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 @@               THE SWORD AND SHIELD SPECIALTY GUIDE ON USAGE             @@
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 @@                                                                         @@
 @@                           VERSION 0.01                                  @@
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                            AUTHOR: AZNFUSION/FUSIONBOXER
                              
                            Copyright 2006 Arthur Alvarez 
                              (Aznfusion/FusionBoxer) 

                                     _______
                                     CONTACT
                                                                     
                                Rtaa23@hotmail.com
                               GAMEFAQS: Aznfusion
                                AIM: Aznfusionboi
                               XLINK TAG: FusionBoxer              

                                   

                                   Version 0.01

                 ****************************************************
                 * Future Updates:                                  *
                 *                                                  *
                 * 0.02                                             *
                 * - Add Complete wyvern information                *
                 * - Add info on other color variations of wyverns  *
                 * - Continue adding in depth information on combat *
                 *                                                  *
                 ****************************************************

                 ****************************************************
                 * 0.03                                             *
                 *                                                  *
                 * - Add SNS weapon lines                           *
                 * - Add more strategies on combat                  *  
                 *                                                  *
                 ****************************************************


                   
************************************************* 
*                                               * 
* UPDATE:                                       * 
*                                               * 
*  Wed July 05, 2006                            * 
*                                               * 
*  - Added wyvern info on Black Gravios         * 
*  - Added Strategy for Black Gravios           * 
*  - Added Strategy for Khezu                   * 
*  - Added Strategy for Plesioth                * 
*                                               * 
*  - Treeko11 Contributed Strategy for Rathalos * 
*  - Fixed Some Spelling mistakes               * 
*  - Fixed elemental information on Rathalos    * 
*  - Fixed elemental Information on Gravios     * 
*                                               * 
*                                               * 
************************************************* 
*************************************************
* UPDATE: Sat July 08, 2006                     *
*                                               *
* - Added Wyvern info on Black Diablos          *
* - Added Wyvern Info on Kirin                  *
* - Added Strategy For Black Diablos            *
* - Added Strategy for Monoblos                 *
*                                               *
* - BlakMage Contributed                        *
*   Strategy/Attacks/Tacticsfor Kirin           *
* - 8Lupin8 Contributed Strategy for Kutku      *
*                                               *
*************************************************

*************************************************
* UPDATE: Tue, July 11, 2006                    *
*                                               *
*    - Combo info contributed by whoohaaah      *
*                                               *
*************************************************
* Unfortunately some information on some wyverns are missing in this version,
but they will be added as soon as possible.

===========================Table of Contents==================================
                                                                   SHORTCUT 
                                                                 
                                                     *For shortcut use Ctrl+F
I.         Introduction                                              ( INTR )
	
II.        The Reason for this Faq                                   ( TRFT )
	
III.       History						     ( HTOR )

IV.        Abilities of the SNS                                      ( AOTS )
	
V.         The Move List                                             ( TML )

VI.        Explanation of Damage Percentage			     ( EODP )

VII.       The Combos						     ( TC )
	   
                A. Combo 1                                           ( CO1 )
                B. Combo 2					     ( CO2 )
	        C. Combo 3 					     ( CO3 )
                D. Combo 4					     ( CO4 )
	        E. Combo 5					     ( CO5 )
                F. Universal Combo				     ( UNI )
        
VIII.     Wyvern Tactics                                             ( WTAC )
	
                A. Kutku                                             ( WTKK )
                B. Gypceros                                          ( WTGY )
                C. Khezu                                             ( WTKH )
                D. Plesioth                                          ( WTPL )
                E. Rathalos                                          ( WTRO )
                F. Rathian                                           ( WTRI )
                G. Monoblos                                          ( WTMO )
                H. Diablos                                           ( WTDO )
                I. Gravios                                           ( WTGR )
                J. Basarios                                          ( WTBA )
                K. Kirin                                             ( WTKI )

IX.       Credits

X.        Legal Information

(INTRD)
================================Introduction==================================
                                      
This is the first faq i've ever done, and i hope that you'll be hard on me
by giving me in depth suggestions and so on to help make this a better faq for
everyone. I am fully aware by the posts on various message boards that we have 
a good amount of sword and shield users. In fact, i believe the number is
growing every day now that the word is spreading about how good this weapon is

*Update wise i will be adding info on kirin, lao, and the other variations of 
los and ian, Unfortunately i wanted to add them in from the beginning, but i 
have alot of other things to do so i decided to put this faq up as it is so 
that people could get the help they need sooner.




(TRFT)
=============================The Reason For this Faq==========================
                                     
By now i've heard alot of people asking, How do i beat four horns?. What do i 
do with Rathalos? Thunderous Duo etc. etc. This is a faq so that you will gain 
the necessary skills and awareness of each wyvern so that you will know when 
to attack, when to block,when to roll, and when to run. ALSO, during quests 
where you have two wyverns running at you at the same time you will no longer 
panic, but remain calm and take control of the battle, because of your in 
depth knowledge of each wyvern.




(HTOR)
===================================HISTORY====================================
                                        
First of all the Sword and Shield is a very powerful weapon this time around.
In monster hunter for the PS2, the SNS (I will now refer to the Sword and 
Shield as the SNS)was a very underestimated weapon. Its seemingly low attack 
power due to the appearence of their status in the equipment menu was a big 
turn off for most players. In MH1 the sns didn't really have any spectacular 
abilities either and coincidentally was the first weapon provided, which 
definitely wasnt good for its image. It wasn't until MHF that the diamond in 
the rough really began to shine. 




(AOTS)
=============================Abilities of the SNS=============================
                                         
The SNS has always been known as a "quick" weapon. Its ability to sheath and 
unsheathe at record breaking speeds is a definite plus. Another plus of the 
weapon is the ability to roll, block, and run while its out. It certainly is 
a very versatile weapon that could be used for almost any situation. 

Now most weapons types have had a certain extra little skill packed in with 
them and the sns is no different. Most of the other weapon types extra 
abilities are basically anti wind. And in the past, the sns did not have any 
"extra" abilities. Instead the SNS bounced off of almost every part of a 
wyvern possible. For the new players starting with MHF you have come into an 
era where the sns now has the ability to slice through every reachable part 
of a wyvern, meaning no more bouncing on that Gravios wing,basarios tail, or 
even face. You have a hot knife and every wyvern is just butter waiting to be 
spread.

(TML)
===============================The Move List==================================
                                        
I assume you know the moves... Unfortunately i will still state them anyway 
so that you will all have a place to scroll over when your reading this faq.


-<Triangle>
 
-----------Slash


-<Circle>
 
-----------Side Slash

-<Tri+Cir>

-----------Jumping Slash


-<X2Tri (x to pressing triangle)>

-----------Upper Slash


-< x while in motion>
 
---------- Roll


-<x while still>
 
---------- Crouch


- <"R">
 
----------- Block


- <Square>
 
----------- sheathe


- <triangle>
 
-----------Unsheathe 

(EODP)
=================Explanation of Damage Of each hit in Percentages==============
                                        
Ok so each hit, does a fixed amount of damage depending on which hit you do. I 
will put the percentages of each hit so that you can see the overall percentage
of damage your doing per combo. Basically take it as though the higher the end 
percentage the higher damage you will do. From here on out i will put the 
percentage of the hit in parenthesees.


For Example: 
Tri+Cir(18%), Triangle(14%), Triangle(12%), Triangle(8% + 12%), Circle(24%), 
X2Tri(15%) = 103%



(TC)
=================================The Combos====================================
                                       

Ok essentially the sns has the ability to pull off a 6 hit combo or even an 
infinite combo based on whether you want to use the roll slash ability to 
continue.

From here on out i will now number the combos so that you will know what i mean 
when i say usecombo number 1 on gravios during his beam attack etc. I will also 
assume that your weapon is always out and not sheathed, just to simplify the 
combos.



