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\__`-.                                                                         
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 | |  | |/  \ | |_) || |/ /   /  \  | |   | |   | |  /  \ |  \ | | ,' `.|| |_  
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 | |  ! !/__\ \ |\ \ | \ \  / /__\ \| |   | |   | |/ /__\ \ |\ \ |\      | |   
 | |  | |_____  | \ \| |\ \/ ______ | |_/|| |_/|| / ______  | \  | `._,'|| |__ 
 | | /  /\   /__|  |_/_\ \/ /      \/____|/____|//__\    /__|  \ |`.___,'|____|
 |_,' ,'                 /__\      /__\                         \|             
/__,-'                                                                         
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    `.\                                                                        
                                                                               
Thanks to osrevad for this ASCII art!                                          
                                                                               
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Table of Contents                                                              
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1. - Version History                                                 [BG.01.01]
2. - Controls                                                        [BG.02.01]
3. - Walkthrough                                                     [BG.03.01]
  3.1 - Act I : Baldur's Gate                                        [BG.03.10]
  3.2 - Act II : The Sunset Mountains                                [BG.03.20]
  3.3 - Act III : The Marsh of Chelimber                             [BG.03.30]
4. - Bosses                                                          [BG.04.01]
  4.11 - Karne                                                       [BG.04.11]
  4.12 - Xantham                                                     [BG.04.12]
  4.2 - Ilivarra                                                     [BG.04.20]
  4.31 - Sess'sth                                                    [BG.04.31]
  4.32 - Eldrith                                                     [BG.04.32]
5. - Strategies                                                      [BG.05.01]
6. - Attributes                                                      [BG.06.01]
7. - Classes                                                         [BG.07.01]
8. - Store                                                           [BG.08.01]
  8.1 - Potions                                                      [BG.08.10]
  8.2 - Jewels                                                       [BG.08.20]
  8.3 - Armor                                                        [BG.08.30]
  8.4 - Weapons                                                      [BG.08.40]
9. - Orb Glitch                                                      [BG.09.01]
10. - Magic                                                          [BG.10.01]
11. - Unlockables                                                    [BG.11.01]
12. - Disclaimer                                                     [BG.12.01]
                                                                               
If you are looking for a certain section quicker, hit ctrl+f at the same time. 
You can type the name of each section or you could type the ending of each     
section. If you would like to find Act I : Baldur's Gate, you can either type  
that or you can type [BG.03.10].                                               
                                                                               
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1. - Version History                                                 [BG.01.01]
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[01/01/06] v. 1.1                                                              
    -Got a new ASCII art.                                                      
                                                                               
[09/01/04] v. 1.0
    -Finished Act III. Added everything with the Elven Fighter on the lists.
     I also updated a few sections, added a few sections (Orb Glitch and
     Bosses,) fixed a few mistakes, and added the ASC II art header.
                                                                               
[08/20/04] v. 0.5
    -Finished Act II. Also added a lot of sections to it and more will be added
     as I progress. Also made it easier to find each section of each act with
     formatting.
                                                                               
[08/17/04] v. 0.2
    -Started this FAQ/Walkthrough earlier today and got all the way up to the
     end of Act I done. I hope to get Act II done by 8/19/04.
                                                                               
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2. - Controls                                                        [BG.02.01]
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D-Pad  - Move your character
                                                                               
A      - Perform an Attack.
                                                                               
B      - Perform an Action.
                                                                               
L      - Protect.
                                                                               
R      - Switch Weapon.
                                                                               
Start  - Pauses game and goes into the in-game menu.
                                                                               
Select - No Use.
                                                                               
L+A    - Use a Healing Potion.

L+B    - Use a Rejuvenation Potion.
                                                                               
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3. - Walkthrough                                                     [BG.03.01]
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-------------------------------------------------
3.1 - Act I : Baldur's Gate            [BG.03.10]
-------------------------------------------------
                                                                               
------------------------
Baldur's Gate
------------------------
You start off at Baldur's Gate and you get robbed. Some thieves already made
away with all of your possesions. You first start by having to go to the
Elfsong Tavern. You need to find shelter for the night and you are directed to 
this tavern.
                                                                               
Go talk to the man at the fireplace. He will tell you to go speak to Alyth, the
barmaid. Now go to the bar and speak to the woman standing behind it. She will
help you get all of your items back. You have to go down to the Tavern cellar
and get into the sewers from there. But before you can get into the cellar, you
must talk to Ethon. He will give you the key to the cellar. He is the person
you first talked to by the fireplace. He will give you the key to the cellar
and he will also give you your first weapon, a Rusty Dagger.
                                                                               
------------------------
Cellar
------------------------
Now you have to go to the cellar. It is on the opposite side of the room so go
there and open the door. The two books in the room before the cellar are just
giving you all of the controls and equipment information. Read them if you
would like to and then go down the stairs to actually enter the cellar. To go
down you must press B.
                                                                               
Now you're in the cellar. Go and break the barrel for a lesser healing potion.
Also break the vase for some gold. You don't have to go to the left and break
that barrel because there is nothing in it. Now go right and continue through
the cellar. When you first enter the next room, two large rats will run after
you. Kill them then break all of the barrels and vases in the room for weapons
and gold. Now continue through the door and into the next room. There will be
three rats in there and a lot more vases and barrels. Break them and grab
whatever falls out. Go down the hall and enter the next room.
                                                                               
Kill the rats that come out after you and break the barrel. You will get some
arrows and gold. Grab those and continue through this room. Kill the rats and
break the last two barrels there. Grab whatever falls out and continue through
the next room. Kill the rats that come out and you don't have to break the
barrel next to the doorway because there is nothing in it. Break the next
barrel for a better sword and some gold. Equip that sword and now continue.
Walk down the hall and break the barrels and vases you come across. Kill the
last few rats and open the treasure chest. Now you get a lot of armor and
potions. Once you take everything out of the chest, some gold will appear so
grab it.
                                                                               
Go through the destroyed wall for new monsters you have to fight. Also break
the vases and barrels there for random things. Go down that hall and into a
large room for two more enemies to come out at you. Kill them then back off.
You could let your health slowly refill so do that while hiding. Go open the
treasure chest and grab the helmet and potions. Also break the vases and
barrels for gold. Go down the hall and continue through the cellar. One of the
enemies will have a more powerful weapons so be careful. Also, you can't take
it from him so it makes this fight pretty pointless. 
                                                                               
Go down to the end of this hall and fight the spider. There will be more
spiders that will appear from here on out. Break the barrels and the vases
while you are fighting them for more items and gold. You can go through the
water so don't try to avoid it. Go through the door and into the next room.
Stand in the doorway and wait for the spiders to come after you. Attack them
when they're near. Kill all of the spiders and break the vases. Go into the
next room for more spiders. This will be the last room you can go in. Grab the
last items here and then backtrack all the way back to the tavern. 
                                                                               
------------------------
Baldur's Gate
------------------------
You get some gold coins and experience from the barmaid but says Ethon is lost.
Now you have to go and find him. You now get a good two hundred experience
points and fifty gold coins. Go outside to start the next part of this act.
                                                                               
Go to the shop and buy all of the top of the line things. Armor and Weaponry is
important. You will find the shop by running around the fountain. Don't bother
talking to the guard there because all he will say is that he can't open the
gate until tomorrow morning. Sell all of you're doubles and whatever else you
know you won't want back to Bartley. When you buy everything get out of the
shop. Look around and talk to the old woman. She will tell you that her house
is infested with spiders, so go help her out.
Go in and immediately kill the spider in front of you. If you get hurt, just
back off and slowly refill your health. You can also go back outside because
once you kill a spider, it won't come back no matter what. Travel further into
the house and kill the next spider. Go up to the doorway and go in the next
room by just a step. Wait for the spiders to come towards you and back off.
Stand a far enough away so you can attack them but they can't attack you. Just
keep using that strategy until they all die. Once you have killed all of them
go back outside and talk to the old woman. She will give you fifty gold coins
and one hundred experience points.
                                                                               
Now go talk to the other person that is standing next to the house with the old
woman in front of it. He will say he was robbed so you can help him now. Go up
the road he is standing on and follow this path. Go into the grass and a thief
will appear. Kill him and you will get the Traveler's Bundle. Return that to
him. He will give you fifty gold coins and one hundred experience. He also saw
some thieves carrying Ethon away. He saw the sewer key that Ethon dropped and
took it. He gave it to you also as a reward.
                                                                               
Now go back to the tavern and talk to Alyth. She will tell you that Ethon has
been kidnapped and brought into the sewers. Now go back down to the cellar and
go down to the very end of the path. Open the locked door that you couldn't
open before and that is where you stopped in the cellar. Be careful though
because there will still be a few enemies down there. Not nearly as many as
before but there will still be a few.
                                                                               
------------------------
Sewers
------------------------
You will be in the next part of the sewers that you haven't been in before.
Break the barrels and grab the gold coins and the potion. Go into the next room
and kill the enemies in there. Break the barrels for some arrows and gold. Go
around the corner for another enemy and two barrels. Just break the barrel
closer to you for a potion. The other barrel won't have anything in it. Go into
the next room for some annoying enemies that will throw spears at you. Kill all
of them and let your health refill. Break all of the barrels while you are
waiting for your health to refill.
                                                                               
Go to the right and look for a hole in the wall. There will be green slime
monsters in there so be careful. They will run after you and attack you and
will also shoot little green slimes at you. Once you have killed them all, run
to the back wall. Break the barrels back there for potions. You should also get
a shield from one of them that you kill. Grab it and have it equipped. Now get
out of this room and go left all the way to the end of the tunnel and through
the next entryway.
                                                                               
Go into that huge room. This is just like a huge treasure hunt now. Kill all of
the enemies in there. They will all be the same enemies except some are hand
to hand combat and others throw spears. Kill all of them and they will drop a
few things. Now break the barrels and grab everything that falls out. Now go
to the right side of the room and kill the two spear throwers over there. Go
past the broken pipes but make sure your don't touch the steam because it will
hurt you. Go to the left and open the treasure chest. You will get a nice piece
of armor and some gold coins from it.
                                                                               
Get out of the room and go to the other route that you still didn't take yet.
Go through the path until you enter a big room. There will be mainly spear
throwing enemies but there will also be one that attacks you with hand to hand
combat. There will be two different routes you can take here and they will both
lead you to the same area. I suggest the route to the right though because
there is less chance of getting hurt. Break the barrels and kill the enemies
there until you get a key. Go in the room to the right and break the barrels.
Take the things there then backtrack to the part where you had to choose a
route.
                                                                               
