---------
Boss FAQ:
---------

-------------------------------------------
A Word Before We Get Down To The Real Talk:
-------------------------------------------
  This is what we usually call "Boss FAQ". For the
meantime, I will only talk about how to beat Geese.
But if I get some requests from Art of Fighting or
Neo-Geo freaks to add how to beat Mr. Big... I will
gladly do so. Or am I the only freak here?!

-------------------------
How To Beat Geese Howard:
-------------------------
  This is for those who want to know how to beat Geese
with perfect with every character. I can tell you
everything about it. You may know how to beat him, but
most of you do not know the exact strategy how to beat
Geese perfectly good and getting perfect with the two
rounds. Easy and simple if you read carefully what I
have to say: 

=============
Ryo Sakazaki:
=============
+++++++++++++
Command List:
+++++++++++++
1)Tiger Flame Punch: Quarter circle forward + A
-
2)Flying Tiger Flame Punch: In the air... Quarter
circle forward + A or B
-
3)Thousand Kick Crunch: Forward, backward, forward + A
-
4)Koho: Forward, down, down/forward + A
-
5)Lighting Legs Knock-Out Kick: Down/backward, forward
+ B
-
6)Kyokugenryu-Renbu-Ken: Quarter circle backward + A

+++++++++++
Super Move:
+++++++++++
7)Haoh Sho Koh Ken: Forward, half circle forward + A

++++++++++++++++++
Hidden Super Move: 
++++++++++++++++++
8)Ryuko Ranbu: Quarter circle forward, half circle
backward + C

++++++++++++++
Beating Geese:
++++++++++++++
  When the match begins jump up to avoid Geese's Reppu
Ken, he then will walk to you, walk to him and grab
him then if he recovers the throw... do Haoh Sho Koh
Ken and if not then do Tiger Flame Punch to make him
get dizzy. And then recharage... then do everything
over and over again until he suffers and dies. 

  If he jumps, just do standing hard kick. Do not do
his Thousand Kick Crunch because it is a waste of good
and needed Rage Gauge. Always go for something saver
and better. Geese will go mad and try to jump again...
just follow up with the standing hard kick and do not
get confused by his madness. 

  If you do not control the match calmly with Ryo, you
will be kicked out in no time. If you did what I told
you above, then I think you did very good and I think
that is the best strategy I can offer.   

  Geese does not defend Ryuko Ranbu, Haoh Sho Koh Ken,
Flying Tiger Flame Punch (sometimes), Flying Tiger
Flame Punch (sometimes) and Lighting Legs Knock-Out
Kick. He defends Kyokugenryu-Renbu-Ken, Koho and
Thousand Kick Crunch. Ryo will not be able to perform
Koho, Thousand Kick Crunch, Haoh Sho Koh Ken and Ryuko
Ranbu when he loses his Rage Gauge.

++++++++++++++++++++
Perfect Possibility:
++++++++++++++++++++
  There is a good possibility to win perfect by
following the below method,
  
  When the match begins, fast crouch and Geese will
throw a Reppu Ken at you, then break it by your
crouching light kick and stay. He will charge and then
do it over, over and over again. Just do the same...
so he throws a Reppu Ken then you break it by
crouching light kick, then he will recharge and throw
another Reppu Ken and you will break it again by your
crouching light kick and so on. 

  When the time at five seconds, fast when he performs
his Reppu Ken, just perform your Lighting Leg
Knock-Out Kick and then jump backward. And you will
get the perfect... remember, one mistake and you will
be out easily.   

  The possibility to get perfect is 64%

==============
Robert Garcia:
==============
+++++++++++++
Command List:
+++++++++++++
1)Dragon Blast Punch: Quarter circle forward + A
-
2)Flying Dragon God Kick: While jumping... Quarter
circle backward + B
-
3)Great Spirit Kick: Forward, backward, forward + B
-
4)Lighting Legs Knock-Out Kick: Down/backward, forward
+ B
-
5)Ryuga: Forward, down, down/forward + A
-
6)Kyokugenryu-Renbu-Ken: Quarter circle backward + A

+++++++++++
Super Move:
+++++++++++
7)Haoh Sho Koh Ken: Forward, half circle forward + A

++++++++++++++++++
Hidden Super Move: 
++++++++++++++++++
8)Ryuko Ranbu: Quarter circle forward, half circle
backward + C

++++++++++++++
Beating Geese:
++++++++++++++
  Nothing hard with Robert. When the fight begins,
jump back to avoid Geese's Reppu Ken. Then when Geese
gets near you, He will then jump at you then distance
hard kick... then either Flying Sawblade Slicer or
Reppu Ken. Here, you have to be very very very focused
in order to win perfect. It is less than a moment to
perform Flying Sawblade Slicer or Reppu Ken, if he
does Flying Sawblade Slicer, FAST A+C, and if the
Reppu Ken then FAST crouching light kick. Okay with
the Flying Sawblade Slicer case just run and throw him
then Dragon Blast Punch. If he did not recover from
the throw then do not perform the Special Move, just
run toward and then crouching hard kick. He will not
defend. Time your attacks... and then go with the same
method. 