_______________________________________________________________________________

">" =explantion     "+" =positive of this combo     "-" =Negative of this combo
_______________________________________________________________________________








*For the sake of time, i'm only including combos that have atleast 3 hits...*




(CO1)
------------------------------------------------------------------------------
                                 Combo 1:
                       
               Triangle(14%), Triangle(12%), Triangle(8% + 12%)

                                     
                              <<<<46%>>>>>
------------------------------------------------------------------------------

>A four hit combo thats very basic and is used by many. However its also the 
 main cause of HP loss for new SNS hunters.

+ The main combo for an SNS user and relatively easy to pull off whether your 
  under pressure or not.

+ A part of the highest damaging combo of the SNS


- Not realistic to use in all situations


- The 4th strongest combo...and once again takes too long to pull off


- In teams, the last hit will often send other players flying across the area


Overall- its just too long of a combo and doesn't do as much damage as other 
         combos that are much shorter and with less recovery time.





(CO2)
------------------------------------------------------------------------------
                                 Combo 2: 
                
          Tri+Cir(18%), Triangle(14%), Triangle(12%), Triangle(8% + 12%)

                                    
                               <<<<64%>>>> 
------------------------------------------------------------------------------

>A 5 hit combo thats useful and also very highly used in situations where it 
 shouldn't.This is definitely a combo that should be used when the wyvern is 
 either paralyzed, or in a pitfall trap. Honestly though i wouldnt even use 
 this combo in those situation either.

+ Its a good strong combo, and very easy to pull off

+ Two more hits with this combo and you have the highest damaging combo

- Another big time consumer... I would just completely stay away from this 
  combo all together.

- Another combo that ends with the SNS shooter which sends your teamates 
  flying...




Overall- Yup another long combo which actually adds on to the length of combo 
         one without adding a significant amount of damage.



(CO3)
------------------------------------------------------------------------------
                                   Combo 3: 
             
          Triangle(14%), Triangle(12%), Triangle(8% + 12%), Circle(24%)
                                 
                                    
                                 <<<<70%>>>>
------------------------------------------------------------------------------

>Another 5 hit combo thats useful and reliable. Its basically a less mobile 
 version of Combo 2, but adds an extra little "umph" to your final damage when 
 its all over.

+ Stronger damage wise then Combo 1 or Combo 2.

+ Adds the circle button, which is associated with my Universal Combo

- Unfortunately takes a lot of time to pull off, you will usually get hit 
  while doing this

- A big time stand still move, which means less mobility and it lacks the 
  space closing jumping slash of combo 2.


Overall- Does more damage then Combo 2, but takes away from the gap closing 
         jump shot, all in all its still a little long for my tastes.



(CO4)
------------------------------------------------------------------------------
                                  Combo 4: 
         
    Tri+Cir(18%),Triangle(14%),Triangle(12%),Triangle(8% + 12%),Circle(24%)


                                <<<<88%>>>>
------------------------------------------------------------------------------

>The highest damaging stand alone combo, pulling off 6 hits of speedy goodness

+ Stronger then Combo 1-3 due to the amount of hits.

+ Can really do a good amount of damage if the wyvern is on the ground stunned
  fallen, or in a pitfall trap

- Very long and should be used extremely sparingly

- Another bad teammate combo which, could possibly knock your friends all over
  meaning your friends will be getting hit because of you.


Overall- Just too long...Little point to putting this combo out when you can 
         two universal combos in a row at about the same time it takes to do 
         this one.


(CO5)
------------------------------------------------------------------------------
                                  Combo 5: 
                         
                     Triangle(14%), Triangle(12%), Circle(24%)


                                <<<<50%>>>>
------------------------------------------------------------------------------

> A simple, but clean 3 hit combo. Cancels last two hits of the Combo 1 and 
  adds circle which ends up doing more damage.

+ Does more damage then Combo 1, and is done much faster

+ Less mobile, but good when you under that Kutku or rathalos swining his tail

+ One more hit and this becomes the Universal Combo

+ Eliminates the SNS shooter hit, meaning no more friends flying across the 
  screen

- Low attack

- Not realistic as an end all wyverns combo


Overall- Definitely a good combo when your under that wyvern trying to avoid 
         his/her tail. Also will most often knock that wyvern over when you 
         least expect it.



(UNI)
------------------------------------------------------------------------------
                              Universal Combo: 
                  
             Tri+cir(18%), Triangle(14%), Triangle(12%), Circle(24%)


                                <<<<68%>>>>
------------------------------------------------------------------------------

> A 4 hit combo that is faster and a hit less then Combo 3 meaning more time 
  to add attacks and more. This is my favorite combo and has gotten me from 
  hr1-hr5 by soloing.

+ Very fast and versatile combo

+ Only 4 hits and does about the same amount of damage as the much longer 5 
  hit combo number 3

+ Starting hit will close gap between you and wyvern and finishing attack 
  allows you to roll out without getting hit.

+ Does a high amount of damage for low amount of hits

+ Very linkable to rolls and more attacks

+ Eliminates the SNS shooter, meaning no more friends flying across the area

- If your not good with the camera or aiming in general, then this combo 
  could mean alot of missed hits...Just make sure you know where your going 
  when you start the combo.




------------------------------------------------------------------------------
                 *****ROLL TO TRIANGLE ATTACK/ INFINITE COMBO********
                             
                            CONTRIBUTED BY: whoohaaah
------------------------------------------------------------------------------

BASICALLY YOU CAN DO ANY OF THE COMBOS, BUT AFTER THE LAST HIT
(USUALLY CIRCLE), ROLL TO ANY SIDE AND FOLLOW UP WITH TRIANGLE, THEN CONTINUE
ANOTHER COMBO....IN OTHER WORDS YOU CAN MAKE AN INFINITE COMBO...this can be
very useful for wyverns that are on the ground, stuck in traps, stunned, etc.
(anything that immobilizes the wyvern and insures you to get in extra hits)...

FOR EXAMPLE:

 1. set a pitfall trap and trap a kut-ku (or any wyvern)
 2. once wyvern is trapped, jump in and perform any of the SnS combos:
   - this is my usual combo set-up:
      - TRIANGLE + CIRCLE (jumpslash)
      - TRIANGLE, TRIANGLE, TRIANGLE, TRIANGLE (5 hits)
      - CIRCLE (side slash)
      - basically combo is as follows: jumpslash, slash (upwards), slash
        (downwards), slash (upwards), upper slash (two-slash attack),
        and side slash...
 3. after the final hit (CIRCLE, side slash), perform a roll
   (any side, or forward)...i usually perform a forward roll to keep hitting
   the body...
 4. after the roll, quickly press TRIANGLE (quickroll slash)...
 5. continue with another combo (i usually do the same combo to do the 
    maximum damage)...REPEAT STEPS 2-5 until wyvern gets up from the trap...

I FOUND THIS USEFUL WHEN I FIGHT LAO SHUN LUNG AND OTHER HUGE WYVERNS...
ADD ALONG ESP SKILL AND/OR ARTISAN TO ADD SHARPNESS, AND YOU'LL BE NEARLY
UNSTOPPABLE...




*EXTRA/AZNFUSION: Since the X2Tri attack (roll to slash) Does 15% damage
                  you could basically add a nice 15% to any and all of the
                  combos mentioned above if you'd like. This could also
                  make a great deal of other combos that you may want to look
                  into as well. I will soon be adding more combos so that
                  we can get more specific with wyvern strategies, but for
                  now i'm only listing the safest situations for attack.
                  Oh bit for starters i'll say that sometimes you can get
                  brave and throw in a quick roll hit to get under a rotating
                  tail and then quickly roll out to safety doing minimal
                  damage, but still doing damage nonetheless.

  

( WTAC )
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===================================WYVERN TACTICS=============================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- OK before i start i'm gonna tell you the way this part of the faq will go. 
  I'm going to put all the types of attacks the wyverns will do, and i will 
  then put what you should do in that situation. There are numerous ways to 
  take down a wyvern and you may not find mine the way to go. If you have any 
  other ideas on how to take one down then email me and let me know what you 
  think and i'll determine if i should put it in here or not.



