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Disclaimer
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This FAQ is a free publication so if you see any parts of this document in 
magazines(like EGM)or any form of media please contact me.If you would like 
to put this document on your site or whatever kind of media please ask me 
first for I have no problem with those who would like to use this FAQ(like 
anyone would anyway),I'd just like to know where my things are.King of 
Fighters is copyright of SNK/Neo Geo.This FAQ is copyright of Yang Yang He

Version:1.1 (June 2001)
Email:hebrettofaq@yahoo.com.au


Site/s where this FAQ should be found:
www.gamefaqs.com


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Contents
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1.Introduction
2.Controls
3.Command and Special Moves
4.Desperation Moves
5.Striker Moves
6.Combos
7.S-Team Combos
8.Credits
9.History


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1.Introduction
--------------
Shingo Yabuki,when I played my first game of KOF97 I chose this guy(cause 
I thought he was a secret character since he wasn't in a team and I thought 
he going to be like a Kyo with the flames and all).I was shocked to see that 
he didn't have any flames but it was really fun doing those critical hits(I 
didn't know how to play KOF back then so I just went with doing specials over 
and over,DMs over and over since I had Extra Mode).Throughout the years that 
Shingo has been in KOF he has no doubt been weakened but he is still as strong 
as he was in KOF97/98 if you play him right,I hope this FAQ can help you out 
with what you need(especially you,Bufa ^_^)

If you find any mistakes that I might have made or you might have found this 
FAQ in another site from the ones listed above,please kindly email 
me(hebretto@hotmail.com)


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2.Controls
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All are for the left side of the screen
qcf - down,down-forward,forward
qcb - down,down-back,back
hcf - back,down-back,down,down-forward,forward
hcb - forward,down-forward,down,down-back,back
dp  - forward,down,down-forward

The following applies to any character:

Charge
-Hold a direction for 2 seconds

A/B/C/D
-In order light punch,light kick,hard punch etc

xx
-Press two buttons at the same time(like AB)

Dodge(AB)
-It's more of a slide that grants you invincibility for a short time,by 
holding back and pressing AB you will do a back dodge.If done while blocking 
you will roll away(roll back if you hold back,roll forward if you leave it 
neutral/hold forward)from your opponent thus preventing from doing their 
attack but it costs one powerstock 

Safe Fall(press AB when your just about to hit the ground)
-A quick recovery from a fall.Comes in handy sometimes from the any off the 
ground Strikers like Joe

Call Striker(BC)
-Call out your 4th character for assistance

CD attack
-A knockdown attack which can be done in the air.If you do this when blocking 
you will knock down you opponent thus preventing them from doing their attack 
but it costs one powerstock if you do it and it also does no damage

Throw(when near opponent,forward or back + C/D)
-Throws,who can live without them.If you call out your Striker after a throw 
they will knock your opponent into the air leaving you for another hit.This 
process takes up one Striker stock and powerstock

Throw escape(tap any button before being thrown)
-Stops a throw period.This year you knockdown your opponent instead of 
pushing them away.You can call out a Striker after you knockdown your opponent 
for an extra hit.This process takes up one Striker stock  

Counter mode(ABC when you have 3 powerstocks)
-A mode in which you can do unlimited normal DMs and more damage for attacks 
for a period of time.When the timer runs out,you will not be able to add 
anything to your power gauge for about 10 or so seconds

Armour mode(BCD when you have 3 powerstocks)
-A mode in which you will not get into hit stun and do more damage(more than 
Counter mode)for a period of time. When the timer runs out,you will not be 
able to add anything to your power gauge for about 10 or so seconds

Super Desperation Move(motion of any Desperation Move + AC/BD)
-An enhanced version of one of your DMs,the set damage for a SDM is about 
50%.When you finish the SDM you will not be able to add anything to your power 
gauge though for about 5 or so seconds

Taunt(press Start)
-Just used to annoy your opponent but this year each time you taunt you are 
given an extra Striker stock but it costs a powerstock.Also,you can't just 
stop it any time you want like in the other games,so don't do it just because 
you felt like unless you feel suicidal.While in Counter Mode(and maybe in 
Armour Mode),if you taunt you will also get a Striker stock but that will 
decrease the amount of time you have left for the mode(s?)