  If he performs Reppu Ken, then break it by crouching
light kick and wait until he performs his Flying
Sawblade Slicer then go with the above method. You
will not feel tired because Robert throws his opponent
near him, so you can fast run and then crouching hard
kick, if Geese recovered from the throw that is... if
not then perform Dragon Blast Punch.

  By that you can finish the match in no time. Also,
Geese does not defend when you perform Flying Dragon
God Kick, Dragon Blast Punch, Lighting Legs Knock-Out
Kick, Haoh Sho Koh Ken and Ryuko Ranbu. He will either
mash or by mistake defend... it depends on the
distance between the both of you. Forget about his
Ryuga, Great Spirit Kick and Kyokugenryu-Renbu-Ken. 

  If it is hard to time the A+C when Geese performs
his Flying Sawblade Slicer, then when the match
begins, stand still and Geese will perform his Reppu
Ken, then jump up... Geese then will walk to you, you
then walk to him and easily grab him. Then do the
method above. A very easy one... you can do this with
all the characters, so I will not bother to mention it
everytime. 
  
  Robert will not be able to perform Great Spirit
Kick, Ryuga, Flying Dragon God Kick, Haoh Sho Koh Ken
and Ryuko Ranbu when he loses his Rage Gauge... that
is why Robert is so underated. And his normals have no
invincibilty. So you always have to recharge if you
want to do Haoh Sho Koh Ken or Ryuko Ranbu. And
remember, when Geese jumps, just do distance hard
kick.


++++++++++++++++++++
Perfect Possibility:
++++++++++++++++++++
  The possibilility to get perfect with Robert is very
high, it all depends on making Geese falls down so
that you could get near him to do crouching hard kick
or to throw him. There is another hard way to get
perfect...

  When the match begins, fast crouch and Geese will
throw a Reppu Ken at you, then break it by your
crouching light kick and stay. He will charge and then
do it over, over and over again. Just do the same...
so he throws a Reppu Ken then you break it by
crouching light kick, then he will recharge and throw
another Reppu Ken and you will break it again by your
crouching light kick and so on. 

  When the time at five seconds, fast when he performs
his Reppu Ken, just perform your Lighting Leg
Knock-Out Kick and then jump backward. And you will
get the perfect... remember, one mistake and you will
be out easily. 

  The possibility to get perfect is 100%.

==============
Yuri Sakazaki:
==============
+++++++++++++
Command List:
+++++++++++++
1)Tiger Flame Punch: Quarter circle forward + A
-
2)Raioh-Ken: Quarter circle forward + B
-
3)Slipstream Slap: Forward, backward, forward + A
-
4)Kyokugenryu-Saiha: Quarter circle backward + A
-
5)Enbu Kick: Quarter circle backward + B

+++++++++++
Super Move:
+++++++++++
6)Haoh Sho Koh Ken: Forward, half circle forward + A

++++++++++++++++++
Hidden Super Move: 
++++++++++++++++++
7)Flying Phoenix Kick: Forward, backward, half circle
backward + B+C

++++++++++++++
Beating Geese:
++++++++++++++
  It is a bit hard to beat Geese with this babe. But
there are many strategies to beat him with her. 

  Jump back when the fight starts. Wait until he gets
near you, when he performs his Flying Sawblade Slicer,
fast throw him. Yuri sucks pretty much when it comes
to throwing. She does a pose when she throws her
opponent which gives her opponent the time to get up
and not worry to make her get near him or her. So, you
cannot run and then do crouching hard kick or Tiger
Flame Punch. Geese will be up and then will make you
sorry if you do so.

  So, just do her Super Move, Haoh Sho Koh Ken. He
will not defend. Do not do her other moves. Focus on
her Haoh Sho Koh Ken, Tiger Flame Punch and Flying
Phoenix Kick. So go with the same method over and over
again and when you have a little life bar, use her
Flying Phoenix Kick. 

  Yuri will not be able to perform Slipstream Slap,
Haoh Sho Koh Ken and Flying Phoenix Kick when she
loses her Rage Gauge. Also Geese will not defend when
you perform Tiger Flame Punch, Hoah Sho Koh Ken and
Flying Phoenix Kick. And will defend Slipstream Slap,
Kyokugenryu-Saiha, Enbu Kick and Raioh-Ken. And
sometimes, he blocks Yuri's Tiger Flame Punch. 

++++++++++++++++++++
Perfect Possibility:
++++++++++++++++++++
  You can get get perfect by going with the same
method I mentioned for Ryo and Robert.

