___                               __    __                _            
   /   \_ __ __ _  __ _  ___  _ __   / / /\ \ \__ _ _ __ _ __(_) ___  _ __ 
  / /\ / '__/ _` |/ _` |/ _ \| '_ \  \ \/  \/ / _` | '__| '__| |/ _ \| '__|
 / /_//| | | (_| | (_| | (_) | | | |  \  /\  / (_| | |  | |  | | (_) | |   
/___,' |_|  \__,_|\__, |\___/|_| |_|   \/  \/ \__,_|_|  |_|  |_|\___/|_|   
                  |___/   
                                      _
                                     / |
                                     | |
                                     | |
                                     |_|

===============================================================================
 Copyright: Scott Clemmons (FFMrebirth), 2003
 To browse this document with ease, press Ctrl+F
===============================================================================
                 
  Table Of Contents 
                 
     A1. What's New
     B1. Contact Info
     C1. The Storyline
     D1. The Basics
     E1. Walkthrough

      - F1. Tentegal Castle
      - F2. Brecconary
      - F3. Cave of Erdrick (Optional)
      - F4. Garinham
      - F5. Kol
      - F6. Rock Mountain Cave
      - F7. Swamp Cave 1
      - F8. Rimuldar
      - F9. Swamp Cave 2 (Optional)
      - F10. Grave of Garinham
      - F11. Cantlin
      - F12. Charlock Castle

     G1. Level Chart
     H1. Items List
     I1. Weapons/Armors/Shields List
     J1. Magic Lists
     K1. Bestiary
     L1. Disclaimer

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- A1. What's New . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .-
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- July/14|15/03 - (v .10)

  Started work on this thing out of sheer boredom.  All the Weapons/Monsters/
  Armor/Magic are done as of now.
  [Due to the fact that all the stats came with the game on a nice sheet!]

  Around 1/2 of the actual game is done now.

- July/16|15/03 - (Version: 3.0)

  Putting the final touches up on it today. Submitted. Everything should be
  addressed that needs to be addressed. I might still might do some touching
  up.

- July/18/03 - (Version: Final)

  This update is due to the fact a GF board member named "The Admiral"
  and I spoke about DW, he pointed out some misinformation in my guide
  that I decided to fix.

- May 3-6, 2004 - (Version: Final)

  I went ahead and reformatted this thing again. I totally overhauled the
  bestiary because it looked terrible.
 
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- B1. Contact Information  . . . . . . . . . . . . . . . . . . . . . . . . . .-
_______________________________________________________________________________
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 Reach me at swtzwondrboy20@yahoo.com if you have any questions.

 I like to hear from my fans or lack of. If you're to lazy to send me mail,
 drop me by a message on AIM. My name is: swtzwondrboy20. I'm always on, and
 happy to hear from people. I also shoot the wind for long time, so talk with
 caution. If you have any problems with this guide, I'll listen to them.
 I won't answer any questions that are answered in this GUIDE! I shouldn't
 be punished for your ignorance! I will now  proceed to put this in a lot of
 different languages for you.

 ~ French  : Je ne ferai pas jeu relats questions
 ~ Japanese: Watashi dearou ikkou kaitou geemu nikanshite keusuchon.
 ~ Spanish : No contestare a ninguna preguntas relacionada juego.

 If you think about IM'ing me to annoy me with something that's in this guide!

 REMEMBER!

 SCOTT SAID: NO!

 I will take you up on comments and the such, though. Or if you find an error,
 give me a heads up. If I ask where you got my AIM name at, just answer a FAQ.
 I've had too many random people that IM who try and play the mind games.

 Thank you :D

 (Thanks goes to Son Kain/Siniroth X for the other languages)
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- C1. The Storyline  . . . . . . . . . . . . . . . . . . . . . . . . . . . .  -
_______________________________________________________________________________
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 In olden day of yore, the realm of Alefgard was cloaked in darkness.
 According to legend, a brave warrior, Erdrick, brought light back to the
 land by defeating an evil being. He use the balls of light  bequeathed
 to him by a friend to drive off the enemies of Alefgard. He then gave the
 balls of light to King Lorik, who unified Alefgard. The land was at peace
 for many generations. In the time of King Lorik XVI, the balls of light
 were stolen (GASP!) from Tantagel Castle by the evil Dragonlord, and once
 again the kingdom of Alefgard was plunged into darkness. Many travelers
 fell prey to  the merciless fangs of monsters, and the beautiful
 countryside was transformed into poisonous marshes that hindered travelers.
 It was also rumored that several towns and villages were destroyed wipe off
 the face of the land by ghosts and dragons.

 Many Brave warriors tried to recover the balls of light, but none of them ever
 returned from Charlock, the Dragonlord's dark castle. The people longed for
 peace, but did not give up hope. The great seer, Mahetta, predicted that
 "One day, a descendent of the valiant Erdrick shall come forth to defeat
 the Dragonlord.

 Who is this brave soul? There is only one possible answer.
 You! [YOUR NAME]
 Your quest is to find and defeat the evil Dragonlord. The time has come.
 This is the start of your adventure...

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- D1. The Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  -
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 +++++++++++++++++++++++++++++++
 |         [NINTENDO]          |
 |   #                         | <----A CONTROLLER! 
 |  ###                B   A   |
 |   #                         |
 |        (START)(SELECT)      |
 +++++++++++++++++++++++++++++++

 Control Pad = Moves the warrior around, helps select in menus
 Start = N/A
 Select = N/A
 B = Cancels all Menus
 A = Chooses all the commands in the game. The most used button. This is
    what you attack with, pick stuff up with, everything!


 This is old school, my friends. First off, let's get in touch with what that
 little bracket in the upper-left hand corner means.

 0[YOURNAME]0
 | LV. 1    |
 | HP. 14   |
 | MP. 0    |
 | G. 0     |
 | E. 0     |
 0----------0


 Lv =   Level. To raise this you need to gain experience. Which you get after
       every battle in the game. The higher your level, the stronger the
       monsters that you can face and not die

 Hp =   Hit Points. When your Hit Points reach 0, you DIE! YOU DIE! You no
       longer breath, and you wind up back at the castle were the king is.
       Hp is vital for making it further in the game.

 MP =   After a certain level is reached, you'll begin to learn magic. You can
       use this magic to deal more damage than normal attack. However, magic
       takes from your MP (Magic Points), so you only have a certain amount
       of uses.

 G =    Gold is dropped by every monster in the game, after you beat
       them that is. You need gold to buy yourself better equipment. After you
       get the best stuff in the game, gold isn't really important.

 E =    Experience. You need this to gain levels. You gain experience after
       every single fight in the entire game. Dragon Warrior is notorious for
       making the player have to spend many hours leveling up to get past
       certain points. On a random note: Metal Slimes give the most EXP in the 
       game.

 0---[YOUR NAME]---0
 | Talk      Spell |
 | Status    Item  |
 | Stairs    Door  |
 | Search    Take  |
 0-----------------0

 Talk = Speaks with whatever character you're facing presently. Some times the
 NPC (Non-Playable Character) will say something that's important.

