_____ _____ ___ _____ _____ _____ _____ __ __ / ___||_ _| / _ \ | ___ \ |_ _|| ___ \| ___ || |/ | \___ \ | | | _ || / | | | /| ___| | < |_____/ |_| |_| |_||_|\__\ |_| |_|\__\|_____||__|\__| STAR TREK: SHATTERED UNIVERSE--SONY PLAYSTATION 2 Star Trek FAQ/Walkthrough by nucleargamer12: A comprehensive guide Visit my site for more walkthroughs and guides: http://www.g-cubed.co.nr ================= ***0: Contents*** ================= 0) Contents 0.1) Notes on the FAQ 1) Introduction--About Me 2) Version History 3) Legal Information 4) About the Game 4.1) Weapons 5) Fighters 5.1) Ships 6) Walkthrough 7) FAQ--Frequently Asked Questions 7.1) In-Game Cheats 8) Credits 9) End --------------------- 0.1: Notes on the FAQ --------------------- ~ Printing: I advise you to print only important parts, as this FAQ is many pages long. ~ Contacting the author: Suggestions, questions, or comments should be sent to nucleargamer12@gmail.com. ~ Finding an item/weapon: Type the full name of the item you are looking for into the Find Bar. ~ Finding a section: Type the Section Number, colon, and Section name. (Example - 5.1: Ships) ~ About the game: Summoner: A Goddess Reborn is copyrighted by Nintendo, Volition, and THQ. ~ Section breaks: === section break, --- subsection break, *** Small break. =============================== ***1: Introduction--About Me*** =============================== The creator and editor of this guide is me, nucleargamer12. I, myself, personally do not like this game, even though I've completed it a few times. For more opinions on Star Trek: Shattered Universe, visit www.gamefaqs.com or another gaming site. Because of the apparent lack of guides on the game, I've decided to make this accurate walkthrough for Star Trek: Shattered Universe. That is the document you're reading now... If you have any questions, comments, suggestions, or tips about this game, please send me an E-mail under nucleargamer12@gmail.com. I will add any contributions under your consent, and give you credit. ======================== ***2: Version History*** ======================== V. 1.2 10/28/04 Updates: Changed Email and a couple of other details. Added URL to my personal site. V. 1.0 8/25/04 Initial Release: Walkthrough and other important sections finished. Planning to start new sections if necessary. ========================== ***3: Legal Information*** ========================== The text you're reading is my own work. Therefore, it is copyrighted 2004-2005 by nucleargamer12. It may not be reproduced in any way without my permission. This FAQ is designed for personal use only. However... The FAQ may appear on the following sites, because permission was granted: ~ www.gamefaqs.com ~ www.freewebs.com/gameguidegalaxy ~ www.g-cubed.co.nr If, for some reason, you'd like to put my FAQ on your site, please send an Email to me regarding the use of this document. Please include the URL of your site so that I can view it. Consent will be given at my leisure. If permission is given, do not make any changes to my FAQ; paste it onto your site as it is, WITH the legal information included. Failure to use any of the above procedures may result in legal action. If you wish to print these pages, please do so, but only for your private enjoyment and leisure. Please note that I should not be held responsible to any problems of your own resulting in the reading, following, or downloading of this guide. Thank you in advance. Now that the Legal stuff is taken care of, it's time for the FUN!!! ======================= ***4: About the Game*** ======================= In Star Trek Shattered Universe, you play a fighter pilot aboard the USS Excelsior, under the command of Captain Sulu. During a routine mission, the Excelsior is pulled into