FAQ #16        


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                       The Vectorman 2 Walkthrough!
                     Author: Cedric Cooks Oda/Cedoda
                  E-mail address: cedric60914@yahoo.com

Yes, I'm not just doing a sequel for Vectorman, I'm doing one for the sequel 
as well.  And that's all you're getting for an introduction, unfortunately.

Update History:

8/13/2002-The guide's first release.

Table of Contents

1. Story
2. Controls
3. Items
4. Weapons
5. Transformations
6. Walkthrough
7. Bonus Stages
8. Credits
9. Disclaimer

1. Story 

Back to cleaning up the planet!  Vectorman is cruising is his space barge 
after defeating warhead and decides to chill for a bit before going back to 
cleaning up.  A missile shoots him down and he bails out in time, only to 
learn that mutated bugs are wreaking havoc on the planet.  Guess who has to 
stop them...  Not much of a plot, but who cares...

2. Controls

Control Pad- Move

A or B- Fire

C- Jump

C again in midair- boost jump.

3. Items

Powersacks- replacing the TVs are these.  Shoot these and see what's in them.

Photons- Collect these for points.  This is similar to the prequel.

Health ball- Refills some of your health.

Full Health- Refills all of your health.

Max Health- Refills all of your health and gives you an extra health ball.

DNA ball- Apperaing in the form of a red ball with a letter A, this lets you 
mimic the certain trait of an enemy.  They are seen after you kill a certain 
enemy in a certain stage.

4. Weapons

Pulse beam- Fires small bursts of static pulse (My name of the projectile).

Lazer beam- Self-explanitory, but it fires several lasers instead of a huge 
laser beam.

Energy Shot- Fires powerful lasers.

Super shot- Similar to the energy shot, it fires shots that rebound of the 
walls.

Overkill- Fires a shot so powerful all enemies on screen die.

5. Transfomations

Sheild- It protects Vectorman for about 30 seconds.  If you have any weapon 
upgrades, they are gone.  The sheild dissappears if you also get another 
weapon.

Scorpion Tail- Vectorman uses his tail to whip enemies and can walk across 
lava safely.  

Tick Punch- Vectorman throws powerful punches at his enemies.

Rhino Charge- Vectorman literally runs over his enemies.  Hold the attack 
button to dash.

Tornado- Vectorman becomes a small tornado who destroys enemies and blocks 
in his path.  Unlike the other transformations, it's found in powersacks in 
a certain stage.

Tank- Near the end of the game, you'll become this awesome machine for two 
stages.  A turns you around left or right, B fires, and C jumps.  Down and 
up either raises or lowers the cannon.

6. Walkthrough

NOTES: Bosses take more damage on harder difficulty levels.  Also, you can 
only have a certain amount of health for the game.  For example, in easy, 
you can only hold 10 health balls, more than that on higher difficulty 
settings.  I suggest you play on the hardest difficulty, since you'll have 
more health near the end.  

Scene 1: Geronimo

This is too easy.  Just float down, collect the photons, and shoot any bugs 
in your way.  Keep in mind that C allows you to hover for a while.

Scene 2: Night in the Swamp

NOTE: Just about all of the powersacks are on the bottom level, because on 
the top level, there's nothing but photons and enemies.  This walkthrough 
assumes that you're down there the whole time (Unless otherwise noted).

Go forward and you'll fall down a hole which is hard to see.  Go to the left 
and blast the rocky barrier, then kill the snail.  Jump on top of the mushrooms 
and shoot the powersack for a laser beam (Hit with your head via a boost jump 
if you can't seem to hit it).  Go forward and shoot the next powersack for 
more time.   Keep going right, shooting the powersacks you encounter.  
Eventually you'll see a path going up to the left.  

Keep going left until you see a giant mushroom.  Jump on it and shoot the 
powersacks for the pulse beam and more time to add to the clock.  Go all the 
way to the right until you can't go any further.  You'll eventualy see an 
elevator.  Go up and jump to the alcove on the left first, you'll find a 
powersack with a energy shot inside.  Go up and jump to reach the top.  

Go the right, shooting bugs, until you encounter a another hole.  Fall down 
and go through the linear path until you come across two paths-one going to 
the left, and another to the right.  Go to the left and shoot the powersack 
for an overkill, then going to the right.  Jump on the mushrooms and keep 
right until you encounter a powersack with some health inside at the top.  
Below that area is another powersack with a clock to add more time.  

