======================================
=========Mega Man Zero Guide==========
======================================

by Reeve
: http://www.megaman-network.com/
: reeve@megaman-network.com

======
Index:
======
 1. Introduction
 2. Weapon Upgrades
 3. Elemental Weapons
 4. Cyber-Elves
 5. Ranking
 6. Underground Lab (Golem)
 7. The Disposal Center (Aztec Falcon)
 8. Destroy Train (Pantheon Core)
 9. Find Shuttle (Anubis Necromancess III)
 10. Occupy Factory (dragon-head boss)
 11. Mechaniloid Attack
 12. Find Hidden Base (Blizzack Stagroff)
 13. Retrieve Data (Maha Ganeshariff)
 14. Rescue Colbor (Harpuia)
 15. Duel in the Desert (Fefnir)
 16. Protect Factory (Phantom)
 17. Stop the Hacking (Leviathan)
 18. Hanumachine strategy
 19. Neo-Arcadia stage 1
 20. Neo-Arcadia stage 2
 21. Neo-Arcadia stage 3
 22. Secrets and Tips
 23. Legal

================
1. Introduction:
================
Welcome to the official Mega Man Network guide for Mega Man Zero, the first installment in the
Gameboy Advance series. Refer to the index above for an easy reference guide, and go to
http://www.megaman-network.com/ to find HTML versions of this guide, along with guides for all
of the other games in the Mega Man series. Happy gaming.

===================
2. Weapon Upgrades:
===================
There are four basic weapons available to you in Mega Man Zero; the Buster Gun, the Z-Saber,
the Triple Rod, and the Shield Boomerang. The Buster Gun and Z-Saber are provided to you
during the natural course of the game. The Triple Rod can be gained from Cerveau, the man in
the Engineering room, after you defeat Maha Ganeshariffariff. The shield can be gained after another
mission is completed, also from Cerveau. The levels are based on how often you use a
technique. For example, if you jump and use your Saber alot, you'll gain the ability for the
air spin attack before anything else.
Stars (weapon experience) is gained by use (see the Secrets and Tips section for an easy way
to gain experience). New abilities are gained with each new star. The listings are:

Buster Gun:
2 stars: You can now shoot 4 bullets at a time!!
3 stars: You can now charge your Buster up to 2 grades!!
4 stars: You can now charge your Buster in less time!!

Z-Saber:
2 stars: You can now perform a double slash!!
3 stars: You can now perform a triple slash!!
4 stars: You can now charge your slash!!
5 stars: You can now charge your slash in less time!!
6 stars: You can now perform a jumping rolling slash!!
7 stars: You can now perform a dash rolling slash!!

Triple Rod:
2 stars: You can now perform a double attack!!
3 stars: You can now perform a triple attack!!
4 stars: You can now charge your attack!!
5 stars: You can now charge your attack in less time!!

Shield Boomerang:
2 stars: You can now perform a middle range attack!!
3 stars: You can now perform a long range attack!!

=====================
3. Elemental Weapons:
=====================
Elemental weapons are gained by fighting certain bosses. There are three Elemental effects:
Fire, Lightning, and Ice. Lightning is gained by defeating Aztec Falcon, Fire is gained by
defeating the 8-headed dragon, and Ice is gained by defeating Blizzack Staggroff. To use an
elemental weapon, charge up any of the four weapons (the ability to charge must be gained, see
above). Each weapon has a different charged attack, and therefore the way that each weapon
uses an elemental is different. The Buster is a long-range attack, while the Saber and Triple
Rod are closer range. Different combinations of elements and weapons work best against
different bosses. To use an element, equip one in the menu screen and then charge the attack
until the charge turns orange.

===============
4. Cyber-Elves:
===============
There are three types of cyber-elves and they can be found in various places, from destroying
bosses to defeating normal enemies. The types of elves are Red (Nurse), which affect Zero's
life gauge, Green (Animal), which affect Zero's offensive or defensive power, and Blue
(Hacker), which affect the stage itself.

