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   | ____|_ __ | |_ ___ _ __  | |_| |__   ___  |  \/  | __ _| |_ _ __(_)_  __
   |  _| | '_ \| __/ _ \ '__| | __| '_ \ / _ \ | |\/| |/ _` | __| '__| \ \/ /
   | |___| | | | ||  __/ |    | |_| | | |  __/ | |  | | (_| | |_| |  | |>  < 
   |_____|_| |_|\__\___|_|     \__|_| |_|\___| |_|  |_|\__,_|\__|_|  |_/_/\_\
                                                                             
Enter the Matrix by Atari (formerly Infogrames)
Copyright (c) 2003 Ominae (Mark Soo)
Date Created: July 30, 2003
Version Number: 1.22
System: Playstation 2 (PS2)

LEGAL NOTICE:

Enter the Matrix is a registered trademark of Infogrames Inc.
Enter the Matrix is a (c) 2003 Infogrames Inc.
Enter the Matrix is a (c) 2003 Shiny Entertainment. All rights are
reserved

This document is only for your own use. It is under copyright law,
which means that you can't use this to earn profit. You can't also
copy this document and place it in either your website or someone
else's website. If you want to put this at your website other than
Gamefaqs, pls. e-mail me at arcamdunit@yahoo.com for permission. Use
of this guide at any website or as part of public display is
prohibited and is a violation of the copyright law.

Type of Document: In-Depth FAQ (Weapons)

The following websites are authorized to post this document:

http://www.gamefaqs.com
http://www.cheats.de
http://faqs.ign.com
http://www.neoseeker.com

PLEASE BE ADVISED

This guide is compatible with Enter the Matrix in its other versions (Note
that there could be some changes in the other versions of the game):

Microsoft Xbox
Nintendo Gamecube
PC (Personal Computer)

CONTACT LINE:

Please contact me at my e-mail, which is arcamdunit@yahoo.com, if you
have the following

- Questions
- Suggestions
- Corrections
- Comments
- Tips
- Things that I may have missed out

Don't forget to put Enter the Matrix: Weapons FAQ as the subject of
your e-mail

Otherwise, I will ignore your e-mail as spam mail

NOTES: PLEASE, PLEASE PUT THE NOTED SUBJECT ABOVE WHEN YOU E-MAIL ME
       AND TAKE MY WARNING VERY SERIOUSLY!! I HAVE HAD SOME E-MAILS
       IN WHICH THE SUBJECT LINE WAS NOT COMPLETE OR UNAPPROPRIATE!!
       I JUST HAD THEM IMMEDIATELY DELETED AND I WON'T HESITATE TO DO
       THE SAME THING TO YOURS AND I MIGHT BLOCK YOUR E-MAIL ADDRESS!
       SO, PAY ATTENTION TO THEM OR ELSE...

       (In other words, when you have to ask/comment/suggest/correct/hint/tell
	me something in the e-mail, it has to be something that's not either
        found on this FAQ or what should be in this FAQ. Thank you very much.)

Table of Contents:

I.   Version
II.  Overview of Guide
III. Overview of Weapons
IV.  Weapons
       a. Pistols
       b. Sub Machine-Guns
       c. Assault Rifles
       d. Sniper Rifles
       e. Shotguns
       f. General Purpose Machine Gun
       g. Projectile Launchers
       h. Grenades
       i. Miscellaneous
V.   Credits

I. Version

1.00
- My 1st version of this Guide

1.01
- Added Miscellaneous Section (Sorry for the lost update. Been busy
  with life)
- Made some corrections
- Added more info on some Weapon Sections
- Made some additional info on the Contact Line

1.10
- Changed "Light Machine-Gun" to "General Purpose Machine Gun" in Weapons
  Section)
- Changed "Projectile-Launchers" to just "Projectile Launchers" in Weapons
  Section
- Updated Sniper Rifles, Assault Rifles & Projectile Launcher information
- Updated Miscellaneous information
- Updated Overview of Weapons Section