  When the match begins, fast crouch and Geese will
throw a Reppu Ken at you, then break it by your
crouching light kick and stay. He will charge and then
do it over, over and over again. Just do the same...
so he throws a Reppu Ken then you break it by
crouching light kick, then he will recharge and throw
another Reppu Ken and you will break it again by your
crouching light kick and so on. 

  When the time at five seconds, break the last Reppu
Ken he performs and then perform her Tiger Flame Punch
and fast go back. If you do not use the move right
away, Geese will throw another Reppu Ken and it will
take too much damage. So, no mistakes to get this
perfect.

  The possibility to get perfect is 23%.  

================
Takuma Sakazaki:
================
+++++++++++++
Command List:
+++++++++++++
1)Tiger Flame Punch: Quarter circle forward + A
-
2)Lighting Legs Knock-Out Kick: Down/backward, forward
+ B
-
3)Thousand Kick Crunch: Forward, backward, forward + A
-
4)Shoran-Kyaku: Half circle backward + B
-
5)Kishingeki: Quarter circle backward + A

+++++++++++
Super Move:
+++++++++++
6)Haoh Sho Koh Ken: Forward, half circle forward + A

++++++++++++++++++
Hidden Super Move: 
++++++++++++++++++
7)Ryuko Ranbu: Quarter circle forward, backward,
forward + A+C

++++++++++++++
Beating Geese:
++++++++++++++
  Now you know how Geese perfectly plays and his good
strategy, so no need to say everything over and over
again.

  Takuma will have no trouble beating Geese. When the
match begins, jump back and then DO NOT defend but be
ready for a good attack, Geese will perform Flying
Sawblade Slicer, fast do A+C... then fast if Geese
recovers, crocuhing hard kick and if not then do Tiger
Flame Punch.

  He will get dizzy, go very near him then do Haoh Sho
Koh Ken, and the run and throw him before he gets up,
then go with the above method. This will get one 100%
perfect.

  Geese does not defend Tiger Flame Punch,
Shoran-Kyaku, Haoh Sho Koh Ken and Ryuko Ranbu. And
defends Lighting Legs Knock-Out Kick, Thousand Kick
Crunch and Kishingeki. Takuma will not be able to
perform Thousand Kick Crunch, Shoran-Kyaku, Haoh Sho
Koh Ken and Ryuko Ranbu when he loses his Rage Gauge.

++++++++++++++++++++
Perfect Possibility:
++++++++++++++++++++
  You can get get perfect by going with the same
method I mentioned for Ryo, Robert and Yuri.

  When the match begins, fast crouch and Geese will
throw a Reppu Ken at you, then break it by your
crouching light kick and stay. He will charge and then
do it over, over and over again. Just do the same...
so he throws a Reppu Ken then you break it by
crouching light kick, then he will recharge and throw
another Reppu Ken and you will break it again by your
crouching light kick and so on. 

  When the time at five seconds, fast when he performs
his Reppu Ken, just perform your Lighting Leg
Knock-Out Kick and then jump backward. And you will
get the perfect... remember, one mistake and you will
be out easily. 

  Also there is a very hard method, when the match
starts, jump back and wait for Geese to perform his
Flying Sawblade Slicer and then do A+C... run and
throw him before he gets up and when he gets up (if he
did not recover the throw), do Tiger Flame Punch, then
when he gets dizzy... raz him to take out all his Rage
Gauge. Then perform his Shoran-Kyaku, if Geese defends
then do it again and if not then recharage and then
when he gets up, do it again... Geese will not attack
when you recharge so be fast when he gets near you...
fast do Shoran-Kyaku. Do this over and over again and
he will be doomed. 

  If Geese gets very near you and you do not have Rage
Gauge to perform Shoran-Kyaku, then wait for him to
perform Flying Sawblade Slicer, then fast do A+C
before he hits you and do everything over and over
again. 

  The possibility to get perfect is 100%

=====
King:
=====
+++++++++++++
Command List:
+++++++++++++
1)Venom Strike: Quarter circle forward + B
-
2)Trap Shot: Down, up + B
-
3)Tornade Kick: Forward, backward, forward + B
-
4)Combination Attacks: Quarter circle backward + B

+++++++++++
Super Move:
+++++++++++
5)Double Strike: Forward, backward, forward,
forward/down, down + B

++++++++++++++++++
Hidden Super Move: 
++++++++++++++++++
6)Surprise Rose: Backward, forward, forward/down,
down, backward/down + B+C

++++++++++++++
Beating Geese:
++++++++++++++
  King does not make the opponent falls down when she
does crouching hard kick, so there is a good strategy
to get perfect.

  When the match starts, jump back as always and wait
for him to perform his Flying Sawblade Slicer, then
when he performs it, do A+C then run to throw him...
then perform Venom Strike TWICE to make him gets
dizzy. Then recharge FAST and then run to throw him
before he wakes from his dizziness. And do everything
over and over again.

  When he is about to die, do her Double Strike. If it
is hard for you to do the perfect method (will get
perfect), then try to make your life bar so little to
do her Hidden Super Move... 

