The 3rd Birthday FAQ/Walkthrough Version: 1.0 Date: 3/29/11 Author(s): moomoomilkk, moomoomilkk@gmail.com Table of Contents 1. Version History 2. Introduction 3. Series History 4. Characters 5. Controls 6. Walkthrough 6.01 Episode 0: Sacrifice 6.02 Episode 1: A Brave New World 6.03 Episode 2: The Lost Soul 6.04 Episode 3: Against the World 6.05 Episode 4: The Moment of Truth 6.06 Episode 5: Counter Attack 6.07 Last Episode: Eternity 7. Weapons & Customization 8. OE 9. Bestiary 10. Costumes 11. Extras 11.01 Stamps (for JP version only) 11.02 Shower Scene 11.03 Cheats 12. Achievements 13. Credits 14. Legal Information 1. Version History Version 1.0 - Initial Walkthrough Complete + Still need to update cheats information + Tailor information to both released versions + Possible format for aesthetics 2. Introduction Hello fellow gamers and I welcome you to The 3rd Birthday Walkthrough/FAQ. The guide was written with the intent of helping people having trouble with the game or do not know Japanese language. The guide will have information on both the English and Japan release of the game. Some basic information of the game is listed below: Title: The 3rd Birthday Platform: Playstation Portable (PSP) Developer: HexaDrive, Squeenix? Publisher: Square Enix Release Date: JP - December 22, 2010; NA - March 29, 2011 Genre: 3rd-Person Shooter, Survival Horror, and Action role-playing game? 3. History The 3rd Birthday (T3B) is the 3rd entry of the Parasite Eve series originally released on the Sony Playstation. Parasite Eve began as a science fiction novel written by Hideaki Sena. The book has been translated and released in English so I encourage anyone who is interested to read the novel. Squaresoft, before Square Enix was established, adapted the story into a video game and released it on March 29, 1998 in Japan. The game was later localized and released in North America on September 9, 1998. A sequel, Parasite Eve II, was also produced and released a year later still on the PSX. A decade later, the 3rd entry in the series is finally released on the Playstation Portable. There seems to be confusion whether or not The 3rd Birthday is an actual sequel, spin-off, or even a reboot of the series. The story of T3B does take place after the events of Parasite Eve II. However, you can decide what you want to believe until squeenix actually decides to issue an official statement whether T3B is a sequel or whatever. 4. Characters Aya Brea The main protagonist of the series and is now a CTI member. Aya still seems to look young and has somehow lost her memories. She has a new OverDive ability that allows her to swap bodies and traverse through time. Sigh... I miss the original Liberate skill. CTI (Counter Twisted Investigation) Members Hyde Bohr Previously a scientific researcher, Hyde now heads the OD Division in CTI. He found and recruited Aya into CTI usually acting as support during missions. Thelonious Cray An Ex-Delta Force Captain who specializes in CQC and was eventually recruited into CTI. Cray trains Aya in the tutorial of Episode 0 explaining the game's controls. Karud "Boss" Owen The current head of CTI and seems to greatly distrust Aya. Owen points a gun at Aya and calls her a "monster." Dr. Blank A researcher and engineer of CTI and is usually seen working on the computer. Blank's real name is unknown and his past is a mystery. He usually aids Aya along with Hyde by providing support during missions. Gabriel Monsigny Gabriel is a special agent in the OD Division who mainly teaches Aya the skills for sniping. Returning Characters Eve Brea Eve is Aya's adopted sister that is pretty much a clone of Aya herself. She, along with Kyle, seems to have some connection with the twisted incidents. Kyle Madigan Returning character from Parasite Eve II, Kyle seems to be involved in the twisted outbreak that is occurring in NYC. Kunihiko Maeda Returning from Parasite Eve I, the Japanese scientist has come back to America after the Twisted Outbreaks. A researcher of mitochondria whom Aya encountered in the first game; Maeda has a secret base where he provides support during missions. 5. Controls Digital Pad - Change Camera View Analog - Move Aya Start - Open Menu Select - N/A X - Dodge/Cancel Square - Fire Weapon Triangle - OD/ODK O - Grenade/Select Confirmation R - Aim/Target L - Select Weapon/Zoom Sniper 6. Walkthrough 6.01 Episode 0: Sacrifice This episode mainly serves as a tutorial to familiarize you with the game's controls. It must be completed in the first playthrough on any difficulty and can be skipped in subsequent playthroughs. The tutorial starts off in the ravaged streets of New York. Run forward and there will be dialogue by radio with Dr. Blank, Hyde Bohr, and Theolonius Cray while the screen will explain controls of the game. Pick up the Hand Grenade +3 to the left and leave the ammo recharge until later. When the dialogue is over, 4 Slackers will appear that must be killed in order to advance to the next area. Pick up the ammo recharge when you finish killing each one consecutively and head toward the exit between the two police vehicles. The next area will begin with a slacker in front of you and another one near a car to the left of the street. Kill both and keep going down toward the orange things that you can hide behind. More dialogue and explanations on how to OverDive will be elucidated. I will refer to OverDiving as OD throughout the walkthrough. Press triangle button to OD into the other soldier standing nearby. A Wad will eventually spawn so shoot it down. Walk toward the barricade where there is a police car and a blue mailbox. It will be to the left from the orange covers. A slacker will be guarding the newly opened path after the Wad was killed. Defeat the slacker and head through into the next area. You will see a building on the right that has a pink entrance with some posters along the wall. The game will tell you to OD onto the ledge where a soldier is standing, but it is not required to do so. 2x Wads will spawn when you enter so kill them. More Wads will spawn after the first wave so kill these as well. After some dialogue, even more Wads will spawn. Kill these and another set of three will spawn. Killing the last set will open a path through an alleyway. A slacker will come out so kill it on the way to the exit and enter the next area. Enter and find Slackers and Wads already in the area fighting several soldiers. Kill them and there will be some radio dialogue about Liberation. Activate liberation in the next when the next set of enemies appears to make short work of them. Walk toward the barricade near the black police vehicle after killing all the Wads and the episode will end. Watch the cinematic and Aya will end up at CTI's headquarters. Walk up to the main computer where you saw Blank do his work and press X to access the main menu. The terminal is basically how you will advance in the game. Mission Start will allow you to access the next mission. OE Setting will let you set DNA chips to earn abilities and attributes to make Aya stronger in battle. Weapon Bank lets you purchase and customize you weapons. It will also let you choose the weapons you wish to bring on missions. The 92M cannot be substituted and is required to take on all missions. The ammo is unlimited so you will always have something to shoot with. It can also be upgraded like any other weapon. Protective Gear will let you choose outfits that Aya can wear on missions. The extra outfits will also be listed in this section as well. Case Training will enable you to access previous missions if you wish to replay them or if you want to obtain achievements. Data Load and Data Save are fairly straightforward since it is blatantly obvious that you save/load games. The computer on the left will let you view files concerning the story. Timeline will have information on the dates and chronological order of events happening in the game. CTI Members has information on the people involved with CTI. Each episode will have more information on the characters, so press L and R buttons to shuffle through. The Twisted section will have profiles of the game's enemies as you encounter them during missions. The Babels will also have information on things that you encounter in the game as well. Key Persons will have profiles of people you encounter in the game that are essential to the game's story. Notes section has information on previous things covered in the game that you can read. Mail Box shows the conversations between Dr. Blank and other people and will have information pertaining to story elements. Video Log is an archive of the cinematics for your viewing purposes if you wish to watch them again. You can also go to other places within the CTI building by heading out the door and choosing the location. The first one will lead you to the gun range where you have access to the weapon bank exclusively. In addition, you can also head through the door next to the weapons counter for battle simulations. It will show max damage dealt by your weapon and you can choose between 3 levels for the simulation. Damage will vary depending on your distance from the enemy. Aya can also go to the locker to access her protective gear and also hit the showers. Yes, the infamous shower scene is in this game and will be revealed later. If you happen to finish the game, go to one of the other open lockers with something that looks like formal wear and press X. You will get Aya's business suit outfit and it will be for you to access in the Protective Gear menu. You can also access the roof for viewing the infested New York in the far off horizon. I believe there is no function to the roof or have not found one besides talking to one of the characters later on in the game. Otherwise, head back to the main computer and select Mission Start to continue on with the game. 6.02 Episode 1: A Brand New World Surprise! The episode begins in a club with a boss fight against Helix, a large twisty thing with only its head showing. It will shoot red energy spikes at you so hide behind the cover. Helix may also charge and break the cover so be sure to dodge accordingly. Try not to get damaged since you will get an achievement if chapter 1 can be completed without getting hit once. Once Helix is defeated, it will retreat so head up to the stage and enter the next area. Run through the hallway and kill the two Slackers that will be there to greet you. Grab the ammo recharge and continue to a room with orange covers. When you head up toward the exit, it will be blocked and a Wad will spawn. Kill the wad to open up the path into the next area. A slacker will be in front of you when you enter the area. Kill it quickly and turn left where you will see another slacker. Kill it and enter the room that looks like a dressing room. A wad will spawn so hide behind the orange cover and kill it. Go around the dressing room area and another slacker will appear. Defeat it and pick up a hand grenade +3. Go to the next room and there will be two more Slackers you will need to kill. After killing both, go towards an entrance to find a single slacker with an ammo recharge. Near the exit, there will be another slacker so kill it to open up the pathway and enter the next area. Run forward and kill the slacker standing near the entrance. A fellow soldier will appear that you can dive into if you wish. Keep going down and gun down the slacker that appears. A wad will also appear so kill that as well. Continue onward down the walkway and another slacker will suddenly jump out from the right side. Kill it and break the red orb to pick up a hand grenade +3 where a wad will begin spawning as a consequence. Run back towards the entrance where you entered the area to trigger a wad to spawn and kill it. Pick up the ammo recharge if you have not done so and continue down the walkway past the red orb. Kill the Slackers and Wads that appear behind the orange cover and continue toward the exit which is blocked. A wad will spawn when you approach the exit so kill it. You will receive two achievements if you killed all the Slackers and Wads in Chapter 1. If you did not receive any damage at all during the chapter, you will also receive an achievement. Proceed through the exit to enter a safe room. The safe room will always appear as a transition between chapters. It allows you to save/load, alter OE settings, upgrade or switch weapons, and change as well as restoring damaged costumes. In addition, there will be several soldiers loitering around that you can dive into if you are running low on health. Pick up the ammo recharge as well as the hand grenade +3 and enter the next area to start Chapter 2. Run toward the lobby area and kill the slacker. Destroy the red orb and kill the Wad is floating around nearby. A soldier will also be there to aid your efforts. Proceed to the middle of the room and a bunch of Wads will spawn. Kill all of them and another set of Wads will spawn. Kill them and proceed towards the area with a red orb. Kill the two Slackers nearby in addition to the two Slackers that appear from behind. Destroy the orb and continue to the next area. Pick up the hand grenade +3 to the right and then enter the main room. Quickly destroy the orb and the Slackers in the area. Do not let the Slackers destroy the structure in the middle of the room with a soldier on top or you will not receive