Castlevania Belmont's Revenge
Gameboy


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1.Introduction
2.Weapons
3.The Adventure
A.Crystal Castle
B.Plant Castle
C.Rock Castle
D.Cloud Castle
E.Castlevania A
F.Castlevania B
G.Final Level
4.Bosses
A. Dark Mage
B. Twin Statues
C. Dark Warrior
D. 2 headed wall Dragon
E. Snake
F. Solieyu
G. Dracula
5. Enemy List
6. Closing


1. Castlevania Belmont's Revenge for the gameboy  is  my all time favorite of
the gameboy castlevanias. Its alot better than Adventure which totally sucked
in my opinion and legends which was pretty cool but not as good as Revenge.
In this guide I will show you how to get past the levels as well as take 
down the bosses.

2.Weapons
Vampire Killer- The weapon you'll use the most this is the ancient vampire
killing whip handed down throughout the Belmont family of Vampire Killers.
It can be upgraded using special orbs which can be found usually at the 
beginning of areas or after 2 areas if you already have the first powerup.
the Whip can be powered up twice. The first time makes the whip longer and 
more powerful and the second allows you to shoot fireballs from the whip.

Axe- Another of the Legendary Belmont Weapons this is thrown across the screen
in an arc. Does good Damage and is useful for taking out bats or monsters on
the ceiling. Consumes Hearts To use

Holy Water- This weapon does not go as far as the axe but once it hits a place
it will stay and burn there for awhile damaging any enemy it is touching in
the process. This Is useful for Taking out enemies that are standing still
or stuck in one place. You can also create use it as a barrier against 
oncoming enemies. Be sure to use this on the eyeballs while crossing bridges
as it won't damage the floor like destroying them normaly does. Consumes
hearts to use.

* hearts are just that hearts dropped by enemies and in candles are used to 
power your special weapons. Big hearts are worth 5 hearts small ones are 
worth one.

3. The Adventure- Covers the stages look below for boss info.
A.Crystal Castle
Start off by jumping in the water. There is a current so it will move against
you just keep moving foward and grab the  powerup out of the candle by whippin
g it. Keep on Going and Get the hearts out of the next two candles. You'll
see your first enemy a raven. When you get close enough it will swoop down
at you. It dosen't go too fast so you should be able to jump over it and then
jump it again jump and whip it one hit will do the trick. Continue Foward.
You'll then see 3 blocks in the air. If you stand on any one too long it will
break and fall. You can jump across them if you wish as falling won't kill
you this time.... however I recommend staying down because you can get an 
axe if you take the bottom path. Of course you could get both if you so wanted.
Either  way jump onto the rope and climb upward. Get the next candle there
is a rare second whip powerup inside. Then Use the axe you got earlier to
take out a bat and hit a Melon Man on the platform above. Jump onto the rope
and climb up in. Then Jump off the rope onto the moving platform and ride it
to the platform the melon man was on ealier. Go across and get on another one
and ride it to the other side where there is a door.
Area 2
Stay up high and jump the pit then jump down to the floor below. Get the coin
out of the candle then jump another pit and kill the melon man on that 
next platform.Jump up two more platforms and than across another. Shadows
will appear in the water below you Watch out as lizard men will jump from them
just kill them when they come out as they take only one hit to kill. Jump
across some more gaps and then ride a platform over to a crumbling block. 
Get off it and onto the rope as fast as you can so you don't plummet into
your death. You'll meet a new enemy when you go up the rope these mutant 
gourds shoot out flashing orbs that will reduce your whip level and take
away some health if they hit you. Don't let that happen if you have the 
fireball whip shoot it from the rope if not you'll have to go up to it and
kill it. Either way shouldn't be a problem with the way this room is set up.
Climb on up the rope and go across the room to the next Area.
Area 3
Use the ropes to climb across the falling eyeballs. You can climb up any of
these ropes through the ceiling and into a room above if  you wish but 
the only rooms worth going into are up the first rope on the right to get
a candle and the first rope on the left and through that ceiling to find
a room full of goodies. when you get done with all that head down the rope.
and Jet down the rope in the next room as the wall is coming in to kill you.
Afterwards you'll drop into a room where you see a rope moving wall and 
an exit rope. Simple wait till the wall receeds then fly down the rope jump
back across and do down that rope. In the next room you will have to time
it so that you can go down the rope and avoid the spikes and jump into these
little rooms along the sides while waiting for the spikes to go back. Wait
for the wall to go back then jump on the rope and slide until you get to
a chamber with a melon man. Jump in and kill him and jump back out when the
time is right. Continue this pattern until you reach the bottom but be on the
lookout for a long strecth of area with no hole to jump into as there is a
secret place you can jump through the wall at.  After that jump up 
avoiding the eyeballs and enter the door to area 4.
Area 4
In the next room head up the rope and kill the two bats in the room. After 
you do so jump down into the room. See the Block stopping you from walking
directly into the rope you came in from? Whip it to recieve a powerup. Climb
up the rope and get up and kill the gourd on the ceiling as fast as you can
so it dosen't sap your whip. The Hop from block to block across the room
while avoiding bats. When you reach the other side climb down the rope and  
you'll be in a room with two creatures that will bounce across the room
toward you. Kill them with your whip because they take hearts away if they
touch you. Go down the rope and hit the wall hanging down to release another
health powerup. Kill the gourd and go through the door.
Boss Area
Go across the three stones and jump onto the platform, then jump on the 
moving one and ride it across to where the boss awaits.

