PRO EVOLUTION SOCCER 3 STRATEGY GUIDE 

VERSION 2.30

Version 1.00 - Initial set-up, starting 11, 11 you want, 11 you should buy, 
promising players and strategies.
Version 2.00 - added shooting, defending, added more tactics and players of 
note.
Version 2.10 - Added Free Kick and Penalty taking tips.
Version 2.20 - Added Corner Kick, inperfections of the game.           
Version 2.21 - More mistakes in game 
Version 2.30 - FAQ section written - finished.  Walkthrough started.
Version 2.32 - Walkthrough finished, alterations to sections 6,7,8 made. 


Contents:
1. About Me.
2. About the FAQ.
3. Copyright.

4. The game.
5. Your starting 11.
6. The 11 you should buy as soon as possible.
7. Players of note.
8. The 11 you really want.
9. Promising Players.

10. Walkthrough for Master League

11. Tactics .
12. Shooting.
13. Free Kicks.
14. Corner Kicks
15. Penalty Kicks.
16. Defending.
17. Strategies.

18. This game isn't perfect (shock!)
19. Frequently Asked Questions
20. Thanks



1. About me
I am David Colebrook.  I am 16 years old and am currently sitting my Highers
in Scotland.  I live in Falkirk, near Edinburgh and am a big rock n' roll fan.

Contact me at davidcolebrook@hotmail.com


2. About the FAQ.

This being my first FAQ, I decided to write about a game that I both enjoy and
possess a reasonable amount of skill at.

FAQ started (version 1.0) 12 January 2004.
Version 2.0 started 13th Jan. 2004

This FAQ shall be done whenever I’m not revising for my exams, and so might 
take a while.

3. Copyright.

Please don't nick my stuff.  I don't believe that I have stolen anyone else's 
and I assume you will not nick mine.

This FAQ is copyright protected:

Copyright 2004 David Colebrook

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.


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4. The Game

Pro Evolution 3 is the sequel to the hugely successful Pro Evolution 2. 
 
Firstly, make sure you do the tutorials in the training section so that you 
at least know some tips (i.e. shooting low and hard etc.)

The part of the game that that I will be concentrating on is the Master League 
section.  This is where you take the team of your choice from the lower 
division to yon high place, feeling all high and mighty in the process.
You will start off in division 2 of one of four regions, taking in either the 
English, Italian, Spanish and German teams to generalise the four.

NOTE: THE NAMES IN THIS FAQ HAVE BEEN ALTERED TO REFLECT THE REAL LIFE TEAMS 
AND PLAYERS, FOR INFORMATION ON THESE CHANGED NAMES, REFER TO ANOTHER GUIDE 
IN GAMEFAQS.


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5. Your Starting 11.

No matter who you choose as your team, be it AC Milan or Chievo, you will 
always start with the same starting set of players.  
These players are utterly hopeless, and almost incapable of playing football 
at a moderately difficult level with (unless you are fantastically skilled 
of course).  Start off by getting Vorander into your starting squad, as he 
is one of the few who possess any real skill.  

If you are starting a new game, it is likely that you will be using the one 
or two star difficulty level.  This is nothing to be ashamed of, as it will 
take time for you to develop your talents and to find the best style of play 
to fit your team.

Look at WALKTHROUGH FOR MASTER LEAGUE for better developement of a squad 
from humble beginnings.


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6. The 11 you should buy as soon as possible

As you inevitably lead your hapless squad to the 1st division, you should 
heed my advice and fork out for a few players.  In this version of the game, 
free agents still required points to buy, and all players will drain a salary 
from your funds.

Buy a new goalkeeper, a centre back, and a new striker.

Depending on what team you started out with, you may have players like 
Van Nistelrooy or Raul as free agents.  These players are going to require 
large amounts of money to join you club, as reputation also plays a part in 
the pulling power of big names.

Occasionally, you may find that the computer offers for some of your starting 
players. Sell them, as it won't really reduce the quality of the team by much, 
and increase the number of players you can purchase in the close-season.