the hostile Mirror Universe ("Mirror Mirror" [TOS]). You will help to protect the Excelsior while she makes unlikely allies and discoveries on her quest to return to her own universe. In your travels you will encounter objects familiar to the original Star Trek series, including the M5 Computer and the Planet Killer. The manual of the game will help you more on the basics of the game. Let's move on to the weapons... ------------ 4.1: Weapons ------------ Before I get going with the bulk of the guide, let me introduce to you the weapons that you'll be able to use in the game. *** PHASER BOLT Type I & II Weapon Type: Pulsed Phase Energy Bolt (Pure Energy Weapon) Weapon System: Phaser Cannon Mark III Effective Power: 4x10^10 joules/bolt Variants: Power vs. Recharge time *** PHASER BEAM Type VIa, VIb & VIIa Weapon Type: Phased Energy Beam (Pure Energy Weapon) Weapon System: F/27 Focused Phaser Projector Effective Power: From 7-9x10^10 joules/bolt Variants: Range vs Power *** PLASMA CANNON Type I & II Weapon Type: Projected, High -Energy, Ionized Gas (Matter Weapon) Weapon System: Phalanx 7 Tokamak Fusion Spike (line of sight) Effective Power: 8.5x10^10 joules (power falls off at range) Variants: Scalable to capital, space stations & planetoids sized platforms *** PHOTON TORPEDO Type I, II Guided & II-MIRV Weapon Type: Matter/Anti-Matter Warhead (Annihilation Energy Weapon) Weapon System: Mark VII Torpedo Effective Power: 5x10^10 joules at average blast radius Variants: Unguided, Plasma-Seeking and/or Multi Warhead designs *** PLASMA TORPEDO Type I & Type II Guided Weapon Type: Plasma Warhead (Nuclear Matter/Energy Conversion Weapon) Weapon System: Phalanx 3 warhead delivered by Thraex XIII torpedo Effective Power: 1.8x10^10 joules at average blast radius Variants: Power vs. Speed - Precognitive Guidance *** DISRUPTOR BEAM Type Ia Weapon Type: Higgs Field Disruptor Beam (Nuclear Force Interference Weapon) Weapon System: El'Hurg Model 12 Parabolic Disruption Projector Effective Power: Energy liberated is a function of the target mass Variants: Focused & unfocused *** DISRUPTOR BOLT Type I, II & II - pulsed Weapon Type: Higgs Field Disruptor Beam (Nuclear Force Interference Weapon) Weapon System: KorLoth Model HK Disruptor Cannon Effective Power: Energy liberated is a function of the target mass Variants: Charge size vs. Recharge rate *** CLOAKING DEVICE Type I, II, & III Weapon Type: Selective Electro-Magnetic Field Distortion/Shaping Weapon System: Sarpedon Cloaking Projector (standard) Effective Power: Non. Consumes 3x10^7 joules/second on average Variants: Cloak time varies with available power ================= ***5: Fighters*** ================= Each of the six fighter types you get to pilot in the game has three variations (types). All of them are listed below, along with technical details and weapon information. Refer to the previous subsection for weapon specs. *** Imperial Wraith - Type I Max Speed: 245 Kps Max Shield Capacity: 8600 F Max Hull Intergrity: 7560 kPa Primary Weapon: Phaser Beam VIA Secondary Weapon: Phaser Bolt Type I Secondary Weapon: Photon Torpedo Type I *** Imperial Wraith - Type II Max Speed: 245 Kps Max Shield Capacity: 8600 F Max Hull Intergrity: 7560 kPa Primary Weapon: Phaser Beam VIB Secondary Weapon: Phaser Bolt Type II Secondary Weapon: Photon Torpedo Type II *** Imperial Wraith - Type III Max Speed: 245 Kps Max Shield Capacity: 8600 F Max Hull Intergrity: 7560 kPa Primary Weapon: Phaser Beam VIIIA Secondary Weapon: Phaser Bolt Type III Secondary Weapon: Photon Torpedo Type II *** Imperial Spectre - Type I Max Speed: 215 Kps Max Shield Capacity: 9040 F Max Hull Intergrity: 8480 kPa Primary Weapon: Phaser Beam VIA Secondary Weapon: Phaser Bolt Type II Secondary