."`". .-./ _=_ \.-. { (,(O O),) }} {{ | " |} } { { \(---)/ }} ______ {{ }'-=-'{ } } ______ / | | \ { { }._:_.{ }} / | | \ \_|;_|_/ {{ } -:- { } } \_|;_|_/ / | | \ {_{ }`===`{ _} / | | \ \_|_;|_/ ((((\) (/)))) \_|_;|_/ ======================================================================= || D O N K E Y K O N G F A Q V 2.0 || ======================================================================= Donkey Kong for the NES FAQ V 2.0 Written by Justin Bailey <theraven@kiski.net> ________________________________________________ / F I L E I N D E X \ | ________________________________________________| | / \ || Title of Game: Donkey Kong | || Platform: Nintendo Entertainment System | || Publisher: Nintendo | || FAQ Author: Justin Bailey aka Michael Galosi | || Last Updated: August, Seventeenth, 2001 | || | |___________________________________________________| This work is written and copyrighted 2000 - Mike Galosi This FAQ is written and intended for personal and non-business use only. Only those with express written permission may post this FAQ on their website except for GameFAQs.com . This FAQ is not to be reproduced without permission for personal or public use in any way shape or form. This includes other websites, magazines, or any other type of published article without express written permission. FAQ created, owned, and maintained by Mike Galosi aka Justin Bailey <theraven@kiski.net>. All copyrights are acknowledged and respected in this FAQ. This FAQ can only appear on the following websites: www.gamefaqs.com www.gameadvice.com and their partners www.gamesdomain.com www.consoledomain.com www.cheatstop.com www.freshbakedgames.com www.gamespot.com If you wish to use my FAQ on your website, please email me and I will more than likely say yes. Donkey Kong is (c) of Nintendo - 1979, 1985 ----------------------------------------------------------------------- "Whenever I find myself in a difficult situation, I just think, "What would Donkey Kong do?" So far, it works fine, as long as I'm standing next to a pile of barrels on top of a weird ladder-structure." -Todd Loushine ----------------------------------------------------------------------- ----------------- |Table of Contents| ----------------- I. Version History II. Introduction III. Walkthrough A. Level One B. Level Two C. Level Three IV. Tips & Tricks V. Enemies VI. Cheat Codes VII. Frequently Asked Questions VIII. Special Thanks ======================================================================= || V E R S I O N H I S T O R Y || ======================================================================= Version 1.0 - Initial FAQ and Walkthrough created through encouragement from Dingo Jellybean, Thanks! ^_^ (July 04, 2000) Version 1.1 - After pondering why my FAQ wasn't posted, decided to look at it without wordwrap, and found my problem. (July 12, 2000) Version 1.2 - Added some FAQ's and info about where my FAQ can appear. (June 30, 2000) Version 1.21 - Changed who can host this FAQ. (June 30, 2000) Version 1.3 - Reorganized the Tips section. Added difficulty rating to each level. (June 31, 2000) Version 1.31 - Changed who can host this FAQ. (Augest 2, 2000) Version 1.5 - Added a quote I found to the top of the FAQ. Added a new enemy to the Enemies list (Firefish). (Augest 2, 2000) Version 1.7 - Added more Tips and more FAQs. Added another host for the FAQ. (Augest 3, 2000) Version 1.8 - Reorganized, thought I'd clean up the FAQ a bit. Also one new host for the FAQ. (December 3, 2000) Version 1.85 - Another host for this FAQ. (December 5, 2000) Version 1.86 - Tidied the place up a bit. (Decemeber 6, 2000) Version 2.0 - Revamped the layout a bit, added File Index. (August 17, 2001) ======================================================================= || I N T R O D U C T I O N || ======================================================================= Our favorite Italian plumber from New York, Mario (Jump Man back in the day), find's his darling girlfriend Pauline captured one day. Little did he know she was taken by his disgruntled pet ape, Donkey Kong. You're mission is to help Mario run through three construction sites to reach Pauline and punish the evil monkey Donkey Kong. Donkey Kong, published in 1979 in the arcades and then in 1985 on the Nintendo Entertainment System (NES), it has been a cult classic since it debuted. Spawning several NES/Arcade sequels, three Super Nintendo adventure