 Status = Opens another menu showing your Stats:

     Name: [YOUR NAME]

     Strength:      Helps determine the amount of damage you'll do

     Agility:       Determines when you attack in battle, and defense

     Maximum HP:    The highest amount of Hit Points you can have

     Maximum MP:    The highest amount of Magic Points you can have

     Attack Power:  Help determine how much damage is dealt. Stat is dependant
                    On what weapon is equipped at the present time.

     Defense Power: Determines how much damage you take when attacked. Stat
                    is dependant on what armor you have equipped at the time.

     Weapon: What weapon you have equipped
     Armor:  What armor you have equipped
     Shield: What shield you have equipped

 Stairs = Lets you ascend of descend while standing on stairs.
 Search = Searches the square that you're currently on for any items.
 Spell  = Allows you to cast a spell outside of battle. The list of spells are:

         Heal
         Hurt
         Sleep
         Radiant
         Stopspell
         Outside
         Return
         Repel
         Healmore
         Hurtmore

 Door = Allows you to open a door that is in your path. Some doors may be 
 locked. This will require you to have a magic key in your possession.

 Take = Allows you to take stuff from a treasure chest.

 In battle, you'll have a different menu as well. Here's what it looks like

0---[COMMAND]---0
| Fight  Spell  |
| Run    Item   |
0---------------0

 Fight = This command allows you to deal physical damage to target enemy.
         You can't quite get through the game without using this command.
         Which should make sense, since it's how you attack enemies.   

 Run =   If a monster is too hard, or you find yourself just wanting to get
         out of a battle, then run is for you. Press this command and you
         attempt to flee. If you don't successfully run away, you'll be open
         for attack. Also, if you manage to run away enough times. A monster
         will be prompted to strike you first in a battle, and you won't
         be able to run away. This happens after you successfully run away
         about 4 or more times in a row.

 Spell = Lets the player cast a spell from his list of spells. You won't be
         able to use this command until you're at least level 3. Then you
         may start to use spells. You'll gain more spells by leveling up.

 Item =  Allows you to use any amount of items that you have in battle. Some
         items may do nothing in battle. Other may heal you. Using some
         items on some creatures leaves them vulnerable

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- Getting to know the Terrain                                                 - 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Depending on what terrain you're on depends the amount of fights you'll get
 in. Here's what the instruction manual says on this: I'll throw in my 
 commentary as well.

 Getting to Know the Terrain.

 Plains - You can walk about normally, as fewer monsters live here. The 
          monsters on the plains usually are weaker than normal. Or just the
          weakest monsters there.

 Forest - You can walk through forests. But more monsters are lurking here.
          Monsters that lurk here are usually normal to strong monsters in the
          area.

 Mountains - Mountains will slow you down a big time. More importantly, you'll
             come across many enemies. If you don't want to bump into a lot
             of monsters, then stay away from the mountains. Not only are the
             mountains full of monsters, but the monsters that you battle there
             are the toughest in the area. They'll beat you down real quick and
             have you running to another town to heal.

 Craggy Mountains - Very, Very steep mountains. They are impassable. You can't
                    get past them once in the whole game.

 Swamps -  Poisonous Swamps. For each step you take you lose two hits points.
           Keep an eye on your HP rating when you're taking a wal in the
           swamps and use herbs and spells to keep your life force high. When
           you get the Erdrick armor, you can walk right over these damn things
           without taking damage, which is good.

 Bridge -  Every time you cross a bridge, the monsters get tougher, so you
           better level up.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- Other Stuff That Might Interest You                                         -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Occasionally you'll deal a critical hit, doing over 2X damage of a regular hit
 These are rare and don't happen often. If you happen to die, your gold will
 be cut in half, and you'll reappear at the king's feet. He'll give you
 another chance you get your worthless ass out there and save the world.

 There's also some changes that are interesting from the Japanese Version of
 Dragon Warrior to the American Version. Some of these things include:
 
 - There were no save battery
 - There were bad words
 - Erdrick is known as "Roto"
 - Called Dragon Quest over in Japan
 - They have cool looking box art, we don't :(

 It'll take you forever to level up, which sucks.

 There's only a few characters in Dragon Warrior 1, since the story is very
 shallow

 - [YOUR NAME] - This is you, you're a descendant of Erdrick to stop all that's
                been happing bad in the world. You'll meet some other
                characters along the way
 
 - King Lorik -  He's the man that can magically tell you when you're going to
                gain a level. He also tends to know what's going on , and can
                even help you at times.

 - Dragon Lord - It's your job to kick this guy's ass, no matter what. He
                holds the ball of light, which can defeat all evil. He
                stole it somehow, and nobody noticed a giant dragon flying
                away...hmm..

 These are the three main characters in the game. The whole game, in fact, is
 revolved around these three. Others include Princess Gwalin, the daughter of
 the king that's been kidnapped. Or random townsfolk that just tell you stuff.
 Always speak to these people, as they always hold vital information for your
 quest.

 Once you get to a certain level, weaker monsters will start to run away
 from you before you can attack.

 The fact if a monster evades or not seems dependent on really nothing. I've
 had a blue slime dodge me three times in a row at level 21.

 You can buy the Dragon Scale, then take it off and sell it. You'll keep the
 +2 defense and you'll have another spot in your bag for items.

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- E1. The Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . . . . -
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-  F1. TENTEGAL CASTLE                                                        -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 When you start the game, you'll be presented with the following options:

 "Press Start"

 Do as it says, and press start you lazy bastard. You can either choose "Begin
 a new quest" or continue on a quest you have saved.

 If you start a new quest, input your name *or some random vulgar word, always
 a good choice* and start the game. Choose your message speed as well. I
 recommended you put the "Message Speed" on fast. Anything else is almost
 unbearable to read. It goes super-duper slow. Then press start.

 You'll be in front of the king, listening to his sagacious words:

 "" Descendant of Edrick, listen now to my words. It is told that in ages past
 Erdrick fought demons with a Ball of Light. then came the DragonLord who stole
 the precious globe and hid it in the Darkness. Now, [YOUR NAME], thou must
 help us recover the Ball of Light and restore to our land. The Dragonlord must
 be defeated. take now whatever thou may find in these Treasure Chests to aid
 thee in thy quest. Then speak with the guards, for they have much knowledge
 that may aid thee. May the light shing upone thee, [YOUR NAME] ""

 Ruthlessly take this old mans treasure and smack him. You'll find in the
 chests: 120 Gold, A Torch, and a Magic Key. Talk to the guards if you wish.
 They just talk about how you should save your money to buy better equipment.
 Which is common sense anyway.

 Use the magic key to open the door that’s in front of you, and go down the
 stairs. You'll be on the bottom floor of the castle now. To the bottom left
 of the castle is a magician that gives you all his MP back. Leave the castle
 now, as you can't quite get any of those alluring chests you see.

 What is in them is: 10 Gold, 12 Gold, 12 Gold, 13 Gold.
 So you get gypped anyway you look at it. Beyond the other door that you can't
 get to yet is just another merchant that sells keys. What a rip-off. There is
 however something else you can get but that's for later.