"*"= Negated
"**" = Poor
"***" = Good
"****" = Great
"*****" = Excellent


(WTKK)
______________________________________________________________________________
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______________________________________________________________________________
=====================================KUTKU====================================
______________________________________________________________________________
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$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
______________________________________________________________________________

Elemental Data:
Attribute: Fire

Dragon: *
Fire: **
Thunder: ****
Water: *****

Recommended Weapon: Frost Edge+, Odyssey, Kirin Bolt Indora, Other thunder 
                    weapons or high damage weapons.

Knock Out: Yes
Poison: Yes
Sleep: Yes
Stun: Yes
Daze: Yes


Kutku is a large redish/orangish/some say pinkish chicken. His movements 
resemble a chicken if not anything else and is probably the easiest wyvern in 
the game. However,if your having trouble with this guy then your not alone 
as all new hunters struggle with him at first. Its just a matter of memorizing 
the wyverns movements and knowing what to do when to do it.

------------------------------------------------------------------------------
                                     ATTACKS
------------------------------------------------------------------------------
A. Roar - A roar, it doesn't affect you

B. Peck - A little jump forward to Peck, it can peck from 3 to 5 times

C. Jump up and down (initiates rage) - He stomps angrily on the ground

D. Bite - Like many other wyverns, he tries to bite you towards his left leg

E. Fireball Once - Raises head up and shoots a fireball a short distance away

F. Fireball back and fourth - Repeatedly shoots fire balls from left to right

G. Slide Feet - Like a bull it starts to slide its feet

H. Jump backwards - Flies backwards

I. Lunge Forward Peck - Runs at you and pecks

J. Charge - Runs at you and usually trips

K. Tail Whip - Spins his tail in a counter clockwise motion

------------------------------------------------------------------------------
			             TACTICS
------------------------------------------------------------------------------


A. The roar doesnt affect you, so this is a good opportunity to hit him with 
   a combo. I would do the Universal Combo here and roll triangle to push
   in another universal combo.

B. A very linear attack, so you can easily run to the your right or his left 
   side and start a quick combo. Sometimes you will only want to do a jump 
   slash to up slash

C. This little move can sometimes knock you on the ground, so i would when 
   he does this i would stand back and wait to see what he'll do.

D. An easy attack to avoid. Just run either around him or between his legs 
   and initiate either the Universal combo or combo 5.

E. Another very linear attack. This is a good time to jack up his legs with a 
   universal

F. Right here is a good time to unleash basically whatever combo you want. 
   If your in Front of him then follow his fireballs and run to the place 
   where they arent hitting basically juking each ball till you get under his
   legs.

G. This is the time to hit the leg thats not sliding backward. I cant really 
   get too in depth with this because its so simple. Simply pull off a 
   universal combo and in most cases Kutku will fall to the ground.

H. This isn't really an attack, but just be careful he may charge forward 
   after this.

I. This is an attack that may catch you off guard some times. The main thing 
   with kutku is to stand on his left side (kutku's left), so that when he 
   does this move or swings his tail etc. it wont hit you.

J. The charge move. This can be hurtful if he traps you in a corner and 
   what you need to do is get up and dive away or roll out of the way. This 
   is pretty linear so when he does trip it allows you a chance to do a short 
   combo on him hopefully tipping him over.

K. The move that irritates all the new hunters. The best way to avoid this is 
   to either go under hit body where it is safe and pull of some combo 5's, 
   or stay on the left side of his body (or your right when facing him).

------------------------------------------------------------------------------
                                  STRATEGY #1
                             Contributed By: Donut Dawg
------------------------------------------------------------------------------
For Yian Kut-Ku:

Kut-Ku likes to use straight forward attacks, like a fireball and his dash. 
When he uses his dash, run up to him and use the unsheathe attack on his wings
Then, following this attack, use the triangle triangle triangle circle combo.
. By now, he should try and tail whip you. Roll out of his way if you can and
sheathe your weapon. Use a potion if needed.

------------------------------------------------------------------------------
                                 STRATEGY #2
                             Contributed by: 8Lupin8
------------------------------------------------------------------------------
The main tactic i use for the kut ku is get under its legs, as this is the
place your least likely to be sucessfully hit with any of there attacks, other
than the occasional dash, it also means you can get of quite a few combos,
and hey if you get knocked back just jump back in with the triangle + o attack
and stright into another combo, however due to camra angels in certain areas
you might not be able to see its ear go down if trying to capture it. this
tactic also works with GS aswell.

------------------------------------------------------------------------------



______________________________________________________________________________
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
______________________________________________________________________________
______________________________________________________________________________
======================================BLUE KUTKU==============================
______________________________________________________________________________
______________________________________________________________________________
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
______________________________________________________________________________

Elemental Data
Attribute: Fire

Dragon: *
Fire: **
Thunder: ****
Water: *****

Recommended Weapon: Frost Edge+, Odyssey, Kirin Bolt Indora, Other thunder 
                    weapons or high damage weapons.

Knock Out: Yes
Poison: Yes
Sleep: Yes
Stun: Yes
Daze: Yes

Ok look, this kutku is blue, and looks better then the other kutku. His Armor 
Set gives better skills and the price of that is to fight a slightly higher 
hp and more  attack powered kutku. Nothing is really changed with this one 
except you'll notice he could be a bit bigger and have more hp, other then that
he's basically the same thing.


(WTGY)
_______________________________________________________________________________
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
_______________________________________________________________________________
_______________________________________________________________________________
=====================================GYPCEROS==================================
_______________________________________________________________________________
_______________________________________________________________________________
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
_______________________________________________________________________________

Elemental Data:
Attribute: Poison

Dragon: **
Fire: *****
Thunder: *
Water: ***

Recommended Weapon: Corona, Blazing Flachion, Djinn, Shining Wyvern Blade

Knock Out: No
Poison: Yes
Sleep: Yes
Stun: Yes

Gypceros is a cool wyvern. Personally i think he looks cool, but has stupid 
looking tendencies (why a turkey...). Other then that he is a wyvern that is 
definitly difficult for the new comers to MHF. Unlike the first MH, this time 
around our SNS will slice through him easily making this fight alot easier 
then what it would have been.

-------------------------------------------------------------------------------
                                     ATTACKS
-------------------------------------------------------------------------------

A. Spit Poison - Gypceros Spits poison out of his mouth straight ahead.

B. Running Poison - Gypceros runs while spitting poison left and right.

C. Fly Back/Fly up and drop - Jumps backward into the air, wind will usually 
   disrupt you

D. Flash - Two types of notice for flashes. One will be his stomping angrily 
           to flash And the other will be him pecking 3-4 times then raising 
           his head to flash

E. Fake Death - Gypceros plays dead then wakes up when something comes into 
                contact with him.

F. Stomp - Gypceros stomps angrily on the ground. This usually leads to his 
           berserk mode or a flash.

G. Run Pattern - Gypceros starts running to certain portions of an area 
                 doing the running poison attack.

H. Tail Whip - Gypceros swing his tail counter clockwise while stretching it 
               to reach farther then it seems

I. Peck - He will either lunge forward and peck at you or stand still and 
          peck, sometimes this attack will steal an item from you.


-------------------------------------------------------------------------------
			             TACTICS
-------------------------------------------------------------------------------

A. This is a good time to attack him. He is open and doing something thats very
   linear Make sure to make your attack short however because his recovery time
   for this attack is quite fast, meaning he will do something right after.

B. When he does this, just wait out and see what he does next. Its pointless to
   try to attack him while he's doing this. You'll most likely get knocked down
   or poisoned.

C. Just an average wind move to throw you off.

D. When you notice the signs of a flash, its a good idea to go behind him on
   the left side of his tail and block. So that when he's done flashing and
   you've blocked it even his he tail whips it will go around you and he will
   have to turn around to initiate an attack on you.

