Devil May Cry 2 Walkthrough
By Immortal King
2/2/03

Table of Contents:
I. Walkthrough for Dante
II. Walkthrough for Lucia
III. Acknowledgements
IV. Legal stuff and contact information

I. Walkthrough for Dante

========================================================================
====MISSION 1 - "Toward the north, the hunter of dark blood will realize his 
destiny."
========================================================================
====
At the start, you will get an extremely cool cut scene of Dante leaping off 
of a cathedral.  From the start, go right up the small set of steps, breaking 
the statues for orbs along the way.  When you see a small tower you can go 
through the door, drop down, and run to the end of the corridor to obtain 
a medium sized orb.  Next, go down the path and leap over the wall and 
continue 
down the path, you can also get some orbs by jumping up the small protrusions 
in the face of the cliff.  You can take a right and get the medium sized orb 
on the edge of the bus halfway hanging off of the cliff, or you can go left.  
When you go left you will get a small cut scene that introduces the first 
enemies in the game, the Agonofinis.  Dispose of them with whatever means 
possible, I usually use the Rebellion sword on them.  Continue down the path 
collection all the orbs possible, when you get inside the village at the 
intersection you will be given yet another cut scene introducing a new enemy, 
the Puia.  You will probably want to use your guns to dispose of them, since 
they are flying creatures.  After that you can collect all of the orbs in 
the area.  After that take a left at the intersection.  When you get to the 
end you must jump over the wall to get to the other side, or you can use the 
rooftops, there will be more of the Agonofinis enemies here also.  Go up the 
steps and collect the yellow orb.  You will get a cut scene of a reddish 
barrier 
that has been suddenly been constructed, this means you have to kill all of 
the enemies to pass.  After the battle, proceed down the steps to the Time 
statue, the Time statue will provide a station to buy items and upgrades from 
throughout the game.  Keep running down the path and you will get a cut scene 
of a hole on the wall. You need to jump through that hole.  In here you will 
get a cut scene that introduces yet another enemy, the Msira. They usually 
attack in packs so it is best to keep your distance from them.  After you 
have destroyed all of them, a key will drop.  Take the key and use it on the 
iron bar door on the wall opposite from the pillar and the broken stairs.  
Continue down this path and go through the blue door at the end.  In here, 
you can smash the poles on the rooftops for orbs if you want to.  From the 
blue door, go down the path until you get to an intersection containing three 
paths, one you just came from and one that leads around to an orb dispenser 
(an orb dispenser is like a floating round ball, when you hit is it will give 
you orbs). Take the path that is almost directly across the path that you 
were on.  You will encounter another intersection, take the path with the 
red orbs on it.  When you reach the gate you will be given a cut scene of 
Lucia and the house will get blown up. End of mission 1....

========================================================================
====Mission 2 - "The aerial heart will give the hunter the chance to reach 
the skies."
========================================================================
====
You will be given a cut scene that introduces a new character named Matier, 
she will instruct you to go to the harbor through a set of passages.  From 
the start go down the steps and you will see a section of the wall that has 
a face in it, hit it enough times and it will break.  Go down the steps after 
you break it. This next passage will have holes in the floor that you cannot 
see; you will fall in them when you step on them so be careful.  Follow the 
passage with water on the floor until you see a face, break it, go down the 
path and at the end there will be a medium sized orb waiting for you as well 
as some Agonofinis.  Backtrack to the main water hallway and keep following 
it until you see the next face, break it, and there will be an orb dispenser 
at the end of the hallway.  Backtrack yet again to the hallway and break the 
last face and the end of the hallway.  When you break it a section of the 
wall will slide away and you will have to fight some Flambats.  Go right from 
where you broke the face into the next room, there will be another face at 
the end, break it.  Another section of the wall will slide away; there is 
nothing much inside this room except for a hole in the floor that has some 
orbs in it. On the opposite side of the room where you broke the face there 
will be a door, go in it.  In here there will be a bunch of blue tiles on 
the floor, check the door and it will say that you have to light a blue flame. 
After that a yellow tile will appear in the center of all of the blue ones, 
step on it.  You must destroy all of the blue orbs that rise up.  After that 
just walk through the door.  Now go down the path into another room with water 
on the floor.  There are also holes in here that contain Pyromancers.  There 
are three faces in here, two make walls slide while the other one has a hall 
behind it that contains a blue crystal, you must hit the blue crystal enough 
times to make the hand disappear.  After the hand is destroyed go through 
the door.  In this room there will be a Devil Trigger recharge station as 
well as some Agonofinis.   After the Agonofinis are destroyed Pyromancers 
will appear, kill them.  After they are gone two Goatlings will appear, kill 
these also.  After they are gone the barrier around the Aerial heart will 
disappear and you can obtain it.  Now you might want to recharge in the Devil 
Trigger station.  Equip the aerial heart and Devil Trigger.  Now just keep 
tapping X to fly up until you see a hall, go in it.  End of mission 2.....

========================================================================
====Mission 3 - "The key to the next journey begins and end with death."
========================================================================
====
At the start go down the path, once you reach the end of it you can either 
take the path to the north or the path to the south.  The path to the south 
contains some Agonofinis and a glimpse of the towers that you will see a lot 
of later.  To the north you will get a cut scene of a long path and a flying 
Goatling.  The Goatling can cast blue flames under your feet, so you will 
have to be quick to dodge them, there will also be numerous Agonofinis down 
the path.  Ignore the Agonofinis and go straight for the Goatling.  After 
he is dead proceed through the door that the hand was guarding (it is right 
next to the Goatling's original position).  In here you will be given a cut 
scene that introduces the first boss....

------------------------------------------------------------------------
----BOSS - Orangguerra
------------------------------------------------------------------------
----
This boss will jump at you from above, look for its shadow to see when you 
will need to dodge.  When you get close to it, it will try to grab you, do 
an overhead smash, or swipe at you with one arm, all of these can be dodged 
by jumping or dodging.  When you shorten his health a bit some Msira will 
come and try to help him. Also he will occasionally cast a ball of air at 
you, very unfriendly air, you can either jump or dodge to the side, he will 
usually cast these when you are at a distance.  After he is dead the hand 
that was guarding the door will disappear and he will leave a key that unlocks 
a door.
------------------------------------------------------------------------
----
Go back up the path a little bit, hardly not even that far, and you will see 
a white door with two red orbs beside it.  Use the key on this door to unlock 
it.  End of mission 3.....

