========================= < THE KING OF FIGHTERS 2000 > ========================= ------------------------------ KYO KUSANAGI FAQ Strategy v1.7 ------------------------------ for the Arcade Version by Junard Mauro [ Wing-Zero ] E-mail at < wing_zero64@hotmail.com > ======================================================================== INTRODUCTION ======================================================================== This FAQ of Kyo Kusanagi and everything else were was under permission of Vincent Chua, and his eminent site at www.kofonline.com. Everything that I state here in my Kyo Kusanagi FAQ strategy was made possible from the story itself, its details, combo strategy guide, and any other documents pertaining to it. Also from my source of this Kyo FAQ strategy gameplay information, was from Chris MacDonald (better known as Kao Megura). Which I copy his work with fully permitted by Kao Megura himself to improved my FAQ. I obtained the KOF '2000 strategy guide in my hands from painstaking investigation about all of its characters movelist, profiles, strikers, another strikers, basic commands, translations movelist, gameplay information, and their characters' quotes. I also got Kao Megura's KOF '2000 MINI-FAQ v0.1 last August from a friend who is also a KOF worth player, well... this mysterious person that I never met before , (I think, he has a alias name, that's what I have heard from other KOF players). He may be skillfull during the match KOF arcade game and some other people know him say just something of a jealous because of his ability, but still he is a good friend of mine (but not too close as it is as a knowing friend it has just began). I, ah, forgot what was that particular day was, but I sure clearly remember that he'd given me this strategy for purpose an obvious one to that. As a first-timer in contributing certain tactics, I say it was of tedious work! But some of my fingers are shaking for something I have any mistakes that I made. Some of this description are wrong. But I'll try my best to make improvement descirption of this FAQ. The true source of this FAQ I made was really taken from SNK Japan. I had emptied my wallet just to play the latest video arcade, kept an eye on other KOF players who is more aggressively enough as worthy Kyo player, by the way, prefer Kyo from any other characters, and even fought my way desperately just to bombard with innumerable questions to those players who impressed me with their special moves, massive combos, and MAX desperation moves and also remarkable tactics. I had consumed so much time, effort, and lunch money just to come up with a comprehensive explanation of every aspect in the game as possible. My Kyo FAQ is a copyright of SNK Japan (without priority permited) itself at it's site official homepage at www.neogeo.co.jp. For anyone who plays it, gets the most out of it. Think about that. Thank you for reading, and enjoy the game. ======================================================================== ----------------- Table of Contents ----------------- 01 - KOF '2000 General Story 02 - HOW TO PLAY - Basic Commands - Gameplay Feature 03 - CHARACTER SPECIFIC - Profile - Quotes - Winpose - Gameplay Information 04 - CHARACTER MOVELIST - Throws (Description) - Other Specials (Description) - Special Moves (Description) - Desperation Moves (Description) - Super Desperation Move (Description) 05 - MISCELLANEOUS - Striker Action - Another Striker Action - Enable Hidden Striker Saishu 06 - MASSIVE COMBO STRATEGY - Normal Combos - Striker Combos - Counter Mode Combos - Counter Mode Striker Combos 07 - KOF '2000 General Ending 08 - KYO KUSANAGI's Ending 09 - AUTHOR'S NOTE - Revision History - Credits ============================ 01 - KOF '2000 General Story ============================ Quite a while has gone by since this mysterious organization called N.E.S.T.S made it's final apperance. Ever since then, their activities has simmered down as mysteriously as the organization itself. As long as N.E.S.T.S was concerned, terrorism on an international scale was synonymous with their activities. Meanwhile, Heidern and his troops had decided to investigate their activities that were cause by K' and Maxima... Just as Heidern was about to start tracking down the two of them, received news about the starting of another new KOF tournament- THE KING OF FIGHTERS 2000! Fighters from all over the world received the invitations and what really was shocking was that amongst the team invited, K's and Maxima's names were inside too! Furthermore, N.E.S.T.S's move to give out the invitations for KOF '2000 could well mean that they could now continue with the second phase of their plan - The Rising! Was it just a coincidence the N.E.S.T.S was to start it's mysterious activities again?... or ...? only time will tell... Like the calm before a storm, chaos will reign! The King of Fighters ...begins again? ------------------------------------------------------------------------ ================ 02 - HOW TO PLAY ================ This is the Configuration of the Controls in the game: [ Joystick Layout ]----------------------------------------------------- ub u uf Jump Backward Jump Up Jump Forward \ | / (up-back) (up) (up-forward) b -- N -- f Retreat/Block NEUTRAL Approach / | \ (back) (forward) db d df Crouch Block Crouch Offensive Crouch (down-back) (down) (down-forward) [ Button Layout ]------------------------------------------------------- B C D Weak Kick Strong Punch Strong Kick A Weak Punch [ Notations ]----------------------------------------------------------- dir. : Any of the eight directions can be used: u (up), d (down) b (back), f (forward), ub (up back), uf (up forward) db (down back) and df (down forward) qcf : Move the joystick from d to f (d,df,f) qcb : Move the joystick from d to b (d,db,b) hcf : Move the joystick from b to d to f (b,db,d,df,f) hcb : Move the joystick from f to d to b (f,df,d,db,b) + : Press in the last direction listed and press the button listed afterward at the same time (so qcf + P means to press d,df,f and the moment you press f, press A or C) / : Either command can be used (i.e., b / f + B means you can press back or forward while pressing B) P : Press A or C button K : Press B or D button PK : Press all buttons at once (for example, BC means to press B + C, ABCD means to press A + B + C + D) ?