I chose AC Milan to start with, and the following players were content to 
come to my club after the first season:

Carini - GK
Nesta, Maldini, Ayala -CB
Rivaldo -LM
Illola, Ballack -CM/DM
Rui Costa, Ljungberg - RM
Okocha, Ortega - OFM
Shevchenko, Larsson -CF



As you increase the skill of your squad, keep increasing the difficulty until 
you are being kept to a one or two goal victory.  With the above squad you 
should be able to definitely win on 4 stars, and keep in mind that there are 
still players on a free e.g. for Milan - Seedorf, Inzaghi, Pirlo, Dida etc.

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7. The 11 you really want.

Firstly, most people will invariably create themselves when they start the 
game. It is compulsory to make your player the captain and the best player 
with most people, including myself.  This is one less space you need to fill 
in your dream 11.

To unlock the best players from football's glorious past, you will need to 
acquire PES points.  These are awarded at the end of each mach, and are 
different from the salary and transfer funds.  You will receive 50 points for 
each win and 2000 for victory in the league.  The other way to build points 
is to complete the challenges in the training section. The better skill level 
the challenges, the more points awarded.

It will cost 150 points to unlock a player, but that I find myself only buying 
Eusebio and Yashin.  To unlock a classic team costs 1000 points, and these 
include: Brazil, France, Argentina, Germany, Holland and England.  Unlock the 
Brazilians, the Argentineans, the Germans and the Dutch first, as the players 
in my 11 would only come from these teams.  England has the worst selection of
"classic" players, and it is hardy worth purchasing.

The squad that that I have found to be most capable of defeating the computer 
at 5 stars quite comfortably is:

Lev Yashin - GK
Nesta, Sammuel, Cannavaro - CB
Rijkaard, Beckenbauer-DM
Figo/Rui Costa - RM
Promising player/Rivaldo -LMF
Pele/Zidane/Rui Costa - OM
Maradonna, Eusebio - CF

on the bench:
Kiralay - GK
Ayala, Desailly, Maldini - CB
Viera, Ballack, Illola -DM
Fortune - LM
Henry, Shevchenko, Larsson - CF

For this team I have tried to limit my use of players from the past to 
first team players.  Very rarely does a past player make my bench.  Bearing 
this i mind, i started a new game as Barcelona and never bought a single 
past player, the team i had was still littered with football's present 
"Gods" though:

Canizares -GK
Nesta, Sammuel, Stam - CB
Roy Keane, Viera - DM
Kewell - LMF
Pires - RMF
Larsson - OM
Vieri, Ronaldo -CF

Bench/(reserves)

Van der Sar
Desailly, Hyypia, Sutto, (Dario Simic, Bermutez)
Ballack, (Davids)
Rivaldo, Etherington
Ono (Agathe)
Bergkamp, Raul, Claudo Lopez, Henry

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8. Players of Note

The lists above are by no means the definitive collection of the best 
players.  This section will give you an idea of who else might be perfect for 
your chosen tactic and strategy.  Players marked with a star are from the 
classic teams and players section.

Goalkeepers:
Kahn
Buffon
Canizares
Van der Sar
Zoff *


Defenders:

Stam
Nowontny
Almeyda
Ivan Cordoba
Hyypia
Beresi *
Vogts *
Gentile *



Midfielders:

Nedved
Roy Keane
Beckham
Veron
Bonhof *
Gulit *
R. Koeman *
Netzer *
Overath *
Stoichkov *
Zico *

Strikers:

Vieri
Crespo
Owen
Raul
Di Stefano *
Best *
Puskas *
Cruyff *
Van Basten *
Jairzinho *
Garrincha *

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9. Promising Players.

You will find promising players in team section, next to edited players.

These players all start off very poor players, and it is your task to make 
them good through good performances.  For beginners, shoving the difficulty 
down to 1 star and getting 20 assists and 4 goals for your promising forward 
will indeed get you 80 points a match, but it is much more satisfying when 
he beats Buffon on 5 stars.

