----------
Disclaimer
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This FAQ is a free publication.No parts of this FAQ should be found on any 
kinds of media(like magazines)or in any other sites aside from those 
mentioned at the bottom of this disclaimer.If you happen to find any parts 
of this FAQ on anything aside from the sites listed below,can you please 
kindly email me.King of Fighters is copyright of SNK.Sagat and Juggernant 
is copyright of Capcom and Marvel Comics.This FAQ is copyright of Yang Yang 
He

Site/s where you should have found this:
www.gamefaqs.com

version:1.6 (August 2001)
email:hebrettofaq@yahoo.com.au


Contents-
1.Introduction
2.Controls
3.Command and Special Moves
4.Desperation Moves
5.Striker moves
6.Combos
7.S-Team Combos
8.Credits
9.History


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1.Introduction
--------------
Ramon was one of the first new characters I played as and since he was a 
grappler(I play best with them)I couldn't resist to stop using him ever 
since.Of course at first I thought that he was just another Sagat inpersonator 
until I knew he had a grab move and a combo that did 50 percent damage without 
a DM ^_^


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2.Controls
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Please follow these abbreviations(on the left side of the screen)

qcf-from down to forward(down,down-forward,forward)
qcb-from down to back(down,down-back,back)
hcf-from back to forward(b,db,d,df,f)
hcb-from forward to back(f,df,d,db,b)
dp-a dragon punch motion(f,d,df)
hold-charge for 2 seconds
A/B/C/D-in order light punch,light kick,hard punch etc
xx(like AB)-press the 2 buttons at once 

The following are the basic controls:

Dodge(AB)
-A slide forward,invincible until you stop but can't avoid throws or command 
throws

Escape roll(back + AB)
-A roll backwards,if you perform this will blocking you will perform an 
Emergency Escape Roll which will cause you to lose a powerstock

Safe fall(AB when almost hitting the ground after a fall)
-A quick recovery from a fall.

Throw(hold forward or back + C/D near opponent)
-A normal throw.If you call out your Striker after a throw your opponent will 
be knocked into the air for an extra hit but this process takes up one Striker 
stock and one Power stock

Throw break(tap any button before being thrown)
-Stops a throw dead at its tracks

Knockdown attack(CD)
-A slow attack that knocks the opponent down(can do it in the air).You can 
do this while blocking but does almost no damage and costs a powerstock

Call Striker(BC)
-Calls out your fourth player for assistance

Super Desperation Move(motion of a desperation move + AC/BD)
-A enhanced version of one of your desperation moves.Each character's SDM 
does about 50% damage.Requires 3 powerstocks.When done,you will not be able 
to add anything to your powergauge for a amount of time(i.e.-around 5 seconds)

Counter Mode(ABC)
-Requires 3 powerstocks.In this mode,you have a certain amount of time in 
which you are allowed to cancel your special move into a desperation move 
and you can perform your desperation moves continuously until the time runs 
out. When done,you will not be able to add anything to your 
powergauge for a amount of time(ie-around 5 seconds) 

Armour(I'm from Australia)Mode 
-Requires 3 powerstocks.In this mode,you have what could be counted as hyper 
armour from the Vs. series(eg-Juggernant)so you won't be stunned.The time 
limit on this mode is shorter than Counter Mode.When done,you will not be 
able to add anything to your powergauge for a amount of time(i.e.-around 5 
seconds)

Taunt(Start)
-Just to get your opponent angry most of the time but this year whenever you 
taunt,a striker stock will be added if they are less than their total 
limit.But this also takes up a powerstock and leaves you vulnerable.I've also 
discovered that if you taunt while in Counter Mode(and maybe Armour Mode 
too)it will add an extra striker stock but it will decrease the time you have 
left for the two(?)modes-takes away about the length of a letter(ie the "o" 
in Counter Mode)


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3.Command and Special Moves
---------------------------

>Command Moves<

Teikuu Drop Kick (down-forward + B)
-Ramon will sort of slide downwards with his legs parted together to attack 
you.This must be blocked low unless comboed into

>Special Moves<

Tiger Neck Chancery (near opponent, hcf + A/C)
-Ramon's best arson,Ramon will grab your opponent and slam them onto the 
ground 

Rolling Sobat (dp + B/D)
-Ramon will do a mid-air kick,this move's animations looks stunning.Try to 
use the B version of this because it's faster 

Flying Body Attack (dp + B/D after the Rolling Sobat)
-If you managed to hit your opponent with the Rolling Sobat,you can attempt 
to use this follow-up which has the animation as the jumping C.When your doing 
this move don't do it the moment the Rolling Sobat hits,wait until your 
opponent is just about to hit the ground to do it

Somersault (hcf + B/D)
-Ramon will pause momentarily before running towards your opponent.If he 
reaches them he will place one of his foot on their chest and then another 
on their face before kicking himself away from them.This move is 
_unblockable_  

Feint Step (qcb + A/C, then hold A/C)
-When this move is performed,Ramon will walk forward and backwards as long 
as you hold the button.He will only stop when you release the button.The C 
version of Feint Step does not attack(if you release the C button he will 
just stop moving),only the A version attacks.You can use the C version of 
this to recover faster if your opponent blocked your Standing C into Teikuu 
Drop Kick(down-forward + B)


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4.Desperation Moves
-------------------
^=Can be done as a SDM

