http://ourworld.compuserve.com/homepages/Reptile_X/homepage.htm /=========================================================================\ | ____X-OnLine's _ _ _ ____ _____ | | | __ \ | | | \ | | | | |___ \| __ \ | | | | | |_ _| | _____ | \| |_ _| | _____ _ __ ___ __) | | | | | | | | | | | | | |/ / _ \ | . ` | | | | |/ / _ \ '_ ` _ \ |__ <| | | | | | | |__| | |_| | < __/ | |\ | |_| | < __/ | | | | | ___) | |__| | | | |_____/ \__,_|_|\_\___| |_| \_|\__,_|_|\_\___|_| |_| |_| |____/|_____/ | | F F F F F F A A Q Q Q Q | | F A A Q Q | | F A A Q Q | | F F F F A A A A A Q Q | | F A A Q Q Q | | F A A Q QQ | | F A A Q Q Q Q Q Q | | | | Revision 2.0 | | Date: 04/10/96 | | (C)1996 X-OnLine | \=========================================================================/ This document is in no way put together, distributed, or licensed by Apogee/3D Realms. If you have any new information or corrections to the file, e-mail Reptile_X@CompuServe.com (or 102332,1306 on CompuServe). This file was put together under Microsoft Windows 95 MS-DOS Mode "Edit". Best viewed/printed under Microsoft DOS Edit and Windows/Win95-WinMode "NotePad" or the Win95 WordPad "Courier New" font. 1. WHAT IS DUKE NUKEM 3D, IT'S NOT DUKE III, IS IT? Duke Nukem 3D IS Duke Nukem 3 with a "D" to equal "3D" as in the Duke's new game format ("DOOM-type games"). It uses the "BUILD" game engine which is simular to the one Id used for DOOM except with a lineup of advance- ments including the ability to use multi-colored lights rather than DOOM's limitations to whites, and the ability to look up and down. That's not all but it's a start. 2. WHAT IS THIS FAQ? It covers tips & cheats for the greatest PC game on earth, Duke3D! When we refer to "OPEN" or "FIRE" in this file, it can be anything, depending on how you have configured your Keyboard, Mouse, or GamePad/Joystick. 3. HOW DID THE RIVALRY BETWEEN 3D REALMS AND ID SOFTWARE BEGIN? Here's a little history on Apogee (with division, 3D Realms) and their relationship with their current competitors, the makers of DOOM, Id Software. Apogee's popularity began with the release of the Commander Keen series which was programmed by the programming pros of Id Software and distributed by the later-to-be-Dukers. The two companies stayed together as their manufacturing/distributing partnership led them to the revolutionary debut of the 3D-perspectived shooter style of today, the one that started it all, Wolfenstein 3D. Wolf3D's success made the name of little Id spread wide in the PC gaming industry and Apogee went on to solo projects. By this time, the two companies both were fairly known in the PC world and Id began the project that carried on the popularity of 3D shooters, the Hell-themed game that has become the example of the genre and definately one of the industry's landmarks and cause for a billion clones, DOOM. At which time Apogee worked on their own plan to carry on for Wolf3D, BlakeStone. Apogee released BlakeStone exactly ONE day before DOOM came out and was clearly NUKED by the Satanic force of Id's bridge to solo success. DOOM was then released on multiple platforms including Sega 32X, Sony PSX, Super Nintendo, and more with it's overwhelming realism and playability. Apogee went on to newer projects including RISE of the TRIAD (which XOL believs didn't get half as much recognition as we think it deserved). Meanwhile, Id went on and released HERETIC, followed by it's sequel, "HEXEN: Beyond HERETIC". And now, the two companies collide again for another battle to attempt at the top of the pile of 3D shooters as Id prepares the very well talked- about "next generation 3D shooter" that features polygon graphics and 3D rendering, Apogee releases their new hope of victory early, it will all come together in mid 1996 and it will come down to which one has more revolutionary features, who can market their game better, and who has a better way of con- vincing the public of how much the genre of "DOOM-like-games" is advancing and one will come out on top . . . Let the battle begin! Id software's QUAKE vs Apogee/3D Realms' DUKE NUKEM 3D! 4. WHAT'S THE STORY? MORNING GLORY. <g>, nevermind. Here it is, The battle of Duke II has ended and Duke surveys the surrounding car- nage with smug satisfaction. Bits and pieces of dead aliens littler the ground in all directions. Once again, he's saved the Earth. Time for some well-earned R&R. Yup, a good cigar, a full bottle of whisky, and, ofcourse, a little fe- male companionship are just what he needs. It's a shame, but he's going to have to cancel that vacation. At this very moment, hordes of aliens are invading Los Angeles, taking over the police department and terrorizing pedestrians. Once again, only one man can save the Earth from a horrible fate. "Don't those bastards ever learn?" Duke mutters to himself, "Oh well- time to kick the ass of yet another alien race. L.A., here I come!" 5. WHAT DO I NEED TO PLAY DUKE3D? - 486DX2-66 CPU - 8MB RAM - VGA Graphics - Controller (Keyboard, Mouse, and/or Joystick/GamePad) - 13MB Free Hard Disk Space If you want sound, you need a SoundBlaster 2.0, SB Pro, SB16, SBAWE23, or Gravis UltraSound sound card. If you want smooth animation in a high res. mode, you need at least 16MB RAM (the frame rate will drop if you have 8MB) on a Pentium or better system (486's CANNOT run it in high res. modes!) and a high performance SuperVGA video card (preferrably a PCI local bus one). For multiplayer games, you need at least a 9600bps modem for modem link, or connect by serial link if you are equipt to. Up to eight players can play at once but only four players are supported in the Shareware version. 