B. Plant Castle
Area 1
Walk across the bridge watching out for frogs and  getting the powerups 
out of candles. Enter the Door at the End.
Area 2
Take the down path and kill the bat. After that jump over the pit on the
ground and keep heading left. At the end of the room is a rope. Go down it.
When you land don't jump  into the spikes and go down the rope and across
stay on the ground and fight the gourds its much easier just watch out
for those little orbs they like to shoot. Once you make it across you'll find
yet another rope go up it and into the next room. Take care of the bat when
teh time comes and continune across the room and into the door.
Area 3
Jump off into the pit and hit the block on the right side of the room for a
powerup then jump onto the left most rope and go up it. Take care of the
rope skeleton and jump across the rope to the next one after getting to the 
top of the first rope. Destroy the bat and go across the ropes to the right
most one climb up it and get off as soon as you can onto the platform that
the other ropes are hanging from. Go to the left and climb back onto the rope
and head across while dodgeing and killing the skeletons and there bones.
Make your way up the ropes and you'll see a huge bat. If you hit it with
a fireball it will split into two small bats axe it or straight whip it.
Go up the ropes and take out another huge bat and climb into the next room.
Its those heart snatchers again Take them out the same way you did the first 
time and go up the rope and across the room. Whip the wall above the door to
get a powerup.Enter the door.
Area 4
You go across a bridge kill the eyes with holy water or jump over them or the
bridge will dissolve and you may find yourself having to walk through the
slime below filled with mudmen. The rope at the end of the room can be used
to climb to the next area or through the ceiling into another goody room.
go down and whip an eye so that it creates a hole in the floor. Drop into
the plant slime and slowly work your way across killing Gourds and their
orbs to get to a rope climb down it and hit the block above the door for
more health up stuff. 
Area 5
The spiders you see descend on a web that you can use as a rope. Kill them
and use the web to jump across. Then do the same again only you won't have
a choice of taking a ground route.
Boss Area
Jump down inbetween the eyes and walk with them inbetween them and drop down
into the next room. Avoid eyes and kill the gourd across the bit and head 
onward. Go up the rope and jump down and go into the bosses chamber. Oh and
when you kill them don't walk under em or they'll fall on you and kill you.

