tutf.7 - plan9port - [fork] Plan 9 from user space
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tutf.7 (2301B)
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     1 .TH UTF 7
     2 .SH NAME
     3 UTF, Unicode, ASCII, rune \- character set and format
     4 .SH DESCRIPTION
     5 The Plan 9 character set and representation are
     6 based on the Unicode Standard and on the ISO multibyte
     7 .SM UTF-8
     8 encoding (Universal Character
     9 Set Transformation Format, 8 bits wide).
    10 The Unicode Standard represents its characters in 16
    11 bits;
    12 .SM UTF-8
    13 represents such
    14 values in an 8-bit byte stream.
    15 Throughout this manual,
    16 .SM UTF-8
    17 is shortened to
    18 .SM UTF.
    19 .PP
    20 In Plan 9, a
    21 .I rune
    22 is a 16-bit quantity representing a Unicode character.
    23 Internally, programs may store characters as runes.
    24 However, any external manifestation of textual information,
    25 in files or at the interface between programs, uses a
    26 machine-independent, byte-stream encoding called
    27 .SM UTF.
    28 .PP
    29 .SM UTF
    30 is designed so the 7-bit
    31 .SM ASCII
    32 set (values hexadecimal 00 to 7F),
    33 appear only as themselves
    34 in the encoding.
    35 Runes with values above 7F appear as sequences of two or more
    36 bytes with values only from 80 to FF.
    37 .PP
    38 The
    39 .SM UTF
    40 encoding of the Unicode Standard is backward compatible with
    41 .SM ASCII\c
    42 :
    43 programs presented only with
    44 .SM ASCII
    45 work on Plan 9
    46 even if not written to deal with
    47 .SM UTF,
    48 as do
    49 programs that deal with uninterpreted byte streams.
    50 However, programs that perform semantic processing on
    51 .SM ASCII
    52 graphic
    53 characters must convert from
    54 .SM UTF
    55 to runes
    56 in order to work properly with non-\c
    57 .SM ASCII
    58 input.
    59 See
    60 .MR rune (3) .
    61 .PP
    62 Letting numbers be binary,
    63 a rune x is converted to a multibyte
    64 .SM UTF
    65 sequence
    66 as follows:
    67 .PP
    68 01.   x in [00000000.0bbbbbbb] → 0bbbbbbb
    69 .br
    70 10.   x in [00000bbb.bbbbbbbb] → 110bbbbb, 10bbbbbb
    71 .br
    72 11.   x in [bbbbbbbb.bbbbbbbb] → 1110bbbb, 10bbbbbb, 10bbbbbb
    73 .br
    74 .PP
    75 Conversion 01 provides a one-byte sequence that spans the
    76 .SM ASCII
    77 character set in a compatible way.
    78 Conversions 10 and 11 represent higher-valued characters
    79 as sequences of two or three bytes with the high bit set.
    80 Plan 9 does not support the 4, 5, and 6 byte sequences proposed by X-Open.
    81 When there are multiple ways to encode a value, for example rune 0,
    82 the shortest encoding is used.
    83 .PP
    84 In the inverse mapping,
    85 any sequence except those described above
    86 is incorrect and is converted to rune hexadecimal 0080.
    87 .SH "SEE ALSO"
    88 .MR ascii (1) ,
    89 .MR tcs (1) ,
    90 .MR rune (3) ,
    91 .IR "The Unicode Standard" .