The King of Fighters 2000
Character FAQ on Leona
For The MVS Aracde System and The Neo*Geo Home Cart System
By Raul Torrez (Kim_Kaphwan@tekken.cc)
This FAQ is Copyrighted Work 2001 Raul Torrez


The King of Fighters 2000, SNK, Leona, other SNK Characters are all Registered
Trademarks and Copyrighted by SNK Corporation of Japan. 
(http://www.neogeo.co.jp)


Contents:

I. Why Leona?
II. Leona's Bio and Info
III. KoF2000 Basic Commands
IV. Leona's Basic Moves
V. Leona's Special Moves
VI. Leona's Combos
VII. Strategies
VIII. Leona's Entrance and Winning Poses
IX. Closing and Credits



I. Why Leona?

I decided to do this FAQ on Leona, because there's not many FAQ's for her. But
anyways, Leona is your all around character with good speed and reach. What
makes her so great though, is her power and variety of moves. She also has
great offense and defense, in which you can catch the opponent off guard. So,
read on if you want to learn more about using Leona.



II. Leona's Bio and Info

Fighting Style: Martial Arts & Heidern's Assassination Technqiues
Birthdate: January 10
Age: 18
Country: Unknown
Blood Type: B
Height: 176cm
Weight: 66kg
Hobbies: Casing factories
Favorite Food: Vegetables
Mastered Sport: Nothing in particular
Prized Things: Nothing in particular
Dislikes: Blood
Seiyuu/Voice Actress: Masae Yumi

First Appearance: The King of Fighters '96

Other Game Appearances: The King of Fighters '97-2000, The King of Fighters
Kyo, The King of Fighters R1-R2, Gals Fighters, SNK vs. Capcom "Match of the
Millennium", SNK vs. Capcom "CardFighter's Clash" SNK Card Set

Ikari Team Members:
KoF'94: Heidern, Ralf Jones, Clark Steel
KoF'95: Heidern, Ralf Jones, Clark Steel
KoF'96: Leona, Ralf Jones, Clark Steel
KoF'97: Leona/Riot of the Blood Leona, Ralf Jones, Clark Steel
KoF'98: Leona, Ralf Jones, Clark Steel
KoF'99: Leona, Ralf Jones, Clark Steel, Whip
KoF'00: Leona, Ralf Jones, Clark Steel, Whip

Ikari Team Background Music:
KoF'94: ????
KoF'95: DESERT REQUIEM
KoF'96: Rumbling on the City
KoF'97: MIRTHLESS (Riot of the Blood Leona's Music)
KoF'98: Rumbling on the City
KoF'99: W.W.III
KoF'00: The Trooper

Leona's Storyline:
In 1996, Leona had joined the Ikari Team to take Heidern's place. She seemed to
want vengence on the one who killed her family. The Ikari Team reached the man
who Leona thought killed her family. The man's called himself Goenitz, and told
Leona it was herself that killed her family. Goenitz also said that see was of
Orochi Blood and was destined to awaken again. Then, Goenitz had vanished. Not
knowing what destiny had in store for Leona, a year flew by. In 1997, KoF'97
was held, but strange things begun happening. This awakening Goenitz spoke of
begun, as Leona and Iori Yagami started to go insane, due to their cursed
Orochi Blood and not to mention the coming of Orochi, they couldn't control
themselves. The Riot of the Blood had begun, in which they were hunched over
while throwing up blood and growling like animals. Both were out for blood, but
were stopped. After the tournament, Orochi was sealed away. But, Leona thinks
back to what Goenitz had said about being of Orochi Blood. She feels the only
way to not harm people close to her when she Riots, is by killing herself. As
she attempts to kill herself by using the hairband blade from her hair, Ralf
stops her. He tells her that she was once alone but now she has them. She then
remembers what her father had said, that she can make her own destiny. Feeling
good about her future, she put the past behind and continuted living on. In
1999, another KoF Tournamnet took place, but the rules changed since a new host
was running the tournamnet. It was 4 on 4 this year, with a new Striker System,
where a partner could come in the battle and help your teamates a certain
amount of times. The 4th person for the Ikari Team was a young girl like Leona.
She called herself Whip. At the end of the tournament, the team found
themselves waiting to see when the Nest Cartel were to make their next move. In
the year 2000, Heidern had come up with a plan with a friend and comrade named
Ling. They were going to take over the KoF Tournamnet this year. So the Ikari
Team goes to investigate the KoF2000 Tournament, to see what The Nest Cartel's
next move will be.