~? : Any range can be used (for example, charge db~df means that you can charge db or d or df. b~d~f means that you can use b, db, d, df, or f) Charge : Hold in the listed direction for 2 seconds, then move the joystick in the second direction (Air) : The move can be performed while on the ground or when jumping or otherwise airborne Delay : Holding down a button delays the move being performed Empower: Holding down a button makes the move do more damage * : The move can be canceled into a DM while Counter Mode is activated ------------------------------------------------------------------------ BASIC COMMANDS ------------------------------------------------------------------------ Standing Block: Hold b when attacked. Crouching Block: Hold db when attacked. Dash / Running: Tap f,f (hold f to run) Backstep: Tap b,b Small Jump: Tap ub~uf Normal Jump: Press ub~uf Image Small Jump: Tap db~df, tap ub / uf Image Normal Jump: Tap db~df, press ub / uf Running Jump: Press u / uf while dashing or running. Throw Escape: Press AB _or_ b / f + any button when thrown. Down Evade: Press AB when knocked to the ground. Emergency Evade: Press AB to roll forward. Press b + AB to roll backward. Guard Cancel E. Evade: Block, then press AB / b + AB Guard Cancel Body Blow: Block, then press CD Body Blow Attack: Press CD while standing or jumping. Striker Bomb: Press BC (has limited uses). Counter Mode: Press ABC Armor Mode: Press BCD Taunt: Press Start ------------------------------------------------------------------------ GAMEPLAY FEATURE ------------------------------------------------------------------------ The Gameplay of KOF '2000 has changed a bit, since KOF '99. there are some of it's system has been added and improved a new feature in this game. STRIKER SYSTEM---------------------------------------------------------- Strikers can now be called at anytime, while in the air, while making an attack, while on the ground, or as you're flying through the air, after being attack by opponent. You can summon a striker by pressing BC, but you will lose a 'Strike Bomb' everytime you summon a striker. Once you're out of Strike Bombs, you can't call a striker anymore. Just like in KOF '99, the limitation of the strike bombs are only for 3-5 during the match. BONUS STRIKER ATTACK---------------------------------------------------- After throwing your opponent with a normal throw, you can do the Bonus Striker Attack by pressing BC. However, this cost one Power Gauge stock. While this is occuring, you can press Start to taunt your enemy and back another Strike Bomb, at the cost of a Power Gauge stock. ANOTHER STRIKER-------------------------------------------------------- Normally you must pick four characters, the three of them are enabled to controllable during in the game, while the fourth member is your Striker character, who you can callÇÅÃÁ¿½»¹·µ³±¯«©§¥£¡Ÿ›™-•"'-•"'- •"'-•"'-•"'-•"'-•"'-•"' point you can press ABC to activate the Counter Mode. For a limited period of time, the chracter you activate in Counter Mode will flash into red, and it can use for supercancels certain special moves can be cancelled into DMs and chain combos. In Armor Mode, you'll also need three Power Gauge stocks, to use, but you can activate by pressing BCD. For a limited period of time, the character you activate in Armor Mode will flash into yellow, and it will not go to into hit stunt when being attacked by opponent, allowing you to hit your opponent even they're attacking you. MAX DESPERATION MOVE---------------------------------------------------- The standard formula for SDM has been removed, your life gauge will not be able to flash when you are about to die. SDMs have been re- placed with MAX special moves, which can only be used when you have gain three Power Gauge stocks (just like in Street Fighter, for having three gauge levels in order to MAX or level 2 to 3 super combos).But the enhancement version of a normal attack can done by pressing with the Punch or Kick buttons (for Example, Kyo's MAX Ura 108 Shiki: Orochi Nagi is done by executing qcb,hcf + AC). EMERGENCY EVASION MOVES------------------------------------------------- The slide attack from KOF '99 have been removed, and replace the old rolling system from KOF '98 has been re-featured. You can roll back- ward or forward by executing b + AB, or AB. While you are invincible while in rolling, it can still be hit by throws. It can also go from your block animation into a forward or backward roll. but it also requires one Power Gauge stock to perform. ======================= 03 - CHARACTER SPECIFIC ======================= In this section, I am inputting some of it's details of Profiles, Winpose, Quotes, and Gameplay Information, about the character FAQ I make Kyo Kusanagi, which the source I have taken from the other sites. PROFILE----------------------------------------------------------------- Name: Kyo Kusanagi Fighting Style: Kusanagi-style weapon fighting and Chinese Art of self-defense (with own variation) Birthdate: December 12 Age: 20 years old Country: Japan Blood Type: B (RH-) Height: 181cm (5'9) Weight: 75kg Hobbies: Writing poetry Favorite Food: Grilled fish Mastered Sport: Ice hockey Prized Things: His motorcycle and his girlfriend (Yuki) Dislikes: Hard Work ======================================================================== C A S T : KYO Masahiro Monaka FRONT DESIGN: STYLEOS ======================================================================== QUOTES------------------------------------------------------------------ Winning Quote - "Resistance Is Flamable! No one can snuff my flames!" Losing Quote - "I don't have time to lose like this!" ------------------------------------------------------------------------ WINPOSE----------------------------------------------------------------- Kyo's Familirization opening have been returned since KOF '98. Kyo stands and hold his wrist then raise his hand to the top with a flame on his fist and then, he immediately put down his arm and close his fist to snuff off his flame and says - "Ikuze!..." ("Let's go!"). Then the match starts. Winpose A: Lights a flame on the end of his finger then blows it away and says - "He he... moetaro?" ("He he...burned?") Winpose B: He's about to light at the end of his finger, then he suddenly changes his mind and says - "Anta ja moena na..." ("You're so bad I don't even need to burn you") Winpose C: Raise his hand and holds fist in the air with a flame. Then closes his fist, snuffing the fire and saying - "Ore no... kachi da!" ("This is... my