The Incredible Hulk Version 1.0 Created 6-08-2008 =============================================================================== Table of Contents =============================================================================== Introduction......................................[INTD] Version History...................................[VSHY] Characters........................................[CHRS] Walkthrough.......................................[WLKT] He Must Not Escape.............................[WKT1] The Enclave and Rick Jones.....................[WKT2] A Friend Who Can Help..........................[WKT3] Just Take Him Down.............................[WKT4] The Enclave is on the Move.....................[WKT5] This Guy's Bad News............................[WKT6] A Mass Mind Control Device.....................[WKT7] The Problem is the Hulk........................[WKT8] We're Not Giving Up............................[WKT9] Our Old Research Data..........................[WKT10] The Lesser of Two Evils........................[WKT11] We Can Use Their Technology....................[WKT12] Its Time to End This...........................[WKT13] We Got the Antidote Now........................[WKT14] Enclave...........................................[WKT15] Upgrades/Feats....................................[UPFT] Gamma Canisters...................................[GMCN] Fury Canisters....................................[FRCN] Jump Challenges...................................[JMCH] Landmark Souveniers...............................[LMSV] Comic Book Covers.................................[CBCV] Subway Stations...................................[SBST] Mini-games........................................[MNGM] Achievments.......................................[ACVS] Legalities........................................[LGLS] =============================================================================== Introduction [INTD] =============================================================================== This guide will hopefully help you through any difficult parts of the Incredible Hulk. The missions are based on the first time I played each one. They will be fine tuned as the missions are replayed. The game is somewhat based on the movie. Playing the game before seeing the film should not ruin the movie experience. The guide is relatively spoiler free with nothing from the movie mentioned. As with all my guides I simply explain early on that other ways to overcome an obstacle/complete a mission may exist. The other methods may be easier but I can say everything described in this guide works because it is how I went about performing the tasks required in the game. Enjoy. ================================================================================ Version History [VSHY] ================================================================================ Version 0.1 -Submitted 6-8-2008 -Walkthrough through A friend who can help part 4 -Other sections began Version 0.5 -Submitted 6-15-2008 -Walkthrough through The Problem is the Hulk -Upgrades/feats section complete -Achievements section complete Version 0.90 -Submitted 6-22-2008 -Walkthrough portion complete -Landmarks section complete -Comic Book Cover icons found -Subway Locations described -Reformated Canister sections -Version 0.99 -Submitted 6-29-2008 -Most canisters described (still missing a few) -More mini-game descriptions added -continued editing for spelling/grammer -Version 1.0 -Submitted 7-4-2008 -Final canisters found -Mini-games complete -More gramer/sepling eeditts ================================================================================ Characters [CHRS] ================================================================================ This is simply a list of the playable characters in the Hulk and how to unlock them (if necessary). The Incredible Hulk - Begins the game Classic Hulk - Find 5 Comic Book Covers Gray Hulk - Smash 10,000 Things Maestro - Destroy a building in each New York neighborhood Ironclad - Defeat the U-Foes, Trick a U-Foe into taking down one of their teammates, and defeat Abomination Abomination - Defeat the Abomination Joe Fixit The Professor - Complete all 15 Jump Challenges Hulkbuster Iron Man - Have Iron Man Save data Red Hulk ================================================================================ Walkthrough [WLKT] ================================================================================ ------------------------------------------------------------------------------- He Must Not Escape [WKT1] ------------------------------------------------------------------------------- The game begins with Banner running from the military. He ducks into a nearby factory at which point the soldiers fire on his position. You take control with nothing but a pile of rubble and a flashing button icon on screen. Repeatedly press the button to break through the rubble and see the Hulk for the first time. Smash any and everything in the room (if you want) then move to the door and gently remove it from its position with the Hulk's fists. On the other side of the door is a few enemies that are easily defeated. As Hulk encounters the enemies an objective appears. The objective is to move through the factory and defeat the Army forces. Jump the wall and more soldiers will rappel down in an attempt to stop the Hulk. At the back right corner is the exit. Simply destroy enemies in rooms until a large room with a hole in the roof. A helicopter flies down through the opening. Pick up a large object and hurl it at the chopper. Connect and it will crash. Hulk can move on to the boss fight. Blonsky and his troops must be defeated. There are two men, two armored suits, and Blonsky. Focus on anything that moves. Blonsky has a health meter in the top left corner of the screen. He is the most difficult (not really difficult though) enemy to take out. Attack Blonsky until he's gone then take out the two armored soldiers. Now that the big guns are gone the two men should be a piece of cake. Hulk is then dropped in New York City. -------------------------------------------------------------------------------- The Enclave and Rick Jones [WKT2] -------------------------------------------------------------------------------- *************************** Part 1 - Hulk Makes an Ally *************************** Move around the building to the left to arrive at the green marker to start the first mission Enemies are being dropped from above. Defeat the incoming Legionaries that are attacking the city. If you stand too close to the drop point Hulk will receive damage from the crates dropped. Stand back let the enemies fall then attack. Once all the red dots are removed from the mini-map, a new green marker appears. Move to the building and climb it by jumping and hitting the B button. Near the top a cut scene will take over. On the other side of the street Hulk sees a man under mind control being told to jump off the roof. Leap to the distant building and take out the Legionaries. A health meter appears for the guy under mind control. Hulk must defeat all the enemies before the civilian's health meter runs out. After the initial wave, enemies will be dropped to the roof top across the street. Take them out then return to the building with the man Hulk is to protect to defeat the last of the enemies. Once all the bad guys are gone we find out the identity of the man, Rick Jones. ********************************* Part 2 - Hulk Meets a Strike Team ********************************* Run straight ahead and smash anything that moves. There are several men and a couple armored enemies ahead. Defeat them in any manner you like, personally I find it fun to pick them up and hurl them as far as I can. Once they are defeated Rick has a tip on an Enclave Base in the city. Go to the red marker and pummel the building. Hulk can ignore the few enemies that are nearby for now. Once the building comes to the ground pick up the piece of rubble indicated by the yellow marker and use it as a shield. Destroy some nearby soldiers and any incoming army vehichles. After taking out some attackers Rick mentions that the only way to stop the Army from coming is to lay low in the Subway System. Move toward the green marker on the mini map to find an entrance to the subway system. Mission Complete ************************************* Part 3 - Hulk Encounters Ceres Sector ************************************* This is a classic escort mission. Hulk needs to move ahead of Rick Jones' tank and take out all the enemies in the green zones. If the tank receives too much damage the mission is failed and Hulk restarts from a check point. The first three green checkpoints are just enemies large and small to smash. At the fourth one there is an attack by air. Pick up vehicles (or anything else for that matter), target the ship, and throw until it comes crashing to the ground. Continue forward and take out the rest of the enemies unitl Rick Jones makes it to his safehouse. I found the ground slam attack (X, X, Y) works really well. *************************************** Part 4 - Hulk Encounters Jupiter Sector *************************************** Sprint to the yellow marker and pick up Rick Jones. Hulk needs to carry Rick to each bomb site so the bombs can be disarmed. After picking Rick up the marker turns green indicating the site of the first earthquake bomb. Run to that position and Rick will get off Hulk's back and enemies appear. Take out the bad guys and move to the next bomb site. Quickly move to all three sites and disarm the bombs (remember there is a timer counting down). Once the last bomb is disarmed, Hulk will need to take out any remaining Enclave forces. This includes an air ship. Upon defeat of all enemies move to the Jupiter base and destroy it. Unfortunately, there is a force field around the building. Four nearby generators power the building's protection. Take out the generators with your fists or by picking up the large enemies and throwing them into the generators. If Hulk uses his fists be wary of the electric current moving in a circular pattern around each generator. The electricity will do damage to Hulk. Once the force field is down focus all efforts on destroying the building. When the building is rubble the mission is complete. ************************************** Part 5 - Hulk Encounters Vulcan Sector ************************************** The only goal here is to defeat the Enclave's Kyklops. This is one big machine. It has a laser and missile defense system. It also seems to heal/repair itself over time. Hulk should just move to a busy intersection and hurl cars at the Kyklops until it is destroyed. Just toss a car then prepare to jump or sprint out of the way of an attack. If you can get some distance between Hulk and the Kyklops, Hulk can begin damaging the machine as it approaches. This mission basically tests how efficiently you can pick up an object, target an enemy, and throw the object to inflict damage. When Hulk returns to the city 5 new mini games are unlocked. -------------------------------------------------------------------------------- A Friend Who Can Help [WKT3] -------------------------------------------------------------------------------- ************************************* Part 1 - Take Something From the Army ************************************* Bruce is looking for a cure for his ummm "condition", so he asks Samuel Sterns to help him in his quest. Move toward the army base indicated by the green marker to try to find some data for Sterns. Of course the army base is heavily guarded. On the base itself you should see a gamma canister to the left hold off on getting the canister for now. Instead, defeat the inital wave of armored vehicles by utilizing the Hulk Smash method. The next wave will not succumb so easily. Instead lift and throw nearby vehicles to defeat the three more heavily armored vehicles. Upon destruction of the last army vehicle, Hulk needs to collect the data Sterns needs by smashing more stuff. This is a little trickier because more enemies than you have seen in a single mission thus far are attacking at once. Thin some of the crowd then collect some data. Continue this pattern until all of the data is collected. If necessary get the gamma canister mentioned above. Obtaining a canister (if you hadn't noticed replinishes Hulk's health as well as unlocking secrets in the game). Once Hulk has the data the last thing to do is remove all army witnesses with a big green fist. ******************************* Part 2 - Utrecht Makes His Move ******************************* Sprint to the red markers that indicate an army convoy. Destroy all the vehicles (at least two of which will require a weaponized object i.e. pick up a car). Once the convoy is out, there is a satellite dish focusing large amounts of radiation. Move to the dish and flatten it. Destroying the dish worked but worked a little too late. The U-Foes were still created and feel as though they are up to par with the Hulk. They are looking for a fight and Hulk likes to fight. The U-Foes are made up of Ironclad, Vapor, X-Ray, and Vector. Though there are four only two will be on the attack at any given time. Ironclad (the big silver guy) and Vapor attack first. The tip provided for Ironclad is to avoid his attacks and he will leave himself open. He will pick up any nearby large object and use it as a weapon against Hulk. Try to stay away from him while he has a weapon, but not too far away. He will swing the weapon at the Hulk and eventually tire out. Once he tires (or hits himself whatever) he will be stunned. When you see stars over his head move in and attack. Attacking at any other time is useless no damage is done, plus Hulk will leave himself vulnerable