E. This attack is the main reason for many deaths among new hunters. For this 
   you can either wait until he wakes up, throw a rock/paintball, blow a flute,
   do a quick Tri+cir to his head and so on. Just do not come into contact
   when he is waking up as it deals a great amount of damage.

F. This move usually means he's going into rage mode. Just wait it out as this
   stomp could knock you down and mean a new combo for old gyp to practice on
   you.

G. For this, just look at him and where he runs and try to figure out where he
   stops the patterned run. I will say this once, do not chase him there is no
   point. He will run this pattern continuously, so just memorize. Once you
   figure it out then you can just go wait in the spot where he stops and start
   your onslaught from there.

H. This move is probably the best time to attack gypceros and gyps best chance
   to hit you. Since you now know he spins his tail counter clockwise you can 
   avoid it by standing on his left side and/or running under him doing many 
   combo 5's. If you do enough combo 5's while he does this you can surely 
   knock him over.

I. A simple peck similar to kutku's, that is very linear. He will sometimes 
   lunge at you so take it like you took kutku. Just keep staying on his left 
   side and you will be safe.

_______________________________________________________________________________
YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
_______________________________________________________________________________
_______________________________________________________________________________
===================================PINK GYPCEROS===============================
_______________________________________________________________________________
_______________________________________________________________________________
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
_______________________________________________________________________________

Elemental Data:
Attribute: Poison

Dragon: **
Fire: *****
Thunder: *
Water: ***

Recommended Weapon: Corona, Blazing Flachion, Djinn, Shining Wyvern Blade

Knock Out: No
Poison: Yes
Sleep: Yes
Stun: Yes

This Gypceros has the same moves and patterns as the normal Gypceros. In fact, 
i dont really know why they call him pink. The difference is that this gypceros
has green scales surrounding his neck meaning he's different. His carves are 
a bit different,and you wont see him until you get to atleast hr3. Overall 
though he has more powerand HP so take him seriously.


(WTKH)
_______________________________________________________________________________
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
_______________________________________________________________________________
_______________________________________________________________________________
======================================KHEZU====================================
_______________________________________________________________________________
_______________________________________________________________________________
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
_______________________________________________________________________________

Elemental Data:
Attribute: Thunder/Stun

Dragon: **
Fire: *****
Thunder: *
Water: **

Recommended Weapon: Corona, Blazing Flachion, Djinn+, Shining Wyvern Blade

Knock Out: No
Poison: Yes
Sleep: Yes
Stun: Yes

Thunderous Duo has become my favorite quest and if you know how to fight khezu 
it will become yours too. His tactics are very different in comparison to 
other wyverns and his diverse movement methods and abilities make him feel 
fresh. He is also a very good combo artist. His roar to thunder shock is a 
definite hunter pet peeve. This is the perfect wyvern for using the sns. He 
really needs to be fought with a hit and run state of mind. Meaning short quick 
combos are what will take him down. Not long drawn 
out combos or staying close to him.

-------------------------------------------------------------------------------
                                     ATTACKS
-------------------------------------------------------------------------------

A. Tail Whip - He spins his tail in a clockwise rotation

B. Stetch Bite - He stretches his head forward and opens his mouth for a bite

C. Thunder Shock Pika Style - He drops down, puts his tail into the ground and 
                              creates a shield of electricity around him.

D. Tackle - Very rare move where khezu takes a couple steps forward and throws 
            his body at you. (looks very funny)

E. Body Slam - From the ceiling, he'll try to land on you.

F. Pounce - He'll jump towards you trying to land on you from the ground

G. Ground Shock - He'll rear his head up and send 3 balls of electricity 
                  through the ground.

H. Bite - A bite that goes towards his left leg.

I. Roar - A very loud roar that leaves the hunter stunned long enough for 
          khezu to do an attack.

J. Mouth Acid - Khezu hangs from the ceiling and drops acid.

-------------------------------------------------------------------------------
			             TACTICS
-------------------------------------------------------------------------------

A. Since he spins his tail clockwise its a good idea to say on Khezu's right 
   side. During this attack you can pull off a couple universal combos and 
   connecting them to a combo 5.

B. Very linear attack and simple to avoid. If your still on khezu's right 
   side then you'll be fine. This is a good opportunity to throw out a quick 
   Universal Combo

C. Definitely a time to either stay away, or if your in close to block.

D. Since this barely comes up, you will barely need to think about it. If it 
   does come up then you can attack him when he's recovering from the attack 
   similar to after he pounces. I would recommend a universal combo right here.

E. This can actually be the opening for you to start damaging him if he is 
   sticking to the wall too much. Simply position yourself in front of him and 
   block so that he will come down and you can start doing combos on him again

F. Another linear easy to avoid attack. If you keep your eye on him you'll 
   know when he's about to lunge at you. Since he doesnt go very far when he 
   does this, you can chase him and starta  universal combo on him and roll 
   out, as he'll sometimes do a quick thunder shock afterwards.

G. If your in front of him this attack can be deadly as it could start his 
   combo. You really want to be behind him when he does this attack so if 
   you see it coming don't run towards him or away from him, but just run 
   left or right. The width of this attack depends how far you are from him 
   and if you've been fighting him the way i want you to then you will never 
   be far enough to get hit by this.Otherwise this is a great opportunity 
   to attack him. A universal combo on him and maybe another will in most 
   cases have him tipped over leaving you more chances to attack.

H. A good chance to position yourself on his right so that you can do more 
   damage with some good universal combos.

I. This attack can be deadly so be ready to block, because if you don't then 
   in most cases he will thunder shock right after a roar knowing that you are
   stuck holding your ears and in range. I highly recommend blocking this or 
   wearing armor with the High Grade Earplug skill.

J. Very Very easy to dodge. This has to be the worst attack accuracy wise 
   from khezu

------------------------------------------------------------------------------
                                  STRATEGY #1
                            Contributed by: Aznfusion
------------------------------------------------------------------------------
Khezu is a very easy to deal with wyvern once you get to know him. He is also
one of the most combo oriented wyverns. Now the weapon i'd recommend using for
him would be either the corona, djinn/+, or flaming flachion.

Ok so at this point in the game you should know the longer the combo, the
worse off you may be. Do not jump into this battle with full out combos,
instead go in with the intention of doing something quick and getting out.
Since elemental damage with an sns is the same with any weapon if you do 4
hits with a corona then your pulling off about 3 times the fire damage that
a rathalos fire sword would do. So don't get overzealous and stay patient.

Fighting Khezu is patience because if you get impatient start rushing and
throwing out full combos your guarenteed to get zapped. For khezu i would say
hitting the legs are a good idea. The general position at which you are at
should be on his right side. You can run around him staying on his right side
and be pretty safe. Every once in a while pull off a jumping slash, slash
slash circle and when he does a pika shock then roll out waiting for him to
finish. Once he's done do a jumping slash, to slash slash and roll out as he
will often thundershock a second or third time after the first one.

Since the primary hits that he will do is the thunder shock, ground shock,
and occasional ground shots, then all you have to do is avoid the thunder
shock because that is most often the move that will start his combos.

Now the move that will usually get you shocked is the roar move. If possible
try to avoid this because out of all the roars/screams, i believe khezu is
among the loudest. Basically just block the roar.

Other then the annoyance of some of his attacks, similar to Rathalos flying
khezu crawls on the ceilings until he either drops down of free will, (which
could take a while) or he thinks he will hit you after landing. In order to
quickly get him off the ceiling stand aimed towards where you think he will
land and block. He will most of the time land and you will block his little
body slam or he will miss you and you can attack him. 