========================================================================
====Mission 4 - "She has many arms but only one heart, as she waits for the 
hunter deep in the water."
========================================================================
====
Proceed down the path until you reach an intersection, you can get the red 
orbs on both ledges.  One is up in the air and one is by the lamppost at the 
intersection.  You can take the southern path and get the red orb that is 
above the door, then go and take the northern path.  There will be a lot of 
Msira here, after you have disposed of them, destroy the barricaded entrance 
by hitting it enough times.  Follow the path, congratulations, you have now 
reached the harbor, you can get the orbs on the side of the cliff and on the 
tops of the small buildings on your left.  Follow the path until you get to 
a door with an orb with an up side down pyramid beneath it, go through the 
door.  Kill all of the Agonofinis in here and the door on the second floor 
with the hand guarding it will be disposed of.  In this room there will be 
a Time statue and the quick heart, there is also a gold orb at the top of 
this room.  After you have acquired the quick heart; backtrack to the orb 
with the up side down pyramid.  Hit it and it will raise a gate that is on 
the lower level of the harbor, kind of like this....

        -------------------------------
		         Orb
|       |     |
|       |     |
|       |     |
|       |     |
|       |     |<--- Gate
|       |     |
|       |     | 

Equip the quick heart and hit the orb, you must run to the gate before it 
closes.  After you are through go through the door at the end of the bridge...

------------------------------------------------------------------------
----
BOSS - Jokatglum
------------------------------------------------------------------------
----
She has four tentacles that she will try to hit you with, as well as breathing 
poison.  To evade the tentacles just jump when they do a sweep and dodge when 
they try to smash you, you can do a left or right dodge, if you get too close 
to them they will coil up and hit you so it is best to stay away and hit them 
with your guns.  When you kill one of them and have enough Devil Trigger, 
jump up to the main tentacle with the head and slash away, when you're out 
of Devil Trigger just jump back and repeat.  She may also generate a type 
of force field so when she does this just stay away, she usually does this 
after you hit her a couple of times.  After she is dead collect all of the 
orbs and you go into the area with the motorcycle.  You will get a cool cut 
scene of Dante driving to the city with the motorcycle.  End of mission 4....

========================================================================
====Mission 5 - "Close to your eyes, but far-off in your mind, the hunter 
must learn the value of options."
========================================================================
====
From here proceed up the road a little ways until a barrier forms.  You will 
have to fight two wolves named Freki and Geri, I do not consider them to be 
too hard, just plink away with your guns and keep moving.  After they are 
destroyed you will view a cut scene which foreshadows a future boss, Bolverk.  
Keep moving up the road and you will get another glimpse of the massive tower.  
When you reach the wide-open space a barrier will form and you will be forced 
to fight some Blood Goats and Puias.  After they are gone go through the 
tunnel 
that the barrier was guarding.  Proceed down the curved path, and an enemy 
will make a second appearance....

------------------------------------------------------------------------
----
BOSS - Orangguerra, fight 2
------------------------------------------------------------------------
----
Same exact strategy. Just watch out for the nearby Homromsiras.
------------------------------------------------------------------------
----
After the battle leap over the propane truck.  You will now get a cut scene 
that introduces the Infested Tanks.  The best thing to do is to get right 
up next to it and bash it with your sword, watch out for incoming fire from 
the two other nearby tanks.  After the first one go for the next one, it will 
be much easier because the other tank cannot hit you.  After that one, go 
dispose of the final tank.  Next, proceed up the curved on-ramp until you 
get to the section of it that is broken.  Fall down into the broken part and 
you'll be behind the some of the wreckage you may have seen earlier.  To the 
right there is some fence, there is a section of the fence that is broken, 
go through here.  At the left side of this room there will be the offence 
heart.  After you have the offence heart run back out and jump over the 
wreckage.  Follow the road straight ahead, ignoring the on-ramp to your right.  
When you get near the end of the path a cut scene will appear and will 
introduce 
to you the next boss....

------------------------------------------------------------------------
----BOSS- Infested Chopper
------------------------------------------------------------------------
----
The main strategy is to dodge its machine gun attacks, you can do this by 
standing under the chopper.  When it unleashes its heat-seeking missiles, 
you can either deftly dodge them or you can target them and shoot them, either 
way works.  After you have damaged the chopper enough that it has fled, go 
into the hole in the building.  In here, you don't even have to fight the 
chopper, just keep jumping up and up and up the many platforms until you reach 
the stairs to the roof.  Once on the roof you can either run to the helipad 
and run off of it to the building below, or you can fight it again, if you 
want to its the same strategy, just be much more careful of its machine gun 
attacks.  After that, Dante will jump onto the opposite roof, jump up onto 
the top of the building and you'll get a small cut scene showing what you 
need to do.  Go to the opposite side of the roof and jump onto the small 
ledge, 
just keep jumping up until you get to the roof, there is no danger of falling 
because there is a fire-escape below you.  Once on the roof you must jump 
to the rooftop below, just follow the orbs and you should be ok.  Next you 
must scale the brown building in front of you.  Just jump up the platforms 
like before, but watch out for the Puias.  At the top it's the final battle 
with the chopper, exact same strategy.  After you kill it its the end of 
mission 5, oh another cool thing I found out was that if you stand on top 
of the plus shaped structures on the roof you can get an AWESOME view of the 
city.

========================================================================
====
Mission 6 - "Its extremities reach the sky.  Its intestines reflect the color 
of darkness.  Its name means a tower of misery."
========================================================================
====
From the start walk into the big open area by where you fought the Blood Goats 
and Puias to destroy the barrier surround the tunnel you needed to get 
through.  You will be given a cut scene that displays the power of the next 
boss.....

------------------------------------------------------------------------
----
BOSS - Nefasturris
------------------------------------------------------------------------
----
When he does his white beam that shoots out of his mouth from side to side, 
you can either jump or stay on the ground, depending on what level off of 
the ground he makes the sweep.  Occasionally he will also send a pack of 
Flambats at you, the best thing to do is ignore them and concentrate on the 
main head.  When he fires about 50 lasers from his mouth in all directions, 
the best thing to do is just jump straight up or dodge to the left or right.  
After he is gone, his head will fall off and you will encounter the next 
boss....

------------------------------------------------------------------------
----
BOSS - Nefascapitis
------------------------------------------------------------------------
----
When it fires around 50 lasers from its mouth again, just get to the side 
of its head, that way he won't be able to hit you no matter what.  When it 
fires little white balls of flame just dodge from side to side and you 
shouldn't have a problem.  When he fires blue bars of electricity that sweep 
towards you, just jump over them if they are on the ground, and stay on the 
ground if they are above you, this also works for the diagonal and vertical 
beams as well.  End of mission 6....