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3.Command and Special Moves
---------------------------

>Command Moves<

Ge Shiki: Goufu "Kakkodake" (forward + B)
-Shingo will do a kick from top to bottom(same animation as Kyo's forward 
+ B if comboed into).This does 2 hits up close(when his leg is up and the 
2nd when it's coming down)and one from far(when his leg is coming down).This 
is _not_ an overhead but the hit where his leg is coming down can be cancelled 
into a special move or DM/SDM


>Special Moves<

114 Shiki: Aragami Mikansei (qcf + A)
-A very quick punch towards the stomach area.Same animation(sprites)as Kyo's 
114 Shiki: Aragami(qcf + A).Use this as a surprise attack,even if it misses 
it's got good recovery time

115 Shiki: Dokugami Mikansei (qcf + C)
-Shingo will walk forward and do a spin before swinging his arm,same animation 
as Kyo's 115 Shiki: Dokugami(qcf + C).This travels about one third of the 
screen.Recovery time is slower than his 114 Shiki: Aragami Mikansei(qcf + 
A)but it's still fast enough to recover

100 Shiki: Oniyaki Mikansei (dp + A/C)
-Shingo's anti-air attack,same animation as Kyo's 100 Shiki: Oniyaki(dp + 
A/C).Best to use A version since it's got faster recovery time and it's damage 
is just as good as his C version

101 Shiki: Oboro-guruma Mikansei (rdp + B/D)
-Shingo's version of Kyo's rdp + B/D from KOF94.He will jump up a little bit 
with a kick(B version) or two kicks(D version).Sometimes Shingo will fall 
head down first for the D version and if in range that will also hit thus 
doing more damage-chances of this happening are varied(but I noticed that 
it happens more often if you connect from either his command throw in the 
corner or his shoulder ram DM)
 
212 Shiki: Kototsuki Mikansei (hcb + B/D)
-Shingo will run towards your opponent and if he touches them he will do Kyo's 
air down + C animation attempting to knock your opponent down.Unfortunately 
in KOF2000 the speed of this has be decreased so it no longer can be comboed 
from his Ge Shiki: Goufu "Kakkodake"(forward + B).The second hit of this must 
be blocked high for it's an overhead attack

Shingo Kick (hcf + B/D)
-An original move for Shingo.Shingo will turn around and then do a flying 
kick.B version travels half of the screen while D version travels two thirds 
of the screen.Do this only if you can predict when your opponent is about 
to jump

Shingo Kinsei Ore Shiki: Nie Togi (near opponent, dp + B/D)
-Command throws,you gotta love them.Shingo will hit your opponent with his 
elbows launching them with his last hit.This might not fully connect if your 
opponent is crouching when you began the throw


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4.Desperation Moves
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^=Can be performed as a SDM

Ge Shiki: Kake Hourin (qcfx2 + A/C)
-Shingo will run towards your opponent and once he's in range he will attempt 
to do a shoulder ram.This is faster than it's KOF99 version.Able to juggle 
if it hits successfully,even if it's blocked it will cause Guard Crush so 
you can't be punished as easily.
 
Burning Shingo^ (qcb,hcf + A/C/AC)
-Shingo will open up the DM with his 114 Shiki: Aragami Mikansei(qcf + A),he 
will then do two more punches and finish off with his qcb + A/C animation 
from KOF98.Range is in lacking but the damage is very good
         With the SDM version,will do about an extra 3 punches before 
finishing off with his qcb + A/C animation


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5.Striker Moves
---------------

Shingo-Shingo will jump in and shortly after he will run up to your opponent 
and if he connects he will hold onto their legs for a moment or until you 
attack.This is slower compared to KOF99 but Shingo runs further and holds 
onto the opponent longer


Cosplay Kyoko-This is the closes there is of the Kyo-1/Kyo-2 clones in the 
game.What Cosplay Kyoko does is exactly what they did in KOF99 with a R.E.D 
Kick(Kyo's rdp + B/D)and if that hits she will taunt(decreasing your 
opponent's powerstock).If she doesn't hit with the R.E.D Kick she will 
continue with a '75 Shiki: Kai'(Kyo's qcf + B/D, then B/D).This Striker always 
come out from the end of the screen no matter where you are on the screen 

 
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6.Combos
--------
Well since Shingo's moves' names are so long I'm just going to include the 
motion of the moves without the names.That and still no Striker combos but 
like always if you have got one for me and it works I'll post it with full 
credit to you