III. KoF2000's Basic Commands

Leona's Key Configuration:
A- weak punch
B- weak kick
C- strong punch
D- strong kick
f- forward
b- back
u- up
d- down
Start- taunt
qcf- quarter circle forward
qcb- quarter circle back
hcf- half circle forward
hcb- half circle back
dp- dragon punch motion (forward, quarter circle forward)
rdp- reverse dragon punch motion (back, quarter circle back)
df- diagonally down forward
db- diagonally down back
uf- diagonally up forward
ub- diagonally up back
(air)- can be done in the air
charge- hold the direction for at least 2 seconds
DM- Desperation Move
SDM- Super Deperation Move
PK- must be pressed at same time (AB, CD, BC, etc.)
Xx- can cancel move
>- follow up

Basics:
Run- f, f (hold f while running)
Dash Back- b, b
Normal Jump- up
Quick Jump- d, uf/ d, u/ d, ub
Emergency Attack Avoidance Forward- AB or f + AB
Emergency Attack Avoidance Back- b + AB
Falling Recovery Roll- AB before hitting the ground
Throws- f or b + C/D
Throw Escape- any button when grabbed
Knockdown Attack- CD (can be done standing or in air)
Guard Escape Roll Forward- when blocking, AB or f + AB (requires 1 stock of the
Power Gauge)
Guard Escape Roll Back- when blocking, b + AB (requires 1 stock of the Power
Gauge)
Guard Knockdown Attack- when blocking, CD (requires 1 stock of the Power Gauge)
Striker Call- BC (requires 1 Striker Bomb)
Special Striker Attack- BC after a throw (requires 1 Striker Bomb and 1 stock
of the Power Gauge)
Striker Replenish- Start (requires 1 stock of the Power Gauge)
Counter Mode- ABC (consumes all 3 stocks of the Power Gauge)
Armor Mode- BCD (consumes all 3 stocks of the Power Gauge)
Taunt- Start


Descriptions of Basic Commands:

Falling Recovery Roll- AB before hitting the ground
Whenever hit by an attack that knocks you to the ground, you can recover before
hitting the pavement. This command will only work if hit by basic attacks,
special attacks, DM's, and SDM's that knock ya on to the ground.

Throw Escape- any button when grabbed
This does not work in the air, against Benimaru, Mai, Athena, Yuri, Clark, and
Leona, since they all have air throws. GROUND ONLY!

Knockdown Attack- CD (air)
If hit by this attack, the opponent will hit the ground. Think of this as a
Fierce Attack. Not even the falling recovery roll will work after being hit by
the Knockdown Attack.

Emergency Attack Avoidance Forward/Back- AB, f + AB, b + AB
Just like in KoF'98, using this command will enable your character to AVOID an
attack from the opponent. Your character is INVINCIBLE for that breif moment of
rolling. Remember though, you can be thrown or hit after the roll.

Guard Escape Roll Forward/Back- when blocking, AB, f + AB, b + AB (requires 1
stock of the Power Gauge)
When blocking an attack, your character will roll forward or back from the
opponent. This move can be used to distance yourself, if being pressure
attacked.

Guard Knockdown Attack- when blocking, CD (requires 1 stock of the Power Gauge)
When blocking an attack, your character will perform the CD Attack, which will
knock the opponent away from you. The only problem with the attack is that it
does no damage to the opponent. Great to distance yourself from the opponent
though.