Cyber-elves can only be used once. You can equip three at once for use in a stage.There are
also three sizes of elves in each of those three catagories. Small, medium, and large elves
exist. Small elves have a one-time use. For example, a small green elf might cast a barrier
around you for the duration of a stage. Medium elves can be upgraded once, and after they have
been upgraded have permanent effects after use. For example, a medium red elf might give you a
Sub-Tank that you can fill and reuse from that point forward. Finally, large elves can be
upgraded twice, and also have a permanent use, and the effects are greater. For example, the
largest red elf effectively doubles your lifebar by giving you an extra color for it (similar
to some of the bosses). Elves are upgraded by gaining Energen Crystals, small green circles
encased in a blue square that is sometimes dropped by enemies or can be found in various
places (see the Secrets and Tips section for an easy way to gain Energen Crystals). Below is a
full listing of the Cyber-Elves and their uses.

===Nurse===

Priest Type, Doubles Your Vitality, Permanent:
Winkie - container surrounded by walls, pit section warehouse mission

Level 2 Red Type, Increases Max Vitality, Permanent:
Nuppie - old lab, up high left of exit, container
Mippie - high hook in junk stage, container
Reppie - top-left computer, hacking stage
Lippie - hidden above resistance desert gate, container

Level 2 Blue Type, Becomes Sub-Tank, Permanent:
Hapitan - in a shaft opened by the armored car in the second building, Armored Car stage
Lubtan - top of desert ruins, desert mission
Nebitan - behind sand waterfall, underground prison mission
Nutan - hidden room container above pit area entrance, warehouse mission

Level 1 Red Type, Restores Some Vitality, One-Use:
Areff - bottom ledge of underwater cliff, hacking mission
Bireff - above-room in  train stage before gate, container
Sireff - left of Morikku, container, Halpyuia
Dereff - container in lower room, Harpuia mission
Ereff - left container temple roof above flying guardians, Neo Arcadia area 1
Fureff - Guarded room in base; container
Hareff - container on right ledge in vertical corridor, Neo Arcadia area 2
Greff - warehouse mission ventilation shaft, container
Ireff - right bottom temple roof left container, Neo Arcadia area 1
Gireff - Gun-X, early junk stage

Level 1 Blue Type, Absorbs Damage for Vitality, One-Use:
Motolar - container in top right corner of pit area, warehouse mission
Tielar - container at 2-01, hacking mission
Muelar - temple roof container above bug boss, Neo Arcadia area 1
Rohealar - container on platform above submarines, hacking mission

Level 1 Green Type, Restores Full Vitality, One-Use:
Morick - lower level container between turtles, Harpuia level
Keick - top-right computer, hacking mission
Coswick - container ledge off cliff, Neo Arcadia area 1
Somack - new area in lost lab after data mission, container

===Animal===

Turtle Type, Increases Defense, Permanent:
Shelter - Turtle tank, underground prison mission

Cheetah Type, Increases Speed, Permanent:
Turbo - Fefnir defeated, Fefnir stage

Frog Type, Reduces Slide Speed, Permanent:
Ribbid - spread shooter enemy, warehouse stage

Monkey Type, Increases Climb Speed, Permanent:
Gibber - Spike pillars, junk stage

Bird Type, Rescues From Pitfall, One-Use:
Buffer - Arm-X, on train
Birsky - Spiked wheel enemy, early junk area
Birtack - Flying bat enemy drops, Armored Car stage
Birdain - Flying missile jet, train
Birtross - Flying-X, Harpuia stage
Birfly - vulture enemy, plane rescue
Birrair - hardhat helicopter enemy, Neo Arcadia area 2

Sea Otter Type, Stuns Enemies, One-Use:
Sticken - little copy monkey, energen protection mission
Stickon - jumping dog enemy, Phantom/bomb mission
Stickle - hanging spider enemy, warehouse mission
Sticker - green wall crawling cannon, lost data mission

Globefish Type, Explodes on Enemies, One-Use:
Bompu - skeleton fish enemy, hacking mission
Bomga - floating bomb enemy, Lost data mission
Bomgu - defeat Leviathan, hacking mission
Bompa - squid enemy, hacking mission

Bee Type, Shoots Bullets for Cover, One-Use:
Beesus - defeat tall mid-boss, train stage
Beedle - defeat Halpera, Harpuia mission
Beenet - shield attacker enemies, warehouse mission
Beehoney - defeat Heracrios boss, Neo Arcadia area 1
Beefive - defeat 2 winged guardians, Neo Arcadia area 1
Beevoize - Ciel's room (level A, S), container