6. WHAT DO I GET WHEN I REGISTER DUKE NUKEM 3D? You get the rest of the 28 levels, three more weapons, and even eight-player games for network gameplay! 7. CAN I GET INFORMATION ON DUKE 3D FROM THE ONLINE WORLD? You sure can, look in these areas... On CompuServe -- GO REALMS ACTION MODEMGAMES On America OnLine -- Keyworld 3D REALMS On The Internet -- The WWW http://www.3drealms.com/duke3d.html 8. WHERE CAN I GET MY COPY OF DUKE3D? You can buy the Full/Registered version of Duke3D at any retail store carrying PC games from Apogee, as well as directly from Apogee (see the screen after you quit from the Shareware version). * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * CURRENT UPDATE! * * The above paragraph does NOT apply until early May 1996 at when the * * full game will officially be released. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * You can download the shareware version of the game on alot of online services including CompuServe's Apogee/3D Realms (GO REALMS) forum, or check out the links on the official Duke3D page(http://www.3drealms.com/duke3d.html) if you have Internet access. If you don't have any online access (say, you got this FAQ from a friend who does) you can buy Duke3D Shareware on CD-ROM, it comes with a copy of the Shareware Terminal Velocity, another great 3D Realms/Apogee game! Approximately $9.95 US ($12.95 CAN). 9. WHAT ARE THE CHEAT CODES FOR DUKE NUKEM 3D IF THERE ARE ANY? Just like ALL 3D-prespective shooters (you know what I mean, "DOOM- type games" <g>), Duke 3D sure DOES have Cheat codes! Here are all the codes for Duke Nukem 3D Shareware. Just type them at any time during gameplay, pause the game to avoid receiving an undesired function which pressing a particular key within the code may cause. NOTE: Cheats will NOT work in the highest difficulty -- "Damn, I'm Good". Cheat Code What it Does ========== ============ DNKROZ (or DNCORNHOLIO) GOD Mode (Invincibility+Unlimited Jetpack) DNVIEW Same as the F7 key in the game DNHYPER Puts you in Steroids Mode DNITEMS Gives all keys DNSTUFF Gives all weapons, keys, and inventory items DNSCOTTYxx Level Warp. (xx = Episode Number, Level Number. ie."12") DNSKILLx Changes the difficulty mode to x. (x = 0, 1, 2, or 3) DNCLIP No Clipping Mode (Walk Through Walls) Toggle DNCASHMAN Spews money everywhere when you press OPEN. DNRATE Shows your frame rate onscreen. DNBETA Message "Pirates Suck!" DNALLEN Message "Buy Major Stryker" DNCOSMO Message "Register Cosmo Today!" DNMONSTERS Does Nothing. DNXXXXXX Does Nothing. Warning: Being in God Mode can crash the game at certain points, depending on what you are doing. Being in God mode when you are squashed by rotating gears is one example. Also, the DNCLIP code can be very dangerous. It can cause crashes at any time. If you have a problem, and have used DNCLIP, restart and try again without using DNCLIP to see if it happens normally. This was the main reason they didn't include the code in v1.0. 10. I'M STUCK IN LEVEL xx, HOW DO I GET OUT? Here are the walkthrus for each of the stages in the Shareware version of DUKE NUKEM 3D. If you don't want it spoiled by us, skip this section. Still, this is not for spoiling the game 100%, in other words, we don't tell you how to get through all the little parts of a level, all that is included is what's vital to the stage's completion ; not even mentioning parts you normally need to know. This extremely detailed walkthru was put together expecting the use of the DNSTUFF ("Giving Everything") cheat code done once for each level. It was tested in the "COME GET SOME!" difficulty. If you want a nice walkthru to ALL parts of a level, not requiring the use of any cheats, just check out RepX's pal, Alex Mayberry's Duke3D Walkthru that is included in this FAQ below XOL's walkthru. He gives as much as he can unlike us, but don't blame us, we're not that good at the game, we're just great "info-getters" online and at least we have enough consideration for fellow gamers to include everything we know, or else we wouldn't have Alex's walkthru included here, would we? <g> enjoy. ** LEVEL 1: HOLLYWOOD HOLOCAUST ** Walk over to the far end of the roof and blow the fan. Walk through and drop down the vent, then go to the far end, past the fire hydren, and into a small area with a door marked "EXIT" and a bridge. Jetpack up to the bridge and smash the glass, now DETONATE the HOLLYWOOD HOLOCAUST! ** LEVEL 2: RED LIGHT DISTRICT ** Press your OPEN to lower the elevator, go forward past buildings till you get to a "BAR |->" sign. Gain access and enter the door that's below it and keep going till you have past the pool table, "DANCE |->" sign, and are facing a "TONIGHT, HOT HOT HOT" poster. Turn right, then left at a garage-like door, gain access on the left of it, and enter the dance club. Go to the right side of the club, jetpack to the vertical level of the vent, blow the cover, go into the vent, through to the other end where you blow that cover, and drop into the backstage area. Now Jetpack up to the raised concrete area, through past a small hall and a room with crates, kill all the pigs there and go to the far block heading toward the detonator. "GOTCHA YOU BASTARD, NOW WE'RE GONNA FRY YOUR ASS!" ** LEVEL 3: DEATH ROW ** Get off the chair, go to your right and enter the control room, facing the chair from inside the control room, press the button switch on your right to open the curtains outside. Now get out of there, smash the window to the viewing room, kill the viewers, get out of the area, walk down the hall and to your right, turn left at the end and open the door after gaining access. Once in the hall, enter the door to your left and head to your left again and show your access card to the