========================================================================
====Mission 7 - "A meeting of power shall end in conflict."
========================================================================
====
From the start follow the hallway and go down the stairs, there will be some 
Homomsira in here.  Next, jump up to the top part of the other side of the 
room, you should see a pipe suspended in mid-air.  Jump onto it and Dante 
will begin to slide.  When you land on the stairs, go down them.  Head down 
the path all the way until you reach the door, there will also be Puia in 
this area that will occasionally dive bomb you.  Once through the door, begin 
the long decent down to the bottom, watch out Specters along the way, the 
best thing to do is to ignore them and all other enemies.  Once down at the 
bottom, skip the door that you will see and head for the Devil Trigger 
recharge 
station.  After you have recharged, enter the gigantic cylinder, equip the 
aerial heart, and fly to the top to obtain the Flame heart.  Once you have 
that, backtrack to the door that you saw just before the Devil Trigger 
recharge station.  Once you go through the door, head to the bottom of the 
room where the lava is, you might also want to keep an eye out for the 
Homomsira 
and the Flambats.  There will be a small platform in the middle of the lave 
stream on the side of one wall, leap onto it and go through the door that 
is there.  In this room you can obtain Vendetta from the stretcher with the 
burn victim.  Head back the way you came into the lava room.  Go to the right 
side of the room and go up the flight of stairs to the top level, there will 
be a door there, go through it.  There will be an elevator on the opposite 
side of the room, step on it and it will start descending.  There will also 
be Flambats on the decent so be careful.  At the bottom there will be a couple 
of Blood Goats, kill them.  You will then see a train, enter it through the 
door opposite the elevator, it will take you to the Oil rig.  You must fight 
some Msira and Terrofinis along the way.  Once you have arrived, jump on the 
elevator across from where you exited, it will automatically start to ascend.  
You probably will also fight a multitude of Flambats along the way.  When 
you are at the top, run up the stairs to the door.  Mission 7 complete....

========================================================================
====Mission 8 - "The challenger shall arise while the king evades"
========================================================================
====When the mission start you shall view a cut scene that introduces Arius 
for the first time.  After he decides to leave he will summon Furiataurus, 
a gigantic balrog, to deal with you.

------------------------------------------------------------------------
----BOSS - Furiataurus
------------------------------------------------------------------------
----
When he charges, just jump over his head, same thing if he decides to create 
a gust of flame with his hammer by hitting it on the ground when you are 
close.  
If he swings his hammer horizontally, just jump to avoid it.  When he creates 
a whirlwind with his hammer just merely run away.  After he hits the pavement 
it's the end of mission 8....

========================================================================
====Mission 9 - "The hunter will discover the purity of speed."
========================================================================
====
At the start, run back into the oil rig through the door you came out of.  
An alarm will start blaring and you will have 12 minutes to get out.  Run 
down the stairs and jump down the elevator shaft.  Then run back along the 
train tracks and take a right when the track splits, when you come to the 
end there will be a door on your right, go through it.  In this room go around 
the little metal V platform and go through the door, the camera angle makes 
it almost impossible to see so run around and try to find it.  When you are 
through, jump to the left out of the lava stream and jump up the stairs.  Go 
through the door at the top.   In here just run all the way up the spiral, 
go through the doors once you get to the top.  In the next area the camera 
will show you three orbs that you will need to hit, once you have hit all 
three of them, go through the metal shutter.  Once in here, go to the opposite 
side of the room and jump to the top, go through the door on the upper 
catwalk.  
Through here, run through the hallway to the white doors.  In this next room, 
there is a powerful fan that will cut your running speed down a bit, and a 
plane, run to the back of the plane and you will see a hatch with a walkway, 
enter the plane.  Once you enter it, it will start to move, now leave the 
plane.  You will see that it has ran into the fan, just walk in-between the 
blades to escape.  End of mission 9.....

========================================================================
====Mission 10 - "Two lights will open the sealed door and guide the hunter 
to the deep underground."
========================================================================
====
From the start, run to the intersection, you will see a closed door.  There 
are two orbs on both sides that you need to hit very fast.  Equip the quick 
heart, hit one orb, then rush to the other.  You should be able to get the 
gate open fast enough.  After that, strike the blue crystal to open up the 
hatch that is in the center of the intersection.  When you are running to 
it, you will get sucked down a hole and be forced to face some Savage Golems, 
Demonochorouses, and a boss....

------------------------------------------------------------------------
----BOSS - Noctpteran
------------------------------------------------------------------------
----
This boss will fly at an unusually high altitude in the air, meaning that 
you will probably want to use guns instead of your sword.  It will 
occasionally 
lay Larva that will turn into big worms as well.  Keep constantly jumping 
to avoid the Larva that may be beneath you.  After you kill it you will have 
to fight the remaining Larva, after that stand in the white beam and press 
O to be teleported to the surface.  Then just fall down the hatch and that's 
the end of mission 10.

========================================================================
==== Mission 11 - "He wields a spear and is obeyed by the wolves.  His single 
eye possesses knowledge and hate.  He is the one who brings misfortune."
========================================================================
====
From the start go all the way down the path until you get to a floor with 
tiles that look like brightly colored flowers.  Go left here.  Go down the 
stairs and through the door.  In the next room just jump down to the bottom, 
there will be some Gbusmsira in here, after they are dealt with, go into the 
next room.  You will see a blue crystal sitting on top of a central pillar.  
Jump up and hit it enough times so that it spins the room and makes a new 
exit.  Jump up and go through the window like structure, follow the path until 
you get to an orb dispenser, hit it to generate orbs.  Keep following the 
path, once you go a little ways down the hill, a ball will start chasing you, 
you might want to equip the quick heart for this area, and if you get touched 
by the ball you'll have to fight some enemies.  In the next area, you'll see 
a big gigantic meat tenderizer or something like that.  Wait for it to rise 
to the ceiling, then go destroy the door, if you don't destroy it on the first 
go, then run back and wait for the ceiling to rise again.  Once through follow 
the path and go up the steps.  In here, leap up to the platform on one side 
of the wall, then leap up to the next platform, once at the end of this 
platform 
you should see some floating pink tiles, jump on them.  From here, jump onto 
the next set of pink tiles, then jump onto the purple ones, but beware, they 
vanish occasionally.  After the purple, land on the pink, then from the pink 
land on the solid platform.  Now from this platform you should see two purple 
tiles hovering above you, jump up onto them, then go through the doorway and 
follow the hall to the end, the submachine guns are stored here.  Run back 
the way you came and land on the platform below the purple tiles, jump from 
that platform to the next one until you see two more purple tiles hovering.  
Jump from those tiles over to the next platform, then jump to the next one 
that has the blue crystal on it.  Hit the blue crystal so it activates.  Now 
jump down to the bottom and walk onto the red tile, it will rise all the way 
to the ceiling, jump off to the platform and go through the door.  Follow 
the path until you come to three statues, you will have to break all of them 
to get the heart in the next room, weaken all of them so they have 1-2 hits 
left, then just break them all and use the quick heart plus Devil Trigger 
to reach the heart before they regenerate.  Now go down the hole in the room 
with the heart and you'll get a cut scene of the next boss, Bolverk....

------------------------------------------------------------------------
----
BOSS - Bolverk
------------------------------------------------------------------------
----
Bolverk is accompanied with Freki and Geri.  I usually go for Bolverk first 
but you can always get rid of the annoying Freki and Geri if you want to.  
Generally, just dodge his slashes and plink at him from a distance with your 
guns.  When you get close to him and he disintegrates into a blue cloud, he 
will come down from above with a surprise attack, you also must watch out 
for when he decides to use the Stinger on you.  After he dies go through the 
door and mission 11 is complete...