===Hacker===

Magician Type, Shields in Damage Zone, Permanent:
Totten - defeat Pantheon Core, train stage

Armor Type, Wipes Out Some Enemies, One-Use:
Eenite - Monkey boss, protect energen crystals mission
Kenite - Camel enemy, Fefnir mission

Giant Type, Cuts Boss Energy, One-Use:
Hafmargo - rolling cutter wielder, train
Hafmarda - Phantom defeated, Phantom/bomb mission

Time Type, Temporarily Stuns Enemy, One-Use:
Stocchu - digger mission boss
Stoctto - old lab, first time through, Sword-X
Stoccue - bug generator enemy, opening
Stochpoh - left container temple roof above flying guardians, Neo Arcadia area 1
Sutoppi - bear trap thing, plane stage

Clock Type, Slows Time, One-Use:
Clocka - old man (Andrew), talk to him (Yes, No)
Clocta - container at 3-02, hacking mission
Cloctch - bug mid-boss, Neo Arcadia area 1
Clocpah - old lab, next to Zero stasis, container
Clocpooh - high on wall in junk stage, next to energen crystal, container

Item Type, Beaten Enemies Drop Items, One-Use:
Itettle - sand snake enemy, plane rescue
Itemon - roader robot, early train stage
Itecle - Maha Ganeshariff defeated, lost data
Itepon - container at 3-05, hacking mission
Iteron - right bottom temple roof right container, Neo Arcadia area 1

Met Type, Turns Enemies Into Mets, One-Use:
M-orell - secret underground passage, Bull stage
M-oria - Anubistep, plane stage
M-orque - armadillo cannon enemy, Fefnir stage
M-orekka - container at  1-02, hacking mission

===Rare===
Chameleon Type, Temporarily Invincibility
Jackson - See Secrets and Tips section
To Use Jackson: Press and hold the jump button for 5 or 6 seconds, until Zero begins to turn
different colors (he may turn invisible also). This effect lasts about 10-15 seconds, and
while this effect is going, Zero takes no damage from anything, even spikes. On the flip side,
Zero will be unable to pick up items, go through doors and boss gates, use the Trance
machines, or use the elevator platform at the Resistance base during this chameleon effect.

===========
5. Ranking:
===========
Ranking is achieved by achievements and performance during stages. Along with grades ranging
S, A, B, C, D, E, F (in descending order), there are codenames that are given to players
based on their style. Below is a listing of the codenames and what is required to achieve them.

Hunter - base codename
Buggy - Get F rank in Stage
Lazy - Get F rank 3x in Stages
Scrapper - Get F rank 5x in Stages
Crasher - Get F rank 7x in Stages
Slowpoke - Get no clear time points in ranks A through E
Sniper - 9/10 use of Buster in ranks A through E
Destroyer - 2x or more than required enemy kills in ranks A through E
Fearful - Quit/Give Up mission in ranks S through F
Speedster - Complete stage 10 seconds or more under time limit in ranks A through E
Warrior - Rank A through E, no other requirements
Slayer - 9/10 use of Z-Saber in ranks A through E
Pacifist - 10% or less than enemy kill requirement in ranks A through E
Collector - 77 or more Cyber Elves in ranks A through E
Hero - Get S rank in a stage
Superhero - Get S rank 3x in Stages
Savior - Get S rank 5x in Stages
Immortal - Get S rank 7x in Stages

===================
6. Underground Lab:
===================
This first stage is fairly simple. Use your Buster Gun to shoot through the various enemies,
and try to make sure Ciel doesn't come to harm. Get used to how to dash, shoot, and jump, and
how to intigrate all three, because it's useful knowledge in later times. The stage itself,
though, is simple. When you get to an elevator area and drop down below, you'll come to a
story event in which Ciel will be snatched by a Golem.

Golem Strategy
=============
Golem has only a few basic moves, and it isn't that difficult. Cling to the wall and fire at
its face. When it opens its mouth and is facing straight forward, drop to the ground and get
as near to the Golem as possible without touching him, as that would hurt you. Bricks will
fall from the ceiling, but none of them should hurt you if you're in the proper spot. Climb
them and cling to the high point of the wall so that when the Golem crushes the blocks he
doesn't hurt you as well. If the mouth opens and Golem faces more downward, cling to the
highest point of the wall and stay there. After a bit of damage is dealt, you'll get your
Z-Saber weapon. Equip it and use it on the Golem; one hit will bring him down.