panel to reveal a brightly-lit area, go up and press the button switch. Now go into the rotating room, turn around and press the button switch right on the opposite side of the one you just pressed, and quickly step back before you get crushed (yes, even in GOD Mode). This will open up a small area with two doors, one on each side, facing eachother. You should be facing a button switch at this point, go into each of the rooms that are revealed by the two doors there and switch the each of the ON/OFF switches in the rooms to their OFF positions. Now press that button switch you were facing earlier on and step back quickly, then go back down the brightly-lit area you came in from, out and to your right, back out the red door you went through a minute ago. When you're back out in the long hallway, head up till you reach a wall that reads, "CELL BLOCK" "01" and "02". Turn right and go to the switcher just outside the Cell Block 02 hallway and switch it to the 3rd position. The farthest cell should now be opened, go into it and go through the beach poster there. Head through the rocky path, blow the two destructable walls that get in your way, and go down to the sewer. Go past the sewage and out to the sub area, then jump into the water, go through the hatch on the bottom of the sub. Once inside the sub, go to the control board and DETONATE DEATH ROW! ** LEVEL 4: TOXIC DUMP** There are three circular buttons placed vertically in the sub, push the top one followed by the bottom one. Now get out of the sub and go up to the surface. Go into the large, green-shaded building (the factory) via the door on the left side of it after gaining access on the panel to the door's right. Go into the red door on the left side once in the hallway. Head over to the far left corner of the place, turn right, and show your access card to the panel there to reveal a shrinker. Get shrunk, go in the mini-doorway on the right and turn right in the little hallway. When you reach a room with aliens and a shrinker, go to the far-right end and switch the circular rotation switch to it's GREEN position, get your- self shrunk and go back out through the same mini-hallway. The Door under the "<<NO ADMITTANCE BEYOND THIS POINT>>" sign should now be opened, go through the gate and under water, past the control room, to another control room that is located on the far-right corner, and push the button switch in there that faces the water area. Once the water is raised, go out of the control room through the smashed window, and swim upwards to the surface. Then turn right, Jetpack up to the land, walk forward till you reach a small area with a but- ton switch marked "02". Push it and return to the under water area you just came up from, then go through the now-opened gate marked "<<NO ADMITTANCE BEYOND THIS POINT>>" and "02". Swim over to yet another control room, now what inside and facing the room with a huge double-door gate, press the button switch on the right side. The gate will open and reveal rotating gears, go in front of the two gears and wait for the blue part to come, once it appears, quickly swim into it (the blue part is where the gear contacts have been cut off, swimming into a part where the contact is ther will cause the game to crash in GOD Mode or kill you if GOD Mode is off). When you reach the next area, swim upwards till you're above water and turn right to be washed down the river. *** You will be washed to an area full of OctaBrains, JetPack up to the highly raised area that should now be on your right and go in via one of the sides. Then turn right and let the river of toxic waste wash you to the end- of-level detonator. ** LEVEL 5: THE ABYSS ** Get washed down the river of toxic waste and go over to the right of the toxic falls where a pig guards the wire door. Gain access on the left and go through the little area till you reach a huge rocky area. Turn right and Jetpack over past the cactus platform and a high wall, then go past the toxic river there and enter the tunnel. When you reach the next mini-area, go up the stairway right on the left of the one you came up on. When you reach a place with a huge bonfire, use the yellow handprint under and to the right of the red and white ring to open a stone door, go through the hallway and drop into the room at the end. Now turn right and use the orange handprint to raise the staircase. Go up the staircase and stand in front of the horizontal cross till you hear explosion sounds. No turn around and Jetpack to the raised orange handprint on the opposite side to activate the shrinker. Now get shrunk and go out the mini-doorway that leads outside, then go down into the orange-lit hell-like area. Go forward past the lava and to an upward stairway, go up the stairs and when you come to a small window that reveals the green top of the space ship, go into the downward stairway on the right side of it until you reach an open area with lava ambience sounds. Jetpack hovering above the stoney bridge and land at the end of it. Turn right and head to the end of the small hallway where you turn left, and open the horizontal oval-shaped door. Go into the green-lit path full of Octabrains, walk in front of the door there and it will open automatically. Once past the gate there, turn to your right to press a small light-green button switch to open the next door ahead. Walk forward and drop into the pit, then turn 45 degrees to see the final door, open it with the little button switch to the right of it and walk forward in the final battle room till the boss appears. Kill the boss and the L.A. MELTDOWN is over! ******---=== How do you enter the Hidden Level: LAUNCH FACILITY? ===---****** | To