1.20
- Included Maximum capacity and rate of fire for all firearms in all firearm
  sections
- Made little typo corrections
- Updated Contact Line
- Updated Legal Notice
- Updated General Purpose Machine Guns section
- Updated IMI Desert Eagle Pistol in Pistols section
- Updated Heckler and Koch MP5-N in Sub-machine Guns section
- Updated Heckler and Koch UMP in Sub-machine Guns section
- Updated Antique Double Crossbow in Projectile-Launchers section
- Updated GP-25 Chloro-Bromo Methane Gun in Projectile-Launchers section
- Added Arwen 37 in Projectile-Launchers section

1.21
- Changed Legal Notice

1.22
- Added ASCII text
- Last version of this In-depth FAQ, no updates will be provided.

II. Overview of Guide

This guide will assist you in learning the various armaments that
rebels Ghost and Niobe can use in fighting against the Matrix's agents,
their law enforcement allies and the Exiles in the worlds of the
Matrix and the Exile.

III. Overview of Weapons

There are various types of weapons that you can use in Enter the
Matrix. The following are Pistols, Sub Machine-Guns, Assault Rifles,
Sniper Rifles, Shotguns, General Purpose Machine Guns, Projectile Launchers,
Grenades and Miscellaneous weapons.

Most of the weapons can be found in the hands of law enforcers or in
specific levels.

All of the weapons are based on real-world models, so there are made
very realistic.

IV. Weapons

A. Pistols

I.)    Beretta 92FS

       Stats

       Maker: Beretta
       Origin: Italy
       Caliber: 9x19 Parabellum
       In-game Caliber: Same
       Capacity: 15 rounds
       Max. Capacity: 40 round
       Rate of Fire: Semi-Automatic
       Users: Niobe and Ghost
       Stopping Power: Good

       How to use it:

       - A basic pistol. The advantage of this pistol is that it has a
         lot of rounds for you to dispense. So, fire away when you
         have a need of it. As a norm in gun fighting, use the pistol
         only when you're out of ammo or when you need an alternative
         to fight.

II.)   Beretta 9000 S

       Stats

       Maker: Beretta
       Origin: Italy
       Calibers: 9x19 Parabellum, .40 S&W
       In-game Caliber: 9x19 Parabellum
       Capacity: 12 rounds (10 rounds for .40 S&W)
       Max. Capacity: 30 rounds
       Rate of Fire: Semi-Automatic
       Users: Niobe
       Stopping Power: Good

       How to use it:

       - A basic pistol for Niobe. This has the same advantage as the
         Beretta 92F pistol. So, don't be hesitant to use it when
         needed. As a norm in gun fighting, use the pistol only
         when you're out of ammo or when you need an alternative
         to fight.

III.)  Browning BDA .380 Mustang

       Stats

       Maker: Browning
       Origin: Belgium
       Calibers: 9x17 Short (.380 ACP), 7.65x17 (.32ACP)
       In-game Caliber: 9mm Short (.380 ACP)
       Capacity: 13 rounds (9x17 Short or .380 ACP), but 7 in game
       Max. Capacity: 40 rounds
       Rate of Fire: Semi-Automatic
       Users: Niobe and Ghost
       Stopping Power: Not Good

       How to use it:

       - A fair pistol. Use it only when you run out of ammo for the
         other pistols or if it's the only pistol that you can get.
         As a norm in gun fighting, use the pistol only when you're
         out of ammo or when you need an alternative to fight.

