Magical Pop'n
Walkthrough FAQ
Copyright (c) Jeremy Jusek
Version 2.70

This FAQ was last updated by DarkFury3827 June 13th., 2004.

If you'd like to contact me about this FAQ for any reason, I can 
be reached at jusek27@care2.com.

-----------------------------------------------------------------
                        Table of Contents
-----------------------------------------------------------------

A. Introduction/Controls
B. Walkthrough
     a. Level 1
     b. Level 2
     c. Level 3
     d. Level 4
     e. Level 5
C. Enemies
     a. Levels they make an appearance
     b. Movement patterns/attacks
     c. Easiest ways to defeat them
D. Abilities/Items
E. Legal Information
F. Update Information
G. Special Thanks
    

-----------------------------------------------------------------
A: Introduction/Controls
-----------------------------------------------------------------

	Welcome to a game that seemed to have been swept up by the 
tides of gaming a long time ago! I am surprised that this game 
never made it big at all, and if anybody knows its history I 
would like to find that out.
	I just picked this up myself not long ago and started 
playing it. The more I played the more I appreciated the game, 
and started to take it on myself to give this game a fitting 
tribute by writing a few FAQ's for it. The Walkthrough FAQ isn't 
finished because I'm stuck on the fifth world, but give it time, 
I'll work that out eventually.
	The game itself is Magical Pop'n, and it doesn't seem to 
have much of a story to it. You start out by saving a king from a 
wizard floating in his hall, and you chase him out of a castle 
and end up in the village outside the fortresses' walls. Ten 
seconds later you are in control of your character and ready to 
roll with your sword.

Here are the controls:

A - Magic
B - Jumping/Activate Button (For teleport pads and such)
X - Nothing (As far as I know)
Y - Sword
Start - Pause
Select - Superpower
L & R - Switching between magic
Control Pad - Moving around

	Movement in this game is simple; almost like Super Smash 
Bros. Melee in a way... you're little guy even looks like Link. 
You can small jump and even pull off a cheap kind of wave dash 
move. 
	Holding down he can crawl and swing low, pressing up he can 
swing high. Jumping up in the air you can strike below you with 
your sword or up in the air, which is a great help against some 
bosses. Finally, if you time it right, you can on your third 
swing of your sword hit farther out. That's diversity for the 
SNES huh?
	Anyways, it takes about thirty seconds in all, jumping 
around and swinging swords to get used to your character. Take 
some time to get used to it, and you're off!

-----------------------------------------------------------------
B: Walkthrough
-----------------------------------------------------------------

Note: There are no real secrets in this game; 95% of the secret 
areas just contain cakes and stars, something that you will only 
need if you go through all the extra hassle to get. The secrets 
that will benefit you I will outline how to get.

a. Stage 1 - 

You start out in the pouring rain on top of somebody's house. 
Running to the right you'll encounter a few grunts and bats. The 
bats are too high up to be much trouble, and this way you can 
develop a technique for fighting the grunts. (Because you'll be 
doing a lot of it)

Going all the way to the right next to a wall is a chimney. Fall 
down in it into a house. Bats will be flying around all over it. 
Just don't jump. Go through the door on your left and fall 
through another hole.

You'll land in a big blue-bricked room. There are a couple of 
steps going up on your right, and a pit beyond that filled with 
some blue slime. Don't bother with the slime, because it is the 
platforms above you that you need to climb. Kill the bats flying 
there so they don't get in the way, and climb up to the doorway 
at the top right.

In the next room there's a giant slime moving around. Ignore it 
and jump on the bumper that'll send you straight up in the air. 
Land on the top platform, which will take you to the next 
doorway.

Run to your right and hop up the platforms, and you'll be back 
outside again. Continuing right you'll find a spearman trapped by 
some crates, and a pile of barrels behind him with a fire lizard 
spewing flames. Keep going right and ignore the pit that you can 
drop into. It has nothing in it at all, only enemies. Even 
better, there are some spearmen that will undoubtedly take some 
health down. Further right is another fire lizard in a barrel at 
the top of another stack. Past it is a bumper... avoid the bats 
and use it to get onto the balcony and the top doorway. This will 
save time. If you are low on stars and think you need some, the 
bottom door will bring you to the bottom floor of the house, 
complete with a bomberman and some other enemies.