Take the route on the left and avoid the pipes with steam there. Go through the
first door you see. Kill the enemies in there and grab the items. Go through
the next door and kill the enemies there. Also break the barrels there to get
the items. After you have killed everybody in that big room. Go into the next
room through the doorway. There will be a huge rat over there that will do a
lot more damage than the others and will take longer to kill. When you kill
that huge rat, it will drop a key. Break the barrels and get the treasure
chest. Now that you got all of the armor, update what you have equipped. Now
backtrack to where the pipes with steam were.
                                                                               
Now go left and open up the next door. Go in for a few enemies and a new enemy
which you haven't seen at all yet. Try to drag him to the door and attack him
while he can't reach you but you can reach him. You will get the jail key from
it when you finally kill it. Collect the items around and go to the jail cell.
Ethon will be there so go save him. Talk to him and he will tell you to talk
to him at the tavern. Go up and open the door. Go up the stairs and you will be
near the tavern. Before you go back to the tavern, go to the shop and sell what
ever you won't use to get some gold and also to get the weight off.
                                                                               
Go back down to the cellar of the tavern. Go through the cellar all the way
killing the enemies along the way. Go up to the part with water in the middle
of a small open room. There will be a crack in the hall just before that. Use
the dagger key there to get in. Exit the cellar and you are now in the southern
part of the town. Go along this part of the town exploring. Break the barrels
and they will make a path towards the next sewer you have to go in. Go in the
sewer and kill the enemies that attack you.
                                                                               
Go to the hallway and go up the first chance you get. Kill the enemies and
break the barrels for gold. One of the enemies will be carrying a jail key.
Take that and open up the jail cells there. Get the treasure chest and then go
back and go on the route you didn't go on yet. Kill the enemies there. Go
through the open door and killed the green slimes over there. Go to the left
and down through a path that will lead you to an enemy carrying a key. Kill it
and grab the key. Now go back and go through the door at the top of the room.
                                                                               
There will be more slime enemies in there so be careful. You will get more
experience and gold. There will also be more barrels to break. Now go back to
the room with an open doorway and a closed door. You will now be able to open
it with the key you got. Kill the enemies in the large room only to find a door
that you will need a key for. To get the key. Go to the left side of the room
and look for a path. There will be green slime enemies in there so be careful.
Go down until you see a hole in the wall and go through it.
                                                                               
Kill the enemies in this room and collect all of the items around here. There
are a lot of items there so you could gain some defensive power. You will also
get the key from one of the enemies down there. Now go back to that locked door
and open it. The next room will be pretty much just like the last. Just go
through the path on the upper left part of the room. Go all the way down this
path and you will reach a fork in the road and both paths will have steam pipes
in them. Go right and avoid the steam. You will eventually reach an area with
two huge monsters running around. If you stay behind the pipe, you can kill
them with the arrows, that is if you were collecting the arrows and bows along
the way. Just keep shooting at them because they won't go into the steam. Keep
shooting at them until you kill both of them. Now go back to the locked door
and open it.
                                                                               
Go into the room and kill the two huge enemies. Continue through this path for
a lot of these enemies. Just be careful. One of the last of these you have to
fight will be carrying a key. The door this key goes to will be at the end of
this path. After the door, talk to the wounded man. He got stabbed in the back
and is dieing and there is nothing you can do about it. He gave you his lucky
charm and also gave you his last request, to return the charm back to his wife.
                                                                               
******NOTE******
At this point go down to the Orb Glitch section of the FAQ/Walkthrough BEFORE
you go any further! It will tell you in a specific order of what you MUST do
before fighting the orb or else your game will have an error that won't let you
go any further in the game!!!!
                                                                               
------------------------
Baldur's Gate
------------------------
Go up the stairs there. Now the whole city is infested with zombies and you
have to break the orb that revived them all. Go up and kill the first two
zombies. When you reach a fork in the road, go down. Before you go into the
cemetary, you can keep going down. There will be a house that you can go in
with a lot of rats in there. You can kill them for gaining experience. Look for
a thief. There will be two in the southern part of the city but one will have
the gate key. Open the gate that seperates the two parts of the city and go to
the tavern. Talk to the woman sitting at the table and you will give her the
charm. In return, she will give you a shield. 
                                                                               
Now go into the cemetary and kill ALL of the zombies. There will be the orb in
the middle shooting a shockwave around in all directions. Go and attack it
either close with the sword for a faster defeat or you could shoot at it with
arrows. I suggest attacking it with the sword until you are almost dead, then
backing away and shooting at it with arrows. Once you have destroyed the orb,
explore the city. Explore the city and kill the rest of the zombies and
thieves. When everybody is dead, go back to the priest. Go back and talk to
Ethon. Go back through the door and talk to the person near the large gate.
                                                                               
When you go bring the letter, go through the quickest route possible where you
will walk under some roofs. Talk to the person there and he will give you two
hundred gold coins. Now go talk to the old woman standing in front of a house.
You will return her purse to her that you got from a thief. She will give you a
mere gold coin but it may come in handy. Go in the building and talk to the
person by the fireplace. He will give you a key. Now you have to go to the
southern sewers. It will be as far south-west from the house. It is NOT the
sewer jst south of the house.
                                                                               
------------------------
Thieves' Guild
------------------------
Go in and through the large crack in the wall for the last dungeon of this act.
Go and kill the first enemy. Pick up the gold it drops. Dodge the automatic
dart shooter and break the barrels. Kill the more people that come out.
Continue on through this hallway doing the same thing. Go through the first
door you can. Explore here and collect all of the items and gold. Also kill
people to gain experience. Keep following through this path and when you get
to a dart shooter shooting in all directions, go to the bottom right. It will
be a bridge that leads you to some stairs. Go down the stairs.
                                                                               
Go to the right and kill everybody you come across. You will eventually reach a
bridge, go across it. At the end of the bridge will be a dart shooter. Try and
avoid it as much as possible but you will run into four other enemies when you
do avoid it. When your health is refilled, continue on. There will be a bridge
to the left that as being guarded by an automatic dart shooter. Cross that
bridge and kill the people at the end of it. Let your health refill and break
the barrels at the same time. Cross the next bridge.
                                                                               
On the other side will be another automatic dart shooter. Kill all of the
different types of enemies and break the barrels. Go to the door to the left.
Go in the door to the right and kill the enemy there for a key. Go in the next
room and kill all of the enemies there. Go to the left in this large room and
go to the left of the door you came in. Go down this hallway and kill all of
the people. Go through the darts and continue through the path. Go both ways
and kill everybody in your way. Get the key from an enemy you killed and get
all of the treasure chests items. Now backtrack to the large room.
                                                                               
Go to the right of that room and open the door that was locked before you got
the key. Open the door and go down the hall for a large open room. Kill every-
body in it and then go in the first room you can. Open the door and go in. Go
into the large room and go up and get the treasure chest. Keep going left and
open the door. Go through it for a short cut and go to the left. Keep following
this path killing all of the enemies that come across your path. Go in the next
door you get a chance to go in if you want to. There will be two people in
there that you don't have to fight. Keep going through the path. 
                                                                               
Keep following this path and get past the automatic dart shooters. Go through
the doorway at the end of this path. This large room will have the first boss
of the game that you have to face. Karne, he is the one that robbed you at the
beginning of the game and spared your life, don't spare his. This is actually
an easy fight. Just kill him and you get the key.
                                                                               
Go through the next door for the last boss fight of this act. Save your game
before you start the fight with the book before the entrance. You will now have
to fight Xantham. This fight is hard and weird. I mean, just look at it.
Xantham's attacks are shooting fire balls in all directions in front of it.
Just keep attacking it and when you are almost dead, either use a potion or run
around to let your house refill. It will also try and bite you and shoot homing
things at you. Don't try to use your shield to protect you either because it
will attack you through that. You can also just keep shooting at it with arrows
and keep using potions when needed. The more damage you do to Xantham, the more
powerful its attacks will be. Once you beat it go through the door and talk to
the person there. He will give you A LOT of stuff that will help you on your
journey. After that, go through the portal for Act II.
                                                                               
-------------------------------------------------
3.2 - Act II : The Sunset Mountains    [BG.03.10]
-------------------------------------------------
                                                                               
------------------------
Dwarves' Mining Camp
------------------------
You will start off in the Dwarves' Mining Camp. Go forward on the path and talk
to Torrgeir of Bruenghor's Clan. He will be the dwarf in the middle of the
road. Look for the person standing in front of a small building. He will be a
shop. Sell all of your equipment you don't need. Explore the camp talking to
people and breaking barrels at the same time. Go along to the path at the end
and when the road runs out, go right and into the Dark Forest.
                                                                               
------------------------
Dark Forest
------------------------
This forest a a confusing maze that is very easy to get lost in. Don't worry if
you get lost though because the end of each path will have some treasure chest
with some valuables in it so if you want, you can just explore until you find
those. If you don't want to explore and get goodies, just go right into the
first large open area. Kill everybody there and then go to the down and to the
left. This will lead you to a small area with another fork in the road. Go down
here. Follow this path for a while, you will reach another fork in the road,
one path goes down right and the other goes up left. Go up left and there will
be a narrow path leading to a new area. 
                                                                               
Kill the gnolls in there and break the barrels. You will go into the path
covered by leaves so go right. Kill the gnolls in the next open area. Go to the
top of this area and you can go under some leaves to the right. There will be
another large open area with a lot of gnolls in there. Kill all of those
gnolls. This whole area will be huge but before you start going through it and
exploring, there is a path going up with three enemies there, take that path
and kill the enemies there to get a key. Now go back to the gnoll camp and open
the jail cell to free the two dwarves. Once you have saved the dwarves and you
are done exploring, go back to the Dwarve's Mining Camp.
                                                                               
------------------------
Dwarve's Mining Camp
------------------------
Go to the shop and sell everything you don't want/need. Go talk to Torrgeir,
the dwarf you talked to at the beginning of this act. He will tell you that the
clan leader and three other members went up to Burning Eye and got ambushed
along the way. Now you have to go there and save them from the grasps of evil.
Now go back up the path and at the end go to the left instead of going right
like you just did. You don't go in that door so don't try to, keep going left
from there to get to Mount Burning Eye.
                                                                               
------------------------
Mount Burning Eye
------------------------
Go along the path and break the barrels for arrows and a potion. Once you break
the first barrel, an enemy will run after you. When you reach the next enemy,
kill it and another enemy will come out after that. Now keep following the
path. Just keep following along the path killing people and breaking barrels
for stuff. You will reach a large area after a while. There will be a lot of
spiders in there so be careful. Break the barrels for some stuff. Now exit this
area and when you go back on path, you will see a crack in the wall. You can go
in there. There will be a treasure chest with a Ring of Strength +2 and a Fine
Long Sword. Take them and get back on path.
                                                                               