So remember the three moves you want to block:


Scream
Thunder Shock
Ground Shock
Body slam

Other then that he should be putty in your hands. If you pull off short 3-4
hit combos and roll out to observe then you should be safe and knock him
over regularly. Goodluck and have fun because khezu is one of a kind and
very fun.
------------------------------------------------------------------------------




(WTPL)
______________________________________________________________________________
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______________________________________________________________________________
______________________________________________________________________________
======================================PLESIOTH================================
______________________________________________________________________________
______________________________________________________________________________
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_______________________________________________________________________________

Elemental Data:
Attribute: Water

Dragon: **
Fire: *****
Thunder: *****
Water: *

Recommended Weapons: Thunder Tip, kirin bolt ultimus, Kirin bolt indora, 
                     Flaming Flachion, Djinn+, Corona, High damage weapons etc

Knock Out: N/A
Poison: Yes
Sleep: Yes
Stun: Yes

Plesioth is a difficult wyvern for some. He is often very large and has attacks 
that do alot of damage. He's basically a giant cephadrome with more kick. With 
Plesioth you can't really run out of range to avoid a tail whip so the only 
way is to go underneath it. Water attacks do plenty of damage since most 
hunters wear armor that doesnt protect against water.

-------------------------------------------------------------------------------
                                     ATTACKS
-------------------------------------------------------------------------------

A. Water Blast 1 - Shoots water straight forward and into the sky

B. Water Blast 2 - Shoots water from Left to right

C. Retreat - Runs back to the water, similar to a charge from other wyverns

D. Aerial Dive - Only in the desert plesioth quest does he jump over the 
                 island and hit you midair putting you to sleep.

E. Land Dive - Jumps out of the water onto land, and once on land wiggles 
               foward, dealing damage to anyone in the way.

F. Tail Whip - Spins his tail clockwise

G. Bite - Bites towards his left leg

H. Body Tackle - Turns side ways and lunges his body forward.

-------------------------------------------------------------------------------
			             TACTICS
-------------------------------------------------------------------------------

A. Just dont stand directly in front of Plesioth and you'll be fine

B. This is a close range water blast so if your pretty far from the shore then
   you'll be ok.

C. Be careful of this one as it does some heavy damage. If your making sure to
   never stand directly in front of him this attack will never hit you. 
   Remember to stand on Plesioths Right or your left.

D. You can avoid this with a simple block in the direction he is coming at you

E. When this happens you should be happy as he is coming in ready for a fight. 
   Just dont be in front of him or touching him when he's doing the wiggly 
   part. Instead go far enough where you can start a universal combo on him and
   you'll be fine.

F. The only way to avoid his tail whip is to either be freakishly far or under
   him. This is probably the best time to attack him and it should be taken 
   advantage of. When he is busy spinning around you can pull off some 
   universal combos to his right leg. Remember to aim for his right leg though 
   so that you can reposition yourself on his right to avoid his tail whip. 
   It also gives you time to aim yourself towards his body tackle so that you 
   can block.

G. An easy to avoid attack and another good opportunity for a quick combo. 
   It could be either a combo 5 or universal. Use whatever is you see fit for 
   the time gap you have.

H. A big time hunter killer. Since your standing on his right you can 
   sometimes avoid this attack altogether by rolling farther to the right or 
   your left. However, the best plan to not take damage here is to simply 
   position your body towards him and block. During his recovery of this 
   attack he opens himself up for you to do a quick combo.

-------------------------------------------------------------------------------
                               STRATEGY #1
                         Contributed BY: Aznfusion
-------------------------------------------------------------------------------
Ok plesioth is a devestating wyvern to some due to his water attacks and high
melee damage. Once he tail whips its very difficult to try and avoid it by
making space between you and him so there are only certain ways of avoiding
his attacks. BUT once you have plesioths moves down then he is cake and
fun to fight.

SO first off i'd recommend a thunder/electric element sns. Whether that be a
kirin bolt or a thunder tip both are pretty effective against him.

For the basic position at which you should be at i would definitly say his
right side. He swings his tail clockwise so you would want to be on the
opposite side of where he swings his tail as this can be the most suprising
hit. If he swings his tail you will have time to run between his legs and
deal damage while he's spinning around aimlessly. If he happens to walk in
place a little bit then you can aim towards him and block the incoming body
slam. Being on his right just gives you alot of options so stay around there.

With this wyvern i would recommend just doing a quick triangle triangle circle
attack so if your not the best at aim then you wont miss and end up somewhere
where you dont want to be. Just pay attention to your position in accordance
to plesioth and you should be more then fine.

Now if your in the desert then bring a flute so you can get him to come back
after you've done enough damage to make him swim to the back of the cave, and
if your in the jungle you can simply wait. Some would suggest a sonic bomb,
but i dont think its completely necessary. If your playing monster hunter
then you must have some sort of patience necessary to wait for him to jump out

So all in all goodluck with plesioth, just remember position, position. Fight
Defensivly and stay in close. This is not a hit and run fight like khezu or
Rathalos.
------------------------------------------------------------------------------ 



(WTRO)
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_______________________________________________________________________________
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=======================================RATHALOS================================
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{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{
_______________________________________________________________________________


Elemental Data:
Attribute: Fire/Poison/Knock Out

Dragon: *****
Fire: *
Thunder: ***
Water: ***

Recommended Weapons: Eternal Strife, Blue Ogre Sword, Black Dragon Sword, 
                     Frost Edge+ Odyssey, other dragon elemental swords.

Knock Out: Yes
Poison: Yes
Sleep: Yes
Stun: Yes

Rathalos the main wyvern of Monster Hunter and is basically the mascot. 
He is smart fast and carries some high powered attacks. He doesn't have much 
HP or defense to rely on, but its compensated with speed. He likes to fly 
when he's weak and when he's on the ground he provides little opportunities for
attack.

-------------------------------------------------------------------------------
                                     ATTACKS
-------------------------------------------------------------------------------

A. Aerial Fireballs - Flies into the air and shoots 1-3 fireballs each aiming 
                      towards you

B. Fireball - Stands still and shoots a fireball across the area

C. Jump Backward Fireball - Jumps backwards while firing a fire ball at the 
                            ground

D. Bite - Bites towards his left leg

E. Tail Whip - Spins tail either clockwise or counter clockwise

F. Sting - Aims at hunter, and brings tail down to hit hunter. This attack 
           usually knocks you out and poisons you.

G. Charge - Runs at the hunter. Any contact with him during this state will 
            do damage

H. Fly Up and Land - Used to blow you back with wind then to possibly attack.

I. Roar - A hunter disruptor. In most cases used to have you become vulnerable 
          for attack.

J. Aerial Dive - From the air Rathalos Dives downward trying to slash you with 
                his claws.

K. Jump - From one side of the area, rathalos jumps to another side or off the 
          edge either slashing you upward, or landing on you depending on 
          where you are

-------------------------------------------------------------------------------
			             TACTICS
-------------------------------------------------------------------------------

A. The easiest way to avoid this attack is to go underneath him. You will see a
   shadow that can act as your safe spot.Upon his landing you should run out of
   the way and be ready to hit his tail as it gets lows enough to hit with a 
   quick Tri+cir, to triangle attack.

B. If your close to him this is a great opportunity to pull out a universal 
   combo or go for his tail. Unfortunately you will be too far most of the time
   so use this to get a little close to him.

C. When fighting Rathalos you shouldn't ever be directly in front of him, so 
   this attack shouldn't ever hit you.

D. A good opportunity to attack his legs and do further damage on him. Make it
   a quick combo thought because this could lead to a tail whip.

E. Since you can't really effectivly block this, its best to run right under 
   him and do a nice unviversal combo to start off and once your in between 
   his legs then a combo 5 would do nicely. Be careful though because he could
   possibly start a charge.

F. Easiest way to cancel out this attack is to run in his shadow. He won't be 
   able to sting you when your directly under him. Upon his landing for his 
   tail.

G. This can be a difficult attack to avoid. If your farther away he will 
   often time home onto you better then if you were closer to him. If you stay
   close enough where you can run to the left or right then you will be safe 
   from this attack. If he trips after this attack then it provides a good 
   chance to pull of a very fast jumping slash to slash slash combo. 
   Remember to roll after every combo and preferrably to safety.

H. You can block the wind if you want. Otherwise just get out of the way so 
   you can pull off a quick attack on him as he lands.