Go on the mushrooms again and go to the right, and blast away the rocky barrier.  
Shoot the powersack for a 1-up!  You'll have to go to the right, though, as 
it's a dead end.  Shoot the powersack for health and go up on the elevator.  
Go to the right and you're done! 
 
Scene 3: Bog Jam

Shoot the Powersack on your left for photons, then the next one ahead for 
a 2x multiplier.  Watch out for paintball bugs, apart from hurting you, 
they'll douse you with a new color, which doesn't affect you in any way, 
thankfully.  You'll have to go up the entire stage, making it annoying.  The 
best place to start the climb is at the area where you shot the powersack 
for a 2x multiplier.  Go up and shoot the powersack above you for the energy 
shot.  Jump to the left branch and shoot the next one of health.  

From there, jump to the right again and go up and shoot the powersack for 
a checkpoint!  Drop down a bit and go to the left, being sure to jump on the 
branch you see.  Go up, then to the right.   You should eventually come across 
a powersack with a supershot.  Jump along branches to the right once again 
until you come across a powersack with health inside.  Be sure to watch out 
for those annoying paintball bugs!

You'll have to jump back to the left and go up a few branches, 'cause it's 
too far to reach the next branch to the right.  Go up and destroy the powersack 
with photons, the centipede on the log connecting the trees, and the bug 
blocking your attacks for a sheild.  Go to the right and jump on the branch.  
Fire upwards at the powersack for a clock to add more time, and go up some 
more.  The next one has a checkpoint.  Shoot the next two sheilded bugs for 
a sheild powerup (You should be running low by then).  

Jump to the right and shoot the powersack to get the pulse beam.  Go up further 
and another one will have some photons.  Jump as far as you can to the left 
and you should land on another branch, boost jump if nesscessary.  Shoot the 
powersack on the left and get the clock for more time, then go up.  When you 
see a powersack on the right, jump to it, inside is a MAX HEALTH!!!  Jump 
along some more branches to the right and shoot the powersack above you for 
the energy shot.  

Jump down to and land on the branch to the right below you.  Shoot the powersack 
for a 3X multiplier, than go forward and shoot the next one for another MAX 
HEALTH!!!!  Just jump the rest of the way upward and you're at the end, since 
you can't go any further.  But before doing that, go to the left side first 
(Unless you chose to finish the climb on the left side).  The farthest 
powersack to the left holds a 1-up!  Finish by going to the right.

Scene 4: In Blackest Night

This bug UFO isn't hard to kill.  Just move around and fire at the heads.  
It's shots are easy to dodge, so I shouldn't worry that much.  

Scene 5: Fired

Drop down and shoot the powersack for an overkill, but don't fire it.  Jump 
on the platform and have it carry you across the lava, then fire when you 
see a scorpion.  Shoot it for the scorpion tail powerup and go forward.  You 
can walk across lava, so don't use the platforms.  Destory both powersacks-one 
for the 3X multiplier, and the other for the energy shot.  Go across the lava 
via the platforms and shoot the scorpion.  Get the scorpion tail powerup and 
go across the lava.  Destroy the powersack for the checkpoint.

You know how to get the Scorpion tail powerup, so I won't bother you with 
that.  Once you get it, destroy this for a clock.  Go across the lava until 
you reach land.  Don't kill the Scorpion at the top yet-instead, shoot down 
towards the ruined rubble which'll break apart when you shoot it.  NOW kill 
the scorpion and drop down to where you blasted the rubble.  Jump up and hit 
the hard to reach powersack with your tail.  Your prize?  Just more time.  
The one ahead to the left has full health.  Just go up and to the right to 
finish.  

Scene 6: Magma P.I.

Jump to the left ledge next to you and shoot the powersack for a pulsebeam.  
Don't go up yet-jump across the lava pool and destroy the powersack for 
photons.  Jump on the platform and shoot the powersack for the super shot.  
Go up some more and shoot the bug that blocks your attacks for the shield 
powerup.  Continue the climb up while shooting two powersacks on the way-the 
first one has a checkpoint and the second one a clock for more time.  Go to 
the right and jump across and shoot the powersack for another checkpoint 
(Already?)  Fall all the way down and go to the left at the bottom for a 
powersack with a 5X multiplier!  Go as far to the right as you can and you'll 
eventually see a powersack with a 1-up, giving you 5 more lives thanks to 
the multiplier you collected!