These players are awarded points, which you can add to their stats in the 
promising player section.  The number of points they gain per match depends 
on the rating out of 10 that they get at the end of the match.  The rating 
can be viewed in the Individual Information section.

I have found that the maximum number of points varies depending on what 
position they play in.

Forward/Midfielders - 80
Defenders - 40

Only twice was that I able to break 40 points with my defender, and because of 
this, he failed to pass the average skill of my benched defenders.

(if anyone has additional information regarding why this is, please e-mail 
me at the given address)

With 80 points each game, the striker should be virtually perfect, Pilineak 
is a perfect example, as he is left footed, and can also play on the wing.

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10. Walkthrough for Master League

I'll be frank about why I'm writing this part of the guide.  I cocked up. I 
started a new game and overwrote my Milan game by mistake.  It does however 
let me help some folk by writting a bit of advice for winning division 2 up 
to the Masters Championship.  Enjoy the work in progress, as updates relly 
totally on how often i play this game.

I pick Barcelona and the Western League, and set the difficulty to 5 stars.
"What!" I hear you cry, but it is actually possible to win almost every 
game on five stars with that lot.  I put my default goalie on the bench, 
and in goes Kelsen.  Vorander is on for Stremer.  Dulic is probably your 
best defender at this point, and so keeping him on is essential (forget 
blue arrows at this point, only sub if they have grey ones for now).  First 
game is against RC Lens, and a victpry is attained when 2 Lens players are 
sent off within 10 minutes. Hurrah!  Give the ball to Castollo and you 
should find the net a few times if you canget a through ball to him (hes 
also surprisingly good at knocking on long balls).Soon there shall be a 
negotiation period, but remember that at 5 stars you wont win too much 
cash, so dont overspend.  I bought M Svensson (defender who'll suffice for 
a good few seasons until your rich enough to buy Nesta) and Seol Ki-Hyon 
(striker who'll do fairly well in Division 2)as free agents - with me now 
2,400 in debt.  I soon find that i only win 150 points for a 2-0 win (SMACK 
IT works quite well for scoring) , and so relly heavily on cup progress to 
wipe out debts.  The only team that you should find difficult to beat in 
this league is Benfica, but as long as you do your defensive duties against 
Nunu Gomes you should get a draw at least.  Draws are good in this league, 
and as long as you win 9-11 games you should be promoted.  As soon as you 
see the box that says that the negotiations taking place will be done at 
the end of the season, go and find players with their contract period at 1.

I found Adriano and Roberto Baggio were free for my forward positions, and 
put in bids for them, one AM and a DC.  Look for players that wont comand 
too big wages and that actually possess a decent set of attributes (use 
sorts of attack, defence to find players that will boost your teams 
potential).  You may find that you'll be rejected by a few players, (in my 
case, the following players rejected offers:
Baggio, Redondo, Clarence Acuna and Jorge)
 
Larsson, Adriano, Revivo, Bermudez, Ono, Sutto and Van Der Sar all signed 
contracts, meaning that only my midfield was in need of improvement, and 
even then you'll be able to win by three goals easilly.

At the same time, throw out all the naff players who no longer have 
contracts, keeping those who were in the first team shall probably suffice 
until you have a bigger squad, and only offer one year contracts to these 
players.

With this set of new players, play three frendlies and see which mixture of 
players works best, and get used to winning by healthy margins.

Keep signing players at the end of the season, and even buy a few players 
who you might not think would get a game in your formation and team.  Players
like Sagnol and Radabe can be bought and sold before the season gets 
under-way.  All the time look to improve your squad.  If you can sell Owen 
( who hit the keeper too much for my liking) for 24,000 and buy Henry for 
16,000 do it!  During the height of the third season, i had sufficient dosh 
from my glorious ass-whooping to sign Raul, Vieri and Rivaldo to solve my 
left side problem.  This cost me in excess of 40,000 but i still ended the 
season 36,000 in the red thanks to finishing first in the league, cups and 
scoring/assist charts.  I sold a few utility players and now have a fine 
tuned squad that would make any real manager's eyes water.