an achievement. Break the red orb in the next room and turn around to pick up the ammo recharge. OD into the civilian since you will need to bring him into a safe room for an achievement requirement. Civilians can be distinguished from soldiers as they look visually different. Civilians have normal clothing and they will semi-squat in fear. Soldiers will have the usual military uniform. Also, civilians have a small blue tag to the left of their name. In addition, you will not have an extra gun in your L+X. Kill the two Slackers that drop down from the ceiling in the next room and continue towards the exit into a safe room. Upon entering, you will notice that one path is blocked so head right and go through the doorway. Aya will immediately OD into a soldier upon entering a safe room when in a civilian body. Earlier, I said that you will always pass a safe room as a transition in between chapters. However, this safe room is an exception for this episode since you need it to save the civilians for an achievement. Pick up the ammo recharge in addition to the hand grenade +3 and exit to the next area. In this area, there will be 2 civilians that can be rescued. Dive into one of them and proceed back into the safe room so you can dive into another soldier. When both civilians are saved, kill all the Slackers and Wads in the room. Break the orb and exit into an area that you should have seen before. When you enter the large area, immediately dive into another civilian and kill the slacker nearby. Toss a grenade into the hallway to kill another slacker. Break the blue door by blowing it up with a grenade and backtrack to the safe room again. Now that you saved three civilians, go back to the large area. Proceed down the stairs and go straight across to the newly opened path into another room. You should see a disco ball in the ceiling upon entering. Dive into the civilian and kill the Slackers along with the Wads. Head up the stairs and break all three orbs with a grenade. After breaking the orbs, several Slackers will rush from the main entrance. Kill them all and pick up the hand grenade +3 before going back to the main large area. Backtrack to the safe room; however, the path will be suddenly sealed when you approach the door to the safe room. Kill the all the enemies to open up the path and head into the safe room. You will OD into a soldier and receive an achievement for rescuing at least four civilians. Save, load up on ammunition, and then proceed to the path that was blocked before to begin the next chapter. Jump down the ledge and continue walking forward where a cutscene will be triggered. A Reaper twisted will show up that you won't be able to damage, yet kill. You must evade the Reaper so don't waste time shooting since it can't be harmed. Keep running forward and a darkish red blood barrier will show up. Fortunately, a soldier will also pop up on the other side of the barrier so OD into him. Continue running and you will arrive in a room with two orange covers. A barrier will be blocking to exit so you will have to evade the Reaper until another soldier appears. Do not touch or get hit by the Reaper in this chapter since you will receive an achievement for doing so. OD into the soldier behind the barrier and keep on running until you encounter a split path. Decide which one to take quickly since the Reaper is still tailing you. Left path is easier, but you risk the chance of being stuck between the blood barriers that show up. Also, successfully going through the left path will get you an achievement. If you take the left path, the first two barriers can be evaded with a quick double roll. Triple dodge to get past the third barrier before it is erected and you will receive the achievement. Right path is easier and you will encounter Slackers that can be avoided. Both paths will lead to the same exit, so keep on running and a soldier will appear that is climbing the ladder. Quickly OD into the soldier, climb up the ladder, jump down the ledge, and run toward the exit into the next area. Run forward and two Slackers will suddenly jump out. Quickly take them out and pick up the ammo recharge. Keep going down and two more Slackers will show up. Gun them down when they appear and continue onward. Another slacker will suddenly jump out so kill it as well. A junction with a left and right path will be available for you to take. The left path leads to a hand grenade +3; however, Slackers will appear as you pick up the container. Decide if you need to grenades, then head toward the right path. Two Slackers will ambush you from behind so be sure to defeat them. Kill the slacker on the ceiling then proceed to destroy the two red orbs and any Wads that spawned. Pick up the ammo recharge then exit the door way and go down the stairs. Kill the Wads and two Slackers on your way down. Destroy the orb and kill the any Slackers along with the Wads. Blow up the blue security door for an ammo recharge and hand grenade +3 if needed. Head towards the door and enter the next area for another Reaper encounter. The Reaper will appear when you enter the area in search form, a red floating ball. Again, be sure not to touch it or receive any damage if you want the achievement. OD into the lone civilian and run towards the exit. If you can't shake the Reaper, OD into a different body to divert the Reaper's attention. OD back into the civilian when then Reaper is out of your reach. Destroy the two orbs quickly since the Reaper is still tailing you. After both orbs are broken, head towards the exit and you will arrive in a safe room. You will receive two achievements if you did not receive any damage from the Reaper in addition to saving the civilian. Save and gear up for a boss fight with Helix's true form. Target and break Helix's legs when the battle begins to paralyze it temporarily. Run to the far end of the area and destroy the red orb. Run up the stairs to position one of your soldiers on the rooftop and shoot at a circular target on Helix's back. Helix will eventually target Aya on the rooftop by shooting red energy projectiles. Hide behind the cover to avoid damage and shoot at Helix when it stops attacking. Try to stun Helix with high impact weapons and ODK for more damage. After awhile, Helix will turn around and cling to the wall in order to attack you. Run to the stairs so your rooftop soldier won't be harmed and OD into the soldiers below when Helix is turning around. Have your ground soldier run forward and shoot Helix's mark when its back is exposed. Alternatively, shooting and breaking leg parts will cause Helix to fall off the wall allowing a chance to ODK for more damage. Helix will eventually return to the ground so run your ground soldier back to cover then OD back into your rooftop soldier. Pick up the ammo recharges if required and repeat the process until Helix is dead. After the battle, go towards the newly opened door to enter a safe room. Save or have a bathroom break and get ready for the actual boss battle in Episode 1. Emily Jefferson is a huge and fat monster that has extrusions on the stomach portion. The battle starts off with Emily being transparent where your weapons won't inflict any damage. Transparent Ms. Jefferson will send out wind vortexes that swirl around the area and run into Aya. The only way to damage transparent Ms. Jefferson is to attack her in Liberation form. If your Liberation gauge is not full, fill it by destroying the vortexes. Otherwise, quickly activate your liberation gauge and proceed to stun Emily then perform ODK. Emily will solidify after the ODK rendering your normal attacks effective. In her solidified form, she will leap at Aya to cause damage. Emily will also try to pound Aya if within her reach. Keep shooting Emily with high impact weapons and ODK to kill her. 6.03 Episode 2: The Lost Soul The episode begins in the ravaged streets of New York City. Proceed onward and you will notice Slackers hanging on lamp posts. Kill them all and keep going where you will find an Ammo Recharge behind a car. If you decide to pick it up, a pack of Slackers consequently show up. Kill them all before going onto the next area. You should try to ODK all Slackers in this area since you will receive an achievement for killing at least 8 enemies with ODK in Chapter 1. After killing all the Slackers, go through the alleyway into the next area. Proceed through the alley past the orange cover and a Roller will suddenly start to spawn. Kill the Roller quickly to earn an achievement. Another soldier will also be atop a building where a single slacker will show up. Ignore it if you want and continue to the next area after killing the Roller. Continue through the alley, but take a left first to get a Hand Grenade +3. Jump down from the ledge and you will enter a large area with a red orb. Quickly destroy the orb then kill all Wads and a single Roller that spawn. After the initial wave of enemies is dead, more Wads and another Roller will show up. If you need more ammo, there is an Ammo Recharge near the corner on the left side of the area. Kill them just as before and watch a short scene that introduces a new enemy. A Rover will appear and is super hard to kill without the right weapons. First time around, just avoid it and wait for Gabriel to show up in a chopper. If you get caught, OD into another soldier if they are still alive. Gabriel will eventually show up in a chopper and Aya will automatically OD into her body. Switch to the sniper rifle and shoot the Rover until it dies. *Alternatively, you can also kill the Rover before Gabriel shows up to receive an achievement. If you have a sniper rifle, use it and zoom in on the Rover's weak spot located on one of the legs. Shoot the orangish yellow weak spot and it will stun the Rover temporarily. Quickly perform ODK to deal more damage than your average gun and repeat the process until the Rover is dead. If you cannot hit the weak spot since the Rover is constantly moving, your best bet would be to use grenades and high impact weapons. As a last resort, use Liberation to stun the Rover and ODK. The Rover must be dead before the cutscene starts or you will not receive the achievement. After the Rover is dead, Chapter 1 will end and Aya will now be on the roof of a building. You will also have a sniper rifle in your possession that is required for the next area. Proceed forward to begin Chapter 2 As you enter the area, there will be clouds of darkish red smog lingering in the air generated by bee-like Stinker enemies. Avoid the dark red spots as they will drain your life rapidly and eventually kill. You will automatically OD into a soldier in the area below where a group of Slackers will attack. Quickly kill them and OD back above to higher ground. A bunch of normal Stinkers will spawn and you need to quickly remove the dark red areas by killing the dark red Stinkers generating smog in the high air. If you cannot see them, aim the directional pad up so you can spot their locations. Quickly dispatch the four Stinkers creating smog with the sniper rifle. A soldier in the middle rooftop will also have a sniper rifle, so OD into him if required. On higher ground, there is also a red ladder leading to an ammo recharge so pick it up if you really need it. After the dark red smog making Stinkers are killed, jump down to the area below by ladder where a Roller and some Slackers will spawn by the red orb. Quickly eliminate the Roller and then pick off the left over Slackers. Destroy the red orb and follow the path around the corner where Slackers first attacked when entering the area. Another Roller and several Wads will spawn by the next red orb. Again, kill the Roller and quickly destroy the red orb followed by picking off the remaining Wads and Slackers in the vicinity. Proceed to the next area to arrive at a safe room. When finished with your business, climb up the red ladder next to the saving computer to continue on to the next area. The next area is annoying especially on higher difficulty. A Roller and two Wads will immediately spawn after entering the area. Take out the Roller, proceed to destroy the orb, and kill any remaining Wads lingering around. Go up the ramp and destroy the next red orb while a Bean spawns. Kill the Bean and enter the next section. Immediately destroy the red orb on the right after entering while a new batch of Wads and a Roller spawn. Eliminate the Roller ands Wads then continue up the ramp to the next red orb. A Bean will be right next to the orb and two Wads will also subsequently appear. Kill the Bean and both Wads quickly; do not be hesitant to use grenades. A soldier will drop down near the red orb with a Satellite C. gun so be sure to OD into him since it will help tremendously in wiping out enemies. Use the satellite weapon to kill the Roller and Bean below the ledge. Go down the cliff to where the next red orb is located. A Roller will spawn so be careful when destroying the orb. Continue up the ramp to the section that was previously blocked with a tree-like structure with three red orbs. A Roller will spawn upon entering the section and there will also be a Bean on opposite side of the area. Use the satellite gun to clear these enemies quickly and easily. Another red orb will also be located near the ledge where the Roller spawned so destroy that as well. The three orbs need to be destroyed in order to finish this area. Rollers will continue to spawn so destroy the orbs quickly. Kill at least ten enemies with the satellite gun before breaking all three orbs since you will receive an achievement for doing so. After destroying the orbs, the fight will end where you will OD into the tree-like structure and continue to the next area. In this area, a semi-boss fight will ensue with the Queen in free-fall motion. Unless you have better weapons with high impact, you will need to kill the queen by OD'ing into other soldiers that have a variety of guns such as sniper rifles, assault rifles, and launchers. There will also be free- floating vehicles that you can blow up that will instantly stun enabling a chance to ODK. However, the cars should be destroyed near the Queen for it to be effective. If the queen is not killed before you reach the bottom chasm that looks like a vortex, there will be a small cutscene and you will continue to be sucked into the vortex. Stay away from the vortex since it will be game over if you are sucked in. "Danger" will be indicated if you are too close so OD to other soldiers that are above and keep shooting the Queen far away from the vortex. New soldiers will also keep appearing so be sure to OD into them as required. The free-fall part of the battle will repeat again if Aya was not pulled in by the vortex. After the queen is destroyed, you will end up in a safe area. You will be awarded with an achievement if the Queen was defeated before the vortex cutscene is triggered. Continue on towards the next area after restocking, saving, and making any OE changes on the computer. The next area will have the dark red smog again so you will need to kill the Stinkers responsible for the smog. Run up the ramp on the right to reach higher ground and be sure to kill the regular Stinkers on the way. There will be two soldiers at the top, one with a sniper rifle and the other with an assault rifle. Use the sniper rifle to kill the four smog generating Stinkers. 