!% -~S !% $OMIT_UNUSED_ROUTINES=1 !% $ZCODE_LESS_DICT_DATA=1 ! The very first lines of the main source code file for a game can ! contain compiler options, like the lines above. -~S disables ! strict error checking. This is otherwise used in z5 and z8 games by ! default. While useful for debugging, it adds ~10 KB to the story file ! size and it makes the game slower. ! $OMIT_UNUSED_ROUTINES=1 makes the compiler remove all routines which ! aren't used. This can save some space. ! $ZCODE_LESS_DICT_DATA=1 removes an empty data byte for every dictionary word. Constant Story "Minimal"; Constant Headline "^A sample game which uses PunyInform.^"; ! Uncomment ONE of the two following lines, to show either time or score/turns ! Leaving both commented out makes the library bigger. !Constant STATUSLINE_TIME; Statusline time; Constant STATUSLINE_SCORE; Statusline score; ! Comment out to keep track of score ! The value is what will be shown as the score on statusline in z3 Constant NO_SCORE = 0; ! Customize the statusline in z5+ (has no effect in z3) !Constant OPTIONAL_SL_NO_SCORE; !Constant OPTIONAL_SL_NO_MOVES; ! Uncomment to add optional features to PunyInform !Constant DEBUG; !Constant DIALECT_US ! Affects OPTIONAL_ENGLISH_NUMBER !Constant CUSTOM_ABBREVIATIONS; !Constant CUSTOM_PLAYER_OBJECT = myPlayerObj; Constant OPTIONAL_NO_DARKNESS; !Constant OPTIONAL_NON_FLASHING_STATUSLINE; !Constant OPTIONAL_FULL_DIRECTIONS; !Constant OPTIONAL_SHIP_DIRECTIONS; !Constant OPTIONAL_ALLOW_WRITTEN_NUMBERS; !Constant OPTIONAL_GUESS_MISSING_NOUN; !Constant OPTIONAL_EXTENDED_METAVERBS; !Constant OPTIONAL_EXTENDED_VERBSET; !Constant OPTIONAL_FLEXIBLE_INVENTORY; !Constant OPTIONAL_LANGUAGE_NUMBER; !Constant OPTIONAL_LIST_TOGETHER; !Constant OPTIONAL_PRINT_SCENERY_CONTENTS; !Constant OPTIONAL_SCORED; !Constant OPTIONAL_FULL_SCORE; ! Comment out NO_SCORE when uncommenting this !Constant OPTIONAL_SIMPLE_DOORS; !Constant OPTIONAL_MANUAL_SCOPE; !Constant OPTIONAL_MANUAL_SCOPE_BOOST; !Constant OPTIONAL_MANUAL_REACTIVE; !Constant OPTIONAL_ORDERED_TIMERS; !Constant OPTIONAL_PROVIDE_UNDO; !Constant OPTIONAL_REACTIVE_PARSE_NAME; !Constant RUNTIME_ERRORS = 0; ! 0, 1 or 2. 0 = smallest file, 2 = most info ! Define any library constants you need here, like MAX_SCORE, AMUSING_PROVIDED, ! MAX_CARRIED, SACK_OBJECT, etc. Constant INITIAL_LOCATION_VALUE = Library; Include "globals.h"; ! Define your attributes, common properties and global variables here, if any ! Define the entry point routines you need here, like Amusing, DarkToDark etc. ! Uncomment to add PunyInform extensions !Include "ext_menu.h"; !Include "ext_flags.h"; !Include "ext_talk_menu.h"; ! Note: Also include ext_flags.h to allow use of flags !Include "ext_quote_box.h"; !Include "ext_cheap_scenery.h"; Include "puny.h"; ! Uncomment to add PunyInform extensions !Include "ext_waittime.h"; Object Library "The Library" with description "You are in a library."; Object -> Box "box" with name 'box', inside_description "It feels so nice, standing in the box.", has container open openable enterable; [Initialise; print "^^And so the story begins...^^"; ];