------------------------------------------------
                              Cutthroat Island
                  A Walkthrough By J.T. (jt@flipmode.com)
                  http://www.geocities.com/flipmode311
            ------------------------------------------------


------
-Plot-
------
This is straight out of the game, since I don't have the manual.

It is 1688, an age when pirates with a thirst for adventure sailed uunder a 
black banner bearing a skull and crossbones...The Jolly Roger. The most 
dangerous pirate of all, Dawg Brown, terrorized the Caribbean in a quest to find 
the trhee map pieces of the legendary Cutthroat Island.

Morgan Adams, the notorious lady pirate, was given a piece of this map by her 
dying father. Dawg will stop at nothing to get it. But Morgan also seeks the 
treasure which is hidden in Cutthorat Island. The pirate hunter Governor Ainslee 
of Jamaica has sworn to stop them all.

Now as captain of her father's ship, the Morning Star, Morgan is out to find the 
treasure for herself. But before she can set sail for the lost island, she must 
find the three map pieces, Her journey begins in a prison in Jamaica, run by a 
vile man simply known as 'The Warden'...

------------
-Characters-
------------

Morgan - I personally think Morgan is the most skilled in this game. Her light 
weight, and good sword fighting experience make for an all around good character.

Shaw - I just don't like him, he's slow, has the ability to fall into any & 
every type of attack there is. His sword fighting is good but I just have a bad 
time with him.

----------------------
-His Majesty's Prison-
----------------------
Head over to the knife and pick it up. Face each of the French like fighters and 
then 'The Guard' will challenge you. Never be on the same level as him so he can 
use the axe gun. He's tough as nails and twice as hard but you should be able to 
put him town with a lot of practice. Also try to incoporate the blocking method 
into your fighting, it really comes in handy especially when he fires the gun. 
When he jumps straight up just stab away. Make sure you get the 1-up first 
however before the map piece & key.

--------
-Quarry-
--------
Now you and Shaw have to get away from the guards in a mine cart? Ack... The 
green background here is pretty nice. The left path is the safest one to travel, 
except for a few exceptions. You can run over the French fighters and keep going, 
but not the giant boulders, trees or the guys holding a hammer. After a lot of 
hills and close calls you'll be finished. 

Then you'll travel to a town called

--------------
-Spittalfield-
--------------
Pick up the black barbell then get ready to fight. This towns inhabitors happen 
to be Jamaican, so wipe the floor with their Rastafarian selves. After you slice 
three Jamaicans this guy with a hammer wobbles onto the screen, he should be 
easy pickins'. Whenever you see him start to throw his hammer, move away since 
it hurts a lot. Two more flip onto the screen, then after they start intermixing 
up. When you see the steps press up to enter this part of the town. You could go 
inside the barn two doors down but it doesn't yield anything. After the steps 
you can tango with the people and two guys have a really long sword. Press up in 
the black space and pick up the pistol. It's really powerful, one bullet takes 
out an enemy. Use it wisely, when you run out pick a pot and use that. Approach 
the stairs and you'll meet up with this level's boss. The key here is to avoid 
the chains and counter as soon after he swings. If you want just go on the 
offensive, he'll go down real fast. When his energy is gone he'll get back up 
and leave. Another guy will come in with double swords, deal with him then claim 
your map piece.

----------------
-Carriage Chase-
----------------
It begins with this guy telling you to get off. Ignore him and move as the 
cannon ball buries into the wall. Smack the Jamaican then jump over the green 
poles. Immediately after that a cannon ball shoots from the left then a Jamaican 
hops down. Don't spend time quarreling with him because of the green pole. The 
balls are frequent now, as are the Jamaicans. Try not to be lured by the high 
poles, when a low pole comes before a high one jump fast so you land fast. After 
two jamaicans are off the carriage this level ends.

---------
-Harbour-
---------
'The Guard' from the first level comes back for a second helping.  Beware, this 
fight is anything but easy. After he is finished off your done. What a short 
(but hard) level eh?

--------
-Mutiny-
--------
Here the enemies start getting good. The guys with the hammers are constantly 
blocking your blows, people are moving in for sneak attacks and back stabbers. 
Just remember, don't underestimate them, and take them out one at a time. Use 
one of your learned moves to clear them out and keep moving. After you fight by 
the cannons you'll go back to the beginning. The hammer holders can strangle you, 
and the knife guys will attempt to cut your throat. Pretty deadly.

--------
-Jungle-
--------
Quicksand is all over the place here, as soon as you take one step in you'll be 
sucked down slowly and die. Take out the Jamaican guy if you want and enter the 
hole. DO NOT move left as there is a quicksand pit. Fight the leopard and win if 
your lucky he'll walk into the quicksand. Jump right for the green vine and hop 
to the next tree. Use the wooden bridge to grab the fruit. Head back to where 
you fought the leopard and go back in. In the dark part of the jungle, if your 
not get get there fast. All the way at the left end inside you'll fight another 
leopard. When he is finished you'll have to start a running leap & make it over 
the quicksand. At the top part of the screen is the best place to do it. Climb 
up a vine and jump to to procure the treasure. Drop down(the vine), and fight a 
monkey. Inside the tunnel fight another monkey then a hammer wielding guy. After 
you finish with the Curious George look a likes make another leap over some 
quicksand. Now you have to do the most impoverishing thing in the game, go to 
the lighter but not the lightest part of the jungle, and make it all the way 
right. When you've done this, go down the long vine and enter the hole to leave.