2x Beans will also spawn so you can decide to kill them or evade them by running back down the ramp and proceeding onward through the alleyway where the smog is now gone. After turning the corner, you will be greeted by several Slackers. Kill them and pick up the hand grenades +3 to your left. Keep going and there will be a small section with two dumpsters blocking an ammo recharge and another hand grenade +3. Throw a grenade at the dumpsters to destroy them; however, two Wads will spawn as a consequence. Depending if you really need those provision, you can either skip and continue on to the next section or fight for your needs. An easy way to defeat them is to hide behind the two orange covers and let the two Wads to spawn. Throw a grenade to blow up both Wads and the dumpsters. Continue through the alley, kill the single slacker, and proceed to the next area. After entering this area, go back to the previous area in order to obtain an achievement. The area will be filled with darkish red smog again and a bunch of Stinkers will spawn. Sniper Rifle is your friend here so use it to clear all the smog generating Stinkers. Kill all the enemies as you make your way through the area. Gun down the two Slackers waiting for you at the end then go back to proceed on. After entering the new area again, two Wads and a Bean will spawn. Two soldiers will also aid in your fights, one with a sniper and the other with a handgun. There is also a hand grenade +3 behind so do not be shy with your grenades. Two more Wads will show up after killing the first batch of enemies. Proceed through the alleyway and a Roller will show up; kill it to open the path into the building. Enter the building and fight a pack of Slackers and several Wads. Destroy the red orb to reach a room with an ammo recharge and hand grenade +3. Kill the two Wads before taking your provisions and continue to the next area. Go up the stairs and you will encounter a Roller spawning. Kill it and then keep going until you reach a red orb with two Slackers nearby. Destroy everything and pick up the hand grenade +3 behind the orb. Backtrack to where the Roller spawned and kill a wad on the way. A new path from a wall should have been revealed so continue up the stairs to the roof. More smog generating Stinkers will be here so destroy all of them. Two Beans will spawn at the far end after killing all the Stinkers. However, the Stinkers will reappear after awhile so be sure to kill the smog making Stinkers again. There will be two soldiers that will help in this battle so OD into the one with a sniper rifle to kill the Bean enemies faster. Pick up the ammo recharge on the left if needed. Jump off to the right to enter the next area. Go down the stairs to enter a warehouse-like area. There will be two red orbs on the bottom floor and a bunch of Wad enemies. Destroy both orbs first and then kill the remaining Wads quickly. Two Roller creatures will spawn where the second will spawn after the first is killed. Kill both to open a path and go through the door into the next area. If both orbs were destroyed quickly in the beginning, you will receive an achievement. An ammo recharge and hand grenade +3 are located on the upper floor of the warehouse. Alternatively, one of the soldiers on the upper floor has a sniper rifle so you can stay on the metal bars and shoot down below to clear out the enemies. However, do this after you break both orbs or you will not get the achievement. If you run out of ammo, OD into the other guy and wait for the sniper rifle to recharge. Rollers do regenerate health when they turn red, so they need to be killed quickly. After killing both Rollers, go through the door to enter a safe area. Do your business and then proceed on to a boss fight. Run toward cover and sit there for a bit before Gabriel Monsigny's monster form shows up. There is an ammo recharge on the left, but save it for later. In the first phase, Gabriel's first monster form looks like a giant orange curled hornet. It shoots a bunch of energy balls that will impede your movement so dodge accordingly and hide behind a cover. A minigun will be available in this fight so use it wisely. You should use the normal soldiers to hide behind covers when Gabrielle is firing energy projectiles at you and quickly OD into the soldier operating the minigun and shoot her. Don't lose the minigun or the boss fight will be difficult if you don't have high-impact or better weapons. After dealing significant damage, Gabrielle will release Stinkers on you. It will not harm you too much, but still be cautious of your health. Gabriel may also fly to the end of the area opposite to the minigun soldier and summon four Stinkers to make a huge orange glob bomb. Quickly destroy the four Stinkers around her generating the glob to prevent her attack. Lather, rinse, and repeat to kill her then enter the second phase. Gabriel changes into a white-purple coloured hornet in the second phase. The boss fight is annoying, yet very similar with the exception that Gabriel changes her form into a swarm of Stinkers when you damage her enough. The only method of changing her back into a massive curled white-purple hornet is to OD into the sniper rifle soldier and fire a shot at the single hornet that glows red. The swarm of Stinkers will also have an attack where a laser sight is directed and some sort of dark electric field is shot at you where instant death ensues if you get caught. Dodge by rolling around and OD into another soldier if you do get caught by the attack. Continue as before and the episode will end when Gabriel's life is fully depleted and ODK. 6.04 Episode 3: Against the World The level starts off in a subway station. Walk down the stairs and, surprise, a Reaper shows up. Shoot the red orb and go up the stairs to evade the Reaper. Keep going and you will eventually end up on the opposite side of the room that the tree was blocking. Kill the slacker and turn around to get the hand grenade +3. Go to the next area in the underground railway station only to encounter a Detector. A small vortex pops up and scans the ground, be sure to avoid them as it will trigger a Rover to appear. Run to the end and turn right into the next area. In this area, OD the soldier if you needed and grab the ammo recharge on the opposite end of the room. Proceed down the stairs to encounter another Detector. Grab the hand grenade +3 if needed; otherwise, jump down onto the subway tracks and enter the next area. However, it should be noted that you will receive an achievement if all the ammo recharges and hand grenade +3 were obtained in Chapter 1. A soldier will pop up in this area so OD him if you need another gun. Also, pick up the hand grenade +3 behind him. 2x Snatchers will pop up here so kill them by hiding behind the cover and shoot them. The ghastly projection that floats around will leave you alone, so don't worry about it too much. Keep going across the tracks and into a section with two more Snatchers. When you enter the area, the entrance and exit are sealed. There will be two soldiers in this area that help out in the fight. Killing the Snatchers will allow you to proceed on towards the next area. Also, killing all four Snatchers in this area will net you an achievement. Pick up the hand grenade + 3 when you enter the new area and toss one at the barrier embedded with blue explosive tanks. Go through to arrive at a subway area with a fresh batch of soldiers. Immediately blow up the blue tanks on the left. It might be helpful to OD into a soldier with the launcher first since it will help in the next area. Keep going forward and toss a grenade toward the blue tanks, but don't go through yet. Proceed forward and take a left to pick up another hand grenade +3. Go back and proceed through to have a Reaper suddenly show up. Quickly blow up the barrier with blue tanks and pick up the hand grenade +3. Run through while dodging the Reaper and be sure to pick up the ammo recharge nearby. If you managed to pick up all the ammo recharges and hand grenade +3 in the chapter, an achievement message will pop up. You will eventually arrive in a section with 5 blue tanks standing upright and another wall embedded with the explosive tanks. Toss a grenade and proceed through the newly opened path to the next area. The Reaper will disappear once you reach the entrance to the next area. Go up the subway tracks and arrive at a safe room. Save, pick up the ammo recharge and hand grenade +3, and OD into any soldier if needed. *Alternatively, you could also OD into a soldier on top of one of the trains and toss grenades to break all the barriers first before triggering the Reaper to show up. If done properly, you will only need to dodge the Reaper while picking up ammo recharges and hand grenade +3. In the next area, you will see laser traps to your left and ladder to your right. Obviously, use the latter to get on top of the damaged subway. Avoid the laser traps unless you have a death wish. Keep traveling down the trains (reminds me of Final Fantasy VII), and a Bean monster will show up. Kill it with the launcher you saved earlier. If you do not have a launcher then OD the soldier with a sniper rifle. You can go down past the laser traps to pick up the ammo recharge. However, a pack of Slackers will show up as a consequence. Keep traversing across the trains and two Beans will begin to spawn near the orange covers. The launcher will also help out here in killing one of the two Beans. If you run out of launcher ammo, run back and OD into the previous soldier with a sniper rifle granted that he is still alive and allow your launcher soldier to recharge his ammo. You can also kill the Bean monsters using the sniper rifle. Proceed to the next room after killing both monsters. Alternatively, you could just dodge past both Beans when they are spawning and enter the next area without fighting or risk losing health. The next area will also have laser traps and annoying Snatchers that you need to watch out for. A red orb will be attached to the ceiling near the right laser trap where a Snatcher or two will show up. Kill the Snatcher and destroy the orb. The left laser trap will have another orb right next to it blocking the patch to the next section. Destroy it and get to an area with three orbs in addition to some Snatchers that require killing. Destroy one of the orbs attached to the ceiling. Another orb will lead to an ammo recharge while the last one leads to a section with a Detector guarding a red orb. Watch out since the Detector will immediately pop up so quickly destroy the orb and run through. Instead, the red orb can also be broken if you stand by one of the laser traps near the entrance. Break the orb with a sniper rifle first and you can just focus on dodging the Detector. Pick up the hand grenade +3 if needed, but it might be risky whether or not the Rover was summoned. Only go for it if you really want it; otherwise, go down the tracks into the next area. The next area will start off with a different kind of slacker. Blue Slackers are more powerful, but still attack in the same manner. Take it out and keep going down to have another blue slacker suddenly jump out. A Bean will also spawn at the far end. Kill the blue slacker, but watch out for the Bean's attack if it has already spawned. An orange cover will fall from the wall and a soldier with