games, and a very expansive Nintendo 64 game along with several guest appearances on a vast number of games, Donkey Kong is perhaps one of the most popular and recognized videogames of all time (can someone say Pong?). ======================================================================= || W A L K T H R O U G H || ======================================================================= Level One: ======== === | DK | ------------------------------------- | ------------------------------------- | | ------------------------------------- | | ------------------------------------- | | ------------------------------------- * | ===================================== * = Start The classic Donkey Kong level known world round for the barrel jumping and hammer swinging fun it possesses. You're basic point of entry should be to run to the first ladder on the right, climb to the second floor and proceed left. Now, depending on where the barrels are you will probably want to go up the first ladder, unless a barrel is coming down, which of course you should wait and jump and then proceed to the third tier. Run immediately to the fourth level before any barrels come barreling down (no pun intended.. well maybe a small one). On the fourth tier wait a few round of barrels, jumping then as they come, then make a dash for the last two ladders and up to Pauline. Difficulty: [1234(5)67890] - Jumping barrels can be tricky. Level Two: DK ----- | ------------------------------ | | | -- - - | -- | | | -- | --- | --- | -- --- | | | || | | | - || - ----- | | || | -- | | | --- | -- | | | | -- *| - - -- --- | | | | | | --- | | | -- --- | | -- ======================================= * = Start Jumping level, takes some skill. Grab the parasol and go to the bottom tier. Wait for the fire to go halfway up the ladder and jump to the moving belts. Jump over to the two ladders and then proceed to do the same for the second set of moving belts, but watch one when you jump, a significant jump will crush Mario on impact. Jump up the staircase and watch out for the bouncing thing-a-ma-mobs ^_^. Wait below the ladder till the flame passes up, then run up the steps and to the top of the ladder. Stand here until a bouncing thing jumps over you and then dash for Pauline. Congratulations, one more level left. One more note: The bottom might look like a floor, but let's just say it's electryfied, if you go down there you die. Difficulty: [12(3)4567890] - Definitly the easiest of the trio. Level Three: DK ------------------- | | | | | | | | ----------------------- | | | | | | -------------------------- | | | | | | | | ------ --------------------- | | | | * | | ------------------------------ * = Start The rivet level, my personal favorite. Donkey Kong doesn't throw anything on this level, no barrels or bouncing springs. But, there are a number of flames to contend with, but the hammers provide significant defense, as does the someone dumb AI. This level is kind of unfair because if two flames corner you, there's nothing you can do unless you have a hammer. Start out by going up the left ladder and running straight across to the right knocking out the two rivets, then do the same on the next tier. On the third and top levels, do the left side first, then the right, by climbing up the ladder and getting the top rivet then the bottom. Don't touch Donkey Kong on the top level or Mario will die. Repeat for the right side and *JOY*, Donkey Kong falls and bops his head on the metal beams as Mario and Pauline get it on up top ^_^. Difficulty: [123456(7)890] - Those flames can ruin a good strategy. ======================================================================= || T I P S & T R I C K S || ======================================================================= A few tips from an experienced Donkey Kong fan such as myself. -Never try to jump a flame, it just can't be done ^_^. -If you know two barrels are traveling relatively close together, as to be unable to be jumped, grab a hammer. -Don't always go for the hammer, it slows you down as you can't climb up ladders or jump with it. -Watch where you jump, if Mario jumps more than his height and a half, SPLAT!, no more Mario. -If you're going for a high score, level one is a good place to rack up points, you can stand on the third tier and jump barrels at a pretty steady rate to rack up a nice score. -Also try to grab the extra items (parasol and purse) for