  Just wait for Geese to do Flying Sawblade Slicer,
then defend and then throw him away then perform her
Surprise Rose. Then fast recharge and do Surprise Rose
again. Geese will either recharge or tease you, so do
not worry. A sure win.

  Geese will not defend (not always) when you do Venom
Strike, Combination Attacks, Double Strike and
Surprise Rose. And will defend when you do Trap Shot
and Tornade Kick. She will not be able to perform Trap
Shot, Double Strike and Surprise Rose when she loses
her Rage Gauge. 

++++++++++++++++++++
Perfect Possibility:
++++++++++++++++++++
  There is a laughable staretgy to get perfect other
than the one mentioned above.

  Just stand still and DO NOT move at all, when Geese
performs Reppu Ken, break it by crouching light kick
and do so everytime he performs it. When he walks to
you walk to him and throw him (do not run, only walk).
You can do Venom Strike twice to make him dizzy and go
with them method again. 

  And if you want it to become more hard, then do not
perform her Venom Strike, but instead when you throw
him, wait again and until he walks to you or jumps...
he will not attack if you throw him fast. Just
remember, do not run, attack or do anything other than
walking and throwing him. 

  The possibility to get perfect is 98%

=======
Temjin:
=======
+++++++++++++
Command List:
+++++++++++++
1)Mongolian Tornade Dive: Half circle forward + A
-
2)Mongolian Thunder Drop: Near opponent... Half circle
backward + A (Neutral position) 
-
3)Big Discus Bash: Near opponent... Half circle
backward + B (same as before)
-
4)Wall of No Return: Quarter circle forward + A
-
5)Mongolian Renbu-Ken: Quarter circle backward + A

+++++++++++
Super Move:
+++++++++++
6)Super Mongolian Fire Tuckle: Backward, forward, half
circle forward + A

++++++++++++++++++
Hidden Super Move: 
++++++++++++++++++
7)Mongolian Temjin-Renbu: Half circle backward,
forward, forward/down, down + A+C

++++++++++++++
Beating Geese:
++++++++++++++
  Ladies and gentlemen, this fight is one of the best
in the game. The strategy here is so deep and anyone
who could go with this strategy and get perfect, I am
sure he will say as I said. 

  Temjin has a throw that cannot be recovered, which
is down/backward or down/forward + C. It is better
than backward or forward + C.

  So when the fight begins, DO NOT jump back, because
Temjin's A+C will not take out Geese's Flying Sawblade
Slicer. His hand is shorter than Geese's. So, you must
do his Mongolian Tornade Dive VERY FAST when the match
starts, Geese will surely raz you. So if you do not do
it fast, you will get hit by his Reppu Ken and lose
your chance to get perfect, because the start is very
important. 

  So when you do his Mongolian Tornade Dive, you will
not be able to hit him because you will be just near
him and he is going to tease you. So, the trick is to
get near him then fast down/forward + C to throw him,
then run to get near him and do Wall of No Return. He
will be dizzy, you can do this over and over again
until he dies.

  If it is hard, then do the normal throw then run to
him, if he did not recover then run and Wall of No
Return... perform it near him and very near, because
if you do not then he will crouch hard kick and you
will trade hit and lose the perfect. So very near to
make him dizzy and then do it over and over again.

  If he recoves, fast run then crouch hard kick...
here he will either defend it or not, if not then run
again and throw him to do the above method. If he
defended the crouch hard kick, then you MUST do either
Big Discus Bash or Mongolian Thunder Drop to grab him
right after his crouching hard kick. So you do
crouching hard kick and then Mongolian Thunder Drop or
Big Discus Bash to grab him, if Geese did not defend
then he will not grab him and if he did then he will
grab him. 

  Yes, Temjin can grab you if you defend his
normals... also, he can grab after his Super move is
defended. Pretty much scary. His Big Discus Bash takes
a lot of damage, can finish off the opponent if
performed three times and on Geese four times. 

  If you suck pretty much and you are so lously, then
only defend and when Geese performs Flying Sawblade
Slicer, defend it and then grab him and do Super
Mongolian Fire Tuckle, if he defends Super Mongolian
Fire Tuckle, then do Big Discus Bash right away. And
do this over and over, when you have a little life bar
left, wait again and when he uses his Flying Sawblade
Slicer, grab him then do Mongolian Temjin-Renbu. When
Geese is far away, take your time to recharge, and
when he jumps, do not do A+C, but do Wall of No
Return. Pretty much easy.

  Temjin will not be able to perform Super Mongolian
Fire Tuckle and Mongolian Temjin-Renbu when he loses
his Rage Gauge. And can perform all his Special Moves.
Geese will not defend Wall of No Return, Super
Mongolian Fire Tuckle and Mongolian Temjin-Renbu and
will always defend Mongolian Tornade Dive and
Mongolian Renbu-Ken. 
 