 Go foreword to the town of....

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- F2. TOWN OF BRECCONARY                                                      -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Inn: 6 gold
 Weapons Available in this Town:
     Bamboo Pole - 10 G (Power: 2)
     Club - 60 G (Power: 4)
     Copper Sword - 180 G (Power: 10)
 Armor Available:
     Clothes - 20G (Defense: 2)
     Leather Armor - 70G (Defense: 4)
     Small Shield - 90G (Defense: 4)
 Tools Available:
     Herb - 24G
     Torch - 8G
     Dragon's Scale - 20G
 Monsters Found:
     Slime
     Red Slime
     Magician
     Drakee
     Magic Drake
     Ghost
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 When you enter the town, Brecconary, go north to find the weapon shop. Buy the
 club for 60 gold. You can be a nut and train forever to buy the Copper Sword.

 What ever weapon you get, it'll be automatically equipped once you purchase 
 it. Leave town and fight around for a bit. You'll have to fight Red Slimes and
 regular Slimes to level up to around 2. Once you get 70 gold, go back to
 Brecconary, and buy the Leather Armor. You'll have to go back to the town
 and stay at the inn a few times. Keep training till you're about at level
 3, so you can get the spell "heal". Make sure you have some kind of armor
 equipped before heading out to the next location

 Head north until you spot a cave in a patch of desert. Here is the...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- F3. CAVE OF ERDRICK                                                         -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Note: This part of the game is optional, you don't have to do it. 

 It'll be pitch black in this cave, so first thing you should do is use the
 torch that you found in the kings chamber. Light the thing up, and now you
 can see more than just 1 foot in front of yourself. Now that you've got the
 problem of lighting out of the way, you just need to get through this stupid
 maze. There's no monsters in here, so you can take your time. Now, here's how
 to get past that stupid maze.

 With Character on the stairs Move: 

 Right 1 Step / Down 2 Steps / Right 4 Steps
 Down 3 Steps / Right 2 Steps / Down 2 Steps
 Right 2 Steps / Down 2 Steps.

 If all of that is too much for you, then the stairs are in the very bottom
 right hand corner.

 You should now be standing on stairs that lead down. Your torch will still be
 going even on the second floor, so don't worry about it. Proceed down the
 stairs to Floor 2. You are posed with another maze, here's how to get past it:


 Right 1 Step / Up 3 Steps / Left 3 Steps
 Down 3 Steps / Left 2 Steps / Up 1 Step
 Left 1 Step / Up 1 Step / Left 3 Steps
 Up 3 Steps / Right 3 Steps / Up 2 Steps
 3 Steps Left / Up 2 Steps / Right 6 Steps
 Down 3 Steps......

 Then run over and collect the treasure chest. Within it is the "Tablet".
 The tablet states:

 "" I am Erdrick and thou art my descendant. Three items were needed to reach
 the Isle of Dragons, which is south of Brecconary. I gathered these items,
 reached the island, and there defeated a creature of great evil. Now I have
 entrusted the three items to three worthy keepers. Their descendents will
 protect the items until thy quest leads thee to seek them out. When a new evil
 arise, find the three items, then fight! ""

 So your quest, as it stands now, is to find these three items and kick the 
 holy crap out of the Dragon Lord. Just about 304283084 mazes to go through! 

 Level up some more, mostly off magicians and drakes. If you go the the part
 south of Brecconary, there will be some hard monsters there. Just level up to
 about 6 and go back to the castle. Save and all that good stuff, you're about
 to head off to another town. Leave the castle and go north past those 
 mountains and then go west. You'll arrive at the town of...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- F4. TOWN OF GARINHAM                                                        -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Inn: 25
 Weapons Available in this Town:
     Club 60G - (Power: 4)
     Copper Sword - 180 G (Power: 10)
     Hand Axe - 560G (Power: 15)
 Armor Available:
     Leather Armor - 70G (Defense: 4)
     Chain Mail - 300G (Defense: 10)
     Half Plate - 1000G (Defense: 16)
     Large Shield - 800G (Defense: 10)
 Tools Available:
     Herb - 24G
     Torch - 8G
     Dragon Scale - 20G
 Monsters Found:
     Slime
     Red Slime
     Magician
     Drakee
     Magic Drake
     Ghost
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Now that you're here, it's time to upgrade your equipment. Train around
 till you get enough gold to purchase the Chain Mail and Copper Sword. The
 Half plate would be good, but it'll take too long to save up and get. Don't
 even buy the Hand Axe, it's a total waste of money for what it is. The copper
 sword will get you through what ever battles you have ahead.

 Go south if you mean business. You'll fight scorpions and other such tough
 monsters. The monster down there (past the bridge to the south) will level
 you quicker as well. Be warned: They pack a punch, and some of them even cast
 hurt on you for big damage. An annoying offender of this is the magician.
 He does this stupid Hurt move a lot, and he can have you dead in a matter of
 seconds.

 Build your level up to around 6-7 before you go further into the game.
 This may take a few hours :(

 There's no real reason for this town....yet. After you've gained your
 levels and got new equipment, you may travel back to the beginning castle.

 Heal yourself here and pick up anything you'll need for the long walk ahead.
 Buy about 3 herbs, make sure your MP is max, then head out.

 Leave the castle and go north past those mountains and then go east.
 Go east till you see a bridge, cross it. When you're on the next portion of
 land, go east across another bridge. From here go north until you see a
 desert. Don't look around in the desert, as there's nothing really there.
 Keep going north until you see the town of...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- F5.TOWN OF KOL                                                              -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Inn: 20G
 Weapons Available in this Town:
   Copper Sword - 180 G (Power: 10)
   Hand Axe - 560G (Power: 16)
 Armor Available:
   Half Plate - Costs: 1000G (Defense: 16)
   Full Plate - Costs: 3000G (Defense: 24)
   Small Shield - Costs: 90G (Defense: 4)
 Tools Available:
   Herb - 24G
   Torch - 8G
   Dragon's Scale - 20G
   Wings - 70G
 Monsters Found:
   Magician
   Skeleton
   Magic Drakee
   Drakee
   Ghost
   Scorpion
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 First things first, you need to get the Fairy Flute. Do so by heading to the
 north part of town. You'll see a well (Or little thing of water) that can cure
 rheumatism (The hurting of joints). Take 3 steps down from the well and search
 to find the fairy flute. This item cast can put some monsters *COUGH* GOLEM
 *COUGH* to sleep for long periods of time. Now you're faced with the most
 boring part of the game, leveling up. 

 You need to get to about level 11 before even thinking about going
 further in the game. It'll take a few hours of play to level up to 11 from 6
 or 7. Go to the desert and fight around there. Skeletons show up here more
 often than not, and you can cast sleep on them to beat them with ease. You
 should also pick up the half-plate if you haven't done so yet. It'll improve
 your defense by a lot. If you really have a lot of time, manage to get the
 full-plate. One of the strongest armors in the game. Make sure you have a
 shield as well. Picking up a Dragon's Scale will increase your defense by 2,
 which isn't that bad of a deal for 20 gold.