Go back to where you shot the powersack for the 5x, then destroy the powersack 
above you for the supershot.  Use it on the sheild bug and get your shield 
powerup.  Go up, destroying powersacks along the way, but you'll have to stay 
in the middle so can reach any nearby platforms.  Go all the way up, then 
go to the right.  Shoot the Powersack ahead for a MAX HEALTH!  Drop and blast 
through the rubble and destroy the powersack for a clock, but you're at the 
end of the stage anyway.  

Scene 7: Turn up the Heat

This lava boss is easy, as well.  First, see whether he emerges fromt the 
left or right pool of lava, then go to the opposite sides of where he is.  
Jump to avoid his shots and fire back.  He'll go under another pool eventually 
and repeat the process.  That's really it, I'm afraid.  

Scene 8: Orbot Express

Enjoy the next few stages, because you're not seeing a boss for a while.  
You're traveling down a series of tunnels by rollerskating.  Keep in mind 
that you cannot fire downwards, while in midair!  You can boost jump, though.    

At the start, move forward a little and you'll see a powersack on the ceiling 
with photons inside.  Go forward and jump before you go down the first slope.  
You'll see three powersacks.  Destroy the farthest one for 3X multiplier, 
the next one for health, and the last one for a 1-up!  Drop down and go right 
until you see another powersack, shoot that for health.  You'll come across 
another one with the same thing inside.  Keep going right and shoot the final 
one for photons.  Short, huh?  The next few stages are just like that....

Scene 9: Dirty Job

You'll be doing some digging here by blasting through blocks.  Shoot the 
powersack on the ceiling for the overkill, which I will adamit is put in a 
very awkward place in the stage.  Blast the through the rocks downward (Don't 
go all the way down though) and go to the left.  Shoot the powersack for a 
supershot and go all the way down now.  The powersacks below just contain 
photons, in case you're wondering.  Go to the right and shoot upwards.  When 
you reach the top, Destory the Powersack for more photons.  Then go all the 
way to the right while staying on top.  Shoot the powersack for a 1-up and 
blast downward to the middle path (Not the one on the bottom) to exit.

Scene 10: Vectorman 1 2 3 

Here's another rollerblanding stage for you. Go forward until you fall of 
the slope and go to the left and fire at the powersack to collect the 3X 
multiplier.  Go forward and as you go up the slope, you'll see another one 
with photons after you blast it.  And the next powersack ahead has a 1-up.  
You'll get to a point where the paths split, go to the left first.  The first 
powersack you see will contain photons, but the next one has a 1-up at the 
end!  Now go right this time and blow up the last powersack for photons then 
continue to the right.  

Scene 11: I Can Dig It

Go straight down blasting the block when you start this stage off.  Go to 
the right and blast the powersack for photons.  Go to the right and you'll 
see a powersack enclosed in rocks.  Blast those and the powersack to get a 
10X multiplier!  IMMEDIATELY go ALL THE WAY UP and to the right, and you'll 
get to an area where you see two powersacks.  One holds a bunch of photons, 
but the other holds a 1-up!  And with the 10X item, you've now earned 10 lives!  
There are two powersacks we've missed-one with photons and another one with 
a 2X multiplier, they are also enclosed in a circle of rocks like the 10X 
multiplier. If youve wanted the 10X multiplier, just go a little more to the 
left and see it.

Scene 12: Rollerderby

Yawn...another rollerblading stage.  Nothing to worry about, as this is the 
last one of it's kind.  Go to the right and fall down.  Go to the left and 
shoot the powersack for a 5X multiplier.  Go to the right and jump at the 
top of the "Hill" and you'll see 5 powersacks.  One has a full health, the 
other two photons, and the last one has a 1-up!  You should get the 1-up before 
the 5X expires.  Just continue right and you're done.

Wow, that was short...

Scene 13: Mist Chances

Go forward and you'll see breakable rocks below you.  Shoot those and fire 
at the powersack ahead (You're going to the left, by the way) for a pulsebeam.  
Go to the right some more and kill the giant tick for a Tick Punch.  Go down 
and you'll see more breakable rocks on the surface, shoot those and shoot 
the powersack on the right for health.  GO up via the platforms and shoot 
the powersack on the right along way for photons.  

