Waku Waku 7 HaraHara Power FAQ By Joe Molley, 2004 JoeMolley@Gmail.Com _________________________________________________________________ Reason for this FAQ: A while ago I was playing as Dandy-J when I had managed to defeat Arina with one move. She had jumped into the air above Dandy-J just as he finished his HaraHara. Arina had full health and *BAM* she had zero health. I didn't think anyone had moves that powerful and I was wrong. Intrigued, I set out to discover the best HaraHara of the game. Explanation of the numbers: The damage numbers are all arbitrary. All I did to get them was to take a screenshot and load it into Pixia and measure the length of the health bar and measure the bars length in pixels. The numbers are as they are only because of the resolution I keep my desktop and emulator size at. I keep my desktop at 1024x768 and my emulator (WinKawaks) near 800x600. In what kind of conditions did I do this? All damage numbers come from a fresh game. My opponent had full health and I only hit them with the HaraHara. Nothing else happened. Just in case, all fights were against Bonus Kun. What's this "Super Power" mean? During my playing I had figured out that some HaraHara are affected by going Super, but not all. In fact, most HaraHara are not affected by going Super. The "Super Power" is the damage inflicted by a Super HaraHara. On to the numbers! Note: Maximum Power is 319, that means instant win. RAI______________________________________________________________ HaraHara: Bakurai Hurricane Power, Total: 192 Super Power: 264 Rai's HaraHara is tough to avoid, and can pack quite a whollop. Rai is lucky, as he is one of the few who can Super their move. SLASH____________________________________________________________ HaraHara: Darkness Wind Power, Wave: 201 Slash: 207 Super Power: NA Slash's Darkness Wind has two damage numbers, one for the wave that he creates, and the other for his sword. An opponent can only get hit by one or the other. TESSE____________________________________________________________ HaraHara: Chou Denshi Eraser Power, Total: 207 Super Power: NA Tesse's HaraHara is fairly average. Still, one of the coolest in my opinion. POLITANK-Z_______________________________________________________ HaraHara: Bikkuri Dokkiri Dan Power, Total: 246 Super Power: NA Politank-Z has the absolute longest start up time, so long that a Super will run out before the move starts. MAURU____________________________________________________________ HaraHara: Miracle Voice Power, Near: 240 Midrange: 207 Longrange: 276 Super Power: NA Mauru's Miracle Voice is a bit odd. Nearly impossible to avoid, but a wide range of damage. Up close the Voice does good damage, but the damage goes down if you are a fairly average distance away. The Voice does the most damage at long ranges. The second highest damage in the game (non-super). So, if you are the target of the Voice, try to get fairly close to Mauru. DANDY-J__________________________________________________________ HaraHara: Tai Shoumetsu Ryuushi Kasoku Ken Power, Fist: 216 Edge: 195 1/4-Beam: 303 Mid-Beam: MAX Super Power, Fist: 315 Edge: NA Beam: MAX Dandy-J's HaraHara is the most powerful in the game, but extremely limited. Very, very short range, but nice start up time. Your opponents can get hit in 4 different ways: by Dandy-J's fist, the edge of the beam, about 1/4 of the way into the beam, or the middle of the beam (God forbid!). To get in the beam your opponent has to be in the air above Dandy-J. It is VERY tough to get your opponent caught in the middle of the beam, but it is worth it. This move is the only one in the game that can defeat an opponent with one move (non-super). Dandy-J's HaraHara is also one of the few that can be supered. If you get the First Hit in a match with a Super HaraHara and hit your opponent with your fist, you get 98 powers and 505000 points. Wow. ARINA____________________________________________________________ HaraHara: Arina Special Power, Total: 192 Single: 48 Super Power Total: 264 Single: 72 Arina's HaraHara has a max of 4 hits, pretty widely spaced out. In light of this, I've included the power of each hit. A Super Arina Special is a bit different, the 4 hits don't do the same damage. Arina's HaraHara does fairly low damage. Supered, it does a lot. BONUS KUN________________________________________________________ HaraHara: Shou Shin Bomber Power, Total: 126 Super Power, Total: NA Bonus Kun has the worst HaraHara, but it is one of the funniest. FERNANDEZ________________________________________________________ HaraHara: Korogaru Death Power, Total: 267 Single: 33 Super Power, Total: MAX Single: 48 Fernandez's Korogaru Death does the third most damage (non-super). I've included the damage from a single hit, since it's possible to not get completely caught in the move. This HaraHara has a maximum of 9 hits. The damage from each hit isn't the same, so that is an approximation. ----------------------------------------------------------------- ----------------------------------------------------------------- Special Thanks go to The KiD for the names of the HaraHara moves. Extra Special Thanks to the makers of the Neo Geo and Sunsoft for this great game!