IV.)   Glock 18C

       Stats

       Maker: Glock
       Origin: Austria
       Caliber: 9x19 Parabellum
       In-game Caliber: Same
       Capacity: 34 rounds
       Max. Capacity: 90 rounds
       Rate of Fire: 800 rpm (rounds per minute)
       Users: Niobe and Ghost
       Stopping Power: Good

       How to use it:

       - A good pistol. Since it has the highest magazine capacity,
         this is the best sidearm for you to use. Make sure to use
         it among all the other pistols. Don't be scared to use it and
         with the help of a high pistol capacity, this handgun can
         turn the tides of a gun fight on your side. As a norm in gun
         fighting, use the pistol only when you're out of ammo or when
         you need an alternative to fight.

V.)    IMI Desert Eagle

       Stats

       Maker: Israel Military Industries (IMI)
       Origin: Israel
       Calibers: .50 Action Express (AE), .357 Magnum, .44 Magnum
       In-game Caliber: .50 Action Express (AE)
       Capacity: 9 rounds
       Max. Capacity: 90 rounds
       Rate of Fire: Semi-Automatic
       Users: Ghost
       Stopping Power: Very Good

       How to use it:

       - An excellent gun. Since its caliber is very powerful, you can
         blow away the competition and gain an advantage for
         yourself with the help of this weapon. Save it for the
         enemy ambushes or bosses (If possible). As a norm in gun
         fighting, use the pistol only when you're out of ammo or when
         you need an alternative to fight.

VI.)   Sig Sauer P229

       Stats

       Maker: Sig Sauer
       Origin: Switzerland
       Calibers: 9x19 Parabellum, .357 Sig, .40 S&W
       In-game Caliber: .357 Sig
       Capacity: 12 rounds
       Max. Capacity: 30 rounds
       Rate of Fire: Semi-Automatic
       Users: Ghost
       Stopping Power: Good

       How to use it:

       - Ghost's pistol. Another ideal pistol to use and if you use
         Ghost as your main character, his pistol is very useful and
         because it has a capacity of 12 rounds, you'll want to make
         this a handy weapon for you to utilize. As a norm in gun
         fighting, use the pistol only when you're out of ammo or
         when you need an alternative to fight.

B. Sub Machine-Guns

I.)    Colt Model RO635

       Stats

       Maker: Colt
       Origin: United States of America
       Caliber: 9x19 Parabellum
       In-game Caliber: Same
       Capacity: 30 rounds
       Max. Capacity: 60 rounds
       Rate of Fire: Semi-Automatic
       Users: Niobe and Ghost
       Stopping Power: Good

       How to use it:

       - A decent submachine gun, this is a "good weapon" for you to
	 use. Make good use of it as a weapon to mow down the bad
         guys. This is maybe a reasonable SMG, but the MP5-N is a
         better choice.

II.)   Heckler and Koch MP5-Navy

       Stats

       Maker: Heckler and Koch
       Origin: Germany
       Caliber: 9x19 Parabellum
       In-game Caliber: Same
       Capacity: 30 rounds
       Max. Capacity: 90 rounds
       Rate of Fire: 800 rpm (rounds per minute)
       Users: Niobe and Ghost; Ghost (during car driving part of game)
       Stopping Power: Good

       How to use it:

      - A better submachine gun to use than the Colt RO635. Besides,
        most of the enemies will drop ammunition for this. In my
        opinion, the MP5-N is very good weapon to use until you get
        the UMP.

III.)  Heckler and Koch UMP

       Stats

       Maker: Heckler and Koch
       Origin: Germany
       Caliber: 9x19 Parabellum, .45 ACP, .40 S&W
       In-game Caliber: .40 S&W
       Capacity: 30 rounds
       Max. Capacity: 90 rounds
       Rate of Fire: 800 rpm (rounds per minute)
       Users: Niobe and Ghost
       Stopping Power: Very Good

       How to use it:

       - Much better to use than the first two submachine guns.
         Its bullet can help you drop the competition down before
         things can get worse when you face the baddies with firearms
         up their sleeves.