Keep going for a new strong enemy. Grab its attention and avoid the rock it
throws. Kill it as quickly and as cautiously as possible. You will reach
another huge open areas with trees everywhere. Kill everybody in this area and
break all of the barrels. Look around this area for a wounded dwarf. He will
tell you that it is your job to start the signal, however instead of with a
normal fire, you need to collect four magic stones that will start a fire. Now
your missions is to start the fire rather than to save the dwarves.
                                                                               
Now go in the next path and into the next area. Kill the enemies there and
break the barrels. If you go left, you will only fight an enemy and break a
barrel. If you don't want to go that way, then go right and continue on with
the main path. Kill the spiders in the path and break the barrels. Follow the
path to a large open area with one huge enemy. This enemy is very strong but
it will give you a nice load of gold and a good weapon. After that continue
through the path. Go down and left for the next path. Go down it and there will
be a fork in the road. Go left first for a stone. You do however have to go all
the way to the end of this path and it has a lot of enemies in it so be
careful. Now that you have the second stone, go back to the fork in the road.
Now go left for the next pat of Mount Burning Eye.
                                                                               
Go through the path and break the barrels. Kill the people and follow the path.
You will eventually reach another of those huge enemies. This one is easier to
kill though, especially if you use the weapon dropped by the first enemy you
encountered like this one. This one, however, won't drop anything at all. Just
continue along the path but break the barrels before you do that. You will
reach a fork in the road after a while, go up left for a path or down. You
don't have to go down but you can if you want. There will be a few barrels down
there and another huge enemy. This one will drop a nice weapon for you. Next go
to the path. 
                                                                               
Go along the path and you can go on a narrow ledge to the left. Go down there
and break the barrel for a potion and some gold. Now just continue making your
way through the path. The next area will have another huge enemy there. Just
make quick work of him and break the barrels. However don't advance too far
here for there are more enemies. Keep going up and there will be a path that is
pretty much a bridge. Cross that and there will be a lot of enemies there. Kill
them but be careful. Make your way to the right and down and go to the end of
that path for the third stone. Go back to the huge area and go up.
                                                                               
When you reach the fork in the road, go right. You will reach another fork in
the road, this time go right, you can go left for some battles and items but
it's not necessary. Go down to the next huge area which will have two huge
enemies there. Break the rest of the barrels there and go up. The last dwarf
will be there. Talk to him because he has the last stone. You two will start
the fire as the signal. Talk to him again and he will give you the key to the
mine. Now you have to backtrack back to the Dwarves' Mining Camp.
                                                                               
------------------------
Mines
------------------------
Go and sell all of the unneeded equipment you need. Go into the mines and this
is the last dungeon of this act. Go along the path and you only have to kill
rats and barrels at the beginning. There will eventually be a path going to the
right. You do not have to take this path but you can for some experience and
some goodies. There will also be a path going to the left. This one, you will
have to take. Go deep into this path and one of the spiders will be carrying a
gear. Once you get the gear, go back to the main path and continue through the
mine.
                                                                               
There will be another path going right, do not take that path. There is nothing
down there and it's just a waste of time. Go into the big area right after the
second path to the right. Kill the two enemies here and go up through a little
entrance. There will be a few enemies here but the archer is carrying another
gear. Kill the archer for it. Now go back to the last area and go left. Kill
the people down there and break the barrels. Continue through the path. Go into
the next big area and kill everybody there. Go down and left for some barrels
from this huge area. Now go through a little doorway going up and left for the
next area.
                                                                               
This will lead to a path will a bunch of different paths. The first path to the
left leads to a dead end. The next fork in the road will be a path going to the
left and to the right. The left path will lead to a room a about five enemies
in it and a few barrels. Go right and through the first area with a few enemies
in it. Go to the next area. One of the enemies will be carrying a gear. Go back
to the area that you just came from, you see that weird thing in the middle?
Well that's the elevator. Go up to it and use it to get to the next part of the
dungeon.
                                                                               
Go down the path that's right in front of you. Skip the first path you come
across and you will reach a fork in the road going in three different
directions. Take the path going down and go left. Take the second path you
reach going right here. Stay on this path and go up right on the next path you
see. Go all the way up until you reach a large area with a huge enemy there.
Kill this enemy quickly. There will be another enemy like that so kill it for
a key. You don't have to kill the rest of the enemies in that area but you
could if you would like to. 
                                                                               
Now go back to the part where there are three different paths you can take. Go
down and right and follow this path for another area. In this area, there is a
hidden path on the right wall. Just run against it and you will enter it for a
chest of valuables. Now go back to the last area you were just in and open the
locked door for some goodies. Go back to the fork in the road going in three
different directions. Go to the path when you went right to the two huge
enemies you got the key from, and go left. Go to the part when you can take
three different routes. Go right and follow this path until you see an indent
in the right wall. Go through it because it is an pathway. 
                                                                               
You will next have to fight the boss. Save the game before the fight though so
you won't get messed up if you die. This boss takes a while to beat but is
actually easier than "Xantham" (boss of Act I.) She teleports when you attack
her so get ready to move. Her attacks will be with her melee weapon and with
some spells. They will all pretty much be the same so just avoid them. Just
keep doing this and be patient because it will take a while. A great strategy
to use for this battle is to go after her with your melee weapon. Just run
through her magic attacks and take the damage, don't do this later in the
battle because her magic is stronger then. Get up to her and just stand in
front of her in protect mode. Let your health refill completely then start
attacking. Keep doing that until she dies.
                                                                               
After killing her, you will get a key. break the rest of the barrels in this
area and take whatever you want. Go through the door and break the barrels in
there for potions. Talk to the dwarf now. When you're done, go through the
portal and on to Act III.
                                                                               
-------------------------------------------------
3.1 - Act III : The Marsh of Chelmiber [BG.03.30]
-------------------------------------------------
                                                                               
------------------------
Adderspine Road
------------------------
Go to the bottom left and you will enter a village. Though these people look
like monsters, they will not fight you. They want peace with you and you should
obviously want peace with them. The first building to the left will be a store.
Now is the perfect oppurtunity to get rid of your useless equipment. Go forward
after that shop and go speak to Sleyvas. Sleyvas is the only lizardman in the
area so it shouldn't be hard to find him. He will tell you about the huge
predicament that the lizardmen are in. He will also give you a key to the
western door hoping you can kill Sses'sth. Now go down and open the left door.
                                                                               
------------------------
Adderspine Camp
------------------------
Right away, go up onto the docks because the other routes have nothing on them.
Talk to the person at the end of this short path to know what to do. Also break
the barrel right next to him for a larger healing potion. Explore the docks and
talk to everybody. Some people will just say random things that don't really
matter but some will say something about helping you. Remember those people for
when you kill all of the lizardmen. Also break all of the barrels for items.
Don't worry when on the docks though because the lizardmen won't go onto the
docks. Now before you start to kill all of the lizardmen, go sell all of the
useless items you got exploring the camp. 
                                                                               
When you decide to start fighting the lizardmen, then go to the western most
dock exit. Start off by killing the lizardman right in front of you. Go to the
west a little more for another dock. Break the barrel for an extra healing
potion and get off. You won't after to talk to the person there either because
he doesn't say anything special. Now just explore the whole camp for all of the
lizardmen and kill them all. You will eventually reach one that shoots fire
balls at you so be careful. The lizardman near the first one of those fire ball
shooters will be carrying a key so kill him to get it. Also explore and you
will eventually find a really useful weapon in a barrel.
                                                                               
After you have killed all of the lizardmen and are done exploring, go to the
far right. The jail cell will be here and it will have a few prisoners in it.
Talk to the people in there. One will give you an Amulet of Strength +4 and the
other won't really say anything special. Now when you are certain you have
killed all of the lizardmen, go talk to the people that said they would help
you. The woman by the northern part of the city will give you a Ring of
Rejuvenation +4, 200 Gold Coins, and 2,000 XP. Now go back and talk to the
first person you talked to in the camp. He will give you 200 Gold Coins and
2,000 XP also. Now you can go back to Sleyvas' shop and sell your useless
equipment. When you are done, go all the way to the northern most part of the
camp and enter the Chelimber Interior (1.)
                                                                               
------------------------
Chelimber Interior
------------------------
Start off by breaking all of the barrels. Once you have done that, go to the
upper right path. Kill the spider and get the items in the barrels. Just
continue through this path killing all of the spiders and breaking all of the
barrels for items. The large hole in the walls with light coming out of them
are not entrances you can go in so don't bother trying to get in there. You
will eventually reach a door going into a large room. Skip that door and
continue through the path killing enemies and breaking barrels. At the end of
the path will be a lizardman carrying the key to get into that door. Also in
one of the barrels will be a useful piece of armor. 
                                                                               
Go back to the door and use the key you just got to open it. Kill the enemies
in it and break the barrels. The lizardman using magic will be carrying about 
seventy pieces of gold if you're running low on it. Go into the next room and
there will be two lizardmen in it. There will also be two different routes you
can take from here. You can take either route because they will both lead to
he same place. The right path has more powerful enemies, so if you're worried
about your health, go left. One of these lizardmen using magic will be carrying
a key. One of the rooms by the lizardman will have a locked door. Open it and
there will be a huge enemy in there. Kill it by dragging it towards the door.
There will also be some lizardmen in there so be careful with them while
fighting the huge enemy. Now break the barrels and go up the stairs.
                                                                               
Kill the only lizardman that is in the first area and break the barrels for
some equipment and gold. Continue through the path to the bottom left and break
the barrels in this path. There will also be a few spiders on this route so be
careful. There will be a useful but heavy piece of armor in one of the barrels
so grab it if you need it. When you reach the next lizardman after the spiders,
that's when this dungeon gets hard. You will reach a fork in the road but first
I suggest you kill all of the enemies around here. Now you have to find a key.
Go to the right and go left and up when you have to. Keep going straight until
you have to go up. Now go left when you have to and kill the lizardman using a
melee weapon, you don't have to kill the one using magic but you can if you
want to. Now you got two choices. Go open the door you passed or just explore,
there are quite a few valuable items around here so take them if you want to.
When you're done exploring go all the way to the bottom right and open the
door.
                                                                               