Striker Call- BC (requires 1 Striker Bomb)
A Striker is the 4th character of the team, which is assigned to HELP/AID your
character in the fight. Strikers play a big part in battle. Each Striker has a
different ability to help the character. Unlike in KoF'99, where you could only
call out your striker when on the ground. The striker system has changed, so
that you can call out the striker when in the air, knocked down, after DM's,
attacking, or getting attacked. You are limited 3-5 striker bombs pre match.

Striker Replenish- Start (requires 1 stock of the Power Gauge)
Another new addition to KoF2000, in which you can get your Striker Bombs back.
If you have a stock on your Power Gauge, you will replace your stock with a
Striker Bomb. Only use if needed.

Counter Mode- ABC (consumes all 3 stocks of the Power Gauge)
When activated, the opponent will fall to the ground and your character will
start to flash RED for at least 20 seconds. Once Counter Mode wears off, the
Power Gauge won't come back for another 10 seconds. In Counter Mode, this is
what it has to offer.....
-Attacks inflict more damage.
-You can use DM's all ya want.
-You can use Guard Escape Rolling Forward/Back and Guard Knockdown Attack all
ya want.
-Can supercancel basic and special moves into DM's.
-Some DM's come out faster than other DM's.

Armor Mode- BCD (consumes all 3 stocks of the Power Gauge)
When activated, your character will start to flash YELLOW for 10 seconds. Once
Armor Mode wears off your Power Gauge won't come back for another 10 seconds.
You can't perform DM's in Armor Mode. In Armor Mode, this is what it has to
offer.....
-Attacks inflict more damage.
-You have Super Armor.
-Take no Block damage while blocking special moves, and DM/SDM's.
-You can use Guard Escape Rolling Forward/Back and Guard Knockdown Attack all
ya want.
-Can't be knocked down from most attacks.

Desperation Moves & Super Desperation Moves-
DM's and SDM's are your Super Moves. In order to use DM/SDM's, you must fill up
the Power Gauge to stock a DM. You can store up to 3 stocks. Only certain DM's
can be SDM's. SDM's take 3 stocks to use and must be done by presing 2 buttons,
instead of one button.



IV. Leona's Basic Moves

A (weak punch):
standing- Knife Hand Slash which reaches forward and hits high. Comes out
quick.

crouching- Low Knife Hand Slash which comes out quick. Can be canceled into
Moon Slasher.

jumping- Elbow Drop which is quick, but not much use for it.

diagonal jumping- Descending Knife Hand Slash. Decent jump-in combo atarter
which can be linked into close C/D.

close- Backhand Slash which hits high and comes out quick. you can link up to 3
close A's.


B (weak kick):
standing- Snapping Side Kick which comes out fast and hits high. Decent poke
attack.

crouching- Low Snapping Side Kick which comes out fast. Not much use for it.

jumping- 45 Degree Angle Upside Down Kick which comes out fast and can be
linked into close C/D. Can be canceled into X Calibur and supercanceled into
DM/SDM V Slasher.

diagonal jumping- Jumping Snap Kick which comes out fast and can be linked into
close C/D. Can be canceled into X Calibur and supercanceled into DM/SDM V
Slasher.

close- Turning Heel Kick which comes out fast and can be comboed into close A.


C (strong punch):
standing- Leona moves herself forward while doing a Knife Hand Slash. Comes out
slow and hits high.

crouching- Rising Elbow which come out fast and can be canceled into Moon
Slasher or Strike Arc.

jumping- Overhead X Slice. Leona's hands are in an X formation when she hits
ya. Can link up close A/B after jumping C.

diagonal jumping- Diving X Slice. Same as above, but can link up with another
diagonal jumping C/D. This move is also her cross-up.

close- An AUTO 2-hit Uppercut Slash which comes out fast and can be canceled on
the first hit into Strike Arch.