I. Its a good idea to block his roar as it can lead to him charging you and 
   doing more and more.

J. You can block this attack, but you can also completley avoid it by 
   standing next to wall. 

K. This is frustrating sometimes, but you can attack him after he lands, 
   forcing him to start fighting you up close.

-------------------------------------------------------------------------------
                                    STRATEGY #1
                              Contributed By: Treeko11
-------------------------------------------------------------------------------
Ok, basically you need to pound on his head, i use a PBA (Poison Battle Axe),
and it works wonders. Whenever he fires a fireball, jump straight in and smash
his head until his crown breaks. After a while, if you get bored, chuck a
flashbomb or two and whenever he lowers his head and lets out a low growl, 
thats when you bash him. Eventually he will fly away to his nest(area 5).
In here you can either let him sleep while you put down a pitfal trap or you
could just run straight to him and attack. This will hopefully kill him!

Enjoy! =)
-------------------------------------------------------------------------------


(WTRI)
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_______________________________________________________________________________
=======================================RATHIAN=================================
_______________________________________________________________________________
_______________________________________________________________________________
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
_______________________________________________________________________________


Elemental Data:
Attribute: Fire/Poison

Dragon: *****
Fire: *
Thunder: ****
Water: ***

Recommended Weapons: Eternal Strife, Blue Ogre Sword, Black Dragon Sword,Kirin
                     Bolt Indora, Kirin Bolt Ultimus, Thunder Tip, other 
                     thunder element weapons.

Knock Out: Yes
Poison: Yes
Sleep: Yes
Stun: Yes

Rathian is the female version of Rathalos and i believe the stronger. She has 
more HP,a higher attack, and deadlier moves. Fortunate for us she stays on the 
ground and has one of the most easily countered attacks in the game. Her 
strengths are null and void due to her openess for attack.

-------------------------------------------------------------------------------
                                     ATTACKS
-------------------------------------------------------------------------------

A. Bite - Rathian will bite towards its left leg

B. Tail Whip - Swing its tail clockwise or counter clockwise

C. Jump Backwards - A disruptor move using wind

D. Charge - Runs at you. When rathian is doing this you cannot touch her 
            without taking damage. Sometimes Stops and runs in another 
            direction

E. Fireball - Shoots 1-3 fireballs, it usually depends on mentality of 
              Rathian

F. Back Flip - Does a back flip with tail hitting you. This attack ends in 
               a stomp

G. Stomp - Flies into the air and land stomping on the ground sending you 
           flying if in range.

H. Roar - Used to open you up for attacks.

--------------------------------------------------------------------------------
			             TACTICS
--------------------------------------------------------------------------------

A. A good opportunity to attack her legs and do further damage on her. Make it 
   a quick combo though because this could lead to a tail whip.

B. Since she swings her tail in both directions its best to just wait it out, 
   but if you dont care about getting hit then running under her is what you 
   need to do. Otherwise i would say dont do it because rathians moves vary too
   often

C. You can block this if you want, but you shouldn't get disrupted by this.

D. Simply avoid her. Run back and fourth if you have to but try to stay a little
   close because your avoiding to wait for a good opportunity to attack.

E. The main time you will do damage to her. You will cut off her tail during 
   the fire balls, you will knock her over when she fire balls, you will just 
   completely wait for when she does fireballs so that you can attack. I would 
   recommend using a universal combo once and rolling out to see what she will 
   do next.

F. This attack is very powerful and should be avoided at all costs. The simple 
   way to avoid this attack is to run to the left or right because the tail is
   linear, but still has some range.

G. The wind and the stomp could really turn things around so i would recommend
   just being out of range.

H. Just block it so that you can have enough time to dodge or block whatever 
   attack comes next.


(WTMO)
_______________________________________________________________________________
################################################################################
________________________________________________________________________________
________________________________________________________________________________
=====================================MONOBLOS===================================
________________________________________________________________________________
________________________________________________________________________________
################################################################################
_______________________________________________________________________________

Elemental Data:
Attribute: None

Dragon: *
Fire: **
Thunder: ***
Water: ****

Recommended Weapons: Shining Wyvern blade, Kirin Bolt Indora, Frost Edge+, 
                     Odyssey

Knock Out: Yes
Poison: Yes
Sleep: Yes
Stun: Yes

Monoblos was a Mono horned offline only wyvern that required you to "solo" 
through the offline quests in MH1. This time around its the same and monoblos 
has only gained more speed and accuracy since MH1. His charge is faster then 
diablos and in rage mode he isa force to be reckoned with. A very fun wyvern 
and worthy of being offline only.Fighthim like you would fight a diablos. Their
moves are similar and respones should be done in the same way.

--------------------------------------------------------------------------------
                                 STRATEGY #1
                             Contributed by: Aznfusion
--------------------------------------------------------------------------------

In all honesty you do not need flash bombs or sonic bombs. Since monoblos fights
like diablos you can go at him in the same way.

Monoblos has all the same attacks as a diablos and i listed them and how to
respond to the attacks in the diablos section.

As for a strategy i can lay one out for you real fast.

For a weapon i'd recommend a thunder tip or a kirin bolt ultimus. If you do 
not have that then a weapon carrying a thunder element.

Monoblos spins his tail counter clockwise meaning that you want to stay on his
left side (or run to your right when facing him). Run counterclockwise circles
around him and you'll be perfectly safe. If your using an sns then jump in and
do a quick tri+cir, tri, tri and if you have time add in the a final circle
attack. If your using a GS or lance then do a quick two hits tops and hop out
so that you can continue the fight defensively rather then offensively.

If he does a tail whip you should have time to run between his legs and do a
couple of good hits. If he does a body slam type attack then face towards him
and block. If he runs forward, chase him and position yourself back at the
safe point so that you can evaluate and continue the attack.

As for using the ledge. Its best to run straight to area 10 and stand with
your back to the ledge instead of on top of it. I recommend this especially
if your using a GS or lance. I say this because in the time it takes you to
jump off of the ledge you could have already done attacks from being on the
ground. Now you have two choices. Go for the head or the legs. Each leg has
a seperate hitbox so i would recommend hitting the leg you believe you have
better access to when he is not stuck in a wall. (Do not worry about the
tail because you will have plenty of time to hit that when you trip him.
If you want to hit the head then you will be doing it at the easiest time
possible. Its really your choice, but both will effect the fight differently

If you attack the head you will lower the damage he gives if he horns you
and ultimately get the horns off faster then you would if he weren't stuck
in a wall. If you attack the legs then you will be adding damage up so that
you can take the tail off easier to lower the range of his tail whip providing
you with more breathing space.

Overall if you follow the counterclockwise safe spot strategy then you dont
need flashes, sonics or any other item like that. You should rarely be hit
and have a good time.

Goodluck
--------------------------------------------------------------------------------



(WTDO)
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________________________________________________________________________________
===================================DIABLOS======================================
________________________________________________________________________________
________________________________________________________________________________
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
_______________________________________________________________________________

Elemental Data:
Attribute: None

Dragon: ***
Fire: *
Thunder: ***
Water: *****

Recommended Weapons: Shining Wyvern blade, Kirin Bolt Indora, Frost Edge+,
                     Odyssey

Knock Out: Yes
Poison: Yes
Sleep: Yes
Stun: Yes

Diablos is the two horned version of Monoblos and is one of the most complained 
about wyverns. He's become weaker since MH1, so complaining is the last thing 
that should be done. He digs under the ground for transportatino and a quest 
where there are two of him has become the most asked about quest on the message
boards.

--------------------------------------------------------------------------------
                                     ATTACKS
--------------------------------------------------------------------------------

A. Roar - Diablos Screams rendering you completely paralyzed

B. Tail Whip - Diablos spins his tail in a clockwise motion

C. Bite - Diablos bites towards his left leg

D. Tail Faint - Diablos swings his tail to the right then turns it around and
                swings it all the way to the right.