Weapon: Photon Torpedo Type I *** Imperial Spectre - Type II Max Speed: 215 Kps Max Shield Capacity: 9040 F Max Hull Intergrity: 8480 kPa Primary Weapon: Phaser Beam VIB Secondary Weapon: Pulsed Phaser Bolt Type II Secondary Weapon: Guided Photon Torpedo Type II *** Imperial Spectre - Type III Max Speed: 215 Kps Max Shield Capacity: 9040 F Max Hull Intergrity: 8480 kPa Primary Weapon: Phaser Beam VIB Secondary Weapon: Pulsed Phaser Bolt Type II Secondary Weapon: Guided Photon Torpedo Type II *** Imperial Phantom - Type I Max Speed: 220 Kps Max Shield Capacity: 9680 F Max Hull Intergrity: 9504 kPa Primary Weapon: Phaser Beam VIA Secondary Weapon: Phaser Bolt Type III Secondary Weapon: Photon Torpedo Type I *** Imperial Phantom - Type II Max Speed: 220 Kps Max Shield Capacity: 9680 F Max Hull Intergrity: 9504 kPa Primary Weapon: Phaser Beam VIIIA Secondary Weapon: Pulsed Phaser Bolt Type II Secondary Weapon: MIRV Photon Torpedo Type I *** Imperial Phantom - Type III Max Speed: 220 Kps Max Shield Capacity: 9680 F Max Hull Intergrity: 9504 kPa Primary Weapon: Phaser Beam VIIIB Secondary Weapon: Pulsed Phaser Bolt Type III Secondary Weapon: MIRV Photon Torpedo Type II *** Orion Corsair - Type I Max Speed: 217 Kps Max Shield Capacity: 9280 F Max Hull Intergrity: 8320 kPa Primary Weapon: K-Meson Beam Type IA Secondary Weapon: K-Meson Bolt Secondary Weapon: Kaon Torpedo *** Orion Corsair - Type II Max Speed: 217 Kps Max Shield Capacity: 9280 F Max Hull Intergrity: 8320 kPa Primary Weapon: K-Meson Beam Type IB Secondary Weapon: Pulsed K-Meson Bolt Secondary Weapon: Pion Torpedo *** Orion Corsair - Type III Max Speed: 217 Kps Max Shield Capacity: 9280 F Max Hull Intergrity: 8320 kPa Primary Weapon: Pi-Meson Beam Type IIA Secondary Weapon: Pulsed Pi-Meson Bolt Secondary Weapon: Guided Pion Torpedo *** Klingon Bird of Prey (taj Class) - Type I Max Speed: 250 Kps Max Shield Capacity: 9504 F Max Hull Intergrity: 9240 kPa Primary Weapon: Guided Photon Torpedo Type I Secondary Weapon: Disruptor Bolt Type I Secondary Weapon: Plasma Cannon Type I *** Klingon Bird of Prey (taj Class) - Type II Max Speed: 250 Kps Max Shield Capacity: 9504 F Max Hull Intergrity: 9240 kPa Primary Weapon: Guided Photon Torpedo Type II Secondary Weapon: Disruptor Bolt Type II Secondary Weapon: Plasma Cannon Type I *** Klingon Bird of Prey (taj Class) - Type III Max Speed: 250 Kps Max Shield Capacity: 9504 F Max Hull Intergrity: 9240 kPa Primary Weapon: MIRV Photon Torpedo Type II Secondary Weapon: Pulsed Disruptor Type II Secondary Weapon: Plasma Cannon Type II *** Romulan Shrike - Type I Max Speed: 225 Kps Max Shield Capacity: 9200 F Max Hull Intergrity: 8160 kPa Primary Weapon: Disruptor Beam Type IA Secondary Weapon: Disruptor Bolt Type I Secondary Weapon: Cloaking Device Type I *** Romulan Shrike - Type II Max Speed: 225 Kps Max Shield Capacity: 9200 F Max Hull Intergrity: 8160 kPa Primary Weapon: Guided Plasma Torpedo Type I Secondary Weapon: Pulsed Disruptor Type I Secondary Weapon: Cloaking Device Type II *** Romulan Shrike - Type III Max Speed: 225 Kps Max Shield Capacity: 9200 F Max Hull Intergrity: 8160 kPa Primary Weapon: MIRV Plasma Torpedo Type II Secondary Weapon: Pulsed Disruptor Type II Secondary Weapon: Cloaking Device Type III ---------- 5.1: Ships ---------- Below are the capitals ships (NPC) that are featured in the game. *** - Akula Class - Miranda Class - Constitution Class - Constitution Class Refit - Excelsior Class - Klingon Hunter Class - Klingon Insurrection Class - Klingon K'tinga Class - Romulan Warhawk Class - Romulan Bird of Prey Class - Romulan Centurian Class - Tholian Shard Class - Tholian Amethyst Class - Tholian Ruby Class - Orion Brigand Class - Orion Buccaneer Class ==================== ***6: Walkthrough*** ==================== While responding to a distress call, the Excelsior is transposed into the Mirror Universe. That is, the crew of the Excelsior replaces their counterparts in the Mirror Universe. Upon entering the Mirror Universe, Captain Chekov of the ISS Enterprise attacks the Excelsior, claiming that Sulu has rebelled against the Empire. *** Mission 1: Shattered Universe Stardate: 9587.5 Bonus: Finish in 4:00 Chekov launches fighters against the ISS Excelsior. The Excelsior crew suddenly discovers that they too have fighters in their shuttle bay, and launch them in an attempt to force the Enterprise to withdraw. Upon doing so, the Janus Vortex that seems to be responsible for the crossover is destroyed. Sulu decides to set a course for Janus Ultima. Strategy: Use the homing torpedoes by targeting and firing and then immediately move on to another target. Don't sit around waiting to see the enemy fighter explode or you'll lose valuable time. *** Mission 2: Fire and Ice Stardate: 9587.5 Bonus: Finish in 12:00 Your fighter is launched to target and destroy mineral-rich asteroids so that the raw materials may be harvested. This task is made difficult by several waves of Klingon Bird of Preys, and finally a Klingon Battle Cruiser! The ISS Renegade appears and forces the Klingons to withdraw. The Renegade escorts the Excelsior to Starbase IX for repairs. *** Mission 3: Renegade Stardate: 9588.7 Bonus: Finish in 6:00 Your cover is blown and the station Commander tries to launch a surprise attack on Excelsior while it is in drydock. Sulu sees through this and launches the fighters to protect the Excelsior until repairs are completed. Strategy: You can fly to the top of Starbase and destroy the antenna (a hidden objective) This will stop the fighters from the Starbase. *** Mission 4: Tyranny of Numbers Stardate: 9589.2 Bonus: Finish in 10:00 Sulu decides to make a run for the Klingon Empire in hopes to evade the Terran Empire. On the way, a fleet of decommissioned ships controlled by an M5 computer attacks. Upon destroying the M5 computer ship, the remaining ships self destruct. Orion Raiders then attack to capitalize on the Excelsior's weakness. Strategy: Destroy the first capital ship (Hood) and then wait for the others to start moving. Then damage one enough, but don't completely destroy it. Wait until all three capital ships are crossing over each other and then destroy the damaged ship. If timed correctly, you'll take out the other two capital ships (they'll be caught in the breach.) *** Mission 5: The Way of All Empires stardate: 9690.3 Bonus: No bonus. You arrive at Klingon border, but need dilithium crystals from Terran outpost to restore the Excelsior's engines. Chekov sends two starships and fighters to stop you. After holding off attack fighters, you make a dash to collect the crystals from the station's reactor. Chekov then attacks and you force him to withdraw. Strategy: You have to destroy the 2 enemy capitals, only then will the Reactor Bay Door open for you. *** Mission 6: Field of Honor Stardate 9694.4 Bonus: Finish in 17:00 Chekov's orders change a bit: He is to make sure the Klingons do not get the Excelsior. The Excelsior stops at an asteroid field to get more resources while fighting off several squadrons of fighters. After collecting resources from the 6th asteroid and repelling the Klingons, two Orion ships enter the fight. The Excelsior has no shields or sensors, so it's only protection is your fighter. Strategy: To dodge guided photons, just boost until it blows up away from you. For regular photons, try spinning and boosting. Use the Phantom and get behind the Orion fighters and use Torpedoes and Phasers. *** Mission 7: A Dish Best Served Cold Stardate 9599.7 