 If you go west of the town and then go up, you'll notice a little staircase.
 In here is the staff or rain. You need to get another item before he'll give
 it up. So just wait.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- F6. ROCK MOUNTAIN CAVE                                                      -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 After you get all of this stuff done, it's time to back track and finish some
 other optional side quests. This cave is the one that you saw when you
 were training yourself around the castle. First: Go to Gariham, then go
 south and cross a bridge. Don't to too far south, or you'll run into nasty
 monsters. You'll see a swamp, go east of the swamp to find the cave.
 Walk into the cave. This is Rock Mountain Cave. 

 You'll be presented with another maze. Cast radiance to see every thing that's
 around you. Now that you can see every thing with a lot more ease. It 
 shouldn’t be hard to find your way around. There's a Herb on this floor in a
 chest. You can get it if you want. Proceed to take the stairs that are located 
 at the middle of the floor. Take them down.

 You'll now be on floor 2. There's a Torch, 122 Gold, 13 Gold, and the
 Fighter's ring on this floor. The fighter's ring is what we came for, so
 let's go ahead and get it shall we? There's strong monsters on this floor
 as well. This is why I said you should be around level 11 before entering.
 Warlocks Poltergeist, Drakeema is what you'll encounter. The Fighter's ring is
 located in a chest at the upper-left hand corner of the floor. Get the ring
 and get out of the dungeon. Return back to the castle for healing.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- F7. SWAMP CAVE 1                                                            -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 This is a cave that's south of Kol. Enter through the little cave icon. You'll 
 start on the stairs. Cast radiance. Just walk south all the wayuntil you can't 
 anymore. The stairs to the outside are located at the bottom left-hand corner
 of the cave. After you get out of the cave, go south a little ways. You'll see
 a town that's on an island by itself. Go to this
 town of...


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- F8. TOWN OF RIMULDAR                                                        -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Inn: 55G
 Weapons Available in this Town:
     Copper Sword - Costs: 180 G (Power: 10)
     Hand Axe - Costs: 560G (Power: 15)
     Broad Sword - Costs: 1500G (Power: 20)
 Armor Available:
     Half Plate - Costs: 1000G (Defense: 16)
     Full Plate - Costs: 3000G (Defense: 24)
     Magic Armor - Costs: 3000G (Defense: 24) [Heals you]
 Tools Available:
     N/A
 Monsters Found:
     Wolf
     Wolflord
     Warlock
     Metal Scorpion
     Skeleton
     Goldman
     Wraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 There's a man that sells keys in this town. To find him, scale the outside
 circumference of the town. His name is Howard and he sells magic
 keys for 53G. Buy 6 of them. Now go back to the castle. (The starting point
 in the game)

 Open that locked door at the top *DON'T OPEN THE ONE WITH THE TREASURE
 CHESTS!*. Walk around some, and you'll see a vender of even more magic keys.
 Forget him. Go a little bit to the right. Scale the right side of the castle
 until you see some stairs. Go down them to get the Stones of Sunlight.
 This is one of the two items you need to make the Rainbow Drop

 Make your way back to the town of Rimuldar. Make sure you save up enough
 money to buy the broad sword. The broad sword is probably the last sword
 in the game you'll NEED to buy, even though the flame sword is recommended.
 You'll notice at the inn there's a magic door. There's no need to buy and use
 a key to get that chest the lay behind it. All that's in the chest is wings
 anyway. You'll need to save up and purchase the Full Plate now.

 There's a monster that are around here called a "Goldmen". They're rather 
 rare and you can't fight him around the town. So you're going to have to walk
 a pretty far ways away from the town to find him. His defense is high and
 he hits pretty damn hard for just a regular enemy. At this point in the
 game, you're probably only going to be able to kill about one at a time
 then be forced to retreat back to town.

 Note: If you manage to get in a fight with a Goldman, make sure to have a
 lot of herbs. He drops over 150 Gold, too. 

 If you really have a lot of time, you can just kill monsters normally and
 save up for the Full-Plate that way. Make SURE you have the broadsword
 before confronting the Goldmen or any other monsters that are south of
 the town. As their HP starts to rise above 30 and the damage done (with
 a half plate on) is about 10-16. Wolflords get a lot of preemptive attacks
 in on you as well. It's dangerous in the south.

 When you finally have your full plate. It's time to go back to the swamp
 cave to save the princess of the castle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- F9. SWAMP CAVE 2 *OPTIONAL*                                                 -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 NOTE: You don't have to save the princess. If you don't, you'll just get
       another ending at the end of the game. [Thanks to The Admiral]
    
 First: Get your level up a little higher. You can't pull this off at
 level 11-13. You'll have to level up a lot more before you go and fight the
 dragon. After you've done this, buy 6 herbs, make sure you're fully healed.
 Also go back to Gariham and purchase the Large Shield. Here are the Green
 Dragon's Stats:

  Max HP: 70
  Minimum Gold: 9
  Experience: 5
  Spells: N/A

 On the way through the cave, you'll notice there's hole on the right.
 Go through here and keep walking south. Before you know it, a Green Dragon
 will confront you. He has a lot of attacks that do a lot of damage. His
 regular attack will do about 20 damage a hit. His fire breath will do around
 30. You'll only be able to do about 10 damage to him. He's weak against the
 sleep spell, so use this on him. When he falls asleep, you'll have about
 2+ turns to heal before he wakes up. Keep this up and he'll die soon. Then
 you'll carry the princess back to the castle and get the item Gwaelin's Love.

 NOTE: If you find yourself getting your ass kicked all the time. You can
       always come back and fight him again.

 If you do beat him, use a magic key on the door to get the princess. You get
 to yourself carry her back to the castle... ahh... so cute.

 After that, go back to the town of Garinham. See that door that's locked
 by a magic, use a key on it. You'll be in an area with a whole bunch of
 people that are just walking around. You see the two guards? Don't use a
 key on them, just go up above them where the wall is. Keep walking up into
 the wall until you find a secret exit. (This is above those guards). You'll
 be outside, go right to find a stair case. This leads to our next place..

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- F10. GRAVE OF GARINHAM                                                      -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 This is just another maze that really sucks. There's the cursed belt in here
 as well, but it'll take a lot of time to get. You'll begin on floor 1. Cast
 radiance to see what's all around you. There's a door you have to unlock
 before you can access the next floor. The door is located at the bottom most
 right hand corner. Go there and use a key to open it. Follow the path around
 till you see the stairs for the second floor. Take them.

 You'll be on the second floor now. Don't go down the staircase you see,
 rather there will be two at the bottom of this floor. The one at the bottom
 most right hand corner leads to the Cursed Belt. The one on the bottom most
 left hand corner leads to the Silver harp. Which is what you need to make
 that man in the cave by Kol give you the Staff of Rain. Let's go after the
 cursed belt first, so we don't have to come back later and get it. Take the
 stairs, that I mentioned beforehand, and go down to level 3 of the maze. Just
 walk down and around to get the Cursed Belt. DON'T EQUIP IT. Make your way
 back to floor 2by going around again.