There are three rooms on the second story of this house. The left 
room is where you come in through the upstairs door from the 
balcony outside. The middle room has some stairs with a grunt on 
it, but ignore that for now. Go through the door on your right 
and kill the grunt there and get the treasure, your first golden 
statue! Yay!

Go back to the middle room and up the stairs. Through the door on 
your right is the mini boss of this level. (If you have trouble 
with any of the bosses, refer to the boss FAQ for this, but I 
didn't think that it was necessary to include the bosses in this 
FAQ... they aren't that difficult)

After beating the boss, a hole will be blown in the wall that 
leads to the outside. Running to the right you'll encounter a 
mole, a bomberman, and another mole. For defeating the moles I 
just suggest chasing after them, and in mid stride firing a blast 
at them. Otherwise you will chase them into the pit you have to 
go into and nine times out of ten you'll get hit by one of 'em. 
On the opposite side of the pit is a grunt working a cannon. 
He'll fire bombs at you, so just run straight down into the pit 
and go into the door on your right side.

Inside is a spearman, blast him to death. Following are some 
blocks with what looks like lollipops on 'em. Can't get through 
them just yet, but we can fix that can't we? Drop down onto some 
stairs going down right in front of the blocks, (By pressing down 
and B, if you didn't know) and head to your left.

In the next room you'll find a truckload of enemies, including 
bats, slimes, and some floating energy balls. Get through it the 
best you can, just avoiding the energy balls and hacking your way 
throughout the rest. All the way on your left are a couple more 
of those blocks, and a door that leads into your first magical 
chamber containing your next magical spell... the bomb.

Get it and head back out. Don't worry about blowing apart those 
blocks on your left, it leads to a room that you can literally do 
nothing in. Instead leave the basement through where you came and 
go back up the stairs and blow those blocks to bits. Go through 
the door on your right and you will be back outside.

On your right is the classic block and barrel setup of the fire 
lizard and spearman waiting for you. On their right is a place to 
drop down, (Don't just yet) a crate with a bomberman on top of 
it, and a door behind him. Kill him and go through the door. Kill 
the spearman in there, and take the three treasure chests. If 
you're low on magic this'll do a great deal of good, because they 
are all filled with giant stars.

Go back outside and fall down. More spearmen and lizards to be 
found, and a doorway past one of the lizards. All the way on the 
left of this "cellar" is a pile of crates with a lizard on top, 
and a bunch of stars floating behind him. When everything's dead 
and the stars are yours, (Or if you don't need them, ignore them) 
go through the door.

The next room has a spearman trapped between two crates, and in 
the middle of the floor is a hole that drops down into a room 
with an energy ball floating towards you, a spearman and a fire 
lizard. The right side is blocked with some more lolly-blocks... 
so take them down.

Now, there's a door on your left. The right way is the correct 
way to go, but if you want you can make your way left. The left 
side leads through several rooms choked with enemies, (including 
the rare gray slime that can't be killed by physical attacks, you 
need magic) ending finally at a room with a single chest with a 
golden statue inside. If you do decide to get the golden statue, 
be warned not to jump over the crates, because you won't be able 
to go back and you'll wind up right next to where you got the 
bomb power, which is a bit of backtracking on your part. 

Once all is said and done, make your way back to the crossroads, 
follow the trail of stars and go through the right door.

The next room has bats and slimes, and some platforms moving 
around. Jump up the platforms vanquishing bats all the way up 
until you get to the top, complete with another spearman and a 
door on your left side.

This is where things get kind of hairy. Wait for the lizard 
that's sitting on top of his crate pile to let out some hot air, 
kill him and head up the steps. Grunts are littered everywhere, 
and two of them are in tanks. Make a mad dash for the right end, 
killing them however you please or just jumping over them. If you 
kill a grunt in a tank don't bother to stick around, because the 
tanks go haywire and start firing blasts all over the place. You 
can kill tanks with your bombs, if you really wish. Don't worry 
about running to the left side, it only leads to a door the 
brings you to a room with a trio of grunts.