IV.)   Ingram MAC-11

       Stats

       Maker: Ingram
       Origin: United States of America
       Caliber: 9x19 Parabellum, 9x17 Short
       In-game Caliber: 9x19 Parabellum
       Capacity: 30 rounds
       Max. Capacity: 90 rounds
       Rate of Fire: 1100 rpm (rounds per minute)
       Users: Niobe and Ghost
       Stopping Power: Good

       How to use it:

       - The advantages of this weapon are the high magazine
         capacity and the high rate of fire when used. Use this
         SMG when you need to make a fast getaway or when you need
         to finish a gun battle in a hurry.

C. Assault Rifles

I.)   Colt M16A2

      Stats

      Maker: Colt
      Origin: United States of America
      Caliber: 5.56x45 NATO
      In-game caliber: Same
      Capacity: 30 rounds
      Max. Capacity: 90 rounds
      Rate of Fire: 750 rpm (rounds per minute)
      Users: Niobe and Ghost
      Stopping Power: Excellent

      How to use it:

      -A decent assault rifle, you can take advantage of this rifle
       by taking out the bad guys who are body armor up their sleeves
       to protect themselves.

II.)  Heckler and Koch G36 (with AG36 Grenade Launcher attached)

      Stats

      Maker: Heckler and Koch
      Origin: Germany
      Caliber: 5.56x45 NATO
      In-game Caliber: Same
      Capacity: 30 rounds, but 60 in game
      Max. Capacity: 120 rounds
      Rate of Fire: 750 rpm (rounds per minute)
      Users: Niobe and Ghost
      Stopping Power: Excellent

      How to use it:

      - An almighty assault rifle to use. This can make any
        bad guy "drop dead", even those who wear body armor.
        The 5.56 NATO caliber in the rifle will be a very good
        ally to use here. A better type of rifle to use than the
        M16A2.

III.) SIG SG-552

      Stats

      Maker: SIG
      Origin: Switzerland
      Caliber: 5.56x45 NATO
      In-game Caliber: Same
      Capacity: 30 rounds
      Max. Capacity: 90 rounds
      Rate of Fire: 780 rpm (rounds per minute)
      Users: Ghost
      Stopping Power: Excellent

      How to use it:

      - The coolest assault rifle in the game!! With the assistance
        of its high rate of fire and its 5.56 NATO caliber, this
        awesome weapon is a handy one in your arsenal. Use this to
        fight against baddies who have body armor and the nasty
        agent-controlled chopper when you play as Ghost. Make good use
        of this weapon, it's better than all of the other rifles in
        the game.

D. Sniper Rifles

I.)   Barrett M95

      Stats

      Maker: Barrett
      Origin: United States of America
      Caliber: .50 Browning Machine Gun (BMG)
      In-game Caliber: Same
      Capacity: 5 rounds, 18 in game
      Max. Capacity: 24 rounds
      Rate of Fire: 360 rpm (rounds per minute)
      Users: Ghost
      Stopping Power: Excellent

      How to use it:

      - An anti-armor sniper rifle. This is an excellent sniper rifle
        because its .50 Browning Machine Gun (BMG) caliber can make
        the bad guys go down the easy way and in only a few seconds.
        very handy to have around when you have to kill bad guys who
        have body armor up their sleeves. In fact, this rifle will
        play a key role in rescuing fellow rebel Axel by blasting out
        the private jet's tire when you're using Ghost.

II.)   Heckler and Koch 33 SG-1

       Stats

       Maker: Heckler and Koch
       Origin: Germany
       Caliber: 5.56 x 45 NATO
       In-game Caliber: Same
       Capacity: 18 rounds
       Max. Capacity: 24 rounds
       Rate of Fire: 120 rpm (rounds per minute)
       Users: Niobe and Ghost
       Stopping Power: Good

       How to use it:

       - A decent sniper rifle. It's very adequate since it can take down 
         the enemies. Very good to use in some levels against the law. But 
         soon enough, the weapon won't be needed 'cause the cops seemed 
         to be hyped up in body armor. Just reserve this rifle 
         in case the Barrett M95 ammo runs out and you need a backup.