victory!") ------------------------------------------------------------------------ GAMEPLAY INFORMATION---------------------------------------------------- Kyo's fighting style is desperately agressive, some of his moves in KOF '99 have been removed and replaced with a new special move and a desperation move. His new special move can follow up and the other one only hits with a blast of flame, while the DM move is similar from previous unblockable move (just like in KOF '99). But its different to the other one. It seems that Kyo's moves have much much more improved and better. Well some of his moves has much more greater damage as I expected, to use this character as quite as worthy. ------------------------------------------------------------------------ ======================= 04 - CHARACTER MOVELIST ======================= As I have said, that I am fully under permmision with Vincent. And also to Kao Megura for the other movelist and some it's aspects in the game that I permited to copy. The movelist of Kyo which I taken his site at www.kofonline.com. But some other aspects I made were also take from the other sites. In order to obtaim this process of which to contribute this Kyo FAQ strategy at GameFAQs. [ THROWS ]============================================================== ------------------------------------------------------------------- Hatsugane When in close, b / f + C ------------------------------------------------------------------- Kyo holds the opponent to the head, and punch through the face level. This makes the opponent hit from the fist and thrown away. -------------------------------------------------------------------- Issetsu Seoi Nage When in close, b / f + D -------------------------------------------------------------------- Kyo grabs the opponent, then slam him/her to the ground. And after being slam, Kyo immediately bends and hit him/her with an elbow to the ground. [ OTHER SPECIALS ]====================================================== ------------------------------------------------------------------- Ge Shiki: Naraku Otoshi In air, d + C ------------------------------------------------------------------- Kyo jumps, and both his hands are in one to pump down, while the opponent stands and hit to the ground. Also in used for anti-air attacks, together with your opponent in the air. ------------------------------------------------------------------- Ge Shiki: Goufu You f + B ------------------------------------------------------------------- Kyo stands and raise his foot to the top of his leg, then swings the feet from the ankle to perform an overhead axe kick. ------------------------------------------------------------------- 88 Juu Hachi Shiki df + D ------------------------------------------------------------------- Kyo immediately crouch to the ground, then he hits the opponent on below and hit with a feet, then the other one streched a bit to hit the ankle. Also good for using signature combo for more hits. [ SPECIAL MOVES ]====================================================== ------------------------------------------------------------------- 114 Shiki: Aragami qcf + A ------------------------------------------------------------------- Kyo dash forward in a short range. Then he execute a cross punch to the right, with a burst of flame on his fist. ------------------------------------------------------------------- 128 Shiki: Kono Kizu qcf + P after Aragami ------------------------------------------------------------------- After perfoming Aragami, Kyo extends his arm upward from the left. Enable Kyo to extend off his fist with a flame. This makes the opponent slam to the ground or being push away, after Yano Sabi or in Migiri Ugachi. ------------------------------------------------------------------- 127 Shiki: Yano Sabi hcb + P after Aragami ------------------------------------------------------------------- After performing Aragami, during Kyo extends his arm upward from the left, he immediately extends from the left downward with a flame on his fist. This makes the opponent smash below to the ground when being hit. ------------------------------------------------------------------- Ge Shiki: Migiri Ugachi Press P after Kono Kizu / Yano Sabi ------------------------------------------------------------------- After Kono Kizu or Yano Sabi from Aragami, Kyo immediately punch the opponent to the ground with a flame on his fist. Right after he perform the Kono Kizu or Yano Sabi, while the opponent is smashing down. This makes the opponent hit of another move (Migiri Ugachi). ------------------------------------------------------------------- 125 Shiki: Nana Se Press K after Kono Kizu / Yano Sabi ------------------------------------------------------------------- After Kono Kizu or Yano Sabi from Aragami, Kyo perform a dashing kick. It makes the opponent kicks away, the sequence of Nana Se is excecuted during Kono Kizu or Yano Sabi. ------------------------------------------------------------------- 115 Shiki: Dokugami qcf + C ------------------------------------------------------------------- This move is a similar excecution of Aragami, but its strong move than the other one. Kyo dash a bit, and perform a cross punch with a flame on his fist. But he performs to the left. ------------------------------------------------------------------- 401 Shiki: Tsumi Yomi hcb + P after Dokugami ------------------------------------------------------------------- After he performing the Dokugami, Kyo immediately form a flame in his right fist. ------------------------------------------------------------------- 402 Shiki: Batsu Yomi f + P after Tsumi Yomi ------------------------------------------------------------------- After Kyo executing the Tsumi Yomi from Dokugami. He immediately turned his move in motion, while he excecute this, a flame comes out in his fist. ------------------------------------------------------------------- 100 Shiki: Oniyaki f,d,df + P ------------------------------------------------------------------- Kyo leaps into the air, with a flame upward as he goes. Suitable for air defense, and very good in use for anti air attacks. ------------------------------------------------------------------- R.E.D. Kick b,d,db + K ------------------------------------------------------------------- Kyo jumps quickly, as the angle of this move is vertical. And while the opponent is being hit, it smash on the ground or in air. This is also