========================================================================
====
Mission 12 - "When the hunter and the protector meet, the last mystery will 
be given and received."
========================================================================
====
Run down the path and you'll be in a BIG circular chamber, you'll also get 
a cut scene of the next boss...
------------------------------------------------------------------------
----
BOSS - Big gigantic red platform thingy with Sargassos on all sides....
------------------------------------------------------------------------
----
I couldn't think of a better name, not to mention that it doesn't show a life 
bar.  The first thing is that you always have to walk with it or you'll get 
zapped by the electric field.  Just watch out for the Sargassos and leap into 
the air and destroy the purple diamonds that hover around it to kill it.
------------------------------------------------------------------------
----
After you kill it drop down through the hole in the floor.  In here collect 
the green orb and go through the doorway.  Follow the path to the end and 
go through the door, in here you'll meet Lucia and she will give you the 
Arcanna.  After that you'll get a cut scene of Plutonian rising up again...
------------------------------------------------------------------------
----
BOSS - Plutonian
------------------------------------------------------------------------
----
Basically, you can just stay back far enough out of range of its Ball and 
Chain and you'll never get it.  After a while some Agonofinis will show up 
to help it, and laser beams will also appear.  The laser beams are pretty 
easy to dodge, so just concentrate on Plutonian and you should be all right.  
You might need to run up to him to get him to stop twirling his Ball and Chain 
that deflects your shots.  After that, take the elevator up and have a cut 
scene with Matier.  She will ask you to go help Lucia with Arius.  End of 
mission 12.

========================================================================
====Mission 13 - "The hunter will learn to feel with a leap of faith."
========================================================================
====
Lucia has been taken prisoner by Arius, you know what to do.
------------------------------------------------------------------------
----
BOSS - Arius
------------------------------------------------------------------------
----
Don't worry about Arius's minions, just ignore them and go for Arius.  When 
Arius fires his magnum, just dodge from side to side, when he starts making 
sea-urchin type shadow balls, just stand back and fire at him, when he 
teleports just run up to wherever he is and beat on him.  Shouldn't take long 
before he falls.  After that, you get a cool cut scene of Dante saving Lucia.  
End of mission 13....

========================================================================
====
Mission 14 - "Four lights will open the door to the future and the past."
========================================================================
====
You will get a cut scene where Lucia tells Dante that she was created by 
Arius, 
Dante also says that he will find a way into the tower and finish off Arius.  
Does the area you're in right now look familiar? It should, because it's the 
exact same area from mission 1, just demonetized a bit.  From the start go 
straight, up, north, whatever, from where you are, until you reach a three-way 
intersection.  From here, you will see a post sticking out on the corner of 
one of the rails, you need to get on top of that post, it might take a few 
tries, but you need to.  From the top of the post leap to the top of the 
house, 
if you're not good with jumping just slap the aerial heart on and fly up 
there.  
Once on top of the house there is a big blue crystal hovering in mid-air, 
hit it until it activates, and it'll slowly start to bring the world to a 
demonic place.  Now just drop off of the house and go up the path, jump over 
the wall yet again.  Follow the path a LONG ways until you find the window 
you leapt through in the first mission and had the cut scene with the Msira.  
Jump through the window, you can obtain Merciless and find the blue crystal 
in here as well.  Once you have both of these things, you can leave through 
the window you came in through.  Keep following the path the way you were 
going.  There will be an orb dispenser on your right, after that keep going.  
Once you reach where the path splits keep going the way you were going, at 
the end there will be another blue crystal, activate it.  Go back and take 
the other path this time, follow it all the way down until you see an opening 
on your left, this is a little ways before you reach the time statue.  Go 
down the path all the way until you reach a three-way intersection.  Above 
in the center of the intersection you will see a blue crystal, this is the 
final one.  Activate it then take the right path through the door.  In here, 
hit the ball in the center of the room, it will shoot a laser which 
unleashes...

------------------------------------------------------------------------
----
BOSS - PHANTOM!!!
------------------------------------------------------------------------
----
He's big, he's bad, he's back, and still packin' all the annoying attacks 
from the first game.  If you beat the first game this should be a BREEZE for 
you.  If you didn't I'll list some strategies.  First off, when he puts his 
head to the ground and see steam rising up from the ground, dodge whichever 
way you want, when his mouth starts to foam with fire, dodge to avoid the 
fire blast he will send.  When he raises his tail, dodge from side to side 
when you see him strike, if he sweeps his tail along the ground jump up into 
the air so he can't grab you.  His weak points are his head and his back.
After he falls you're done with mission 14....

========================================================================
====
Mission 15 - "They swarm like clouds and desperately seek the hunter's dark 
blood."
========================================================================
====
This is really straightforward, just hit the thing in the center of the room 
again, and kill all of the enemies in three minutes.  There is only one thing 
in this mission that you need, the Chrono heart, look for a lump that is 
grayish and knock enemies into it, that's all you need to do.  The enemies 
will consist of Agonofinis, Mortifinis, Terrofinis, Msiras, Blood Goats, 
Puias, and Goatlings.

========================================================================
====Mission 16 - "Chaos ripens as the hunter runs towards the sky."
========================================================================
====
From the start there will be a gray door in front of you, check it and you'll 
have to kill a certain amount of Blood Goats.  After that the hand in front 
of the door will be disposed of.  Through the door there is an elevator, once 
in it you will face a barrage of enemies, after they are all gone, exit the 
elevator.  Go up hallway toward the time statue, in this room take a left 
and go down the path to the door.  At the first three-way intersection just 
keep going straight, follow the path to the door and go through it.  In here, 
there will be little purple balls like in mission 12, just dodge them by 
jumping, at the end collect the Sacrilege, and leave the way you came.  Once 
you exit just go straight when you get to the three-way intersection again.  
In this room just head up the path and you'll get a little cut scene, seems 
our little friend is back, and with a vengeance...

------------------------------------------------------------------------
----
BOSS - Bolverk
------------------------------------------------------------------------
----
Same exact strategy as before....
------------------------------------------------------------------------
----
After he is dead collect the sacrilege and put it in the doorway.  When you 
exit go straight at the intersection, and turn right down the newly formed 
hallway, kill all the enemies in here and collect the sacrilege.  Put it in 
the doorway, now just leave, go back the way you came, except this time at 
the intersection take a left, go all the way down the path and into the next 
room.  Once you're at the end of the path you'll come across a room with a 
blue crystal and four goat-shaped statues, activate the crystal and the 
statues will come to life.  After they are all dead, you can collect the Frost 
heart.  Leave the way you came.  Go back all the way you came, into the 
hallway 
that had the three sacs and everything, (southern part of the map) once in 
here, go all the way to the southern part of the room to the doorway, press 
O to go through it, you'll now be in a different elevator, with a new barrage 
of enemies.  Once you exit the elevator, collect the green orb and go in the 
doorway at the end of the hall....

