mandrill Description: You shoot a small, purple, electrical ball, which just hurts enemies. When you fully charge it with the X-Buster upgrade, 2 large, electrical "sheets" fly from both sides of you, hitting enemies from both sides! Rolling Shield Get From: Armored Armadillo Description: When you shoot this regularly, a large blue ball rolls ahead of you and hurts any enemy in its way. When it's fully charged, which you can only do using the X-Buster upgrade, a transparent version of that blue ball surrounds and protects you from projectile attacks. Homing Torpedo Get From: Launch Torpedo Description: You shoot a single torpedo that homes in on a nearby enemy and hits it. When you fully charge this weapon with the X- Buster upgrade, 4 larger "flesh-eating piranhas" home in on the closest enemy. Boomerang Cutter Get From: Boomer Kuwanger Description: You shoot a single boomerang cutter and it'll come back to you if you didn't hit an enemy. When you fully charge this weapon after getting the upgrade in your X-Buster, 4 large transparent cutters fly in each direction and destroy anything in their path. Chameleon Sting Get From: Sting Chameleon Description: When you use this weapon, a single ball of energy comes out, then splits into 3 beams. They then fly away and hit anything along the way. When you use this weapon all charged up with the X-Buster's upgrade, you become transparent and invulnerable to all attacks for a limited amount of time. To attack, you can only use the regular Chameleon Sting attack while you're flashing. Escape Unit Get From: N/A Description: Well, this really isn't a weapon, but it's listed in your weapon list. If you're in a level you already defeated the boss in, you can select this from the list at any time to exit the level. You can use it as many times as you want, but only in levels you already beat. ***************************************************************************** -=-=-=-=-=-=-=-= -= 6. Bosses -= -=-=-=-=-=-=-=-= Vile (Fight in Intro Stage) Strategy: Vile is the very first boss you'll encounter in this game. Luckily, it's not much of a battle, though. As soon as Vile comes out of the plane flying overhead with his mech, the battle's about over. He dashes back and forth, which you cannot avoid, causing damage each pass. When you have a little power left, Vile will shoot a trap at you to pin you down. Zero will come and free you, and the battle will end. Chill Penguin Weapon: Shotgun Ice Strategy: Evade its sliding attacks and ice penguins and blast away at it with your X-Buster or the Fire Wave if you have it already. When it hangs on the hook on the ceiling, climb up the wall and hit it to stop the blizzard. When you fight it later in the Sigma stages, use the Fire Wave. Storm Eagle Weapon: Storm Tornado Strategy: When it's flying, run towards it to keep yourself from flying away and attack with your X-Buster. Avoid getting hit by its swooping attack and when it shoots out and hatches tiny eagles, and keep hitting it until defeated. When you fight it in the Sigma Stages, use the Chameleon Sting instead to attack! Flame Mammoth Weapon: Fire Wave Strategy: In this boss's room, there's a conveyor that moves you around, but the boss can change the direction it moves! Watch out when it shoots tar on the ground to make you stick to the ground, and use the Storm Tornado to attack. When it breathes fire at you, run the other way and shoot at it from afar until it's defeated. Spark Mandrill Weapon: Electric Spark Strategy: As soon as the battle starts, shoot it with the Shotgun Ice. If it zaps you with its electric attack, just climb the wall until you're over it, and then jump over it. Keep freezing it with the ice and you'll defeat it easily! Armored Armadillo Weapon: Rolling Shield Strategy: If you can avoid its rolling attack, then you're in good shape. When it's just standing there, NOT blocking, zap it with the Electric Spark to remove all its shields! Now, just jump over the tiny fireballs it shoots at you and keep blasting it with the Electric Spark or charged up X-Buster until it's defeated. Launch Octopus Weapon: Homing Torpedo Strategy: Try your best to avoid the Homing Torpedoes it shoots at you and shoot at it with the Rolling Shield. Stay away from him when it starts spinning because it can easily take your power if it catches you! As an alternate method, you could use the Boomerang Cutter and chop off its tentacles, rendering it almost harmless. You may want to enter the battle with a full Sub Tank because this guy is one of the toughest Mavericks in the game (assuming you don't have the Boomerang Cutter)! Boomer Kuwanger Weapon: Boomerang Cutter Strategy: Watch out when it dashes and throws its Boomerang piece at you and shoot Homing Torpedoes at it. When it teleports around the room, just keep launching Torpedoes; they'll hit it even when it's not visible! Sting Chameleon Weapon: Chameleon Sting Strategy: Avoid its Chameleon Sting attacks and the stuff falling from the ceiling and hit it with the Boomerang Cutter. It is easier if you stand in middle of the room, facing the Chameleon, but you got to watch out for if you hit him while it's hanging on the ceiling, it might fall on you! Vile (Fight in Sigma Stage 1) Strategy: In the start of this fight, Vile is inside a giant mech body. Just let him defeat you as he did in the beginning stage of the game. Watch the scene with Zero destroying his Mech, and then get ready to fight Vile one-on-one! When he's on the ground, hit him with the Rolling Shield because it takes the most damage. Jump over his various shots and keep shooting him. When you defeat him, go speak with Zero and if you don't have it already, he'll give you the X-Buster Upgrade for FREE! Big Spider (Sigma Stage 1 Boss) Strategy: When you see a bunch of bars appear throughout the screen, watch out because the spider comes down using those and the gray bars