Go to the right again and jump up on the platforms and shoot upward at the 
rocks.  Here, you'll get a laserbeam.  This is a dead end, so go left and 
look for platforms leading upward.  Go to the right up and shoot the giant 
tick for another tick punch.  You should see a powersack on the ceiling, but 
DON'T SHOOT IT YET.  Go forward destorying the rocks and taking the platforms 
going up.  Shoot the powersack for a 5X mutliplier and fire at the powersack 
to the right and get the clock for more time.  Go to the left and look for 
another trail of platforms leading up, but don't go all the way up.  See that 
powersack on the left?  Shoot it for the 10X multiplier!  

Go back to where you got the powersack with the clock and blast at the 
breakable rocks below.  Go left to the spot were you destroyed the rick for 
the tick punch and you'll see the powersack I told you to ignore that's hanging 
on the ceiling (You'll have to look up for this one.).  Inside is a 1-up and 
you'll have 10 lives thanks to the 10X multiplier.  Keep going left and shoot 
the powersack for a checkpoint.  Go up, and when you see a ledge on the left, 
jump there, you'll encounter a powersack with the energy shot.  Get that and 
go up the next trail of platforms.  Go to the left first and shoot the powersack 
for health, then go to the right to finish.  

Scene 14: Cave Fear

Blast the rocks to your left for a secret passageway and get the powersack 
with the 3X multiplier inside.  Fall down and jump to the ledge on the right 
and shoot the rocks.  Inside the next powersacke is a 1-up!  Jump back to 
the ledge on the right and continue forward, blasting the rocks (Again).  Fall 
down a secret passage and shoot the rocks to exit.  Go left and jump, shoot 
the rocks to uncover a passageway and fall down, blasting the rocks and 
getting the health inside that powersack.  

Go to the right and shoot the powersack for a checkpoint.  Blast the rocks 
on the wall and fall down.  The powersack above you only has photons.  Shoot 
at the rocks below you and go to the left.  After blowing up the small set 
of rocks on the wall, fire up at the rocks and the powersack for photons, 
then fall down.  Upon exiting, jump up on the ledges going up on the wall 
on the left side.  Shoot at the rocks above you and get shoot the powersack 
for health.  Go up and to the right and kill the rhino for the rhino charge.

Go down, then shoot the powersack (After you're normal) above you for the 
checkpoint (You'll have to either hit it with your head or jump and and shoot 
at it from a distance where you can see it).  Go left and you'll fall, 
surrounded by two rhinos.  Jump to the ledge on the left and shoot the 
powersack after blasting the rocks for the laserbeam.  Kill the, rhinos and 
pick up the rhino charge.  Go to the right and destory the powersack for a 
clock for more time.  

Go to the left and down, then go up.  After destroying the powersack for 
photons, get the rhino charge (You know what to do.  Go to the right and fall, 
then while going to the left, jump across the gap (It's best not to dash during 
this time), then shoot the rocks when you're back to normal.  Fire at the 
rocks upwards and shoot the powersack for a 1-up!  Drop down and shoot the 
rocks and go to the left.  Blast the enemies and the rocks and get the final 
powersack for some photons.

Scene 15: Dreamsnake 

Finally, a boss!  Two  of them, to be precise.  They'll start by burrowing 
underground.  Stand in one place for a while, preferably either to the left 
or right side of the screen, and when they pop up, fire at their heads.  it's 
easier to hit hit that spot when they breathe fire, which is avoided by jumping.  
The trick to easily killing these two is to have them stick together.  But 
later in the battle, one will hang around longer than the other, and should 
you be caught in between those two, good luck-you'll need fancy dodging to 
get through with minor damage.  Once both are dead, it's finished.

Scene 16: Recycle or Die

Go to the right, as always, and shoot the first powersack for health.  Fall 
down the tunnel that has sludge pouring down (Which can hurt you by the way) 
and you'll be at the underground sewer area of the buliding.  Go left, and 
you'll have to cross over pools of toxic waste by jumping from moving platform 
to the next.  The are flying enemies, so take care of them first.  When you're 
safe land, look up for the powersack on the ceiling and fire at it for photons.  
When you reach the end, you'll get a 1-up.  Go to the right and do the same 
thing, minus the moving platforms.  You'll also get a 1-up there.  To get 
out, look for a platform in the pipe in the ceiling (Not the one you fell 
from, the other one to the right of it).  Jump on up and fire at the powersack 
for a 3X multiplier.  