------------------------------------------------------------------------
----BOSS - TRISMAGIA
------------------------------------------------------------------------
----
He's one hard boss, ESPECIALLY in DMD.  When the fire face launches its flame 
missiles, just dodge them, when the fire face comes down and sweeps a beam 
of fire across the floor, just run from one side to the other.  When the frost 
face launches rocks of ice at you, just jump around to avoid them, when it 
comes down and breaths frost at you, just stay away from it, when it launches 
icicle pillars at the field, just destroy them, they make targeting a 
NIGHTMARE.  When the electric face launches balls of electricity just dodge 
to one side until they're all gone, when he comes down and breaths O's of 
electricity, just stand still.  When they combine to form one face just hit 
him with whatever guns you have.  When he uses he super beam on you, you have 
to dodge at the EXACT right moment to not be hit; it's one of the hardest 
attacking the game to dodge.  After he dies, step into the purple light, and 
mission 16 is over.

========================================================================
====Mission 17 - "Evil must be opposed and destroyed."
========================================================================
====
Run down the hall and go through the door.  You'll be presented with a cut 
scene of Arius absorbing some of Argosax's power.  After that....

------------------------------------------------------------------------
----
BOSS - Arius
------------------------------------------------------------------------
----
Same strategy as before, just watch out for his secretaries.  After that, 
mission 17 is finished.
------------------------------------------------------------------------
----

========================================================================
====
Mission 18 - "The hunter shall surpass all who came before him."
========================================================================
====
You will get a cut scene of Lucia begging to be killed for fear she might 
turn on the humans, Dante doesn't go through with it though, and the demon 
gate is opened.  Lucia and Dante debate who will go, Dante says that he will 
leave it to fate, and gives hit coin a toss, fate says that Dante goes.
------------------------------------------------------------------------
----
BOSS - Argosax the Chaos
------------------------------------------------------------------------
----
First off kill the Nefasturris head, same strategy as before, next I prefer 
to go left and kill the gorilla boss, then I go and kill Phantom.  After that 
I take on the tentacle, now here's a trick that I discovered when fighting 
him.  Stand exactly opposite him so he's trying to do an over head smash on 
you, stand a little to the right of his tentacle, and he'll NEVER hit you, 
easy part of this boss.  Next I kill the Taurus boss, here's another little 
trick I found, when you walk over to him, start holding R1, RIGHT when you 
can target him, stand back as far as you can and he'll never hit you.  After 
that I go and kill the Eagle boss from DMC1, if you've played DMC1 you'll 
be able to do this in a second, if not, when it creates vertical bars of red 
electricity just move a little bit left or right to avoid them.  When he 
creates horizontal bars of red electricity just jump over them and evade them 
however possible.  When he creates bars of electricity that start out and 
sweep in, just jump over them.
------------------------------------------------------------------------
----
After all of this it's.....
------------------------------------------------------------------------
----
BOSS - THE DESPAIR EMBODIED!!!!
------------------------------------------------------------------------
----
First of all, I want to point something out; this guy has the EXACT same voice 
as Nelo Angelo from DMC1.  Anyway, when he walks casually he's invincible 
to anything.  If you get close to him he will probably teleport behind your 
back and do an attack, just dodge left or right to avoid whatever he's going 
to do to you.  If he hovers in the air and launches homing beams at you just 
dodge left or right when they're going to hit you.  If he does this attack 
overhead you just simply have to run and keep ahead so you don't get caught 
in the rain of electricity.  After he dies you will get an AWESOME cut scene 
of Dante finishing him off, congratulations, you've just completed DMC2!  Now 
go and try to beat Lucia, or if you've already done that, go to hard mode!!  
Have fun!!!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++

II. Lucia's Walkthrough

========================================================================
====Mission 1 - "Toward the south, the protector will find the time."
========================================================================
====
You will start on a rooftop, you can break the small chimneys for orbs, there 
is also an orb dispenser down a path if you want to collect all the orbs it 
can offer.  From the start head north, eventually you will see a door that 
is guarded by a white hand, to open the door you will need 45 red orbs.  You 
can obtain these by destroying the small chimneys.  After you are through 
the door, follow the path.  When you get to the end of the path, go through 
the small doorway on your left, you will be given a cut scene that introduces 
the first enemy in the game, the Agonofinis.  These are pretty easy to kill, 
just run up and hit them or stay back at a distance.  After they are all 
destroyed, there will be a window in the up in the wall by the doorway you 
entered.  You must jump twice to reach the opening.  Once you have jumped 
through the window follow the path past the Time statue (the time statue 
provides a station for upgrades).  In this area you can either go up on the 
rooftops or stay on the main road, you can go whichever way you chose.  Just 
keep following the path/rooftops, if you're on the road you'll encounter a 
wall that you'll need to leap over.  Eventually you will come across a 
three-way intersection, when you get here take a right and follow the road.  
Go past the bridge and you'll get a cut scene that introduces the Savage 
Golems.  The best way to deal with them is to attack them with your swords 
at close range, then when they're down to their legs, stand back and use your 
knives.  After that, head up the stairs past the train, you will see a iron 
door in a broken chunk of wall, you'll just need to leap over the wall to 
continue.  Now just keep heading up the path, when you come to the cathedral, 
simply walk up to the door to complete the mission.

========================================================================
====
Mission 2 - "The aerial heart will give the protector the chance to reach 
the skies."
========================================================================
====
You will start off in a room with a Angel Trigger recharge station.  There 
also is a blue crystal on the second floor, you can activate it by hitting 
it.  After you activate it two Goatlings will come and attack you, if they 
are on the ground just attack them with your swords, if they are in the air 
attack them with your knives.  After they are dead the field around the aerial 
heart will disappear and you can obtain it. After that, equip the aerial heart 
and fly up to the ledge in the ceiling.  In this next room run up the long 
twisting stairs until you encounter some Agonofinis, kill them if you want.  
Overhead of the platform you are on there will be a ledge with a statue on 
it, you can break it and obtain the darts.  After that just continue on up 
the stairs until you get to the top.  At the top you will see a large circular 
disc, just jump on top of it to go to the next room.  In here you will see 
a Angel Trigger recharge station, fill up your AT and you will also see a 
blue crystal in the air.  Activate it by flying up with aerial heart and hit 
it.  After it activates the disc in the ceiling will lower and you can fly 
up to the upper room. Puias will also come when you activate the blue crystal.  
Once in the upper room run along the catwalk to your right and jump up to 
the door.  In this room you will face your first boss....

------------------------------------------------------------------------
----BOSS - Tartarussian
------------------------------------------------------------------------
----
You can dodge left or right when he throws his steel balls at you.  When you 
get too close to him he will swipe at you with his arms, just stay away and 
throw knives at him until you get some AT, when you get the AT run in and 
hit him a couple of times then run back and throw knives, just keep repeating 
this until he is dead.  After he is dead go into the small room and collect 
the Arcana Spada.
------------------------------------------------------------------------
----
After this go to the left side of the room and go in the door, you'll now 
be on the rooftop.  There are some orbs up here that you can collect, after 
you have them, jump off the roof to collect the last of the orbs.  Mission 
2 is complete.