As Barcelona, i never actually bought a Barca plyer, which should tell you 
something of the quality of both the Barca squad in this gmae and my 
present team!


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11. TACTICS

Whilst at AC, the strategy of 3-4-3 was effectively used, as was 3-2-4.

                                  3-4-3


                                     ML                                  
        CB
                         DM                         CF                    
GK    CB                                      CF       
                         DM                         CF
        CB                                           
                                     MR                  


This tactic is best used to control the midfield and to cover your advancing 
midfielders.  If provided protection to the back and support to the forwards. 




                                 3-2-1-4

                                            WL      
         CB             DM                                  
                                         CF  
GK       CB                    OM                               
                                         CF               
         CB             DM                                                 
                                             WR

               
This tactic should really only be used if you are going full out for a goal, 
or have fast wingers that can finish well. It is essential to have excellent 
Defensive Midfielders whilst using this tactic, as the flanks are free for 
the opposition to exploit.  


                                 4-4-2

         LB                    LB                                  
                                                                         
         CB                    CM           CF                             
GK                                                                      
         CB                    CM           CF                            
                                                                  
         RB                    RM                                          
                                                                           


Defensively the 4-4-2 is the most solid formation.  Having the left/right back 
will cover your wingers defensive duties as well as coming inside for central 
attacking teams.  A draw back with this system is that inevitably your team 
will be crowded out in the attacking positions, and so you should vary your 
midfield to account for possibly and attacking midfielder.


                                 4-3-3

        LB                                                              
                                        CF                          
        CB                    CM                                   
GK                            CM             CF                        
        CB                    CM                                        
                                          CF                                
        RB                                                               
 

This formation takes a beating from teams with good wingers, and will suffer 
a serious lack of width in attack.  Having 3 strikers will help your forward
players to create more chances, but don't expect much support to come from 
the midfield!

                                 3-5-2
                                                                
                         LM                                  
                                                             
      CB                                                         
                      CM              CF                           
GK    CB                   OM                                           
                      CM              CF                             
      CB                                                            
                                                                  
                         RM                                    


This strategy will give you almost complete control of your midfield.  The 
computer will try and get in behind your wingers by luring them out and 
passing to another player, but don't worry, as that’s what the defensive 
midfielders are there for. Being less stretched than the only slightly 
different 3-4-3, it will make for a tougher midfield to break down and a more 
compact team altogether.

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12. Shooting

Obviously, scoring goals is the aim of the game, and unless you can do this 
well, you might as well give up!

a) The Drill

The drill is a low shot normally from the edge of the box.  As with all 
shooting the power bar should only be 1/4 full, or a light press of the shoot 
button.  Used most effectively after poor defensive clearances (i.e. corner 
kick)  or in use with the "SMACK IT" strategy in the next section.

b) Chipping the keeper

There are three ways to chip the keeper:

i) If you have a very skilful player you can quickly move the right analogue 
stick from "down to up" and the player will chip the ball up.

ii) If the 'keeper is diving at your players feet, press R1 immediately after 
shooting, this will make the player gently dink the ball over the 'keeper

iii) If the keeper has come a long way off of his line, and you are not in 
the box; try HOLDING L1 while you shoot.  Beware, if your player is not of 
insufficient skill, the ball WILL end up in row Z.  Works best will just 
under half power, from around the 18 yard line.

c) The Dummy

If you are one on one with the keeper, and are not attempting the chip, try a 
dummy before you go past the keeper.  This will leave an empty net for your 
attacker to score into. Dummy by pressing X immediately after pressing shoot.

d) Wide shot

if you have a player that is right footed, they must be on the right hand 
side of the box, and vice versa for the left hand side.  From the edge of the 
box, just run straight to the bye line, and shoot when you are at a 45 degree 
angle with the near post.  If your player is accurate, the shot should go 
high into the near top corner.  If however the player is still running, he 
will more than likely hit the side netting, try and slow him down just before 
shooting.

e) The diagonal shot

When in the box, the easiest method of scoring is to simply turn and 
diagonally run towards the goal.  Simply tapping the shoot button will 
normally result in a goal.