to Ironclad's very powerful attacks. Vapor is really easy to defeat. Simply use the thunderclap combo (press X then Y) to stun her. Then pummel until gone. X-Ray will fly above your position. At times he will come to ground level. When he is near attack. Be cautious though he fires energy attacks that can damage Hulk. At times he is stunned as well but the exact reason for him becoming stunned I have not figured out. Vector will use nearby rubble to create a shield that will prevent Hulk from attacking. Fortunately Hulk's strength is able to destroy the shield. With the shield out of the way Hulk can attack Vector without worry. Once he begins to reform the shield step back then move in for more destruction. The thunder clap combo also works well for removing Vector's shield just as it worked for stunning Vapor while she was in her gas mode. ******************************************************** Part 3 - An electronic jammer is causing Sterns problems ******************************************************** Move to each of three Army Bases and destroy the warehouse at each site until Hulk finds the jamming device. The device was located in the base near Empire State University, but this was also the last base destroyed. Either way one of the army installations has the device. Once its found pick it up and run away. Hulk needs to find the lake in Central Park and toss the jammer into the water. Fortunately, Hulk has a mini-map complete with a green marker to guide his way. ************************************************* Part 4- Enclave is transporting stolen technology ************************************************** The nanites that were stolen by Enclave in the previous mission are inside a garbage truck moving through the city. Continue to destroy the garbage trucks indicated by red markers until the nanites are found. Once found pick them up and run to Sterns location at the university. Once at the university, Hulk drops the nanites and changes objectives. Now he must protect the nanites by destroying all the enemies on the map. Keep an eye on the nanites though because the flying enemies can pick them up and take off. If they do so and get away its mission failure. The last two enemies that may not be so obvious to defeat are missile launchers located on the roof of two nearby buildings. Once the nanites are at the drop point and all enemies are destroyed the mission is complete. -------------------------------------------------------------------------------- Just Take Him Down [WKT4] -------------------------------------------------------------------------------- ************************************ Part 1 - A New Enemy Reveals Himself ************************************ This mission was made for a Hulk game. All Hulk has to do is smash. Move to the building and destroy it. Once it crumbles take out any remaining enemies to complete the level. Pretty easy huh? ******************************** Part 2 - Survive Talbot's Attack ******************************** Initially, the only objective is to Run. That does not sound like the Hulk but you have to do it anyway to progress. So sprint away. It doesn't seem like it matters where you are going as long as you are going. After the timer runs down Rick mentions he has found a satellite that is controlling the missiles. Move to the satellite and destroy it. Once the dish is destroyed we learn that the true source of the missile attacks is controlled by a radio tower. What a waste running to that satellite dish. Continue on to the radio tower and smash it. After demolishing the radio tower, Rick leads the Hulk to a targeting computer. Upon arrival at the computer, Hulk finds it is well guarded by the army. Hulk must destroy the computer (inside the barracks) and defeat Blonsky. Simply crush the building housing the computer then focus your efforts on hitting Blonsky. He is really no match for the power of the Hulk. ------------------------------------------------------------------------------- Enclave is on the Move [WKT5] ------------------------------------------------------------------------------- ********************************************************* Part 1 - Destroy the Enclave's Energy Consumption Engines ********************************************************* The Enclave is absorbing power from the city. Move to each of the three Energy Consumption Engines and destroy them. If you get too close Hulk's health depletes, but a few quick punches also takes the engines out with relative ease. Just charge each machine and punch away. At times you will be engulfed by an Enclave swarm (it looks like a bunch of bees around the Hulk). Use the thunderclap move to eliminate the swarm. At the site of the final engine Hulk will have to destroy all remaining enemies after the siphoning of energy is ended. *************************************** Part 2 - Neutralize the Enclave's Bombs *************************************** Hulk is given 5 minutes to locate 3 chemical bombs and disarm them by giving the explosive a toss into salt water. Move to any of the bomb sites, I chose the one to the furthest left on the mini map to start. Each bomb site is guarded but not by anyone that should give Hulk too much trouble. Pick up the bomb and head east to the water and give it a toss. The reason to head east is that just happens to be the general location of the remaining two bombs. Remember you do not have to be that close to the water to make a splash. As you approach the water line charge up a throw and release. The bomb should make it to the water. In fact, Hulk does not even have to leave the site of the last (most eastern) bomb in order to get it into the water. ************************************ Part 3 - Stop the Enclave Occupation ************************************ Hulk had stopped the three larger bombs from going off. Unfortunately, Enclave has set off several smaller bombs that have contaminated 5 areas within the city. Move to each area (check your mini-map) and defeat all of the enemies inside the area. Once a contaminated zone is clear of enemies the counter on the right portion of the screen will increase and Hulk can move to the next site. The enemies are the same basic ones tormenting the Hulk thus far except this may be the first time the giant ogres have guns. Ususally these enemies are carrying around some sort of club instead of the advanced weaponary seen here. ******************************************************** Part 4 - Force the Enclave out of the contaminated areas ******************************************************** Apparently, Enclave has more energy consuming machines (boy these guys are well funded). Move to each of the five contamination sites and smash the energy conumption machines. Just as before when the Hulk gets close to the device his energy is absorbed as well. A few quick hits will knock the device out before major damage is done. Alternatively, Hulk can hurl objects at the machines to break them. The smash and run method works fine though. At the end the last objective is to clear out any remaining enemy forces. *********************************** Part 5 - Clean up the contamination *********************************** Sprint to Empire State University to obtain the device from Sterns that will clean up the contaminated areas of New York City. Carry the scrubber to each of the contaminated zones and place it on the ground. Once the green smoke disappears the scrubber has finished its job, pick it up and move to the next site. You should also notice a new icon on the top right corner of the screen. This meter shows the health of the scrubber. Hulk can pretty much ignore this because most of the enemies will focus their effort on him instead of the scrubber. At the last site Enclave force may try to pick up the scrubber and move it from the site. If this happens chase down the thief and attack until Hulk has secured the scrubber once again. When all five contaminated areas are clear return the scrubber to Sterns at Empire State University. -------------------------------------------------------------------------------- This Guy's Bad News [WKT6] -------------------------------------------------------------------------------- *********************************** Part 1 - Get the Press on Your Side *********************************** There are three blue icons on the mini-map. Each icon represents a helicopter. Move to the area where each helicopter is hovering and create some damage. A meter will appear in the top right portion of the screen. When that meter is full Hulk has done enough damage to get the attention of the helicopter. It will follow Hulk to the next location and will shoot the entire time. Rick warns that Hulk should not injure anyone. That warning should be disregarded. Run through town creating havoc until all three helicopters are following. Once they are, move to Talbot's base. At Talbot's base the soldiers there are ordered to attack the helicopters. We do not want innocents harmed so destroy the SAM launchers nearby. Now simply run away from the area and let the army deal with the helicopters and vice versa. While attempting to flee a message appears about ASAC recon soldiers. Read it then pick up a pole. Use the newly acquired ability to use combo attacks with a pole to defeat the ASAC soldier. Once he is gone crush a few more skulls then run away. ******************************* Part 2 - Find Talbot's New Base ******************************* Simply follow the helicopter providing transport to Talbot. It is the one indicated by a green marker on the mini-map. As you follow support helicopters will appear and shoot at the Hulk. Pick up anything heavy and close and toss it at the attackers. Talbot will lead you to an ambush. The objective changes slightly as Hulk must now escape the ambush and not let Talbot get away. Hulk can fight his way out or simply run. Either way their is no sense in attempting to attack Talbot's helicopter. This is still just a follow mission. Fight of any/all/none of the ambushing enemies then relocate the helicopter. Talbot will lead you right to his secret base (what an idiot). Destroy the barracks structures and any soldiers that appear. Using nearby debris works wonders on the M1 Tanks. Once the entire base and the soldiers it houses are destroyed the mission is complete. ***************************** Part 3 - Escape Talbot's Trap ***************************** For this mission Rick Jones gets a first class ride on the greenest form of transporation known. Move to Rick's position and pick him up. Take him to a few drop points indicated by the green markers. Then escape to the final destination where Hulk will have to destroy all of the nearby enemies. The majority of which seem to be helicopters. ------------------------------------------------------------------------------- A Mass Mind Control Device [WKT7] ------------------------------------------------------------------------------- ******************************************** Part 1 - Get the Enclave to drop their guard ********************************************* Rick is trying to get inside the building just ahead. It is heavily guarded by Enclave thugs and a forcefield. He proposes that the Hulk should take out the guards so that the Enclave will lower the shield and send out reinforcements. When the force field is down Rick plans to sneak inside. The plan sounds wonderful. The problem is after defeating the Enclave members on the outside of the building, the shield remains intact. Now move to the rooftop of a nearby Enclave test site and make some noise. Eventually, they will have to hear you and respond. Take out all the enemies on the roof then destroy the metal cylinders located at the same spot. When the cylinders are destroyed small robots (prototypes) will attack. Defeat them and the force field lowers. Now that Rick is inside he can get to work. But there is still the matter of all those reinforcements just standing around. Give them something to do by attacking them. Continue to fight through the enemies until Rick mentions the only way to stop a safety mechanism he triggered is to destroy the building. Bring the structure down withing the alotted time (60 seconds) and the mission is complete. *********************************************** Part 2 - Protect Rick on his way to a safehouse *********************************************** The Enclave is after the data Rick took from their base. He needs escort to a safehouse and who better than to call than his green friend. Rick will be traveling in a green car and will have his own health meter for this mission. If his health reaches zero its mission failed. From the start he is being chased by a Kyklops. Pick up a car and hurl it at the monstrous machine. Continue until it collapses. Rick will then speed away. Follow him (or lead him) to the next road block. The roadblocks will contain some laser turrets (that increase in number as you proceed), soldies, and the giant oger soldiers (some of which will carry guns while others will just have the traditional clubs). Take the turrets out first then attack the "men". Once an obstacle is cleared Rick will continue to drive. ********************************************* Part 3 - Protect Rick from the Enclave attack ********************************************* The Enclave is attacking but Rick needs time to get the data out. Defeat the enemies that are attacking to free up some time for Rick to retrieve the necessary information and exit the building. The attacks will come from the south, the north, and the roof. Rick will let Hulk know which side reinforcements are coming from. The goal is to not let the building crumble before the timer expires. If successful Rick will be on the outside of the