========================================================================
====
Mission 3 - "She has many arms but only one heart, as she waits for the 
protector deep in the water."
========================================================================
====
The mission will start with a cut scene with Matier, you will also be asked 
to find the last piece in the ruin.  From the start follow the path that you 
are on, it will lead you to two paths, you can go south to fight some 
Agonofinis, find some orbs, and get a glimpse of the tower you will be seeing 
MUCH of later.  After that, go north, you will be given a cut scene of a 
Goatling that can cast blue flames beneath your feet and a LONG path to him.  
There will be Agonofinis along the path, just ignore them for now, your main 
target is the Goatling.  After you have killed the Goatling, go in the white 
door on your left.  Go down the path, you can get the orbs on the ledges if 
you want, after that keep going down the path, you'll have to fight a lot 
of Msira here.  After they are gone, attack the debris that is blocking the 
doorway.  Go down the path that is after the doorway and you'll now be in 
the harbor.  You can get the orbs that are on the face of the cliff to your 
left, there are also some orbs on the tops of the small buildings as well.  
Keep following the path until you get to a door, go in it.  Once inside you 
will see a door with a white hand guarding it, and some Agonofinis will 
appear, 
kill all of them.  After that the hand will disappear and you can go inside.  
Inside here there is a Time statue, a gold orb on the ceiling, and the quick 
heart.  After you have the quick heart, go back the way you came except this 
time don't take the upper road, take the road that borders the water on the 
harbor.  Keep following it until you get to a gate, go through it.  Continue 
down the docks until you see another door, go through this one.  In here 
you'll 
get a cut scene of the next boss.....

------------------------------------------------------------------------
----
BOSS - Jokatgulm
------------------------------------------------------------------------
----
She has four tentacles that she will try to hit you with, as well as breathing 
poison.  To evade the tentacles just jump when they do a sweep and dodge when 
they try to smash you, you can do a left or right dodge, if you get too close 
to them they will coil up and hit you so it is best to stay away and hit them 
with your knives.  When you kill one of them and have enough Angel Trigger, 
jump up to the main tentacle with the head and slash away, when you're out 
of Angel Trigger just jump back and repeat.  She may also generate a type 
of force field so when she does this just stay away, she usually does this 
after you hit her a couple of times.  After she is dead collect all of the 
orbs and you go through the newly opened door.  This is the end of mission 
3.

========================================================================
====
Mission 4 - "Dodge flame tubes and navigate through the cracked city streets 
so that when the time comes, your path will be shown."
========================================================================
====
Ah, the big city.  From the start run south until you get to an extremely 
wide area.  You will get a cut scene of a barrier forming, and it's time for 
a boss battle....

------------------------------------------------------------------------
----
BOSS - Orangguerra
------------------------------------------------------------------------
----
This boss will jump at you from above, look for its shadow to see when you 
will need to dodge.  When you get close to it, it will try to grab you, do 
an overhead smash, or swipe at you with one arm, all of these can be dodged 
by jumping or dodging.  When you shorten his health a bit some Puia will come 
and try to help him. Also he will occasionally cast a ball of air at you, 
very unfriendly air, you can either jump or dodge to the side, he will usually 
cast these when you are at a distance.
------------------------------------------------------------------------
----
After he is dead go down the tunnel that was behind the barrier, it should 
be to your left.  When you exit, run left along the curved road, you'll be 
given another cut scene of a boss....

------------------------------------------------------------------------
----
Infested Tank
------------------------------------------------------------------------
----
The easiest thing to do is just run up and hit him, he can't even touch you 
when you do this.  You just have to keep an eye on the Puia that will circle 
overhead.  After he is dead it's the end of mission 4.

========================================================================
====
Mission 5 - "The protector must rise to confront destiny head-on."
========================================================================
====
When you start, run south, down the steps, and across the floor.  When you're 
on the other side, jump up to the top catwalk, there will be a door up there, 
go through it.  In here, just run through the hall to the double white doors 
and go through them.  You will now be in a gigantic hangar, there will be 
a plane in the center, there will be a hatch open in the back of it that you 
can enter through.  Inside the plane you can destroy the crates for a new 
weapon, the Cranky bombs.  After you have collected these, exit the plane 
and go south, down, in that general direction.  When you reach this side of 
the hangar go left, you will see a small room.  Inside this room there will 
be a blue crystal, activate it.  It will restore power to all rooms, there 
will also be an Angel Trigger recharge station as well.  Leave this room and 
backtrack all the way to the first room.  In here, jump down off the catwalk 
and go to the other side of the room, run or jump up the stairs and go right.  
You will see a metal shutter, go through it.  In this area, just run a little 
ways down the steps and you'll get a cut scene of Lucia automatically 
receiving the evil heart, this heart drains health so you're going to want 
to ditch it fast.  Keep moving down the steps and stay on this path, run all 
the way to the end and go through the door.  In this room there is a blue 
crystal right in front of you, activate it and it will release the next heart.  
Now proceed ALL the way down the massive spiraling corridor, go past the first 
door that you see at the bottom and head for the AT recharge station, fill 
up your AT then go through the door on your right.  Equip the aerial heart 
and fly up the huge cylinder and at the top you can acquire the flame heart.  
Once you have the flame heart, go all the way back down to the door that you 
saw.  In here leap to your left down the many staircases to the bottom of 
the room, you will be in a huge empty ditch.  To your north there will be 
a small platform with a door on it, leap onto the platform and go through 
the door.  In here you will see a burn victim on a stretcher.  Go past him 
into the next small room that you see, there won't be a solid door but there 
will be a doorway.  You will see a huge blue circle on the wall, walk up to 
it and the evil heart will automatically be inserted.  Now you don't have 
to worry about that anymore.  After that, go to the right side of the room, 
you will see a door, go through it, you are now on some train tracks.  Run 
all the way south and you will see an elevator, jump onto it and it will 
automatically start to ascend.  There will be some Flambats about halfway 
up the ride.  When you have disembarked, go south, jump up the stairs, and 
go through the door.  You will get a cut scene of Arius disembarking from 
his helicopter.  End of mission 5.

========================================================================
====
Mission 6 - "The protector, the king, and the truth."
========================================================================
====
When the mission starts you will receive a cut scene where Lucia discovers 
that she was created by Arius and is just a defect.  After Arius leaves he 
will plunge you down a hole and you'll be forced to face some Savage Golems 
and Demonochorouses.  After they have been dealt with, you will have to face 
a boss....