-------
-Cliff-
-------
This place is the easiest in the game, if you are familiar with the controls 
that is. Basically all you do is travel from platform to platform, knocking 
enemies off or killing them. When you reach the rightmost platform on top, press 
down and you can grab a fruit to the right. Kill both enemies and climb the vine 
to head inside an opening. Inside is a guy with a really long sword, when he's 
dead drop off the left side. The rest is explantory, just keep descending(going 
down). The only exception is when you see the fruit, drop left then keep jumping 
left and climbing down and eventually you'll reach the ground, which is stock 
piled with enemies. Just remember to block, and when your finished fighting 
enter the hole.

------------------
-Treasure Chamber-
------------------
Go forward and discover the most vexing enemy in the game, a shadowbat. Just 
dodge it and jump to the platform in the middle. Pick Up the iron ball and climb 
up the chain while getting away from the wall spike. There's another shadowbat 
up here with a hammer wielder. Leap across the mini-chasms and fight various 
enemies, including the giant sword holder. Down wards ignore the spikes and 
progress left. Let the bridge disintegrate and you'll fall to the next area. 
Disregard the pirates if you want and go up another chain. A black panther is 
waiting for you, employ the same tactics used on the leopard. Make some leaps 
left and fight a hammer wielder and pirate. Work your way south west ward, the 
shadow bats make it hard. If you want to waste time and lives getting the hammer 
fine. Enter the hole on the bottom south west end and battle three enemies. A 
shadowbat appears to make your stone traveling difficult. Go up the chain on the 
right for a free extra life and back down again. Start running and make all of 
the jumps to reach the chain. Go down it then plan your jumps carefully as these 
chains have spikes on them. When you reach the switchs, turn them all off then 
turn on the bottom two right to left. The spikes go away and you can now descend 
the chain. Get all of the fruit and keep leaping. When it looks like there are 
no more stands, keep jumping in the middle and go down the long chain. Enter the 
hole & grab the extra life. Go from platform to platform, then jump to reach the 
penultimate chain and descend the long one. Walk along the path and you will at 
last have found the treasure. Unfortunately, Morgan hears a rumbling and leaves.

-------
-Cliff-
-------
Run over and catch the vine. Don't climb up, there'll be an extra life but 
you'll be forced to drop down thus wasting your time. Work your way up, catching 
small vines. Eventually you'll fight both a long sword and a French man. Keep 
going and face a long sword, pirate and French man. Across the gap is a hammer 
wielder, but if you don't want to fight him, just fall into the gap(remember 
this?)

------
-Cove-
------
This is double team mania, as a French man and his pet leopard start fighting 
you. Remember to use the block button, and make his leopard lay down first, then 
concentrate on him.

------------
-Sea Battle-
------------
On your ship once again. The multitude of enemies starts out soft, then 
progresses to the strong men. My only suggestions to you are use that block 
button and take out the strongest first, then the weakest. Long swords are 
stronger than the hammer wielders. After you finish off the regular ones, two 
guys with two swords each come on. Do your best to get away from the combos and 
strike within a distance. Then a guard and his buddy pop on. Kill the pirate 
then concentrate on the guard. When the guard is finished off go inside the 
cabin and fight Dawg's chief henchman. This guy can be easier than the guard, 
all you have to do is block all of his attacks and the split second he lands 
wham him with a combo. Keep this up and you'll win the treasure.

Well that's it folks, since the treasure is yours the game is yours. Hope you've 
had a nice time, I sure did. Later

--------------------
-Level Descriptions-
--------------------
If Available

His Majesty's Prison
Morgan helps Shaw escape under the condition he help find the treasure

Spittalfield
A dirty town filled with rude people. Morgan's uncle Mordechai owns a tavern 
here...maybe he knows about the treasure. Unfortunately Governor Ainslee 
frequents this town.

Mutiny
Finally back in safety, the Morning Star sets sail for Cutthroat Island. Little 
does Morgan know that first mate Scully has just started a mutiny...

Jungle
Morgan washes up on the shore of Cutthroat Island after being thrown overboard 
by Scully and his crew. It doesn't look like a happy place...

Cliff
According to the map, the treasure is down a cliff. But I'm not alone...

Treasure Chamber
This is it. Somewhere in here is the treasure!

---------------
-Moves Learned-
---------------
The controller must be on default for these.

The Bidirectional Stab
Press X & A
Learned after the His Majesty's Prison

The Spinning Slice
Press B & Y
Learned after Spittalfield

(c) Copyright 2001 J.T. This FAQ and everything included within this file cannot 
be reproduced in any way, shape or form (physical, electronically, or otherwise) 
aside from being placed on a freely-accessible, non-commercial web page in it's 
original, unedited and unaltered format. This FAQ cannot be used for profitable 
purposes (even if no money would be made from selling it) or promotional 
purposes. It cannot be used in any sort of commercial transaction. It cannot be 
given away as some sort of bonus, gift, etc., with a purchase as this creates 
incentive to buy and is therefore prohibited.

-EOF-