=======================
7. The Disposal Center:
=======================
The first new threat of this stage are rolling spiked enemies. The best idea is to hit them
once with your weapon of choice, jump over them, and then hit them again until they're gone.
Other than that simple soldiers are around, so you shouldn't have huge problems. When you come
to a building you'll have to climb up it and then come down the other side. On your way you'll
find a flying soldier that can usually be ignored, but if you have to take it down it may be
best to use a long-range weapon like the Buster Gun. Large spiked purple objects will sometimes
block your path, but they can be brought down with the Z-Saber and then jumped over. Don't
take too long, though, as they will regenerate and grow tall again. Continue along the path
until you find your way to the boss door.

Aztec Falcon Strategy
=====================
This battle is fairly simple. Cling to the walls for most of the time and make sure your
Z-Saber is equipped. If you've gained the ability to charge it, make sure you do that in
preparing to attack. Simply stay to the wall to avoid his various attacks, and then when he
charges toward you jump off the wall, slash him with the saber, and go to the other side.
The battle will be over in no time and you can pick up the element of electricity. Then go to
the Trans Sever to report back to base.

=================
8. Destroy Train:
=================
Collect the Energen Crystals at the top level and then take the ladder down. You can go left
to pick up a continue, and then go right to continue on in the stage. There are a few simple
enemies and pits along the way. When you come to electrical wires, you can cut them down to
reduce the risk of jumping across the gaps. You'll come to a boss door leading to a mini-boss.
This robot isn't too hard. Use your Buster Gun to keep it back by hitting it when it has its
shield up. When it's about to let the shield down, charge up and fire when the shield is gone.
Keep it back, but do a dash-jump over it if it gets too close so its mace attack can't hit you.
After this, you'll find a train that will start to move. From then you'll have 3 minutes to
make it to the end of the train. You'll face some pretty tough armored soldiers, but don't
worry about taking all of them down. Simply destroy the ones you can and move on as quickly
as possible. When you make it to the end go into the last train car and you'll find the
boss door.

Pantheon Core Strategy
======================
The boss of the train is a figure that spews fire forth in varying degrees. For this reason,
it's safest to use the Buster Gun and stay as far away as possible. If you want to risk it and
get the timing right, a charged Saber shot works well, but only if you can dodge the attacks.
After he's done with his fire attack platforms on the floor will rise trying to force you
into spikes. Dash to avoid this fate. Once his life is drained a bit, three platforms will
rise at once, so be very careful to make the platforms do what you want and be prepared to
get out of the way. Continue hittng the boss and he will eventually go down.

================
9. Find Shuttle:
================
This stage is fairly simple. Most of the enemy threats are from the ground, so if you keep a
sharp eye out for them coming you should be alright. There are also vulture enemies, but a
quick jump and slash should take care of them. When you come to tornado gusts, use the Buster
Gun to destroy the machine in the center creating it. Eventually you'll find Anubis.

Anubis Necromancess III Strategy
================================
Anubis can be fairly tough, but once you learn his patterns you should be able to handle him.
Use the charged saber against him. He has three basic attacks. The first is to throw his staff,
which will hover for a moment in the air and then come back to him when he reappears on the
other side. Simply make the staff go towards you and get to the other side of the screen, and
be ready to slash him when he comes back. He also uses undead robots to capture you and take
life off. Destroy them before they get a chance. The Electricity elemental makes them stop
in their tracks. He will also sometimes go underground and towers will rise. You can see where
they're coming from from the dirt rising, and get outside of the radius of them, or you can
simply climb the towers and jump over them while they start to close in. Keep slashing at him
among dodging these attacks and he will go down.

After defeating Anubis, go left to find a Resistance member in need of rescue. After some
dialogue, the member will follow you wherever you go, so simply walk slowly and make sure you
destroy all the traps along the ground plane. Don't be afraid to let yourself get hurt in the
process; his safety is the important factor. Sometimes a vulture will come down trying to
hurt him as well, so be ready to jump and slash at them. When you get back to the base the
mission is over.