 Take the other staircase, let's make our to get the Silver Hard. When
 you start on floor 3, you'll notice there's two paths you can take. Take the
 one that goes up. You'll see some stairs that go down soon, take them. Now
 you'll be on the final floor of the whole thing. Just walk around to find
 the next stair case leading up. WARNING: Monster on your way to get the chest
 are SUPER hard. Wraith Knights, Droll Magi will show up. Once you've acquired
 the Silver harp, cast outside to get out of there.

 Make your way back to that cave that was found to the west of Kol. Give the
 old man the harp. He'll reward you with the Staff of Rain. Now you've got
 the Staff or Rain and Stone of Sunlight. There's still more for us to get.
 First we'll have to level up to about 15. There's one town we haven't been
 to yet, the town of Cantlin. Make sure you have a few magic keys, as well.

 Walk like you're going to the Rock Mountain. When you reach that swamp, keep
 going south. You'll cross one more bridge, but keep going. You'll see a large
 desert with a town in it. That is the town of Haukness. DON'T GO INTO IT.
 The monsters there will kick your ass. Keep going south, run from most
 battles here. Keep going south until you see a  bridge, cross it. There will
 be a lot of mountains around this bridge, too. After you cross it, go up.
 You'll see another bridge, skip this one and keep going up. When you see a
 bridge with a swamp around it, cross that one. You'll see the final town
 in the game. BUT WAIT! The game doesn't want you getting to it with such
 ease. Once you enter the walls, a GOLEM will come out. Only one of these
 in the whole game. Here's his stats:

  Max HP: 70
  Minimum Gold: 9
  Experience: 5
  Spells: N/A
  

 Use the fairy flute on the golem to put the big baby to sleep. Beat the crap
 out of him. He'll die after a while.

 Now proceed to the town of...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- F11. TOWN OF CANTLIN                                                        -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Inn: 100G
 Weapons Available in this Town:
     Copper Sword - Costs: 180 G (Power: 10)
     Hand Axe - Costs: 560G (Power: 15)
     Broad Sword - Costs: 1500G (Power: 20)
     Flame Sword - Costs: 9800G (Power: 28)
 Armor Available:
     Half Plate - Costs: 1000G (Defense: 16)
     Full Plate - Costs: 3000G (Defense: 24)
     Magic Armor - Costs: 3000G (Defense: 24) [Heals you]
 Tools Available:
     Herb - 24G
     Torch - 8G
     Wing - 70G
     Dragon Scale - 20G
 Monsters Found:
     WereWolf
     Starwyvern
     Magiwyvern
     Knight
     Wizard
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 There's a lot of merchants in this town for some reason. They sell bout
 everything in the whole game here. Save up and buy the flame sword first.
 I'll hold up till you get the sword of Erdrik. The downside is that this
 sword costs a fudge load of money. The silver shield is here as well. It
 costs about everything you've ever worked for. Get if after you get the
 flame sword, though. The merchant of this stuff is inside one of those rooms
 with the locked door.

 As you know, you already have the Staff of Rain and the Stones of Sunlight.
 There's just something else you need to get. You need to get proof that
 you're the descendant of Erdrick. This is the final item that you need to
 obtain to get the rainbow bridge. First, however, we have some other stuff
 to get to.

 First on the list is to acquire Erdrick's Armor. Around level 16-17 you can go
 to Haukness. When you go there, it'll be full of Dragons, Starwyverns and
 Werewolves. You can run from all these battles of course, but the strongest
 armor in the game is here. If you go right a ways, you'll see a store with
 some of that swamp in it. There will be ONE tree in the back part of the store
 Stepping here initiates a battle with a very, very tough monsters called the
 Axe Knight. He'll use sleep on you, and beat you down. You can do either one
 of two things to defeat him.

 1. Cast stopspell, which lands him a free hit on your ass.
 2. Go toe to toe with the beast.

 1 is a tad risky, since he does about 20 damage or more a hit. While with 2,
 you stand the chance he can put you to sleep. In the end, it's all about luck.
 I got an excellent hit on him for about 62 damage and he died. After you beat
 him with either strategy. Search the ground where you fought him. You'll
 find Edrick's Armor. This armor is extremely strong. With almost double the
 defense power of the next strongest armor, and the ability to heal you 1 HP
 per step. It's good stuff.

 Now that you have the strongest  armor. You can go back to Cantlin and heal.
 You might  know there's a huge swamp right below the city; this is your next
 stop. With Erdirk's armor, swamps no longer hurt you. In that big swamp,
 however, is that token you need. Go south to the swamp, there will be one
 swamp, then it'll bottle neck into another swamp. Proceed into the second
 swamp.

 You'll see there's mountains on the side. (The ones you can walk over).
 See the two mountains at the bottom? Here's what it looks like in ASCII:

^ = Mountain
S = Swamp
O = Hill
* = Erdrick's Token
 
 ^^^^^^^^^OOOOOOOOO
 ^^^^^SSSSSOOOOOO
 ^^^^SSSSSSSSOOOOOO
 ^^^SSSSSSSSSSOOOO
 ^^SSSSSSSSSSSSOO
 SSSSSSSS*SSSSSS
   SSSSSSSSSSSS
    SSSSSSSSSS
        SSSS


 Every little symbol is one step. You can probably find the Token from just
 looking at that map. After you get the token, use return to go back to that
 to the castle. Then make your way to Rimuldar. Remember that part to the south
 of Rimuldar that had the bridge? It's time for you to cross it.
 When you get there, you'll notice there's a set of stairs. Take the stairs
 down and talk to the old man. He'll give you the rainbow drop. There's only
 one thing left to do in the game and that is....................LEVEL UP! 

 Yes, it's boring I know. You have to level up before the final place in the
 game. When you're ready, go the north-west most point. There's a giant
 desert here. Go to the point in which there's just a little bit of water
 separating the two part of land. Use the rainbow drop here. A BRIDE WILL
 APPEAR! Cross it and make your way to...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- F12.  Charlock Castle                                                       -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Make sure you have Healmore before entering. If you do not have Healmore
 you're not going to get very far. 

- DON'T OPEN ANY DOORS HERE WITH MAGIC KEYS! THEY ALL LEAD NO WHERE!
- The strongest monsters in the whole game are here. Some even have over 100HP

 Anyway, our first task is to gain the strongest sword in the game. The
 sword of the great legend, Erdrick. When you first enter the castle, you'll
 notice it looks like a town. Go left and scale the wall to the top. Then go
 down. Skip that locked door and keep going down. You'll see a whole bunch
 of those barriers that take away a lot of health. You have Erdrick's armor now
 you can take them all on. You'll see like a throne were a king should be 
 setting. Search right behind the middle of that throne to find a secret 
 passage. Go down these stairs.

 You'll be on the second floor now, cast radiance. Go left and all the way
 around, go down that staircase. You'll now be on floor 3. Go around  again and
 take those stairs. Floor 4 is where they try and start to trick you. The
 staircase you're looking for is left, then straight down. On  floor 5, go up
 and around. There will be two fake staircases here. There's one that's below
 these two. Find it and take it. Take this staircase to floor 4. Just follow
 the path the rest of the way (going up staircases when need be),and you'll be
 at the sword in no time. Cast outside and return. Go get your MP/HP back up
 before the final battle.