a sniper rifle will also be available. Use your launcher if you still have it or OD into the soldier with a sniper rifle to kill the Bean. Keep going forward and a Snatcher will appear. Kill it and proceed onward to defeat another Bean. There is also a hand grenade +3 hidden nearby in a small crevice where the Bean spawned. The room on the left leads to an ammo recharge and hand grenade +3, but also a fight with four Snatchers. A soldier with a revolver will also be in that room so decided if you want to risk your chances of getting out alive with ammo replenished and 3 more grenades. Otherwise, go right and up the ladder onto the subway to the next area. A blue Snatcher will appear from behind when you go forward a bit. Two soldiers, one with a shotgun and another with an assault rifle, will also appear to help you in your fights. Wads will spawn as well and be an annoyance during the fights. Try to kill both the Wads and blue Snatchers with high impact guns so you can perform ODK. After the fight, a scene will trigger where you will enter the next area. The next area starts with three Snatchers hanging on the ceiling. Try to kill some with your sniper rifle from far away if you still have it. Otherwise just jump into the firefight and some soldiers will appear to help out. Pick up the ammo recharge near the walls of the room if needed. More Snatchers will spawn after killing the initial three. Kill all the Snatchers and then proceed to a safe room. Save, pick up ammo recharges/hand grenade +3, and OD into any soldiers if needed. Go to the next area when finished. Jump down into the area where two Rollers and Wads will spawn. There will also be two soldiers, one with a shotgun and the other with an assault rifle, which will help out in the fight. After killing both Rollers and Wads, a Bean will spawn. Another soldier with the sniper rifle will also join the fight. More Wads will show up after killing the first two, so eliminate those as well. Kill the Bean monster using the sniper rifle. However, watch out since the Bean will teleport to opposite sides of the room. Hide behind the orange covers to avoid its bubbling attacks. A Rover will show up after eliminating the Bean and Wads. A soldier with Satellite C. gun will spawn so OD into him and use it to obliterate the monster. More Rovers and another Roller will spawn so just use the satellite weapon to kill. However, the Rover may target and kill your host with the satellite gun on the ledge. If that does happen, just OD into another soldier and try to survive to wait for another soldier with the satellite gun to appear. The episode will end after killing all the enemies. It's somewhat nice not to have a boss fight. 6.05 Episode 4: The Moment of Truth The episode starts on the city streets outside a building where a huge Worm appears with two smaller ones. Aya will automatically OD into one of three tanks at different positions after some dialogue. Quickly kill the two smaller Worms already on the ground roaming around the tanks. Try not to let the enemies damage any of the tanks as you will obtain an achievement for doing so. The Worms will attack by shooting large orange fireballs so use the tank's machinegun to destroy them while they are still airborne. The large Worm also spits out white waterish balls that will spawn a new smaller Worm if it hits the ground so be sure to also take those out in mid-air. The large Worm cannot be harmed in any area other than its mouth. Damage the large Worm by shooting only its mouth when it's open and attacking. Tank shells will do much more damage than the machinegun so aim precisely before shooting since there is a wait period to recharge tank rounds. The area will end once you destroy the large Worm. Aya will OD into a soldier inside the building where you begin the next area. The next part will consist mainly of traveling up the building and activating C4. Aya will enter an area with four other soldiers loitering around and you will see some green boxes on the wall. Press and hold X on the boxes to activate the C4 explosive and they will turn red. If you have trouble locating where the green boxes are situated, look at the mini map or radar on the top right hand corner of your screen. It will designate the location of each box with a green X. Activate all three explosive boxes, meaning the screens have turned red, and two Wads will appear. Kill the Wads and a pathway will open into the next area. Aya will enter the main building and four inactivated C4's are located on the middle pillar, one on each face. When you begin activating the C4, a Worm will begin to spawn. Do not get sucked into its mouth or you will die automatically. OD into another soldier if you do get sucked in. Quickly activate all the green boxes and then go for the Worm. The Worm will also spit out small fireballs that will then erupt from the ground and jump at Aya so dodge accordingly or hide behind the cover. Similar to its larger counterpart, the Worm can only be damaged from shooting its mouth. After dealing a chunk of damage, the Worm will begin to shed its outer shell revealing a blue colour. If you wish to speed up the shedding process, you can shoot the weak point located on the Worm's mouth with a sniper rifle. The Worm will also turn red and will constantly heal itself. After shedding, your guns will now be able to damage the Worm. If possible, quickly eliminate the monster via ODK and use grenades to bolster the process. Pick up the ammo recharge and hand grenade +3 nearby the wall if you run out of both. After killing the first Worm, three more will spawn as a consequence. However, a tank will also arrive outside of the building and allow you to kill the enemies faster. OD into the tank and clear out the Worms using tank shells. A pathway will open up when all the Worms are dead. Proceed up the stairs and pick up another ammo recharge on the way then continue downstairs into the next area. Upon entering, you will see a pillar in the middle of the room with green boxes that require activation. The area will have a black Roller, another new type of the usual orange Roller you are used to seeing. Snatchers will also be present within the area so watch out when activating C4. After activating the explosives, kill all the enemies and continue through the door that opens up. Enter the elevator to go up the building into a safe room signaling the end of Chapter 1. Also, you will receive an achievement when you enter the elevator if none of the soldiers died in the previous areas. Exit the elevator into the safe room and do the usual. OD into any soldier if needed then pick up the ammo recharge and hand grenade +3 near the computer. Save your game and jump down the ledge to begin Chapter 2. Chapter 2 will begin in a spacious room with a black Roller and two Snatchers. There are three pillars with C4 that need to be activated. Try to quickly activate the C4 as enemies will still target Aya. Let the soldiers around you do the fighting while you activate the C4 and dodge enemies. If you have trouble killing the enemies, OD into a soldier with a launcher or another soldier at the far end near the exit with a sniper rifle. Also, pick up the ammo recharge at the far end if you're running low on bullets. The exit will open up after all C4 are activated and enemies killed. Go up the stairs into the next area. Keep going down the hallway and turn right into a room where three Worms will spawn. As you have encountered earlier, it is difficult to damage these monsters. Two other soldiers will also be in the room, but will die shortly after the monsters spawn. You need to stay alive until a chopper shows up so try not to be swallowed by the monster and dodge their fireball attacks. After awhile, some more soldiers will drop in and you will see a chopper right outside the building. Immediately OD into the chopper and destroy the Worms with missiles and machinegun. OD back into a soldier in the building then go through the newly revealed path and up the stairs into the next area for a cutscene. Jump down the ledge and you will encounter some Wads and a Bean. Lined up along the wall in this area are five green C4 explosives. Kill all the Wads first before activating C4 since their attacks will interrupt the activation process. A soldier operating a machinegun will be available for you to use. You can also OD into a soldier with a launcher if you wish. Kill everything on site and be sure to pick up the hand grenade + 3 if needed. A cutscene will occur showing the entrance being sealed and no other exit available to proceed onward. After a bit of talking and waiting, a chopper will crash into the building. Jump down the ledge and Aya will OD into the chopper then transition into the next area. The next area will comprise of operating the chopper to further ascend the building. It's somewhat like an on-rails shooter where you transition to the next sequence after defeating all the enemies. You will have to fight a cocoon like Spitter twisted stuck to the walls that will shoot red bubbles. Kill the Worm fighting the soldiers quickly as you will earn an achievement for assisting their escape. Destroy ~20 Spitters since you will also receive an achievement for doing so. Eventually, Aya will fly to a part of the building where there are two Spitters and Worms that need to be killed. A cutscene will ensue after the fight and the chopper will continue to ascend the building. Some dialogue will occur and Aya will OD inside the building continuing to the next area. A Worm will spawn when you OD into the building that you need to kill. Avoid being sucked to your death and hide behind cover or the fountain structure in the middle of the room. After dealing a chunk of damage, it will shed and become blue where it is more susceptible to damage. Use grenades to help ODK faster and keep shooting until it dies. Another one will spawn after the first one is dead so use the same tactics to kill it. Pick up the ammo recharge and hand grenades +3 near the back wall when you run low bullets. Go through the done into a safe room when the monster is dead. Finish the usual business and go through the door for a boss fight following a cutscene. Kyle Madigan's monster form looks somewhat like a coiled serpent with blue- tipped tail. Kyle will teleport around and fires blade projectiles. The projectiles will either be horizontal blades or vertical blades coming at you so be sure to dodge them since they deal a good amount of damage. After a bit of shooting, two choppers will come to assist your fight. A soldier with a sniper rifle will also come appear so OD into him to if you want to use the sniper rifle. The bulk of the battle will be done using the choppers so OD into one and start firing missiles and machinegun. In air, Kyle will also shoot black electrified projectiles and also huge vertical and horizontal blades so fly around constantly to avoid them. When a bulk of damage is done, Kyle will summon orbs that circle around and make him invulnerable to damage. Quickly take out the orbs before more damage can be done to Kyle. Keep on damaging him until he succumbs and ODK to finish the fight. 6.06 Episode 5: The Counterattack Aya will start in the streets of a post-apocalyptic New York again. Proceed forward and enter the entrance into the next area. Run into the main room to find an ally soldier and enemies will start to spawn. Hide behind the cover and kill the Wads and a Roller. After killing the enemies, proceed through the previously blocked pathway to the next area. In this area, kill the Snatcher and then run toward the blocked exit where more enemies will spawn. Kill the Wads, Rollers, and Snatcher to open up the path and continue onward. Kill the two Beans that spawn and then proceed to destroy the red orbs. One of the orbs can be found in the gap between the Beans and the other is found on the wall near the ceiling. Pick up the ammo recharge if needed and OD into another soldier that appears on the far end of the room. Kill the Wad, Bean, and two Rollers that spawn. Pick up the Hand Grenade +3 and go through the newly opened path to the safe room. Do your business and continue to chapter 2. Follow the path to the main room with orange covers and a blue wall embedded with a bunch of fossils. The wall can only be broken with a launcher and one of the soldiers conveniently has one in their possession. OD into the soldier with a launcher and shoot the wall. After the wall subsides, break the three red orbs first before attacking the Mudflap to receive an achievement. Kill the Mudflap without having any of your allies turned into Slackers as a requirement for another achievement. Mudflaps should be killed with ODK or it will revive itself. Mudflap will also put up a black barrier that will deflect your gun attacks. Go on to the next area after the path has opened. Run past a large container stuck into the wall and arrive into a room with another blue wall with bones. Kill the red Orb near the Roller and Bean then proceed to kill both. OD into the soldiers on the other side of the blue wall and destroy the two red orbs in the pits. Kill the Wads then pick up the ammo recharge and continue to the next area. A bunch of orange covers will be in this room with four red orbs. Quickly kill the Snatchers that spawn on the ceiling. DO NOT DESTROY THE RED ORBS! Move your