get to the hidden level of Duke3D Shareware, at the point in our | | Level 4 walkthru marked with "***", instead of continueing on from there, | | do this... | | Use your Jetpack so the toxic waste doesn't wash you past the place, | | blow the destructable wall on the side and go into the room in reveals. Go | | to the far corner of it and you will be teleported to the hidden level (6),| | the LAUNCH FACILITY! | ****************************************************************************** ** HIDDEN LEVEL: LAUNCH FACILITY ** What say you do this one yourself? it's not that hard... 11. I WANT TO GET THROUGH THE WHOLE GAME WITHOUT CHEATING, HOW DO I? Well, if you're such an honest person, why are you asking us for help? So we're not giving you help on that! <g> just kidding, Like I said up in the previous answer, we're "info-getters" that give the info we get to fellow players generously, so here you are, Alex Mayberry's Duke3D Walkthru... ------------------------------------------------------------------------------ [From Alex Mayberry's Unofficial Duke Nukem 3D Walkthru] LEVEL1 - Hollywood Holocaust ************************************************ Top of Building: - Ammo hidden behind crate. - Shoot yellow tanks (don't get too close!) - Drop down shaft to street below. Main Street: - Jump on crate. Jump on slope of building. Jump on ledge where the billboard is. Get RPG that rises out of the ledge. - Use slope of building to jump through windows into apartment. - Open the "Attack of the Bleach Blonde Biker Bimbos" poster in the apartment to reveal a secret compartment. - Get health powerup from building slope. Obtain it either from jumping out of the window from the apartment, or by jumping on the street sign, and then jumping onto the building slope. - Get ammo from inside crate where fire is burning. - Launch RPG into cinema box office, which will destroy wall and allow access to theater (otherwise, you'll have to go around through the back door). - Another secret apartment is located through the window just above the palm tree, next to the CINEMA sign. You won't be able to access it until you either have obtained a jetpack, or have reached the bridge to the exit, where you can drop down onto the ledge that runs around the building. You can then jump from the ledge onto the palm tree, and then from the palm tree in through the window. Cinema: Lobby: - Stand on trash can near lift to arcade, then open secret door to reveal hidden compartment. - Hit switch on cash register at snack bar to open compartment above and to the right of the main entrance. Access compartment by using the secret lift that is hidden in the floor (it's located in the area where there is a double line in the brick pattern of the wall. (You may have to feel around for it). - Enter office behind snack bar. When you come out a room will have opened up at the other end of the snack bar. Retrieve health powerup. Bathroom: - Ammo behind sofa. - Shoot ventilation grate above stalls. - Get medkit. - Crawl through air shaft. - Where the air shaft turns to the right, the corner wall can be destroyed with a pipebomb or RPG. Inside it a HoloDuke is hidden. - Shoot grate at top of air shaft, then access secret area behind the projectionist's room. Projectionist's Room: - Get Keycard. - Get health powerup from top of projector. - Get RPG from area that will open up after health powerup is obtained. - Hit switch that starts movie. Theater: - Get ammo and armor from theater. - Shoot center of screen with RPG, opening up entrance to the hidden area beyond. - Jump through hole in screen and grab jetpack and ammo. Arcade: - From safety of lift, shoot yellow tanks. The explosion will open a hole in the floor that leads back to the theater. It should also kill anything in the room. - "Play" with Duke Nukem arcade game. This will open a compartment in the wall that holds a HoloDuke. - Use keycard to open locked door. - In room beyond locked door, immediately jump up and take cover behind the near side of the crate. A wall will then explode, and a Pig Cop will enter through the hole. The crate will protect you from the explosion. Exit Area: - Before hitting the End-Level detonator, use the jetpack to rise upward from the bridge. At the top of the building will be some turrets. Use the RPG to destroy them. One of the turrets guards a secret alcove containing ammo and another jetpack. - Go access the 2nd secret apartment next to the CINEMA sign (using jetpack, or building ledge. LEVEL 2 - Red Light District ************************************************ Adult Bookstore: Main Room: - Hidden room accessed by opening bookcase against right hand wall. - Health power-up on top of bookcase behind counter. - Secret compartment in corner just to the right of where the health powerup is located. Viewing Rooms: - Check for ammo/health by shooting trash cans in viewing rooms. - RPG located in last viewing room. - Destructible wall at far end of hallway, past last viewing room (use pipebomb, or RPG to destroy) Bathroom: - Switch next to mirror opens compartment with night vision goggles. Locked Door: - Use this sequence to unlock (X=RED, O=GREEN): O X O Beyond Locked Door: - Use night vision goggle for best results. - Map overlay works well to explore this area. - Health powerup in this area. - Ride lift to upstairs apartment. Apartment: - Get blue key from small compartment near the bed. - Switch in adjoining room activates "Duke Nukem Must Die" sign across the street (entertainment purposes only). - Get machine gun and ammo from bedroom. - Shoot trash can for health. - Pig Cop will be waiting for you at bottom of lift. If desired, you can throw a pipebomb