*=Optional

1.Jump D*, Standing C, forward + B, qcf + C

2.Standing C, forward + B, qcfx2 + A/C, then follow with:
-Any normal attacks(excluding Standing CD attack since it's slower)
-dp + A/C
-rdp + B/D

3.Jump C/D*, Crouching B, Crouching A, follow with:
-qcf + A
-rdp + B/D
-dp + A

4.Jump C/D*, Standing C(shortcut-qcb + C), qcb,hcf + A/C(there is no need 
to do the qcb if you did it during the Standing C)

5.Jump C*, Crouching B, dp + B/D, follow with:
-Any normal attacks(excluding Standing CD attack since it's slower)
-dp + A/C
-rdp + B/D

6.Jump C/D*, Standing C, hcb + B/D


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7.S-Team Combos
---------------
These are combos seen in the S-Team combo movies,which were these two very 
big(71mb and 35mb)Divx files(they came from a VCD full of combos made by this 
Hong Kong games magazine called "Game Weekly").I decided to add this section 
for those who can't see them(due to the requirements of the Divx codec)or 
just couldn't be bothered to download them.The combos are listed as exactly 
how it was done in the movies.Enjoy

1.Crossover Jump B, Crouching B, Crouching B, Crouching B, Crouching A, qcf 
+ A

2.(with opponent in corner and in Counter Mode)
Jump C, Crouching B, walk forward a bit then Standing C, hcb + B/D, on the 
first hit cancel into qcfx2 + A/C, as they are falling do dp + C

3.(with opponent in corner and Joe as Striker)
Jump C, Standing C, hcb + B/D, call Joe, Jump C, Crouching B, dp + B/D, rdp 
+ D(3 hit version), call Joe, Crouching C, qcb,hcf + A/C

4.(with opponent in corner and Goenitz as Striker)
Jump C, Standing C, qcfx2 + A/C, rdp + D(3 hit version), on the first hit 
of that call Goenitz, after Goenitz hits do qcfx2 + A/C, then a Standing C 
as they are falling


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8.Credits
---------

I would like to thank the following in helping me write this FAQ(In no 
particular order)

CJayC
-Without him you wouldn't be reading this FAQ
(www.gamefaqs.com)

Vincent Chua
-Many more combos for Shingo and others at his site.If your interested in 
finding out stuff about the KOF2000 Hong Kong comics this site is the best 
for that
(www.kofonline.com)

Chris MacDonald(Kao Megura)
-Always an inspiration for FAQ writers everywhere.Also got Shingo's moves' 
names from his FAQ
(i.am/kao)

Anyone I versed over the years in KOF(Stefan,Fat Cat Lim,Wolferaizer)
-For giving me an goal to beat you guys(except for Stefan,no offense),if not 
for these people I wouldn't want to learn how to play everybody

My gaming friends (Ivan, Bufa, Stefan, Jake, Jacky, Ming, FCL, Wolferaizer, 
Krizalid, Skinner, Jackson, William and the rest that I might have forgotten)
-Another reason for me to play games,to beat you guys(exception to 
Bufa,Krizalid and Ivan since you guys don't live near me)

Gunsmith      
-For posting up the S-Team videos,not to mention joining them 
together(another site posted the same videos up but they were in 10 or so 
WinRAR files so you had to link them together,all too complicated to me).I 
don't think you can still get them though

Neo-geo.com Bulletin Boards
-If you want to find out stuff about Neo-Geo hardware or Neo-Geo games,they 
have a bulletin board their to help you(very helpful).I frequent there 
everyday
(www.neo-geo.com or www.orochinagi.com) 

White Tower Team
-A site with tons of combos for various fighting games.
(www.white-tower.net)

Jared Low (Vivx)
-His site also features original combos for KOF2000 as well as characters' 
moves in graphical view.              
(www.shingohandbook.com)

Iie-Kyo
-What's the point of going to English class when I can just ask him to teach 
me

Game Weekly
-For releasing the S-Team combos on VCD

You
-For reading this FAQ


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9.History
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Version 1.0 (May 31st, 2001)  - Done and done
Version 1.1 (June 21st, 2001) - Grammar/spelling corrections
Version 1.2 (August 13th, 2001) - Changed my email address