soldiers near the entrance since they will constantly shoot the orbs when positioned behind the covers. Wait for the Mudflap to spawn and kill it quickly via ODK again. If none of the soldiers were turned into Slackers in this fight as well as the last one, you will receive an achievement. Proceed to the next area into a safe room. Aya will start in a narrow path with orange covers and another blue wall. Kill at least five Beans that spawn here before breaking the blue wall to get an achievement. After receiving the achievement, break the first blue wall and proceed through to hit another blue wall. Break it and go through to arrive in an area with more orange covers. Kill the Mudflap and Beans that spawn. Pick up the ammo recharge before continuing onward. The next area will be annoying when played on higher difficulties. Hide behind the orange covers and kill the constantly spawning Rollers. Defeat at least 15 Rollers in order to receive an achievement. Try to kill them by hitting their weak spots on the tip of their tail to stun and then ODK. Pick up ammo recharge if required and continue to kill the Rollers. Quickly eliminate the Mudflap when it shows up since it will turn your allies into Slackers. A minigun will also be available that should help in killing Roller. A Mudflap and two Rollers will also spawn on the upper ledge near the 3 red orbs. Rollers will stop spawning when the orbs are destroyed so try to avoid breaking them until you have received the achievement. Break the orbs then kill the Rollers and Mudflap to open up a pathway to the safe room ending chapter 2. In this area, there will be a Boss fight with the Reaper. Drop down the ledge and the Reaper will spawn. The Reaper cannot be damaged by normal means so your guns will be useless in this fight. Dodge the Reaper by OD'ing into other soldiers to divert its attention and stopping its attacks. Eventually, soldiers will spawn with the Berserker gun that is capable of damaging the boss. You can either kill the Reaper painstakingly or use the cheap method. Pick up ammo recharges when necessary. Deplete the boss' life gauge and the Reaper will combust with a blue flame. The exit is still blocked so wait until the boss reanimates itself where you will have to kill it again. The Reaper can now be damaged with your regular guns. When the Reaper is dead, proceed to the safe room and prepare for a fight with... Hyde. Jump down the ledge and watch the cutscene then proceed to fight Hyde. Hyde is all twisty and will squirm around on the ground. In addition, Hyde is stretchy and will shoot red energy projectiles while running or stationary with awkward movements. Hyde will also try to swipe with his arms or quickly slash Aya with the extra arms on his back. Hyde will also release a black swarm that home onto Aya and will kill instantly if caught. OD into another soldier quickly or activate Liberation to avoid getting a game over. CrossFire and high impact weapons will help to stun allowing a chance to perform ODK for more damage. After the scene, it's onto the final episode! 6.07 The Last Episode: Eternity As you begin the final episode, Aya will be in freefall motion and there will be a boss fight with the Queen. Defeat it as before to continue and then run toward the vortex for another boss fight with Hyde. Watch the cutscene and begin the fight with Hyde. Aya will start in an area with a lot of static. You won't be able to damage Hyde at first, so just let him deplete your life gauge. Another cutscene will ensue when you supposedly die and the boss fight will start again. There will now be four bodies that float around Hyde that Aya can dive into use. Use the bodies to take advantage of your positioning to shoot at Hyde. When you shoot at Hyde enough, Hyde's host body will fall causing him to dive into another static body. Keep shooting at Hyde until all the bodies for him to dive into are gone, then you will be able to start damaging his health bar. Hyde will still be stretchy and use similar attacks in the Episode 5 boss battle. A white barrier will be erected with the static bodies around Aya and you won't be able to get out physically. Hyde will attack Aya by diving into different bodies so try to dodge the attacks and shoot all of the bodies. If you are able to destroy all of the bodies and get out of the barrier, Hyde will be stunned and you can perform and ODK. Hyde's health bar can now be depleted. Repeat the process until he goes down and you will transition to the final fight. Run towards the red floating orb in the pitch black area and Hyde will transform into a twisted monster. Aya will initiate Liberation mode and the boss battle will begin. Liberation mode will always be active in this battle and the Liberation gauge serves as Aya's health bar. Twisty Hyde will have several attacks that he will use on Aya. In the beginning, Hyde will just shoot energy blasts at Aya that you should dodge. Dodge, shoot a few energy shots and then dodge again to slowly wither away Hyde's health. Shoot like crazy when Hyde is just floating around to deplete his health bar faster. Hyde will use a new attack when his health is low by projecting an astral image of himself. Stop shooting and start running the instant Hyde becomes transparent since the projection will be launched at Aya and hurt a lot if it hits. Keep shooting as well as dodging until his health bar is down to zero and perform ODK. Congratulations! You have finished the game and now spend the rest of the time unlocking costumes, cheats, achievements, and upgrading guns on harder difficulties! 7. Weapons & Customization The weapons in the game must be bought and upgraded with BP. BP or what I believe what are called Battle Points can be obtained by killing enemies, getting achievements, and completing episodes. The weapons can be purchased in the weapon bank menu. Weapon bank shows the list of different types of weapons available in the game. Purchased weapons can then be upgraded by using BP to buy parts. Parts will enhance weapon stats such as W-Pow, B-Pow, B-Impact, Handling, and Range. Weapon Power is the base strength of the gun. Bullet Power is the base strength of bullet that is added onto the gun. Bullet Impact dictates how easily the gun will stun an enemy allowing for ODK. Although I am not positive, I believe the handling attributes to the degree of recoil of the gun. Range will tell how far the gun can fire. Aya will have four slots to carry weapons using the L + Triangle, O, X, and Square buttons to change guns. Aya will always carry the Beretta 92M in the L+Triangle slot. The 92M will can be upgraded like normal guns and will have infinite ammo so that you will always have something to shoot with. The L+X slot will always be reserved for the guns that soldiers you OD into carry. L+Square and the L+O slot will be up to you to choose what you take on missions in the weapon bank. The weapons are listed in the order of type: handgun, assault, shotgun, sniper, launcher, and special. In addition, there are different types of weapons that are listed in Normal, Power, Impact, and Liberation. Weapons can have higher or lower power/impact and may also specialize in filling Liberation bar. Some guns will also have categories that are Power Up/Impact Down; however, I will only list the dominant positive attribute with a + sign. Handgun 92M Normal - M17GC --> M22GC --> M22G G4 Power - .45auto A1 --> .45auto sfa --> SBI4.3 cmp. Power - SZ239 --> SZ229 -->SZ220 SAO Power + - MP10 3IN --> 686SEALs --> Hunter 500 Assault Normal - CR15 --> C. MfA1 --> Mf SOPMOD Power - RK-47 --> RK-101 --> RK SOPMOD Impact - S556SWAT --> S552 --> S550 Liberation - FNHC --> MK.16 --> MK.17 Shotgun Impact - R1100P --> R11-96P --> RSP10 Impact + - M102T --> M103T --> M1014 Power - FSA12 --> FSA15 --> FSA15 IC Sniper Power - HK3SPR1 --> PSPR-1 --> PSPR-1 GB Normal - CR10SASS --> Mk.11 Mod0 --> SR110 Power + - B82A1 --> AIS50 --> XM109 Launcher Power - AG 320 --> AG-C --> RG140 Special Speed - M249 --> Mk. 46 ModO --> M240B Normal - Pile Bunker Normal - Blaze Edge 8. OE Over Energy grants Aya special abilities or attributes during battle. OE can be harnessed by obtaining and assigning DNA chips onto a 9x9 board. In the menu, go to the OE Setting tab to access the board. Also, up to 5 boards can be obtained. 8.01 DNA Chips & Skills Aya can obtain DNA chips by diving into soldiers or defeating enemies/bosses via ODK. DNA chips also differ in type that grants various attributes or abilities depending on their colours. The chips mainly come in three different dimensions: 1x1, 1x2, and 1x3. However, the transpose of those dimensions also apply meaning that 2x1 and 3x1 chips can also be obtained. It basically means that the chips can come either in horizontal or vertical of the sizes mentioned. In addition, chips can also differ in rarity: normal, rare, and evolved. Skills or abilities found on rare and evolved chip drops may have higher level or better skills. The colour of the DNA chip is related to the type of skill or attributes it provides for Aya. In addition, it will also tell you what types of actions are required in order for the skill to be activated. A list below describes the function of each colour type and the skills that fall under each colour classification. Green - CrossFire (CF) Skills activated from green chips help with improving CrossFire attributes. Boost Fire - Increases Cross Fire Attack of teammates when activated. Rapid Link - Increases rate of filling the Linkage Bar when attempting to CrossFire the enemy. Cross Healing - Restores some health after activating CF Orange - Enhancement Skills that fall under this category are enhancing skills that may be activated when Aya dives into another soldier. I usually think of this as OverDiving skills that activate when entering a new host. OD activating skills occur at low probability meaning it won't activate every time you dive into another soldier Healing - Restore some life if activated after diving into another soldier. Antibody - Defense Boost when entering a new host. Restock - Replenish a little bit of ammunition. Impact Wave - Generate a shock impulse to damage enemies nearby upon entering body. Blue - Passive Chips of this colour are passive skills and will activate either by shooting or taking damage. However, some skills are always active. Power Surge - Attack power increases temporarily when an enemy is killed. Aya's weapon will glow white indicating activation. Critical Shot - Handgun shots may inflict higher damage and potentially stun enemy. Remember... HANDGUN ONLY. Energy Defense - Defense is increased. It seems this skill is always active and does not require any action on your part. Barrier - Aya will become temporary invincible upon activation when taking damage. A silvery glow will indicate activation of the skill. Pre-Raise - Prevents death and revives host body, but can only be used once per episode. Odds Up - Increases likelihood of obtaining higher quality chips when diving. Yellow - OverDive Kill Yellow skills are rare and activated by OD'ing into enemies. Kill Boost - Increases Damage output done by ODK. Haste - Aya's movements will become faster while enemies slow down. The skill may be activating after killing an enemy via ODK. Purple - Liberation Purple Dots grant skills that activate when Aya initiates Liberation. Energy Shot - Increase Attack Power during Liberation mode. Regeneration - Aya will regenerate health when Liberation is active. Inferno - Sacrifice host body to perform an attack that damages all enemies on screen. The skill is performed by pressing circle button during Liberation mode. Red - Diseased Red coloured chips will hurt Aya and degrade her skills. Slow - Decreases movement speed. Slow Recharge - Reloading speed is slower. Odds Down - Chances of acquiring DNA chips are lowered when diving. Escape Down - Decreases number of times you are able to perform a dodge roll. Illness - Health recovery rate slows down. Disease - Liberation Gauge fills at a slower rate. 8.02 Assimilation In order to access the skills listed above, you will need to assimilate the DNA chips onto the 9x9 board. Select the chip that you want and place it on the board in order to obtain the skill. Once a DNA chip has been placed on the board, more chips can be used to level up the skill. Maximum level for any skill is 25; however, Aya's level must also increase in order to level up skills. A colour coded message will also show up when you assimilate new chips with the existing one on the board. The coloured phrase in the messages will either say... 1. Normal - Yellow 2. Benign - Green 3. Mutation - Purple 4. Malignancy - Red Generally, you want normal and benign changes in DNA when you wish to level up your skills on the board. Purple mutations are beneficial since some of the rarer abilities that do not normally show up in chip drops need to be obtained by combining DNA chips of different skill and colour. Never accept red malignant changes in DNA since they end up harming Aya more unless you want a challenge. When playing with DNA chips, there will be some options that you must choose when colour coded messages show up. If you don't like the variation in DNA that occur, you can change it by pressing square for another random change to occur. This is done frequently when you want to level your skills or trying to get a beneficial purple mutation in obtaining better skills. It is somewhat like playing slots hoping for a better or winning combination. You can press triangle and view the changes in a list that includes the skill name and level. If you like the change that occurred, you can press circle to accept the changes and a small animation indicating the new alterations on your board have been implemented. Otherwise, you may press circle to cancel the transaction and pick another DNA chip to fuse. As described before, the better skills must be obtained through combinations in chips of different skill or colour. Although Red Dots are generally bad and avoided, they do help obtain some of the better skills. So... don't throw away all your red dots since they may help in the combining process to get better skills. Since you can have up to 5 OE boards in the game, it may be better to create more boards with different skills for various situations such as boss fights or encountering some type of enemy. After some experimentation, I have compiled a list below that shows the combinations to get better skills, mainly Yellow and Purple dots. Yellow Skill Combinations - ODK Skills Kill Boost: Antibody (Orange) + Healing (Orange) Energy Defense (Blue) + Illness (Red) Cross Healing (Green) + Disease (Red) Haste: Boost Fire (Green) + Healing (Orange) Cross Healing (Green) + Slow (Red) Defense Energy (Blue) + Slow Recharge (Red) Barrier (Blue) + Illness (Red) Purple Skill Combinations - Liberation Skills Energy Shot: Healing (Orange) + Barrier (Blue) Cross Healing (Green) + Defense Energy (Blue) Healing (Orange) + Pre-Raise (Blue) Healing (Orange) + Odds Down (Red) Regeneration: Energy Defense (Blue) + Illness (Red) Healing (Orange) + Illness (Red) Healing (Orange) + Kill Boost (Yellow) Inferno: Healing (Orange) + Disease (Red) Cross Healing (Green) + Antibody (Orange) Antibody (Orange) + Kill Boost (Yellow) Happy Combining! 