D (strong kick):
standing- Hopping Forward Roundhouse Kick which comes out fast and hits high. A
great poke attack too.

crouching- Sweep Kick which comes out fast and has good priority.

jumping- Backwards Heel Kick which comes out fast and can be linked into close
A/B. Can be canceled into X Calibur and supercanceled into DM/SDM V Slasher.

diagonal jumping- Drop Kick which comes out fast and can be linked into close
A/B/C/D. You can also do another diagonal jumping C/D. Can be canceled into X
Calibur and supercanceled into DM/SDM V Slasher.

close- Leona hits you with 2 Knee Attacks. An AUTO 2-hit which comes out fast
and can be canceled on the first hit with Strike Arch or Earring Bakudan 2
Heart Attack.

AB (Emergency Attack Avoidance Forward/Back)
Leona will do a sliding dash forward or a roll backwards to avoid the attack.
Very Fast and Invincible at the start up of the move.

CD (Knockdown Attack)
On the ground, Leona does a Forward Elbow Attack. In the air, Leona does a
Forward Kick with her boot flashing orange and white. This move is best used in
the air. It's safer and will score you some hits over the opponent. Great
jump-in too.



V. Leona's Special Moves

-Throws
Leona Crush- when close, f or b + C
Ordeal Buckler- when close, f or b + D
Heidern Inferno- when close in the air, f or b + C/D

-Command Moves
Strike Arch- f or b + B

-Special Moves
Baltic Launcher- charge b, f + A/C
Earring Bakudan 1- qcb + B/D
Earring Bakudan 2 Heart Attack- rdp + B/D
>Kibaku- rdp + B/D (follow up after Heart Attack)
Ground Saber- charge b, f + B/D
>Gliding Buster- f + D (follow up after D Ground Saber)
Moon Slasher- d, u + A/C
X Calibur- in air, qcb + A/C
Taunt- Start

-Desperation Moves
Grateful Dead- qcf, qcf + A/C
Rebel Spark- qcb, hcf + B/D
V Slasher- in air, qcf, hcb + A/C
SDM V Slasher- in air, qcf, hcb + AC

-Striker Actions
Striker Attack- Killer Touch
Striker Replenish- Start
Another Striker- Goenitz


Move Descriptions:

Leona Crush- when close, f or b + C
Leona stabs the opponent in the chest with her hand , then pulls back her hand
from the chest of the opponent.

Ordeal Buckler- when close, f or b + D
Leona grabs the opponents head with both hands, then tosses him/her to the
other side of the screen. The best throw to distance yourself.

Heidern Inferno- when close in the air, f or b + C/D
Leona kicks up the opponent vertically, then falls down on him/her while
letting out a kick that sends the opponent flying forward. The throw take up
full screen. Also, the throw can't be escaped, since it's an air throw.

Strike Arch- f or b + B
Leona does a jumping axe kick. Strike Arch can only be canceled if comboed
into, if not, Strike Arch will simply knockdown the opponent. Strike Arch can
only cancel with B X Calibur if in the corner, but Strike Arch has to be
comboed into before X Calibur can be canceled. Strike Arch can be Supercanceled
with DM/SDM V Slasher, but Strike Arch must be comboed into before V Slasher
can be supercanceled.

Baltic Launcher- charge b, f + A/C
Leona makes a Green Orb with blades appear in front of her. When Leona performs
the A Baltic Launcher, she'll stand in one place well she summons the Green Orb
in front of herself. When Leona performs the C Baltic Launcher, she'll do a
leaping jump forward while summoning the green orb. The A Version will do
6-hits, well the C Version does 12-hits.

Earring Bakudan 1- qcb + B/D
Leona will take an earring from her ear and toss it at the opponent, in which
the earring explodes on impact. You can change the arc with the Heart Attack
Command (rdp + B/D). If you use the B Heart Attack, the arc on the earring will
bounce off the ground to the opponent. Now, if you use the D Heart Attack, the
arc on the earring will hit towards the opponents legs. The earring toss goes
full screen. It's a decent anti-air attack if the opponent jumps right towards
ya. This move can be supercanceled off DM/SDM's. At times, you can follow up
Special Moves and Strikers, but only in the corner. In Counter Mode, Earring
Bakudan 1 can be supercanceled.