  Be fully careful here, Geese performs his Special
Move, Hard Blow, A LOT. So, focus on the strategy if
you do not want to get kicked. 

++++++++++++++++++++
Perfect Possibility:
++++++++++++++++++++
  The strategy will be pretty much complicated for
those who do not like Temjin and not used to choose
him. But it is a very fun and good strategy to beat
Geese. With the above strategy, you can get perfect
with having fun and doing something very hard to do. 

  The possibility to get perfect is 85%

==============
Eiji Kisaragi:
==============
+++++++++++++
Command List:
+++++++++++++
1)Ki Kou Hou: Quarter circle forwrad + A
-
2)Ryu Kei Jin: Down, up + A
-
3)Kasumi Kiri: Quarter circle backward + A
-
4)Pegasus Kick: Down/backward, forward + B
-
5)Koppakiri: Forward, backward, forward + A
-
6)Kisaragiryu-Renbu-Ken: Quarter circle backward + B

+++++++++++
Super Move:
+++++++++++
7)Steel Cutter Wave: Half circle forward, half circle
backward + A

++++++++++++++++++
Hidden Super Move: 
++++++++++++++++++
8)Zantetsu Touro Ken: Half circle forward,
down/forward, down + B

++++++++++++++
Beating Geese:
++++++++++++++
  This fight is pretty tough for Eiji to get perfect,
be there is a very hard starategy to get perfect.

  Anyway, when the match starts, Geese will throw a
Reppu Ken if you do not move, do fast Steel Cutter
Wave when the match starts. Then go grab him, if he
recovers then do either Kasumi Kiri or Ryu Kei Jin, do
not... and I mean DO NOT do his Ki Kou Hou if he
recovers from the throw... because he sometimes
defends it... and when he defends it, he will do
crouching hard kick and you really do not want him to
do that, do you?

  If he did not recover from the throw, fast do his Ki
Kou Hou... Geese will get dizzy. Then do Steel Cutter
Wave, run and then grab him and then recharge when he
recovers from the throw, and if did not then fast run
and do Ki Kou Hou. Do not bother when he hits you...
just defend and then when you have a little life bar
left... grab Geese after he performs Flying Sawblade
Slicer, then do Zantetsu Touro Ken. Do it fast because
sometimes Geese break it by his crouching hard
punches. 

  Eiji cannot perform Zantetsu Touro Ken, Steel Cutter
Wave when he loses his Rage Gauge. Geese will not
defend Ki Kou Hou (sometimes), Ryu Kei Jin, Kasumi
Kiri, Steel Cutter Wave, Zantetsu Touro Ken. And will
defend if you do Pegasus Kick, Koppakiri and
Kisaragiryu-Renbu-Ken. 

++++++++++++++++++++
Perfect Possibility:
++++++++++++++++++++
  If you want a sure perfect to beat Geese. Then when
the match begins, fast do Steel Cutter Wave and Geese
will throw a Reppu Ken at you, but the Steel Cutter
Wave will hit him, then wait for him to throw another
Reppu Ken and then break it by your crouching light
kick and stay. He will recharge and then do it over,
over and over again. Just do the same... so he throws
a Reppu Ken then you break it by crouching light kick,
then he will recharge and throw another Reppu Ken and
you will break it again by your crouching light kick
and so on.

  Sometimes he gets very mad at the end of the match
and gets a little near you to throw his Reppu Ken, do
not worry. Continue with the same method and in the
last five seconds he will get very near and perform
many Reppu Kens without charging, so just stay calm
and crouching light kick to each Reppu Ken. But he
does not go off like this so much... so do not worry.
You just have to hit him with your Steel Cutter Wave
then break all the Reppu Kens with your crouching
light kicks. 

  The possibility to get perfect is 43% 
 
=============
John Crawley:
=============
+++++++++++++
Command List:
+++++++++++++
1)Mega Smash: Quarter circle forward + A
-
2)Flying Attack: Quarter circle backward + A
-
3)Spiral Leg Bomber: Down, up + B
-
4)Over Drive Kick: Quarter circle backward + B

+++++++++++
Super Move:
+++++++++++
6)Mega Smasher: Forward, half circle forward + A

++++++++++++++++++
Hidden Super Move: 
++++++++++++++++++
7)Atomic Smash: Forward, half circle forward + B+C

++++++++++++++
Beating Geese:
++++++++++++++
  John... heh, okay... a fact is a fact. John owns
everyone if we talk about fighting the CPU. He owns
all for free and can get as many perfect matches as he
can with no trouble. He owns Mr. Big and Geese for
free. He is a powerhouse compared to them. But if vs.
human, they own him for free and eat him alive. 

  I have many strategies to get perfect with John.
Okay when the match starts, jump back to avoid being
hit by Geese's Reppu Ken, then Geese will jump and
then do standing hard kick... HERE, before he performs
it, run and grab him, BE SO FAST. Then everything will
be easy from here. the first method is, Geese will be
falling in the corner where you want him to be in. 