that were there to start! When he's at the bottom of the screen and his red eye opens shoot him with a fully charged blast with the X-Buster. You can also use the Shotgun Ice to defeat it. Wall Panel (Sigma Stage 2 Boss) Strategy: This unusual boss has 2 multi colored orbs for eyes, and a hovering thing for a type of nose. When its eyes open or float towards you, shoot them with the Chameleon Sting until both eyes shatter. Now, the walls will close in a bit, and the nosepiece will come to life! Attack it while clinging to the wall for dear life with the Chameleon Sting until it blows up. Dinosaur Tank Robot (Sigma Stage 3 Boss) Strategy: This guy has 2 pieces, the head and the moving body. The head is the only part that's vulnerable, so hit it quick and hard with the Boomerang Cutter, for it takes a lot of power away from it. Cling to the wall and jump whenever the 2 parts come together and shoot a massive electrical ball. When they move separately around the room, jump over the bottom part to avoid getting hit. Sigma's Dog (Sigma Stage 4 Boss) Strategy: Avoid its fire attacks and when it climbs the walls and use the Shotgun Ice on it. This enemy's SO easy that you shouldn't need any sub-tanks YET! Sigma (Sigma Stage 4 Boss) Strategy: Watch out when he charges at you with his sword by climbing to the top of the wall and charging your X-Buster. When he zigzags up the wall after you, come down to the ground and just as he lands; let him have it with your fully charged X-Buster. Repeat the process until he blows up. Velgauder (Sigma Stage 4 Boss) Strategy: Now, his body is gone, but his head is inside of a huge wolf known as Velgauder. Avoid the electric balls and fire breath the mouth shoots at you and just stay close to the wall. When one of it's claws lowers down, go up and hit the head with the Rolling Shield, but watch out for the thunder that's gonna hit you if you stay on the claw too long. Repeat this process until he falls apart and blows up, defeated! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 7. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Hadoken Fireball -------------------- Here, I'll list the steps you need to follow to get the secret Hadoken Fireball. It is capable of destroying almost any boss with ONE HIT! The drawback to it is that you need the following: 1: All Heart and Sub Tanks 2: All the energy on your bar 3: All 8 Maverick Bosses defeated Here are the steps to get this cool weapon (I strongly advise you have at least 5 lives to spare before trying this): 1: In Armored Armadillo's stage, play through the level all the way until you reach the outside at the end by the boss's room. 2: As the cart you're riding hits the wall above the boss door, climb up the wall and take the energy capsule. 3: Jump into the pit and intentionally die (that's why I asked you to get all those extra lives earlier)! 4: Repeat the above steps 4 more times, and in place of the energy capsule, there should be a Dr. Light capsule. To use this weapon once you got it, press Down, Down/Forward, Forward, and Y to shoot a small blue fireball. If it hits any enemy, it will immediately destroy it! It may even defeat Sigma, if you're VERY good at not getting hit! Here's an alternate way to obtain this special weapon: To get the Hadoken Fireball without having to intentionally die 5-6 times to make the trick work, play through the stage until you reach the outside part above the door to the boss's room. After you take the large energy capsule, drop down to the lower ledge and continue to the corridor before the boss's lair. In that corridor, use the Escape Velocity to exit the level. Make sure that you have a full Energy and Weapon Bars before using the Escape Velocity, otherwise the trick won't work. Now, reenter the level and repeat the process as many times as needed until you make the Dr. Light Capsule appear. Doing it this way saves you from losing any lives! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 8. Credits -= -=-=-=-=-=-=-=-=-= War1Tide: For his information on defeating the Big Spider in the first Sigma Stage. Light Saber: For sending in an alternate method for obtaining the Hadoken Fireball. bomber319: For a spelling correction of Boomer Kuwanger's name, a correction of the Shotgun Ice description, as well as an easier method for obtaining the Heart Tank in said boss' level. gid joh: For the alternate method of defeating Launch Octopus. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 9. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2007 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are not currently not allowed to post any of my files on your site. If you wish to acquire permission, feel free to email me (see the section below); permission may or may not granted at my discretion. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, contact me and we'll talk. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 10. Contact Information -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As of this version, the file contains all the information I know to date. If it is a work in progress, give me time before bombarding me with emails about things being missing. All I ask is that you READ THE FAQ before emailing me, since that's what it's here for! Don't waste my time (and yours) by asking me for information obviously covered in the guide. If it's in reference to a side quest or item, chances are they can be found in another section besides the walkthrough, so check the appendices as well. If you have any questions, comments, or things to add that are not already in this FAQ, feel free to email me. I usually do post submissions, credit given of course, so long as I feel they are relevant to the game in question. My email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to check out the rest of my work at this URL: http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=