Azure dreams FAQ by andre@pworld.net.ph
www.pworld.net.ph/user/andre/games

Update history

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Added more stuff in "Price of stuff if sold and description"
Added "Something about fusion"
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Added "Table of contents"
Added more buildings and prices to "Things you can build"
Added "Price of stuff and description"
Added " Top 5 items you'll probably end up throwing at the enemies"
Added "What to answer in the Theatre"
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Original
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Table of Contents:
A. Things you can build
B. Price of stuff if sold and description
C. Top 5 items you'll probably end up throwing at the enemies
D. Important stuff to get in the dungeon
E. About the Icons
F. About the girls and How they'll appear
G. What to answer in the Theatre
H. Something about fusion
I. Things you need to know (Strategy stuff)
J. Mini Monster Book: Fire, Water or Wind?


A. Things you can build:
Upgrade house (1st: 6,000g - 2nd: 60,000g)
Upgrade monster hut (1st: 4,000g 2nd: 6,000 3rd: I forgot =)
Fountain (donate 2,000g to Nico)
Upgrade the Temple (ask priest) 4,000g
Upgrade to Hospital (Ask Doctor) 4,000g
Race track (ask Silver, hut upper left of town) 30,000g
Bowling alley (ask priest) 40,000g
Casino (ask priest after bowling alley is built) 100,000g
Theatre (talk to Fon, guy outside carpenter's place) 8,000g
Library (talk to Dr. Hal, old man east of town) 8,000g
Arcade (talk to Narrat, guy w/ carpenter)
Gym (talk to Barry, guy at weapon store)

B. Price of stuff if sold and description
About wands: damage is increased using level 3 AI (Increase magic damage).
About cursed items: price is minus 10% of original price if item has -1. Then, go multiply
 the price to 5.
About Magic balls: price is +10% of original value per magic charge.

Wands:            Description
10    Wooden      Basic wand
100   Paralyze    can sometimes paralyze enemy
150   Gulf        Wind genus
150   Scarlet     Fire Genus
150   Stream      Water Genus
500   Seal        Seals special powers of enemy
1000  Life        adds some hp every hit
1000  Money       sometimes gives money when defeating an enemy
5000  Trained     can use red sand

Swords:           Damage
50   Copper       2
100  Iron         3
150  Steel        4
400  Fire         5 Fire genus
400  Gulfwind     5 Wind genus
400  Blizzard     5 Water genus
     Vital        5
1000 Gold         1 does not rust*
10k  Dark         10 cursed sword (50k if left cursed)
10k  Holy         7 Blessed sword
     Seraphim     8 Guy's keepsake sword

Troll Stuff:     
1000 Hammer for Troll
1000 Sword for Troll
     Crossbow for Troll

Shield:           Defense
     Leather      1
     Wood         2
100  Copper       4
150  Iron         5
300  Steel        6
600  Ice          5 Water Genus
600  Scorch       5 Fire Genus
600  Earth        5 Wind Genus
1000 Live         5 Sometimes fights back
1000 Mirror       3 Reflects magic most of the time and doesn't rust
1500 Diamond      7 Doesn't rust

Magic Ball:       Description
300  Fire         fire damage
500  Repel        taget repels magic
500  Blaze        fire damage
500  Water        water protection
500  Weak         decrease level of target
500  Binding      paralyzes target
500  Blinder      Blinds target
800  Flame        fire damage
800  Sleep        Makes target go to sleep
800  Ice Rock     blocks path with ice. Used also to deceive enemies.
800  Recovery     recovers some of target's hp
800  Poison       afflicts target with poison
800  Acid Rain    attacks all enemies in screen with rain
1000 Pillar       fire damage

Fruits:           Description
5    Pita         50 mp
10   Big Pita     100 mp
20   Laev         mp tends to decrease more. Bad.
20   Leva         The one who eats it will retain his form even after fusion
100  Oleen        Sacrifices pet and returns you to town. Use against enemies
100  Limit        makes you cause greater damage
100  Leolan       mp will not decrease for some time
     Geropita     user looses all mp
     Roche        Turns monster into egg
20   Tumna        user will turn into a LazyFrog. Better turn enemy to frog =)