in good on air defense, especially when it comes for anti air attacks. While your opponent is in jumping or in mid air.The full name of this move is Rainbow Energy Dynamite Kick. Kyo jumps faster while executing this R.E.D Kick. ------------------------------------------------------------------- 75 Shiki: Kai qcf + K,K ------------------------------------------------------------------- Kyo jumps a bit, then he excecutes frontal kick, while pressing the kick button twice. Another frontal kick comes, this makes the opponent hit and flown up in mid air. It also use for follow a special move (like Oniyaki) or a DM move (I think?). ------------------------------------------------------------------- 427 Shiki: Hikigane hcb + K ------------------------------------------------------------------- This is the latest and new special move of Kyo in KOF '2000. In B version, Kyo dash jumping a bit and execute a upper punch. Then a a flame comes out in his fist, this is good for follow ups, like Oniyaki and other special moves. While in D version, Kyo stands and perform a upper punch with a flame. I don't know if it is good for follow ups, (I'll check this move out). ------------------------------------------------------------------- 910 Shiki: Nue Tsumi qcb + P ------------------------------------------------------------------- The Nue Tsumi is of one Kyo's counter move, while being attack by the opponent. Kyo upward his arm and fist and his on the top.While this move is being timing executed to your opponents attacks, he immediately perform Nue Tsumi Counter move. There are two types of Nue Tsumi, Ryuu Iri (high reversal) and Tora Fuse (low reversal). The Ryuu Iri is use a high reversal, while your opponent is being countered, Kyo raise his fist upward and then he immediately punch the opponent to the ground with a flame (just like Migiri Ugachi). While the Tora Fuse use a low reversal, while the opponent is being held in countered, Kyo raise his fist upward. But this time, the opponent will be hit an elbow of Kyo. And the is opponent smash down to the ground with a flame. [ DESPERATION MOVES ]=================================================== ------------------------------------------------------------------- Ura 108 Shiki: Orochi Nagi qcb,hcf + P ------------------------------------------------------------------- Kyo stands and raise his hand to the top, and a burning flame appear his hand. After he perform this, he swings his other hand to the flame to unleash the Serpent Wave Attack. It also can be delayed the button, while performing this move. ------------------------------------------------------------------- 182 Shiki qcf,qcf + P ------------------------------------------------------------------- The latest and new desperation move of Kyo in KOF '2000, this move is very similar to the Dokugami. During the exectution of this move as he stands and twist his body a bit at the back. While he holds and his fist is in ready to strike, Kyo immediately dash and strike in his fist with a burning flame. The damage of this move is very strong. Even if delayed the P button, a flare circular movements around Kyo will fully been charge of energy. And a great big damage that the opponent is being hit on this move (while the button is being charge), it is also unblockable while this move has been delayed. So it cannot be blocked. So Beware! [ MAX DESPERATION MOVE ]================================================ ------------------------------------------------------------------- Ura 108 Shiki: Orochi Nagi qcb,hcf + AC ------------------------------------------------------------------- This move is only available and used as the Max Desperation Move in KOF '2000. The Orochi Nagi move is the same in normal DM. But this time, Kyo raise his hand to the top and a flame comes out. Instead of burning his flame on his fist, the whole of his body will flash into flare of fire. While executing this move, the damage is more agressive. And three hits is the result while the opponent is being hit. It also can be used for defensive move (for example while Kyo perform this Max DM while being delayed, if Athena use a projectile over Kyo like Psycho Ball. Kyo may be hit, But it has no effect on while using the characters projectiles. Except for the Max DM moves such as Ryo's Haoh Sho Ko Ken). ================== 05 - MISCELLANEOUS ================== [ STRIKER ACTION ]================================================= By pressing BC button, depending on what you choose as your charac- ter as a striker. Comes out to the screen and perform a special move or DM move. ------------------------------------------------------------------ STRIKER MOVE: MAX Ura 108 Shiki: Orochi Nagi ------------------------------------------------------------------ Kyo comes out of the screen and perform a move maximum Ura 108 Shiki: Orochi Nagi move (same in KOF '99). The damage of this striker move is too much, it hit for three hits while the opponent is being hit. But it used for chaining the special move to the other character. But it only works while it is being properly used connect this striker move. COMMENTS: Kyo still does the same old striker move. It was good when it first came since in KOF '99, but now almost everyone and me can easily get over his striker move. Not a really useful striker unless your opponent gets tricked by him... [ ANOTHER STRIKER ]================================================= Also by pressing BC button just like the character striker move. But you have to choose on which is your best useful another striker. Just select three characters and the fourth character is your striker. After that, select on by moving the joystick left or right. Then another chracter will appeared on the screen and can be selected as another striker. ----------------------------------------------------------------- ANOTHER STRIKER: Sho Kirishima ----------------------------------------------------------------- ----------------------------------------------------------------- ANOTHER STRIKER MOVE: Sexual Charisma Dynamite ----------------------------------------------------------------- Sho leaps in witha diving attack. Upon landing, he does a upward- thrusting attack. If the diving attack hits the opponent, then follow up with a burning upper punch to the top for hitting the opponent in air. After that it can follow for character special moves or DM moves. COMMENTS: Well his another striker move is quite useful. His