9. Bestiary All of the enemies and bosses encountered in the game are listed in this section. The creatures that you fight are called twisted and there are many different varieties for you to kill. Although some of the enemies are recycled by their colours, the game does offer quite a repertoire of twisted to enjoy the game. First section will have information on normal enemy encounters; the second part includes information mainly on bosses and their attributes. The description will also provide strategies on how to kill enemies and bosses. It should be noted that all normal enemies have a stun point that you can shoot when using a sniper rifle to perform ODK. Twisted Enemies in the game are known as Twisted that are pretty much normal monsters. All the enemies seem to have some twisty shape or form. Twisted... Geddit? Slacker An enemy that is pretty common throughout the entire game. The slacker has a humanoid form and looks light brown in colour. It has a huge hand that it swings as an attack when charging toward Aya. Slackers are very easy to dodge by side stepping or just running out of the way. The stun point is located on the chest of the slacker if you wish to use a sniper rifle. A different variation of the slacker is also found in later chapters and looks blue instead of beige. It is a bit more powerful, but still very easy to kill via the same method. For anyone who has played Dead Space series, does this enemy remind you of the Exploder? Wad The floating white and purple ball-like creatures are another common enemy motif found throughout the game. Wads are initially flat and will puff up when they are about to attack. The only attack that Wads can perform consists of ejecting bubbles at Aya. Hide behind cover or run to dodge the attack. Stun point is located in the center of the Wad's body. Stinker Stinkers are yellow bee-like enemies that are mainly found in Episode 2. Attacks consist of green energy projectiles. A different type of Stinker can be easily distinguished by their glowing red end and releases darkish red smog. Avoid areas covered by dark red since it will continuously damage Aya. A black and dark purple Stinker variation will only appear during the boss fight with Gabriel Monsigny at the end of Episode 2 and has the same attack as the normal Stinkers. Snatcher The spider-like enemies hang on the ceiling and shoot black sharp projectiles. Snatchers will also drop down onto the ground and snatch up Aya or other soldiers then proceed to drag them into a portal that will instantly kill. Stun point is located on the joint of one of their legs. It is best to shoot the Snatchers when they are not moving or clear out groups with launchers during battle. Bean A twisted that attacks with toxic green bubbles and hides in its black exterior shell to prevent damage. Beans will reveal their inner flesh when it is about to attack and sprout out of the black protective casing. The long fleshy body will have two tubes that will shoot out bubbly green liquid in three different forms of attack. Beans can either shoot an array of toxic bubbles that spread, single shots in three bubbles, or larger toxic bubbles that follow Aya and explode upon contact. A bunch of bubbles can also be launched into the air and fall right back down causing splash damage if Aya gets close to the Bean. Stun point can be found in the front center of the black body when it is hiding. However, it will disappear once the inner flesh sprouts. After dealing significant damage, the Beans will start glowing red signifying that it is trying to regenerate health. A different coloured type Bean with yellow stripes will appear in later chapters with the exact same attacks. In certain episodes, Beans are able to teleport. Roller As the name suggests, these creatures just roll and twist around as one form of attack. Rollers look like a crustacean type enemy where the body has an orange colour with white lining. It also charges as another form of an attack that can be avoided by dodge rolling. The stun point is located near the tip of the tail and is fairly hard to hit when the Roller is rolling around. Hide behind cover and it will try to break the cover instead of rolling. Shoot the stun point quickly when it is in front of the cover and perform ODK for a quick kill. A black-white and green-purple Roller will also appear in later episodes with same attack, just higher defense I presume. Lobster anyone? Rover A tall three legged twisted that has a round head with tentacle hairs sticking out and is very difficult to kill. Rovers will often lock on a target and relentlessly attack until its prey is dead. It will scan for a target with an electric trap that originates from a purple bubble above the head. The electric trap will immobilize Aya or another soldier upon contact where the Rover will attack with a swipe of its leg. In addition, Rovers will also shoot electric bolts or produce white bubbles that will explode. An easy way to kill the Rover is to use shoot its stun point on one of the legs. The stun point is yellow and located on the tip of its leg. It may be hard to hit, so shoot when the Rover is stationary. Also, quickly ODK when to Rover is stunned since it recovers quickly. Detector Avoid these like the plague since a Rover will be summoned if stepped on. Detectors, mainly found in episode 3, are vortexes that appear on ground and will hover around to scan its surroundings. When avoiding detection, be sure to take a moment and learn their movement pattern and quickly run or dodge roll past them. Worm The Worm is another twisty monster that does not have a head and only consists of a mouth. It mainly attacks by charging at Aya or shooting fireballs out from the mouth. The fireballs will continue to bounce from the ground aimed toward Aya or other characters so be sure to dodge roll to avoid them. Worms initially can only be damaged by shooting its mouth. The damage dealt to the Worm is very minimal and will take some time before taking a chunk out of its health bar. However, the weak point can be targeted and is located at the center of the mouth. Shoot it with your sniper rifle to stun it and perform ODK subsequently. After dealing a significant amount of damage, the Worm will shed its outer covering revealing inner flesh. The monster will become more susceptible to damage so unload everything you have on it. Worms will also start sucking in and eating soldiers. If Aya is caught, it will instantly kill your host so be sure to OD into another soldier or activate liberation. Mudflap The large purple and pink twisted with a huge floppy flap near its head. Mudflaps will erect a barrier that will prevent it from being damaged directly. Quickly dodge roll to its rear and shoot unguarded areas in order to damage Mudflap. However, the small black barrier will eventually move and constantly switch locations. Mudflaps will attack by swiping with its flap and also use telekinesis to drag Aya closer to itself. Aya or other soldiers will be lifted in the air and thrown towards the twisted. Mudflaps will also turn your fellow soldiers into twisted. Kill the creature before this occurs and you will net an achievement during Episode 5 in the room with 3 orbs. Mudflaps must be killed with ODK or it will revive itself where you have to fight it again. Utilize high impact weapons to speed up the stun process and ODK to finish it off. Launchers and grenades will greatly help out in stunning Mudflap so use them. The stun point is located near the tip of the flap, but it is hard to shoot since the flaps are very dynamic. Reaper Reapers are black and red in colour that looks like another version of the Roller. Initially, Reapers cannot be damaged until much later in the game. Run from them when they spawn since Reapers will most likely kill you in one hit. Reapers will attack primarily with their tails either by a tail swipe or flinging blood projections. Dodge the attacks by dodge rolling or running away as they will kill instantly. Reapers will also have a search form where it will turn into a glowing red ball that floats around. Search form Reaper can still damage Aya upon contact so be sure to avoid. Also, an achievement will can be obtained during episode 1 if the Reaper can be avoided successfully without being damaged or touched. Reapers can also quickly teleport from one end of the room to the other. Boss Boss fights occur in all episodes with the exception of Episode 3. Several episodes will have multiple boss battles. Bosses generally do not have weak points. Helix The boss will have two different forms that you will fight in Episode 1. As you begin Episode 1, the boss fight will ensue with the first form of helix with only its head. The first form of Helix will attack by either shooting red energy projections or charging its head. Avoid the red energy projections by sitting behind the orange covers. Helix's charge attack will break the orange covers. Quickly dodge roll away from the covers to avoid being damaged by the charge. Helix's final form will be fought later in Episode 1 where the full body is exposed. The final form of Helix will still attack with red energy projections and charging. In addition, Helix will pound the ground that will damage and cause Aya to lose her footing. Helix's head can be broken to prevent it from shooting projectiles. The legs can also be broken and will render Helix immobile temporarily. In order to damage Helix, shoot the small circle located on its back. Run one of the soldiers to higher ground and shoot Helix's back to induce damage. Eventually, Helix will divert its attention and climb the wall to attack Aya on higher ground. Move Aya to the stairs to prevent Helix from damaging the host and OD into the soldiers below. Breaking the legs will cause Helix to fall off the wall onto its backside allowing Aya to perform ODK. Lather, rinse, and repeat until dead. Emily Jefferson A huge fat twisted with spikes that extrude from the stomach. When the battle begins, Emily Jefferson will be in a transparent form where normal weapons are ineffective. The only way to damage the transparent form is to use Liberation to stun Emily and ODK. Transparent Jefferson will send out small vortexes that will home onto Aya. Activate liberation if the gauge is full; otherwise, shoot the small vortexes to build your liberation. Shoot like mad in Liberation mode and stun Emily to ODK. After ODK, Ms. Jefferson will become a solid form that you will be able to damage. Solid Emily will attack by pounding and leaping at Aya. High impact weapons: shotguns, launchers, and grenades are a plus. Queen A twisted that has a head portion, arms, and the bottom that looks like the base end of a dress; hence the Queen name. The head portion opens up and shoots out black energy that will grab Aya or other soldiers and instantly kill. Queen is the only boss with a weak point located in the head portion, but very hard to hit. The boss is fought in freefall motion where Aya can freely OD into other soldiers within the vicinity. The Queen can be damaged slowly by using normal weapons. However, stunning the boss and performing ODK will be a faster way to deal damage. Free-floating cars will also appear and will stun Queen instantly when blown up. Utilize the free-floating cars to deal more damage with ODK hits. Eventually, a cutscene will ensue showing a vortex at the bottom of the abyss. An achievement will be received if the Queen is defeated