Herbs:            Description
5    Antidote     Cures poison
     Poison       User gets poisoned
7    Medicinal    Restores some hp
20   Wake-up      Wakes up sleeping monsters
     Sleep        User sleeps
20   Roem         Cures blindness
20   Antichaos    Cures confusion
80   Hazak        Recovers weakened attack
     Harash       Weaken attack
     Horrey       Weaken defense
200  Cure all     Cures all ailments
     Paralyze     user gets paralyzed

Crystals:         Description
200  Wind         Takes you to town
400  Water        Cures all active pets' ailments and fills up mp to max.
400  Fire         Fire elemental helps you

Loupes:
50   Exit         Shows where the elevator is
50   Monster      Shows where the monsters are
50   Treasure     Shows all treasures in the current level
100  Trap         Shows all traps in current level

Glasses:
50   Star         Reveals the whole map of current level exept for traps.
100  Truth        Identifies items like type of egg or if item is cursed.

Seeds:
50   Mahell       speeds up movement for a short time
150  Wind         genus of pet turns to wind
150  Light        genus of pet turns to fire
150  Sea          genus of pet turns to water
     Tovar        luck +1 (permanent, use to pets)
     Lar          level -1 (Don't use!)
     Mazarr       level +1 (permanent, use to pets)
600  Hazak        attack +1 (permanent, use to pets)
     Shomuro      defense +1 (permanent, use to pets)
     Slow         Lowers speed

Scrolls:
100  De-curse     removes curse or worn cursed items
150  Malicious    will make user confused. Use against enemies.
150  Holy         will protect user from attacks
100  Trap         will show trap in current room, not whole level
400  Restore      will revive defeated pet
     Flat         will flatten floor, no walls
     Alchemic     will turn all items on floor to gold

Bells:
100  Holy         will make all the enemies leave the current room
800  Malicious    raises level or enemy monsters in current floor
400  Familiar     will retrieve lost pet

Sands:            Description
100  Red          For swords. Damage +1
     Blue         For shields. Defense +1
     White        For magic balls. Charge +1


C. Top 5 items you'll probably end up throwing at the enemies:
5: Useless items - Just because you feel like it
4: Swords - Gives good enough damage
3: Malicious scroll - Gives the enemy a bad aim
2: Tumna fruit - Much better hitting a frog than a golem
and the top one answer is...
1: Oleen - Better just throw it at the dragon than deal with a lot of pain


D. Important stuff to get in the dungeon:
Level 12 - Blue Collar
Level 15 - Oil pot
Level 20 - Blue cape
Level 25 - White medal (kill Picket)
Level 28 - Healing herb
Level 30 - You'll meet Beldo (Plot)
Level 40 - Ultimate Egg (Final battle)


E. About the Icons
Nico, Selfi, Fur, Patty, Vivian, Mia, Cherll, Beldo (defeated)


F. About the girls and How they'll appear:
Always give them flowers (give Vivian and Mia your gift BEFORE talking to them). If they're
 not ready for flowers give them a rubber duck, cream or handbag. Just be kind and things
 will work out right!

Nico:	Help build fountain (2,000g). Protect the beggar in the fountain from Ghosh.

Selfi:	Help her when she needs help in the tower.

Fur:	Always buy something. Always give her octopus balls when it's available.

Patty:	Always eat at her place. Try all their food (to get idea of what they are). Order
 Shining prawn when you get to be alone with her.

Vivian:	Always talk to the girl in the bar and she'll talk about the blue caped guy of hers.
 When she did talk about the blue caped guy, get the "Blue cape" from level 20 and show it
 to her. The bar will close down and it's your job to persuade her to open it up again.
 When it opens up, Vivian will be dancing on stage. Build her a Theatre and she'll dance
 there. When she gets down, asks her out and bring her to the bar. By this time you'll have
 her icon, if not, after her show, give her flowers and talk to her. You might get an
 invitation to the swimming pool (make sure it's fixed or she will not ask you k?). You can
 also do a show with Fon and she'll be watching the show so better be good.