building with a yellow marker indicating his position. He needs a lift to Empire State University for a meeting with Dr. Sterns. Pick him up and sprint to ESU. ************************************ Part 4 - Stop the Enclave's Test Run ************************************ The Enclave are attempting to control the mind of citizens of New York. They are leading them into a building and using the people's energy to power their device. Prevent as many people that are under the Enclave's mind control from entering the building. Rick suggests scarring them away, but punching and throwing seems to work as well. After a period of time Hulk's focus must turn to the roof. The Enclave have received enough power to start the device but not enough to run it. Destroy the antenae and all will be right with New York City. There is plenty of enemies to fight on the roof. If you run into trouble don't forget to heal. Additionally, some of the enemies have jet packs, so Hulk can move to the ground and they will follow. This way some enemies can be separated from the group. You may also want to take out the turrets at the corners of the roof. In any event the primary focus is the destruction of the antenae. ********************************************* Part 5 - Stop the Enclave's Mind Control Plan ********************************************* In order to prevent the Enclave from successfully controlling the minds of the people of New York Hulk simply has to smash the computers on the roof of the Conde Nast Building. The computers are the metal appearing cylinders. There is a total of 12 that need to be destroyed. Hulk can practically ignore the enemy soldiersl They should not give him too much trouble. Once all twelve computers are gone a nice cinematic lets Hulk return to the ground. The one drawback is that Bi-Beast made it to the ground as well. Bi-Beast is one tough dude. He has some powerful attacks. When close he can grapple the Hulk and perform attack that exhausts a great deal of Hulk's health. When Hulk is close Bi-Beast will also charge a blast that will injure Hulk. Finally, keeping your distance is not exactly safe either do to a ranged electric attack. Bi-Beast will also engage in hand to hand melee combat as well. Avoid his charged blast by knowing what to look for. When he is charging he will temporarily glow blue and move his arms in toward his chest. He releases the blast by waving his arms out. There seems to be no warning for the grapple attack. He will perform this move when Hulk is close. The ranged electric attack only occurs when you put too much distance between Hulk and Bi-Beast. Stay at a medium range to prevent this attack from doing to much damage. Knowing how Bi-Beast attacks is only half of the problem. The other half is doing damage to him. He blocks relentlessly and Hulk's normal melee attacks have no effect. The ways to damage Bi-Beast include Hulk's Fury Attacks (hold Y/they are unblockable by anyone), Hulk's Rage Powers (d-pad plus Y & B), and with a pole. If Hulk throws a car at Bi-Beast, Bi-Beast will stop attacking to block. While the car is in the air move close to the enemy and attack with Fury or Rage attacks. In between car throws pick up a lamp post and start swinging. This will be a long and drawn out battle but it will lead to victory. Take three swings with a pole and back away. Continue the process until the pole disappears. While you are searching for another pick up a car and throw it at Bi-Beast. When he blocks move in for a Fury attack. Find a pole and swing some more. ------------------------------------------------------------------------------- The Problem is the Hulk [WKT8] ------------------------------------------------------------------------------- ***************************** Part 1 - Stop the Earthquakes ***************************** Run to the building in Midtown Rick believes to be the source of the quakes. Scale the Swiss Bank Tower and destroy all three of the earthquake machines. It can be frustrating because you may get knocked of the ledge a few times but climb back up and continue to smash. The Ground Smash combo works very well. When the three earthquake machines are destroyed simply take out any remaining enemies to complete the mission. ********************************************************** Part 2 - Vulcan Sector launches a plan to destroy the Hulk ********************************************************** The leaders of the Enclave must have lost their minds. They believe they have a weapon that can kill the Hulk. The Enclave placed large turrets throughout the city (6 total). Move to each turrets location (red markers) and throw cars at them until they exlpode. When all 6 are destroyed Hulk simply has to defeat any remaining enemies. *********************************************** Part 3 - Defeat Jupiter Sectors Ultimate Weapon *********************************************** A red satellite beam is coming down from the sky. The satellite is tracking the Hulk and will fire when possible. As the beam approaches it will lock onto the Hulk. After it locks on move to the side to avoid the blast. Each time the satellite fires a green marker appears on the mini-map. This green dot represents the location of the source of the blast. Additionally, at the very beginning of the mission you can see the green dot so Hulk knows which way to begin moving. The control center is located at the Bear Stearns Building and is also guarded by a few SAM Launchers on the ground. The hardest part is scaling the building. Taking out some of the SAM launchers can help but is not an absolute requirement. The best thing to do is just as Rick states. Move side to side as you climb. If you climb straight up the satellite will lock onto your position and zap the Hulk. Instead move at an upward angle. At times even Hulk may even need to move in a laterall direction just to avoid a blast. If the Hulk is hit by the satellite weapon as he is climbing the building, the blast will likely knock him to the ground or at the very least a lower ledge. Once the dish is destroyed sprint to Central Park to destroy the satellite. The Enclave already have forces at the park to protect their crashed weaponary. Take out the satellite and then all the remaining enemies to complete the mission. There is a street nearby where you can get cars to toss at the large turrets and the air ship overhead. There are a couple of the larger enemies that also seem to have a stun gun that prevents Hulk from getting too close. Cars work well against them too. -------------------------------------------------------------------------------- We're Not Giving Up [WKT9] -------------------------------------------------------------------------------- *************************************** Part 1 - Retrieve some items for Sterns *************************************** Sterns needs some items that just happen to be in the control of the Enclave and the Army in order to finish the charger that may lead to a cure for Bruce Banner. The Particle Infusion Array is in the hands of an Army transport. Chase down the transport and get the item. The vehicle containing the array will be guarded by several M1 tanks and helicopters. It will also stop in areas where SAM launchers are present. Hulk should be able to out run the tanks and destroy the SAMs when necessary. The main objective is to crush the vehicle transporting the Array. When it is destroyed pick up the crate left behind and take it to Sterns at Empire State University. The Gamma Solution is in a warehouse on a dock located in Harlem. Destroy the generators creating the forcefield that protects the building. Once the generators are powered down attack the building. Pick up the Gamma Solution and return it to ESU. The Energy Field Generator is located at an Enclave base. Go to the base and enter the alley next to it. Attacking the building from the alley will keep some of the annoying (though not really dangerous) enemies from attacking. When the building is rubble, pick up the Generator and return it to ESU. Now that all three pieces of equipment are with Sterns, Hulk must secure them by preventing the Enclave from stealing them. As long as at least one of the items remains at ESU the mission will be a success. Try to quickly take out the air ship by tossing a few cars at it. Now attack anything that comes close to the equipment. If one piece gets away don't worry, just focus on protecting the others. Defeat all the enemies with at least one of the items in Hulk's possession and it MISSION COMPLETE. ********************************************************** Part 2 - Help Rick disable chemical dispensers on rooftops ********************************************************** Rick is in a helicopter above the city. Go to the building and take out all the enemies. He will then land and disable the chemical dispenser. At times some of the Enclave with jet packs will fly to the helicopter and shoot at Rick. Pick up an object wait for them to stop and throw. Move to each of the five roofs and clear them to enable Rick to disable each of the chemical dispensers. On the last roof the helicopter takes some damage and Rick says he will land it in the park. Grab the last dispenser and take it to his position. -------------------------------------------------------------------------------- Our Old Research Data [WKT10] -------------------------------------------------------------------------------- Ignore all the tanks, helicopters, and humvees and head directly to each base and destory the main building. Once all five are destroyed sprint to the green marker and make sure Betty is ok. Blonsky just happens to be in the location where Betty is standing. He will move from truck to truck and attack with weapon on the truck. Move to each of the humvees he enters and destroy it. Once its destroyed Blonsky will hit and run to the next truck. Continue the process until his health is depleted. After the a set of four trucks is destroyed, Blonsky will go and get four more. When Blonsky is defeated, take out the helicopters and the mission is complete. -------------------------------------------------------------------------------- The Lesser of Two Evils [WKT11] -------------------------------------------------------------------------------- ******************************** Part 1 - Protect the Army Convoy ******************************** Go to each of the areas where Enclave exit and destroy them. After clearing the Enclave run away from the Army because they will focus on attacking the Hulk. Continue to do the Army's work for them until you reach the Enclave base. Take the building down and the mission is complete ************************************************* Part 2 - Protect the Stark Industries Hulkbusters ************************************************* There are Hulkbusters that are immobile and under attack by the Enclave. Protect them from being taken away. Stay close to the Hulkbusters and attack anything that comes near. The main targets should be the Enclave members with the jet packs. They are the ones that will pick up the Hulkbuster suits and fly away with them. If one takes off with a suit chase it down and retrieve it. Once Hulk lasts 3 minutes the only thing left to do is defeat any remaining enemies. *********************************************** Part 3 - Defeat Vulcan Sector's ultimate weapon *********************************************** Rush to a Hulkbuster's aid. Yes thats right Hulk is helping more Hulkbusters. Protect the armored soldier from the Enclave assault. If the Hulkbuster lasts for a minute Hulk is free to move on to the F-POD. Jump onto the F-POD and smash the silver structures on its surface. Once each is demolished the central area will have raised buttons on it. Smash each button in and when all are pressed in at the same time the F-POD overloads and dismantles. Be fairly quick about hitting the buttons in because they will pop out if you aren't. ------------------------------------------------------------------------------- We Can Use Their Technology [WKT12] ------------------------------------------------------------------------------- ******************************************** Part 1 - Steal Enclave technology for Sterns ******************************************** Move to the genetic simulator's position. Pick it up and run. There is no need to fight the enemies here, plenty of bad guys are in the Hulk's future. Bring the simulator to ESU and protect it at all cost. Placing the stolen technology in the corner of the nearby building on campus is a good way to keep it in sight while fighting enemies. If anyone gets the simulator and takes off with it ignore everyting but the guy with the simulator. If it travel far enough away the mission is failed. Defeat all the enemies without losing the simulator to succeed. Be sure to move the simulator far from the water after stopping any failed attempts at restealing the device. *********************** Part 2 - Protect Sterns *********************** Pick up the ball containing Sterns and proceed to the contaminated building. All hell will break loose outside and it is the Hulk's responsibility to protect the building until Sterns is done. Yes, thats right no Hulk Smash building this time. The enemies are not very tough. Mostly armored soldiers, some Humvees, and helicopters. The hard part is that Hulk has to keep the building upright for five minutes. To make matters worse the building will receive damage from the Hulk as well. So you can not be too reckless about throwing cars around, using Rage powers, or punching at everything. The best strategy is to take out the helicopters before they get too close and smash everything else at a distance as well. By now you should have the pick up