Tiger Spin^ (near opponent, hcbx2 + A/C/AC)
-If Ramon manages to grab your opponent,he will spin around their bodies(thus 
the Spin in Tiger Spin)before slamming them onto the ground.Not only does 
this DM do a lot of damage,you are also treated with this excellent animation 
and the sound of a tiger at the end(where the sound came from I don't know).
       The SDM version is an extended version with two Tiger Neck Chancery 
and then followed by the spinning and the tiger howl

El Diablo Amarillo Ramon (qcf,hcb + B/D)
-Ramon will run forward and if he hits he will do a series of attacks


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5.Striker Moves
---------------
Ramon-When Ramon lands,he will wait a moment before running forward.If he 
makes contact with your opponent(not blocked)he will do his El Diablo 
Amarillo Ramon DM.Ramon is quite good since he can off the ground your 
opponents(like Striker Joe)

Duke-Duke will start walking towards your opponent,when he's in range we will 
wait a minute before doing an anti-air attack

Neo and Geo(Dark Striker,To use them place the cursor on Duke and move the 
joystick up,leftx3,rightx3,down)
-When these guys land,they will start a count down with their fingers(5,4,3 
etc).Once the count down reaches zero they will explode and if your opponent 
is in range they will be blown up leaving you a juggle.These guys can off 
the ground too


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6.Combos
--------
Standard procedure,I'm not going to add any Striker combos(just solo 
combos)because there's just too many of them but if you send one to me I'll 
post it up and give you full credit

*=Optional

1.Jump C/D*, Standing C, Teikuu Drop Kick(down-forward + B), follow with
-Tiger Neck Chancery(near opp, hcf + A/C)
-B version Rolling Sobat(dp + B), Flying Body Attack(dp + B/D)
-B version Somersault(hcf + B)
-Tiger Spin(near opp, hcbx2 + A/C/AC)
-El Diablo Amarillo Ramon(qcb,hcf + B/D)
-C version Feint Step(qcb + C)(Note that you can do this if your opponent 
blocked your Teikuu Drop Kick,fast recovery)

2.(With opponent in corner)
Jump C/D*, Standing C, Teikuu Drop Kick(down-forward + B), C version Feint 
Step(qcb + C), run up to opponent, Standing C, Teikuu Drop Kick(down-forward 
+ B), C version Feint Step(qcb + C), run up to opponent, Standing C, Teikuu 
Drop Kick(down-forward + B), C version Feint Step(qcb + C)...you get the point

Note-When you do the Feint Step you must not press it too hard,just tap the 
C button else the opponent might be out of hit stun by the time you run up 
to them.This might apply to the Counter Mode combo listed on the S-Team Combos 
section below


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7.S-Team Combos
---------------
These are combos seen in the S-Team combo movies,which were these two very 
big(71mb and 35mb)Divx files(they came from a VCD full of combos made by this 
Hong Kong games magazine called "Game Weekly").I decided to add this section 
for those who can't see them(due to the requirements of the Divx codec)or 
just couldn't be bothered to download them.The combos are listed as exactly 
how it was done in the movies.Enjoy

1.(In Counter Mode and opponent in corner)
Standing A, Teikuu Drop Kick(down-forward + B), Standing A, Teikuu Drop 
Kick(down-forward + B), Standing A, Teikuu Drop Kick(down-forward + B), 
Standing A, Teikuu Drop Kick(down-forward + B), Standing A, Teikuu Drop 
Kick(down-forward + B), A version Feint Step(qcb + A)

2.(Full Power Gauge and opponent in corner)
Jump D, Standing C, Teikuu Drop Kick(down-forward + B), SDM Tiger Spin(hcbx2 
+ AC)  


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8.Credits
---------
I would like thank the following people with their help in creating this 
FAQ(in no particular order):

CJayC:
-For hosting my FAQ 
(www.gamefaqs.com)

          Vincent Chua
-Many more combos for Ramon and others at his site.If your interested in 
finding out stuff about the KOF2000 Hong Kong comics this site is the best 
for that
          (www.kofonline.com)

Chris MacDonald(Kao Megura)
-Always an inspiration for FAQ writers everywhere.Also got Ramon's moves' 
names from his FAQ
(i.am/kao)

White Tower Team
-A site with tones of combos for various fighting games.
(www.white-tower.net)

Jared Low (Vivx)
-His site also features original combos for KOF2000 as well as characters' 
moves in graphical view              
(www.shingohandbook.com)

Gunsmith 
-For posting up the S-Team combos.Currently their server is down so you can't 
download the movies(dated 26th Feb 2001)
(www.orochinagi.com) 

Fat Cat Lim
-Reminded me about the potential of C version Feint Step and recovery time 
with one of Ramon's combos

Iie-Kyo
-My KOF English teacher,thanks for spotting the Engrish mistakes

You
-For reading this FAQ


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9.History
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version 1.0 (24th Feb 2001) - Just about everything covered
version 1.1 (26th Feb 2001) - Added S-Team Combos
version 1.2 (6th Mar 2001)  - Made a correction to the Credits section
version 1.3 (15th May 2001) - Added a new combo and made notes regarding
                              one of S-Team combos 
version 1.4 (18th May 2001) - Added minor update to Ramon's Feint Step
                              and one of his combos
version 1.5 (20th June 2001)- Grammar/spelling corrections
version 1.6 (13th August 2001) - Changed my email address