  Before he gets up, do Spiral Leg Bomber... he will
not defend it. Then do it over, over and over again
until he dies. This is the first method. The second
method is when he falls, get near him and do crouching
hard kick. He will not defend it... do it over, over
and over again until he dies. 

  The third method is when he falls from your grab, go
near him and then crouching hard kick then grab him.
If he recovers, then fast do crouching hard kick and
if not then do Mega Smash. He will get dizzy, do the
same thing over and over again until he dies. 

  The fourth method is when you grab him do Mega Smash
if he did not recover and then Mega Smasher, then
always crouching hard kick. And if he recovered from
the throw then do Mega Smasher and then always keep up
with the crouching hark kicks until he dies. 

  The last well-known method is when the match starts,
fast do Spiral Leg Bomber. He will do Reppu Ken... you
will not hit each other, you will find yourselves near
each other. Fast, crouch and then hard kick then run
backward and crouch... he will throw Reppu Ken, then
break it by your crouching light kick. And he will
recharage and do the same thing again and you just
keep up with breaking his Reppu Kens with your
crouching light kick until the match finishes. 

  Geese will ne defend Mega Smash, Spiral Leg Bomber,
Mega Smasher (low) and Atomic Smash (sometimes). And
will defend Atomic Smash (sometimes), Over Drive Kick,
Flying Attack and Mega Smasher (mid and high). John
will not be able to perform Atomic Smash and Mega
Smasher when he loses his Rage Gauge.

++++++++++++++++++++
Perfect Possibility:
++++++++++++++++++++
  See? John is pretty easy to use and so easy to beat
all the CPU fighters with many perfect matches (if not
all). If you want to reach Geese so fast, then choose
John.

  The possibility to get perfect is 100%  

==============
Mickey Rogers:
==============
+++++++++++++
Command List:
+++++++++++++
1)Burning Upper: Quarter circle forward + A
-
2)Rolling Upper: Quarter circle forward + B
-
3)Chopping Right: Quarter circle backward + B
-
4)Crazy Upper: Down, up + A
-
5)Combination 1: Half circle backward + A
-
6)Combination 2: Quarter circle backward + A+C

+++++++++++
Super Move:
+++++++++++
7)Comet Gale: Forward, half circle forward + A

++++++++++++++++++
Hidden Super Move: 
++++++++++++++++++
8)Rush Bomber: Quarter circle backward, down/backward,
down + A

++++++++++++++
Beating Geese:
++++++++++++++
  The little Mickey is no less than his friend, John.
But John is the master of beating the CPU. 

  Mickey's grab cannot be recovered because he punches
you. So, he is good. And Mickey has an infinity. A
very handy thing. 

  When the match starts, fast jump back to avoid the
Reppu Ken, Geese will jump and then standing hard
kick, here, you have to run and grab him before he
hits with his standing hard kick. Then when you grab
him, run again before he gets up and then grab him
again... or you can walk and then before he gets up,
grab him. You have to time everything to perfect it.
It is a very good infinity. This is a sure perfect. 

  You can grab him and then do Rolling Upper over and
over again until you lose your Rage Gauge, and then
run to grab again until he dies. And you can have fun
by doing one time Rolling Upper and then grab... then
Comet Gale and then grab. Have fun and you still will
get perfect. The only trouble that Mickey has, is that
he cannot break the low Special Moves. Like Geese's
Reppu Ken... he must do the Rolling Upper in order to
break it. 

  Mickey will not be able to perform Comet Gale, Rush
Bomber and Crazy Upper when he loses his Rage Gauge.
Geese will not defend Rush Bomber, Comet Gale, Burning
Upper and Rolling Upper (sometimes). He will block
Chopping Right, Crazy Upper, Combination 1 and
Combination 2.

++++++++++++++++++++
Perfect Possibility:
++++++++++++++++++++
  Who is idiot enough not to get perfect in this
match?
  
  The possibility to get perfect is 100%  
  
============
Jack Turner:
============
+++++++++++++
Command List:
+++++++++++++
1)Knuckles of Fury: Quarter circle forward + A
-
2)Super Drop Kick: Down/backward, up/forward + B
-
3)Jack The Dynamite: Forward, backward, forward + A
-
4)Brain Shock Punch: Near opponent... Forward,
backward, forward + B
-
5)Bomber Dance: Half circle backward + A

+++++++++++
Super Move:
+++++++++++
6)Super Hip Attack: Backward, half circle backward + B

++++++++++++++++++
Hidden Super Move: 
++++++++++++++++++
7)Hell Diving: Near opponent... Half circle backward +
A

++++++++++++++
Beating Geese:
++++++++++++++
  The big fatty dumb guy is good against Geese too. 