C. Rock Castle
Area 1
Go across the room and grab the holy water use it to kill the mudmen that
drop from the ceiling with one hit. Enter the door on the other side.
Area 2
Nothing really in the next two rooms just get candles and kill bats and 
climb the ropes. The Next room however is a bit tricky. There are horrid
frogs that hide in the holes  in the wall and jump out to get you. try to
kill them before they come out but if they do get out just don't panic and
try to kill them before the cause you too much damage. The frogs don't have
a complex jumping pattern so nailing them won't be to tough. The next room
introduces a new gimmick. Spikes that come out of the wall that you must jump
on to progres. Watch the lights on the side when it flashes a spike platform
is about to come out. This time the pattern is easy. Just watch the lights
on the right side and jump up the platforms to the other side. More frogs.
When you jump down you can nail the first 2 while they are still in the wall.
Continue onward swatting others before they jump out as well. Enter the door
at the end of the room.
Area 3
Go foward get the candle and rope it down into another spike light room. Just
jump down as soon as you can and get to the other side and down the rope.
In this room don't bother going all the way down the rope just jump into the
right wall and it will become transparent go through it and get through
 the door on the other side.
Area 4
In this area keep holy water handy as the lights will go out in here alot. Use
the water to make them come back on. Move across the room and watch out for
bats and those little  balls that will come to life in the dark. At the end of
the room you can go up the rope into a secret room that has a destroyable 
block in it but beware of the axe in the room you still need that holy water.
Go down it and across it like you did the first area This time there will
be eyeballs to stop you from jumping however so be careful.
Area 5
It starts off in another empty exept for candles room. Take them and go on
down the rope and into the next room. There is a spiked crusher in this room
jump on top of it and duck down then start whipping the springs that connect
it to the ceiling.Once it falls walk across and go down the rope. Ignore the
other one and keep going down the rope. You'll land in a room next to a 
gourd Turn around and kill it then jump down the rope and take care of the
next one. Proceed down the rope at the end of the room. In this room is a
sword chucking mainiac which is easy to beat if you know how. Simply jump off
the rope inbetween his first two swords then simply walk under him and whip him
from behind each time he jumps after he bites it go through the door.
Boss Area
Go on the rope and climb down you'll drop through a tunnel with goodies for
you to get and then you'll drop right into the boss chamber.

D. Cloud Castle
Area 1
Head across the hallway. You'll see some birds but its nothing you can't 
handle.
Area 2
Kill the melon man and go up the rope and across the platforms. Then in the
next room hop up the stairs and you'll come to a spike ended rope. Use it to
jump across but be careful as it will rise into the spikes the longer you 
stay on it. Use another one to get across and take out the bat on the other
side. Kill another bat and start low and jump up 3 more successive spike ropes.
You'll end up on a platform with a gap and another platform that comes with
its own melon man on the other side kill the melon man and jump on that 
platform. Carefully grab the axe out of the candle and go up the rope. 
Jump onto the first spike rope and then quickly hope across them. Hop on
the next rope and head up.Using the fireball whip(if you got it) and the
ax you got earlier take out the gourd and go through the door.
Area 3
Go down the rope stay high and jump quickly across the next room and go up
the rope on the other side. You'll find yourself on the other side of the 
previous room. Take out the bat and get the candle before leaving the room.
There's a new gimmick in this room. A rope with spiked ends ran through a 
spiked wheel when you ride oneside the other one goes up.  Hop on and jump
to the other side when the time is right and onto a moving platform this 
will let you jump up onto a rope and out of the room. Heart snatchers again.
Dispose of them and climb up. Your in the Spike wheel rope room again only
this time there is no floor at all in the room and you go across only moving
platforms. Fortunaly this dosen't make it much harder just time it so you
have enough room to get onto the second moving platform. Next is a room with
2 floating platforms one containing a gourd. Wait for it to shoot its first
orb and position yourself to miss it then jump to the first  platform and take
out the gourd from there. Enter the door and press onward.
Area 4
Go across the room and up. You'll fight another sword chucker same technique
as always now go up for a more challenging room. The striped ropes in this
room automatically move up or down and they stop and change directions 
ocasionally. To Start off get on the rope set on the right and ride it up
to the next floor up. Then go left and wait for that rope to move up. Ride it
up to the next floor.Kill the melon man and hop up onto that platform and ride
another rope up wait till the melon man on that platform above is so that you
can jump on the platform behind him and kill him with whips before he gets 
to you.Now  you'll have to ride up and then across a series of moving ropes
to get to a normal one at the top corner of the room. Jump onto the first
one when its going up and go up about to the middle of the second rope set
and jump quickly across. The Last rope however will need to be going up for
you to reach the top right exit rope. Don't worry if that was too easy there
is another one of these  scenarios in a much less friendlier level ahead.
Crawl up the rope and you'll be in a room with 2 comparments and a gourd
hangin on the ceiling of the  upper room. You must dodge his orbs and get up
to the top to kill him. If you have an axe you could jump and chuck it at 
him from below however. There is  a secret passage in this room on the rope
but I wouldnt bother with it since it just loops you around. Enter the door.
Boss Area
Don't bother with the candle down there unless you really need it. Hop across
the platforms and hit the candles before getting them one of them contains
holy water. You don't want holy water for this fight though so don't get it
if you have an axe already. You'll see gourds on platforms that you must kill
to go foward but since you get to stand on moving ground it won't be a 
problem. Kill em and head for the boss.