------------------------------------------------------------------------
----
BOSS - Noctpteran
------------------------------------------------------------------------
----
This boss will fly at an unusually high altitude in the air, meaning that 
you will probably want to use knives instead of your swords.  It will 
occasionally lay Larva that will turn into big worms as well.  Keep constantly 
jumping to avoid the Larva that may be beneath you.  After you kill it you 
will have to fight the remaining Larva, after that stand in the white beam 
and press O to be teleported to a bridge over an underwater chamber.
------------------------------------------------------------------------
----

Jump off to the right and swim to the end of the chamber, then turn right 
and look for a tunnel, you can also jump off to the left and look for an 
underwater door as well if you want.  When you enter the tunnel, it's the 
end of mission 6.

========================================================================
====
Mission 7 - "Holy and filthy at the same time, some mysteries should be 
extinguished."
========================================================================
====
Proceed forward down the water-filled tunnel.  Close to the end there is a 
tunnel that extends straight up, swim up that one.  When you surface, jump 
out and run through the door.  In this next room, drop down off of the ledge 
you're on, after you kill the many mancers in here you can collect the Aqua 
heart.  After you have the aqua heart go down the tunnel to your right.  At 
the end of the tunnel leap down the hole.  Go into the next room and you'll 
be given a cut scene of where you need to go, it will also show you a tunnel.  
That tunnel is exactly above where you are now, so just swim straight up.  
In the next room you will notice some stone orbs with up side down pyramids 
below them.  You must strike all of them before the allotted amount of time 
is up.  After you have struck them all (it is a bit tricky) you will see tiles 
that lead up to the top of the central pillar.  Start ascending the tiles 
deftly, and when you reach the top you will see a blue crystal orb in the 
center, activate it, and the current in the previous room will be stopped.  
Backtrack to that room, then swim down the tunnel the red orb is by.  In the 
next room there will be a Time statue and two green orbs, after you do all 
that is needed there, go into the next room to face....

------------------------------------------------------------------------
----
BOSS - Tateobesu
------------------------------------------------------------------------
----
For this boss you can either use the bow gun and aim very well, or you can 
get yourself into a corner and use Cranky bombs which stun him and he'll never 
be able to survive.  When he charges after you with his mouth open, just turn 
and swim the other way and up.  When he tries to use his electric tail on 
you, just don't be near him when he does it, he will usually do this after 
he charges.  After he is dead swim up the hatch in the ceiling, and mission 
7 is complete.

========================================================================
====
Mission 8 - "Defeat the prisoner in the abyss and hand the hunter the 
mysterious vessel."
========================================================================
====
When the mission starts swim straight up into the next room.  In this room 
just swim straight up and you'll see another cylinder-like tunnel.  Swim up 
here and you'll jump out of the water, you just have to navigate up the 
platforms in the sides of the walls to get to the top.  At the top, look 
around 
for a statue that will say "reflect my power."  You're going to want to be 
a good distance away, and when it launches a fireball, hit it back with your 
swords, after three fireballs the statue breaks and water fills the room 
allowing you to go to the next floor.  Once you're out of the water and on 
the next floor, there will be an orb dispenser, hit it to get the orbs, then 
run down the tunnel and jump down the hole into the water yet again.  In here, 
go down to the bottom and through the door, now swim all the way to the end 
of this hallway.  At the end you will see another tunnel leading up, take 
it.  At the top, jump out of the water and go through the door.  In this room, 
it is just like the 'blue flame' puzzle from mission 2 with Dante, basically, 
check the blue square on the second floor to activate the puzzle, then jump 
back down and step on the yellowish tile.  Now you just have to destroy all 
of the blue orbs to raise some platforms.  Now jump up the platforms to reach 
the door.  In here run down the hallway to the Time statue.  There are also 
orbs in this hallway that can be broken and will release the barrier around 
the next heart.  After that, run down the next hallway in the room with the 
Time statue.  Once through the door, you will have to face a boss...

------------------------------------------------------------------------
----
BOSS - Plutonian
------------------------------------------------------------------------
----
He is the exact same thing as the boss you fought on mission 2, just with 
the occasional Agonofinis helping him, and laser beams.  The laser beams are 
fairly easy to dodge so I won't even touch on that, just follow the strategy 
provided in mission 2 and you're going to be ok.  After he falls, go collect 
the Arcana Chalice and you'll get a cut scene where you meet Dante again.  
End of mission 8.

========================================================================
====
Mission 9 - "To prove its own identity, the protector points a blade toward 
the decayed king."
========================================================================
====
When the mission begins you'll get a cut scene where Lucia sneaks into Arius's 
skyscraper, you are found out by Arius and you're going to have to fight 
him....

------------------------------------------------------------------------
----
BOSS - Arius
------------------------------------------------------------------------
----
Don't worry about Arius's minions, just ignore them and go for Arius.  When 
Arius fires his magnum, just dodge from side to side, when he starts making 
sea-urchin type shadow balls, just stand back and throw whatever weapon at 
him, when he teleports just run up to wherever he is and beat on him.  
Shouldn't 
take long before he falls.  After that, you get a cool cut scene of Dante 
saving Lucia.  End of mission 9....

========================================================================
====
Mission 10 - "Four lights will open the sealed door, but will also invite 
the creepy to play."
========================================================================
====
From the start proceed, straight or north, you should see a blue crystal which 
is VERY obvious to see, activate it.  Next, proceed up the path and leap over 
the wall.  Keep following the path for a while until you see the next blue 
orb, there is also a gold orb on the ledge to your left as well.  After 
activating the orb, keep moving along the path.  Right after you pass the 
narrow alley with 5 red orbs and about a 5-foot drop off, look to your right.  
There is another blue crystal in the small area, activate it and keep moving 
along the path.  When you reach the part where you can go two ways, take the 
north path.  When you're a little ways back from the time statue (you should 
be able to see a little of it), there will be a path to your right, it is 
marked with a medium-sized red orb.  When you reach the end of the path and 
are at a three-way intersection, there will be a ledge in the building to 
your right.  The ledge has the last blue crystal on it, activate it, then 
take the left path at the intersection and go through the door.  In here, 
hit the big ball in the center of the room and it will trigger a cut scene.  
Now for the next boss fight against.....

------------------------------------------------------------------------
----
BOSS - Phantom.
------------------------------------------------------------------------
----
He's big, he's bad, he's back, and still packin' all the annoying attacks 
from the first game.  If you beat the first game this should be a BREEZE for 
you.  If you didn't I'll list some strategies.  First off, when he puts his 
head to the ground and see steam rising up from the ground, dodge whichever 
way you want, when his mouth starts to foam with fire, dodge to avoid the 
fire blast he will send.  When he raises his tail, dodge from side to side 
when you see him strike, if he sweeps his tail along the ground jump up into 
the air so he can't grab you.  His weak points are his head and his back.
After he falls you're done with mission 10....

========================================================================
====
Mission 11 - "They swarm like clouds and desperately seek the protector's 
blood."
========================================================================
====
This is really straightforward, just hit the thing in the center of the room 
again, and kill all of the enemies in three minutes.  There is only one thing 
in this mission that you need, the Chrono heart, look for a lump that is 
grayish on the floor and knock enemies into it, that's all you need to do.  
The enemies will consist of Agonofinis, Mortifinis, Terrofinis, Msiras, 
Blood Goats, Puias, and Goatlings.