There will be a lizardman using a melee weapon that is stronger than usual and
also two lizardmen shooting fireballs. Kill them all before you go into the
next room. Go to the right and in this huge area will be a lot of different
kind of enemies. The first room in the right won't have anything too important
so only go in there if you want to. Go in the second door to the left on the
upper part of the area. Kill the enemies in there and one will be carrying a
key. Go back to where you were at the beginning of this paragraph. This time go
left. The first room to the right will only have a few magic lizardmen so don't
go in if you don't want to. There won't even be any items in there, just some
more experience for kills. Go all the way down this path and open the door. The
other room you pass will have nothing in it either so just avoid it.
                                                                               
Kill the two lizardmen in this first area. You can avoid the first room to the
left since there is only a spider in there. Continue going left. There will be
a few more enemies in there so kill them so you can get a key. When you get to
that key, go back to that large area explained in the last paragraph. Go to the
door all the way to the left. Kill the magic lizardman in there. You should
save now. Now you will have to fight Sess'sth. This boss likes to run a lot so
use that to your advantage. He's just like the enemies that should arrows. Try
and just get in his path and he will keep running towards you. Like all enemies
they are programed with a few mistakes. This mistake is when they keep running 
until they get to a certain point. You can block him and he will continuously
run after you. He won't make any attacks and he won't until he gets to the spot
he was targeted to reach. Just keep attacking him like this and he might not
even give you a scratch. Now go through the door and through the exit for a
quick exit out of the dungeon. Go back to Sleyvas and talk to him, also sell
your useless possessions.
                                                                               
------------------------
Adderspine Road
------------------------
Go sell all of your useless equipment and talk to Sleyvas. He will give you a
key for the right door. Go through it and break the barrels. Grab the weapon
and sell it if you don't want it but by now you should have much more powerful
weapons then it anyways so it shouldn't matter. Now continue through that path.
There will be some zombies and then those measely rats you encountered in Act I
in the cellar. Just follow the water since it's the perfect path. Kill all of
the zombies and the rats around here. You will eventually reach a dock. Go on
it and unlike the docks in the camp, the enemies will be on them so be careful.
                                                                               
You will reach a fork in the road on these docks. One going up right and the
other going down right. You can go either way here. The upper path will have
less enemies so if you're worried about your health, go this way. If you want
some experience, go to the lower path. Either way they will both lead you to
the next area. Go in there and off the dock at the end. Kill the zombies around
here. Go down at the end of the docks to continue to the next part of the road.
There will be a small area with a lake in it, there isn't anything here so just
continue to the right. There will be two large rats in there that takes a while
to kill so be careful since there are still zombies around you. You will reach
another dock, go on it to continue through this dungeon. 
                                                                               
There will be some more zombies on this bridge but they shouldn't bother you
too much. Just follow this dock all the way to the end. At the end will be a 
lot of zombies that will all attack together. When you're done with them, go to
the left. Go on the next dock that you see and follow it. At the end will be a
lot of enemies, you should just play it safe and avoid these. Go around them 
all and go to the right just a little bit for another dock. Follow this dock to
the end. There will be a lot of enemies here too so you should just avoid them
and go into the Sinking Temple which will look like a cave to the top right of
you.
                                                                               
------------------------
Sinking Temple
------------------------
Go talk to the lizardman in this temple. Don't worry because he is a friendly
lizardman and you won't have to fight him. He will talk about Sleyvas and say
that Sleyvas has made a magical item that lets you breathe underwater which
gives you enough time to enter the tower. Go into the water portal in the 
middle of the temple and continue on through the story. 
                                                                               
------------------------
Onyx Tower
------------------------
You will enter a huge room. There will be two spiders in here to kill and there
will be a lot of treasures in this room. Here's another one of those routes you
can take either way because they will both lead to the same locked door. All 
you have to do is to kill all of the enemies around you and you will eventually
reach an enemy carrying the key to the door. The enemy carrying the key will be
the large enemy with the large sword, don't worry, he's easier to kill then he
looks. The door the key unlocks will be to the left. Open the door and go 
through it.
                                                                               
There will be two huge enemies in here too and also an archer. Kill them and 
there will be two different paths you can take. It will be just like the last
fork in the road and you can take either route. At the end of the routes where
they meet, will be a locked door. You will have to key by then though since you
should have killed all of the enemies in the area. An archer will be carrying
the key, kill the archer to get it and go to the door that you either passed or
haven't come to yet, depending on which route you took. Go and open the door 
and go through it. Kill the huge enemy and open the next door.
                                                                               
Now you will reach another locked door. Go to the left and kill all of the
enemies until you get the key. The enemy holding the key will be at the end of
this path so you can do one of two things. You can either kill them all and
take your time, or you can just run past all of them and only fight the enemies
at the end. Do either until you get the key and go back to the locked door and
open it. There will also be a few valuables in the chests so grab them all 
before you go any further. The enemy carrying the key will also be one of those
huge enemies. Go open the door and kill all of the enemies in there. Also 
gather all of the treasures around here and when this room is cleared out, go
up the stairs.
                                                                               
Break the vases around you and go to the upper right path and kill the enemies
there. There will be a fork in the road, go to the right and enter the large 
area. Kill the large enemy in there and break the barrel and vases. When you
are done clearing the area out, go through the door. Now you will be bombarded
by enemies. Kill them all as soon as possible and you will be in another fork
in the road. Go to the right and through the door going to the bottom right.
Here is a small map of the room you should be in :
                                                                               
                         .....................
         /\             ////////Legend\\\\\\\\\
        /  \            |      D - Door       |
       /    \           |    \, / - Walls     |
      D      D          | : - Walls you can't |
     /        \         |      go through.    |
    /    /\    \        \\\\\\\\\\\////////////
   /    /::\    \
   \    \::/    /
    \    \/    /
     \        /
 .--> D      D <-----Door you should take.
 |     \    /
 |      \  /
 |       \/
 |
Door you
came in through.
                                                                               
Now you will have to fight a large enemy so be careful. Once you kill him go
through the door to the upper right. Kill the enemies you see right away and
then dodge the fire shooter. Continue through this path killing all of the 
enemies and avoid the fire shooters. At the end will be a lot of enemies, kill
them and one of the huge enemies will drop a key. When you get the key, turn
around and go through the door, go back through the room in the map above. Now
go back through the door you came in through to begin with and go back to the
fork in the road. This time go to the left where you went right. Go to the end
of this path and kill the enemies. Go into the door and you will fight a large
enemy in there. Go through the other door, the one you didn't go in yet.
                                                                               
Go through this path and kill all of the enemies. There will be more fire 
shooters like the ones you saw before. This time however, there will be a lot
less space so timing is crucial if you don't want to get hurt. You will reach a
door after the fire shooters and there will be more enemies in there. Go 
through the next door and continue through the path. There will be a lot of
large enemies and barrels around here. Now you will reach the first fork in the
road in this area. Go to the right and go through the door. Kill the enemies in
this room and go up the stairs when you are ready.
                                                                               
Go down and through this path. Follow the path killing enemies and breaking 
vases. Pay attention to the left wall for the white walls that have letters on
them. These are walls you can walk through but not all of them will lead to 
anything. Go through the second one of these for a nice piece of armor. Now
continue through the path. Now when you start going right, go in the first one
of these walls. This one you will HAVE to go into to kill the spider for a key.
Now go back onto the path and continue through it. Kill everybody in the next
area and open the door.
                                                                               
Go down and left because the right path will lead to a quick dead end. Go into
the large area and kill everybody there. There will be a long path going down
and left with a lot of enemies in it. To avoid it, go in the first one of those
walk-through walls. You can take this path all the way down to the end of the
last wall. This will help you skip a few enemies. Now just continue through the
path like you usually would. Kill the large enemy in this area for a key. Open
the door for another area.
                                                                               
Kill the enemies in there and continue through the path. You will reach another
one of those fountains that you used to get in the Onyx Tower except now it has
fire in it. Now you can go two routes, up and right, or down and left. You can
go either way again since they will both lead to the same place. Go through 
that path that the two paths will meet at. Kill the large enemy there for the
most powerful weapon of the game, the onyx sword! You don't have to take either
of those paths just yet though. Go to the middle of the right wall. There will
be a small part you can walk through. 
                                                                               
Go through it and kill the large enemy in there. Kill the one that you will 
first see for a key. You can go out of this room now or you can explore the 
room. There will be another one of those large enemies and a skeleton. On the
left wall that you can walk through on the upper right wall will be a path to
some treasures. When you're done here go out of the wall you came in from. Go
through the door to the upper right. 
                                                                               
Go through the door and continue through the path until you reach a large room.
This will be a weird room that may confuse you when you enter it. There will be
no enemies in there and a locked door. What you have to do is to go through 
those walk-through walls. Go through the left door and go to the ghost. Talk to
Keledon and he will explain about his life a little bit. Remember him? He was
the dying person in the sewers in Act I that gave you the charm.
                                                                               
Now before you continue to the last boss, go back through the doorway that you
came in through. Go all the way to the bottom left until you reach a dead end,
stay at that dead end. Go to the upper left part of this room and there will be
a wall you can go through. You will also have to press the B button to get 
through here. There will be two spiders you have to fight right away and then a
skeleton coming out of a wall. Open all of the treasure chests for the gold
armor. This will really help you fight Eldrith. Now go open the locked door in
the room before you talked to Keledon. Go save the game and go up the stairs
for the last boss fight of the game.
                                                                               
------------------------
Eldrith's Watch
------------------------
Go and talk to Eldrith. You will now have to fight Eldrith. This is a hard 
fight. You need a lot of arrows and a lot of potions. Just attack her either
with arrows, spells, or the onyx sword. When you must, use a potion and take
your time. She will attack with her sword and with electricity. She will throw
her sword and will also shoot electric bolts at you. Just keep attacking her
until she finally falls.
---------------------------------------
Congratulations! You have just beaten Baldur's Gate : Dark Alliance!
                                                                               
-------------------------------------------------------------------------------
4. - Bosses                                                          [BG.04.01]
-------------------------------------------------------------------------------
                                                                               
-------------------------------------------------
4.11 - Karne                           [BG.04.11]
-------------------------------------------------
Act I (Sub-Boss)
                                                                               
Level of Difficulty : **
Attacks : Just tries to stab you with his daggers.
Strategy to use : This boss likes to run a lot so use that to your advantage.
 He's just like the enemies that shoot arrows. Try and just get in his path
 and he will keep running towards you. Like all enemies they are programed with
 a few mistakes. This mistake is when they keep running until they get to a
 certain point. You can block him and he will continuously run into you. He
 won't make any attacks and he won't until he gets to the spot he has targeted
 to reach. Just keep attacking him like this and he might not even give you a
 scratch.
                                                                               
