Subject: Last Bronx Aerial Combo (FAQ) From: Iam@home.sleeping (asiliat) Date: 18 Feb 1998 08:01:43 GMT Newsgroups: rec.games.video.arcade -------------------------------- Last Bronx Aerial Combo Faq v.10 -------------------------------- Q: Why are you posting this FAQ, since no one really cares? I'm posting this merely because I've fallen in love with the game, and even though it's a relatively old game, there is still things for me, and hopefully others, to learn. I have not seen the Saturn version of this game, (and can't be certain it exists, though I assume it does.) So even though I assume the training mode is also on the Saturn port, well, it's always nice to have it on paper IMHO. So I typed this out. Also I'm bored as heck, and thought I'd attempt to _COPY_ moves into an FAQ. Q: Who the heck are you, and have you done anything of note? No. This is my very 1st faq, and as that, I merely copied the combos from the PC version of Last Bronx (LB). These are all do-able, but _seems_ not all of them actually connect. Even though the computer counts them as combos, the CPU's demo can't get them to connect each and every time either. Maybe I'm just not seeing the last hit or whatever.... :) Q: Are the movelist included? No. Just the aerial (juggle) combos in the training mode in the PC port. You can get a very good list from Han's LB FAQ v1.0. Do a search with a web browser. Okay, enough. Onward and forward. The character listing is from the top left selection box (Yusaku), to bottom right (Kurusawa), going left to right. As well, you may have to learn what guard cancel is for some of them to work. But I'll admit I'm still a relative scrub to LB. So don't quote me on this. Lastly, I'm assuming you at least have read an FAQ about 3d fighters, so the terminology should be fairly familiar and need not be explained. Having said that, I do have to note two thing. One, the dash or minus sign is what I deem a combo seperator. That is, between the 2 moves, there's somewhat of a pause. I believe that the computer shows you the exact timing before executing the next sequence in the combo, but since I'm not 100% sure whether the spaces is based on time or animated frames, I won't list it. Suffice to say then, if you're attempting these combos for the first time, you can break down a long combo into the seperated individual parts. This helped me a lot to learn a combo. You'll have to figure out the timing yourself. The space after the commas is just there to let you see what combination of joystick and button press to use. Makes it easier to read IMHO. ============================================================================== ------ Yusaku ------ d/f+P - d,d/f, f+P d/f+P - P,P,P, d+K f+P,P - d,d/f, f+P f+P,P - d/f, d/f+P f,f+K - d/f, d/f+P f,f+K - b,f, f+P+K d/f, P+K - P,P, u+P K+G - d/f, d/f+P K+G,K,G - b, d/f+P K+G,K,G - d,d/f, f+P K+G,K,G - f+P,P K+G,K,G - u+K K+G,K,G - u+P K+G,K,G - P,P,G - b,f, f+P+K K+G,K,G - f+P,P,G - d/f, d/f+P K+G,K,G - K+G,K,G - d,d/f, f+P d/f+P - P,P,G - u+P d/f+P - P,P,P,G - d,d/f, f+P --- Joe --- K+G - f, f+P d/f+P - d, f+P d (rising) K - P,P,P,P *Note*: hold down, release, as he's getting up from crouch, K d (rising) K - P,P,K d (rising) K - d/f, d/f+P, P K+G,f,f,f, f+K, - d, f+P b, f+P,K,G - P,P,K b, f+P,K,G - d/f, d/f+P,P - d, f+P b, f+P,K,G - f+P+K - d/f, d/f+P,P b, f+P,K,G - f+P,K,G - f+P,K,G - d, f+P b, f+P,K,G - P,P,K,G - d/f, d/f+P,P b, f+P,K,G - P,P,K,G - d/f, d/f+P+K b, f+P,K,G - f+P,K,G - d/f, d/f+P+K b, f+P,K,G - d/f, d/f+P,P,G - d,d/f+P,P - d, f+P ---- Nagi ---- d/f+P - P,P,P,K,K d/f+P - f+P,P,P d/f+P - f, f+K d/f+P - f+P,P,K d/f+P - d/b+P,P,P d+K - K+G d+K - b, f+P d/f+P,P,G - d/f+P,P - b, d/f+P,P d/f+P,P,G - d/b+P,P,K b,f+P,P,G - b+P,P,G - d, d+K+G b,f+P,P,G - b+P+K d/f+P,P,G - d/f, d/f+P d/f+P,P,G - b+P,P,G - b+P d/f+P,P,G - d/b+P,P,K,G - d, d+K+G d/f+P,P,G - b, d/f+P,P,G - b+P b, f+P,P,G - d/f+P,P,G - f,d/f, d+P ------- Zaimoku ------- b, f+P - d/f+P P+K,P+K - d/f+P b, f+P - d/f, d/f+P d, f+P - f+P,P b+P - d/f+P d, f+P - b, f+K+G b, f+P - b+P - d/f+P b, f+P - b+P - d/f, d/f+P ---- Yoko ---- b, f+P,P - f, f+P b, f+P,P - f, f+K b, f+P,P - P,P,K, d+K b, f+P,P - P,P,P u+K P+K - f, f+P P+K - u+K b, f+P,P - b+P,P b, f+P,P - b+P,K f+K - f, f+P f+K - P,P,P, d+K b, f+P,P - f+K - f, f+P b, f+P,P - P,K,G - f+K b, f+P,P - P,K,G - P,K,G - f, f+P b, f+P,P - P,K,G - P+K P+K - f, f+P P+K - d/f+P,K f+K - P,K,G - u+K ---- Lisa ---- b, f+P - P,P,P,P,P d/f, d/f+P+K - P,P,P,P,P d/f+P,K,G - P,P,P,P,P b, f+P - b+P,P b, f+P - b+P,P b, f+P - d+K b, f+P - P+K - d/b+P, d+P b, f+P - b+P,P,G - d/b+P, d+P d/f, d/f+P+K - d/b+P, d+P d/f+P,K,G - d/f, d/f+P+K - d/b+P, d+P d/f+P,K,G - P,P,P,P,P,G - d/b+P, d+P d/f+P,K,G - d/f+P,K,G - d/b+P, d+P d/f+P,K,G - d/b+P+K,P,P,G - b, d/f+P+K d/f+P,K,G - d/b+P+K,P,P,G - d/b+P, d+P d/f+P,K,G - P+K - b, d/f+P+K d/f+P,K,G - P+K - d/b+P, d+P -------- Kurusawa -------- f+P - f, f+P d,d/f, f+P - P,P,P d,d/f, f+P - f, f+K f, f+K - P,P,P f, f+K - P+K d,d/f, f+P - d/f, d/f+P d,d/f, f+P - b, f+P K - d/f+K d/f+P,P,G - P,P,P d/f+P,P,G - b+P,P,P d/f+P,P,G - b+P,P,P,G - b, d/f+P d/f+P,P,G - b+P,P,P,G - d/f, d/f+P d/f+P,P,G - P,P,P,G - d+K d/f+P,P,G - b+P,P,P,G - f+P d/f+P,P,G - P,P,G - b, f+P =============================================================================== Phew! That's that. There probably won't be a new revision, simply because a) it's an older game that no one plays b) these combos are STRAIGHT from the PC port of LB, so you can find them there. c) this was just to kill time, so ultimately I don't care if it's right or wrong. ;) Have fun. -- email: asiliat@hotmail.com Complain about the irrelevence of this FAQ will be ignored. Heh, I know it's pointless, but I blew an hour, so THERE!