===================
10. Occupy Factory:
===================
First and foremost, there are some shielded robots throughout this stage. Stay behind them
until they pass by, and then when they turn around hit them in the back. Before long you'll
find yourself among several alarms. Tripping one will cause a door up top to slowly shut, and
you'll only have so much time to get there before the door shuts and your mission therefore
fails. Just head through this area cautiously and slowly. It's hard to get through without
tripping one of the alarms, so if you do just dash ahead as quickly as possible to get through
the large door before it closes. Next, you'll be on an elevator with a switcher. Hit the
switcher to make it go down and proceed. After this, you'll be before a large pit with robots
that are able to carry you across. Get on, and be careful not to get hit by the sparks that
are going back and forth at key points. Jump from robot to robot, and then climb up the
ladder. Dash carefully to avoid getting hit by the electrical surges in this next area, and
then climb up the ladder to find the boss door.

Dragon Head Strategy
====================
This boss can be hard if you don't know where to focus your attacks. There are four different
types of heads, and each type has two that will come out (one on each side). The orange heads
try to swipe at you. The red heads let out an electric attack. The green use an electrical
attack, and the blue use an ice attack. The left head always attacks first, and then the right
head. For the orange and red sets, go to whichever side the head that is not attacking is on
(left and then right). For the green and blue heads, go to whichever side is attacking (right
and then left). As you do this, use your charged Saber attacks to slash at the middle whenever
you get a chance. Once you've gotten used to the patterns of the boss you should be able to get
two or maybe even three attacks on it per turn. Keep this up and the boss will go down,
earning you the elemental of Fire.

=======================
11. Mechaniloid Attack:
=======================
There isn't much to this stage. Just climb up the wall to find the boss.

Mechaniloid Strategy
====================
This boss is pretty easy, especially if you have the level 6 Saber. Simple follow the car
slashing at it. If it damages you, it's not really a big deal. Just avoid jumping into the
spikes when they appear and use your saber slashes to take down the various parts. There are
three major pieces. The nose, a lid, and a set of missiles. Take these down one by one.

=====================
12. Find Hidden Base:
=====================
This stage is very much like the Anubis stage. You will encounter a new enemy, a large creature
that spits fire. Hit its head to make it reel back, and then destroy it. When you get to the
thresher machine, destroy it to find a new cave to go down into. There will be some spikes
here, so slide down the walls slowly as you make your descent to make sure you don't jump into
any. Next dispatch the enemies while shooting the chunks of rock to give yourself save passage,
and you'll find yourself on a sheet of ice with a few enemies. If you go all the way to the
end of the sheet of ice you can find a few items, but to move on you have to go up the ladder.
After going through a few doors, you'll find yourself in a structure that has many prisons.
There are seven Resistance hostages here, and your job is to go from cell to cell destroying
the green locks on the cell doors to set the prisoners free. Be careful as you do that not to
let the soldiers with red sensors see you. They'll summon the stronger soldiers, making your
approach much harder. After all the prisoners have been freed, go to the boss door and you'll
be allowed access through.

Blizzack Stagroff Strategy
==========================
This boss is very easy, especially if you have the Fire elemental. Charge your saber and let
him have it as often as possible, making sure to dash under him when he tries to stomp on
top of you. He'll go down in no time, giving you the Ice element.

==================
13. Retrieve Data:
==================
This stage is fairly straight forward and consists of enemies that shouldn't pose a huge
problem to you. The only new obstacle are spinning bars of electricity. Proceed past these
carefully, since they can sting a bit. They can't be destroyed, so just try to get past them
as best you can. Continue through the stage destroying the enemies and you'll find your way
to the boss door.

Maha Ganeshariff Strategy
=========================
Ganeshariff isn't too difficult, especially if you can use the Elec Saber. He will start
spinning towards you. A well timed jump over him works. He can also do a fast punching
maneuver, which you should just wait until he's done with to hit him. Hit him with a charged
Elec Saber as often as possible and he'll fall very quickly.

After Maha Ganeshariff has been brought down, large blocks will start to fall from the ceiling.
Dash to your right and move quickly to avoid being crushed. Doors will close on you quickly,
so destroy them with your weapon and move on. All the enemies will be gone, the point is to
just go fast enough to stay alive.

==================
14. Rescue Colbor:
==================
There will be a lot of soldiers in this area, but nothing you haven't dealt with before.
The only new threat, really, is the falling floors, so be careful when you see cracks. You'll
also eventually come to an area with moving platforms over a large pit, so be careful not to
fall. Soon you'll come to Harpuia.