-------------------------------------------------
4.12 - Xantham                         [BG.04.12]
-------------------------------------------------
Act I (Boss)
                                                                               
Level of Difficulty : ****
Attacks : Shoots fireballs and homing magic spells at you. Don't worry, the
 homing spells will wear out after a while so run around to dodge them. It will
 also try to bite you when you are very close.
Strategy to use : This boss battle is a very hard one. A little odd since this
 is the first real boss you came across in the game. The best strategy is to
 collect as much arrows and potions as possible. That is the main trick to
 beating this fight, don't worry if you run out of potions or arrows because
 there will be some barrels with that stuff in the room. Just keep shooting at
 it with arrows and spells if you have any. When you think you are about to
 die, then use your potions. When you run out of potions it will be a very hard
 fight since you will have to run around and dodge its attacks. Also try to
 position yourself so you will be in between the fireballs it shoots. It may be
 hard to do but when you do it, you will only use half the potions you would
 have used had you not positioned yourself.
                                                                               
-------------------------------------------------
4.2 - Ilivarra                         [BG.04.20]
-------------------------------------------------
Act II (Boss)
                                                                               
Level of Difficutly : *
Attacks : Shoots homing and fireballs at you. She will also attack you with her
 sword when you are close enough.
Strategy to use : This is probably the easiest boss fight in the game, you
 don't even need a single potion as long as you can use protect. Just let her
 hit you with her magic spells. It won't do too much damage and run towards
 her. When you are close to her, she will start attacking you with her sword.
 Now all you have to do is go into protect. Let your health refill and she will
 keep trying to hit you but she won't do any damage. Refill your health
 completely and then start attacking her. After a few hits, she will teleport
 away from you. Do the same thing by running towards her, protect, and attack.
 Keep doing that until she finally dies.
                                                                               
-------------------------------------------------
4.31 - Sess'sth                        [BG.04.31]
-------------------------------------------------
Act III (Sub-Boss)
                                                                               
Level of Difficulty : *
Attacks : Only uses melee attacks.
Strategy to use : This is probably easier than the Act II boss fight. All
 Sess'sth does is attack you two times then pause, two times then pause, etc.
 Every time that's what will happen. Protect during the attacks and attack back
 when Sess'sth pauses.
                                                                               
-------------------------------------------------
4.32 - Eldrith                         [BG.04.32]
-------------------------------------------------
Act III (Boss)
                                                                               
Level of Difficulty : ****
Attacks : Uses melee attacks. Will also attack by throwing her sword which 
 homes in on you and will also shoot an electrical bolt around in all
 directions.
Strategy to use : This boss is a hard one and it should be since it's the last
 one. The only melee attack that will do damage is the Onyx Sword so be
 careful. Arrows will also do the trick but in half the time. Just get a lot of
 potions and keep attacking her. When you need to, use the potion. Just keep
 doing that until you finally kill her.
                                                                               
-------------------------------------------------------------------------------
5. - Strategies                                                      [BG.05.01]
-------------------------------------------------------------------------------
                                                                               
Here are all different strategies to defeating enemies easier than just going
straight after them.
                                                                               
All enemies will only go to a certain distance. If you grab an enemy's
attention, they will chase after you. After a certain distance, they will stop.
You could stand just a few feet away and they still won't attack. So you can
try to get closer and hit them with a melee weapon or you could shoot them with
arrows.
                                                                               
Health and Arcane Energy will refill automatically as long as you wait
somewhere.
                                                                               
Once you see an enemy and they don't know it's you, shoot arrows at them until
they get near you.
                                                                               
Always try to take whatever you can, even if you won't use it. That way, you
can make money by selling it to shopkeepers.
                                                                               
Try to use your shield as much as possible. Try for one attack, then protect,
one attack, then protect, etc.
                                                                               
Try to make quick attacks. Attack once, then run away, attack, run away, etc.
While you run away, that is when they should be doing their attack.
                                                                               
Try and find out the enemies attacks. They will all have different patterns
such as attack, attack, attack, pause, etc. Try to find out those patterns and
protect when they attack and attack when the pause. This is probably the best
way to kill enemies when you want full health. 
                                                                               
-------------------------------------------------------------------------------
6. - Attributes                                                      [BG.06.01]
-------------------------------------------------------------------------------
                                                                               
------------------------
Strength
------------------------
The amount of Strength will give you a certain amount of damage you give during
hand-to-hand combat. The higher your strength level is, the higher your attack
is. You will also have better accuracy when fighting hand-to-hand. You can
carry more items with the more strength you have.
                                                                               
------------------------
Intelligent
------------------------
This attribute shows how your character will learn and reason. The higher your
intelligence is, the better your Arcane Energy will be in many situations.
                                                                               
------------------------
Wisdom
------------------------
When your character's intelligence is really high, your character will gain
more experience after a fight or a completion of a quest.
                                                                               
------------------------
Dexterity
------------------------
This shows how good your character is for a long range weapon.
                                                                               
------------------------
Constitution
------------------------
The more constitution you have, the more health and stamina you will have. You
will also regain health even quicker than usual.
                                                                               
------------------------
Charisma
------------------------
This is basically looks and mental. When you have a high level at Charisma, you
will not have as many problems with other people. You will also get discounts
at the markets and higher trade-in prices for items you want to sell.
                                                                               
-------------------------------------------------------------------------------
7. - Classes                                                         [BG.07.01]
-------------------------------------------------------------------------------
                                                                               
Here is a list of all of the classes and some useful tips to them that will 
help you choose your character and help you learn how to play better with each
class.
                                                                               
Fighter:
Strength     - 16
Dexterity    - 10
Intelligence - 8
Wisdom       - 9
Constitution - 13
Charisma     - 8
-----------------
The Fighter class is mainly just a melee class. His melee attack is great in
any situation and will usually have a lot of health and defense to go along
with it. He will be okay at long range weapons except you should want to go to
magic and give him the "Targeting" and "Accuracy" spells or else archery will
be hard. The magic spells really don't help at all. So that means you should
either never or rearely use magic spells. It will also mean you don't have to
pick up or use any rejuvenation potions since you won't need them. This class
will also be one of the best classes for carrying the most weight.
                                                                               
Wizard:
Strength     - 11
Dexterity    - 12
Intelligence - 15
Wisdom       - 10
Constitution - 11
Charisma     - 13
-----------------
The Wizard class is mainly for magic spells and can also use long range
weapons. His melee attacks are very week and can't withstand much damage. So
that means basically very rarely or never use the melee weapons. The archery is
pretty good with the accuracy except you will still need to get the "Targeting"
and "Accuracy" spells to help even more. The magic spells are pretty much the
whole package though. They are very powerful and you get a lot of different
kinds of attacks. Your Arcane Energy will also refill quite quickly since your
intelligence is so high. This class, however, is the worst class for carrying
the most weight.
                                                                               
Archer:
Strength     - 15
Dexterity    - 13
Intelligence - 9
Wisdom       - 11
Constitution - 12
Charisma     - 9
-----------------
This class is the perfect class for long range weapons. His melee attacks are
also quite useful and powerful, a lot more powerful than the wizard's melee
attacks. The long range weapons are perfect for this class. You will
automatically start with the "Targeting" and "Accuracy" spells so it will be
easy to use the long range weapons right from the start. The spells will also
be very helpful but it will take a while to refill your Arcane Energy so 
remember to bring rejuvication potions on your travels. This class is also
pretty good at carrying a lot of weight but won't be the best.
                                                                               
Elven Fighter:
Strength     - 16
Dexterity    - 12
Intelligence - 8
Wisdom       - 9
Constitution - 11
Charisma     - 10
-----------------
This is pretty much the "ultimate class" except the only problem is you have to
beat the game once to get this class. The melee attacks will be just as 
powerful as the Fighter's and will become just as more useful. The long range 
weapons are also very useful for this class and will help you a lot in each
predicament. The spells are probably the best part of this class even though
the Arcane Energy isn't too good for this class. This class is also very great
for carrying a lot of weight, it could carry just as much as the Fighter class
could carry.
                                                                               
Once you start the game you must choose of one of the first three characters.
When you beat the game you can use the Elven Fighter. Those are the default
attributes that all of the classes start with. You will also have an extra
twelve points to give towards each attribute. You will also gain one point to
add towards any attribute for every four levels.
                                                                               
-------------------------------------------------------------------------------
8. - Store                                                           [BG.08.01]
-------------------------------------------------------------------------------
                                                                               
These are all of the items in the game that I have come across so far. I will
add any more items when I get to them. I did not add the price of the items or
the price the stores would buy it for because it depends on you Charisma level.
Read the Charisma section in the attributes section for more details.
                                                                               
-------------------------------------------------
8.1 - Potions                          [BG.08.10]
-------------------------------------------------
                                                                               
Healing Potions will refill your HP and Rejuvenation Potions will your MP.
                                                                               
._______________________
| Healing Potion        \
|-----------------------------------------------------------------------------.
|Name                                                               |  Weight |
|-------------------------------------------------------------------+---------|
|Lesser Healing Potion                                              |   0.5   |
|Healing Potion                                                     |   0.7   |
|Extra Healing Potion                                               |   1.0   |
|___________________________________________________________________|_________|
                                                                               
._______________________
| Rejuvenation Potion   \
|-----------------------------------------------------------------------------.
|Name                                                               |  Weight |
|-------------------------------------------------------------------+---------|
|Lesser Rejuvenation Potion                                         |   1.0   |
|Rejuvenation Potion                                                |   1.5   |
|Extra Rejuvenation Potion                                          |   2.0   |
|___________________________________________________________________|_________|
                                                                               
-------------------------------------------------
8.2 - Jewels                           [BG.08.20]
-------------------------------------------------
                                                                               
Here are all of the jewels and their effects and weights.
                                                                               
._______________________
| Strength              \
|-----------------------------------------------------------------------------.
| Name                      | Effect                                   |Weight|
|---------------------------+------------------------------------------+------|
| Ring of Strength +1       | Increases your carrying capacity         |      |
|                           |   by Ten and your Strength by One.       |  0.2 |
| Amulet of Strength +1     | Increases your carrying capacity         |      |
|                           |   by Ten and your Strength by One.       |  0.5 |
| Amulet of Strength +2     | Increases your carrying capacity         |      |
|                           |   by Twenty and your strength by         |      |
|                           |   Two.                                   |  0.5 |
| Ring of Strength +3       | Increases your carrying capacity         |      |
|                           |   by Thirty and your strength by         |      |
|                           |   Three.                                 |  0.2 |
| Amulet of Strength +3     | Increases your carrying capacity         |      |
|                           |   by 30 and your strength by             |      |
|                           |   Three.                                 |  0.5 |
| Amulet of Strength +4     | Increases your carrying capacity by      |      |
|                           |   Fourty and your strength by Four.      |  0.5 |
|___________________________|__________________________________________|______|
                                                                               