 After you've got your HP/MP back, return to the castle for the final battle.
 Take the left path again and make your way to floor 4 again. The one with
 the other two staircases were they tried to trick you away from the sword.
 When you're walking around again, you'll notice there's a staircase, it's one
 of them you haven't took yet. Take that one down. Floor 5 is easy, as all you
 do is walk around to find the next staircase. This floor has armored knights
 on it. Toughest monster in the game (Along with Stoneman.) On the next floor,
 just hand a right the whole way. Now, you'll see the Dragonlord! Take the
 left and scale the whooooollllle floor till you find him. Don't even bother
 with those treasure chests; they're phonies.

 Talk to the Dragonlord, and he will begin to speak:

 "" Welcome, [YOUR NAME], I am the Dragonlord -- King of Kings. I have been
    waiting long for one such as thee. I give thee now a chance to chare this 
    world and to rule half of it if thou will now stand beside me. What sayest 
    thou? Will the great warrior stand with me? ""

 If you say "Yes", the game ends and you have to go through the whole castle 
 again.

 If you say "No", then the fight commences.

 He's just a little man with a staff that casts stopspell/hurtmore. 
 Nothing big, right? Beat up on the poor man for awhile and see what happens.
 The music will change and you'll have to face the main boss of the game. His
 fire breathing antics do a hell of a lot of damage, about 20+. If you don't 
 have all the best armor, then you'll lose this match for sure. Keep the 
 pressure on him at all times, only stopping to cast "healmore". You'll do 
 minimal damage to him. He has about 130 HP, so it'll take awhile.

 After he falls, you get the Ball of Light. PEACE IS RETURNED TO THE WHOLE
 WORLD! Evil is smeared off the face of the earth....until DW2 in which your
 ass has to save the world again :D

 Congrats on beat Dragon Warrior 1 !

 You either got one of three endings!

 1). The princess was saved by you when you killed the green dragon
 2). The princess wasn't saved
 3). After you beat the Dragonlord, you'll be shown taking the
    princess back to the castle.

 Onward with the appendixes!

_______________________________________________________________________________
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- G1. Level Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -
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 This shows how much experience you need to gain a level. There's 30 levels tot
 al in the whole game. Making it to level 30 by yourself it amazing to say the
 least. I know no one that has been able to do it. But they have that you can
 do it on the little card that came with the game.

 Level:      EXP:     Spell:

 Lv. 1    - Default    N/A
 Lv. 2    - 7          N/A
 Lv. 3    - 23         Heal
 Lv. 4    - 47         Hurt
 Lv. 5    - 110        N/A
 Lv. 6    - 220        N/A
 Lv. 7    - 450        Sleep
 Lv. 8    - 800        N/A
 Lv. 9    - 1300       Radiant
 Lv. 10   - 2000       Stopspell
 Lv. 11   - 2900       N/A
 Lv. 12   - 4000       Outside
 Lv. 13   - 5500       Return
 Lv. 14   - 7500       N/A
 Lv. 15   - 10000      Repel
 Lv. 16   - 13000      N/A
 Lv. 17   - 16000      Healmore
 Lv. 18   - 19000      N/A
 Lv. 19   - 22000      Hurtmore
 Lv. 20   - 26000      N/A
 Lv. 21-30 +4000       N/A

_______________________________________________________________________________
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- H1. Items List  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -
_______________________________________________________________________________
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Items in the Game:

- Herb -              A medicine made of pulverized and mixed mandoragora
                      root and mugwort. Just one herb package will restore
                      20-35 of your health
                      - Costs: 24G -

- Torch -             This lights up the dark and gloomy underground
                      labyrinths. It's made from slender fresh wood and is
                      soaked in pine resin and oil. You can buy it at almost
                      all general stores.
                      - Costs: 8G -

- Magic Key -         Special Keys that open closed doors. Although you can
                      use them on any door, you lose on for each door you
                      have opened.
                      - Costs: 53/83G -

- Dragon Scale -      Legend has it that this feel from a dragon's body a
                      long, long time ago. A light green fossil that fits in
                      the palm of your hand, it has mysterious powers and
                      slightly increases your defense power +2
                      - Costs: 20G -

- Fairy Water -       Magical water taken from a spring by a silver lady
                      on the night of a full moon and purified at the alter
                      of the goddess Aura. It is said that you can travel for
                      some time while warding off those in your way if you
                      sprinkle some of water on your body. However, the power
                      of this water is not effective in caves or against evil
                      monsters with great power
                      - Costs: 38G -

-  Wings -            Another Legend has it that, when lighting strikes and
                      kills a Wyverm, it's wings fall down to earth with
                      their magical flying power still intact. Using these
                      wings will bring you back to Tantegal Castle
                      - Costs: 70G -

- Cursed Belt -       This item is stupid. You equip it, then it won't come
                      off. It doesn't even sell for much. You'll have to have
                      the guy in Brecconary uncurse it for you.
                      - Costs: 0G -

- Cursed Necklace-    You gain this item later in the game from a treasure
                      chest. You'll have to have the man in Brecconary uncurse
                      it for you. Then sell it for a lot of money. Also it's
                      the hardest treasure to find in the game, as it randomly
                      appears in the swamp cave. Don't get your hopes up on
                      getting it. It's in the Grave of Garinham, there's
                      a chest that gives 120 gold, and about 1/12 times it'll
                      give you this item instead. You can sell it for 1250
                      gold.
                      - Costs: 0G -

- Fairy Flute -       Puts the golem in front of Cantlin asleep for a long
                      time. BUT WHEN YOU STAB HIM WITH YOUR SWORD HE
                      DOESN'T FEEL IT! Logic prevails in all cases, my
                      friends.
                      - Costs: 0G -

- Silver Harp -       Used by the hero to gain the Staff of rain. It's hidden
                      in a cave, so you'll have to find it. You can also
                      play this harp and get in random battles at any
                      time.
                      - Costs: 0G -

- Stones of Sunlight- Need to be combined with another item to form the
                      Rainbow Drop
                      - Costs: 0G

- Staff of Rain-      The other item in the concoction of the Rainbow Drop.
                      You have to combine this item with the Stones of Sunlight
                      to get it.
                      - Costs: 0G -

- Rainbow Drop -      Used to make the rainbow bridge, so you can beat up
                      the Dragonlord, and put a stop to his evil ways! You
                      can't sell this item for some reason
                      - Costs: 0G -

- Erdrick's Tablet -  Found in Erdrick's Cave, it tells you of your journey
                      ahead.
                      - Costs: 0G

- Erdrick's Token -   This item proves to people that your the descendent of
                      the great Erdrick.
                      - Costs: 0G

- Ball of Light-      You get this item after you defeat the Dragonlord in the
                      final battle of the game. Restores peace to the whole
                      world.
                      - Costs: 0G -

