000000 00000000 0000000000 000000000000 0000 0000 0000 0000 0000 0000 0000 00000000000000 0000 0000 0000 0000 00000 00000 000000 0000000000000000 00000000 0000 0000 000000 000000 00000000 0000000000000000 00000000 0000 0000 0000000000000000 0000000000 0000000000000000 0000 0000 0000 0000 0000 000000 0000 00000 00000 0000000 0000000 0000 0000 0000 0000 0000 0000 0000 00000 00000 0000000 0000000 0000 0000 0000000000 0000 00 0000 00000 00000 0000000 0000000 0000 0000 00000000 0000 0000 00000 00000 0000000 0000000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0000000 0000000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0000000 0000000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Marvel Super Heroes vs Street Fighter Gouki FAQ v 1.0 By Paul Singh. >>>>>>>>>>>>>>>>>>>Copyright<<<<<<<<<<<<<<<<<<<< Wussup all, this iz my first FAQ (ever) so I dunno if it will be all that good. I decided on Akuma because he is like the best character ever in the Street Fighter Series and my favorite character to play with. THIS GOES TO ALL WHO LIKE TO COPY THINGS FROM OTHER PEOPLE'S STUFF AND PLACE THEIR NAMES ON IT, THIS FAQ IS COPYRITGHT OF PAUL SINGH, USE OF THIS FAQ MUST HAVE MY APPROVAL, GOT IT?! So e-mail me if you want to use this at thugmentality101@hotmail.com . Otherwise have fun. :) [LeGenD] 1 = Weak Punch 2 = Strong Punch 3 = Fierce Punch 4 = Short Kick 5 = Forward Kick 6 = Roundhouse Kick D = Down F = Front B = Back U = Up DF = Down+Front DB = Down+Back DP = Dragon Punch Motion (everyone knows it :) ) QCF = Quarter Circle Forward QCB = Quarter Circle Back HCB = Half Circle Back LAUNCHER= D+3 BEST PARTNER = Ryu Team Super = Messatsu Gou Hado [Definitions] : -=Launcher=- : What you press to launch your opponent up in the air to apply an air combo on them. -=Magic Series=- : Now what the hell is that? Let me explain. A magic series is what order of buttons u can press to put a combo on your opponent. Examples: -Zig Zag- You can chain all the buttons in a zig zag motion, Like this : 1,4,2,5,3,6. -Stronger- Three hits can be chained from weakest to strongest ex. : 4,5,6 or 1,2,3 -Weak Start- A weak punch/kick into a fierce punch/kick ex. : 1,3 or 4,6 -Punch to Kick- Any punch chained into any kick. Pretty simple. -Kick to Punch- Any kick chained into any punch. -None- No series. [Info] -Ground Magic Series-: Stronger -Air Magic Series-: Stronger -Super Jump Magic Series-: Zigzag -Air Launchers-: C.Fierce -Wut u can do to finish a Super Jump Magic Series-: Fierce, Roundhouse, Hurricane, Fireball, Demon Kick, Tenma Gou Zankyu, Strong Air Throw [MoVeS LiST] : Gou Hadouken (Fireball): QFC+P Shankunetsu Hadouken (Red Fireball): HCB+P Zanku Hadouken (Air fireball shot at 45°): QCF+P (in air only) Gou Shoryuken (Dragon Punch): DP+P Forward Roll : QCB+P Tatsumaki Zankuu Kyaku (Hurricane Kick): QCB+K Demon Kick : QCF+K (in air only) Two Hit Punch: F+P Two Hit Kick: F+K Hyaku Ki Go Zan (Hundred Demon Somersault): D,DF,F,UF+P *Hundred Demon Air Punch : In somersault press P *Hundred Demon Body Drop : In somersault press K *Hundred Demon Air Throw (do only when u r close&high) In somersault press P *Hundred Demon Air Suplex(do only when u r close&low) in somersault press K [SuPeRs] -=Messatsu Gou Hado (Demon Fireball Beam)=- QCB+PP -=Messatsu Gou Shoryu (Demon Dragon Fist)=- QCF+PP -=Tenma Gozankuu (Demon Fireballs)=- QCF+PP (in air only) --==Raging Demon==-- 1,1,F,4,3 Let me tell you about the -=RaGiNg DeMoN=-. I am a master at putting the move on people. In X men vs. Street Fighter, this move was really good and only took 1 super bar thing. But now it is pretty much useless...it doesnt damage much and it takes ALL 3 BARS! Thats crazy! BUT if u like to be a showman (like me:) and u wanna end the fight with this, it looks really coo:) and dont u just love seeing your opponents face all surprised? Haha oh ya! ITS UNBLOCKABLE! MWahAHhaHAhahAHhahaHAhahAHhahAHHAhahaHAHahA! Oh excuse me :) [CoMBoS LisT] 2 Hit : 5, QCF+3 3 Hit : Jump, 6,3, QCF+3 4 Hit : D+4, D+5, D+2, QCF+3 5 Hit : 1,4,5, D+6 7 Hit : Jump 6, D+2, QCB+6 8 HIT : Jump 6, D+6, QCB+6, D+6 [AiR CoMBoS] 10 Hit : Jump 1-2, (land)FF, D+1, D+2, D+3, super jump, hold up, 1,4,2,6, QCF+3 13 Hit : Jump 1-2, (land)FF, D+1, D+2, D+3, super jump, hold up, 1,2, DP+3 14 Hit : Jump 1-2, (land)FF, D+1, D+2, D+3, super jump, hold up, 1,4,5,3, QCB+6 Aite Thats it all. Thats pretty all u need to know to be an Akuma Masta Playa:) Thank u. ByE! PeaCe! CyA! Paul Singh.. thugmentality101@hotmail.com © Paul Singh 1999