._______________________
| Dexterity             \
|-----------------------------------------------------------------------------.
| Name                      | Effect                                   |Weight|
|---------------------------+------------------------------------------+------|
| Amulet of Dexterity       | Increases Dexterity by Zero.             |  0.5 |
| Ring of Dexterity +1      | Increases Dexterity by One.              |  0.2 |
| Amulet of Dexterity +1    | Increases Dexterity by One.              |  0.5 |
| Amulet of Dexterity +2    | Increases Dexterity by Two.              |  0.5 |
| Ring of Dexterity +3      | Increases Dexterity by Three.            |  0.2 |
|___________________________|__________________________________________|______|
                                                                               
._______________________
| Intelligence          \
|-----------------------------------------------------------------------------.
| Name                      | Effect                                   |Weight|
|---------------------------+------------------------------------------+------|
| Ring of Intelect +1       | Increases Intelect by One.               |  0.2 |
| Ring of Intelect +2       | Increases Intelect by Two.               |  0.2 |
| Amulet of Intelect +2     | Increases Intelect by Two.               |  0.5 |
| Ring of Intelect +3       | Increases Intelect by Two                |  0.2 |
| Amulet of Intelect +3     | Increases Intelect by Three.             |  0.5 |
| Amulet of Intelect +4     | Increases Intelect by Four.              |  0.5 |
|___________________________|__________________________________________|______|
                                                                               
._______________________
| Rejuvenation          \
|-----------------------------------------------------------------------------.
| Name                      | Effect                                   |Weight|
|---------------------------+------------------------------------------+------|
| Ring of Rejuvenation +1   | Makes mana regeneration faster.          |  0.2 |
| Amulet of Rejuvenation +1 | Makes mana regeneration faster.          |  0.5 |
| Amulet of Rejuvenation +2 | Makes mana regeneration faster.          |  0.5 |
| Ring of Rejuvenation +2   | Makes mana regeneration faster.          |  0.5 |
| Ring of Rejuvenation +3   | Makes mana regeneration faster.          |  0.5 |
| Ring of Rejuvenation +4   | Makes mana regeneration faster.          |  0.2 |
|___________________________|__________________________________________|______|
                                                                               
._______________________
| Constitution          \
|-----------------------------------------------------------------------------.
| Name                      | Effect                                   |Weight|
|---------------------------+------------------------------------------+------|
| Ring of Constitution +1   | Increases Constitution by One point.     |  0.2 |
| Amulet of Constitution +2 | Increases Constitution by Two points.    |  0.2 |
| Ring of Constitution +2   | Increases Constitution by Two points.    |  0.2 |
|___________________________|__________________________________________|______|
                                                                               
._______________________
| Regeneration          \
|-----------------------------------------------------------------------------.
| Name                      | Effect                                   |Weight|
|---------------------------+------------------------------------------+------|
| Ring of Regeneration +1   | Makes health regeneration faster.        |  0.2 |
| Amulet of Regeneration +2 | Makes health regeneration faster.        |  0.5 |
| Ring of Regeneration +2   | Makes health regeneration faster.        |  0.2 |
| Amulet of Regeneration +3 | Makes health regeneration faster.        |  0.5 |
| Ring of Regeneration +3   | Makes health regeneration faster.        |  0.2 |
| Ring of Regeneration +4   | Makes health regeneration faster.        |  0.2 |
|___________________________|__________________________________________|______|
                                                                               
._______________________
| Protection            \
|-----------------------------------------------------------------------------.
| Name                      | Effect                                   |Weight|
|---------------------------+------------------------------------------+------|
| Ring of Protection +1     | Increases Defense by One point.          |  0.5 |
| Amulet of Protection +2   | Increases Defense by Two points.         |  0.5 |
| Ring of Protection +2     | Increases Defense by Two points.         |  0.2 |
| Ring of Protection +3     | Increases Defense by Three points.       |  0.2 |
| Ring of Protection +4     | Increases Defense by Four points.        |  0.2 |
|___________________________|__________________________________________|______|
                                                                               
                                                                               
These, I am not sure what they do, I usually just sell it for some quick gold.
                                                                               
._______________________
| Other Jewels          \
|-----------------------------------------------------------------------------.
| Name                                                               | Weight |
|--------------------------------------------------------------------+--------|
| Amulet                                                             |    0.5 |
| Ring                                                               |    0.2 |
| Ruby                                                               |    0.5 |
| Emerald                                                            |    0.5 |
| Sapphire                                                           |    0.5 |
|____________________________________________________________________|________|
                                                                               
-------------------------------------------------
8.3 - Armor                            [BG.08.30]
-------------------------------------------------
                                                                               
Here is all of the armor and their bonuses and weights.
                                                                               
._______________________
| Helmets               \
|-----------------------------------------------------------------------------.
|Name                                                        | Bonus | Weight |
|------------------------------------------------------------+-------+--------|
| Worn Padded Helmet                                         |    0  |    2.0 |
| Padded Helmet                                              |    1  |    1.0 |
| Leather Helmet                                             |    1  |    1.0 |
| Leather Helmet                                             |    2  |    1.0 |
| Studded Leather Helmet                                     |    3  |    2.0 |
| Padded Helmet +2                                           |    3  |    1.0 |
| Leather Helmet +1                                          |    3  |    1.0 |
| Studded Leather Helmet +1                                  |    4  |    2.0 |
| Leather Helmet +2                                          |    4  |    1.0 |
| Padded Helmet +3                                           |    4  |    1.0 |
| Studded Leather Helmet +2                                  |    5  |    2.0 |
| Padded Helmet +4                                           |    5  |    1.0 |
| Leather Helmet +3                                          |    5  |    1.0 |
| Scale Helmet                                               |    5  |    3.0 |
| Scale Helmet +1                                            |    6  |    3.0 |
| Leather Helmet +4                                          |    6  |    1.0 |
| Padded Helmet +5                                           |    6  |    1.0 |
| Studded Leather Helmet +3                                  |    6  |    2.0 |
| Chain Helmet                                               |    7  |    4.0 |
| Studded Leather Helmet +5                                  |    8  |    2.0 |
| Scale Helmet +3                                            |    8  |    3.0 |
| Scale Helmet +4                                            |    9  |    3.0 |
| Chain Helmet +2                                            |    9  |    4.0 |
| Half Plate Helmet +1                                       |   10  |    7.0 |
| Scale Helmet +5                                            |   10  |    3.0 |
| Chain Helmet +3                                            |   10  |    4.0 |
| Half Plate Helmet +2                                       |   11  |    7.0 |
| Full Plate Helmet                                          |   12  |    8.0 |
| Chain Helmet +5                                            |   12  |    4.0 |
| Full Plate Helmet +5                                       |   17  |    8.0 |
| Gold Helmet                                                |   20  |    6.0 |
|____________________________________________________________|_______|________|
                                                                               
._______________________
| Chest Armor           \
|-----------------------------------------------------------------------------.
|Name                                                        | Bonus | Weight |
|------------------------------------------------------------+-------+--------|
| Worn Padded Armour                                         |   6   |   12.0 |
| Padded Armour                                              |   6   |   12.0 |
| Padded Armour +3                                           |   9   |   12.0 |
| Leather Armour                                             |   9   |   15.0 |
| Worn Studded Leather Armour                                |   9   |   17.0 |
| Leather Armour +1                                          |  10   |   15.0 |
| Padded Armour +5                                           |  11   |   12.0 |
| Leather Armour +2                                          |  11   |   15.0 |
| Leather Armour +3                                          |  12   |   15.0 |
| Studded Leather Armour                                     |  12   |   17.0 |
| Studded Leather Armour +1                                  |  13   |   17.0 |
| Leather Armour +4                                          |  13   |   15.0 |
| Leather Armour +4                                          |  14   |   17.0 |
| Leather Armour +5                                          |  15   |   15.0 |
| Elven Studded Leather Armour +3                            |  15   |    9.0 |
| Studded Leather Armour +5                                  |  17   |   17.0 |
| Scale Mail                                                 |  21   |   30.0 |
| Elven Scale Mail                                           |  21   |   15.0 |
| Scale Mail +1                                              |  22   |   30.0 |
| Elven Scale Mail +2                                        |  23   |   15.0 |
| Chain Mail                                                 |  24   |   40.0 |
| Chain Mail +1                                              |  25   |   40.0 |
| Scale Mail +4                                              |  25   |   30.0 |
| Scale Mail +5                                              |  26   |   30.0 |
| Elven Chain Mail +2                                        |  26   |   20.0 |
| Chain Mail +4                                              |  28   |   40.0 |
| Chain Mail +5                                              |  29   |   40.0 |
| Half Plate Mail                                            |  30   |   46.0 |
| Half Plate Mail +1                                         |  31   |   46.0 |
| Half Plate Mail +2                                         |  32   |   46.0 |
| Half Plate Mail +4                                         |  34   |   46.0 |
| Full Plate Mail                                            |  39   |   50.0 |
| Full Plate Mail +5                                         |  44   |   50.0 |
| Gold Armor                                                 |  50   |   40.0 |
|____________________________________________________________|_______|________|
                                                                               