Harpuia Strategy
=================
Harpuia is fast, but predictable. He will swoop from side to side doing various attacks like
firing a large energy beam or trying to pick you up. Get him to aim at you by standing still,
then dodge by dashing quickly to the other side. Hit him with a charged Saber (the Ice
element with it works best), and then get to the other side of the screen. He'll fire four
shots. Jump over the first, stand for the second, jump over the third, and then jump over the
fourth. Then just repeat the process of hitting him again after dodging her next attack until
he's defeated.

=======================
15. Duel in the Desert:
=======================
This stage is full of enemies. None of them are new, but they fill the screen often to make up
for none of them being particularly challenging. Eventually you'll come to a helicoptor
dropping enemies, so defeat them and move on. Fefnir will jump out of the helicoptor to
challenge you.

Fefnir Strategy
===============
Fefnir is fast, unpredictable, and can be pretty strong. Fortunately, you can outmatch his
weaponry. Equip the Saber with the Electricity element and charge it up. This is his weakness.
Hit him with it as often as possible, and then be sure to be ready to dodge his attacks. He
shoots fireballs in varying numbers, and has a pulse attack that traces across the ground.
He will also dash towards you trying to grab you, so make sure you keep your distance when you
aren't attacking. When he has a white glow around him, it means that he's moving slightly
faster and his attacks are stronger. His fireball and pulse attacks will be quicker, and his
grab move will consist of a double hit that will hurt more. Be especially careful to keep your
distance at this point, but keep hitting him, and he'll go down.

====================
16. Protect Factory:
====================
This stage begins with the battle with Phantom. See below for strategy. After beating him,
though, you need to find all the bombs in the compoud within 3 minutes, or the place will
explode and the mission will fail, making whether you defeated Phantom or not a moot point.
There are 8 in all. You can take a shortcut by climbing up a set of pipes and going through
the fan system, or you can get inside the building through normal means. Either way, you'll
find your first bomb and it will be very obviously placed. Knock it off the wall and touch it,
then go to find the next. Two more will be present during your descent in the elevator, and
you'll see another on a platform as you ride across the large gap. Another will be on the
platform just behind you as you jump from one robot to another. After this you'll see one of
the bars hanging from the ceiling hanging slightly lower than the others. Climb up the right
side of it to find yet another bomb. The next bomb is in a small alchove in the middle of the
electricity area. You'll find the final bomb just after you climb the ladder and the mission
will be complete.

Phantom Strategy
=================
Phantom is one of the tougher bosses of the game, especially since he has no inborn elemental
weakness. Equip your Saber with no elemental and be ready to charge. Using the Buster Gun as
the secondary weapon is helpful too, as sometimes you can get a shot off. He will make copies
of himself, and you can tell which one is the real him by it blinking differently. Keep your
distance as he does this. After he gets out of it, he'll dash. Hopefully he will dash to the
left side. Stay to the far right and fire off a charged shot as he's there. Then, he'll
probably shoot a throwing star at you. Dodge it, and then hit him as he rises near you riding
on it. His moves are fast and hard to see coming, but if you keep hitting him he'll go down.
It may be a good idea to bring a Sub-Tank with you.

=====================
17. Stop the Hacking:
=====================
Follow the directions down into the pit where you fought Blizzack. Here, instead of ice, there
will be water. Proceed cautiously as there are some spikes, and then get on top of the boat.
It will shoot missiles from time to time, so be careful to avoid them. Proceed along the boat
until you come to the end of it, and then do a dash-jump to get to the next one. You'll find a
ladder at the end where you can climb up. Go up the ladder, and then go left and go up the
first ladder you see. Then go right. There will be a fake wall that leads to a hidden area.
Go through the door and destroy all of the sphere objects. This will get you power-ups and it
is required for the mission. Exit the compound completely now and go back down to the boat.
Walk off the right side of it and get into the water again. Get into the center between the
two spikes and Leviathan will challenge you.