onto the lift, then lower it and detonate bomb. Raise lift back up, then ride down to the bottom. Pig Cop should be dead. 3D Realms Demolition Co. - Access the lock with the blue keycard. - Sequence for unlocking detonator switch: X O O X (X=RED, O=GREEN) - Use switch to destroy condemned building across the street. Demolished Building: - Get Yellow keycard, medkit, and ammo. - If desired, use pipebomb to blow up manhole cover. - Drop down into sewer. - Get Health powerup, jet pack, night vision goggles, HoloDuke, steroids, and ammo. - Exit sewer by using jetpack and rising back out of manhole. Bar: Billiard Room: - Play with pool table (entertainment purposes only) - Shoot potted plants. Bathroom: - In bathroom, wall behind toilet is a secret door leading back into sewer. Bar Room: - Watch O.J. chase on TV (entertainment purposes only) - Shoot TV (even MORE entertainment) - Get red keycard from compartment directly behind the bar. Dance Club: - Give money to dancers (entertainment purposes only) - There's a couch on the far wall to the left. Walk on it, then turn and run to the opposite side of the room. Up where the girls are dancing on the platform, a wall will have opened behind them. Jump up on the platform and collect some bonuses. - Shoot grate on right-hand wall. Stand on table, then run and jump into air shaft. Shoot grate at other end. Drop pipebomb out the opening and blow up waiting Pig Cop. - Drop out of shaft and throw switch that opens curtain. - Use dancer's platform to jump up to backstage area. - More night vision goggles on platform above switch. Can be obtained by a run-and-jump from backstage area. - Find medkit backstage in compartment between crates. - Head toward End-Level detonator. Before reaching it, you will be captured by Pig Cops. This will end the level, and transport you to level 3. This is the way the level is supposed to end, so don't worry about not reaching the End-Level detonator. LEVEL 3 - Death Row ********************************************************* Electric Chair Room: - Get off the chair, quick! - Kick in window to security room. - Get pistol/ammo from compartment in wall. - Use the switch on the left side of the window in the security room to lower the electric chair. - Crouch, and drop down into the area behind the electric chair. Get the shotgun. - Use the switch on the right side of the window in the security room to open the curtains to the viewing area. - Break glass to the viewing area and exit the electric chair room. - Look for a discolored wall to the left of the window in the viewing area. It's a secret compartment that holds a HoloDuke. Chapel: - Shoot stain-glass windows. - Throw switch at the foot of the alter to open the secret area behind the cross. - Enter the secret area and retrieve machine gun. - Back in the chapel, position yourself against the wall set between the two entrances. Turn and face the alter. Above the alter you will see a switch. Shoot the switch, and the portion of the floor you are standing on will rise. When it stops, you'll have access to a small, hidden loft area. Get the health powerup that's hidden here. - Before leaving the loft, turn and shoot the hanging monk. Another health powerup will drop to the floor. Cell: - Move the bed, which will reveal a small crawl space. - Get ammo from crawl space. - Check out small tunnel and get more ammo. Gear Room: - Jump on low gear, then jump on high gear. From high gear, jump into the small control room. - Get blue keycard from the compartment in the wall. - Back out in the area with the gears, there is a health powerup on a ledge. You can obtain it by jumping from the low gear. If you then follow this ledge to it's end, there is a compartment hidden in the wall that holds a pair of night vision goggles. Hallway Around Central Control Room: - Shoot yellow tanks, which will open the tunnel to the outer cell room. - Check out showers, get boots/ammo/health. - Get Yellow keycard from secured area. Outer Courtyard: - Get red keycard and ammo from lower floor. - Destroy turrets. - Jump on sloping supports surrounding outer door. From the supports, you can jump up onto the ledges where the turrets are. Collect ammo and weapons from these areas. (Forget about trying to open the door itself...it only opens from the opposite side). - From the ledges where the turrets are located, there is another sloping support along the side wall. Jump on that, and enter the secret room above the door. Collect the health powerups. - There is a destructible wall to your far left as you enter the courtyard from the main facility. It's not really noticeable, but it's located just to the left of the last turret, in the rock portion of the wall. An RPG shot will open a hole in it, revealing a passage that leads into Cell Block 1. Central Control Room: - Enter one of the red keyed doors. - Hit the switch that will rotate the main control room. - Get the machine gun from the pedestal with the floating holographic head on it. - Shoot or hit the switch that rotates the room (make sure that you get back inside the room before it revolves). - Shoot the grate on the back wall and get armor (if you drop down the shaft it will lead back out to beginning hallway). - To either side of the grate in the wall is a small security door. Enter each door, and throw the switch on the wall. You can use the video monitors to verify that you've now lowered the forcefields in the Cell Block. - After lowering the forcefields, open the red door on the other side of the control room. Be careful not to trip the laser bombs. You can successful detonate the lasers by throwing a pipebomb through the field. - Once you've eliminated