._______________________
| Gloves                \
|-----------------------------------------------------------------------------.
|Name                                                        | Bonus | Weight |
|------------------------------------------------------------+-------+--------|
| Worn Padded Gloves                                         |    0  |    1.0 |
| Padded Gloves                                              |    1  |    1.0 |
| Leather Gloves                                             |    2  |    1.0 |
| Worn Studded Leather Gloves                                |    2  |    2.0 |
| Padded Gloves +1                                           |    2  |    1.0 |
| Padded Gloves +2                                           |    3  |    1.0 |
| Studded Leather Gloves                                     |    3  |    2.0 |
| Padded Gloves +3                                           |    4  |    1.0 |
| Studded Leather Gloves +1                                  |    4  |    2.0 |
| Leather Gloves +2                                          |    4  |    1.0 |
| Padded Gloves +4                                           |    5  |    1.0 |
| Leather Gloves +3                                          |    5  |    1.0 |
| Studded Leather Gloves +2                                  |    5  |    1.0 |
| Scale Gloves                                               |    5  |    2.0 |
| Leather Gloves +4                                          |    6  |    1.0 |
| Leather Gloves +5                                          |    7  |    1.0 |
| Scale Gloves +2                                            |    7  |    2.0 |
| Studded Leather Gloves +4                                  |    7  |    2.0 |
| Chain Gloves                                               |    7  |    2.0 |
| Scale Gloves +3                                            |    8  |    2.0 |
| Studded Leather Gloves +5                                  |    8  |    2.0 |
| Scale Gloves +4                                            |    9  |    2.0 |
| Chain Gloves +2                                            |    9  |    2.0 |
| Half Plate Gloves +1                                       |   10  |    4.0 |
| Scale Gloves +5                                            |   10  |    2.0 |
| Chain Gloves +3                                            |   10  |    2.0 |
| Chain Gloves +4                                            |   11  |    2.0 |
| Half Plate Gloves +2                                       |   11  |    4.0 |
| Full Plate Gloves                                          |   12  |    4.0 |
| Half Plate Gloves +3                                       |   12  |    4.0 |
| Full Plate Boots +3                                        |   15  |    4.0 |
| Gold Boots                                                 |   20  |    4.0 |
|____________________________________________________________|_______|________|
                                                                               
._______________________
| Boots                 \
|-----------------------------------------------------------------------------.
|Name                                                        | Bonus | Weight |
|------------------------------------------------------------+-------+--------|
| Worn Padded Boots                                          |    0  |    4.0 |
| Worn Leather Boots                                         |    1  |    2.0 |
| Padded Boots                                               |    1  |    2.0 |
| Leather Boots                                              |    2  |    2.0 |
| Leather Boots +1                                           |    3  |    2.0 |
| Studded Leather Boots                                      |    3  |    3.0 |
| Padded Boots +2                                            |    3  |    2.0 |
| Studded Leather Boots +1                                   |    4  |    2.0 |
| Padded Boots +3                                            |    4  |    2.0 |
| Leather Boots +2                                           |    4  |    2.0 |
| Leather Boots +3                                           |    5  |    2.0 |
| Padded Boots +4                                            |    5  |    2.0 |
| Scale Boots                                                |    5  |    3.0 |
| Studded Leather Boots +2                                   |    5  |    3.0 |
| Leather Boots +4                                           |    6  |    2.0 |
| Padded Boots +5                                            |    6  |    2.0 |
| Studded Leather Boots +3                                   |    6  |    3.0 |
| Leather Boots +5                                           |    7  |    2.0 |
| Scale Boots +2                                             |    7  |    3.0 |
| Studded Leather Boots +4                                   |    7  |    3.0 |
| Chain Boots                                                |    7  |    4.0 |
| Scale Boots +3                                             |    8  |    3.0 |
| Chain Boots +1                                             |    8  |    4.0 |
| Studded Leather Boots +5                                   |    8  |    3.0 |
| Full Plate Boots                                           |    8  |    6.0 |
| Scale Boots +4                                             |    9  |    3.0 |
| Half Plate Boots +1                                        |   10  |    5.0 |
| Scale Boots +5                                             |   10  |    3.0 |
| Chain Boots +3                                             |   10  |    4.0 |
| Half Plate Boots +2                                        |   11  |    5.0 |
| Half Plate Boots +3                                        |   12  |    5.0 |
| Chain Boots +5                                             |   12  |    4.0 |
| Full Plate Boots +5                                        |   12  |    6.0 |
| Gold Boots                                                 |   20  |    5.0 |
|____________________________________________________________|_______|________|
                                                                               
._______________________
| Shields               \
|-----------------------------------------------------------------------------.
|Name                                                        | Bonus | Weight |
|------------------------------------------------------------+-------+--------|
| Worn Wooden Shield                                         |    0  |    5.0 |
| Wooden Shield +1                                           |    3  |    5.0 |
| Iron Shield                                                |    4  |   15.0 |
| Wooden Shield +3                                           |    5  |    5.0 |
| Wooden Shield +4                                           |    6  |    5.0 |
| Iron Shield +2                                             |    6  |   15.0 |
| Wooden Shield +5                                           |    7  |    5.0 |
| Iron Shield +4                                             |    8  |   15.0 |
| Iron Shield +5                                             |    9  |   15.0 |
|____________________________________________________________|_______|________|
                                                                               
-------------------------------------------------
8.4 - Weapons                          [BG.08.40]
-------------------------------------------------
                                                                               
Here are all of the weapons and their bonuses and weights. The first number in
the bonus is damage and the second is accuracy. Damage will obviously do more
damage and accuracy will give you a better chance of hitting your enemies.
                                                                               
._______________________
| Daggers               \
|-----------------------------------------------------------------------------.
|Name                                                        | Bonus | Weight |
|------------------------------------------------------------+-------+--------|
| Rusty Dagger                                               |  1-2  |    2.0 |
| Dagger                                                     |  1-4  |    1.0 |
| Keen Dagger                                                |  1-4  |    1.0 |
| Dagger +1                                                  |  2-5  |    1.0 |
| Serrated Dagger                                            |  4-4  |    1.0 |
| Flaming Burst Dagger                                       |  1-4  |    1.0 |
| Keen Dagger +1                                             |  2-5  |    1.0 |
| Icy Burst Dagger of Defense +5                             |  6-9  |    1.0 |
| Flaming Burst Mithral Dagger                               |  3-12 |    1.0 |
| Icy Burst Mithral Dagger +1                                |  3-12 |    1.0 |
|____________________________________________________________|_______|________|
                                                                               
._______________________
| Swords                \
|-----------------------------------------------------------------------------.
|Name                                                        | Bonus | Weight |
|------------------------------------------------------------+-------+--------|
| Rusty Short Sword                                          |  1-3  |    6.0 |
| Rusty Long Sword                                           |  1-4  |    4.0 |
| Frost Short Sword                                          |  1-6  |    3.0 |
| Short Sword +1                                             |  2-7  |    3.0 |
| Short Sword +2                                             |  3-8  |    3.0 |
| Fine Short Sword                                           |  1-9  |    3.0 |
| Keen Long Sword                                            |  2-8  |    4.0 |
| Long Sword                                                 |  2-8  |    4.0 |
| Wounding Long Sword                                        |  2-8  |    4.0 |
| Flaming Burst Long Sword +1                                |  3-9  |    4.0 |
| Frost Short Sword +3                                       |  4-9  |    3.0 |
| Short Sword +5                                             |  6-11 |    3.0 |
| Long Sword                                                 | 12-12 |    4.0 |
| Masterwork Long Sword +1                                   |  6-18 |    4.0 |
| Flame Burst Master Long Sword +1                           |  6-18 |    4.0 |
| Mithral Long Sword                                         |  6-24 |    4.0 |
| Bastard Sword                                              |  8-18 |   10.0 |
| Frost Bastard Sword +1                                     |  9-19 |   10.0 |
| Flaming Burst Bastard Sword +1                             |  9-19 |   10.0 |
| Great Sword                                                | 10-24 |   15.0 |
| Keen Great Sword                                           | 10-24 |   15.0 |
| Great Sword +3                                             | 13-27 |   15.0 |
| Flame Burst Master Long Sword Def +5                       | 14-26 |    4.0 |
| Jeweled Great Sword +5                                     | 15-29 |    6.0 |
| Adamantine Short Sword +2                                  | 12-32 |    3.0 |
| Serrated Bastard Sword of Defense +3                       | 21-21 |   10.0 |
| Shock Master Bastard Sword Defense +3                      | 22-42 |   10.0 |
| Masterwork Great Sword of Speed                            | 20-48 |   15.0 |
| Wound Mithril Bastard Sword Def. +3                        | 33-63 |   10.0 |
| Onyx Sword                                                 | 90-120|   10.0 |
|____________________________________________________________|_______|________|
                                                                               
._______________________
| Scimitars             \
|-----------------------------------------------------------------------------.
|Name                                                        | Bonus | Weight |
|------------------------------------------------------------+-------+--------|
| Scimitar                                                   |  5-7  |    4.0 |
| Wounding Scimitar                                          |  5-7  |    4.0 |
| Serrated Scimitar                                          |  7-7  |    4.0 |
| Serrated Scimitar +1                                       |  8-8  |    4.0 |
| Scimitar +3                                                |  8-10 |    4.0 |
| Icy Burst Fine Scimitar                                    |  7-10 |    4.0 |
| Keen Scimitar +3                                           |  8-10 |    4.0 |
| Shock Scimitar +5                                          | 10-12 |    4.0 |
| Masterwork Scimitar of Speed                               | 10-14 |    4.0 |
| Mithral Scimitar +2                                        | 21-27 |    4.0 |
|____________________________________________________________|_______|________|
                                                                               
._______________________
| Hammers               \
|-----------------------------------------------------------------------------.
|Name                                                        | Bonus | Weight |
|------------------------------------------------------------+-------+--------|
| Rusty Warhammer                                            |  1-4  |    8.0 |
| Warhammer                                                  |  1-8  |    8.0 |
| Keen Warhammer                                             |  1-8  |    8.0 |
| Warhammer of Disruption                                    |  1-8  |    8.0 |
| Fine Warhammer                                             |  1-12 |    8.0 |
| Warhammer +1                                               |  2-9  |    8.0 |
| Spiked Warhammer                                           |  8-8  |    8.0 |
| Spiked Warhammer of Disruption +1                          |  9-9  |    8.0 |
| Warhammer of Disruption +5                                 |  6-13 |    8.0 |
| Masterwork Warhammer                                       |  2-16 |    8.0 |
|____________________________________________________________|_______|________|
                                                                               
._______________________
| Maces                 \
|-----------------------------------------------------------------------------.
|Name                                                        | Bonus | Weight |
|------------------------------------------------------------+-------+--------|
| Rusty Light Mace                                           |  1-3  |    6.0 |
| Light Mace                                                 |  1-6  |    6.0 |
| Keen Light Mace                                            |  1-6  |    6.0 |
| Light Mace of Disruption                                   |  1-6  |    6.0 |
| Fine Light Mace                                            |  1-9  |    6.0 |
| Light Mace +1                                              |  2-7  |    6.0 |
| Spiked Light Mace +1                                       |  7-7  |    6.0 |
| Masterwork Light Mace                                      |  2-12 |    6.0 |
| Keen Masterwork Light Mace                                 |  2-12 |    6.0 |
| Masterwork Light Mace of Desruption                        |  2-12 |    6.0 |
| Flaming Burst Masterwork Light Mace                        |  2-12 |    6.0 |
| Morning Star                                               |  8-12 |   12.0 |
| Morning Star of Disruption                                 |  8-12 |   12.0 |
| Morning Star of Disruption +1                              |  9-13 |   12.0 |
| Morning Star +2                                            | 10-14 |   12.0 |
| Keen Morning Star +2                                       | 10-14 |   12.0 |
| Fine Morning Star                                          | 12-18 |   12.0 |
| Keen Fine Morning Star                                     | 12-18 |   12.0 |
| Frost Morning Star of Defense +5                           | 13-17 |   12.0 |
| Master Morning Star of Disruption +1                       | 18-26 |   12.0 |
| Master Morning Star of Disruption +5                       | 26-37 |   12.0 |
|____________________________________________________________|_______|________|
                                                                               