before the cutscene occurs. Otherwise, "Danger" will be indicated when Aya is falling closer towards the vortex signaling to OD into other soldiers farther away from the vortex. After the vortex disappears, the free-fall motion portion will start again. Keep shooting and ODK'ing until the Queen is dead. Gabriel Monsigny The boss fight has two separate phases. Gabriel's monster form in the first phase is a large orange hornet. Gabriel will attack by shooting energy balls rapidly so hide behind the orange covers. When Gabriel is attacking Aya with her energy shots, OD into the minigun soldier to deal a lot of damage. However, quickly OD out into another soldier when Gabriel stops attacking to prevent her from targeting the minigun soldier. It is imperative that the minigun soldier does not die you do not lose the minigun soldier or the battle will become hard without good weapons. Gabriel will release Stinkers on you after dealing significant damage. In addition, Gabriel will also fly to the back of the battle area near lamp posts and generate an orange glob bomb. Kill the four Stinkers that help making the bomb to prevent the attack from being unleashed. When Gabriel's life bar is depleted, the second phase will start. During the second phase, Gabriel turns into a white purplish coloured hornet. The battle will be similar except that Gabriel will change into a swarm of Stinkers after taking significant amount of damage. The swarm of Stinkers will target Aya with a laser sight to indicate the position of the attack. Quickly dodge away or it will instantly kill Aya's host. In order to have Gabriel revert back into the large hornet, zoom in with a sniper rifle and shoot the single hornet that is glowing red. Continue as before and deplete her life bar to finish the boss fight. Kyle Madigan Kyle's twisted form looks like a large coiled serpent with a flowery tail. The boss fight is timed where you must take out Kyle within ten minutes. When Aya is on the ground, Kyle attacks with blade projectiles that are either horizontal or vertical. After dodging a few of Kyle's attacks, two choppers will show up. OD into a chopper and start firing missiles and machinegun at Kyle. In air, Kyle will attack with very large horizontal or vertical blade projectiles in addition to the smaller ones as before. Kyle will also fire electrified energy sharps so maneuver around with the chopper to avoid them. After dealing significant deal, Kyle will summon orbs that will hover round in a circular pattern. Kyle will be invulnerable until the orbs are destroyed so break them all with machinegun and missiles. On occasions, Kyle will charge at you and down the chopper in a single hit. Quickly strafe to the sides when you see any indication of Kyle charge to dodge the attack. Reaper The Reaper can be damaged and kill in the boss fight unlike previous encounters; albeit only by using a special gun, the berserker. Reapers will teleport quickly across the area and try to smash its tail at Aya. In addition, the Reaper can erect a blood barrier that will prevent Aya from physically passing the barrier wall. In order to get out, dive into a different soldier that is outside of the barrier. Soldiers carrying the Berserker gun will eventually spawn. OD into the soldier with the Berserker and fire the laser at the Reaper. The Reaper can also use its tail to block the laser so wait for the twisted to put down its guard before shooting the laser again. The Reaper will burst into blue flames and pretend to die. After a bit of waiting, the Reaper will revive and you will have to kill it again. However, the Reaper can be damaged with normal weapons the second time around. Avoid its tail swipes and keep shooting, stunning and ODK'ing. Hyde Bohr Hyde will have two different forms that you will need to fight. In the first form, Hyde will stretch and become all twisty while squirming around the ground. The first form of Hyde must be fought twice, once at the end of Episode 5 and the other in the last episode. Hyde will shoot red energy projectiles while running at Aya or while stationary with matrix-like body motions. Hyde has multiple curly appendages on his back and will try to hit Aya by swiping his arms or slashing. In the Episode 5 boss fight, Hyde will release several black homing swarms that will instantly kill if Aya is caught so quickly OD into another soldier. In the last episode, Hyde will still have similar attacks minus the black homing swarms. However, Hyde will be able to constantly switch into other bodies on the in the area. Keep shooting at Hyde to damage the bodies causing him to switch out into another one. The bodies must all be destroyed before Hyde can be damaged. Eventually, Hyde will erect a white barrier with the bodies. Destroy all the bodies to get out of the barrier and stun Hyde for an ODK. Keep shooting Dr. Bohr with your high impact weapons to stun then ODK. Hyde will become a full fledged twisted in the second form that somewhat looks like a caduceus. The twisted form of Hyde is very curly especially at the tail. In addition, Hyde will have four large arms in the back with two smaller tentacles on each arm. Aya will be in liberation mode throughout the battle. Twisty Bohr will float around and shoot white energy balls at Aya. After dealing a significant amount of damage, Hyde will become more aggressive and use a new attack. An astral image will be projected from Hyde and will be launched at Aya. Start dodging when you see the astral projection or you will be hit and lose a lot of health. 10. Costumes Costumes serve as protective armor and can be accessed in the protective gear menu. The protective gear will also provide Aya with defense. Some costumes will have more or less defense than others. The costumes in the game must be unlocked before they can be accessed. Black Leather - B Defense Aya comes in this default costume. White Eider - A Defense Another default costume that Aya has and is already listed in the protective gear menu. Maid - B Defense Finish game on Easy to obtain this costume. Business Suit - B Defense Beat the game on any difficulty. The suit is located in one of the lockers in the CTI shower room on the women's side. Santa Costume - B Defense Finish the game on any difficulty. The costume can be found in one of the drawers in the shower room of Maeda's base. China Dress - C Defense Finish the game on normal difficulty. It will be in your protective gear menu upon starting new game+. Swim Wear - C Defense End the game on hard difficulty. Access the costume in new game+. Knight Armour - A Defense Complete game on hard deadly difficulty. The costume will already be unlocked when starting a new game. Titanium Bunny - C Defense Complete the game on genocide difficulty. Start a new game to access the costume. OD Suit - B Defense Obtain 1 stamp on the Japanese Square-Enix member site and complete the game on any difficulty setting. Lightning Custom - A Defense Obtain 7 stamps on the Japanese Square-Enix member site and finish the game on any difficulty. Alternatively, complete the game 30 times on any difficulty. The Blaze Edge will be purchasable in the weapons bank when you unlock the costume. NO RED CAPE! 11. Extras 11.01 Stamps (JP Version ONLY!) The game allows you to obtain stamps in order to net extra OE chips and costumes. Sign up for a Japanese Square-Enix Member Site account and you will be able to sign in and fulfill requirements the requirements. However, you must have internet access on your PSP and connect to the member site by accessing the Extras menu at the start screen of the game. Choose a save that you wish to connect to the member account. Enter the code into the member site and your save will now be linked to the account. After you obtain stamps, connect to extras and you will receive your prizes. Stamps Requirements are listed below: 1. Enter your player code into The 3rd Birthday Member Site to receive your first stamp. 2. Complete registration of your "The 3rd Birthday" game to the member site. 3. Register your "The 3rd Birthday" soundtrack to the member site. 4. Make a single friend on the "The 3rd Birthday" member site. 5. Make 5 friends on the "The 3rd Birthday" member site. 6. Make 15 friends on the "The 3rd Birthday" member site. 7. Visited "The 3rd Birthday" Member Site a total of 5 times. 8. Visited "The 3rd Birthday" Member Site a total of 15 times. 9. Visited "The 3rd Birthday" Member Site a total of 25 times. 10. Visited "The 3rd Birthday" Member Site consecutively for 5 days. 11. Visited "The 3rd Birthday" Member Site continuously for 10 days. 12. Visited "The 3rd Birthday" Member Site 15 days straight in a row. 13. Join or create a "The 3rd Birthday" group. 14. Write a diary entry on the member site. 15. The 3rd Birthday Twitter account reaches 8,000 followers. 16. The 3rd Birthday Twitter account reaches 15,000 followers. 17. Purchased an avatar item for The 3rd Birthday. 18. Cleared the game on easy, normal, or hard difficulty. *It should be noted that the site visits are counted once per day. Prizes: 1. Receive Energy Shot OE for obtaining 1 stamp. 2. Receive Inferno OE for obtaining 2 stamps. 3. Receive Critical Shot OE for obtaining 3 stamps. 4. Receive Burst Fire OE for obtaining 4 stamps 5. Receive Barrier OE for obtaining 5 stamps. 6. Receive Impact Wave OE for obtaining 6 stamps. 7. Receive Inferno and Energy Shot OE for 7 stamps. 8. Receive Regeneration and Energy Defense OE for obtaining 8 stamps. 9. Receive Cross Healing and Healing OE for obtaining 9 stamps. 10. Receive Critical Shot, Energy Shot, and Energy Defense OE for obtaining 10 stamps. 11. Receive 3x Impact Wave OE for obtaining 11 stamps. 12. Receive 3x Odds Up OE for obtaining 12 stamps. 13. Receive 3x Rapid Link OE for obtaining 13 stamps. 14. Receive OD Suit for obtaining 1 stamp and clearing the game on any difficulty. 15. Receive Lightning Custom for obtaining 7 stamps and clearing game on any difficulty. 11.02 Shower Scene Yes, the infamous shower scene can be viewed in game only if you fulfill certain requirements. The requirements are that you obtain all achievements for at least one episode. After that, the shower scene can be viewed any time during mission transitions by interacting with the shower. The shower scene can also be unlocked in the video log only if you tediously beat the game 50 times. Have a fun time beating the game 50 times on any mode... you pervert. 11.03 Cheats Cheat codes... well they really aren't beneficial cheat codes. You would think that the cheat codes included in game would actually help you. Besides three assist codes that do actually help, the rest are challenge codes made with the intent to make the game harder. Assist Codes High Regen - Increased regeneration of health when stationary. Purchase with 10,000 BP. Free CrossFire - Soldiers not hiding behind covers can also assist in CrossFire attack. Purchase with 10,000 BP. Infinite Ammo - Finish the game 10 times on any difficulty setting. Challenge Codes No Armor - Aya's costume is always damaged to the greatest extent. No Escape Assist - Vulnerable when dodge rolling. No Regen - Health will not restore itself when stationary. No Info - Information on screen is omitted. Critical Disease - Liberation Gauge fills at a slower rate. No OE - OE skills cannot be used during missions. No Life Assist - The HP you have in your current host will stay the same if you OD into another soldier. Limited Weapon - Only hand gun can be used. Level Hold - Aya's Level is fixed to 1. Illness - HP will constantly decrease. Half Ammo - All weapon ammo is decreased by half. NPC One Hit Kill - Fellow soldiers die in one hit. No Clock Up - OD in real time. Life Hold - Health remains constant when you OD into other soldiers. Friendly Fire - Fellow soldiers can now be damaged by your shots. No Cover - All of the orange covers in the game are gone. One Hit KO - Obtain all cheat codes. 12. Achievements In each episode and chapter, there are various achievements to obtain. Achievements net you BP in addition to unlocking parts or cheats. A list below is the compiled achievements in each episode and chapter. Translations are not literal for some of the achievement titles. These are the achievements listed in each episode and chapter. Translations are not literal for some of the achievement titles. Episode 0: Sacrifice None. Episode 1: A Brave New World Chapter 1 1. Join Forces without Damage - Pretty much go through Chapter 1 without getting hurt at all. Notification of receiving the achievement will pop up when you enter the safe room. 2. Wad Annihilation - Kill all Wads in Chapter 1 with some gimmicks. Certain requirements need to be met or else two of the Wads will not appear. Destroy the red orb and pick up the Hand Grenade +3. A Wad should spawn when you turn around so kill the first of the two hidden Wads. Another Wad will spawn if you head back toward the entrance where you entered the area. Kill all the other Wads as you would normally throughout Chapter 1. You will earn the achievement when the last Wad is killed. 