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13. Free Kicks

I find free kicks are incredibly hard to score in this game.  The wall always 
manages to jump and block my shots, but i have discovered a way to take 
advantage of this.  Even this method has it's flaws though.

You need to be in or around the D to do this.  If the free kick is to the 
left of the D, make a right-footer take the kick, and vice versa for the 
other side.  Aim in-between the legs of the central man in the wall, or the 
leg of the man to his left.

Hold down on the d-pad and fill the power bar by pressing circle.  This will 
drill the ball low and hard, and with the curl, it should end up sneaking into
the net before the keeper can scramble across to collect it.  Try perfecting 
this technique in training, as you will need to find the sweetest line up for 
your player.


New info from someone reading this FAQ was to press R2 and hold direction 
down and left.  Sometimes creeps in top corner...nice!


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14. Corner Kicks

There is one technique that i've found to work more often than others:
Get you kicker to be able to swing in the corner bey apointing a left footer 
for right corners and a right footer for left corners.  This player needs to 
have high accuracy (obviously).  Fill the bar to the mark at 50% and press 
the d-pad in the in-swing direction.  This will send (hopefully) a low hard 
cross into the near post for a cool headied finish.  The head it lands on 
normally belongs to a defender, and so sometimes it does miss (the same 
applies to poor crosses of course).


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15. Penalty Kicks

After having considerable difficulty converting penalties in matches, I 
decided to work out the best place to put the ball percentage-wise.  The 
kicker had a star for penalty taking as did the keeper for penalty stopping.
20 kicks were taken and these were the results:

Straight down the middle - 90%
Low middle - 75%
Left bottom corner - 50 %
Left top corner - 75%
Right bottom corner - 95%
Right top corner - 70%

The player taking the penalties was right footed, and this may have affected 
the percentage for the bottom left hand corner.


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16. Defence

There isn't a lot to the defensive side of the game unfortunately.  When 
being attacked down the wing, use a defender to tackle just in front of him.
If you are being attacked down the centre do the same, or shepherd him out 
to the wing to buy time for your defence to get organised.

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17. Strategies


WINGPLAY


Get your Side Midfielders to try and beat their marker and get to the final 
third.  Proceed to run until level with 6 yard line before double tapping 
circle.  This will send a cross into the near post, where, hopefully, a 
striker will be running in to either volley or header the ball. 
Midfielders must have good long pass ac. and speed.


PATIENCE


Patience is an excellent tactic to implement in this version of the game. 
When you pick the ball up, give your forwards time to get into their 
respective positions before linking a series of passes, going back if need 
be.  Eventually, you will have the ball at either a winger or the attacking
midfielder.  Look for a diagonal ball into a striker, or work the ball across
the face of the box.  Luckily, either a striker or a winger would have space 
for you to shoot.

This tactic is also excellent for getting players sent off when playing your 
mates...as they will become so frustrated at you linking 30 passes together 
they will lunge in, exposing a gap in their team for you to expose.


THE EXTRA MAN


If the opposing team is unfortunate enough to have a man sent off, it is 
your duty to ruthlessly exploit that gap for all the goals you can.  If the 
player is a defender on the wings; it will benefit WINGPLAY, if a central 
player, it will benefit PATIENCE.


SMACK IT


If you are having a hard time grinding down the opposing team, or are on a 
counter attack, this variation of WINGPLAY might just be the remedy. Make 
your winger run up the wing, and instead of crossing, turn 180 degrees, 
hopefully fooling the computer.  Look for a running Offensive Midfielder and 
tee it up for him.  Don’t fill the power bar; just 1/4 is normally sufficient 
to finish with a low drive.  This also looks great in replays.