- Fighter's Ring -    Increases some stat, no one really quite knows what the
                      hell the thing. It's rumored to make weaker monsters
                      run away from you more often.
                      - Costs 0G -

- Gwaelin's Love -    When you rescue the princess, she gives you this item.
                      It shows where you are. It also tells you when you're
                      going to gain a level, so you don't have to keep
                      running back to the castle all the time
                      - Costs: 0G -

_______________________________________________________________________________
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- I1. Weapons/Armors/Shields. . . . . . . . . . . . . . . . . . . . . . . . . -
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Weapons in the Game:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

- Bamboo Pole -     Just a simple length of cut bamboo. It's cheap but not
                    very powerful
                    - Costs: 10G (Power: 2) -

- Club -            A shaved oak bough with an east-to-hold grip. More
                    powerful than a bamboo stick
                    - Costs: 60G (Power: 4) -

- Copper Sword -    A long sword made of copper that will inflict fair bit
                    of damage on the enemy
                    - Costs: 180 G (Power: 10) -

- Hand axe -         An iron axe made especially for fighting. Powerful but
                    difficult to wield.
                    - Costs: 560G (Power: 15) -

- Broad Sword -     A light, strong sword made of steel that's really
                    powerful
                    - Costs: 1500G (Power: 20) -

- Flame Sword -     A sword that costs a lot, and it a tad bit stronger than
                    the broad sword. Don't buy this thing, just wait to get
                    Erdrick's sword instead
                    - Costs: 9800G (Power: 28) -

- Erdrick's Sword - Smack down right here, this sword will kick about
                    anything's ass in the game within a few blows. You
                    basically have to own it to beat the Dragonlord
                    quickly.
                    - Costs: 0G (Power: 40) -


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shields in the Game
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

- Small Shield -   A rectangular shield made from cow and goat hide. Light
                   and easy to handle, it is the most widely used shield in
                   Alefgrad
                   - Costs: 90G (Defense: 4) -

- Large Shield -   Cast from iron, this shield has delicate engraved design
                   on its front. Of course, this durable shield has far more
                   protective power than that of the small shield.
                   - Costs: 800G (Defense: 10) -

- Silver Shield -  The most expensive item in the game, the Silver Shield
                   has about as much defense as the best armor in the game.
                   You should save up the money and purchase this thing
                   before the final fight. The amount of money it costs
                   isn't really that much at the end of the game. It might
                   take you 2 hours max.
                   - Costs: 14800G (Defense: 25) -

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Armor in the Game:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

- Clothes -         Made of thick cloth, the don't really protect you too much
                    from the enemy. Even so, it's better than nothing and it
                    does lessen the damage inflicted by an enemy a little bit.
                    - Costs: 20G (Defense: 2) -

- Leather Armor -   Sewn together from the fragments of soft leather, it is
                    useful in combat. It's light and easy to move about it,
                    and it gives you more protection then the cloths
                    - Costs: 70G (Defense: 4) -

- Chain Mail -      Made from light metallic thread sewn together. Light and
                    easy to move about in, it will considerably lessen damage
                    that the enemy can inflict on you
                    - Costs: 300G (Defense: 10) -

- Half Plate -      A strong piece of armor made form beaten out iron panels.
                    Although you can't move about so fast, it really
                    protects you from the enemy's blows. (Ohh..blows...)
                    - Costs: 1000G (Defense: 16) -

- Full Plate -      Made from specially fabricated steel, this is really
                    durable armor. It'll protect you from almost all enemy
                    attacks.
                    - Costs: 3000G (Defense: 24) -

- Magic Armor -     No different from the Full Plate, other than it allows
                    the wearer to gain 1 HP back per step. Pass this one up
                    if you can and just stick to Erdrick's Armor.
                    - Costs: 7700G (Defense: 24) -

- Erdrick's Armor - Strongest armor in the game by far. You need this to
                    take on the Dragonlord and live. You won't get very
                    far without it. That or gain a billion levels. Also, it
                    allows wearer to gain 2 HP back per step, and walking
                    over those swamps won't hurt you anymore.
                    - Costs:  0G (Defense: 28) -



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- J1. Magic List . . . . . .  . . . . . . . . . . . . . . . . . . . . . . . . -
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic in the Game:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

- Heal -      If you use this spell when you've been wounded in battle, you
              can be cured without having to stay overnight at an Inn. You can
              use this spell whether you're walking about or in battle. For
              each time you chat the spell, you gain 10-15 More HP back.
              - Costs: 4 MP -

- Hurt -      A spell you will use for fighting. When you chant it, little
              balls of fire spurt out of your fingertips. On chant of this
              spell inflicts 2-10 damage on the enemy.
              - Costs: 2 MP -

- Sleep -     Chant this spell if you come across some really disagreeable
              monsters. It will make monsters fall into a deep sleep.
              - Costs: 2 MP -

- Radiant-    This spell will light up caves when you find yourself groping
              around in the dark (OOHH! GROPING! kinky) Brighter than a fiery
              torch, you'll be able to see far ahead.
              - Costs: 3 MP -

- Stopspell - Of the various monsters you'll come across in your travels some
              will attack you with spells. When that happens, chant this spell.
              If the spell is successful, you can block the monster's spell.
              - Costs: 2 MP -

- Outside -   If by chance you lose your way deep down in some dark, gloomy
              labyrinth of if out find that you haven't enough strength to
              get back up to the world above, then this is the spell for you.
              It'll warp you back to the world above in no time at all
              - Costs: 6 MP -

- Return -    When you've traveled too far away from home or you find that
              you just can't return to Tentegal Castle, use this spell to soar
              high in the sky and return.
              - Costs: 8 MP -


- Repel -     This spell will cloak you in a magical cure that protects you
              from monster attacks. However, it won't work in foul smelling
              caves. And just like Fairy Water, you can't use it against
              monsters that are stronger than you.
              - Costs: 2 MP -

- Healmore -  Some of the Dragonlord's henchmen are so strong that they
              inflict more than 30 points of damage in a single attack, in
              which case "Heal" or healing herbs won't work in time. This is
              a more power version of  "heal" and will restore 75-100 HP
              points each time you use it.
              - Costs: 10 -

- Hurtmore -  This is a more powerful version of "Hurt". Legend has it that
              those who chant that spell can summon up lightning and attack
              the enemy with it. When you've chanted the magic spell,
              knife-like lightning is fired form your fingertips and destroys
              almost all enemies.
              - Costs: 5 MP -

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- K1. Bestiary  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -
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 Here you'll find stats for every single monster in the game. How much gold
 they'll give you. What's the most HP they have, so you can prepare somewhat
 before you go somewhere. Knowing what monsters is where is also vital. You
 don't want to run into a wolflord and get smeared, do you?

 Thanks goes out to Nintendo for this :D
 
 Max Hp = The most HP that the monster can have.

 Minimum Gold = The lowest amount of gold you can get after a battle. You can
               almost always get more than what's listed.

 Found =    What town or landmark the monster is closet to. This is just one
           ot two places you can find the monster most often. There's more
           out there.