Go to the left and kill the ant for the fireball, then fire at the powersack.  
Get the clock and go up until you see another one, shoot it for the pulse 
beam.  Drop down and go to the right.  Ahead his a powersack with a laser 
beam inside (Switching weapons are we?  Well, the stage isn't long despite 
the time).  Go up into the alcove and fire at the powersack for another clock.  
There are several ways out, but let's go back to where you got the powersack 
with the pulse beam and exit from the pipe with the platform inside, shall 
we?  

Jump over the pipe you fell down and go up the next one via the platform.  
From there, jump a little to the left andboost jump to the right to reach 
the upper part of the building.  Jump over the pools of toxic and get your 
prizes in the powersacks, which is the super shot and photons.  Jump up to 
the next part of the building and jump over the pipe, that sends you back 
to the sewers.  Drop down a floor and jump over the toxic pools for the laser 
beam.  

Go down and to the right, then fire at the weak bricks (Blue-colored).  Destroy 
the first powersack for photons, as well the second one for the same thing.  
Don't go any further to the right or you'll exit!  Go up and fire at the next 
set of bricks, then jump to the left and jump straight up.  Fire at the 
powersack for full health.  Jump to the left again and (get ready for a tricky 
jump here) jump to the right, then boost jump.  When you finally land on the 
platform, DO NOT MOVE.  Just shoot at the ant and then get the fireball, then 
fire at the right powersack for a 3X multiplier and the left one for a 1-up!  
Now you can exit! 

Scene 17: The Shadow Nose

Before you fight this guy, you'll break through several layers of brick.  Bugs 
and powersacks can shot shot for health.  After some of this, you'll fight 
him.  He'll become wavy for a while, then attack.  Aim for the mouth during 
this fight.  Every time he attacks, it's in this pattern:  He moves back and 
forth while firing shots at you, while he's moving one dierection, you move 
in the other, this is so you'll have an easier time dodging his shots.   The 
second attack, his mouth will come after you and bite you, he does this twice 
jump to avoid.  Keep firing at his mouth and he'll die, but it will take a 
while.

Scene 18: Shout and Twist

Go all the way to the right and shoot the powersack for the tornado powerup.  
Fall all the way down and go to the left.  You'll get another tornado inside 
a powersack ahead.  The next one just has photons.  Go up and to the right 
and shoot the powersack to become a tornado, then fall down into the hole.  
After you're normal again, shoot the powersack for a 1-up.  Blast the rocks 
and go up, then go to the left and up.  The next powersack just has photons.  
You'll go up some more and you're back to where you started.  

Now, to get to the next area, you can either fall down, go to where you shot 
the powersack for the third tornado powerup, and jump on the platform (It's 
hard though, because the wind currents push you back), or go all the way up, 
jump to the left and when you see an opening, boost jump to the gap inside.  
Either way, you'll get to the powersack with a checkpoint inside.  

Fall down and go to the right, then up.  You'll eventually get to the spot 
where you'll see two powersacks.  The one on the left has a laserbeam, and 
the other one has health.  Once you're at the top, shoot the barrier and fall 
down.  Go to the right and up, then shoot the powersack on the right for health.  
Go left and destroy the powersack for a clock for more time.  Go to the right, 
and the next powersack has a tornado, which won't be useful, sadly.  Go up 
and to the right  and blast through the blocks, then go up again and shoot 
the powersack to become a tornado.  Go to the right and destroy the powersack 
for a checkpoint.  Go to the left and up again.  Destroy the powersack for 
a 1-up and go up by the platforms (Left or right, it doesn't matter).  If 
you want to, you'll find the next tornado powerup inside of a powersack.

Go right and blast through the barrier and fall down.  You''ll land on a branch.  
A powersack is hanging below it, and it has the energy shot.  To get it, slip 
off the branch, then boost back up to destroy the powersack.  Fall down and 
you'll land on another branch with a powersack, inside are photons.  Use the 
same tactic to get it.  Fall down, shoot the rock barrier, and collect the 
10X multiplier inside the powersack!  To get out, jump up several branches 
on the left side, then jump to the branch on the right, then back to the left 
on a higher branch.  Keep jumping up on the left side until you're as high 
as you can reach.  Jump into the gap and fall down.  