E.Castlevania A
Area 1
With those castles out of the way its time to head to castlevania and find
solieyu as well as defeat Dracula.  Walk across while killing a  raven or 
two and eventually you arrive at a gap hop on the platform going across it
and ride it across. On the other side you encounter a new enemy a Hoodedman
who chucks a boomerang. Luckily these aren't hard to deal with. If he stands
up he's going to throw it up. Duck and whip him. When he ducks he's gonna 
throw it low so jump over it when you hear the throw sound  whack him and
jump it again when it comes back. Continue and you'll ride across another 
pit face another boomerang man  2 more birds and find a door to the inside
of castlevania
Area 2
Watch out for the bat that will try to knock you off the platforms into the
spikes. When you climb the rope its another light up spike platform challenge
well its really easy just climb high on the rope and wait for the top one
to come out and walk across it and head up the rope. Now we do it again
with only the first light won't come on so you'll have to kill the bat in
the room and wait for the second one to come out and walk across it to the
rope on the other side. In this room jump on the platform moving to you and
jump on the first spike platform that comes out. One above it then comes out
jump to that one and so on till you get to the rope at the top and out of  
the room. Concentrate on the boomerang man first as the spike platform in the
room should deflect the orbs for now. After he's dead find an opening in orbs
and attack the gourd on the ceiling. After that Jump on the platform and
follow the rope up. There two big bats in here. After you deal with them
take a swipe at the middle hanging down block in the room for a piece of 
chicken. The door is your next target in the room.
Area 3
As usual wait for an opening then jump on the platform and whack the gourd,
then take out the block under the door for another powerup. The next room
isn't so tough just climb down the ropes to the bottom. You might hit a 
skeleton or two and you do drop onto a platform with a melon man but its
nothing tough. As soon as you climb down take out the gourd before it hits
you with an orb. Jump onto the moving platform and onto the lowest spike light
platform. Position yourself so that when you fall you land on the platform
below then hop to the rope. Take care of another Big bat and get the powerup
out of the block below the door. Afterwards go in the door.
Area 4
Go down in this next room it will save you some time. Take care of the gourd
and ride it down to the lower level and the rope to exit the room. Oh by the
way there is a spike platform you'll have to walk across but no problem right?
Two more big bats you know what to do. Then go down and take outthe  two gourds
carefully you don't wanna lose your whip now.
Boss Area
Go across killing or avoding mud men and then you fight the boss. easy.

F. Castlevania B
Area 1
Ok this is it the final long level it won't be easy either so lets get started.
As soon as you start out jump down and destroy the melon man the jump across
the two platforms. The Boomerang man should be taken care of before dealing
with the bird after getting rid of them move on. You'll jump across some
crumbling blocks and then a bird. The door awaits.
Area 2
Grab the two candles and head into the next room. This is one of the most
annoying scenarios in the game, you've got a platform in the middle with two
floating up and down ones containing gourds. The trick is to take out the
first one without losing your whip if you can do that you can get the other
with ease. An axe helps as you won't have to track the first gourd up to hit
it. Otherwise you'll have to sneak in and get an attack in carefull so not to
lose your whip. When you make it to the next room use axes or fireballs to
deal with the boomerang man from the rope. If you don't have em you'll have 
to get on the platform with him. Be careful and quick you don't have much 
ground to lose here. After he's dead go up the rope. WAIT don't destroy the
spike crusher in this room. Go under it and then hop on it to reach the next
rope. Oh and yes there is a chicken in the block under the spike crusher.
The chicken is in the right left side of it. In the next room go under the
crusher and climb the rope so you can get on top of the crusher then destroy
it so you can walk across and acess the rope. Nothing hard here jump onto 
the first floating platform and kill the melon man then go across and jump
on the rope. Take out the boomerang man and time the jump off the first plat-
form so that the block dosen't crumble before you have time to get on the
other platform and go into the door.
Area 3
There is a chicken in the block under the door. Obtain it and get to the
first platform whack the bat while jumping to the second and climb the rope.
The bat and melon man are no contest its the moving ropes that are the 
problem here. Catch a ride up and go across. You'll have to jump back
and forth some to take out the melon man on the platform. When he dies
get onto the normal rope and hope across some more moving ones. There's that
stupid melon man again. Kill him as before and head up on the left rope.
Then go across and hop some more ropes to find the exit rope. In this room
you have to deal with a boomerang man and then a bat. After that's done hop
onto the platform and ride across to the other side of the room and go up.
I don't usually bother with the enemies in this room unless I have fireballs
get across to the door!
Area 4
Go Across the gap on the platform and take out the melon man then you ride
another one across.Yet another gap crumbling blocks bar your path get 
across em quickly. Jump up and down on the last one while waiting for the
platform to come down so it won't crack and drop you. Go Across and deal
with the Boomerang man and then get ready for some more spider web jumping.
Just two so its not that hard after getting through be ready for a raven and
then jump up another platform. More spiders its best just to jump across the
webs without killing the spiders this time as you must jump to crubling 
blocks inbetween webs after you get to the other side take out some more
gourds and enter the door after getting the chicken from the block above it.
Boss Area
Ooo the music is spooky here. Simply go across getting candles until you 
find the boss area.