._______________________
| Axes                  \
|-----------------------------------------------------------------------------.
|Name                                                        | Bonus | Weight |
|------------------------------------------------------------+-------+--------|
| Rusty Handaxe                                              |  1-3  |    5.0 |
| Handaxe                                                    |  1-6  |    5.0 |
| Keen Handaxe                                               |  1-6  |    5.0 |
| Rusty Battle Axe                                           |  2-6  |    7.0 |
| Handaxe +1                                                 |  2-7  |    5.0 |
| Icy Burst Handaxe +2                                       |  3-8  |    5.0 |
| Fine Handaxe                                               |  1-9  |    5.0 |
| Flaming Burst Handaxe +3                                   |  4-9  |    5.0 |
| Battle Axe                                                 |  4-12 |    7.0 |
| Mithril Handaxe                                            |  3-18 |    5.0 |
| Keen Mithril Handaxe                                       |  3-18 |    5.0 |
| Flaming Burst Battle Axe +1                                |  5-13 |    7.0 |
| Battle Axe +1                                              |  5-13 |    7.0 |
| Battle Axe +2                                              |  6-14 |    7.0 |
| Fine Battle Axe                                            |  6-18 |    7.0 |
| Frost Masterwork Warhammer +2                              |  6-20 |    8.0 |
| Shock Fine Handaxe of Defense +5                           |  9-16 |    5.0 |
| Fine Battle Axe +2                                         |  9-21 |    7.0 |
| Keen Fine Battle Axe +2                                    |  9-21 |    5.0 |
| Icy Burst Masterwork Battle Axe +2                         | 12-28 |    7.0 |
| Serrated Great Axe                                         | 16-16 |   20.0 |
| Shocking Burst Mithral Battle Axe +3                       | 21-45 |    7.0 |
| Shock Mithral Great Axe +3                                 | 45-57 |   20.0 |
| Jeweled Adamantine Great Axe +2                            | 56-72 |   20.0 |
|____________________________________________________________|_______|________|
                                                                               
._______________________
| Clubs                 \
|-----------------------------------------------------------------------------.
|Name                                                        | Bonus | Weight |
|------------------------------------------------------------+-------+--------|
| Worn Club                                                  |  1-2  |    6.0 |
| Spiked Club                                                |  3-3  |    6.0 |
| Club +1                                                    |  3-4  |    3.0 |
| Fine Club                                                  |  3-4  |    3.0 |
| Fine Club of Disruption                                    |  3-4  |    3.0 |
| Shock Fine Club                                            |  3-4  |    3.0 |
| Spiked Club +1                                             |  4-4  |    3.0 |
| Spiked Fine Club of Disruption                             |  4-4  |    3.0 |
| Club +2                                                    |  4-5  |    3.0 |
| Masterwork Club                                            |  4-6  |    3.0 |
| Club +3                                                    |  5-6  |    3.0 |
|____________________________________________________________|_______|________|
                                                                               
._______________________
| Bows                  \
|-----------------------------------------------------------------------------.
|Name                                                        | Bonus | Weight |
|------------------------------------------------------------+-------+--------|
| Worn Bow                                                   |  2-4  |    2.0 |
| Shortbow                                                   |  4-8  |    2.0 |
| Shortbow +1                                                |  5-9  |    2.0 |
| Wounding Shortbow +1                                       |  5-9  |    2.0 |
| Flaming Burst Shortbow +2                                  |  6-10 |    2.0 |
| Shortbow +3                                                |  7-11 |    2.0 |
| Fine Shortbow +2                                           |  9-15 |    2.0 |
| Frost Fine Shortbow +3                                     | 10-16 |    2.0 |
| Masterwork Shortbow +1                                     | 10-18 |    2.0 |
| Frost Masterwork Shortbow +2                               | 12-20 |    2.0 |
| Masterwork Shortbow +4                                     | 16-24 |    2.0 |
| Icy Burst Darkwood Shortbow +4                             | 24-36 |    2.0 |
| Shocking Burst Darkwood Shortbow +5                        | 27-39 |    2.0 |
| Icy Burst Oak Shortbow +5                                  | 36-52 |    2.0 |
|------------------------------------------------------------+-------+--------|
| Arrows                                                     |       |    3.8 |
|____________________________________________________________|_______|________|
                                                                               
*NOTE - There are only a maximum of five hundred arrows if you can carry that
much weight but is definately more than enough.
                                                                               
-------------------------------------------------------------------------------
9. - Orb Glitch                                                      [BG.09.01]
-------------------------------------------------------------------------------
                                                                               
**I got this from the Message Boards and it was posted by GilaMonster. If
GilaMonster would want me to remove it, then he/she could e-mail me telling me
so.**
                                                                               
1) Play through the game until you reach the dying thief. Get the medallion
from him. At this point, manually save the game. (Do NOT save again until you
are certain you've beaten the glitch. Otherwise you'll have to start the game
from the very beginning.)
                                                                               
2) Exit the sewers. Talk to the priest (Fayed) you find waiting there. He'll
tell you about the Orb. 
                                                                               
3) Make your way back to the Tavern, killing all the undead you encounter
along the way. 
                                                                               
4) Give the medallion to the woman seated at the table. 
                                                                               
5) Talk to Ethon. He'll mention that he hears screaming. Leave the Elfsong
Tavern and return to the city.
                                                                               
6) Kill all the undead in the southern part of the city. Make sure you get
them all... a few of them are sneaky and they hide in alleyways and in
corners.
                                                                               
7) Kill the undead in the Cemetery.
                                                                               
8) Kill the Orb.
                                                                               
9) Go back to the Tavern and talk to Ethon. If you've successfully killed
all the undead, he'll tell you about Jherek. If there are still skeletons
left, he'll repeat the line about hearing screaming.
                                                                               
10) When you've managed to kill all the undead and received the new
instructions from Ethon, then go talk to Fayed again. Do not talk to him
until you're sure all the skeletons are dispatched and Ethon's told you
about Jherek. After that, you can continue to Jherek's house and the next
part of the adventure.
                                                                               
-------------------------------------------------------------------------------
10. - Magic                                                          [BG.10.01]
-------------------------------------------------------------------------------
                                                                               
Here are all of the magic spells you can slowly increase power of for whatever
you want.
                                                                               
------------------------
Fighter
------------------------
Combat Aura       - Gives the head a positive aura.
Earthquake        - An earthquake hits enemies around. (Warhammer/Great Axe)
------------------------
Wizard
------------------------
Magic Missiles    - Darts forth a missile of magical energy which heads for
                      targets.
Burning Hands     - Fire a magical flamethrower emitting a cone-shaped blast.
Melf's Acid       - Causes a magical arrow of acid to spring.
Fireball          - Shoot a burst of flame that detonates when it hits.
Snowblind         - Causes a cone of frost to shoot forth.
Lightning Bolt    - Streaks a bolt of lightning, inflicting electrical damage.
Otiluke's Ice     - Summons a sphere of intense cold to strike targets.
------------------------
Archer
------------------------
Flame Arrows      - Grants a flaming aura to arrows.
Ice Arrows        - Enchants arrows with an icy aura.
Shock Arrows      - Enchants arrows with an electical aura.
Hail of Arrows    - Allows to fire multiple arrows at once.
Exploding Arrows  - Enchants arrows so that they explode when the strike a
                      target.                                             
------------------------                                                       
Elven Fighter                                                                  
------------------------                                                       
Ice Arrows        - Enchants arrows with an icy aura.                    
Shock Arrows      - Enchants arrows with an electical aura.              
Hail of Arrows    - Allows to fire multiple arrows at once.             
Magic Missiles    - Darts forth a missile of magical energy which heads for
                      targets.                                          
Burning Hands     - Fire a magical flamethrower emitting a cone-shaped blast.
Fireball          - Shoot a burst of flame that detonates when it hits.   
Combat Aura       - Gives the head a positive aura.                       
Earthquake        - An earthquake hits enemies around. (Warhammer/Great Axe)
------------------------                                                       
All Classes
------------------------                                                       
Accuracy          - Improves the accuracy of ranged attacks.              
Targeting         - Helps to aim the ranged weapon by providing a targeting
                      line.                                                
Enchant Arrows    - Every normal arrow fired becomes enchanted.               
Dodge             - Gives a bonus to armor class.                          
Endurance         - Increases the carrying capacity.                      
Toughness         - Grants permanent hit points.                         
Will Power        - Grants permanent arcane energy points.               
Meditation        - Increases arcane energy regeneration rate.           
Intest. Fortitude - Increases health regeneration rate.               
Death Blow        - Increase the damage of critical hits.              
Improved Critical - Increases the chance of scoring a critical hit.    
Improved Block    - Allows blocking with a two-handed melee weapon.      
Shield Expert     - Gives and additional amor class bonus when a shield is
                      equipped.                                         
Sword & Fist      - Increases the chance to hit and Min/Max Damage. (Melee)
                                                                               
-------------------------------------------------------------------------------
11. - Unlockables                                                    [BG.11.01]
-------------------------------------------------------------------------------
                                                                               
You can unlock the Elven Fighter once you have successfully beaten the game
once. The Elven Fighter is pretty much all three classes combined. It has many
of the attributes of each class. It will also have the spells of all of the
classes.                                                                       
                                                                               
-------------------------------------------------------------------------------
12. - Disclaimer                                                     [BG.12.01]
-------------------------------------------------------------------------------
                                                                               
This FAQ/Walkthrough is copyrighted (c) 2006 to Frank Grochowski. International
Copyright laws protect this FAQ/Walkthrough. You cannot sell this 
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this
FAQ/Walkthrough in any way with out my written consent. You are however allowed
to download this FAQ/Walkthrough for personal use. You can also post it on your
web site as long as you give me full credit, don't change it in any way, and it
is free. The latest version will always be found at:
                                                                               
http://www.GameFAQs.com