diving attack is very similar, just like Ralf's move s- ãs-ããs-•"'-•"'-•"' While the code is properly correct, the hidden striker Saishu will appear on the screen. And it can be selected the hidden striker as your striker action. [ HIDDEN ANOTHER STRIKER SAISHU ACTION ]============================ After inputting the code to use as Hidden Another Striker Saishu. By pressing the BC button, the Hidden Another Striker Saishu will appear and excecutes a striker action move during in battle. ----------------------------------------------------------------- HIDDEN ANOTHER STRIKER: Saishu Kusanagi ----------------------------------------------------------------- ----------------------------------------------------------------- STRIKER ACTION: 100 Shiki: Oniyaki ----------------------------------------------------------------- Saishu Kusanagi comes out and does a 100 Shiki: Oniyaki to the screen. He leaps to the air with a flame upward as his goes. Saishu's move Oniyaki animation is still the same like in KOF '98. The striker move of his Oniyaki is just like Kyo Kusanagi's 100 Shiki: Oniyaki (but it's different action). I don't know if this move is usefull (still investigating). COMMENTS: His striker move is not really useful as most opponents can block his attack, as he hesitates for a moment be- fore attacking. =========================== 06 - MASSIVE COMBO STRATEGY =========================== The combos I made which is taken from Vincent's KOF site, At < www.kofonline.com > all the massive combos here (Normal combo, Striker combo, and Counter combo) are in his site. But some other combos was made by myself and with a little help of this mysterious player. Tons of combos which KOF players all over the world submmited (all the characters including the mid-boss chracter Kula Diamond) to Vincent's KOF Online. LEGEND: [C] - Cancel Moves [A] - Active Striker [NS] - Normal Striker [ NORMAL COMBOS ]================================================= ---------------------------------------------------------------- - Jump D / Ge Shiki: Narku Otoshi > Crouch B > Crouch A > 88 Juu Hachi Shiki ---------------------------------------------------------------- ---------------------------------------------------------------- - Jump D > Standing C > 115 Shiki: Dokugami > 401 Shiki: Tsumi Yomi > 402 Shiki: Batsu Yomi ---------------------------------------------------------------- ---------------------------------------------------------------- - Jump D / Ge Shiki: Naraku Otoshi > Standing C/D > 88 Juu Hachi Shiki ---------------------------------------------------------------- ---------------------------------------------------------------- - Standing B > Standing B > Crouching A > 88 Juu Hachi Shiki ---------------------------------------------------------------- ---------------------------------------------------------------- - Jump D > Crouching A > Crouching C > 115 Shiki: Dokugami ---------------------------------------------------------------- ---------------------------------------------------------------- - Jump D > Standing C > 75 Shiki: Kai. Modified (twice) 100 Shiki: Oniyaki ---------------------------------------------------------------- ---------------------------------------------------------------- - Jump D > Crouching A > Crouching A / Standing A > 100 Shiki: Oniyaki ---------------------------------------------------------------- ---------------------------------------------------------------- - (While opponent cornered) Jump B / D > Standing C > 75 Shiki: Kai. Modified (twice) (B button) > 427 Shiki: Hikigane (B button) > 114 Shiki: ---------------------------------------------------------------- - (While the opponent is cornered) Jump D > Standing C > 75 Shiki: Kai. Modified (twice) > R.E.D. Kick ---------------------------------------------------------------- ---------------------------------------------------------------- - Jump A/B/C/D > Standing C/D > Ge Shiki: Goufu You > 182 Shiki ---------------------------------------------------------------- ---------------------------------------------------------------- - (While the opponent is cornered) Standing C > 75 Shiki: Kai. Modified (twice) (D button) > before the opponent falls to the ground, perform 427 Shiki: Hikigane (B button) > when the opponent is in the air again, perform 114 Shiki: Ara Kami > 128 Shiki: Kono Kizu > 125 Shiki: Nana Se > when the opponent is in the air perform f + P ---------------------------------------------------------------- ---------------------------------------------------------------- - Ge Shiki: Naraku Otoshi > Standing B > Crouching B > Standing C > 115 Shiki: Doku Kami > 401 Shiki: Tsumi Yomi > 402 Shiki: Batsu Yomi ---------------------------------------------------------------- ---------------------------------------------------------------- - (While the opponent is cornered) Jump D > Standing D > 75 Shiki: Kai. Modified (twice) (D button) > ^ before the opponent falls to the ground, perform 427 Shiki: Hikigane > (B button) > when the opponent is in the air, perform 75 Shiki: Kai. Modified (twice) (B button) > 100 Shiki: Oniyaki (C button) NOTE: ^ means move at optional ---------------------------------------------------------------- ---------------------------------------------------------------- - Ge Shiki: Naraku Otoshi > Standing B > Crouching B > Crouching A ^ > 88 Shiki NOTE: Ge Shiki: Naraku Otoshi, replace moves between ^ with Jump D > Standing C ---------------------------------------------------------------- [ STRIKER COMBOS ]================================================ -------------------------------------------------------- Vanessa - Jump C/D > Standing C > 75 Shiki: Kai. Modified (twice) (D button) 115 Shiki: Dokugami > [AS] call striker Vanessa > move forward then perform 427 Shiki: Hikigane > (B button) or R.E.D. Kick or MAX Ura 108 Shiki: Orochi Nagi (end of combo) -------------------------------------------------------- -------------------------------------------------------- Yashiro - (With opponent cornered) Jump C > Standing C > 115 Shiki: Dokugami > 401 Shiki: Tsumi Yomi > call striker Yashiro > before Yashiro hits the opponent down perform Jump C > Standing C > 75 Shiki: Kai. Modified > when the opponent is in the air perform MAX Ura 108 Shiki: Orochi Nagi -------------------------------------------------------- -------------------------------------------------------- Seth - Call striker Seth > when Seth hits the opponent up in the air in his first