Earring Bakudan 2 Heart Attack- rdp + B/D
Leona will attach her earring to the opponent. As the earring begins to blink
on the opponent for 3 seconds, it will then explode. If hit by the opponent,
the earring will be removed. Also, the opponent cannot block if the earring is
attached. Meaning, you can attack the opponent as much as you want before the
earring explodes. This move can be comboed from the first hit of close D or
Earring Bakudan 1 in the corner.

>Kibaku- rdp + B/D (follow up after Heart Attack)
Leona can manually explode Heart Attack, while she detonates the earring with a
trigger in her hand. The only bad thing about this move would have to be the
slowness from the pose she does to activate the explosion. The only time I use
this move is after her CD Attack(Knockdown Attack). It's safe and will combo
from the CD Attack.

Ground Saber- charge b, f + B/D
Leona dashes towards the opponent, when close enough, she'll release a Blue
Slash from her hand. Comes out fast. The B Version can go half screen, while
The D Version can go full screen. You can also combo off this move if in the
corner with Special Moves. In Counter Mode, you can supercancel Grateful Dead,
but only in the corner.

>Gliding Buster- f + D (follow up after D Ground Saber)
After hitting D Ground Saber, Leona will do a somersault kick straight up in
the air, while releasing a Blue Slash from her leg. If the opponent is in air,
Leona will do 2-hits instead of 1-hit. In Counter Mode, you can supercancel V
Slasher immediately after Gliding Buster.

Moon Slasher- charge d, u + A/C
Leona will form a circular Blue Slash generated from waving her hands around.
The A Version, Leona stays in place when the slash comes out, but The C
Version, Leona moves herself forward while slashing. A great anti-air attack
with great speed. In Counter Mode, you can supercancel Grateful Dead, but only
in corner.

X Calibur- in air, qcb + A/C
Leona will cross her arms in an X formation, then expanding her arms out with a
Blue X Slash from her hands. Comes out slow, but good none the less. Another
thing about this move is how you can cancel a jumping B/D into X Calibur. It
won't connect though, but a good supurise move to catch your opponent off
guard. In Counter Mode, you can supercancel V Slasher immediatly after X
Calibur.

Taunt- Start
Leona turns away from her opponent, then starts to tighten her gloves while
saying, "Nigeru no yo!" (Run away!")


Grateful Dead- qcf, qcf + A/C
Leona does a giant flip towards the opponent, still in air grabs their head and
lands behind him/her. She then grabs the opponents face or head, while she's
sucking the life out of him/her. The range the DM goes is full screen. This DM
is good in Counter Mode too.

Rebel Spark- qcb, hcf + B/D
Leona dashes torwards the opponent, if she hits, she'll plant a bomb on the
opponent. As the sparks start coming out from the back of the opponent, Leona
will do a pose and the bomb on the opponent explodes. Not much use for this DM
in Counter Mode.

V Slasher- in air, qcf, hcb + A/C
SDM V Slasher- in air, qcf, hcb + AC
Leona will descend from the air with slashing the opponent, then she'll ascend
back to the air with another slash which forms a V and causes an explosion to
the opponent. The SDM V Slasher is the same, just with a larger explosion. Both
come out very fast. You can also cancel close D and jumping B/D into DM/SDM V
Slasher. This DM plays a BIG PART in Leona's combos in Counter Mode. Great
damage too.

Striker Attack: Killer Touch
- BC (requires 1 Striker Bomb)
Leona dashes from the edge of the screen. If her dash hits, she'll then puts a
bomb on the opponent and dashes behind him/her while the bomb explodes. This
sends your opponent flying in the air and sets you up for a combo.