E. Shotguns

I.)   Mossberg 590

      Stats

      Maker: Mossberg
      Origin: United States of America
      Caliber: 12 Gauge
      In-game Caliber: Same
      Capacity: 9 rounds, 6 in game
      Max. Capacity: 16 rounds
      Rate of Fire: 120 rpm (rounds per minute)
      Users: Niobe and Ghost
      Stopping Power: Good

      How to use it:

      - A decent shotgun for you to use. Use this to gun down the
        enemies down when you need a fast getaway from them. But
        if you're up against armored enemies, throw away the weapon,
        'cause you'll need a lot of rounds to take them down.

II.)  RDI Street Sweeper

      Stats

      Maker: Reutech Defense Industries (RDI)
      Origin: South Africa (Street Sweeper made under license in US)
      Caliber: 12 Gauge
      In-game Caliber: Same
      Capacity: 24 rounds
      Max. Capacity: 45 rounds
      Rate of Fire: Semi-Automatic
      Users: Niobe and Ghost
      Stopping Power: Very Good

      How to use it:

      - A much better shotgun to use in your arsenal. The rate of
        fire can assist in bringing down the house ('er, I mean the
        bad men). As for armored bad guys, the power of this weapon
        will knock them down to give you enough time to deliver their
        just desserts.

F. General Purpose Machine Gun

I.)   FN MAG (known as M240 in US Armed Forces service)

	Stats

	Maker: Fabrique Nationale (Herstal, Belgium)
	Origin: Belgium (FN MAG made under license in US)
	Caliber: 7.62x51 NATO
	In-game Caliber: Same
	Capacity: Belt system with various rounds, 120 in game
	Max. Capacity: 200 rounds
	Rate of Fire: 850 rpm (rounds per minute), 1000 in game
        Users: Niobe and Ghost
	Stopping Power: Excellent

	How to use it:

        - The most BRUTAL OF ALL FIREARMS!!! Utilize this when you
          have to give the enemies a good knockdown when you hose the
          weapon's bullets in their bodies. When used on bosses like
          the SWAT chopper, you can blow it away in just a few minutes.

	* Only available by hacking your saved file. Remember to be moderate 
          when you hack it for cheats or your saved file is in a heap 
          of trouble.

G. Projectile-Launchers

I.)   Antique Double Crossbow

      Stats

      Maker: None
      Origin: Started in Ancient China
      Caliber: None
      In-game Caliber: None
      Capacity: 2 bolts
      Max. Capacity: 30 bolts
      Rate of Fire: 30 bpm (bolts per minute)
      Users: Niobe and Ghost
      Stopping Power: Excellent

      How to use it:

      - One of the only few weapons for you to use against vampires
        in the Exiles World. One launch of this bolt into a vampire's
        heart will end it all.

II.)  Arwen 37 Grenade Launcher

	Stats

	Maker: Arwen
	Origin: Britain
	Caliber: 40mm
	In-game Caliber: Same
	Capacity: 6 Grenades
	Max. Capacity: 6 Grenades
	Rate of Fire: 120 rpm (rounds per minute)
	Users: Niobe and Ghost
	Stopping Power: Excellent

	How to use it:
	
        - Use this awesome grenade launcher when you need to go on an
          offensive. Its 40mm grenades will explode on contact, taking out
          squads of bad guys, which makes it either a useful ambush or an
          anti-ambush weapon.

        * Only available by hacking your saved file. Remember to be moderate 
          when you hack it for cheats or your saved file is in a heap 
          of trouble.