strike > Jump D > or 182 Shiki > if timed correctly, the opponent should be hit by Seth's second strike > MAX Ura 108 Shiki: Orochi Nagi or R.E.D. Kick -------------------------------------------------------- -------------------------------------------------------- Joe - Jump A/B/C/D (if the opponent is cornered) or overlap Jump A/B/C/D (if you are on the corner) > ^ Standing or Crouching C > 75 Shiki: Kai. Modified (twice) (D button) > R.E.D. Kick or Ge Shiki Naraku > [A] call Joe striker when the opponent is lying in the ground > repeat from ^ (depending on how striker bombs are available) NOTE: ^ means move at optional -------------------------------------------------------- -------------------------------------------------------- - Jump C/D > Standing B > Crouching B > Crouching A > 88 Juu Hachi Shiki > [AS] call Joe striker > 182 Shiki -------------------------------------------------------- -------------------------------------------------------- Rugal - (With opponent cornered) Jump C/D > Standing C > 75 Shiki: Kai. Modified (twice) before the opponent falls to the ground perform 427 Shiki: Hikigane > (B button) when the opponent is in the again perform 114 Shiki: Aragami > 128 Shiki: Kono Kizu > [AS] call Rugal striker > MAX Ura 108 Shiki: Orochi Nagi -------------------------------------------------------- -------------------------------------------------------- Another Jump B/C > Standing C > 115 Shiki: Dokugami > 401 Shiki: Robert - Tsumi Yomi > 402 Shiki: Batsu Yomi > [AS] call Robert striker > when opponent is in the air perform MAX Ura 108 Shiki: Orochi Nagi -------------------------------------------------------- -------------------------------------------------------- Mai - Jump C/D > Standing C > 75 Shiki: Kai. Modified (twice) (D button) > [AS] call Mai striker, when the opponent is falling from the air > 427 Shiki: Hikigane (B button) or 182 Shiki -------------------------------------------------------- -------------------------------------------------------- Maxima - (When opponent cornered) Jump C/D > Standing C > 75 Shiki: Kai. Modified (twice) before the opponent falls to the ground perform 427 Shiki: Hikigane (B button) > [AS] call Maxima striker > 75 Shiki: Kai. Modified (twice) > Max Ura 108 Shiki: Orochi Nagi -------------------------------------------------------- -------------------------------------------------------- - Jump C/D > Standing B > Crouching B > Crouching A > 88 Juu Hachi Shiki > [AS] call Maxima striker > 75 Shiki: Kai. Modified (twice) > MAX Ura 108 Shiki: Orochi Nagi -------------------------------------------------------- -------------------------------------------------------- Baedal - Jump C/D > Standing C > 427 Shiki: Hikigane (B button) > [AS] call Baedal striker (if timed correctly, Baedel will hit the opponent twice) > MAX Ura 108 Shiki: Orochi Nagi -------------------------------------------------------- ------------------------------------------------------- Yuri / (With opponent cornered) ^ Ge Shiki Naraku Otoshi > Yamazaki - Standing B > Crouching B > Crouching A ^ > 88 Juu Hachi Shiki > [AS] call Yuri or Yamazaki striker > MAX Ura 108 Shiki: Orochi Nagi NOTE: Another version -- replace moves between ^ with D button > Standing C NOTE: Another version (if using Yamazaki) -- replace A button with 75 Shiki: Kai. Modified (twice) (D button) > before the opponent falls to the ground perform 427 Shiki: Hikigane (B button) > 182 Shiki ------------------------------------------------------ ------------------------------------------------------- Another (With opponent cornered) Jump C/D > Standing C/D > 75 Iori - Shiki: Kai. Modified (twice) (D button) > 427 Shiki: Hikigane (B button) > [AS] call Iori striker (if timed correctly, Iori should appear from the corner) > move back a little and perform 75 Shiki: Kai. Modified (twice) (D button) > 427 Shiki: Hikigane (B button) when the opponent falls down perform 182 Shiki ------------------------------------------------------- ------------------------------------------------------- - Jump C/D > Standing C > 75 Shiki: Kai.Modified (twice) (D button) > 115 Shiki: Dokugami > [AS] call Iori striker > * move forward and perform 427 Shiki: Hikigane (B button) > 75 Shiki: Kai. Modified (twice) (B button) > 100 Shiki: Oniyaki (C button) > [AS] call Iori striker > 182 Shiki NOTE: Other version -- replace * with R.E.D. Kick or MAX Ura 108 Shiki: Orochi Nagi (end of combo) ------------------------------------------------------- ------------------------------------------------------- Leona - (With opponent cornered) Jump C/D > Standing C/D > 75 Shiki: Kai. Modified (twice) (D button) > before the opponent falls to the ground perform 427 Shiki: Hikigane (B button) > when opponent is in the air again perform 114 Shiki: Aragami > 128 Shiki: Kono Kizu > [AS] call Leona striker > MAX Ura 108 Shiki: Orochi Nagi or 182 Shiki ------------------------------------------------------- ------------------------------------------------------- Ramon - (With opponent cornered) Jump C/D > Standing C > 75 Shiki: Kai. Modified (twice) (D button) > before the opponent falls to the ground perform 427 Shiki: Hikigane (B button) > when the opponent is in the air again perform 114 Shiki: Aragami > 127 Shiki: Yano Sabi > [AS] call Ramon striker > 75 Shiki: Kai. Modified (twice) (B button) > 100 Shiki: Oniyaki (C button) ------------------------------------------------------- [ COUNTER MODE COMBOS ]=========================================== ---------------------------------------------------------------- - Jump D > Standing C > 114 Shiki: Aragami > 128 Kono Kizu > 125 Shiki: Nana Se > 182 Shiki ---------------------------------------------------------------- ---------------------------------------------------------------- - Jump D > Standing C > 427 Shiki: Hikigane (1-hit) (B button) > [C] 182 Shiki (to get more damage, you can hold on to the button a little longer, but before the second hit or perform 427 Shiki: Hikigane ---------------------------------------------------------------- ---------------------------------------------------------------- - Ge Shiki: Naraku Otoshi > Standing B > Crouching B > Standing C > 115 Shiki: Dokugami > [C] 182 Shiki ---------------------------------------------------------------- ---------------------------------------------------------------- - Ge Shiki: Naraku Otoshi > Standing B > Crouching B > Standing A > 427 Shiki: Hikigane (1-hit) (B button) > [C] MAX Ura 108 