Striker Replenish- Start (requires 1 stock of the Power Gauge)
If you have 1 stock to use for a Striker Bomb, press Start. Leona will perform
her taunt and gives yourself a Striker Bomb. Use wisely, because you can't
cancel out of a taunt like the previous KoF's.

Another Striker: Goenitz
- BC (requires 1 Striker Bomb)
Another Striker is a new addition to KoF2000. Each character has Another
Striker besides themselves. So if ya pick Leona as your 4th person, you have to
decide will it be Leona or Goenitz as your Striker? So your choice is Goenitz.
Goenitz will appear on the screen and perform his Yonokaze (Four Winds), which
he throws out his tornado attack and juggles you in the air. After he's done,
he'll simply disappear.

Who is Goenitz?
Goenitz made his appearance as a boss character in The King of Fighters '96
Tournament. His role of being one of the 4 Heavenly Kings of Orochi, in which
he tries to awaken The God, Orochi. He also has the power to control the winds.
Goenitz has done a lot of things over the years. He killed Chizuru's sister 15
years ago, who was the protector of the Orochi Power, which caused the seal to
break on the Orochi Power. He awoke Leona's Orochi Blood, which caused her to
go into Riot of the Blood and murder her parents. He took Rugal Bernstein's
right eye and gave him some Orochi Power, which led to Rugal's death in 1995.
But in 1996, Goenitz was defeated by Kyo Kusanagi and Iori Yagami, as Chizuru
Kagura had seal the Orochi Power. Nothing has been heard about Goenitz since
then. It seems that Goenitz had died, but he did get his wish as Orochi had
awakened in 1997. In the end, Orochi had been Sealed away once more.

I'll tell ya what, Goenitz will always remain one of my favorite bosses of all
time in a fighting game.



VI. Leona's Combos

s- standing
c- crouching
j- jumping
cX- cross-up
(1)- cancel on first hit
(C)- must be done in the corner

(Beginner/Intermediate Combos)
cA, C Moon Slasher - 2-hits
cA, cA, C Moon Slasher - 3-hits
sC(1), Strike Arch - 2-hits
sC(1), Strike Arch, B X Calibur - 3-hits (C)
sD, Strike Arch - 3-hits
sD, Strike Arch, B X Calibur - 4-hits (C)
sD(1), Earring Bakudan 2 Heart Attack - 2-hits
jC, cA, C Moon Slasher - 3-hits
jC, jC - 2-hits
jC, jD - 2-hits
B Ground Saber, C Moon Slasher - 2-hits (C)
B Ground Saber, Earring Bakudan 2 Heart Attack - 2-hits (C)
B Ground Saber, A/B/C/D - 2-hits
C Baltic Launcher, A/B/C/D - 13-hits
C Baltic Launcher, j CD Attack - 13-hits
C Baltic Launcher, C Moon Slasher - 13-hits
C Baltic Launcher, D Ground Saber, Gliding Buster - 14-hits (C)
C Baltic Launcher, X Calibur - 13-hits (C)
C Baltic Launcher, Earring Bakudan 2 Heart Attack - 13-hits
C Baltic Launcher, Strike Arch - 13-hits
C Baltic Launcher, DM/SDM V Slasher - 13-hits (C)
C Baltic Launcher, Rebel Spark - 13-hits (C)
C Baltic Launcher, Grateful Dead - 13-hits (C)
Earring Bakudan 1, A/B/C/D - 2-hits (C)
Earring Bakudan 1, D Ground Saber, Gliding Buster - 4-hits (C)
Earring Bakudan 1, Moon Slasher, 2-hits (C)
Earring Bakudan 1, CD Attack - 2-hits (C)
Earring Bakudan 1, Earring Bakudan 2 Heart Attack - 2-hits (C)
Earring Bakudan 1, X Calibur - 2-hits (C)
Earring Bakudan 1, Strike Arch - 2-hits
Earring Bakudan 1, DM/SDM V Slasher - 2-hits (C)
Earring Bakudan 1, Rebel Spark - 2-hits (C)
Earring Bakudan 1, Grateful Dead - 2-hits (C)