 Spells =   What spells a monster can cast on you. Some monsters have
           the ability to give themselves all of their hits back.
           This is super annoying. Starwvyern is the biggest offender
           of this cheap tactic.

 Name =    Name of monster

 EXP  =     The amount of experience that monster gives after he dies.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1. Armored Knight 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 90
 Minimum Gold: 100
 Experience: 70
 Spells: Heal/Hurtmore
 Found: Charlock Castle

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2. Axe Knight  
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 70
 Minimum Gold: 135
 Experience: 54
 Spells: Sleep
 Found: Haukness

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3. Blue Dragon
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 70
 Minimum Gold: 115
 Experience: 60
 Spells: N/A
 Found: Charlock Castle

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4. Demon Knight
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 50
 Minimum Gold: 110
 Experience: 37
 Spells: N/A
 Found: Haukness

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.  Dragon Lord 1
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 85
 Minimum Gold: N/A
 Experience: N/A
 Spells: Hurtmore
 Found: Final Dungeon 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6. Dragon Lord 2
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 130
 Minimum Gold: N/A
 Experience: N/A
 Spells: N/A
 Found: Final Dungeon 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7. Drakee
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 6
 Minimum Gold: 2
 Experience: 2
 Spells: N/A
 Found: Brecconary/Kol

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
8. Drakeema
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 20
 Minimum Gold: 15
 Experience: 11
 Spells: Heal, Hurt
 Found: RM Cave LV 2

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9. Droll
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 25
 Minimum Gold: 18
 Experience: 10
 Spells: N/A
 Found: Grave of Garinham

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
10. DrollMagi
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 38
 Minimum Gold: 67
 Experience: 22
 Spells: Stopspell
 Found: Grave of Garinham

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
11. Druin 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 22
 Minimum Gold: 12
 Experience: 7
 Spells: N/A
 Found: Swamp Cave

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
12. Druin Lord
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 35
 Minimum Gold: 70
 Experience: 20
 Spells: Heal, Hurt
 Found: Grave of Garinham

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
13. Ghost
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 7
 Minimum Gold: 3
 Experience: 3
 Spells: N/A
 Found: Brecconary/Gariham/Kol

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
14. Goldman
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 50
 Minimum Gold: 150
 Experience: 6
 Spells: N/A
 Found: Rimuldar/Haukness

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
15. Golem
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 70
 Minimum Gold: 9
 Experience: 5
 Spells: N/A
 Found: Cantlin

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
16. Green Dragon
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 70
 Minimum Gold: 9
 Experience: 5
 Spells: N/A
 Found: Swamp Cave/Haukness

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
17. Knight
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 55
 Minimum Gold: 100
 Experience: 33
 Spells: N/A
 Found: Cantlin

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
18. Magician
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 13
 Minimum Gold: 9
 Experience: 4
 Spells: Hurt
 Found: Brecconary/Kol

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
19. Magidrake
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 15
 Minimum Gold: 9
 Experience: 5
 Spells: Hurt
 Found: Gariham/Kol

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
20. Magiwyvern       
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 58
 Minimum Gold: 115
 Experience: 38
 Spells: Sleep
 Found: Haukness

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
21. Metal Scopion
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 22
 Minimum Gold: 30
 Experience: 14
 Spells: N/A
 Found: Rimuldar

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
22. Metal Slime
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 22
 Minimum Gold: 30
 Experience: 14
 Spells: N/A
 Found: Cantlin

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
23. Poltergiest 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 23
 Minimum Gold: 13
 Experience: 8
 Spells: Hurt
 Found: Grave of Garinham

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
24. Red Dragon
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 100
 Minimum Gold: 130
 Experience: 100
 Spells: Sleep/Hurtmore
 Found: Charlock Castle

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
25. Red Slime
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 4
 Minimum Gold: 2
 Experience: 1
 Spells: N/A
 Found: Brecconary/Gariham

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
26. Rogue Scorpion
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 35
 Minimum Gold: 90
 Experience: 26
 Spells: N/A
 Found: Haukness

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
27. Scorpoin
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 20
 Minimum Gold: 12
 Experience: 6
 Spells: N/A
 Found: Kol

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
28. Skeleton
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 30
 Minimum Gold: 22
 Experience: 11
 Spells: N/A
 Found: Kol 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
29. Slime
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 2
 Minimum Gold: 1
 Experience: 1
 Spells: N/A
 Found: Brecconary/Gariham 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
30. Specter
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 36
 Minimum Gold: 55
 Experience: 18
 Spells: Hurt, Sleep
 Found: Grave of Garinham 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
31. Starwyvern
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 65
 Minimum Gold: 120
 Experience: 45
 Spells: Healmore
 Found: Haukness/Cantlin

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
32. Stoneman
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 65
 Minimum Gold: 120
 Experience: 45
 Spells: N/A
 Found: Final Dungeon 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
33. Warlock
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 30
 Minimum gold: 27
 Experience: 13
 Spells: Hurt, Sleep
 Found: Rimuldar/Grave of Garinham

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
34. Werewolf
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 60
 Minimum gold: 115
 Experience: 40
 Spells: N/A
 Found: Cantlin

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
35. Wizard
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 65
 Minimum gold: 120
 Experience: 50
 Spells: Hurtmore
 Found: Castle/Cantlin

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
36. Wolf
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 34
 Minimum gold: 37
 Experience: 16
 Spells: N/A
 Found: Rimuldar

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
37. Wolflord
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 38
 Minimum gold: 60
 Experience: 20
 Spells: Stopspell
 Found: Rimuldar

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
38. Wraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 36
 Minimum gold: 45
 Experience: 17
 Spells: Heal
 Found: Rimuldar

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
39. Wraith Knight
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 46
 Minimum gold: 90
 Experience: 28
 Spells: Heal
 Found: Grave of Garinham

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
40. Wyvern
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Max HP: 42
 Minimum gold: 77
 Experience: 24
 Spells: N/A
 Found: Haukness 

_______________________________________________________________________________
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- L1. Disclaimer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -
_______________________________________________________________________________
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 First off: This FAQ can only be hosted by the following sites:

 www.Gamefaqs.com
 www.Ign.com
 www.Cheats.de

 The newest version of this FAQ can be found at the following site:

 www.gamefaqs.com

 If you need if for any other reason, just e-mail me. I probably won't
 care if you host this thing at all. If you take without asking, then
 we have a problem. You can always pay me money, and then you
 may use this guide, too.

 This may be not be reproduced under any circumstances except for personal,
 private use. It may not be placed on any web site or otherwise distributed
 publicly without advance written permission. Use of this guide on any other
 web site or as a part of any public display is strictly prohibited, and
 a violation of copyright.

 If all that sounded scary, then it did it's job.

-----------
Thanks:
-----------

 - Big Props to myself
 - Thanks to Nintendo and their little prepackaged stat/EXP/bestiary thing.
   Cut off a lot of time.
 - Thanks to The Admiral for telling me about a lot of problems
   in my FAQ. This guy knows what he's talking about big time.
   As he was able to point on some super small problems with
   the items and stuff. Making me update to the final version.

- EoF -