Shiki: Orochi Nagi ---------------------------------------------------------------- ---------------------------------------------------------------- - (With opponent cornered) Jump D > Standing D > 75 Shiki: Kai. Modified (twice) (D button) > before the opponent falls to the ground perform 114 Shiki: Aragami > when the opponent is in the air perform 114 Shiki: Aragami > 128 Shiki: Kono Kizu > 125 Shiki: Nana Se > [C] 182 Shiki ---------------------------------------------------------------- [ COUNTER MODE STRIKER COMBOS ]=================================== -------------------------------------------------------- King - (When opponent near the corner) call Rugal striker > run forward and just after King hits the opponent for 2 hits perform 75 Shiki: Kai. Modified (timing is important as the the second hit of 75 Shiki: Kai must not interrupt King's striker attack) > * just after King's last hit, perform 427 Shiki: Hikigane (D button) (first strike MUST hit) > [CM] MAX Ura 108 Ura Shiki: Orochi Nagi NOTE: Harder Version -- Replace * with dashing towards the corner where your opponent is falling down, and perform 100 Shiki: Oniyaki > [CM] 114 Shiki: Aragami > 125 Shiki: Nana Se > (optional) repeat this last 4 steps for 1 to 2 times > 182 Shiki -------------------------------------------------------- -------------------------------------------------------- Goenitz - (With opponent cornered) Jump C/D > Standing C/D > 75 Shiki: Kai. Modified (twice) (D button) > [AS] call Goenitz striker > 427 Shiki: Hikigane (B button) > [CM] Ura 108 Shiki: Orochi Nagi > (C button) (if timed corre- cly, Goenitz should then hit the opponent up in the air) > 75 Shiki: Kai. Modified (twice) (B button) > 427 Shiki: Hikigane (D button) > [CM] 182 Shiki -------------------------------------------------------- -------------------------------------------------------- Seth - (With opponent cornered) jump C/D > Standing C/D > 75 Shiki: Kai. Modified (twice) (D button) > [AS] 427 Shiki: Hikigane (B button) > 114 Shiki: Aragami > 128 Shiki: Kono Kizu (if timed correctly, Seth should hit the opponent up in the air with his uppercut) > 114 Shiki: Aragami (pause for a short while) > 114 Shiki: Aragami > 128 Shiki: Kono Kizu > [CM] 182 Shiki -------------------------------------------------------- -------------------------------------------------------- - (While the opponent is cornered) Jump C/D > Standing C/D > 75 Shiki: Kai. Modified (twice) (D button) > [AS] call Seth striker > 427 Shiki: Hikigane (B button) (1-hit) > [CM] Ura 108 Shiki: Orochi Nagi (C button) (if timed correctly, Seth should then hit the opponent up in the air with his upprecut) > 427 Shiki: Hikigane (B button) > 115 Shiki: Dokugami -------------------------------------------------------- -------------------------------------------------------- - (With opponent cornered) call Seth striker (Seth should not hit the opponent with his flying kick) > immediately perform for a short Jump C > Standing C/D > 115 Shiki: Dokugami (if timed correctly, Seth should uppercut the opponent) > as soon as possible perform 114 Shiki: Aragami > pause a while before doing another 114 Shiki: Aragami > 127 Shiki: Yano Sabi > Ge Shiki: Migiri Ugachi NOTE: Counter mode is required as the opponent will be knocked to the to the air higher than in the Normal mode ------------------------------------------------------- ============================= 07 - KOF '2000 General Ending ============================= The KOF tournament finals is about to take place in an abandoned factory... Heidern and his men are watching the factory with the help of their satellite and they are ready to capture K' and Maxima. Just as they are waiting to guide them into a secluded spot, one of Heidern's subordinates called Ling held Heidern as hostage. He has plans to launch a weapon called the Zero Cannon, a space-based nuclear weapon and destroy the world. Just as Heidern is questioning about Ling's insanity (since KOF '2000 was held was held in order to capture K' and Maxima and to search the N.E.S.T. base), says "As far as project '00 goes, you are nothing but an observer. While I... I am its executioner!" After the final match ends, the winning team is transported down to an underground arena again as in KOF '99. A man greets them and he is none other than a man called Zero. Zero and Ling are actually as the same person, but Ling is actually a clone made by Zero. Zero then claims that he has met all of them before and Heidern realizes that Zero was the one who had killed Krizalid in KOF '99 (the light). Zero then proudly reveals his scheme for using The King Of Fighters Tournament to obtain enough powers from the fighters to activate the Zero Cannnon. Zero then proudly gloats that he still needs the final team's energy to start the cannon. A generator is located below the surface that gathers energy from the opponents Zero fights with. This energy is then transported back to the Zero Cannon generator that will launch the cannon, capable of destroying the cities. Zero laughs and says "The real creator of N.E.S.T.S. is me!" Furious for being taken advantage by Zero, they begin a fight to stop him! When the team succeeds in defeating Zero, there will be separate endings for the original teams. As for the edited teams, the ending goes something like this... After being defeated, the injured Zero grabs a button pad and says "You still lose. By pressing the button, all your energy will be transfered to the cannon." He then mocks, "Why do you think I handed the clone to Heidern?" Thereafter, Zero presses the button and expects the cannon to be launched. However, a malfunction occurs and an explosion takes place behind Zero (due to the generator) injuring him. Two N.E.S.T.S. Cartel agents Candy and Foxy then showed themselves. Upon seeing then, Zero screams, "It's You?!" Candy and Foxy then replies the N.E.S.T.S. won't be so easily taken over by him. Thereafter, Kula, who is at the top of the cannon, aims the beam and kills him. Heidern is then seen commenting about the tournament a week later... He concludes that the base of N.E.S.T.S. was all along hidden under the south town, which was destroyed by the blast from the Zero Cannon. The cannon was also destroyed as well. Heidern then ponders what </pre><pre id="faqspan-2"> N.E.S.T.S. will do next. ----------------------------------------------------------------- ========================== 08 - KYO KUSANAGI's Ending ========================== After