The door on the right side of the bridge is what you want. Go 
inside and you'll be in a church, apparently stationed at the 
very edge of town. A giant statue is in the room up by the altar. 
It busts open and the end boss of this level comes flying out. 
Beat him and stage one is done!


b. Stage 2 - *Will be completed in the next version of the FAQ*

c. Stage 3 - *Will be completed in a future version of the FAQ*

d. Stage 4 - *Will be completed in a future version of the FAQ*

e. Stage 5 - (I haven't completed this level yet.)


-----------------------------------------------------------------
C: Enemies
-----------------------------------------------------------------

*Will be completed in the next version of the FAQ*

-----------------------------------------------------------------
D: Abilities/Items
-----------------------------------------------------------------

	Being so little of both, I didn't see the need to make 
separate sections for both abilities and items, so here they 
are... in that order.

-----------------------------------------------------------------

Abilities:

(Note: Each ability has a special ability that has a higher 
casting cost, but in most cases covers the entire screen. 
Pressing A uses a selected ability, and pressing select uses the 
supped up version of it.)

1. Blast, casting cost (2) - Fires a blast of energy straight 
ahead.

Superpower, casting cost (8) - This looks just like Goku's 
kamehameha. You little guy fires a giant blue blast across the 
screen that lasts for awhile, which is good for hitting some 
bosses multiple times.

2. Bomb, casting cost (4) - Throws a bomb like a grenade that 
explodes on impact. The blast doesn't hurt you, and destroys the 
lollipop-looking blocks.

Superpower, casting cost (12) - An explosion is let out that 
covers the entire screen.

3. Grappling Hook, casting cost (0) - This doesn't cost any magic 
to use, and you need it to latch onto hooks to get across pits.

Superpower, casting cost (8) - Using this lashes out 

4. Ice, casting cost (3) - Ice shards are flung out three at a 
time, freezing enemies and blocks of fire that you will find.

Superpower, casting cost (16) - The ice ability brings down a 
blizzard that covers the screen.

5. Fire, casting cost (3) - For the fire ability, don't just tap 
A, hold it. If you repeatedly tap A you'll waste a lot of stars 
because what this does it let's out a stream of fire. If you hold 
down A the stream will continue, but if you press it only a 
little flame will come out. Every few seconds or so you lose 
another three stars.

Superpower, casting cost (20) - The fire superpower hits 
everything on the screen with waves of fire emitting from your 
character.

6. casting cost (**) - (I haven't gotten this ability yet... it 
is on the fifth stage which I'm stuck on right now.)

Superpower, casting cost (**) - * * *

-----------------------------------------------------------------

Items:

1. Candy - Just a little piece of wrapped candy, it will restore 
1/2 of a heart. 

2. Cake Slice - Restores a full heart.

3. Cake - Brings your health to full.

4. Heart - Finding one of these will bring your maximum health up 
by one heart.

5. Golden Statue - Finding three of these will grant you an extra 
life. 

6. Star - This will add a star to your magic pool.

7. Giant Star - Finding one of these behemoths, which usually 
come in pairs with a cake, will raise your magic pool by ten 
stars.

8. Treasure Box - Use a sword to open these up. They usually 
contain cakes and giant stars, but sometimes will have golden 
statues, hearts, or even explosives. The bombs are easy enough to 
notice so you can avoid them; it takes awhile for them to 
explode.

-----------------------------------------------------------------
E: Legal Information
-----------------------------------------------------------------

	I don't care if you use the information found in this FAQ, 
especially considering it is such an old game. But I did put 
serious time into making this, so give me some credit! The only 
site that has my permission, (Or wants it, for that matter) is 
Gamefaqs.

-----------------------------------------------------------------
F: Update Information
-----------------------------------------------------------------

Version 2.70 - Made the core layout of the FAQ, including the 
first world in the Walkthrough, the abilities and items section, 
and a lot of the other miscellaneous parts of the guide.

-----------------------------------------------------------------
G: Special Thanks
-----------------------------------------------------------------

	Thanks goes to Pack in Video, for making a sweet game that 
spanned the ages of video gaming and was never exposed. Also 
thanks goes to all sweet 70's and 80's rock bands that kept me 
going while writing this beast. And finally a special hat off to 
CjayC for putting this on his website.