Mia :	Build a library. She'll be there when it's built. Help her up when Ghosh pushes her
 around. Get the swimming pool fixed and take her there if she wants to.

Cherll:	Always talk to the doctor and go build a hospital. Cherll will appear at the house
 north of the hospital. She'll drop her toy so pick it up and bring it to her. Always visit
 her and when you're strong enough, go get the "Healing herb" in level 28. Give the "Healing
 herb" to the doctor and tell him not to tell Cherll it came from you (though you can go for
 it and let the doc tell her it was you =). It will take about 4-5 returns from the dungeon
 for her to get fully cured. When she talks about wanting to help at the hospital, agree
 with her. Always visit her at the hospital when she becomes a nurse.


G. What to answer in the Theatre:
1.  O
2.  X
3.  O
4.  O
5.  X
6.  O
7.  O
8.  O
9.  X
10. X
11. O
12. X
13. O

H. Something about fusion:

If we fuse a fire pet with a water pet, the magic of the water pet can level up while the
 inherited fire magic won't because water beats fire. If we fuse a fire pet with a wind pet,
 the magic of the fire pet can level up but the inherited wind magic won't because fire
 beats wind. Fire beats Wind, Wind beats Water, and Water beats Fire =)

So now, if we fuse a Fire pet (with brid) with another fire pet (with rise), we can have a
 pet with both magic and will both level up. Same goes with two water pets and wind pets.

 Now comes the best part. Let's say you have a Snowman and a Nyuel egg. Go hatch the Snowman
 at the hut and don't hatch the Nyuel egg. Bring them both in the tower and go bring Kewn
 for back up if you want to. Now, we need to find a Leva fruit. The Barong in floor 16 might
 help. Try to get as much exp. as you can with your main character (level 30+ would be good)
. Now go hatch the Nyuel egg so we can have a lvl.30 Nyuel (not Battnel because we hatched
 it past lvl.20) with a lvl.30 DeHeal. Collar him. Now, collar the Snowman with a
 lvl.1 DeWall and feed it the Leva fruit so we can have a Snowman and not a Nyuel. Fuse them
. Now we have a lvl.1 Snowman with a lvl.1 DeWall and lvl.30 DeHeal! Gain 20 levels for the
 Snowman and we'll have a "Saber" with lvl.20 DeWall and lvl.49 DeHeal!

I. Things you need to know (Strategy stuff):
You need 2 saves for this game, one for the town and one for the dungeon. If ever you get
 killed in the dungeon, go back and load you last town save so you'll never loose you
 upgraded sword and shield. Don't worry about the experience your pets gained it is not that
 hard to get experience.

Don't want to loose a tower save? Go make a backup of it in another memory card and only use
 the backup so you can always have the original when you need to load it. You can even
 complete the game with just one visit if you try hard enough.

The best sword is the Gold sword for it won't rust so go use red sand on it. Use whatever
 sword you pick up while your Gold sword isn't strong enough.

The best shield is Mirror shield for it won't rust and it reflects magic so use blue sand on
 it.

Go save cash and upgrade your monster hut once. If you're feeling generous, go donate 1,000g
 for the fountain (don't donate anything less for it's such a waste. Fountain is 2,000g).
 Magic balls are more expensive than weapons/items so if your full and you're to choose
 between magic balls and other stuff, choose magic balls. When you can afford the racetrack
 (30,000g) go build one. From then on, when you need cash for something, just go bet on the
 racetrack till you get enough for what you need. How to win? Look at this:

     -1-|-2-|-3-|
 -2-| 10| / | / |
 -3-| 15| 6 | / |
 -4-| 5 | 2 | 3 |

One is you so don't bet on the first line (1-2, 1-3, 1-4), meaning you'll let the others
 win. Thus leaving us with 2-3, 2-4 and 3-4. If you bet 2-3, you'll get 6x your money, if
 you bet 2-4, you'll get 2x your money and if you bet 3-4, you'll get 3x your money. So
 you'll likely to bet on 2-3. Odds are 1/3 and the higher the number (6 here) means the
 better chance of winning, though if the number is greater than 20 start praying. Just go
 save your game before betting and save it again if you feel like it. Want more money? Go
 build a Casino and try your luck in the roulette. You can get up to 6x your bet if your
 lucky.