a few more points, although barrel jumping is the true key. -If you don't make it through at least two rounds (all three levels) without losing a life, forget about getting a real high score. -You get extra bonuses for speed, so don't waste too much time jumping a few extra barrels. You can make up for it in speed bonuses. -Follow the patern that the barrels follow in level one and make sure you don't climb up the ladder when one is supposed to come down. -The springs in level two always fall in the same path, so note it and they are very easy to avoid. -You get an extra life for every 1,000,000 points you score. ======================================================================= || E N E M I E S || ======================================================================= Name: Donkey Kong Appearance: A giant brown monkey throwing stuff at you! Level(s): All Strategy: In the first two levels you must avoid the things he throws at you. In the last level however he just sits there and acts dumb, but don't touch him, you'll die that way. Name: Fireball Appearance: A red flame running around the level. Level(s): Level 1, Level 2 Strategy: Avoid at all costs, bottom line. Unless of course you can smack it with a hammer. Name: Firefish Apperance: A fiery fish that chases after you. Level(s): Level 3 Strategy: Run away! Run away! These can't be jumped so don't try. The only way to rid the level of them is to smack them with the hammer. Name: OIL Barrel Appearance: Blue barrel with "OIL" on the front. Level(s): Level 1 Strategy: Just don't touch it, VERY easy to avoid, as it stays still. If a barrel hits it, the first two will turn into fireballs. Name: Barrel Appearance: Brown barrels with blue/red rims. Level(s): Level 1 Strategy: Jump over them or smack em with a hammer. Name: Springboard thingy Appearance: Blue spring boards with white springs.. wow. Level(s): Level 2 Strategy: Thrown in the same pattern, very easy to avoid. ======================================================================= || C H E A T C O D E S || ======================================================================= Game Genie (c) Codes (Courtesy of GameSages) SXNGOZVG Infinite lives PENKNPLA Start with 1 life PENKNPLE Start with 9 lives If you know of any other cheat codes (Game Genie or whatnot) please e-mail them to me at theraven@kiski.net all credit will be given to the first person that sends them to me. ======================================================================= || F R E Q U E N T L Y A S K E D Q U E S T I O N S || ======================================================================= Q: Are there any hidden games within Donkey Kong? A: No. Q: Where's Donkey Kong's trademark tie? A: That didn't appear until Donkey Kong Country. Q: Why do you die when you hit the ground in level 2? A: It's electrified or something.. Q: Why does Pauline have a bucket? A: It's a purse. Q: How do I turn into Super/Flying/Fire Mario? A: *Smacks himself in the forehead* You can't. Q: Can you play as Luigi? A: No. Q: Who made those awesome ASCII maps? A: Dingo "Call Me Daddy" Jellybean Q: Can you get extra lives, more than 3? A: You can get an extra life for every 1 million points. Q: Can I use your FAQ(s) on my website? A: Just ask for permission first and I will most likely say yeppers. ======================================================================= || S P E C I A L T H A N K S || ======================================================================= [- -My mom and family for buying me my first NES at that early age and getting me hooked on videogames. -Dingo Jellybean for the very wonderful ASCII Maps, thanks! -CJayC for finally uploading my FAQ.. -GameFAQs chat crew for the encouragement and good times. -GameSages for the Donkey Kong Game Genie (c) codes. -Nintendo and Shigeru Miyamoto for creating such a wonderful game. -And most of all, you, for taking you're time to look at my work (my first walkthrough, can you tell?) -] Any feedback (positive or negative) can be sent to theraven@kiski.net ) ( / () () \ (N N N N) J) (N NNN N) (L N) (N (NNN) N) (N N) (N (NNN) N) (N NN__NNNNNNNNN__NN `""NNNNNNNNNNF""` _NNNNN4NNNNNFNNNNL_ NF (N (NNNNN) N) 4N 4L (N (NNNNN) N) JN (N N)`NNNNN`(N N) 4) () 4NNNF () (F N 4 4NF F N `) `) (` (` J U S T I N B A I L E Y [=-=-=-=-=-=-=-=- E N D -=- O F -=- D O C U M E N T -=-=-=-=-=-=-=-=-=] -Copyright 2000, 2001 - Michael Galosi aka Justin Bailey-