(Advanced Combos)
j A, s D(1), rdp K, s D(1), Grateful Dead - 5-hits
sD(1), Strike Arch, DM/SDM V Slasher - 3-hits
sD, Strike Arch, DM/SDM V Slasher - 4-hits (C)
cX C, sD, Strike Arch, SDM V Slasher - 5-hits
jD, jD, SDM V Slasher - 3-hits

(Counter Mode Combos)
D Ground Saber, Gliding Buster, V Slasher - 3-hits
sD, Striker Arch, B X Xalibur, V Slasher - 5-hits

(Striker Combos)

Striker: Ryo Sakazaki

1. Earring Bakudan 1, Call Ryo, D Ground Saber, Gliding Buster, V Slasher -
6-hits (C) (Counter Mode Only)

2. Earring Bakudan 1, Call Ryo, jump to opponent with DM/SDM V Slasher -
3-hits (C)


Striker: Ryuji Yamazaki

1. Earring Bakudan 1, Call Yamazaki, Grateful Dead - 4-hits

2. Earring Bakudan 1, Call Yamazaki, Rebel Spark - 4-hits

3. Earring Bakudan 1, Call Yamazaki, DM/SDM V Slasher - 4-hits

4. Earring Bakudan 1, Call Yamazaki, D Ground Saber, Gliding Buster, V Slasher
- 7-hits (Counter Mode Only)


Striker: Kyo Kusanagi

1. Call Kyo, sD, Strike Arch, DM/SDM V Slasher - 7-hits


Striker: Robert Garica

1. sD, Strike Arch, Call Robert, cC, C Baltic Launcher, DM/SDM V Slasher -
26-hits



VII. Strategies
UNDER CONSTRUCTION



VIII. Leona's Entrance and Winning Poses

Entrance 1- Leona will appear with a robe on, then she throws it off the screen
while saying, "Ninmu suikou shimasu" ("I will accomplish my mission")

Entrance 2- (vs. Ralf and Clark)
She gives them a salute. (I'm just guessing)

Entrance 3- (vs. Whip)
????

Win Pose 1- Leona looks at her watch beneath her glove and speaking on the
headset/hairbraid, while saying, "Ninmu kanryou" ("Mission completed") Then
taking the headset/hairbraid off, as her hair unbraids.

Win Pose 2- ????

Win Pose 3- ????

Time Over Pose- Leona straightens out the back of her shorts, then goes into
the Attention Pose.

Striker Call Pose- Leona crouches down and points her finger at the opponent.

Winning Quote- ????

Losing Qoute- ????



IX. Closing and Credits

This FAQ is copyrighted work by Raul Torrez, so please don't profit or modify
from the FAQ in anyway. I made this Leona FAQ for people who are interested in
learning her. If you have any contributions, comments, or corrections, fell
free to e-mail me and I'll credit you. I'll update this FAQ soon. Everything I
did on this FAQ is from the top of my head. Just playing Leona since
KoF'98-2000 does that to ya! ;) I need some Strats and Poses for her as well,
so anyone out there, please help me out and I'll credit you! Thanks!

I'd like to thank.......
The LORD for blessing me everyday.

Joku for showing me the way SNK with games like The Fatal Fury/King Of Fighters
Series. Not even you can forget the countless hours we spent on KoF'96! Some
fun times!

SNK/Neo*Geo for creating The King of Fighters Series. The Future is Indeed Now!

SNK's Offical King Of Fighters 2000 Home Page where I got Leona's Info.
(http://www.neogeo.co.jp/kof00_en/toppage/00_index.htm)

Kao Megura because I got Leona's move names from his KoF2000 FAQ. He also
writes great KoF FAQ's too. The man's The King of FAQ's!

http://www.gamefaqs.com for all the great faqs they have up.

And you for taking the time to read this FAQ.


Raul Torrez
Copytrighted (c) 2001