Now that earning money is out of the way, let's get on to strategy. I completed the game
 with a level 35 Kewne, a level 35 Blume and a level 34 Death (Clown will turn to Death
 upon reaching level 20) Meaning I carried Kewne first and when I got Blume I found it good
 so I carried him too. I could have used a Kraken but his mp is 70 and I've already beefed
 up my Blume so I didn't fool around with anything else. Nyuel is much better for Nyuel got
 Heal but I didn't get one during my second game. I gave up on my first game when I fooled
 around with fusion. I then got me a Clown (Kewne and Blume at that time is level 30+) and
 found out that his LoDown gets +2 exp. rather than +1 whenever he levels up so I carried
 him as well. Now I got a Gold sword +5 (I got tired getting red sand for my Vital sword
 just losing it to rust.) A Mirror shield+30 (Gold sword should be like that if I used my
 brains much earlier) and 3 pets. Don't worry about pita fruits, you'll get some along the
 way, also some water crystal if you're lucky. Don't pick up anymore weapons, shields and go
 rack up on magic balls like fire and pillar except blinding ball and protection balls like
 white and repel for it's almost useless. Use truth scroll with the balls when you find one
 so you'll know your limit. You'll need those balls for when you get to level 30+ better
 just run to the nearest elevator up to 40 because the monsters, especially dragons and
 golems, are so hard that only those magic balls can hit them hard long range. You'll also
 need to pick up those restore, holy scrolls for restore can revive your pets and with a
 holy scroll, the monsters can't attack you! You'll need one slot for wind of course and if
 there are still vacant slots, fill them with glasses and loupes of your choice.

Don't use AI 5. Always have your pets in AI 4 and 3. Use AI 2 or 1 only if you're sure about
 it. The thing here is to get as much level as you can get alone and just bring out your pet
 if you're at the same level of experience as your pet has or you feel like it's getting
 tough alone. Thus saving you from a lot of pita fruits. You can also get help if you're
 afraid of Pickets stealing stuff from you. Get as much level as you can get at the lower
 levels, let the stage drop off from an earthquake if you feel like it. So when you get to
 the higher levels, you won't be easily bullied alone.

In level 40 make sure Kewne is with you (dead or alive =) I won't spoil it for you so just
 make sure you got KEWNE! If you don't got Kewne, good luck and tell me your story
 afterwards =).


J. Mini Monster Book: Fire, Water or Wind?
Fire beats wind. Wind beats water. Water beats fire.
Fire
01 Kewne          09 Balloon
02 Dragon (3)     10 Volcano
03 Kid            11 Barong
04 Ifrit (5)      12 Weadog
05 Flame          13 Naplass
06 Grineut (7)    14 Killer
07 Griffon        15 Tyrant
08 Troll          16 Maximum

Water
17 Saber (18)     25 Blume
18 Snowman        26 Manoeva
19 Ashra (20)     27 Kraken
20 Arachne        28 Viper
21 Battnel (22)   29 Mandara
22 Nyuel          30 Glacier
23 Pulunpa        31 Takopoo
24 U-boat         32 Mushrom

Wind
33 Death (34)     41 Cyclone
34 Clown          42 Picket
35 Univern (36)   43 Stealth
36 Unicorn        44 Zu
37 Metal (38)     45 Garuda
38 Block          46 Golem
39 Noise          47 Maliling
40 Dreamin        48 Soilclaw

All Genus         Water
49 HiKewne        50 LazyFrog

Note: (#) means that's the grown up version of the monster. Grown up means getting pet to
 level up to 20.
      Anything else that you think is really and I mean REALLY needed to be here? Email me =).