  Jack owns Geese for free because he can finish him
off SO FAST and with a very sure perfect. When the
match starts Geese will do Reppu Ken, and of course in
that time you will do Super Drop Kick, Geese will not
defend. Then grab Geese before he gets up, he will
most of the time not recover... do Knuckles of Fury,
he will get dizzy the do the same thing over and over
again until you see he has so little life bar left...
then do Super Hip Attack for fun. 

  If he recovers, then run then crouching hard kick
and continue with the same above method. This is very
methodic if you want a very fast perfect. The fastest
in the game. 

  Another good method is when the match starts, do
Super Drop Kick, then fast run backward and then do it
again. Geese will never defend it. You then just have
to do it over and over again until he dies. 
  
  Another well-known method is when the match begins,
fast crouch and Geese will throw a Reppu Ken at you,
then break it by your crouching light kick and stay.
He will charge and then do it over, over and over
again. Just do the same... so he throws a Reppu Ken
then you break it by crouching light kick, then he
will recharge and throw another Reppu Ken and you will
break it again by your crouching light kick and so on.


  When the time at five seconds, fast when he performs
his Reppu Ken, just perform your Super Drop Kick and
then run backward. 

  Geese will not defend Super Drop Kick, Super Hip
Attack and Hell Diving. And will defend Jack The
Dynamite, Bomber Dance and Knuckles of Fury (but not
after you grab him). Jack will ne be able to perform
Super Hip Attack and Hell Diving when he loses his
Rage Gauge. His Brain Shock Punch is a complete waste
of time, so do not bother with it. 

++++++++++++++++++++
Perfect Possibility:
++++++++++++++++++++
  Even a 10 year kid can do the method I mentioned
above to get perfect.

  The possibility to get perfect is 100%

=============
Lee Pai Long:
=============
+++++++++++++
Command List:
+++++++++++++
1)Iron Talon Slice: Quarter circle forward + A
-
2)Hawk's Talon Dropping: Down, up + A
-
3)The Hundred Blows of Hurt: Forward, backward,
forward + A
-
4)Kacyu Mowan Kick: Quarter circle backward + A

+++++++++++
Super Move:
+++++++++++
5)Super Talon Slice: Forward, half circle forward + A

++++++++++++++++++
Hidden Super Move: 
++++++++++++++++++
6)Flying Monkey Claw: Quarter Circle backward, half
circle forward + A

++++++++++++++
Beating Geese:
++++++++++++++
  Lee suffers from Geese a lot. His moves do not work
against Geese that much. And Geese breaks all his
moves easily. Also his Super Move and Hidden Super
Move do not work well if not used well, because Geese
breaks them with his crouching hard punches or light
punches easily. I do not know, but I think Geese hates
Lee so much... like I do. 

  I will give you the most hard and sure strategy to
get perfect, because it is very hard to get perfect
with Lee. The hardest character that can take on Geese
with a very sure perfect... anyway, on with it.      

  When the match begins, stand still... Geese will
throw a Reppu Ken. Just jump up to avoid it. Geese
then will walk to you, walk to him and easily grab
him... then go backward and crouch... then he will do
the same thing over again, you just have to do the
same. Keep this up until he dies, but it will get
difficult when the time runs out. He will change his
pattern. So, you only need to always back off and
focus on his movement. Or when you grab him, just go
backward and wait for the Reppu Ken then break it by
crouching light kick and do the same until the time
runs out and you win.   

  Geese does not block Hawk's Talon Dropping
(sometimes). And he blocks and punches Flying Monkey
Claw (a lot of times, but if not it will hit him),
Super Talon Slice, Kacyu Mowan Kick, The Hundred Blows
of Hurt and Iron Talon Slice. Lee will not be able to
perform The Hundred Blows of Hurt, Super Talon Slice
and Flying Monkey Claw when he loses his Rage Gauge.

++++++++++++++++++++
Perfect Possibility:
++++++++++++++++++++
  Hey, kidding. ^_^ how about an easy way to beat
Geese and get a sure perfect? So, do not worry. How
about telling you about it? 

  When the match begins, Geese will throw a Reppu Ken,
jump up to avoid it... then he will walk to you, just
walk to him and calmly grab. Then walk to him and B+C
when he gets up. Then grab him and walk to him then
B+C before he gets up and do this method over and over
again until he dies. 

  Okay, okay... how about a very easy way? When the
match begins, jump up to avoid Geese's Reppu ken, then
he will walk to you, just walk to him and then grab
him... then he will fall in the corner. WALK to him
then B+C, stand still and when he gets up, again B+C.
Do this method over and over again until he dies.
Pretty damn cheap, eh?

  Geese really breaks everything that Lee has, but
still Lee has some methods that can take him on. 