Kyo Kusanagi has defeated by Zero, Zero tells him that someone else is waiting for him... And that someone else is none other than Iori Yagami! Both of them, then get ready for a fight with the words say "Let's Rumble!..." ----------------------------------------------------------------- ================== 09 - AUTHOR'S NOTE ================== ----------------------------------------------------------------- REVISION HISTORY ----------------------------------------------------------------- KOF '2000 Kyo Kusanagi FAQ strategy Version 1.6 (November , 2000) ---------------------------------- REVISION: Version 1.0 (11/08/2000) ---------------------------------- First timed I've ever finished this FAQ and it is not completed yet. Tons info guides to make to retain this my Kyo FAQ of mine with the permission of Vincent Chua and Kao Megura. ---------------------------------- REVISION: Version 1.1 (11/11/2000) ---------------------------------- A new another striker of Kyo is Sho Kirishima. This striker character was inputting to my Kyo FAQ of Vincent's site KOFonline and had it descripted and a comments of it on the KOF MINI-FAQ by Kao and Vincent's site. ---------------------------------- REVISION: Version 1.2 (11/13/2000) ---------------------------------- Another hidden code by use as a Another Striker of Kyo is Saishu Kusanagi. Which has taken from the site of Vincent's KOFonline, plus a description and a comments of this hidden striker ---------------------------------- REVISION: Version 1.3 (11/17/2000) ---------------------------------- Add a new installment of this Kyo FAQ, Normal combos and striker combos. This was came to Vincent's on- line once again. Also with added Normal combos as my own development. ---------------------------------- REVISION: Version 1.4 (11/18/2000) ---------------------------------- A new gameplay system in KOF '2000, Counter mode combos and Counter Striker combos. Which I have added is stuff to my Kyo FAQ. ---------------------------------- REVISION: Version 1.5 (11/19/2000) ---------------------------------- Inputting Kyo Kusanagi's ending. Which I also taken from Vincent's KOFonline site. ---------------------------------- REVISION: Version 1.6 (11/21/2000) ---------------------------------- My mysterious friend (who played very much in Kyo Kusanagi in KOF '2000) added me some Normal combos to my Kyo FAQ, and have it some other combos to copy of which I made. ---------------------------------- REVISION: Version 1.7 (11/23/2000) ---------------------------------- Another striker combo added to this FAQ. Tons of combos to write and add more available combos. It feels more that I make this Kyo FAQ is endless, it keeps multiply everyday at Vincent's KOFonline. As you can see what I made was a success. But I will put some information and stuffs for my Kyo FAQ to up grade my process and which other things that I don't have. Every bone in my hands and my body both have a hard time cruckled. But what's here that all I've get at SNK Official Home Page of Japan. If you have any comments or spotted any mistakes please e-mail to me and I'll fix it so. I hope this will be my huge success in GameFAQs. THANK YOU very very much for reading my FAQ. Enjoy the game! ---------------------------------------------------------------- C R E D I T S ---------------------------------------------------------------- The following people which I have made this Kyo FAQ strategy of mine. Which they are all make a support and their works to share for someone to help and my concern. Without these people I could not ever contributed to this or make this work hard enough, to you guys I don't know what to say but I could say a HUGE HUGE Thanks. Each one of you as a fellowship on my side. These are: Vincent Chua [ Web Page Master ] < www.kofonline.com > -------------------------------------------------------------- For having me permited in his KOF Web Page site to copy some of Kyo's info, KOF '2000 stories, and some of his massive combos. And I would also like to greet many many thanks to the KOF players all around who had submited tons of combos from your site. Tons of awesome infos all about KOF page. Check it out some cool stuffs and it can expected that you won't be disapointed.And one of my most favorite KOF sites I've ever always visited, since September 1999. And Thank you very much! -------------------------------------------------------------- Chris MacDonald < kmegura@yahoo.com > < Kao Megura > < i.am/kao > -------------------------------------------------------------- For also having me to permit by copying his Gameplay Elements and Basic Commands, Kyo's movelist and some of it's strikers, another strikers and tricks. Thank you very much for my sincere of helping make my Kyo FAQ strategy. I'll keep that in mind. I promise I will keep Kao Megura's KOF '2000 MINI- FAQ that my friend given me for purpose. And I am also expecting your site to finish, I can't wait to see that! -------------------------------------------------------------- Christofferson Cajes < cyrus_viii@hotmail.com > < Cyrus viii > < http://www.geocities.com/cyrusviii > -------------------------------------------------------------- Thank you sooo much pal for helping me this FAQ by cotributing through GameFAQs. You've done so much for me as a dear friend. I hope you could continue helping me a bit for some other FAQs I made to contribute once more, soon. -------------------------------------------------------------- The Mysterious KOF Player < ??????? > -------------------------------------------------------------- I would like to say a much much of thanking for giving me Kao Megura's KOF MINI-FAQ. And also you've change just what we always want with your trusted friends. But keep up the KOF '00 Tournament not just for fun but for a worthy player for. Even if you win or lose just give it what you've got have. And I would also like to thank for giving and descripting those combos of Kyo to add in this FAQ that I don't have. And those players who played KOF for keeping busy of copying it's great combos. Thank you and congratulations to the game. -------------------------------------------------------------- E N D ================================================================ [ T H E K I N G O F F I G H T E R S 2 0 0 0 ] < KYO KUSANAGI FAQ STRATEGY v1.7 > ================================================================ Copyright SNK Japan 2000 www.KOFonline.com i.am/kao Wing-Zero