E. Charge - Diablos runs forwards and slides to a stop

F. Charge to Tail Swipe - Diablos runs forward, stops, then swipes his tail 
                          back and fourth.

G. Dig to Ground Burst - Diablos digs into the ground and comes bursting from 
                         the ground.

H. Charge to Head Punt - Diablos charges to where you were based on his aiming
                         and flips his head up to send you flying through the 
                         air.

I. Body Slam - Diablos turns side ways and lunges his body at you

J. Rush - Diablos suprisingly slides forward from a complete stop.


--------------------------------------------------------------------------------
			             TACTICS
--------------------------------------------------------------------------------

A. Block this at all costs. You will see it coming if he raises his head upward.
   It could lead to the some very high damaging hits.

B. This is probably the best time to be hitting diablos. Other then when his 
   horn is stuck in the wall you can most likely do the most damage while he's 
   spinning his tail. Simply run under him and do a large number of combo 5's 
   or universal combos based on whether you can aim properly.

C. A good chance to put in a quick combo on him. Maybe a Universal or a combo 5.

D. If you find yourself in front of diablos when he does this make sure your 
   more towards his right side. If you are behind him, which you most likely 
   will be, then turn to your right and block. After this you can usually pull 
   off a fast combo before being forced to escape.

E. Just run left or right to avoid this attack, and follow him so that you can
   cancel out a repetition charge fest.

F. After he runs, make sure to keep a good distance so that you can avoid this 
   attack since it always follows a charge you will know when it "might" come. 
   After its done you should be save to run in and do a little more damage to 
   diablo's legs.

G. The best thing to do here is run in a medium sized circle or jump onto a
   ledge. But since you wont always have that ledge then a circle is your best 
   bet. He often will get you if you run in a straight line.

H. This is the second best time for you to be hitting him. Since he is charging
   and stopping so suddenly you can easily put in a quick combo after he stops

I. Just turn your body towards him and block. Its simple and you will be able
   to do a quick combo to further your chances of knocking him over.

J. This can be tricky to avoid if you fight diablos from the front. I would 
   recommend running clockwise circles around him while constantly staying 
   on his right side (your left) to avoid this type of attack.