  The possibility to get perfect is 95%

===========
Mister Big:
===========
+++++++++++++
Command List:
+++++++++++++
1)Ground Blaster: Quarter circle forward + B
-
2)Cross Diving: Half circle forward + A
-
3)Spinning Lancer: Backward, half circle backward + B
-
4)Dram Shot: Down/backward, forward + A

+++++++++++
Super Move:
+++++++++++
5)Blaster Wave: Half circle forward, backward + A

++++++++++++++++++
Hidden Super Move: 
++++++++++++++++++
6)Rising Spear: Near opponent... Quarter circle
forward, half circle backward + A

++++++++++++++
Beating Geese:
++++++++++++++
  Big Vs. Geese...! Doesn't this sound so evilish? One
of the best matches...

  When the match begins Geese will throw Reppu Ken, so
you fast do Cross Diving, then when he gets up... grab
him and then throw a Ground Blaster. He will get
dizzy, grab him again and then throw your Ground
Blaster and continue with this method until he dies
and you get perfect.

  There is another one, when the match begins jump up
to avoid the Reppu Ken. He will walk to you, just walk
to him and then grab him and then throw Ground Blaster
to make him get dizzy... recharge and then do Ground
Blaster until you lose your Rage Gauge thern fast
recharge, Geese will only jump... if he does so, then
A+C and then Ground Blaster again until you lose your
Rage Gauge... continue with this easy method until he
dies. 

  Geese does not block Ground Blaster, Dram Shot (most
of the time) and Rising Spear. He blocks Cross Diving,
Spinning Lancer and Blaster Wave (most of the time).
Big will not be able to perform Rising Spear and
Blaster Wave when he loses his Rage Gauge. 

++++++++++++++++++++
Perfect Possibility:
++++++++++++++++++++
  A very easy and sure perfect to Big. 

  The possibility to get perfect is 100%  

=======================================================

--------------------
The Full Percentage:
--------------------
 So, you know what full percentage. But the percentage
changes... it depends if you want to play cheap, use a
strategy or do anything to get perfect (Perfect Fight
Percentage)... or play and just kill Geese without
carrying about the perfect (Normal Fight Percentage).
It will be like this...

===========================
Beating Geese - Percentage:
===========================
Name      P.F.P.   N.F.P.
===========================
Ryo        64%      73%
===========================
Robert    100%      89%
===========================
Yuri       23%      67%
===========================
Takuma    100%      93%
===========================
King       98%      75%
===========================
Temjin     85%      88%
===========================
Eiji       43%      82%
===========================
John      100%     100%
===========================
Micky     100%     100%
===========================
Jack      100%     100%
===========================
Lee        95%      54%
===========================
Big       100%     100%
===========================

=====================================================

-----------------
Characters Order:
-----------------
 The order to reach everyone is not random. It depends
on whom you choose "first". It is fun to know who you
will reach everytime, depending on the first character
you chose to fight against. Example, I do not like Lee
and I love King's theme, I fight him first and then I
will get King in the eleventh match. 

  You just have to know the order so that you could
make everything as want it to be. Unfortunately Jack
is the only one who does not seem to appear in the
last matches. He always appears in 2nd, and 3rd
stage... and one in 4th and one in 6th stage. 

  The best order is Lee's... every fight after him
seems to get more better and greater. Anyway, see and
decide. This will help you a lot to reach Geese.
 
==========
CPU Order:
=====================================================
Name     Ry  Ro  Yu  Ta  Ki  Te  Ei  Jo  Mi  Ja  Le
=====================================================
Ryo      1   9   11  9   10  8   7   6   5   7   7 
=====================================================
Robert   7   1   8   11  11  9   9   10  7   5   6  
=====================================================
Yuri     2   5   1   3   3   10  3   5   6   6   3
=====================================================
Takuma   10  10  7   1   9   7   6   8   9   11  9 
=====================================================
King     9   2   9   10  1   6   11  11  4   4   11 
=====================================================
Temjin   11  3   6   6   7   1   10  2   10  10  8
=====================================================
Eiji     6   8   2   8   8   4   1   9   2   3   5    
=====================================================
John     8   11  5   7   6   11  5   1   11  9   10   
=====================================================
Micky    5   4   10  4   4   5   4   7   1   8   2
=====================================================
Jack     3   6   3   2   2   3   2   3   3   1   4
=====================================================
Lee      4   7   4   5   5   2   8   4   8   2   1
=====================================================
Big      12  12  12  12  12  12  12  12  12  12  12   
=====================================================
Geese    13  13  13  13  13  13  13  13  13  13  13
=====================================================

----------
Last Word:
----------
  There you have it. If anything is wrong, just send
mean E-Mail. Show some respect for the hard work. 

---------------
Special Thanks:
---------------
1)To SNK.
2)To Gamefaqs.
3)To all my friends for the encouragement. 

=======================================================
Art of Fighting 2 is Copyright SNK Crop. This document
Copyright 2003 Basel <Mr_Basel@yahoo.com>

If you need to contact me to add or ask me about
anything, E-Mail me at Mr_Basel@yahoo.com or
Mr_Geese@hotmail.com

Credits for GameFAQs and SNK Crop.