weakened enemy vehicles ability. It can come in handy to direct some of the explosions away from the building. Instead of punching at the soldiers in the armor, pick them up and use them to throw at the helicopters this will destroy the helicopter and keep collateral damage low. This is (at least for me it was) a frustrating mission. A couple times the timer was under 30 seconds and cars driving down the street would hit the building and do damage destroying it. Quick action, well placed attacks by the Hulk, and a little luck are required to move past this part. Once the timer reaches zero, Sterns is shot out of the building. Move to his location and carry him the rest of the way to Empire State University. ------------------------------------------------------------------------------- Its Time to End This [WKT13] ------------------------------------------------------------------------------- ************************************ Part 1 - Steal the Army's New Weapon ************************************ General Ross has a new weapon and Rick believes Hulk should investigate. Run to the green maker to locate the truck carrying this weapon. Upon arrival some of Talbot's men take the weapon for their own use. The Hulk must retrieve the weapon before the thief reaches (approximately) Empire State University. The hard part though is that the soldiers taking the weapon have jet packs that let them fly. Climb the closest building to the very top. Follow the guy with the cannon and when reasonably close pick up a nearby object and throw it at the soldier. A direct hit will cause him to drop the weapon. The best time to throw is when Hulk can target the enemy and they are moving in a somewhat straight line ahead of you. Alternatively, if you are good enough I suppose Hulk could do his mid-air punch and hit the soldier though I have not been able to accomplish this feat. Once the weapon is dropped pick it up and head back to Rick's position indicated by the green marker. ********************* Part 2 - Rescue Betty ********************* Betty Ross has been captured and placed in a crate. That alone would be simple enough a problem for the Hulk to solve, this crate though is protected by a electric field that will not allow hulk to get close. If Hulk try to take out the generators he will not have any luck either, just get a not so friendly shock. If getting to Betty wasn't tough enough there will be a group of armored soldiers, helicopters, and a Hulkbuster to deal with. Initially, take out the helicopters and the armored soldiers. Now it is the Hulk one on one with a Hulkbuster. When the rage meter is full use ground smash to take a considerable amount of damage from the Hulkbuster. In between uses of the rage attack, use the X hold Y thunderclap combo to stun him. When the Hulkbuster is defeated pick him up and run directly into two of the generators surrounding the box. When the second generator is destroyed the helicopters, armored soldiers, and Hulkbuster respawn. Use the same techniques as above to defeat them again and save Betty. ***************************** Part 3 - Beat Talbot for Good ***************************** General Ross is actually doing something besides torment the Hulk. He has Talbot cornered. Little does he no Talbot is not going peacefully. Run to the battle site and see if Hulk can help. On the way there it is a good idea to destroy some buildings to build up rage. Talbot is basically a Hulkbuster. Use charged punches to deplete his health. At first the Army holds most of his attention and Hulk can get in a few hits without retaliation. Talbot will not stand and be punched the entire time without fighting back. His attacks are powerful and take a considerable amount of damage out of Hulk. Once Talbot's focus turns to the Hulk trading punches will not work out in our hero's favor. Instead, run a way turn and hold Y. Talbot will likely (if timed correctly) run into a fistful of green. If you try to trade punches then be prepared to heal. Once Talbot's health meter empties a cut scene take care of the rest. -------------------------------------------------------------------------------- We Got the Antidote Now [WKT14] -------------------------------------------------------------------------------- After the cut scenes, Bruce is falling. Rapidly press the buttons appearing on screen during the freefall. Upon a very gracefull landing the only goal is to beat Abomination. Abomination will attack with move similar to the Hulk. Some do radial damage but for the most part his attacks are some sort of melee attack (thunderclap, ground slam etc.). Using rage powers does not seem to work. The easiest way to defeat the big monster is to tap X and hold Y. This performs a strong thunderclap that will do damage to Abomination. A few of those and he will be seeing stars. During the initial punch Abomination will block leaving him open for the powered up thunderclap. Repeat this move until the cut scene and remember to heal if necessary. The cut scene shows a helicopter crashing to the ground. Move to the building the helicopter "landed" on and attack it to put out the fire. Abomination thought he could help too and likely followed Hulk to the crash site. Since Hulk took all the credit for saving Betty and General Ross, Abomination is upset. He picks up a piece of debris and is using it as a weapon/shield. Attack Abomination and the shield will break. At this time he is stunned and open for a little bit Hulk Smash. Continue to break his shield and attack until his health meter is depleted. Once he is knocked out move to his position to initiate an action sequence. Rapidly press the on screen buttons. If successful Abomination is put down for good. On a side note, I found it very amusing that General Ross and Betty are simply standing on the roof during the fight. You would think that Abomination would attempt to attack them as well or that they would flee to avoid being accidently/purposely hurt during the fight. ------------------------------------------------------------------------------- Enclave [WKT15] ------------------------------------------------------------------------------- Each section of the Encalve will have a base and a few phases of attack. Their research can also create a enemy that makes Hulks mission somewhat more difficult (Bi-Beast clone, Kyklops). The main goal for each phase is to simply destroy the building that houses the Enclave base. Additionally, all the enemies surrounding the base should be taken out as well. At the headquarters for each division of the Enclave their will be a boss. The boss battles are not extremely difficult. The head of that section will fly abover at the beginning and used ranged attacks. Throw a few cars in his direction until he lands then attack with rage attacks until the enemy is no more. ================================================================================ Upgrades/Feats [UPFT] ================================================================================ In this Section the following abbreviations are used U: Upgrade D: Description R: Requirements U: Healing Factor D: Once activated Hulk temporarily gains rapid health regeneration R: Hulk has an innate ability to heal U: Improved Jump D: Increases the maximum distance Hulk can jump R: Pick a fight U: Shield Use D: Hulk can now perform combos with a shield R: Destroy and Enclave base for the first time U: Improved Thunderclap D: A massive attack that damages everything in a large area around Hulk R: Defeat 50 enemies Score 5000 points Destroy an Enclave Kyklops for the first time U: Sprint Use D: Hulk has gained the ability to sprint R: Defeat 30 Enclave Legionaries Travel 5 miles (26,400 ft) Mobilize a Strike Team for the first time U: Car Use D: Hulk can now perform combos with cars and other objects held over his head R: Destroy 10 vehicles Defeat 50 Enclave units Destroy all the Army Humvees at an Army Checkpoint U: Gauntlets D: Hulk can now convert cars into massive steel gauntlets R: Stick 5 wrecked cars to buildings Destroy 5 armored vehicles Enlist Samuel Sterns in the search for a cure to Banner's condition U: Superior Jump D: Further increases the maximum distance Hulk can jump R: Travel through the air for 10 minutes Chain jump more than 3 miles (15,840 ft) Complete Hulk's first Jump Challenge U: Quick to Anger D: Hulk earns rage faster when he has fewer than 3 cells of Rage R: Reach Threat Level 4 Destroy 10 buildings Find 10 Fury canisters U: Improved Ground Slam D: A shockwave that travels along the ground damaging everything in front of Hulk R: Use 5 Rage powers Defeat 150 enemies Travel 10 miles (52,800 ft) Clean up the contaminated streets of New York U: Superior Thunderclap D: Increases both the damage and range of Hulk's Improved Thunderclap R: Defeat 3 Enclave Swarms Defeat 10 enemies using Thunderclap attacks Smash 4000 things Get the Enclave off your back U: Superior Ground Slam D: Increases both the damage and range of Hulk's Improved Ground Slam R: Defeat 10 enemies using Ground Slam attacks Destroy 25 buildings Land 1000 melee attacks Destroy an Army M1 tank U: Superior Healing Factor D: Increases the Health Regeneration rate of Hulk's healing factor R: Destroy 10 Army AH-64 helicopters Find 10 Gamma canisters Use 15 Rage powers Win a gold medal in a mini-game U: Fury Attacks D: Fury attacks double the damage caused by Heavy attacks and cannot be blocked R: Defeat 75 Army units Climb a mile (5,280 ft) Score 75000 points Protect New Yorkers from the Minerva Sector's mind control plot U: Pole Use D: Hulk can now perform combos with poles R: Destroy 25 Army vehicles Fall 30000 ft Defeat the U-Foes Expose Major Talbot on television U: Hostile Vehicle Use D: Hulk can now pick up weakened enemy vehicles R: Stick 25 wrecked cars to buildings Destroy 250 vehicles Defeat at least 1 enemy using each class of attack Discover the secret of Minerva Sector's mind-control techniques U: Incredible Jump D: Hulk can now jump incredible distance R: Climb to the top of the 5 tallest buildings in New York City Defeat 5 enemies by knocking them off a high building Complete 5 jump challenges Travel through the air for 60 minutes Chain jump more than 13.4 miles U: Bottled Up Inside D: Hulk's Rage drops more slowly R: Defeat 5 enemies by throwing a giant doughnut Defeat 5 enemies by throwing a giant ice cream cone Defeat 5 enemies by throwing a giant taco Defeat 10 Army Special Armor Corps recon soldiers Score 1000000 points U: Explosive Fury D: Hulk's Attacks charge faster R: Find 5 Landmark Souveniers Defeat 50 enemies using rage powers Defeat 250 Enclave units Knock an enemy back 436 ft using any attack Ignite an old flame... U: Thin Skin D: Attacks that Hulk blocks now give Rage R: Use the Subway 5 times Block 25 enemy attacks Defeat 500 enemies Find a comic cover Complete "The Problem is the Hulk - Part 3" without being hit by lightning U: Mace Use D: Hulk can now perform combos with maces R: Defeat 25 Enclave Centurions Gain 25% of the upgrades Defeat 75 Enclave Barbaria Travel 50 miles (264,000 ft) Defeat the Bi-Beast U: Incredible Thunderclap D: Maximizes both the damage and range of Hulk's Superior Thunderclap R: Defeat 10 Enclave Assault Groups Defeat 75 enemies using Thunderclap attacks Land 2500 melee attacks Smash as much as possible in one trip to Brazil Protect General Ross's team while they attach the Enclave base U: Incredible Ground Slam D: Maximize both the damage range of the Hulk's Superior Ground Slam R: Reach maximum Threat Level Defeat 10 Army Special Armor Corps heavy soldiers Find 15 landmark souveniers Defeat 50 enemies using Ground Slam attacks Smash 10000 things U: Incredible Healing Factor D: Maximizes the health regeneration rate of Hulk's Healing Factor R: Find 30 Gamma canisters Use 75 Rage powers Defeat Enclave's F-POD...with a little help Get a power boost from Samuel Sterns Complete a story mission without defeating any enemies U: Weaponize Tank D: Hulk can now convert tanks into maces R: Defeat 15 enemies using mace attacks Destroy 25 armored vehicles Defeat 500 Army units Destroy 2 Army APCs withing 10 seconds Test the cure developed by Samuel Sterns U: Unleashed Fury D: Hulk deals extra damage for a short time when he fills 10 cells of rage R: Gain 50% of the upgrades Defeat 100 enemies using Rage powers Find 25 landmark souvenirs Defeat the Abomination U: Intense Regeneration D: Hulk's health regenerates constantly when he has more than 5 cells of rage R: Find 10 comic covers Destroy 100 buildings Score 1,000,000 points while Strike Teams are active Defeat a Stark Industries Hulkbuster armored soldier U: Incredible Rampage D: While active, Hulk's attacks deal triple damage R: Win 10 gold medals in mini-games Survive for longer than 60 seconds at Threat Level 9 Find 60 Fury canisters Defeat 250 enemies using Rage powers U: Unstoppable Rage D: Hulk's health regenerates rapidly when he has more than 10 cells of rage R: Wipe out the Enclave's Ceres Sector Wipe out the Enclave's Jupiter Sector Wipe out the Enclave's Minerva Sector Wipe out the Enclave's Vulcan Sector U: Classic Hulk D: First appeared in the Incredible Hulk #2 R: Find 5 comic covers U: Gray Hulk D: First appeared in the Incredible Hulk #1 R: Smash 10,000 things U: Maestro D: First appeared in Hulk: Future Imperfect #1 R: Destroy a building in each New York City neighborhood U: Ironclad D: First appeared in the Incredible Hulk #254 R: Defeat the U-Foes Trick a U-Foe into taking down one of his or her teammates Defeat the Abomination U: Abomination D: First appeared in Tales to Astonish #90 R: Defeat the Abomination U: The Professor D: First appeared in the Incredible Hulk #377 R: Copmlete all the Jump challenges U: Iron Man (in Hulkbuster Armor) D: First appeared in Tales of Suspense #39 R: Iron Man Save Data required U: Prologue D: Concept art from the creatio nof the Prologue cutscene R: Escape the soldier's ambush in the bottling factory U: Brazil D: Concept art from the production of the Brazil level R: Encounter Genral Ross's Spec Ops team for the first time U: New York City D: Concept art from the creation of New York City R: Climb to the top of the tallest building in New York City Climb to the top of the second tallest building in New York City Climb to the top of the thrid tallest building in New York City Climb to the top of the fourth tallest building in New York City Climb to the top of the fifth tallest building in New York City U: Southeastern Tech D: Concept art from the production of Southeastern Tech R: Ignite an old flame U: Army D: Concept art from the creation of the Army's characters and units R: Defeat 250 Army units Spend 30 minutes fighting Army Strike Teams U: U-Foes D: Concept art from the creation of the U-Foes R: Trick a U-Foe into taking down one of his or her teammates U: Enclave 1 D: Concept art from the creation of the Enclave - Part 1 R: Defeat 10 Enclave Assault Groups Defeat 500 Enclave Units U: Enclave 2 D: Concept art from the creation of the Enclave - Part 2 R: Defeat Enclave's F-POD...with a little help Defeat 25 Enclave Assault Groups U: Enclave Leaders D: Concept art from the creation of the Enclave - Part 3 R: Wipe out the Enclaves four sectors U: Hulk vs. Abomination D: Concept art from the creation of the Hulk and Abomination R: Defeat the Abomination U: Shellhead D: Concept art from the creation of the Hulkbuster R: Iron Man Save Data required ================================================================================ Gamma Canisters [GMCN] ================================================================================ Trying to describe the location of many of the canisters in this section is difficult. If you have not unlocked all of the missions, mini-games, and subways the directions may be hard to follow. The descriptions rely heavily on these "markers" as well as the landmarks in New York to guide Hulk to the general location of a canister. That is the key. Following the directions in this section should put the Hulk in the vicinity of a canister. It is up to you to find the exact location. I'll help you find the right section of the stadium you bought the ticket for but I can't really lead you to your seat. ******************** Financial District ******************** -On the southern side of the Trump Building -At the southern most tip of the map are a few docks. The canister is located to the left of those docks in a large grassy area close to a building -On the northern steps of the Tweed Courthouse -On the northern side of 20 Exchange Place, the canister is near the top -Starting at the Marker for We Can Use Their Technology Part 1 move west down the street until Hulk runs into a building. Climb the tall building to the left for a canister. -Beginning at the Chambers Street Subway move to the east. When the street ends at a building climb the structure to the left to acquire a canister. ********* Chinatown ********* -At the army base in A Friend Who Can Help Part 1 (its in the large grassy area south of the Canal Street subway) -To Hulk's immediate right at the beginning of Just Take Him Down Part 1 (it is on the roof of a building just below the marker for The Enclave and Rick Jones Part 5) -Looking at the map the canister is on the first section of Chinatown next to the Financial District. The point of the grassy area where Tweed Courthouse and City hall is located acts as an arrow directing Hulk to the canister. It is on top of a brown brick building with a unique top. -Start at the marker for The Enclave and Rick Jones - Part 5. Move down the street in a southwest direction passing the park on the right. Continue until the street divides in almost a "Y" shape. Climb the building on the left to obtain the canister. -Find the marker for the Minerva Headquarters. Position Hulk so that he is looking to the west (the subway indicator will be to the left on the mini-map). Climb the building across the street to get the canister. -From the Hulk Smash: Unfriendly Neighbor mini-game marker move in a northwest direction. You can actually see the outline for the Empire State Building in the distance. If you do not see this as you are moving down the street you are headed in the wrong direction. Continue in this direction until the first intersection. There is a building with red brick around its base. Climb it for a canister -Begin at the incon for Hulk Smash: Unfriendly Neighbor and head down the street in an eastern direction. Move forward until Hulk runs into a building. Climb that building and get the canister from the fire escape. -This canister is on the buildings just south of the marker for We've Got the Antidote Now! Climb the building behind the number 1 in the number 2 world billboard **************** Soho/the Village **************** -The western side of Madison Square Garden next to a large billboard on a ledge near the roof -In a grassy area just to the east of Madison Square Garden (its below the mini-game See Hulk Run - Course 2) -Bottom left hand corner of the large sunk-in open area below the Penn Station subway -While accessing the map place the cursor over the New York City Public Library. Now move the cursor west in a straight line. Continue to move the cursor until you have fully passed one set of buildings and arrived at the second. At this second set of buildings place a waypoint in the center of the buildings to the south. The shape of the set of buildings on the map looks like this: ------- | \ | x \ | \ | | | | ----------- -On the side of a building in the center of the area just north of the Sanctum Sanctorum -In the southern part of The Village/Soho, the left side of the map juts out just above a dock forming a triangle. From the tip of that triangle move the cursor down and place a waypoint near the center of this set of buildings. -On a building across the street from the Empire State building. -From the marker for The Lesser of Two Evils - Part 2 climb the building that forms the point of a triangle. The mulitlevel building ahead has the canister. -Inside a water tower on the set of buildings across the street west of the Flatiron building -On top of a archway in a grassy area near the mini-game Rage Against the Machines -On a fountain in a triangular grassy area north of the mini-game Rage Against the Machines *************** Lower East Side *************** -Near the top of the Empire State Building on the side closest to the Marvel offices -Near the top of the Chrysler Building -The eastern side of Saint Patrick's Cathedral at ground level -Across the street to the north of Saint Patrick's Cathedral -Begin at the East Broadway subway terminal and head west. Pass by one street to the right then climb the building on the right. The canister is hidden in a water tower on the roof. -In a rooftop shed on a building across the street south of the Chrysler Building -On the more northern dock of the Lower East Side ******* Midtown ******* -Above the water fountain during the The Enclave and Rick Jones Part 2 (in front of the New York City Public Library) -On top of the Baxter Building -The ice rink at Rockefeller Plaza -A few levels below the roof of the Conde Nast Building -Southeast Corner of Radio City Music Hall (first ledge from the ground) -The roof of the United Nations at its southern most point -Carnegie Hall -A building in between the Citigroup Center and the mini-game Hulk Smash: Lights Out -From the map highlight the icon for the New York City Public Library. Now move the cursor west to the middle of the next set of buildings. Set a waypoint and climb the northern set of buildings. -From the marker for A mass mind control device - Part 5 head west down the street until the street ends at a "T" intersection (this happens slightly northeast of Madison Square Garden). Climb the building on the right side of the street to get a canister. It is located in the gaps between this cluster of structures. -At the top of One World Plaza -Start at the marker for A Friend Who Can Help - Part 1 and look to the east. You should see a tall building with red V Hotel signs on its roof. At the top of this building is a canister. -A lower section of the Crowne Plaza Hotel on the side facing Hell's Kitchen -Stand on the roof that houses the marker for the mini-game King of the Mountain Climb the buildings across the street to the north for a canister. It is located on the highest point of this set of buildings. -On the taller building in the set across the street to the south of Trump Tower -On the Waldorf Astoria -In a shed on the roof of a building in the same cluster as Ritz Tower just slightly south *************** Upper East Side *************** -On the dome on the roof of the Guggenheim Museum -Roof of the Latverian Embassy -The grassy area across the street from the Latverian Embassy -The roof of the Daily Bugle in between the words Daily and Bugle -In a grassy area north east of the Metropolitan Museum of Art, from the map highlight the mini-game See Hulk Run - Course 3 and go up 2 streets to set a waypoint -Go to the map and place the cursor over the top right hand corner of the area encasing the Latverian Embassy. Move the cursor north up the street, take the first right, and place the cursor between the last two buildings before the end of the map. The set of buildings on the north side of the cursor has the canister. -Begin at the marker for It's Time to End This - Part 1 and head north. Take the first right and climb the first set of buildings you see on the left. ************ Central Park ************ -Under a bridge/overpass just east of the mini-game Strongest One There Is -Stand on the street south of the Museum of Natural History and head towards Central Park, walk over the rock and head left the canister is under the first bridge/overpass -On top of a stone pillar at the bottom left hand corner of Central Park -On a rock slightly south of the larger body of water just east of the subway -From the map highlight Rockefeller Plaza, then move the cursor straight north until in the Park. Keep moving the cursor straight north until in line with the Columbus Circle Subway and place a waypoint. The canister is on a rock in this general location. -Move to the Metropolitan Museum Subway Terminal and enter the Park. There is a bridge/overpass on the left next to a main road that traverses the entire park. ************** Hell's Kitchen ************** -On top of Stark Tower -Just North of Stark Tower between two buildings next to a Hardblooded billboard -On a roof top to the south of the U.S. Trust Building -The roof of Goodman, Lieber, Kurtzberg, & Book -In a grassy area just north of the U.S. Trust Building -On the Jacob K. Javitz Center -The tall building at the Hell's Kitchen Subway *************** Upper West Side *************** -From the upper right corner of the Empire State University Campus go across the street headed east and climb the building. -On the steps of the building the marker extends from when a waypoint is set for Empire State University -Begin at the marker for Enclave is on the Move Part - 4 and head east. Climb the last set of buildings on the left before you get to the park. -Set a waypoint on the lower right corner of the set of buildings across the street from teh ESU Subway. -At the Empire State University subway move east passing by one street. The canister is on the building at the end of the block on the right. If you move farther east than the marker for Enclave on the Move Part 4 you have went to far -Go to the marker for Enclave is on the Move - Part 5 and head north. Take the first left hand turn and climb the building at the end of the street on the right. -On top of the buildings across the street north of the Museum of Natural History -While viewing the map place the cursor over the icon for the Museum of Natural History. Move the cursor west until the cursor is over the last set of buildings. Set a waypoint and go get the canister. -Climb the building directly across the street from the Lincoln Center Subway. When on the roof look to the northeast. You should see a light brown building. That building is the destination for another canister. -From the Lincoln Center subway move west and climb the last building on the left. -Start at the marker for The Enclave and Rick Jones - Part 4 and head east. Climb the building on the left at the next intersection. -On the Lincoln Center -Using the map highlight the icon for the Lincoln Center. Move the cursor in a straight line west slightly passing the double lines at the edge of the map Set a waypoint and head there. Inside a shed in this general area is a canister. ************** Spanish Harlem ************** -At a Gas-O-Lean station, it is to the east along the border of New York City about 2 blocks north of the mini-game Waka Waka -Begin at the marker for We Can Use Their Technology - Part 2 and head south. Take the first left and climb the first building on the left for the canister -Starting at the marker for We're Not Giving Up - Part 1 head west toward Central Park. Climb the last set of buildings on the right before reaching the park to pick up this canister. It is inside a shed on the roof of the building -Start at the Waka Waka mini-game marker and head north. Take the first left and head west down the street. After passing one intersection to the right climb the first building on the right. -Once you get the above canister look to the west and jump over to the roof of the next set of buildings. Move across the roof top and drop below to a lower roof to find a canister. ****** Harlem ****** -On the roof a