Compiling IF Game Source Files On FPU ===================================== Note: All of the games compilied by the development systems on this page can be played with the local 'frotz' command. ie. frotz <gamename>.<ze, z5, z8> as appropriate. Inform 6 ======== inform -v? <game source> Where ? = 3, 5, 8 (View a list of compile options: <inform -h2 | less>) (View inform man page for further information) Note: Inform 6 documentation is available in the /home/shared_files/inform6 directory. Punyinform ========== punyinform -v? <gamesource> Where ? = 3, 5, 8 Note: Punyinform documentation is available in the /home/shared_files/punyinform directory. Dialog ====== dialogc -t z8 <gamesource> /usr/local/share/dialog/stdlib.db (View a list of compile options: dialogc --help) or for debugging dgdebug <gamesource> /usr/local/share/dialog/stdlib.db (View a list of debug options: dgdebug --help) Note: stdlib.db and dialog documentation are available in the /home/shared_files/dialog directory. You are free to copy them to the personal directory of your choice. Zilf/Zapf ========= First compile with: zilf <gamesource> This produces several files including <gamesource>.zap Then assemble with zapf <gamesource.zap) This will produce a game.z3 file playable by any z-code interpreter. (command line frotz on FPU) Note: Zilf and Zapf documentation are available in the /home/shared_files/zilf dirctory.