Leviathan Strategy
==================
Leviathan is fairly easy, especially since you should have the Fire elemental by now. As usual
I recommend the Saber, since it's so powerful, but most weapons will do against her. Her
attacks will hit you sometimes, but your life should be able to easily outlast hers. After
being hit, she will swim in a path directly where you're standing, so make sure you jump over
this. She'll also sometimes create spikes of ice that can hurt you, and make them descend on
you. Destroy them before they get the chance to. You can also hit her with the Fire element as
she creates them to force her to stop. She will sometimes through icecicles or a circlet of
ice at you, but again a well-timed hit will stop her in her tracks.  Before long she'll be
gone.

=========================
18. Hanumachine Strategy:
=========================
After the missions are completed (or failed), the base will be invaded and it will be your
job to find and defeat a boss that is inside the base. Drop down to the bottom and go inside
the building to save the Resistance member. After doing this the elevator will be at the
bottom again and you can take it to the floor just above the Data floor. Take this path until
you find a ladder leading down that says "Energy." Here is where you'll find Hanumachine.

Hanumachine will fire out small monkeys that will cling to you and slow you down, and he moves
fairly quickly, but other than that he's pretty easy. Just charge your Saber and let him have
it whenever you can and your lifebar should be able to outlast his. Electricity is his
weakness.

========================
19. Neo-Arcadia Stage 1:
========================
This level isn't too difficult. It's composed en mass of enemies and situations you've already
faced. When you get to a platform that's staying still, hit it to activate it. You may have to
do this a few times because the platform will go up and you need to time it to make sure it
lines up with the other platform that you have to jump onto. When you get out of the platform
hopping, you'll come to a mini-boss, two armored soldiers that are stronger than most.
Go to either the left side or the right and use a level 6 Saber spin attack whenever they
come by to defeat them. A charged Saber with no elementals works well too. A few more simple
enemies and you'll come to yet another mini-boss, a sword-wielding robot with four arms. Use
the Elec Saber to hit him, and simply stay on the wall whenever he's going into his spin
attack or firing his projectiles. After this you'll face a few more enemies and then a new
obstacle, disappearing platforms. Jump up to one and then jump off of it and to the next as
soon as you see the first one fade. It takes a bit of practice, but it's not that hard. Stay
out of the direct line under the disappearing platforms, because they'll fire at you. After
all of this you'll finally arrive at the boss of the stage.

Herculious Anchortus Strategy
=============================
This boss is pretty easy. His weakness is ice, and his attacks are simple to avoid. Sometimes
he will rush at you at the wall. Just jump up onto the wall while you charge your Saber and
jump behind him to deliver a hefty blow. The same basic strategy can be used when he uses
two rope-like mechanisms to pull himself closer to you. Keep employing these strategies and
he'll be gone soon.

========================
20. Neo-Arcadia Stage 2:
========================
This stage is essentially an ascent up through several means. There will be a lot of enemies,
but none of them should pose a huge threat. The hardest part of the stage is when there are
platforms over (and under) spikes, but if you used the correct Hacker elf this won't even
be a problem here. Before long you'll find yourself at the boss.

Rainbow Devil Strategy
======================
This boss is easy so long as you stay on the walls as often as possible. All the elementals
seem to deal about the same amount of damage, so just go with whichever you have equipped.
Cling to the highest point of either wall unless you have a clear hit, in which case you
should get down, hit the boss, and then get to the highest point of the wall again. The only
time that this isn't safe is when the boss takes the form of a head, since it can reach the
highest point. When it does this, get down on the ground and dodge the bouncing head, and then
get back on the wall and wait for it to split into two smaller balls that will miss you if
you are at the highest point. Keep exercising this safe strategy and you'll win.

========================
21. Neo-Arcadia Stage 3:
========================
Most of stage is primarily a boss revisitation stage. After battling some simple soldier
enemies, you'll find yourself in the first of two boss revisitation rooms with doors at each
corner of the room. Top-left is Anubis, top-right is Blizzack, bottom-left is Herculious, and
bottom-right is Maha Ganeshariff. Exercise the same strategies you did the first time and pick
up the life in between the levels between each boss. After another simple enemy area, you'll
come to the second boss revisitation area. This one is the four Neo-Arcadia generals. The
top-left is Harpuia, top-right is Fefnir, bottom-left is Phantom, and bottom-right is
Leviathan. Like before, exercise the same strategies and be sure to refill your health. After
this you'll battle through some more simple enemies. When you get to the boss door, try to
make sure your lifebar and Sub-Tanks are full. If not, go destroy enemies until they are. When
you step through that door, you're on your way to the final boss.