WALKIES
This tactic ONLY works against human opposition, but i've put it in here 
for those of you who constantly complain at being gubbed by your mates.  
Just dribble the ball without holding any shoulder buttons.  This way your 
player will react quickly to tackles you mate makes, and then you can haw a 
go from the edge of the box.  So glaringly obvious most people dont even 
know this works.
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18. This game isn't perfect (shock!)

I have noticed some inconsistencies in this game:

The ref's award fouls for perfectly reasonable tackles which clearly win the 
ball first.

The ref' never awards a free kick for the blantent hand-offs the computer 
gives you players so very often.

What was the point of putting a hand ball foul in the game?  Someone tell me, 
as it is the most rediculous thing in a sports sim. that i have ever played.  
You can't choose to handle the ball, so why award fouls for things which you 
have no control over?  This puzzles Colos.

The computer always marks players perfectly, so that when you recieve the 
ball, the push you in the back and win the ball.

The computer wins battles of pace that it has no right to.

Players in your team will stop if they loose the ball.  This shouldn't 
happen, they shouldn't just stop when the ball is one foot away!

The pace stats are poor.  (Numan has more pace than Henry?  That's just 
wrong I tell thee!)

When you are trying to pass to a player in a perfect position, some tool in 
your team will normally be one foot away from the passing player.  As a 
result, Konami have decided that it is best to pass to people that are marked 
and one foot away than unmarked and in the actual direction you are pressing 
your analogue stick.  This is very frustrating!  And when you find the player,
the pass is normally played with such a feeble weight that it is intercepted


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19. Frequently Asked Questions

Q: There are two empty gaps in the team selection screen, are there word or 
euro elite teams like in Pro Evo. 2?

A: As far as I know there are no elite teams, and my gues is that there were 
simply two gaps left over by default.  In the club team selection area as 
opposed to international teams, this gap should be filled with master league
teams on your memory card.

Q: I got game over despite being promoted, how come?

A:  You will get GAME OVER if you finish a season with minus points or less 
than 16 players.

Q:  How do i win the masters cup?

A: The masters cup is like the Uefa cup...totally useless if you can 
actually win every match.  Qualification to this tournament depends on how 
you do in the league.  If you dont qualify for the Masters Championships you 
will get entry into this tournament.  Entry requirements are in the 
instruction manual i think.  Some people might believe that the big teams 
always end up in the "diddy" cup, but then again good teams normally do guff 
in the league (my newest season Brescia are currently second to me after, x 
amount of games in (where x is sufficient to have already won the league))

Q: Is there a method to getting negotiations cheaper?

A:  I've never tried this but if you sign classic players you should be 
able to get away with paying them nothing after their contract expires.  I 
arrive at this conclusion when i did not renew Ariel Ortega's contract, but 
he was still in my squad.  Thus, if you put the computer settings to not 
allow the computer to buy classic players, this should work.  If it doesn't,
just pay them what the want minis 100 or so in salery.  After all, money 
doesnt mean that much 8 seasons in when you have 180000.

Another method would be to alter the transfer settings, making the 
aquisition difficulty easy and transfer frequency high.  This way you can 
knock thousands off of the transfer fee and even get away with paying the 
player a bit less to start off with.


Q:  Do you win all the time

A:  Yeah, i found this question a little odd, so i put it in for fun.
OF COURSE I WIN ALL THE TIME!  Its really hard to loose with Beckenbaur 
and Maradona etc.


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20. Thanks

Don’t have that many people to thank, as all of this came off my own bat. 
Thanks to Konami for making the game and to YOU for reading it.


Thanks also to Richard (yorae86) for giving me more stuff to research and add 
to the FAQ.

Thanks to 'yall who e-mail me with queries.  Its the only way the FAQ can be 
updated.