the lasers, walk through the door and open up the map display at the end of the small catwalk. When you do so, it'll open up a small compartment on either side of the bridge. Jump into these and collect the Health powerup and pipebombs. Cell Block 1: - Blow up the yellow tank (will open hole in floor leading back to outer hallway. - Collect ammo/weapons/health from individual cells. Cell Block 2: - In cell 3 you'll find a poster on the wall. The poster is covering up a hidden passage. Walk though the poster and into the passage beyond. Collect the pipebombs there, and use them to destroy the walls with the cracks in them. This will eventually lead you to the sewer, which will give you access to the submarine area. Submarine Area: - You can now open the door back to the courtyard by throwing the switch set in the support to the right of the door. - Jump on the support, and open the secret compartment above the switch. Get the night vision goggles from the compartment. - Use the 'crouch' key to dive below the waters surface. You'll find some pipebombs under the submarine. - Position yourself under the submarine and use the 'jump' key to rise up into the sub. (Forget about the door in front of the sub, it doesn't open). Inside Submarine: - Set in the rear wall of the sub is a secret door that leads to the engine room. Hidden there is a medkit. - At the front of the sub is a switch that will allow you to access the periscope (video monitor). - End the level by hitting the detonator at the front of the sub. LEVEL 4 - Toxic Dump ******************************************************** Trapped in Submarine: - To exit the submarine, use the following switch combination: O X (X=RED, O=GREEN) O - Once you throw the correct switches, you can exit the sub through the emergency hatch that will open. Outside Submarine: Under water: - There's a small passage off to one side of the sub. One of the walls has a crack in it. RPG or pipebomb the wall to open up the entrance to the area beyond. There you'll find a health powerup and some pipebombs. Above water: - Jump up on the very top of the sub. After doing so, dive back below the surface and enter the submarine again. Once inside, rise to the very top. A compartment should have opened, revealing some bonuses. - Back outside the sub and above the water's surface, you'll find another side passage. Follow this one up to the top where you'll discover an RPG and the blue keycard (watch out for the turrets!) - Once you have the blue keycard, use it to gain entrance to the Nuclear Waste Disposal Unit. Nuclear Waste Disposal Unit: - Inside you'll find a main room with a conveyer belt, and a mechanical arm that drops from the floor and transports barrels of toxic waste. After killing all the enemies inside, stand on the pick up point of the conveyer belt and the arm will come down and grab you by the head. It will then transport you up and across the room to the next conveyer belt. Again, stand at the pick up point and allow the arm to transport you up and across the room again. It will drop you off on the final conveyer belt. - Once the arm has finished transporting you, you'll find a small control room behind a glass wall. Break the glass and enter the room. Get the red keycard from the compartment in the wall. You may also open the access door to the hallway that leads back to the main entrance. - After getting the red keycard, ride the conveyer belt up to the next control room. Again, break the glass and enter the room. You'll find a switch on the far wall that will open the storage tanks, inside of which is a health powerup. Follow the conveyer to it's end and drop back down into the main room. - Use the red keycard to activate the shrink ray in the next room. You'll know that you've been shrunk when your weapon turns into a fist in front of you. Once shrunk, RUN as fast as you can through the small access tunnel to the right of the shrink ray. Follow this passage to the right and into the room beyond. Make sure not to get trapped in the tunnel when the shrink effect wears off, otherwise you'll be killed. - In the next room, you'll find a switch on one wall, as well as another active shrink ray. Throw the switch and then once shrunk again, RUN back out the way you came (Note: Any enemies that get shrunk while you are normal sized may be stepped on. Just walk up to them, and Duke will squish them with his boot!). - Once you get back to the room with the first shrink ray, you'll see that a door has been opened. Go through this door and into the underwater facility below. Underwater Facility: - Underwater, you'll see several spiked mines on chains. If you shoot these from a distance they'll explode. One of these mines will blow up a portion of a wall, exposing a small secret alcove containing a machine gun and some ammo. - Find the small control room with a switch near the window. This switch will raise the water level. Once the water level has been raised, you may float to the surface and access the area above. Above Surface of Water: - You'll find a tall sloping slab of rock. You'll need to run along this slope and jump off the edge to the rocky area on the other side of the water (Note: there is also a small alcove just to the right that you can jump into...it contains some ammo. - Once on the other side, you'll find a small niche with a video monitor and two switches. The first switch will lower the surface of the water again, while the second switch will open a large door under water marked 02. Use the video monitor to verify that you did indeed open it. - Just outside the niche is a wall with a crack in it. You can destroy this wall to open up a passage. You can