Copy X Strategy
===============
Copy X uses an armor that lets him change his elemental status, so he has the elemental
attributes of Harpuia, Fefnir, and Leviathan all rolled into one. He attacks quickly, so
your best bet is to stay on the wall and come down to slash him with your saber whenever
possible. His weaknesses change based on his color, so you can either change your elemental
weapon based on his weakness (green is fire, red is elec, blue is fire), or you can equip a
non-elemental and simply use it as a general weapon. This form isn't too hard to beat so long
as you stay away from his attacks as much as possible. You can use a Sub-Tank here if you
need, but it's probably best to save it.

Final X Strategy
================
After the first form has been defeated, Copy X takes on the form of an angelic being. This
form is incredibly powerful, but has a limited set of attacks. One he uses is to fire circlets
that will trap you and drag you down. Make sure you are not over the two pits to either side
when he does this, or you'll fall and die. To avoid them, stay still as he fires and then
dash quickly to make them fall to where you had been standing. If a sudden glow comes from
his head, it means he is about to fire several energy beams. Again, stay still for a moment
and then jump onto one of the two floating platforms next to you. This will ideally make his
weapon fire toward the ground. He also sometimes fires a laser beam across the ground, which
will make a row of fire appear on the entire ground, in the direction that he fired the laser.
Jump onto one platform or the other as quickly as possible and then jump back down onto the
ground once the fire has faded. Slash at him with a charged saber whenever you jump off the
floating platforms and don't be afraid to use your Sub-Tanks.

=====================
22. Secrets and Tips:
=====================
1. Easy Levels, Sub-Tank Fill, Energen Crystals - After beating the first stage, it can be
   revisited using the Trance machine by choosing the first option to transport and then the
   second option listed to transport to where the first stage took place. There are plenty of
   enemies here that can give you energy and such, including spiders that constantly
   regenerate. Find one of these webs and stand in front of it, destroying the spiders as they
   come out. Several minutes of this will give you upgrades to any weapon quickly and easily,
   and the spiders will often drop life energy for filling Sub-Tanks and Energen Crystals for
   upgrading your cyber-elves. It is important that you DO NOT defeat Maha Ganeshariff if you
   still want to use this trick, because after he has been defeated the area cannot be visited
   again in this respect.
2. New Game Plus - Similar to games such as Chrono Trigger, after beating the game a new one
   can be started with your upgrades in tact. Simply wait for the credits to end and save your
   game when you have the option, and then select that game in the continue screen of the main
   menu. You'll start a new game with any effects from the cyber-elves still in use. Your
   weapons, however, will not be in their upgraded form.
3. Hard Mode - To play in Hard Mode, hold L while starting a new game after having beaten the
   game. You won't be able to charge any weapon but the Shield Boomerang in this mode, so
   elementals are quite impaired and your weapons stay at their basic model.
4. Ultimate Mode - Starting a game with Jackson in your inventory (see below), you must use
   all of the elves and then beat the game. After this is done you will unlock Ultimate Mode.
   Access the mode by holding R and starting a new game. In Ultimate Mode all of the permanent
   elf effects are already active, and all weapons are at their max levels from the start.
   Also in this mode, rank isn't affected by use of the permanent elves, since they are used
   automatically. And in Ultimate Mode, Zero can perform key combos to do charged attacks
   without having charged, similar to his attacks in X4-X6.
5. The Rare Elf Jackson - After gaining Hard Mode by beating the game, you must play through
   Hard Mode and collect and max out all the elves, and then beat the game on level A or S.
   This is very difficult to do. Now when you start a new game from that saved beaten game,
   you will have all of the elves including the Rare Elf, Jackson.
6. Zero's Combo Attacks - In Ultimate Mode (see above), key combos can create charged attacks.
   The following is a list of the button combinations
   d = down; df = down + forward; f = forward
   Buster Shot
    Charge level 1: d, df, f + attack
    Charge level 2: d, df, f (2x) + attack
   Z-Saber
    f, df, d + attack
   Triple Rod
    f, d, df + attack
   Shield Boomerang
    d, df, f + attack


==========
23. Legal:
==========
This guide must always be shown in full form with credit given to the author, and a link and
credit must be given to Mega Man Network (http://www.megaman-network.com/). All associated
characters and games are copyright to Capcom.