________________________________________________________________________________
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________________________________________________________________________________
`````````````````````````````````BLACK DIABLOS``````````````````````````````````
________________________________________________________________________________
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\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=\=
________________________________________________________________________________
Dragon: ***
Fire: *
Thunder: ***
Water: ***

Recommended Weapons: High Damage SNS ex. Shining Wyvern Blade, Kirin BOlt Indora
                     Frost Edge +, Odyssey

Knock Out: Yes
Poison: Yes
Sleep: Yes
Stun: Yes

Black diablos is a pitch black diablos with small red eyes. He has high attack,
quick response, high hp, and a good amount of a surprise element and speed.


-------------------------------------------------------------------------------
                                    STRATEGY #1
                              Contributed By: AznFusion
-------------------------------------------------------------------------------

There are plenty of weapons you can use against a black diablos. His speed size
and black eyes shouldn't intimidate you. Instead bring along your favorite
thunder or water based sns with a good amount of raw damage and you'll be fine.
Personally i use a kirin bolt indora, but a shining wyvern blade might be a
better choice.

Now for what combo you should normally be using i'd say a universal combo
would be good enough for repetition during this fight. Your targets are his
legs first, tail second, and the head last. You will also be attacking one leg
in particular and that is the leg that doesn't slide back when he stands still.

The pattern of motion you should generally be in is running around him in a
counter clockwise circle while trying to stay close and on his left side. At
this side of his body you will have plenty of time to see his counter
clockwise tail swing towards you giving you time to run between his legs and
do combo 5, or facing towards him and blocking his body slam attack.

Now Since your going for his legs, the moment that he falls over you will want
to go and pull off a nice universal combo on his tail until it comes off.

When he pops up above the ground you can do one of two choices. One position
yourself where you want to be defensive and offensively or do a quick combo 5
to his tail. Either way his surprise attack should be avoided by running
circles around the spot he dug underground.

Whether he charge forward or tail swipes you should be on his left side meaning
you won't be getting hit by such simple moves. Instead you will have time to
see them coming and react accordingly by either blocking or running under his
body.

Continue running counter clockwise circles around him until he either falls or
staggers, allowing you to put damage into his tail.

The best place for taking off his horns is when they are stuck in a wall. This
happens in either area 1 or area 10. You can provoke him into the wall by
standing atop the ledge. I recommend giving it a shot and if you think about it,
Diabos is a slightly faster Gravios.  


(WTGR)
_______________________________________________________________________________
///////////////////////////////////////////////////////////////////////////////
_______________________________________________________________________________
_______________________________________________________________________________
=====================================GRAVIOS===================================
_______________________________________________________________________________
_______________________________________________________________________________
///////////////////////////////////////////////////////////////////////////////
_______________________________________________________________________________

Elemental Data: 
Attribute: Fire/Sleep

Dragon: *****
Fire: *
Thunder: **
Water: *****

Recommended Weapons: Frost Edge +, Odyssey, Eternal Strife, Blue Ogre Sword
                     , Assorted Dragon Elements

Knock Out: Yes
Poison: Yes
Sleep: Yes 
Stun: Yes

Gravios is an extremely fun wyvern to fight. His attack power if high, and he 
is slow meaning a very fun fight for you. He's gained attacks that take away 
from some of his past weaknesses, but he is still no big deal for our SNS that 
can now slice him to pieces faster then a lance could.

--------------------------------------------------------------------------------
                                    ATTACKS
--------------------------------------------------------------------------------

A. Roar - a simple move to set you up for an opening

B. Fire Beam - A very powerful fire beam that cannot be blocked

C. Body Slam - Gravios turns his body sideways and tries to lunge into you

D. Jump Slam - Gravios Jumps into the air and slams his body flat into the 
               ground

E. Tail Whip - Gravios spins his tail Clockwise

F. Charge - Gravios rears his head and runs full speed in a straight line, 
            sliding to a stop at the end

G. Charge to Tail Whip - Gravios runs and stops, and swiping his tail from 
                         left to right

H. Bite - Gravios bites towards his left leg

I. Fire Gas - Gravios releases a gas that ignites and sends you flying away 
              on fire

J. Sleep gas - Releases gas that does no damage, but puts you to sleep allowing
               gravios to attack you without worry.


--------------------------------------------------------------------------------
			            TACTICS
--------------------------------------------------------------------------------

A. When he roars you can block it and start an attack as he roars longer then 
   it takes for you to recover

B. Just avoid this little beam. During this beam its best to attack the front 
   of one of his wings so if he did release fire gas afterwards (which he does),
   then you could be out of its range.

C. You should easily position yourself in front of this and block. Afterwards 
   you can unleash a full combo 4 if you wanted. It gives you alot of time to 
   attack.Of if you run around him in a clockwise motion then you can avoid his
   body slam without blocking at all.

D. Since there is no wind that will blow you back, just stand out of the way
   of his body so you can use this opportunity to attack him as he lays on the
   ground.

E. This is a good time to do a universal combo to his stomach. This is one of
   the best times to inflict damage on gravios. Just stay under him or on his
   right side and you'll be fine.

F. You can use this time to sharpen, heal, etc etc. Instead of chasing him 
   you can go stand near a wall so he will stop earlier and close to you so
   that you can start fighting him again.

G. If your running behind him after a charge just calm down and wait out of 
   range of the tail swipe. When its 3-4 swipes are over you can safely go in
   for attack.

H. An easy attack to avoid. Just use this as another chance to inflict damage.

I. When he steps backward twice you should know to run/roll/dive away. If your
   already out of range and calm you can observe the wings. When the wing 
   touches the floor, you can do a universal combo to the wing and be safe 
   from the gas.

J. Use the same response to fire gas and make sure not to get put to 
   sleep because it can lead to the some high damage attacks.

_______________________________________________________________________________
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
_______________________________________________________________________________
_______________________________________________________________________________
================================BLACK GRAVIOS==================================
_______________________________________________________________________________
_______________________________________________________________________________
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
_______________________________________________________________________________

Dragon: *
Dragon (Chest Plate Broken): *****
Fire: *
Thunder: **
Water: *****

Recommended Weapons: Frost Edge+, Odyssey, (I can't really recommend Dragon
                     due to most dragon sns having low attacks and not being
                     fully capable of breaking a G ranked Black Gravios chest
                     in an understandable time. However if you are in a group
                     then it would be ok)

Knock Out: Yes
Poison: Yes
Sleep: Yes
Stun: Yes

Black Gravios is a wyvern that seems to give alot of new players trouble. His
speed is increased greatly from the normal gravios and he shoots many more
beams and fire smoke. However, his constant speed and moves make him very
predictable and easy to attack if you know what your doing.


-------------------------------------------------------------------------------
                                    STRATEGY #1
                              Contributed By: AznFusion
-------------------------------------------------------------------------------
Ok so i would first off say bring a frost edge+. You can take this guy out in
a reasonable amount of time using a water weapon. 

So basically you know he shoots alot of beams and when he's shooting a beam 
you can't really attack because of the chance he might release steam. 
Lucky for you our sns can slice right through his wings without bouncing unlike
the lance, gs, hammer, and dual swords. 

During this fight you will take complete advantage of that
ability by attacking his wings every time he shoots a beam. If he releases
steam you will wait until his wings touch the floor then pull off a nice
jumping slash to slash slash. I would say use a universal combo, but
unfortunately that last hit won't always connect.

As for the basic positioning you should have during the fight i'd say you want
to keep a distance that you feel comfortable with, but run around his body in
a clock wise motion while staying on his right side (your left). You'll be 
pretty safe here and if he did tail whip you could easily go under him or have
enough time to turn and block.

The steam that is always hurting you will now be the starting point for attack.
A reason for this is because when he releases steam you can either go towards
his tail, hit his wings, or get him to go into melee combat. To get him into
melee from steam or constant beams is to run in a little after he releases
steam (wings touch the ground). This will then make him want to use the body
slam or tail whip which you can easily counter.

As for the steam part you know that he's going to do right after he takes two
steps backward. When you are attempting to escape from being under him do not
run in front of him (towards his head), but behind his legs. The density of
smoke released from behind his legs are much less giving you more room for
breathing.

As for time to sharpen, use health potions etc. You can always run ahead of him
and bait him into running. When he charges at you, its then time to use all the
items you wanted to use earlier.

Its completely possible to go through this fight without taking damage once
so goodluck and have fun as this is one of the funnest wyverns around.
-------------------------------------------------------------------------------



(WTBA)
_______________________________________________________________________________
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_______________________________________________________________________________
_______________________________________________________________________________
=====================================BASARIOS==================================
_______________________________________________________________________________
_______________________________________________________________________________
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_______________________________________________________________________________

Elemental Data:
Attribute: Water/Poison/Sleep

Dragon: *****
Fire: ****
Thunder: ***
Water: ***

Recommended Weapons: Eternal Strife, Black Dragon Sword, Blue Ogre Sword, Corona
                     Blazing Flachion, Djin+, etc.

Knock Out: Yes 
Poison: Yes 
Sleep: Yes
Stun: Yes

Basically a young looking Gravios. Although there are certain instances where 
he maybe as big as a gravios, he still is somewhat harder in some situations.
Due to his size, basarios is faster, but hits less damage wise. He releases 
poison instead of sleep and instead of a beam he blasts a napalm at his enemies,
which unfortunately rarely hits.Overall just fight him the same way you'd fight
gravios.



(WTKI)
________________________________________________________________________________
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
________________________________________________________________________________
________________________________________________________________________________
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>KIRIN<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
________________________________________________________________________________
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
________________________________________________________________________________

Elemental Data:
Attribute: Thunder/Stun

Dragon: **
Fire: *** 
Thunder: *
Water: ***

Recommended Weapons: Shining Wyvern Blade, Golden Flachion, Frost Edge+, Other
                     high raw damage weapons

Knock Out: No
Poison: Yes
Sleep: Yes
Stun: No

Kirin is an electric unicorn. In the original game Kirins attacks were semi
unpredictable and all slashing weapons including the sns bounced off of him. 
This time around sns slice through him, however his attacks have become
increasingly unpredictable and so has his aggravation towards the hunter.

KIRIN INFORMATION Contributed By: <<<Blakmage>>>
EDITED AND FORMATTED BY: Fusionboxer


Kirin can either be pretty easy or very hard. The first time I fought him in
the jungle, I got killed extremely fast. The second time I fought it, I killed
it extremely fast. Meaning that his attacks pack a lot of punch, but like
Gravios sacrifice strength for a wide variety of openings.

--------------------------------------------------------------------------------
                                     ATTACKS
--------------------------------------------------------------------------------

A. Run attack - Kirin runs in a straight line to attempt to attack you

B. Prancing attack - Kirin runs around like a kelbi

C. Headbutt: Kirin charges forward a little and tries to hit you with his horn

D. Single bolt - Kirin will lift his horns and fire a single bolt of lightning
                 right in front of him.

E. Bolts in the front: Kirin will rear up on his hind legs, and may fire bolts
                       in front of him, all around him, or on himself.

F. Bolts around him - Again, he will rear up and fire bolts. But when he fires
                      bolts around him, he will only fire 8 or 9.
                      Besides that, he will only fire one bolt in each
                      direction.

G. Zapping himself - This one is really easy to tell if he is using it. He just
                     fires about 6 bolts centered on himself.

H. Rest - Kirin will just stupidly stand there and let you attack him.

--------------------------------------------------------------------------------
                                   TACTICS
--------------------------------------------------------------------------------

A. Since he pauses a little bit afterwards. He usually takes a bit of time after
   that to turn around also. This can be a chance to get one or two hits in,
   assuming you’re using an SnS. After that, it will follow up with another one
   of its attacks. If it’s anything besides another rush, it’ll have a delay
   before the attack. My best advice would be to attack it from behind,
   then roll out of the way.

B.  I usually just avoid it and use the time to get in position in case he uses
    another one of his attacks that leave openings.

C.  Like the prancing, I usually just go around him when he does this.

D. If you’re behind him, this will give enough time to attack him. Afterwards
   roll away to avoid any attacks he follows up with.

E. In the case of him shooting bolts in front, just attack him from the side.
   The way I use to judge is by where the second or third bolt is. If they are
   in the front, then he is firing forwards.

F. So if you pretend there is an octagon around him, the area of the triangle
   around him that a bolt has hit will be safe to attack from. As I said
   before, I judge what attack he’s using by the second or third bolt. If I
   recall correctly, the second bolt is usually on his left, and the third is
   on its right. So since the bolts on the side are earlier, that means if you
   attack from the side, it will give you more time for more hits.

G.  I just stand on the side, wait until the 6th bolt is falling, and then go
    in for the attack from the side. Of course, when he turns or rears up for
    another attack, then roll.

H. I would say to go for the horn because he’s weakest there. Just be careful
   of when he starts to attack again.

--------------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                    CREDITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Thanks to Capcom

Gamefaqs for Publishing this faq

anglil23/Blakmage/MFDOOM/Fusion_Warriors/WOKI/ 

The message boards of Gfaqs for staying entertaining and informative

Everyone that Contributed Strategies for Wyvern Fighting From the Gfaqs Board

Brady Games Guides for extra info

Lord Grahfs Damage Faq for giving me Percentages/Damage formulas etc.

Drag00n_Slay3r for passing the torch


And all the SNS users out in the world


********************************************************************************
****************<<<<<<<<<<<COPYRIGHT 2006 ARTHUR ALVAREZ>>>>>>>>>>>>>>>*********
********************************************************************************


This may not be reproduced under any circumstances except for personal, private 
use. It may not be placed on any web site or otherwise distributed publicly 
without advance written permission. Use of this guide on any other web site or 
as a part of any public display is strictly prohibited, and a violation of 
copyright.


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