building to the southeast of the Apollo theater (the canister is found by climing the building via the alley) -On the most northeastern set of buildings directly across from the site for Ceres Base Phase - 2 -From the map screen move the cursor to the mini-game Destruction in a Single Bound, now move the cursor in a straight line west and stop before you get to the two parallel lines indicating a road surrounding New York. On the top of the building closest to this position is a canister hidden under a small shed on the roof. -From the Cathedral Parkway Subway entrance (located just past the top left corner of Central Park) move down the street east to the end of Central Park turn north and climb the building directly across the street from the eastern end of the park -Begin at the marker for A Friend Who Can Help - Part 4 and head down the street east. As Hulk proceeds notice a small parking lot to the left. Climb the building behind the parking lot for the canister. -There is a grassy area next to the marker for The Problem is the Hulk - Part 1. Climb the building across the street (to the North) from the grassy area in order to get this canister. -Go to the map and highlight the mission Just Take Him Down - Part 1. Move the cursor straight north and stop when you reach the edge of New York. The canister is inside a shed on the roof of a building in this area. -Highlight the 125th street subway on the map. Move the cursor west to the third set of buildings. The roof of one of these buildings houses a canister. -Beginning at the marker for Jupiter Base - Phase 1 go west down the street and take the first right. Scale the tall brown building on the right hand side. -Take the alley just north of the mini game See Hulk Run - Course 4 and climb the buiding on the right. -Climb the building directly across the street from the upper left hand corner of the ESU campus. -On the roof of a warehouse at the end of the dock on the eastern side of Harlem -While looking at the map highlight the Cathedral Parkway subway. A canister is inside a shed on the roof of the set of buildings touching the subway. It is actually on the building after passing over the alley. ================================================================================ Fury Canisters [FRCN] ================================================================================ Trying to describe the location of many of the canisters in this section is difficult. If you have not unlocked all of the missions, mini-games, and subways the directions may be hard to follow. The descriptions rely heavily on these "markers" as well as the landmarks in New York to guide Hulk to the general location of a canister. That is the key. Following the directions in this section should put the Hulk in the vicinity of a canister. It is up to you to find the exact location. I'll help you find the right section of the stadium you bought the ticket for but I can't really lead you to your seat. ****************** Financial District ****************** -At the site of the third and final earthquake bomb during the Enclave and Rick Jones Part 4 (the point of the area around city hall on the map points to the building the canister is on) -On top of City Hall -At a Gas-O-Lean station to the southeast of the World Financial Center -On top of the Bank of New York Building -From the marker for the Shopping Spree Mini-Game move north and take the first right. Climb the tall building to the Hulk's right and smash the shed on the roof. ********* Chinatown ********* -On the roof of a building at the Enclave Jupiter Base during the Enclave and Rick Jones Part 4 (the building is located at the northern dock) -When looking at the map the canister is just south of the Flatiron Building on a building overlooking the grassy area -In a gap between the buildings next to the Minerva Headquarters -On a rooftop at the farthest right hand corner that makes up Chinatown -On the map highlight the marker for We've Got the Antidote Now and move the cursor in a straight line west and stop before passing the marker for the mini game They All Fall Down. This set of buidings has a canister. -Place the cursor over the Flatiron Building. Now move it east in a straight line and stop when it is directly under the icon for St. Patrick's Cathedral. Set a waypoint and go to the rooftop for a canister. -In a shed on the roof of a building across the street from the triangular grassy area in Chinatown. Its slightly southwest of the East Broadway subway **************** Soho/the Village **************** -On the roof of a building south of Madison Square Garden. On the map there are three buildings across the street from the Garden, the canister is on the building in the center. -Enter the ally next to the marker for the Minerva Base - Phase one and climb the building to the left. Continue north while on the roof to find the canister. -From the map view place the cursor over the Canal Street Subway and move it west in a straight line. Continue to move the cursor until you are directly aligned to the south of the Penn Station subway. Set a waypoint and climb to get a canister. -In between some buildings on the southern most dock in the Village/Soho, its the one bordering the Financial District. -Looking at the map the canister is on the set of buildings west of the Sanctum Sanctorum on the north side of the street. -The buildings across just north of/next to the marker for The Lesser of Two Evils - Part 1 -On the southern end of the buildings below the grassy area next to Madison Square Garden -Using the Map view highlight the marker for the mini-game Rage Against the Machines and move the cursor north. Stop when you reach the buildings below The Sanctum Sanctorum. If you go higher than the marker for the Lesser of Two Evils - Part 2 you went to far north. -Highlight the marker for the Lesser of Two Evils - Part 2 and move it south. The next set of buildings has a canister. It is on the portion below the alley. -In the triangular set of buildings slightly south of the marker for The Lesser of Two Evils - Part 1 -On the western side of the set of buildings to the left of the mini-game Rage Against the Machines *************** Lower East Side *************** -At the site of the first earthquake bomb during the Enclave and Rick Jones Part 4 (its on a low level of the Empire State Building). -Climb the building next to the Ashes to Ashes mini game marker (borders with the Village Soho) -On the southern dock in the Lower East Side -Place the cursor over the lower right corner of the New York City Public Library and move it east. The first set of buildings encountered house a canister. -On the set of buildings directly north of the marker for the Lesser of Two Evils - Part 3 -From the Vulcan Base - Phase 2 marker move west and climb the buildings that end the street. -If you drew a line east from the Chrysler building and north from the Vulcan Base - Phase 2 the canister is at the point these two lines would intersect. -Look to the southeast from the above canister and it is plainly visible on a nearby building. -From the marker for the Vulcan Base - Phase 2 move east and climb the last building on the left hand side -Beginning at the We've Got the Antidote Now marker move north until the street ends. Once the street ends go left and climb the last building on the right side when you get to the next intersection. The location of the canister would intersect with a straight line drawn from the Empire State Building ******* Midtown ******* -To the Hulk's right when you first see Rick Jones during the initial New York mission (it is the building just south of the Grand Central Station Subway) -Above the Subway Station at the Grand Central Station Terminal (its where you end up after the 2nd mission) -Go to the top of One Worldwide Plaza and look to the west. You should see the V Hotels building to the right. The canister is on the next roof top you can jump to from One Worldwide Plaza while looking in the direction of the V Hotel -At the starting position for This Guy's Bad News Part 2 - Find Talbot's New Base (on Trump Tower) -On the U shaped roof just North of the MetLife Building -Behind the Hulk at the beginning of We're Not Giving Up Part 2 (its on the building two streets east of the Crowne Plaza Hotel -In the park where Rick Jones lands in We're Not Giving Up Part 2, Hulk has to take the last chemical dispenser to this location (a grassy area two streets east of Radio City Music Hall) -On the roof of the first large building just south of One Times Square the building's roof comes to a sharp point that angles directly toward One Times Square. The canister is located at the point. -Near the bottom of the Citigroup Center -The first set of buildings west of Radio City Music Hall -On the Swiss Bank Tower just below the top on the western side -The first set of buildings east of Grand Central Station *************** Upper East Side *************** -On the roof of a building north east of Carnegie Hall; from the map area set a waypoint on the building furthest east and directly across the street -The roof of the building directly across the street from the Lexington Avenue Subway (next to Carnegie Hall), the canister is in the curved portion of the roof -The roof of the building slightly north of the mini-game Not-So-Friendly-Fire -Go to the map and position the cursor at the bottom right corner of Central Park. Move the cursor north three streets. It should be located directly west of the Latverian Embassy. The canister is located on the tallest building on this street. It has a domed top that also has comic book cover number 8 at its top. -Start at the Metropolitan Museum subway and head north. When you arrive at where the icon for the Metropolitan Museum would be climb the buildings to the right. -Begin at the marker for the Jupiter Headquarters and go south. Pass through one intersection and climb the buiding on the left side of the street. -Highlight the 86th Street Subway on the map. Move the cursor east and then down the first road south. This street ends at a building with a canister on its roof. -Move south from the marker for It's Time to End This - Part 1 and climb the first set of buildings on the left of the street. -Begin at It's Time to End This - Part 2 and head east. After passing an alley on the left climb a building to get a canister. -The grassy area next to the marker for It's Time to End This - Part 1 ************ Central Park ************ -Near the center of the Metropolitan Museum of Art on the park side, the canister is above a pointed raised skylight -On a bridge crossing Central Park's second largest body of water -Near the eastern edge is a bridge over a road in between the water and the Metropolitan Museum of Art, the canister is under the bridge/overpass -Under a bridge/overpass just north of the portion of the water that forms the northern most tip of the "lake" -Travel the northern most road that completely goes across the park from east to west. The canister is sitting under a bridge/overpass and is in line with the Central Park Subway just on the northern side of the water. ************** Hell's Kitchen ************** -Begin at the Hell's Kitchen Subway and head north. Take a right at the second street (where the road straight ends at a building). Climb the building on the right that is located just past the alley. The canister is inside a shed on the roof. -Climb the building directly across the street south of the marker for A Friend Who Can Help - Part 1 -Place the cursor (while looking at the map) on the top right hand corner of the Jacob K. Javitz Center. Move the cursor across the street to the middle of the set of building and set a waypoint. The canister is on the roof of one of these buildings. -Climb the building across the street (north) of the top left hand corner of the Jacob K. Javitz Center and demolish the water tower to get a canister. -The building across the street south of Time Warner Center - Columbus Circle -On the longest dock in Hell's Kitchen -Place the cursor over the U.S. Trust Building and move it north. Stop at the set of buildings after the small grassy area and place a waypoint on the left hand side of this grouping. -Search the set of buildings east of the grassy area that is just north of the U.S. Trust Building -The roof a building south of the marker for A Friend Who Can Help - Part 1 and on the street just west of the mini-game Hulk the Cabbie (this is close to the border with Hell's Kitchen) *************** Upper West Side *************** -Place a waypoint on Empire State University then go to the school and climb the building the marker is touching -In a grassy area just west of Time Warner Center - Columbus Circle (this could also be considered Hell's Kitchen the canister is kind of on the border) -From the Empire State University Subway move east down the street. This street ends at a building. Turn right and head south. The canister is on the building at the corner of the next street. From street level the building looks to be like a giant set of steps do to successively higher roofs. -Looking at the map place the cursor over the main icon for ESU. Move the cursor east in a straight line and stop after passing over two streets. You should have the cursor on a set of buildings that have a alley indicated by a gap between two rectangles. The canister is on the Park side of this set of buildings. -From the Enclave is on the Move - Part 4 head north and take your first right. Climb the first building and seek out the canister. -Go to the lower left corner of the ESU campus. Head south across the street and climb the building. Keep going south after reaching the first ledge. The canister is ahead around the corner -Looking at the map highlight