3. Slacker Extermination - It sounds simple enough; however, you need to search every nook and corner to find all of them. One of the Slackers will appear if you go behind the curtains to pick up a hand grenade +3 near the mirror. The other slacker is located in a small room standing by an ammo recharge. Achievement message will show up when the last slacker is killed. Chapter 2 1. Protect Civilians - You need to save at least four civilians by moving them into the safe room in order to get this achievement. When you encounter a civilian, they will look like normal people rather looking like a soldier. The names listed will also differ in a little blue box next to the civilian name. Also, civilians will not have an extra gun in the L+X weapon slot. There are two hidden civilians that you have to blow up the blue emergency exit doors with grenades to reach. Clear out the enemies in those rooms and walk the civilian back to the safe room to get the achievement. 2. Ensure the Equipment - Defend the structure that a soldier is standing on in one of the rooms. The twisted start attacking that structure when they spawn. You will get the achievement when you enter the next area. Chapter 3 1. Evade Reaper without being damaged - Run from the Reaper you encounter in areas 3-1 and 3-3 without being damaged. In the first area, keep running from the Reaper when you encounter it. You will run into a wall and OD into the soldier on the opposite side. Keep running and arrive at a room that will be sealed with some covers to hide behind. Avoid being hit and keep dodging until another soldier appears behind the dark red wall. OD into the soldier and keep going where you will encounter a split path. Left and Right paths both end up at the same destination. Left path is quicker; however, you will be trapped between the dark red barriers if you cannot roll past them fast enough. Right path is easier and you will encounter Slackers. Ignore the enemies and keep running until you see a new soldier that appears to be climbing a ladder. OD into the soldier, climb up, jump down the ledge, and enter the door to the next area. The second area where you encounter the Reaper will require destroying orbs. Do not waste time shooting the orbs since you will most likely be hit if you stop to do so. Throw grenades to destroy both orbs and run to the exit to enter the next area to obtain the achievement. 2. Evade Reaper Quickly - Take the left path instead of the right path when you reach the fork in the first area you encounter the Reaper. The left path may seal up if you do not dodge roll fast enough. An easier way to obtain the achievement is to use Liberation and dash through the barriers. You will receive the achievement if you successfully run through the left path. 3. Rescue Civilian when evading Reaper - OD into the civilian in the second area with orbs when running from the Reaper. The civilian will be behind some blue crates. Upon entering the safe room, you will automatically receive the achievement and OD into a soldier. Episode 2: The Lost Soul Chapter 1 1. ODK 8 enemies - As the title implies, use ODK on eight enemies and you will receive the achievement when the last twisted is dead. 2. Defeat Roller quickly - Kill the first Roller you encounter in this chapter immediately after it spawns. Use high impact weapons or launchers and then ODK to quickly kill the Roller. Grenades may also help if you can time when to toss it when the enemy is spawning. Achievement will be received subsequently after making quick work of the Roller. 3. Defeat Rover before Gabriel appears - Kill the Rover before Gabriel arrives in a chopper to assist you. It will be hard since most weapons hardly damage the Rover. Use high impact weapons, launchers, and grenades to speed up the stunning process then follow up with ODK. Activate Liberation and hope that you will be able to kill the Rover in time to get the achievement. Chapter 2 1. OD Ability Preservation Training - Limit the times you OD into other soldiers to get this achievement. If you want to ensure that you get the achievement, do not OD into other soldiers throughout the whole chapter. You can still ODK enemies, just no OD on soldiers. 2. Kill 10 enemies with Satellite Gun - As the title name implies, use the satellite gun to kill at least 10 enemies in the area. If you have not killed 10 enemies yet, wait until more spawn before destroying the orbs into the next area. After killing at least 10 twisted.... Achievement Get! 3. Defeat Queen quickly - Kill the Queen before it reaches the bottom and starts generating a vortex. Damage the queen by using launchers or sniper rifles and ODK whenever possible. You can also throw grenades within the vicinity of the queen. Blow up cars and trucks near the Queen to speed up ODK process. Chapter 3 1. Complete Removal of Poisonous Fog - Kill all the Stinkers in area 3-1 after the safe room where there are two Beans that spawn on top the roof. Keep going to through and enter the next area, 3-2. Backtrack back into the first area 3-1 and more Stinkers will spawn. Kill all of the Stinkers in area 3-1 and then proceed through the next area again. Tricky... eh? Go up the stairs and ascend the building in area 3-3 and kill all the Stinkers and Beans on the roof. The achievement message will appear when you finish killing everything on the roof. 2. Destroy Orbs quickly - Break both orbs in area 2-4 quickly. OD into a soldier below and go straight for the orbs before touching any twisted. Kill everything else after you destroy both orbs and you should receive a message that earns you the achievement. Episode 3: Against The World Chapter 1 1. Avoid Detector - In the second area of the Chapter 1, avoid the Detectors when running across to the entrance of the subway station. Look at their patterns and avoid them accordingly. 2. Annihilate all Snatchers - Defeat all four Snatchers in Chapter 1. You should encounter them as you go through the chapter normally. Receive the achievement when the last one is killed. 3. Collect all Items - Pick up all ammo recharges and hand grenade +3 you encounter. Avoid the Reaper in the first area you start off in and get to the other side of where a single slacker resides. Turn around when you get off the stairs to pick up a hand grenade +3. In the third area, get the ammo recharge at the far end of the room before walking down the stairs. Walk down the stairs and avoid to Detectors that appear. Dodge roll and pick up the hand grenade +3 then quickly head toward the subway tracks. A soldier will immediately appear in the fourth area so pick up the hand grenade +3 behind him near the corner. Area 5 will have the blue explosive tanks where you need to also evade the Reaper. Pick up the hand grenade +3 when you first enter and toss a grenade at the explosive tank barrier. Keep going forward and turn left for another hand grenade +3 in the corner behind the metro cars. Backtrack and blow up the explosive tank barrier on the way. Go through and toss a grenade at the next barrier and pick up the ammo recharge nearby. Run through, pick up a hand grenade +3 and the achievement should show up after picking the last item. Chapter 2 1. Reduce Snatcher Victims - In the duration of Chapter 2, do not allow any Snatchers to snatch a soldier and drag them towards their death. If the Snatcher happens to snag a soldier, shoot the Snatcher to make it drop the soldier. You can also use a launcher to quickly clear out groups of Snatchers. The achievement will be obtained in the area after the train crashes with a bunch of Snatchers. Kill them all and the message should pop up. 2. Destroy all Orbs - Break all six red orbs in the area with the laser traps. Achievement message will show up when the last Orb is destroyed. 3. Avoid Laser Traps - Do not approach or touch any of the infrared laser traps. The achievement will automatically be received when you enter the next area. Episode 4: The Moment of Truth Chapter 1 1. Protect Barricades - Not entirely sure on the exact specifics to get the achievement. However, I did receive the achievement by not having any soldier deaths and orange covers broken in areas activating C4. Achievement message will show up when you enter the elevator to the safe room at the end of Chapter 1. If anyone can verify this for me, email me and I gladly fix this. 2. No Tank Damaged - None of the tanks can be hit by the huge or small Worms. Use the tank minigun to destroy the fireballs that the Worms shoot out. When you OD into the tank, quickly kill the small Worms and then go for the huge one. Prevent the huge Worm's waterish balls from touching the ground or a new mini Worm will spawn. The achievement will be earned when the larger Worm is killed. 3. Defeat Large Worm quickly - In conjunction with the second achievement, kill the huge Worm quickly. Aim at the mouth and shoot tank shells for dealing more damage and use machinegun bursts to destroy the fireballs and watery balls. You will receive the achievement when the larger Worm is killed. Chapter 2 1. Rush Team Survive - In the area after controlling the chopper, kill the Worms without any of your teammates dying. Achievement Get! ... when you enter the next area. 2. Destroy 20 Spitters - Kill 20 Spitters when controlling the chopper. Easier said than done... Receive the achievement when you kill the twentieth one. 3. Withdraw Support - Aid the retreating soldiers from the Worm in the helicopter part of Chapter 2. Kill the Worm quickly with missiles and continuously shooting the minigun without overheating. The achievement notification will show up when the Worm is dead. Episode 5: Counterattack Chapter 1 1. Conserve Ammo - I have no idea what this means or how to fulfill the requirements. However, I still got the achievement by ignoring all enemies and breaking the orbs first. Break both orbs in the room where two Beans spawn when you enter. Run past the first Bean and look into the pit for the first orb. The second orb will be on the wall so turn around and look for a huge orb. Destroy both orbs before attempting or you will not receive the achievement. The message will appear when after all enemies are dead and heading towards the exit. 2. Maintain Assault Team - All the Soldiers need to survive throughout Chapter 1. Do let any soldiers get killed or grabbed by Snatchers. The achievement message will show when you are heading towards the safe room, ending Chapter 1. 3. Destroy all Orbs - As the name implies, destroy all the orbs in this chapter. Following the strategy for the first achievement, this one will come automatically. Achievement will be earned when heading towards the safe room in the last area to Chapter 1. Chapter 2 1. No Soldiers turn into Twisted - Kill the Mudflaps in this chapter before it can perform an attack that turns your fellow soldiers into Slackers. Achievement notice will show up when the last Mudflap is killed and head towards the exit. 2. Kill Mudflap quickly - Destroy all the orbs before blasting the Mudflap. Do not let any enemy Wads spawn from the orbs or you will need to restart. Message concerning the achievement will show up after the Mudflap is dead. 3. Kill Mudflap without breaking orbs - In the large room with four orbs where Snatchers spawn, do not break any of the orbs before killing the Mudflap. The soldiers standing behind cover will continue to shoot the orb after all Snatchers have been killed. OD into them and move them toward the entrance to prevent further shooting of the orbs. Kill the Mudflap when it shows up and earn the achievement when heading towards the exit into the next area. Chapter 3 1. Maintain Assault Team - Again, none of the soldiers can die if you wish to receive the achievement. 2. Bean Annihilation - In the first area, Beans will keep spawning if the blue wall is not destroyed by a launcher. Kill at least five of the Beans if you wish to receive the achievement. Message will pop up when the fifth one is dead. 3. Roller Extermination - Kill at least 15 Rollers that spawn before breaking any of the orbs on higher ground. The achievement will show up automatically when defeating the last Roller. Chapter 4 1. Assault Unit Survival - None of the soldiers in the area where you fight the Reaper can die for you to receive the achievement. Kill the Reaper and the achievement should appear if all soldiers survived. The Last Episode No achievements available. 13. Credits The important parties I wish to give thanks to... -Parasite Eve Fans -GameFAQs.com -HexaDrive and Square-Enix for creating and publishing the game. Special Thanks -Thanks to SilentPanda for posting a lot of information covering the game and providing a way for fellow members to obtain stamps. -Thanks to SquareAtlus who started a guide. -Thanks to all the users who allowed me to obtain stamps. -Thanks to The 3rd Birthday board that provided much of the info used in the guide. -Thanks to everyone that uses this guide. 14. Legal Information/Copyright The guide is copyright to the author, moomoomilkk. It is intended for private use only and should not be reproduced in any circumstance under copyright law. Information from the game and other intellectual property are owned by their companies, respectively. Plagiarism is against the law and will be dealt with accordingly. If any website wishes to host the guide, permission must be granted by the author. Please contact the author by email and if any of your emails contains retarded information, expect a no. Websites that may host the guide are: -GameFAQs I may consider more websites. If you see the FAQ where it does not belong other than the websites listed, please contact me so that I may take legal action.