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  0000000000000000  00000000    0000  0000 000000    000000   00000000    
  0000000000000000  00000000    0000  0000 0000000000000000  0000000000      
  0000000000000000  0000 0000   0000  0000 0000 000000 0000 00000  00000    
  0000000  0000000  0000  0000  0000  0000 0000  0000  0000 00000  00000     
  0000000  0000000  0000   0000 0000000000 0000   00   0000 00000  00000     
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                     Marvel Super Heroes
			    vs
                       Street Fighter
                         
		      Gouki FAQ v 1.0
                       By Paul Singh. 
	>>>>>>>>>>>>>>>>>>>Copyright<<<<<<<<<<<<<<<<<<<<






 Wussup all, this iz my first FAQ (ever) so I dunno if it will be all that 
good. I decided on Akuma because he is like the best character ever in the 
Street Fighter Series and my favorite character to play with. THIS GOES TO ALL 
WHO LIKE TO COPY THINGS FROM OTHER PEOPLE'S STUFF AND PLACE THEIR NAMES ON IT, 
THIS FAQ IS COPYRITGHT OF PAUL SINGH, USE OF THIS FAQ MUST HAVE MY APPROVAL, GOT 
IT?! So e-mail me if you want to use this at               
thugmentality101@hotmail.com . Otherwise have fun.  :)


[LeGenD]

1 	= Weak Punch
2 	= Strong Punch
3 	= Fierce Punch
4 	= Short Kick
5 	= Forward Kick
6 	= Roundhouse Kick
D 	= Down
F   	= Front
B 	= Back
U 	= Up
DF	= Down+Front
DB	= Down+Back
DP 	= Dragon Punch Motion (everyone knows it :) )
QCF 	= Quarter Circle Forward
QCB 	= Quarter Circle Back
HCB 	= Half Circle Back  
LAUNCHER= D+3
BEST PARTNER = Ryu
Team Super = Messatsu Gou Hado



[Definitions]	:

-=Launcher=- : What you press to launch your opponent up in the
             air to apply an air combo on them.

-=Magic Series=- : Now what the hell is that? Let me explain. A magic series 
	       is what order of buttons u can press to put a combo on your 
               opponent. 
Examples:

-Zig Zag-	
You can chain all the buttons in a zig zag motion, 
Like this : 1,4,2,5,3,6.

-Stronger-	
Three hits can be chained from weakest to  strongest 
ex. : 4,5,6 or 1,2,3

-Weak Start-	
A weak punch/kick into a fierce punch/kick
ex. : 1,3 or 4,6 

-Punch to Kick- 
Any punch chained into any kick. Pretty simple.

-Kick to Punch- 
Any kick chained into any punch.

-None- 
 No series.

[Info]
-Ground Magic Series-: Stronger
-Air Magic Series-: Stronger
-Super Jump Magic Series-: Zigzag
-Air Launchers-: C.Fierce
-Wut u can do to finish a Super Jump Magic Series-: Fierce, Roundhouse, 
Hurricane, Fireball, Demon Kick, Tenma Gou Zankyu, Strong Air Throw


[MoVeS LiST] : 

Gou Hadouken (Fireball):			QFC+P 			Shankunetsu 
Hadouken (Red Fireball):		HCB+P
Zanku Hadouken (Air fireball shot at 45°):	QCF+P (in air only)	Gou 
Shoryuken (Dragon Punch):			DP+P
Forward Roll :					QCB+P
Tatsumaki Zankuu Kyaku (Hurricane Kick):	QCB+K
Demon Kick :					QCF+K (in air only)	Two Hit Punch:
					F+P	
Two Hit Kick:					F+K
Hyaku Ki Go Zan (Hundred Demon Somersault):	D,DF,F,UF+P
*Hundred Demon Air Punch :			In somersault press P	*Hundred Demon 
Body Drop :			In somersault press K
*Hundred Demon Air Throw (do only when u r close&high) In somersault press P
*Hundred Demon Air Suplex(do only when u r close&low) in somersault press K

[SuPeRs]

-=Messatsu Gou Hado (Demon Fireball Beam)=-		QCB+PP
-=Messatsu Gou Shoryu (Demon Dragon Fist)=-		QCF+PP
-=Tenma Gozankuu (Demon Fireballs)=-			QCF+PP (in air only)
--==Raging Demon==--					1,1,F,4,3

Let me tell you about the -=RaGiNg DeMoN=-. I am a master at putting the move on 
people. In X men vs. Street Fighter, this move was really good and only took 1 
super bar thing. But now it is pretty much useless...it doesnt damage much and 
it takes ALL 3 BARS! Thats crazy! BUT if u like to be a showman (like me:) and u 
wanna end the fight with this, it looks really coo:) and dont u just love seeing 
your opponents face all surprised? Haha oh ya! ITS UNBLOCKABLE! 
MWahAHhaHAhahAHhahaHAhahAHhahAHHAhahaHAHahA! Oh excuse me :)

[CoMBoS LisT]


2 Hit : 5, QCF+3
3 Hit : Jump, 6,3, QCF+3
4 Hit : D+4, D+5, D+2, QCF+3
5 Hit : 1,4,5, D+6
7 Hit : Jump 6, D+2, QCB+6
8 HIT : Jump 6, D+6, QCB+6, D+6

[AiR CoMBoS]


10 Hit : Jump 1-2, (land)FF, D+1, D+2, D+3, super jump, hold up, 1,4,2,6,          
QCF+3
13 Hit : Jump 1-2, (land)FF, D+1, D+2, D+3, super jump, hold up, 1,2, DP+3
14 Hit : Jump 1-2, (land)FF, D+1, D+2, D+3, super jump, hold up, 1,4,5,3, 	 
QCB+6

Aite Thats it all. Thats pretty all u need to know to be an Akuma Masta Playa:)

Thank u.

ByE!
PeaCe!
CyA!

Paul Singh.. thugmentality101@hotmail.com

© Paul Singh 1999