========================================================================
====
Mission 12 - "The protector scales the skyscraper believing in its own reason 
for existence."
========================================================================
====
When you start, check the elevator in front of you and a hand will appear.  
You will have to slaughter multiple goats in order for you to break the hand.  
After you have broken the hand take the elevator up.  In here there will be 
a barrage of enemies, after disposing of them and the elevator reaches the 
pre-determined floor, you can exit.  In here, run north toward the Time 
statue, once you're at the Time statue, you can run down another hallway, 
go through the door at the end.  Run down this hallway, and when you come 
to the intersection just keep going straight, go down the next hall and enter 
the door at the end.  In here run down the short blue hallway and kill all 
of the enemies that appear, after they are all gone you there will be a 
sacrilege on the floor.  Pick it up and put it in the door that you came 
through.  When coming back, go straight again at the first intersection you 
see, and go through the door at the end of the hallway.  Now in this room 
you must jump over the purple balls to reach the sacrilege, it can be a bit 
tedious but practice makes perfect.  After you have the sacrilege, put it 
in the door you came in through.  This time when you come to the first 
intersection go straight, and while you're running through the hall, look 
to the left for a newly open hallway, go down it and enter the door.  Time 
for a boss fight....

------------------------------------------------------------------------
----
BOSS - TRISMAGIA
------------------------------------------------------------------------
----
He's one hard boss, ESPECIALLY in DMD.  When the fire face launches its flame 
missiles, just dodge them, when the fire face comes down and sweeps a beam 
of fire across the floor, just run from one side to the other.  When the frost 
face launches rocks of ice at you, just jump around to avoid them, when it 
comes down and breaths frost at you, just stay away from it, when it launches 
icicle pillars at the field, just destroy them, they make targeting a 
NIGHTMARE.  When the electric face launches balls of electricity just dodge 
to one side until they're all gone, when he comes down and breaths O's of 
electricity, just stand still.  When they combine to form one face just hit 
him with whatever ranged weapons you have.  When he uses he super beam on 
you, you have to dodge at the EXACT right moment to not be hit; it's one of 
the hardest attacks in the game to dodge.
------------------------------------------------------------------------
----
After Trismagia dies, go through the door at the south side of the room.  
You'll be in another elevator again, with another barrage of enemies, kill 
them all and wait for the elevator to stop ascending.  In the next hallway 
collect the green orb, go through the door into the next room.  Run up to 
the desk to begin the next cut scene.  Mission 12 complete.

========================================================================
====
Mission 13 - "The path to forgiveness is cleaned with blood."
========================================================================
====
------------------------------------------------------------------------
----
BOSS - Possessed Arius
------------------------------------------------------------------------
----
If he dives at you just jump over him.  If you attack him up close for too 
long a time he will either swipe you away or pull a lariat on you.  Watch 
out for the homing purple orbs, you can dodge them or destroy them with your 
knives.  When Arius floats up into the air just get behind him and you'll 
avoid all of his attacks.  When he digs his tentacles into the ground just 
jump and throw daggers constantly.  It shouldn't take too long before he dies.
------------------------------------------------------------------------
----
He now creates a huge gorge for you to fight him, and mutates into a much 
more fearsome form....
------------------------------------------------------------------------
----
BOSS - Arius-Argosax
------------------------------------------------------------------------
----
This guy has got to be one of the most EASIEST bosses I have EVER seen.  When 
he gets close to you just jump on his back and jump over him, then retreat 
while throwing knives to the other side of the gorge.  When he gets close 
to you again just jump over him, way too easy than I expected....
Congratulations!!!  You've just beaten Lucia's mode!  Go try Dante's now if 
you want or try hard, or maybe even LMD/DMD!!!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++

III. Secret Rooms
---DANTE---
--More to come for Dante later.

---LUCIA---
Mission 1 - From the start of the level go left and you should see an alley, 
go down that alley and you should see a face at the end.  Check the face.

Mission 1 - In the first river Lucia comes upon, check one of the grates.

Mission 3 - The room before Healing heart Room, directly face the entrance 
and check it. 

Mission 3 - Above where you enter to fight the boss you must check the wall.

Mission 5 - Check the door on the right after Lucia disembarks from the second 
elevator.

Mission 6 - You must equip the aerial heart and fly up from the area you are 
teleported to after you kill the moth boss.  Look for a small ledge and check 
the area.

Mission 7 - In the room where you get the Aqua heart, there are some ledges 
above you, on the ledge on the left side of the room there is small window 
type thing, check it.

Mission 8 - After you swim up into the next room from the start, there will 
be two tunnels on the second floor of the room, check in one of them at the 
end of the tunnel to go to the secret mission.

Mission 10 - From where you begin the mission go north, when you reach the 
wall look left, there should be a black door. Check it.

Mission 12 - After getting off of the first elevator, run south, there should 
be a vase, break it and check the wall.

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IV. Enemy Profiles
*Note* - When I put the plus signs down to separate enemies, this means that 
they are in the same class and look almost exactly the same.

***Msira***
Looks timid, but do not forget they are the avatars of savagery and greed.

***Homomsira***
Its unhallowed flame represents the burning desire its victim once had.

***Gbusmsira***
Its ill-natured resentment has generated a deadly venom.

***Jomothumsira***
Always under the influence of the evil environment, they are stronger than 
the ones living in the human world.

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***Agonofinis***
Iron cage, which had been used to bind and starve criminals, has come to 
attack 
living people.

***Terrofinis***
The energy that controls this monster is their "ineffable terror."

***Mortifinis***
The energy that controls this monster is their "ruthless death."

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***Pyromancer***
A soul of the dead who had been condemned as a heretic, has turned into this 
evil entity.

***Auromancer***
They use the unhallowed aura, to indiscriminately attack an opponent that 
appears before them.

***Brontomancer***
An evil entity that attacks opponents randomly.

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***Goatling***
Fluent in human languages, they have powerful magic at their disposal.

***Blood Goat***
A high ranking demon among the "Goat Clan", its body is blood-crimson as if 
reflecting spurting blood.

***Abyss Goat***
The highest ranking demon among the "Goat Clan", its body is glossy-black 
as if reflecting the abyss of sin.

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***Savage Golem***
An artificial creature magically created, mixed by flesh, bones, and the 
intestines of various animals.

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***Puia***
They dive from above with lightning speed to assault the target.  Sometimes 
they shoot their feathers at enemies like arrows.

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***Demonochorus***
Having strong magic powers, they chant sinister spells, as if singing a hymn.

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***Flambat***
A bat-shaped spirit that emits fire by sucking the soul from a living being.  
They are dangerous to fight when in groups.

--More to come in this section soon....

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V. Acknowledgements
-CJayC for one of the most wonderful sites on the net!
-Root beer for the well-needed caffeine jolt.
-Everyone who made DMC2
-Everyone who likes DMC2

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