III.)  GP-25 Chloro-Bromo Methane Gun

      Stats

      Maker: Unknown (Believed to be fashioned from the Russian GP-25 Grenade
                      Launcher)
      Origin: Unknown (Believed to be from Russia)
      Caliber: 60mm
      In-game Caliber: Same
      Capacity: 6 Grenades
      Max. Capacity: 6 Grenades
      Rate of Fire: 12o rpm (rounds per minute)
      Users: Niobe and Ghost
      Stopping Power: Excellent

      How to use it

      - A grenade launcher used to put out fires at a nuclear power plant. 
        What the weapon does is that it uses a special grenade to drain 
        the fires of the needed oxygen. If used well, this deadly weapon 
        can be used to turn the tides of battle to your hands, since the 
        special grenade will "rob" the enemies of their oxygen, 
        ultimately killing them.

H.    Grenades

I.)   Flashbang

      Stats

      Maker: None
      Origin: United States of America
      Caliber: None
      In-game Caliber: None
      Capacity: 5 flash bangs
      Max. Capacity: Same
      Rate of Fire: None
      Users: Niobe and Ghost
      Stopping Power: Good

      How to use it:

      - Utilize this weapon as a distraction device. Toss it in
        first as a interruption to an enemy ambush or to a boss
        (when possible), then dish out the damage when you're
        ready.

II.)  Offensive

      Stats

      Maker: None
      Origin: United States of America
      Caliber: None
      In-game Caliber: None
      Capacity: 5 grenades
      Max. Capacity: Same
      Rate of Fire: None
      Users: Niobe and Ghost
      Stopping Power: Excellent

      How to use it:

      - A handy grenade. Chuck it in the heat of battle if you need
        to get away from the enemies or when you need to give big
        and heavy damage to a boss (when possible). Make sure that
        you're careful in chucking the grenade, or you'll be at the
        receiving end of the blast.

III.) Stun

      Stats

      Maker: None
      Origin: United States of America
      Caliber: None
      In-game Caliber: None
      Capacity: 5 grenades
      Max. Capacity: Same
      Rate of Fire: None
      Users: Niobe and Ghost
      Stopping Power: Very Good

      How to use it:

      - A good grenade when you need a few seconds of gun work or
        foot work to finish off an enemy/enemies. Also nice to have
        in your pocket when you need to escape from a place which is
        barricaded by windows, just like the guard station in the
        airport stage.

I. Miscellaneous

I.)  Katana

     Stats

     Maker: None
     Origin: Started in Ancient Japan
     Caliber: None
     In-game Caliber: None
     Capacity: None
     Users: Niobe and Ghost
     Stopping Power: Excellent

     How to use it:

     - Taking the place of the disarming command. This weapon rocks in a
       way that when you have to grab a weapon from the bad guy, the main
       character (Niobe or Ghost) will simply just use the Katana to
       slice the enemy like a vegetable.

     * Only available by hacking your saved file. Remember to be moderate 
       when you hack it for cheats or your saved file is in a heap of 
       trouble.

II.) Stake

    Stats

    Maker: None
    Origin: None
    Caliber: None
    In-game Caliber: None
    Capacity: Unlimited
    Users: Niobe and Ghost
    Stopping Power: Excellent

    How to use it:

    - Another anti-vampire weapon. This is an alternative to the
      Antique Double Crossbow if you're running out of crossbow bolts.
      The only step that you have to do is to thrust this at the
      vampire's heart.

V. Credits

I would like to thank the following:

Shiny Entertainment
- for creating and developing the game

Atari (formerly Infogrames)
- for publishing the game for the Playstation 2

Gamefaqs
- for posting this FAQ

Larry and Andy Wachowski
- for directing the game script and the Matrix movies

The Matrix Reloaded cast
- for their cooperation in the game

The various firearm companies
- for providing the specs and the features of their weapons for the 
  game

Anthony Wong and Jada Pinkett Smith
- for cooperating in the game as the main characters

Jane's Guns Recognition Guide
- for providing the stats of most of the firearms

http://www.network-science.de/ascii/ (ASCII Generator)
- for providing the ASCII text 

http://world.guns.ru (World Guns)
- for providing the stats of most of the firearms

You
- for taking your time to read my FAQ