Compiling IF Game Source Files On FPU
=====================================

Note: All of the games compilied by the development systems on
	this page can be played with the local 'frotz' command.
	ie. frotz <gamename>.<ze, z5, z8> as appropriate.

Inform 6
========
inform -v? <game source>
	Where ? = 3, 5, 8
	(View a list of compile options: <inform -h2 | less>)
	(View inform man page for further information)

	Note: Inform 6 documentation is available in the 
		/home/shared_files/inform6 directory.

Punyinform
==========
punyinform -v? <gamesource>
	Where ? = 3, 5, 8

	Note: Punyinform documentation is available in the
		/home/shared_files/punyinform directory.


Dialog
======
dialogc -t z8 <gamesource> /usr/local/share/dialog/stdlib.db
	(View a list of compile options: dialogc --help)

or for debugging

dgdebug  <gamesource> /usr/local/share/dialog/stdlib.db
	(View a list of debug options: dgdebug --help)

	Note: stdlib.db and dialog documentation are available in
		the /home/shared_files/dialog directory.
		You are free to copy them to the 
		personal directory of your choice.

Zilf/Zapf
=========
First compile with: zilf <gamesource>
	This produces several files including <gamesource>.zap

Then assemble with zapf <gamesource.zap)
	This will produce a game.z3 file playable by any z-code interpreter.
	(command line frotz on FPU)

	Note: Zilf and Zapf documentation are available in the
		/home/shared_files/zilf dirctory.