G. Final Stage
Go across getting the powerups you'll need them....



4. Bosses
A. Dark Mage
This Is SOOOOOOOOOOOO Easy. Just move all the way to either side of the area
when the battle begins and wait. His lightening strike will miss you and
you can hit him when he starts to appear on your side. Just stay there hitting
him and he'll never get a hit in on you.


B. Twin Statues
Harder than the mage but still pretty easy the two statures share one health
bar and both heads are vunerable. Basically ride the platfrom up and down
jumping to whip and fireball(as well as axe) there heads. They will shoot
these little pellets at you which can be whipped or just avoided. They can
block fireballs with their Spears but the whip will go through it.

C. Dark Warrior
His first form is easy just watch out for his ocasional slow swipe and whip
him. Once his outer layer dissolves head for a rope.When he jumps up go to
the bottom of the rope and when he's low go to the top to avoid the crap he
shoots at you. Once he gets close enough wait for him to jump away and whip
him while he jumps away. Rinse and Repeat.

D. 2 headed wall dragon
This one is a bit tougher to kill than the others. Basically two heads will 
go in and out of a wall shooting a pellet and swapping bones with each other
the head currently with the bones sticks out from the wall why the other
recedes into the wall.  The Skull starts out with the bones when he chucks
them go onto the lower platform and duck all the way against the next  one
allof them will miss you when coming but  when you see these coming around 
jump ontop of the other platform and wait for  the skeleton to shoot the bones 
backjump off the platform over them and wack the dragon on the bottom when the 
skull is ready to shoot them back head into the same position and repeat the
process. 

E. Snake
This is one of the tougher bosses. Watch the floor where it pulsates is where
the dragon will come up. The trick is to know what side to go to and not
get trapped behind the dragon. To hurt it you must hit the head as it comes
out of one of the holes in the floor. Problem is it dosen't just  go out it
travels through the holes in the ceiling too constantly watch the holes
and try to stay ahead of the dragon so it won't trap you in.

F. Solieyu
He has a whip like you and he throws out swords into the corner of the screen.
The swords either come straight down or fly at an angle toward you so go 
inbetween them or get  out of the way all together. Solieyu will jump to
the upper or lower platform depending on which one he thinks you'll jump to
so jump high and when he heads your way go down and around. When he jumps 
back down whip him. Be sure to toss holy water on him for extra damage. You
must be quick doing this. Remeber to try to trick him both ways as its easier
to hit him in the air. Don't get into a war of attrittion with him as his
whip hurts alot more than yours.

G.Dracula
Dracula will teleport around the room and throw orbs at you. Where he is
at depends on where you should go to avoid them. To hurt dracula hit him
in the head and only the head.
Top Middle- go to the lower left platform corner and duck
Lower left- go to the lower right and duck
Top Left- Go on the Far top right platform an duck
Top Right- Get on the Far top Left and jump through the orbs
Bottom Middle- Jump through them on the top far left
Bottom Right- Jump through them on the top far left


5. Enemy List
Ravens- Swoop at you
Gourds- shoot orbs that can power down your whip
Skeletons- Climb on ropes and throw bones
eyeballs- roll and damage bridges when they are destroyed
Rock Monsters- Only come out when the lights go out
Sword Chucker- Throws swords at you
Mudmen- Form and reform kill with holy water
Big Bats- Split in to two if not killed right
Boomerang Man- Chuck Boomerangs up or down

6. Closing
IM at jungleboy_37@hotmail.com if you have questions or comments

Thanks to Konami, Gamefaqs, and dad for getting me that gameboy and this game 
so long ago.











Copyright 2005 Darron Harmon