the ESU Subway. Move the cursor to the east and stop in the center of the buildings just before Central Park. Set a waypoint there and you may just find a canister. -From the map highlight the Central Park subway. Move the cursor west over the first square then north to the next square. Set a waypoint and go get the canister. -Highlight the Central Park subway from the map. Move the cursor west passing three streets and place a waypoint on the long rectangle. This rectangle has a building with a canister on it. -Start at the Enclave Is On the Move - Part 5 and head north until the street ends. Climb the building that ends the street to get the canister. -The Museum of Natural History -On the first set of buildings east of the northern most dock in the Upper West Side -On the northern most dock in the Upper West Side -On the southern most dock in the Upper West Side -Start at the marker for This Guy's Bad News - Part 3 and move north. Take the first right and climb the building on the right. -From the marker for A Mass Mind Control Device - Part 2 go north and climb the building on the right after passing an alley. ************** Spanish Harlem ************** -The building across the street to the north of the marker for We Can Use Their Technology Part 2. -On the roof of a building on the only dock in Spanish Harlem -The building across the street from the marker for We're Not Giving Up - Part 1 -From the marker for We're Not Giving Up - Part 1 head south down the street. Pass one street to the right then climb the first building on the right. -Standing at the location of the marker for We're Not Giving Up - Part 1 look to the east and walk. The street will end at a "T" intersection. Climb the building across the street to get a canister. ****** Harlem ****** -Climb above Apollo Theater -Beginning at the Problem is the Hulk - Part 1, move west down the street. The road will stop at a building. Climb it to get the canister. -From the marker for the Problem is the Hulk - Part 1 go east down the street and take the first left and head north. Climb the first building with a red brick base and get a canister. -Begin at It's Time to End This - Part 3 and head west down the street. Take the first left you come to and climb the first building on the left. -Scale the building east of the Harlem Subway and north of the marker for the Problem is the Hulk Part - 1 -Begin at the marker for the mini-game Destruction in a Single Bound and head west. After passing a single intersection on the left, climb the next set of buildings on the left side of the street. -Begin at We're Not Giving Up - Part 2 and head west. When you arrive at the grassy area climb the building to the left. -Begin at the icon for Apollo Theater and mvoe the cursor east down the street. Pass by one intersection to the right and place a waypoint at the next set of buildings. -While looking at the map highlight the marker for the mini-game Strongest One There Is (located in Central Park). Move the cursor straight north and stop at the set of buildings that are even with the icon for Apollo Theater. -Begin at the marker for Just Take Him Down - Part 1 and head north. Take the first right and climb the set of buildings on the left hand side of the street. ================================================================================ Jump Challenges [JMCH] ================================================================================ -To the west just in front of the Swiss Bank Tower -Next to the New York Stock Exchange in the Financial District -Above Madison Square Garden -Climb the Empire State Building and move to the northern side near the center jump off and Hulk should fall through the ring -In Midtown the challenge is located on the top of the building adjacent to the mini-game Hulk the Cabbie. Once on the roof of the building jump straight up into the air. -North of the larger body of water in Central Park. Line the cursor up with the capsule like shape below the lake then move it straight north to the road that completely -Place the cursor on the Air Raid Mini-Game located in the Upper West Side then move it straight up to the street just before highlighting the Empire State University subway -Set a waypoint for the Woolworth building; upon arrival at the site move directly to the marker and climb the building; turn face south and look down -World Financial Center slightly south of the site of the marker when a waypoint is set on the buiding -Climb the Citigroup Center and look North -At the top of the Time Warner Center between the two towers -In between the domes on the roof of the U.S. Trust Building -The roof of Carnegie Hall, jump to the North -In Midtown just east of the marker for the minigame 12 Days of Destruction. It is in between two buildings that are in alignment south of One Times Square. -In the Financial District just north of the grassy area making the point of the triangle in the zone Tweed Courthouse is located in. ================================================================================ Landmark Souveniers [LMSV] ================================================================================ Destroy the building to get the souvenier Financial District 1. World Financial Center 2. Bank of New York Building 3. Woolworth Building 4. 20 Exchange Place 5. New York Stock Exchange 6. American International Building 7. City Hall 8. Tweed Courthouse 9. Trump Building Chinatown 10. Flatiron Building Soho/the Village 11. Sanctum Sanctorum 12. Madison Square Garden Lower East Side 13. Empire State Building 14. St. Patrick's Cathedral 15. Chrysler Building 16. Marvel Comics Office Midtown 17. New York City Public Library - Bryant Park 18. Rueters Building 19. One Times Square 20. Conde Nast Building 21. One Worldwide Plaza 22. Rockefeller Plaza 23. Bear Stearns Building 24. Baxter Building 25. Radio City Music Hall 26. Swiss Bank Tower 27. MetLife Building 28. Grand Central Station 29. Unitited Nations 30. Ritz Tower 31. Waldorf Astoria 32. Citigroup Center 33. Solow Building 34. Trump Tower 35. Crowne Plaza Hotel 36. Carnegie Hall Upper East Side 37. Latverian Embassy 38. Daily Bugle 39. Guggenheim Museum Central Park 40. Metropolitan Museum of Art Hell's Kitchen 41. Jacob K. Javitz Center 42. U.S. Trust Building 43. Goodman, Lieber, Kurtzberg & Book 44. Nelson and Murdock Attorneys at Law 45. Stark Tower 46. Time Warner Center - Columbus Circle Upper West Side 47. Lincoln Center 48. Museum of Natural History 49. Empire State University Harlem 50. Apollo Theater ================================================================================ Comic Book Covers [CBCV] ================================================================================ Certain mission have to be complete before the comic books will appear. If you go to a location and the comic is not there it is likely that the necessary mission has not been completed. I waited until all the mission were completed before looking for the Comic Book Covers therefore I am not sure what the requirements are for each cover. Be sure to listen as you look. A unique sound will chime as Hulk approaches the cover. 1. Face of the Monster On the Latverian Embassy 2.Bruce and Goliath At a lower level of Stark Tower (a slight jump from the ground) on the eastern side of the building above an entrance with the Stark Industries logo 3. The Flop-tastic Four On the second level up sitting at the southwest corner of the Baxter Building 4. Sonic Assault Move to the mini-game Hulk the Cabbie. The comic book is on the eastern side of the first building past the mini-game. You can draw a straight line (that passes through one rectangle of buidling(s))from the tip of the landmark pentagon for One World Plaza and the location of the comic book cover. 5. Bye-Bye Bi-Beast Go to the map and move to the southern most tip of New York. There are two structures protruding into the water. Set a waypoint for the one in the left and go find the comic book. 6. Talbot...the Madman On the western side of the Daily Bugle at street level 7. Just a Hop, SKip, and a Jump away Set a waypoint on the World Financial Center and go to it (while you are there look for a jump challenge to the south) 8. Blonsky...Broken! Go to the map and position the cursor at the bottom right corner of central park. Move the cursor north three streets. It should be located directly west of the Latverian Embassy. The comic cover is at the top of the tallest building on this street. It has a blue domed top. 9. Turret Syndrome In Central Park at the subway station just north of the Whack-A-Mole mini- game and south of the larger body of water 10. Fire From the Sky On top of Nelson and Murdock Attorneys at Law (Hell's Kitchen but you should probably know that) 11. The Lesser of Two Evils In a grassy area slightly south of the Canal Street Subway (its also slightly southwest of the Flatiron Building) 12. Enclave's Ultimate Weapon Next to the second largest body of water in Central Park is a small castle like building. The comic cover icon is on this building's roof. 13. This Is Only a Test Go to the map and highlight the mission We're Not Giving Up - Part 1 it is one of the green missions under the heading Physician, Heal Thy Self. Move the cursor north along the line the alley makes between the two buildings. Not counting the street the mission marker is on move the cursor up two streets and set your marker. The marker should be placed on the same street that borders the northern edge of central park. The comic book is located on the lower roof of the two buildings. 14. Betty's Peril Near the top of the Flatiron Building, its on the lower right corner of the triangle when looking at the map 15. Abomination Domination In front of the Marvel Comics Office on the Empire State Building side ================================================================================ Subway Stations [SBST] ================================================================================ To find the Subway Stations move to the general area describe and a yellow circle with an S will appear guiding you to the exact location of the subway. Financial District 1. Wall Street - Next to the American International Building 2. Chambers Street - Just north of the Bank of New York Building Chinatown 3. Chinatown - Near the mini-game Hulk Smash: Unfriendly Neighbor (at the southern point of the area The Village/Soho 4. Canal Street - Near the Flatiron Building 5. Penn Station - Near Madison Square Garden Lower East Side 6. East Broadway - Close to the only dock in the area Midtown 7. Grand Central Station 8. Times Square Hell's Kitchen 9. Hell's Kitchen - A few blocks west of Nelson & Murdock Attorneys at Law Upper West Side 10. Lincoln Center - Just north of you guessed it the Lincoln Center 11. Empire State University - Just south of ESU Central Park 12. Columbus Circle - The bottom left corner of the park 13. Central Park - Slightly south of the large body of water Upper East Side 14. Lexington Avenue - Near Carnegie Hall 15. Metropolitan Museum - Bordering Central Park near the Metropolitan Museum of Art 16. 86th Street - The northeast part of the Upper East Side near the dock Harlem 17. 125th Steet - Looking at the map it is at the eastern "point" of Harlem 18. Cathedral Parkway - Top left corner of Central Park 19. Harlem - Several blocks north of the Apollo Theater ================================================================================ Mini-Games [MNGM] ================================================================================ All of the Mini-Games are not available at once. As Hulk proceeds through the story mode portions of the game more mini-games are unlocked. The following abbreviations are used in this section: L: Location D: Description M: Medals T: Tips The descriptions of the mini-games are based on a close to fully leveled up Hulk. They were attempted after the completion of the full story and once the greatest majority of upgrades were obtained. *********** Hulk Smash! *********** L: Central Park D: Destroy as much of the city as possible M: Gold $50,000 Silver $30,000 Bronze $10,000 T: Run straight across the park to any of the nearby buildings and begin to smash. The point is not to do damage but to build up the rage meter. Once the meter is maxed unleash a thunderclap to easily get the points required for gold. Oldschool's Best: $166,816 ********* Road Rage ********* L: Midtown D: Completely destroy 25 vehicles M: Gold 35 Seconds Silver 50 Seconds Bronze 1:10 T: Turn around and run toward the Grand Central Station Subway. This is a very busy area with lots of cars. Use the power combos thunderclap and ground slam to deal out more damage. The cars can be so dense that one good combo can net several cars. Oldschool's Best 26:21 *********** Hallelujah! *********** L:Chinatown D:Defeat as many soldiers as possible M: Gold 40 Silver 30 Bronze 20 T: The key to getting the gold on this mini-game is to not throw a single punch. You may be wondering how Hulk is going to defeat 40 enemies without attacking. The answer is simple. Just run over as many soldiers as you can. They frequently line up and Hulk can usually mow down two or three at a time. Stay in constant motion around the area the soldiers spawn to get enough kills. Oldschool's Best 48 ********************* See Hulk Run Course 1 ********************* L: Midtown (in front of the United Nations) D: Race through checkpoints M: Gold 1:30 Silver 1:45 Bronze 2:00 T: Move through the green rings as quick as possible. A couple times through the course should allow you to be familiar with its layout and make it much easier to get gold. Oldschool's Best 1:18:40 ********************* See Hulk Run Course 2 ********************* L: The Village/Soho D: Race through checkpoints M: Gold 1:30 Silver 2:00 Bronze 3:00 T: This one is a little more difficult than Course 1 but still doable. Charge your jumps as you move from building to building. If you miss a roof top and have to climb too much the gold will not be attainable. There are two points in the course where all Hulk has to do is drop to a lower roof. Know those points to avoid backtracking. Finally, get comfortable with looking slightly ahead to see the next checkpoint as you proceed. If you know where you are going it will be easier to plan the path there. Oldschool's Best 1:20:54 ********************* See Hulk Run Course 3 ********************* L: Upper East Side D: Race through checkpoints M: Gold 26 Silver 20 Bronze 10 T: Just move forward. Hulk will sprint the entire time all you have to do is direct him. The hardest part will be as Hulk moves through Central Park and nears the water. Falling in will prevent achieving the gold. Oldschool's Best 26 ********************* See Hulk Run Course 4 ********************* L: Harlem D: Race through checkpoints M: Gold 1:10 Silver 1:30 Bronze 2:00 T: A new wrinkle is added to this course. In order to unlock the checkpoint, Hulk must bash some targets. A quick way to destroy the targets is to position the landing from jumps near multiple targets. The force of Hulk crashing down will destroy them. Also the last set of targets on the small ledge can be sprinted through to open up the checkpoints. Oldschool's Best 1:09:75 ***************************** Destruction in a Single Bound ***************************** L: Harlem D: Jump across the collapsing rooftops M: Gold 3000 ft traveled Silver 1500 ft Bronze 750 ft T: I had the most success heading to Hulk's right. Simply move from building to building. Try to quickly plan your jumps because as soon as you land the roof you are on will begin to collapse. Oldschool's Best 3351 ft ******** Bullseye ******** L: Upper West Side D: Throw darts for points M: Gold 120 points Silver 80 points Bronze 50 points T: Throw the pole at the dartboard to accumulate points. You start with 5 throws if you get at least 25 points on one throw you get an extra one. There isn't anything especially difficult about this mini-game. The hardest part is just getting used to how to line up the throws. After a few tries and a little luck gold is accessible. Oldschool's Best 195 ********* Waka Waka ********* L: Upper East Side D: Collect as many checkpoints as possible M: Gold 150 (points) Silver 120 Bronze 90 T: This mini game just has Hulk jumping through hoops. You get 2 points for red 5 for blue and 10 for yellow. Oldschool's Best ********************** Hulk Smash: Lights Out ********************** L: Midtown D: Destroy as much of the city as possbile M: Gold 100,000 (destruction value) Silver 70,000 Bronze 50,000 T: Hulk has one minute to destroy as much as possible. Reaching 100,000 is not difficult. Begin by smashing anything nearby to increase the rage meter. Once the meter is full unleash a Thunderclap and you will be well over the gold requirement. Oldschool's Best 145,312 *************** Hulk the Cabbie *************** L: Midtown D: Carry taxis to their destinations M: Gold 400 points Silver 200 Bronze 100 T: Hulk gains 40-50 points/30-35 seconds for cabs indicated in blue, 20-30 points/15-20 seconds for yellow, and 10 points/10 seconds for red. The timer begins with 1 minute. Don't focus on the blue cars. Pick up any car that is nearby and deliver it. I would avoid the red ones because plenty of blue and yellow cars exist. Be sure to watch the mini-map for directions and use charged jumps to move through dense areas of cars. Oldschool's Best ******************************* Hulk Smash: Unfriendly Neighbor ******************************* L: Chinatown D: Cause 2000 points of destruction M: Gold 3:00 Silver 4:00 Bronze 6:00 T: Keep an eye on when the active district changes because any damage done in a non active district does not count toward the total. Try to build up the rage meter while moving from district to district. Getting two relatively quick rage powers in will all but get you all the points you need. Oldschool's Best 2:44 ************************* Rage Against the Machines ************************* L: Financial District D: Destroy as many tanks as possible M: Gold 8 Silver 5 Bronze 2 T: Pick up the barrel of the tank and use it as a mace to destroy a tank. Having the ability to pick up damaged enemy vehicles helps a lot. If this ability is unlocked all you have to do is hit a tank a couple times then pick it up and use it against another tank. Once you pick up a damaged vehicle it is automatically destroyed. Watch the rage meter as well. If it fills unleash a fury attack to take out some tanks quickly. Oldschool's Best 12 ************** Shopping Spree ************** L: Financial District D: Take Betty on a $10,000 shopping spree M: Gold 3:30 Silver 4:50 Bronze 6:00 T: The amount of money available at the site depends on the color of the "X". Green is 3000. Yellow is 1500. Orange is 800. Red is 400. The goal is to carry Betty to a location let her shop while Hulk fights enemies and a mass $10,000 spent in the shortest amount of time. Try to hit both of the available green shops for extra points. Just don't focus entirely on them. Be willing to stop at yellow shops along the way. Its important to scoop Betty up quickly and be on your way. Finally, know how much more you need. If you need 700 with 30 seconds left a red shop will not help. Oldschool's Best 3:13:60 ****************** They All Fall Down ****************** L: Lower East Side D: Defeat a fully upgraded Kyklops M: Gold 2:00 Silver 3:00 Bronze 4:00 T: This Kyklops has a shield that prevents attacks. The only time the shield is lowered is for the machine to attack the Hulk. Move to a large group of cars and stand near the Kyklops. When he raises his arms he is about to attack. Hurl the car at its eye to damage him. A hit or two and the Kyklops will crash to the ground. Attack the eye with combos or weapons. At one point Hulk's rage meter may even be full. Use it to crush the big eye. Oldschool's Best 1:54:07 ************** Ashes to Ashes ************** L: Lower East Side D: Destroy the building as quickly as possible M: Gold 1:30 Silver 1:45 Bronze 2:00 T: Simply focus all the attacks on the building. Ignore the enemies and once the rage meter is built up enough unleash all of Hulk's power. Oldschool's Best 44:43 ********************** 12 Days of Destruction ********************** L: Midtown D: Complete the 12 Days of Destruction M: Gold 5:00 (time remaining) Silver 2:00 Bronze 0:00:01 T: This mission is about destruction. Hulk is given a list of items to destroy and each time one of the objectives is met more time is added to the clock. The items in need of destruction are 12 vehichles 11 fire hydrants 10 food stands 9 Army Soldiers 8 Roof top AC units 7 bus stops 6 trees 5 water towers 4 ASAC Soldies 3 Tanks 2 helicopters 1 Kyclops Most can be destroyed simply by running around the city. The others are enemies that have been defeated hundreds of time before. Oldschool's Best 6:28:04 ******************** King of the Mountain ******************** L: Midtown D: Stay on the top of the building for as long as possible M: Gold 1:15 Silver 50 seconds Bronze 30 seconds T: Basically all I did was run around in circle near the center of the roof. Pick up an throw the barbarians off the roof and attack Bi-Beast with the Thunderclap combo as needed. The primary goal is to stay away from the edges. I actually got tired of this mini-game and quit after 6 minutes because there wasn't even really a threat of being knocked off. Oldschool's Best 6:17 ******** Air Raid ******** L: Upper West Side D: Destroy as many flying enemies as possible M: Gold 45 points Silver 35 Bronze 25 T: Hulk receives more points for the helicopters so be sure to throw something/ someone at them when possible. Otherwise just attack all that approach. The enemy does not have to be flying at the time of Hulk's attack for points to accumulate. Oldschool's Best 50 ********************** Strongest One There Is ********************** L: Central Park D: Defeat all of the enemies M: Gold 8:00 Silver 10:00 Bronze 12:00 T: Hulk just faces wave after wave of enemies from the game. They range from Soldiers to Bi-Beast. Killing the enemies will not be a problem. Just watch the health and heal when necessary and you should be able to fight your way through each wave without even using a Rage power. Oldschool's Best 6:09:69 ******************** Not-So-Friendly Fire ******************** L: Upper East Side D: Defeat as many long-ranged enemies as possible M: Gold 45 Silver 35 Bronze 25 T: Throw cars at the ranged soldiers and smash the vehichles. Being able to pick up damaged enemy vehicles helps you get more points for tanks and Humvees than the men. Take out a few of them within the 1:30 and you should get gold with time to spare. Oldschool's Best 48 ************ Whack-A-Mole ************ L: Central Park D: Hit as many targets as possible M: Gold 16 Silver 12 Bronze 9 T: A mace will fall from the sky in the center of the circle. Pick it up and press Y to perform an overhead smash with the mace. Hulk gets 10 swings per mace and it is realistic to get 20-25 swings in a single attempt at the mini game. The trick is to be sure that when you swing you connect. Go after the targets that have popped up more recently and be sure to line up your swings. If aligned correctly Hulk can even get multiple targets with a single smash. Things that will slow Hulk down include: -Being hit by a falling mace -Using the wrong button to swing -Not picking up a new mace in a timely fashion Oldschool's Best 12 ================================================================================ Achievements [ACVS] ================================================================================ 1. Shell-Head (10) -At last you are invincible 2. Surprise! (10) -Encountered Gernal Ross's Spec Ops Team for the first 3. Where Is My KA-BOOM (10) -Save New York from the Enclave Chemical Bombs 4. A Leader in His Field (10) -Enlist Samuel Sterns in the search for a cure to Banner's condition 5. Two Heads Aren't Better Than One (15) -Defeat the Bi-Beast 6. The Eyes Have It (10) -Destroy an Enclave Kyklops for the first time 7. Love Hurts (20) -Ignite an Old Flame 8. Stay Classy (20) -Expose Major Talbot on television 9. ...And Thanks for Stopping By (25) -Dishonorably discharge Major Talbot 10. Pure as New York Snow (10) -Clean up the contamination from the streets of New York 11. What Goes Up (20) -Crash and destroy the Enclave's Lightning Satellite 12. The Enemy of my Enemy (25) -Defeat Enclave's F-POD...with a little help 13. Alia lacta Est (25) -Protect General Ross's team while they attack the Enclave base 14. Better, Stronger, Faster (15) -Get a power boost from Samuel Sterns 15. Eww...Gross! (10) -Test the cure developed by Samuel Sterns 16. Abominable! (50) -Defeat the Abomination 17. Don't Make Me Angry (5) -Defeat 50 enemies using rage powers 18. World War Hulk (25) -Survive for longer than 60 seconds at threat level 9 19. Over the Edge (10) -Defeat 5 enemies by knocking them off a high building 20. Home Run (5) -Knock an enemy a distance of at least 436 feet 21. Enemy of the Empire State (50) -Find every Landmark Souvenir in New York 22. Terrifying Tourists (10) -Find every Subway Station in New York 23. Sightseeing (5) -Climb to the top of the five tallest buildings in New York City 24. Around the World in 80 Steps (5) -Cross the tops of the flagpoles outside the U.N. building 25. Fear of Falling (5) -Complete "We're Not Giving Up - Part 2" without touching the ground 26. Hulk is the Strongest One There Is! (50) -Gain acces to all the upgrades 27. Para-Gone! (50) -Wipe out the Enclave's four sectors 28. All that Glitters... (50) -Win a gold medal in every mini-game 29. There is no U in team (10) -Trick a U-Foe into taking down on of his or her teammates 30. Apprentice of Disaster (25) -Destroy a building in each New York Neighborhood 31. Now Playing (10) -Score 6,132,008 points 32. Master of Disaster (35) -Destroy every building in a New York City Neighborhood 33. Veni, Vidi, Vici (50) -Defeat every type of enemy at least once 34. Mad Dash (10) -Sprint a total distance of at least 26.2 miles 35. Hulk SMASH!!! (15) -Defeat at least 1 enemy with each class of attack 36. Pickin' Up the Pieces (20) -Smash 10,000 things 37. Let's Do Lunch! (10) -Crush 10 enemies by throwing either a taco, an ice cream cone or doughnut 38. Smash-ifist (10) -Win a story mission without defeating any enemies 39. Struck Out (5) -Complete "The Problem is the Hulk - Part 3" without being hit by lightning 40. Ceres Finale (25) -Shut down the Enclave's biotech group 41. Fairweather Friends (25) -Shut down the Enclave's weather manipulation division 42. Brawn Beats Brains (25) -Shut down the Enclave's psych-ops branch 43. Most Illogical (25) -Shut down the Enclave's mechanical design corps 44. PPO'd (40) -Find all the Gamma Canisters hidden in New York City 45. Anger Management (40) -Find all the Fury Canisters hidden in New York City 46. Unleash the Fury (5) -Get the Enclave off your back 47. That'll Leave a Mark (10) -Stick 25 auto-wrecks to buildings 48. You Break It, You Buy It (10) -Smash as much as possible in one trip to Brazil 49. Patron of the Arts (15) -View every piece of concept art at least once 50. Thrill-ionaire (25) -Score 1,000,000 points while Strike Teams are Active ================================================================================ Legalities [LGLS] ================================================================================ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. E-mail: oldschoolwv312 at yahoo.com Copyright 2008 Jason Fryer a.k.a oldschool312