Bonus: No Bonus As the Excelsior continues into Klingon territory, it encounters a trail of destruction. Klingon Starbase XII is under attack and the Excelsior responds to their distress call. Upon arrival, they find two Klingon cruisers with imminent core breaches; if they blow up, the blast will destroy the starbase. Sulu orders the Excelsior to tractor the cruisers away, while you defend the ship against attacks from other Klingon fighters. Strategy: Just shoot the fighters, the Excelsior can handle her own with the capital ships. The fighters don't hurt the Excelsior as much as the capital ships. If you can, use the Phantom with its MIRV torpedoes. *** Mission 8: From Hell's Heart Stardate 9602.9 Bonus: Save the Remaining Klingon Starbase The Excelsior determines that the Doomsday Machine is responsible for the destruction in the Klingon territory. The Terran Empire is escorting the weapon to the last defenses of the Klingon homeworld. Sulu orders the Excelsior to engage it and disable it before it can reach Qo'nos. Strategy: You can save the second Klingon Starbase by destroying both Doomsday machine escorts. This is VERY hard to do, however. *** Mission 9: Enemy of My Enemy Stardate 9603.4 Bonus: No Bonus The Klingons escort Excelsior to the Romulan border as an act of gratitude for saving their homeworld. Excelsior and its escorts are ambushed by the Terran Empire. You must defend them... Strategy: When there are multiple capital ships, destroy the shields of one ship completely and then move on to destroy the shields of the other ships. Once you knock out the shields, they don't regenerate, so now you've helped the shots that are fired from the Excelsior as they start to hit the ships' hulls. *** Mission 10: Balok's War Stardate 9606.2 Bonus: Defeat Balok's Fighters in 6:00 The Excelsior continues towards the Janus Vortex. It is attacked by Captain Balok of the Fesarius. You must destroy the buoys surrounding the Excelsior, which are emanating radiation. Strategy: Stay close to the Excelsior, don't chase the cubes, let them come to you. *** Mission 11: The Excelsior Incident Stardate 9608.4 Bonus: Complete Mission in 10:00 The Excelsior has entered the Romulan Neutral Zone. A Romulan patrol using Klingon ships has detected the Excelsior. You must prevent them from reporting the location of Excelsior. *** Mission 12: Sight Unseen Stardate 9609.1 Bonus: Complete Mission in 18:00 The Excelsior has entered Romulan space. Several starship derelicts from previous attacks are found. You scout the derelicts and dispose of any Romulan ships. The Orions then attack and you must repel them. *** Mission 13: No Immunity Stardate 9612.9 Bonus: Complete Mission in 7:00 The Excelsior has entered an energy field surrounding by a large organism. A Romulan starbase has a warhead that will allow Excelsior to destroy the organism, so your mission it to retrieve it. Strategy: Try to blast the shields of the two Romulan capitals before the Excelsior gets to the Starbase as that will prevent them from using their cloaking device. *** Mission 14: Antibody Stardate 9615.4 Bonus: Recover all Bio-Probes The Excelsior has entered the organism in order to destroy it. If it is allowed to survive, it may reproduce and overrun known space... *** Mission 15: Sunstorm Stardate 9617.7 Bonus: No Romulan Casualties Chekov believes that Sulu is trying to start a coalition of Klingons and Romulans to overthrow the Terran Empire. As thanks for destroying the organism, the Romulans agree to escort the Excelsior. Chekov plans an ambush and you must defend the Excelsior and Romulan escorts. In the middle of the battle, Chekov is able to steal information from your computers. *** Mission 16: Wormhole Stardate 9621.2 Bonus: Destroy