Fall down and keep right until you see a powersack on a branch.  Shoot at 
it and ge the tornado powerup.  Destroy the rocks blocking the way up and 
take the left path.  You'll get a powersack with a clock for more time.  Go 
to the right and up, and go left after the climb.  You'll see two paths, one 
going up, and the other going to the left.  Go to the one on the right side 
and shoot the powersack for a 1-up!  You'll eventually drop down and tkae 
the left path.  After going up, go to the right and shoot the rocky barrier 
and you're done!  

Scene 19: Tank You

(NOTE: At the transformations section, you'll see how to drive this baby.)

Cool!  You're a tank.  Go forward, blasting anything and everything in your 
sight.  This, however,  is too linear.  The only secret I'm mentioning to 
you is at the end, blow away the rocks at the top, and destroy the powersack 
for a 1-up.  Most of the powersacks  can be found anyway with little effort. 

Scene 20: Tank Patrol

As before, it's too linear for me to write a walkthrough.  All the powersacks 
are easy to reach anyway.  There's a powersack with a 1-up in the beginning 
of the stage.  Just be sure to jump over pools of acid you'll encounter along 
way.  

Scene 21: Bad Eggs

This is also a little linear, you have to climb up to the top of the queen 
lair while collecting photons. From time to time, green eggs bouncing will 
appear, shoot one and an enemy will appear.  The enemy that comes out of the 
eggs is random, so it's better to run away or past it instead of picking a 
fight.  Once you reach the top, the final battle commences....

Scene 22: Queen for a Day

The queen, though only having two attacks, can actually be tough if you don't 
know how to kill her.  First off, her weak point is the brain-like substance 
on her.  There are two platforms on the side, but don't jump on them, she'll 
just knock you off.  One moves up while the other moves down, and vice versa.  
Move back and forth to avoid her shots while firing at her.  After several 
hits, she'll groan and the platform on the left will be gone.  You'll get 
some health as well (It's might be hard to find as the background is green).  
Go to the left and jump to avoid her shots while firing at her.  Eventually, 
the second platform will be gone (She'll do a more menacing groan).  Also, 
some health will be given to you.  Keep jumping to avoid her shots and you're 
done with her!  Vectorman 2 is now complete!

7. Bonus Stages

To access Bonus Stages, you must get a majority on powersacks and photons 
(About 85% of them in both areas).  The first game appears in the first part 
of the game (Stages 2-6), the second one in the second part of the game (7-13) 
and the third game in the final part of the game.  On all three games, you 
die if time runs out of if you lose all of your health.  Along the way, you'll 
collect clocks and other powerups.  

Game 1: Tubluar

You fly through a tube shooting bugs along the way.  It'll eventually speed 
up as you go farther.

Game 2: Orbot Orbit

You're flying at a spaceship, shooting at bugs and metoers from meteor showers.  
What you have to do it collect the items enecirling the planets.  The entire 
stage is non-linear.

Game 3: Plan 9

Fire at Bugs and metors to protect yourself.  You're on a plane throughout 
the stage.  

8. Credits

Sega: For making this game.

Blue Sky software: For those fancy smanchy computer graphics.

Myself: Typed it all up...

9. Disclaimer

FOR THE WEBMASTERS:

This guide is copyrighted by Cedric Cooks/Oda (Cedoda).  I have nothing to 
do with Nintendo, Blue Sky Software, or any other parties involved in the 
making of this game.  It can be printed out, but not for money.  Also, make 
sure you give me credit if you wish to put this one your site.  If you say 
this is yours you will be in serious trouble (Not to mention the CJayC 
(Gamefaqs webmaster) will send out powerful lawyers afterwards.  The latest 
verison of the guide is always at www.gamefaqs.com, and I'd appreciate it 
if you update it when I update it, unless you like the previous one better.

FOR THE COMMONFOLK (Normal people) 
 
So you want to print this guide out?  Well, first you need my permission, 
and you must promise not to sell it.  You will the guide as the thing it's 
intended to be-a guide>  Either that, or out of entertainment (Reading it 
just for fun).  If you must send me E-mail, send me informative E-mail, which 
includes hints, secrets, and thank oyu's for the guide.  Don't send me idiotic 
E-mail, which includes job applications for the site, complaints, insults, 
stuff already mentioned in the guide, etc.  Trust me, it won't make it. 
 
Both of you people must follow these rules.  Failure to do this will result 
in you not using the guide altogether.
 
Until the next guide, everyone...

PEACE!!!!!!! 
 
Copyright 2002 by Cedric Cooks/Oda
All rights reserved

               -"And that's the end of that chapter!"-