continue opening up this passage until it reaches the submarine area. - After you've opened up the #02 door under the water, dive back down to the underwater facility. Underwater Facility (revisited): - Enter area beyond the door that you opened. - You'll find another small control room with a switch that will open a set of swinging doors, beyond which is a pair of revolving gears. You'll need to run through these gears. Each gear has a broken tooth indicated by a gray stripe. When the gray stripes are facing each other, that's the time to run through. Using the map overlay can also be useful for navigating this area. - Once through the gears, rise to the surface of the water and follow the stream to the area beyond. - As you're traveling downstream, watch for a crack in a wall on the right hand side. Destroy the wall and there will be a teleporter beyond. This will teleport you to a small secret area. You can then follow the stream to the large waterfall area beyond. Waterfall Area: - At the ground floor of this area is the entrance to a small room. At the top of this room is a switch. When you hit the switch, a panel across the main arena will slide up, revealing yet another switch. - Exit the room and then climb the waterfall adjacent to the second switch. At the top of the waterfall, jump on the ledge opposite the switch, and stand on the platform at the end of the ledge. Now, shoot the switch, and another platform will slide across the room to meet you. You'll have to be quick and RUN/JUMP onto this platform. It will carry you across to the other side of the room, giving you access to the sewer (You may find it helpful to have the CAPLOCK key on while you do this. This will put you in RUN MODE). Sewer: - At the entrance to the sewer is a spinning fan. Shoot the spinning fan to gain access to the ventilation shaft. You can enter the shaft by standing on the ledge to the right and jumping inside (this jump can be a bit tricky, since the current wants to pull you off the ledge). - Follow the sewer downstream. Once you get pulled into the current, keep your eyes open for a wall with a crack in it. It will be on your left hand side as you move down stream. - When you spot the wall, destroy it and you'll gain access to a teleporter. This teleporter is the entrance to the secret sixth level, The Launch Facility. - If you do not wish to go to the sixth level, you may continue downstream until you reach the End-Level detonator, which will end the level and allow you to go on to the final level, The Abyss. LEVEL 5 - The Abyss ********************************************************* Starting Point: - Follow sewer to exit...take right hand walkway around corner till you find a door. Inside the room beyond is a pair of protective boots. You'll need 'em. - Go explore outside canyon area. Outside Canyon Area: - Find blue keycard on rock pedestal. - You'll locate the blue keyed door below and to the side of the sewer exit, in the green slime. - The area is extensive, so search it thoroughly. Blue Keyed Door: - Once you go through the blue keyed door, there is a dark area just inside and to the left. If you have night vision goggles, use them to view the message on the wall, and find the ammo. - Continue down the path until you reach the outside area again. - You'll come to a wide spot in the path before it ends abruptly at a cliff. Back into this wide spot and face the cave opposite the gorge. RUN/JUMP across the gap and into the cave. - Once you reach the safety of the cave, go around the corner and jump back across the gorge to the next ledge (It's the one where the cactus is). - When you've reached the ledge with the cactus, walk to the end where the "San Andreas Fault" sign is. When you walk up to it, you'll trigger an earthquake that will open up the area down below. - Go explore the area below until you find the entrance to the caves. Just make sure not to fall off the ledge and die from the fall. Caves: - The caves are also extensive so search them thoroughly. - If you see a waterfall, try hopping inside. - If you find hand prints on the walls, try switching them on. - You need to find a circular area with a fire burning in the center. Once you find this area, use the hand print switches to open the hidden alcove with the RPG, and the passage into the cave beyond. - Follow the passage until you drop into a much larger circular room. On one wall will be another hand print switch. This switch will build a set of stairs. At the top of these stairs is a cross- shaped window. Make sure to walk right up to the window and look out. By doing so, you'll trigger a small quake that will open up a passage in the large lava area. - At the top of the stairs is also a rock ledge and another hand print switch. Jump up on the ledge and hit the switch. Immediately turn and jump off the stairs and run across the room and jump on the platform that is rising. You need to do this before it gets too high. If you're too late, you'll have to go back up the stairs and reset it. - At the top of the platform is another hand print switch. This switch will activate a shrink ray in the lava area. The shrink ray will come through the cross shaped window and shrink you. When it does, drop off the platform and walk under the wall to your right. This will lead back to the lava area. Lava Area: - Explore the lava area until you find the ledge to the right of the green falls. Climb this ledge and continue upward until you reach a lava stream with a rock pedestal in the center. Jump on the pedestal and hit the hand print in the wall. - The hand print will open up a stream of lava just to your left. Jump up onto the stream and run upward