all Asteroids The Excelsior has reached the Tholian/Romulan border. A fleet of Terran ships approaches the Excelsior, forcing it to warp before the engines were fully repaired. As a result, an imbalance in the warp core causes Excelsior to enter a wormhole, and some of the Terran ships were able to enter it (the wormhole effect is the same as that in The Motion Picture). You must also destroy an asteroids heading towards Excelsior in the wormhole. *** Mission 17: The Unwound Skein Stardate 9622.7 Bonus: No bonus Intercepted Terran transmissions show that they know that Excelsior is headed towards the Janus Vortex. Excelsior then receives a distress call from the ISS Enterprise, which is tied up in a Tholian web. Sulu decides to answer the distress call and saves the Enterprise. Chekov reveals that he knows Sulu's identity and that Command assigned him to a suicide mission because of his earlier failures. Chekov then offers to help the Excelsior get to the vortex. Strategy: Don't waste time shooting at the web spinners as they are indestructible. Destroy the Tholian capitals as soon as they arrive this will stop more fighters from coming. *** Mission 18: Vortex Stardate 9626.3 Bonus: No bonus The Excelsior reaches the Vortex with the Enterprise. The Terran Empire has positioned an armada at the location to stop Excelsior. You must hold them off. *** Mission 19: Mirror, Mirror Stardate 9628.9 Bonus: No bonus You enter the Janus Vortex to find yourself fighting against the Regular Universe Excelsior, which is manned by crew from the mirror universe. You must hold off the fighters until the dilithium torpedo can be deployed and detonated. When you do, you return to the regular universe and are back aboard the USS Excelsior. Strategy: DO NOT USE YOUR PHASERS! If you have the Phantom Type III, fly around at top speed tailing fighters and using your MIRVs. Also, try to fly into new groups and shoot MIRVs for them to fly into. Phasers reload faster than MIRVs, but it takes longer to kill fighters, so the extra 2 or 3 seconds is worth it. ======================================== ***7: FAQ--Frequently Asked Questions*** ======================================== Here is a section where questions about this game are answered for you in advance. If you have a question you'd like to submit, email it to me under nucleargamer12@gmail.com and I'll answer it. Q: When was this game released? A. In the U.S., it was January 13, 2004. I don't know about the other countries since I only have the U.S. version. Q: What is this game rated? A. E for Everyone. More questions will be coming... ------------------- 7.1: In-Game Cheats ------------------- Here are a couple of codes I found on the internet. I have not verified them, and it is not my finding of these codes. Because so many sources have the same codes, I cannot credit a single person for them. *** Level Select R1, L1, Circle, Square, L1, R1, Triangle, Select All Ships L1, Square, L1, Square, R1, R1, Circle, Select Invincibility L1, Circle, L1, R1, Triangle, Triangle, Circle, Select All Medals and Ranks L1, R1, L1, Circle, R1, Triangle, L1, Select Kobayashi Maru Difficulty L1, Triangle, L1, L1, Square, Triangle, R1, Select ================= ***10: Credits*** ================= Contributors to this FAQ will be listed here. ~ Nucleargamer12--hey, that's me! I created this guide. ~ www.stgu.com--for the ship details in section 5.1. ~ www.gamefaqs.com--for creating a great site and posting this FAQ. ~ Nintendo--if it weren't for them, this FAQ would be nonexistent! ~ various sources--for the cheats in section 7.1. ============= ***11: End*** ============= Thanks for reading this document, and have a nice day. ~~nucleargamer12~~ The world revolves around gaming...