into the passage. At the top, jump the ledge and enter the cave with the Wildwoman. There you can collect several health powerup. - After collecting the powerups, jump back on the stream and follow it all the way to the bottom. At the bottom, you should find an open passage to your right, and stairs leading upward. Take these stairs and follow them all the way up into the caves. - You'll know you're going the right way when you reach a window and can see the spaceship through it. - Continue onward through the passage until you come to the area outside the ship. Ahead of you will be a series of rock columns that you'll need to jump across until you reach the stairs beyond. - If you have the jetpack, you might want to explore this area to find some of the secrets, and check out the outside of the ship. Ship: - After navigating the broken columns and climbing the stairs, you'll finally reach a large steel oval door. Open this and proceed into the alien ship. - When you reach a large black hole in the floor, drop down into it. You'll end up in a circular room. Make sure to explore this area well. It contains some needed supplies. - When you're ready for the final fight, open the last door and enter the arena with the Boss. Final Fight: - I beat the Boss simply by running continuously and firing rockets. Also, I made sure to make effective use of the many medkits lying around, not using them until I was very low on health. Using this strategy I found that he was not that difficult. - There are additional caches of ammo on the raised platform, behind the cocooned women. Shoot them to gain access. - You might want to make sure your CAPLOCK key is on in this area, so that you are in RUN MODE. LEVEL 6 - Launch Facility *************************************************** Starting Point: - You'll find that a forcefield bars your path in the early part of the level. The switch to lower the forcefield is behind the revolving wheel in the toxic waste. You might want to get the protective boots out of the compartment next to the forcefield before you access the switch. Also, there is some armor in a small alcove that will open up in the hallway prior to the forcefield. It will be closed when you first pass it, but if you backtrack you'll find that it has opened up (it also will have released some enemies for you to fight). Circular Room: - After lowering the first forcefield, you'll enter a dimly lit circular room. Walk up the spiraling walkway until you reach a set of four switches. The correct sequence for the switches is as follows: O X O O (X=RED, O=GREEN) - Once you enter the correct sequence, you'll gain access to the small control room at the top of the spiraling walkway. Inside is the blue keycard, and a switch that lowers one of the forcefields in the circular room. - After lowering the next forcefield, follow the passage that it was protecting up to the top of a slope. There are niches on either side that contain pipe bombs. Directly ahead of you in the darkness a health powerup rests on a pedestal. You'll need to give yourself some room, and then run and jump off the slope and onto the platform. - In the room beyond the slope, follow the walkway up to the next room. Part way up you'll find an RPG underneath a spinning fan. The fan can be destroyed with a pipebomb or RPG, and you can jetpack up through the opening to find some pipebombs. - In the room at the top of the walkway, there is a switch that can only be accessed by the blue keycard. This switch will raise the rocket out on the launch pad below. - Go back the way you came and find the room inside the hangar bay that contains the red keycard. A switch near the window will open the hangar doors and allow you access to the launch pad. Launch Pad: - There is a lift located to the left of the rocket. Ride it to the top and find the jetpack next to the video monitor. Use the teleporter to gain access to the inside of the rocket. - Inside of the rocket, use the red keycard on the switch in the wall. - Exit the rocket via the teleporter, then either jetpack down to the bottom of the rocket, or take the lift. - Back on the ground floor, enter the small sunken room to the side of the hangar doors. You'll find a switch there that will destroy the rocket. - There is another lift on the right side of the rocket. After you have destroyed the rocket, use the lift to access the area below. Find the switch there that opens up the entrance to the sewer. - Follow the sewer to the End-Level detonator and end the level. You'll then go on to the final level in the game, The Abyss. [This section was used with express consent from it's writer, Alex Mayberry. It is in NO way an "official" walkthru for the game and was not in any way helped with making by 3D Realms or Apogee and at this time does NOT cantain 100% of the secrets of the game, though contains ALL necessary parts to the completion of ALL 6 levels in the Shareware release.] ------------------------------------------------------------------------------ THE CREDITS WRITING/EDITING: Reptile X & Enos SPECIAL THANKS: Members of XOL Alex Mayberry "Duke 4D" Joe Siegler 3D Realms/Apogee Also check out XOL's Duke Nukem 3D page on the World Wide Web at http://ourworld.compuserve.com/homepages/Reptile_X/duke3d.htm Duke Nukem 3D, Duke3D, it's characters, and their likenesses are trademarks of 3D Realms/Apogee Entertainment,inc. (C)Copyright 1995-96 3D Realms/Apogee. All other names and likenesses are trademarks of their respective owners. This document may be distributed in any shape or form as long as it is in NO way altered, you must get express permission from Reptile X before reprinting it. (C)Copyright 1996 X-OnLine